72279
Post by: Loopstah
As title.
https://www.warhammer-community.com/2017/07/23/updated-faqs-and-boots-on-the-groundgw-homepage-post-2/
Key points: Flyers don't count as on the table for tabling purposes and understrength can only be taken in auxiliary detachments.
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Post by: GhostRecon
Interesting approach to try and fix flier spam.
Edit: Still nothing on Conscripts w/Commissars and Orders. GW doesn't think they're a problem? Or the FAQs are a few weeks to a month behind the still evolving meta?
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Post by: Kanluwen
Scions now can keep their Hellguns and take a vox+Hellpistol...
We're getting closer, guys. Keep poking at them for Hellguns on Tempestors and Lasguns on Sergeants!
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Post by: GhostRecon
Wonder if ETC will use these FAQs; means at least 50% of the playing field tables themselves or gets tabled by having all their non-fliers alphaed.
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Post by: Quickjager
Fascinating, still have to deal with the setup phase. But an interesting approach.
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Post by: GhostRecon
Razorwings also doubled in pts cost and are 3-12 now.
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Post by: Actinium
Gloom prisms did wind up getting the limited 24" range, there goes anyone ever using that. edit: ooh but voidblades do something now and monoliths are bs 3+!
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Post by: Loopstah
GSC Genesteales up to 15pts now and Pask can't order himself.
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Post by: GhostRecon
Also for Tau, all shield drones now have 5+FNP saves.
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Post by: CthuluIsSpy
Voidblades are FINALLY different from hyperphase swords, and monoliths are BS3. Awesome.
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Post by: Doctoralex
Noooo Pask :(
BUT, he and Tank Commanders can now take Hunter Killer Missiles at least.
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Post by: Loopstah
Doctoralex wrote:Noooo Pask :(
BUT, he and Tank Commanders can now take Hunter Killer Missiles at least.
GW giveth and GW taketh away.
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Post by: BrookM
Kanluwen wrote:Scions now can keep their Hellguns and take a vox+Hellpistol...
We're getting closer, guys. Keep poking at them for Hellguns on Tempestors and Lasguns on Sergeants!
Still, this is a good step in the right direction. Happy that this is for both the medic and the clarion vox, suddenly they feel less like a waste again and well worth taking.
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Post by: Gamgee
Yes! Shield drones are back.
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Post by: luke1705
Most importantly, brimstones are still the same cost? Hmm
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Post by: GhostRecon
I speculated either way above, but my feeling is the FAQs are a month or so behind the meta. Will catch up to Brimstones and Conscripts, I think.
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Post by: winterman
Ynnari requires yvraine visarch or encarne as warlord.
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Post by: spiralingcadaver
Can the OP or a mod correct the title to say what system the FAQs are for?
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Post by: Vector Strike
Good changes to Tau, and a nerf that made much sense (Velocity Tracker now only affects the model with it)
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Post by: SilverAlien
Yeah, these still appear to be "typos we just now noticed" over actual balance changes. Even the razorwing flock presumably. Otherwise they don't really make much sense.
Has anyone pointed out necrons who take morale losses can no longer reanimate? Looks like larger squads aren't even a good choice for them. Does it seem like the game designers really like MSU to anyone else?
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Post by: Mr Morden
responce to Flyer problems?
Page 215 – Sudden Death
Change point 2 to read:
‘If at the end of any turn after the first battle round, one player has no models on the battlefield, the game ends immediately and their opponent automatically wins a crushing victory. When determining if a player has any units on the battlefield, do not include any units with
the Flyer Battlefield Role – these units cannot operate within a combat airspace indefinitely and they cannot hold territory without ground support.
Plus
If you are playing a matched play game, you can only include an understrength unit in an Auxiliary Support Detachment
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Post by: changemod
So their only piece of Wargear is a 4++ shield, and they roll a 5+ against damage if used in their intended role.
Okay.
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Post by: aracersss
wished it was on a 4+ ;c
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Post by: totalfailure
Don't have to worry about Cypher summoning demons while part of an Imperium force now...it has been FAQed that he cannot summon, period.
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Post by: Grimskul
changemod wrote:
So their only piece of Wargear is a 4++ shield, and they roll a 5+ against damage if used in their intended role.
Okay.
Hey, if you want you could ignore the FAQ and have it not save at all. Or just house rule it to be 4+ if it's that hard on you. It's not like Drones were the new meta anyhow.
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Post by: NinthMusketeer
changemod wrote:
So their only piece of Wargear is a 4++ shield, and they roll a 5+ against damage if used in their intended role.
Okay.
The drones can still be shot at separately, and if they are protecting a character with less than 10 wounds they can easily force an enemy to. The 5+ FNP applies to mortal wounds as well, allowing them to 'save' something they normally couldn't. But if you're that unhappy you could always ignore the FAQ and make them worse
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Post by: mmzero252
totalfailure wrote:Don't have to worry about Cypher summoning demons while part of an Imperium force now...it has been FAQed that he cannot summon, period.
This actually makes me pretty sad. It would be an interesting way to spice up some lists. Not exactly thematic, but it was something you could do in 7th that seems to be entirely removed from Imperium armies for 8th.
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Post by: Kirasu
mmzero252 wrote: totalfailure wrote:Don't have to worry about Cypher summoning demons while part of an Imperium force now...it has been FAQed that he cannot summon, period.
This actually makes me pretty sad. It would be an interesting way to spice up some lists. Not exactly thematic, but it was something you could do in 7th that seems to be entirely removed from Imperium armies for 8th.
I guess you could also spice up lists by letting armies do things they aren't supposed to do.. An Imperium army that summons demons isn't Imperium, it's called Chaos. Just like the stupidity of Eldar summoning demons early on.
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Post by: changemod
NinthMusketeer wrote:changemod wrote:
So their only piece of Wargear is a 4++ shield, and they roll a 5+ against damage if used in their intended role.
Okay.
The drones can still be shot at separately, and if they are protecting a character with less than 10 wounds they can easily force an enemy to. The 5+ FNP applies to mortal wounds as well, allowing them to 'save' something they normally couldn't. But if you're that unhappy you could always ignore the FAQ and make them worse 
Oh, shield drones have always been a complete waste of time and probably always will be. I'm just commenting on them being even worse at their job than they needed to be.
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Post by: Imateria
Visarch gains a 4++, about damn time.
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Post by: puma713
Necrons being unable to use Reanimation Protocols on units that have fled is a big deal. Also, the Hive Commander and Warptime issues were cleared up. Good job, GW.
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Post by: Mr Morden
puma713 wrote:Necrons being unable to use Reanimation Protocols on units that have fled is a big deal. Also, the Hive Commander and Warptime issues were cleared up. Good job, GW.
Marines can;t use the Narthecium either
Q: If a model flees from an Adeptus Astartes unit, can an Apothecary use its narthecium to return a model to the unit?
A: No, the narthecium can only be used to return slain models to a unit.
Probably do the same for Medipacks and Hospitliar's
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Post by: puma713
Mr Morden wrote: puma713 wrote:Necrons being unable to use Reanimation Protocols on units that have fled is a big deal. Also, the Hive Commander and Warptime issues were cleared up. Good job, GW.
Marines can;t use the Narthecium either
Q: If a model flees from an Adeptus Astartes unit, can an Apothecary use its narthecium to return a model to the unit?
A: No, the narthecium can only be used to return slain models to a unit.
Probably do the same for Medipacks and Hospitliar's
Huh, missed that one. Makes bookkeeping for those units a little more tedious, but I like their answer and reasonning.
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Post by: djones520
The Necron thing seems to come from ATC. Word for word identical to the ATC FAQ on that. It wasn't really that big of a deal.
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Post by: Flood
Well I'm glad I get screwed over for taking non-stormraven flyers because stormravens are spammed by WAAC players. [/s]
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Post by: NinthMusketeer
Flood wrote:Well I'm glad I get screwed over for taking non-stormraven flyers because stormravens are spammed by WAAC players. [/s]
I don't understand. Were you spamming a different sort of flyer?
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Post by: Flood
If 3 stormtalons in a 2k list is spam, yes.
Three t6, 10w, 3+ with -1 to hit (most turns) is not difficult to shoot down/assault with fly units. I could equally complain about lists with two landraiders or 3+ leman russes.
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Post by: Vector Strike
Flood wrote:If 3 stormtalons in a 2k list is spam, yes.
Three t6, 10w, 3+ with -1 to hit (most turns) is not difficult to shoot down/assault with fly units. I could equally complain about lists with two landraiders or 3+ leman russes.
One of the main problems of all-flyer list is that few armies have Fly. Let's suppose the 6-stormraven list engages Custodes + Sisters of Silence. How can the latter do anything against the former? No charge at all!
3 stormtalons in a 2k list is completely ok because you have other stuff. The new FAQ won't really hinder your gamestyle at all.
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Post by: Inquisitor Kallus
Flood wrote:If 3 stormtalons in a 2k list is spam, yes.
Three t6, 10w, 3+ with -1 to hit (most turns) is not difficult to shoot down/assault with fly units. I could equally complain about lists with two landraiders or 3+ leman russes.[/quote
play bigger games or death from the skies rules
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Post by: Crimson Devil
Flood wrote:If 3 stormtalons in a 2k list is spam, yes.
Three t6, 10w, 3+ with -1 to hit (most turns) is not difficult to shoot down/assault with fly units. I could equally complain about lists with two landraiders or 3+ leman russes.
How are you screwed? Three stormtalons are not expensive enough to prevent you from affording a lot of ground units. You should be fine, you're just taking a risk to gain fire power and mobility. That happens all the time.
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Post by: GhostRecon
Vector Strike wrote: Flood wrote:If 3 stormtalons in a 2k list is spam, yes.
Three t6, 10w, 3+ with -1 to hit (most turns) is not difficult to shoot down/assault with fly units. I could equally complain about lists with two landraiders or 3+ leman russes.
One of the main problems of all-flyer list is that few armies have Fly. Let's suppose the 6-stormraven list engages Custodes + Sisters of Silence. How can the latter do anything against the former? No charge at all!
3 stormtalons in a 2k list is completely ok because you have other stuff. The new FAQ won't really hinder your gamestyle at all.
Yes, not sure how the new FAQ breaks your list - you do have other things in it that aren't fliers, don't you? Any 5+ flier list had so little battlefield presence otherwise that this FAQ goes a long way to neutering them, but 2-3 fliers in a 2k list aren't problematic at all.
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Post by: Rolsheen
I wish they'd make their mind up on the cost of GSC Genestealers, 18, 10, 15.....
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Post by: Flood
Not to go further off topic, but I'm just a little miffed because a chunk of my list no longer counts as being on the board for the purposes of tabling, when those units were not part of the issue that this FAQ fix is intended to resolve.
A better solution, in my opinion, would have been to nerf the stormraven, increase their cost, improve anti-air options, or limit how many could appear in an army.
C'est la vie.
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Post by: Carnikang
Flood wrote:Not to go further off topic, but I'm just a little miffed because a chunk of my list no longer counts as being on the board for the purposes of tabling, when those units were not part of the issue that this FAQ fix is intended to resolve.
A better solution, in my opinion, would have been to nerf the stormraven, increase their cost, improve anti-air options, or limit how many could appear in an army.
C'est la vie.
Honestly, I believe it's a good solution. The only units that have the Flyer Battlefield role will be affected by it. And that's only if the rest of the ground forces get wiped out.
Nerfing the Stormraven wouldn't solve the issue, as it would see a rise in other Flyer spam in it's place. Improving Anti-air options might create the weird situation that those who don't have air units counter air with too much anti-air, and thus are left lacking in ground-based engagement.
Limiting how many appear? That's what this does, essentially, without actually putting a 0-1 limit on it. It puts a tactical 0-1 out there, but doesn't prevent you from taking as many as you want. It just means you have to worry more about being tabled, so to speak.
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Post by: ERJAK
SilverAlien wrote:
Yeah, these still appear to be "typos we just now noticed" over actual balance changes. Even the razorwing flock presumably. Otherwise they don't really make much sense.
Has anyone pointed out necrons who take morale losses can no longer reanimate? Looks like larger squads aren't even a good choice for them. Does it seem like the game designers really like MSU to anyone else?
Most people were already playing it like that and necrons are still ld10. Automatically Appended Next Post: Flood wrote:Well I'm glad I get screwed over for taking non-stormraven flyers because stormravens are spammed by WAAC players. [/s]
Only if you're taking like 8, at which point you're WAAC whether you wanted to be or not.
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Post by: Cordial
Small, but important change for me. Solitaires getting <MASQUE>. In your face, Brent.
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Post by: BrotherGecko
Flood wrote:Not to go further off topic, but I'm just a little miffed because a chunk of my list no longer counts as being on the board for the purposes of tabling, when those units were not part of the issue that this FAQ fix is intended to resolve.
A better solution, in my opinion, would have been to nerf the stormraven, increase their cost, improve anti-air options, or limit how many could appear in an army.
C'est la vie.
Your statement goes against your previous one saying that stormtalons are not that hard to kill. To me it sounds like either your game experience has lead you to rely on stormtalons to still be there at the end of the game taking objectives or harrassing the opponent. Or you are annoyed that you will lose when they inevitably are the only units still on the table by the last turn.
It only makes sense that you see them as being pretty tough and hard to kill and you now have to keep other elements of your list to be alive to the end of the game to win.
Maybe you don't mean it that way but that is how it reads to me.
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Post by: JohnnyHell
Fliers not being able to hold objectives alone is an ace adjustment. Whether intended to fix Those Lists or not, it makes total sense and encourages combined forces.
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Post by: Vector Strike
JohnnyHell wrote:Fliers not being able to hold objectives alone is an ace adjustment. Whether intended to fix Those Lists or not, it makes total sense and encourages combined forces.
The FAQ didn't say that... it said flyers alone can't keep you running.
A flyer that ends its movement within 3" of an objective will capture it
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Post by: Flood
Don't rely on them, but suddenly 390-585pts of my list does not matter as far as being wiped out is concerned. That's a serious disadvantage. It's not always going to be the difference between winning or losing,but in the cases where it does matter, it feels cheap. If everyone could ignore a quarter of your list for winning by tabling, you'd feel a little down about it.
Perhaps not letting Flyers score objectives would have been a 'softer' solution.
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Post by: Daedalus81
Flood wrote:
Don't rely on them, but suddenly 390-585pts of my list does not matter as far as being wiped out is concerned. That's a serious disadvantage. It's not always going to be the difference between winning or losing,but in the cases where it does matter, it feels cheap. If everyone could ignore a quarter of your list for winning by tabling, you'd feel a little down about it.
Perhaps not letting Flyers score objectives would have been a 'softer' solution.
They could have instead pushed the points up for those flyers and made them inefficient for the cost. Not scoring is easily remedied by keeping a cheap unit in reserve until after the flyers wipe the table. It's pretty unlikely for you to get table and if your fliers are getting around damage free then they're that much more effective.
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Post by: NinthMusketeer
Flood wrote:
Don't rely on them, but suddenly 390-585pts of my list does not matter as far as being wiped out is concerned. That's a serious disadvantage. It's not always going to be the difference between winning or losing,but in the cases where it does matter, it feels cheap. If everyone could ignore a quarter of your list for winning by tabling, you'd feel a little down about it.
Perhaps not letting Flyers score objectives would have been a 'softer' solution.
It's really not a significant disadvantage. If the opponent manages to kill everything but your fliers--while they continue to shoot and harass him no less, then you were seriously outplayed and the opponent earned the win. And I imagine opponents feel a little down that their melee units have no ability to kill your fliers, so it's a better balance now.
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Post by: Voss
Rolsheen wrote:I wish they'd make their mind up on the cost of GSC Genestealers, 18, 10, 15.....
I do too. Not because both of the first two costs were obviously wrong at a glance (though they were), but because it speaks volumes about their approach. Its lol!random changes to 'fix' things.
If they made a case for why ambush and transport use was worth 6, -2 or 3 points per model, it would be a lot more convincing. The final result is probably pretty close to right, but it feels like they just settled on 15 because it's half the difference between the original cost and the tyranid version.
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Post by: Daedalus81
Voss wrote: Rolsheen wrote:I wish they'd make their mind up on the cost of GSC Genestealers, 18, 10, 15.....
I do too. Not because both of the first two costs were obviously wrong at a glance, but because it speaks volumes about their approach. Its lol!random changes to 'fix' things.
If they made a case for why [i]ambush and transport use was worth 6, -2 or 3 points per model, it would be a lot more convincing.
Random? No. Poorly controlled / reviewed? Yes.
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Post by: Voss
Daedalus81 wrote:Voss wrote: Rolsheen wrote:I wish they'd make their mind up on the cost of GSC Genestealers, 18, 10, 15.....
I do too. Not because both of the first two costs were obviously wrong at a glance, but because it speaks volumes about their approach. Its lol!random changes to 'fix' things.
If they made a case for why [i]ambush and transport use was worth 6, -2 or 3 points per model, it would be a lot more convincing.
Random? No. Poorly controlled / reviewed? Yes.
I'd love to see whatever concrete case you're making for that distinction, but, really. the fact that they actually went with 2 points less for a model with bonus rules on top lends itself more to random than just 'poor review.'
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Post by: GhostRecon
Daedalus81 wrote:Voss wrote: Rolsheen wrote:I wish they'd make their mind up on the cost of GSC Genestealers, 18, 10, 15.....
I do too. Not because both of the first two costs were obviously wrong at a glance, but because it speaks volumes about their approach. Its lol!random changes to 'fix' things.
If they made a case for why [i]ambush and transport use was worth 6, -2 or 3 points per model, it would be a lot more convincing.
Random? No. Poorly controlled / reviewed? Yes.
Compared to what? Balancing this many armies, many with quite a few unit selections, is always going to be a dynamic process. Literally impossible to get it perfectly right pre-release.
It's not like 'we', the players, or 'we', this small section of the interwebs get things right or even find agreement all that often, either. We've burned how many electrons discussing Conscripts and how close are 'we' to a consensus there?
I find the 'fact of' the GSC points changes to be a positive - GW is willing to go back on their own ruling. Old GW would've made you wait for the next time their years-long Codex development cycle revisited the problem Codex.
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Post by: JakeSiren
I just had a look and they haven't clarified how many points the blue horror crew wargear upgrade for the Burning Chariots cost. It's so annoying that they have missed this again.
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Post by: Oldmike
JakeSiren wrote:I just had a look and they haven't clarified how many points the blue horror crew wargear upgrade for the Burning Chariots cost. It's so annoying that they have missed this again.
Ya it's more confusing now for blue horrors on cost thou for what they do I don't see a reason to get them over more horrors in units
I am more shocked that we don't have a FAQ on the changeling and Magnus ask see that asked all the time
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Post by: BaconCatBug
JakeSiren wrote:I just had a look and they haven't clarified how many points the blue horror crew wargear upgrade for the Burning Chariots cost. It's so annoying that they have missed this again.
Q: If a Burning Chariot takes its option to be accompanied
by three Blue Horrors, does this mean I add three Blue Horror
models from the Horrors datasheet and form a mixed unit?
A: No. This option is referring to the optional Blue
Horror crew that come with the Burning Chariot kit and
are placed on top of the chariot alongside the Exalted
Flamer. If you have them, you simply get the benefits
listed in the Burning Chariot’s Irritating Chant ability
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Post by: NinthMusketeer
Voss wrote: Rolsheen wrote:I wish they'd make their mind up on the cost of GSC Genestealers, 18, 10, 15.....
I do too. Not because both of the first two costs were obviously wrong at a glance (though they were), but because it speaks volumes about their approach. Its lol!random changes to 'fix' things.
If they made a case for why ambush and transport use was worth 6, -2 or 3 points per model, it would be a lot more convincing. The final result is probably pretty close to right, but it feels like they just settled on 15 because it's half the difference between the original cost and the tyranid version. GW changes the cost to one unit in the entire faction = GW costs things randomly. The hyperbole of internet negativity strikes again!
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Post by: Nightlord1987
I dunno if its new, but they specify re-roll abilities on 2d6 rolls require both die to be rerolled (like reroll Charges on 2d6).
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Post by: SilverAlien
NinthMusketeer wrote:GW changes the cost to one unit in the entire faction = GW costs things randomly. The hyperbole of internet negativity strikes again! 
In fairness, I do wonder when we see a unit like the razorwing flock literally double in price. Was it a typo, kinda like the inquisition acolyte wounds were? Did someone think they were two wound models when pricing, and only recently was this mix up realized? Did they just somehow realize the unit cost literally half what it should cost, and if so why weren't any other of the really tough for their points chaff units adjusted?
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Post by: H.B.M.C.
Do Razorbacks and Rhino Primaris tanks still detonate on a 1?
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Post by: JakeSiren
BaconCatBug wrote:JakeSiren wrote:I just had a look and they haven't clarified how many points the blue horror crew wargear upgrade for the Burning Chariots cost. It's so annoying that they have missed this again.
Q: If a Burning Chariot takes its option to be accompanied
by three Blue Horrors, does this mean I add three Blue Horror
models from the Horrors datasheet and form a mixed unit?
A: No. This option is referring to the optional Blue
Horror crew that come with the Burning Chariot kit and
are placed on top of the chariot alongside the Exalted
Flamer. If you have them, you simply get the benefits
listed in the Burning Chariot’s Irritating Chant ability
Yes, I read that. Re-read what I said.
If I take a Burning Chariot with a blue horror crew wargear upgrade, how many points do I pay in matched play?
It's a shame they didn't clarify that question.
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Post by: Fictional
JakeSiren wrote:If I take a Burning Chariot with a blue horror crew wargear upgrade, how many points do I pay in matched play?
None, because there isnt anything to suggest you need to pay for them. They arent an independant unit, they cant jump off the chariot, all they do is give you Irritating Chant.
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Post by: JakeSiren
Fictional wrote:JakeSiren wrote:If I take a Burning Chariot with a blue horror crew wargear upgrade, how many points do I pay in matched play?
None, because there isnt anything to suggest you need to pay for them. They arent an independant unit, they cant jump off the chariot, all they do is give you Irritating Chant.
Wrong, there is nothing indicating what points you should pay for them which is different than them being free. For examples of other Wargear that you don't pay points for include blight grenades, frag grenades, chain swords, bolt pistol, bolt gun, demolisher cannon, etc. Yet they all still have entries in the points section. So a clear omission in the wargear entry doesn't mean you should pay 0 points for it. I am not aware of any other wargear options that are listed on a data sheet but don't have an associated points cost for them.
People also have an equally reasonable argument to say that you should pay 15 points for the blue horrors brought with the chariot as that is what 3 blue horror models cost. But the issue with this argument is that 3 x blue horror models is not the same as the 3 x blue horror war gear upgrade.
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Post by: Spoletta
If you are bothered by that, why don't you ask why there is no cost for sergeants? Or for neurothropes?
All upgrades of the model that are not reflected on the wargear, are free.
You are not adding models or adding wargear, so why would you pay for them?
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Post by: JohnnyHell
They're free.
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Post by: JakeSiren
Spoletta wrote:If you are bothered by that, why don't you ask why there is no cost for sergeants? Or for neurothropes?
All upgrades of the model that are not reflected on the wargear, are free.
You are not adding models or adding wargear, so why would you pay for them?
Actually, you are adding wargear for the chariots. Under the wargear section it says "This model may be accompanied by three Blue Horrors". So why wouldn't you pay for them? If I were to purchase 3 Blue Horrors in a Horror Squad I would pay 15 points.
As for sergeants, the points section says what you pay per model in the unit, so it never bothered me (ie: a sergeant costs the same as a regular guy, just has more war gear options)
Where does it say that the horror crew is free? I'm happy to have missed something as I have 9 burning chariots, and a -1 to psy would be useful!
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Post by: Spoletta
Again, you are just using a different profile, you are not adding anything.
Edit: No ok, if it is listed in the wargear section then the question is legit. All other models have that option in the description.
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Post by: puma713
SilverAlien wrote: NinthMusketeer wrote:GW changes the cost to one unit in the entire faction = GW costs things randomly. The hyperbole of internet negativity strikes again! 
In fairness, I do wonder when we see a unit like the razorwing flock literally double in price. Was it a typo, kinda like the inquisition acolyte wounds were? Did someone think they were two wound models when pricing, and only recently was this mix up realized? Did they just somehow realize the unit cost literally half what it should cost, and if so why weren't any other of the really tough for their points chaff units adjusted?
They said this was in response to the community and their feedback. The community made it clear that flyers and razorwing flocks were a problem.
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Post by: NinthMusketeer
SilverAlien wrote: NinthMusketeer wrote:GW changes the cost to one unit in the entire faction = GW costs things randomly. The hyperbole of internet negativity strikes again! 
In fairness, I do wonder when we see a unit like the razorwing flock literally double in price. Was it a typo, kinda like the inquisition acolyte wounds were? Did someone think they were two wound models when pricing, and only recently was this mix up realized? Did they just somehow realize the unit cost literally half what it should cost, and if so why weren't any other of the really tough for their points chaff units adjusted?
In isolation, the concern makes sense. There are specific entries that GW has not handled well. My broader point is that these entries are but a handful among hundreds, which makes passing sweeping judgement on the process as a whole rather silly when based on that handful.
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Post by: JohnnyHell
JakeSiren wrote:Spoletta wrote:If you are bothered by that, why don't you ask why there is no cost for sergeants? Or for neurothropes?
All upgrades of the model that are not reflected on the wargear, are free.
You are not adding models or adding wargear, so why would you pay for them?
Actually, you are adding wargear for the chariots. Under the wargear section it says "This model may be accompanied by three Blue Horrors". So why wouldn't you pay for them? If I were to purchase 3 Blue Horrors in a Horror Squad I would pay 15 points.
As for sergeants, the points section says what you pay per model in the unit, so it never bothered me (ie: a sergeant costs the same as a regular guy, just has more war gear options)
Where does it say that the horror crew is free? I'm happy to have missed something as I have 9 burning chariots, and a -1 to psy would be useful!
The FAQ answer says if you have the dudes you get the ability. If there's been a cost they'd have mentioned it in the same publication.
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Post by: Lythrandire Biehrellian
You don't pay points for the blue horrors on the chariot the same way you don't pay points for exarchs or other squad leaders even though they have a slightly different profile.
You have the option to not take them, but it is simply based on how you model the unit.
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Post by: JakeSiren
JohnnyHell wrote:JakeSiren wrote:Spoletta wrote:If you are bothered by that, why don't you ask why there is no cost for sergeants? Or for neurothropes?
All upgrades of the model that are not reflected on the wargear, are free.
You are not adding models or adding wargear, so why would you pay for them?
Actually, you are adding wargear for the chariots. Under the wargear section it says "This model may be accompanied by three Blue Horrors". So why wouldn't you pay for them? If I were to purchase 3 Blue Horrors in a Horror Squad I would pay 15 points.
As for sergeants, the points section says what you pay per model in the unit, so it never bothered me (ie: a sergeant costs the same as a regular guy, just has more war gear options)
Where does it say that the horror crew is free? I'm happy to have missed something as I have 9 burning chariots, and a -1 to psy would be useful!
The FAQ answer says if you have the dudes you get the ability. If there's been a cost they'd have mentioned it in the same publication.
In the same way that other free war gear options such as chain swords, frag grenades, etc aren't listed in the points section? The FAQ answer says how the blue horror upgrade should be treated (ie: not extra models in the unit). It seems more likely that the points were accidently omitted from the points section of Index: Chaos. As it is, the cost is undefined, which makes it and invalid selection when using points.
For reference the only cost associated with "Blue Horrors" is 5 points each for models in a horror squad. But they are clearly not war gear.
Lythrandire Biehrellian wrote:You don't pay points for the blue horrors on the chariot the same way you don't pay points for exarchs or other squad leaders even though they have a slightly different profile.
You have the option to not take them, but it is simply based on how you model the unit.
Except squad leaders are not wargear upgrades, and you still pay for them - they have the same cost as any other model in the unit. Unless you are suggesting that adding the 3 blue horrors should cost 98 points each?
@Johnny and Lythrandire
Could either of you point me to any other war gear upgrade which doesn't have an associated points cost? I haven't found one, and IMO it is a clear omission on GW's behalf. Until they specify a points cost you can't appropriately cost your Chariots with the upgrade for point play.
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Post by: NinthMusketeer
There is precedent for 'free' upgrades from Age of Sigmar, where literally all upgrades are free.
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Post by: JakeSiren
NinthMusketeer wrote:There is precedent for 'free' upgrades from Age of Sigmar, where literally all upgrades are free.
And plenty of counter examples in the 40k indices.
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Post by: NinthMusketeer
I just mean to say its a possibility.
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Post by: yakface
Lythrandire Biehrellian wrote:You don't pay points for the blue horrors on the chariot the same way you don't pay points for exarchs or other squad leaders even though they have a slightly different profile.
You have the option to not take them, but it is simply based on how you model the unit.
You keep saying that, but there are rules saying that unit champions cost the same points as a standard model in the unit.
The Blue Horrors on a chariot are listed as wargear upgrade. All other wargear upgrades have a points cost associated with them, so the fact that this doesn't raises a big red flag. Plus, if they're free, why not just make them a standard part of the unit (why would anyone *not* take them if they're free).
So this definitely needs a FAQ, for sure.
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Post by: JohnnyHell
Q: (paraphrased) "What points do I pay for the crew?"
A: (paraphrased) "You don't pay points, you just get the ability if you have the models."
That's my interpretation. If you think I'm wrong, write to Games Workshop instead of demanding I prove my point and being all internet about it. No point in a fight! Enough people write in they may clarify their clarification. And if I'm wrong when they do I don't care, but that's how it currently reads, in absence of points thatvthey could have put in the same paragraph if they'd intended a cost.
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Post by: yakface
JohnnyHell wrote:Q: (paraphrased) "What points do I pay for the crew?"
A: (paraphrased) "You don't pay points, you just get the ability if you have the models."
That's my interpretation. If you think I'm wrong, write to Games Workshop instead of demanding I prove my point and being all internet about it. No point in a fight! Enough people write in they may clarify their clarification. And if I'm wrong when they do I don't care, but that's how it currently reads, in absence of points thatvthey could have put in the same paragraph if they'd intended a cost.
No it does not. The question and answer have absolutely nothing to do with points. It is a question about whether taking the 3 horrors are separate models which then form a mixed unit with the chariot. And they answer that question with (paraphrasing) no, they are not separate models that form a mixed unit.
There is absolutely no mention of points in either the question or the answer. So yes, they answered one big question about the upgrade, but not the one regarding points.
And again, this remains the ONLY wargear upgrade to my knowledge that doesn't have a listed points value (even one of '0'). Whether it is '0' points or not, it needs to have a listing to say the point value is '0', as that's the way every single other wargear upgrade works in the entire game.
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Post by: beast_gts
yakface wrote:And again, this remains the ONLY wargear upgrade to my knowledge that doesn't have a listed points value (even one of '0'). Whether it is '0' points or not, it needs to have a listing to say the point value is '0', as that's the way every single other wargear upgrade works in the entire game.
There are others - Ironclad Assault Launchers, for example.
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Post by: JakeSiren
beast_gts wrote: yakface wrote:And again, this remains the ONLY wargear upgrade to my knowledge that doesn't have a listed points value (even one of '0'). Whether it is '0' points or not, it needs to have a listing to say the point value is '0', as that's the way every single other wargear upgrade works in the entire game.
There are others - Ironclad Assault Launchers, for example.
Out of interest what are the other ones?
Also GW has erratad the Ironclad Assault Launches as 5 points each.
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Post by: Slinky
beast_gts wrote: yakface wrote:And again, this remains the ONLY wargear upgrade to my knowledge that doesn't have a listed points value (even one of '0'). Whether it is '0' points or not, it needs to have a listing to say the point value is '0', as that's the way every single other wargear upgrade works in the entire game.
There are others - Ironclad Assault Launchers, for example.
But they are closing those holes:
Index Imperium 1 FAQ wrote:
Page 204 – Space Marine Points Values, Other Wargear
Add the following line:
‘Ironclad assault launchers | 5’
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Post by: beast_gts
JakeSiren wrote:beast_gts wrote: yakface wrote:And again, this remains the ONLY wargear upgrade to my knowledge that doesn't have a listed points value (even one of '0'). Whether it is '0' points or not, it needs to have a listing to say the point value is '0', as that's the way every single other wargear upgrade works in the entire game.
There are others - Ironclad Assault Launchers, for example.
Out of interest what are the other ones?
Also GW has erratad the Ironclad Assault Launches as 5 points each.
I'm trying to remember - we were discussing them at our club on Saturday (then the FAQ came out Sunday :-) ). I think there's an Ork or Tau one...
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Post by: Imateria
The Haemonculus Crucible of Malediction is a free wargear option.
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Post by: JohnnyHell
yakface wrote: JohnnyHell wrote:Q: (paraphrased) "What points do I pay for the crew?"
A: (paraphrased) "You don't pay points, you just get the ability if you have the models."
That's my interpretation. If you think I'm wrong, write to Games Workshop instead of demanding I prove my point and being all internet about it. No point in a fight! Enough people write in they may clarify their clarification. And if I'm wrong when they do I don't care, but that's how it currently reads, in absence of points thatvthey could have put in the same paragraph if they'd intended a cost.
No it does not. The question and answer have absolutely nothing to do with points. It is a question about whether taking the 3 horrors are separate models which then form a mixed unit with the chariot. And they answer that question with (paraphrasing) no, they are not separate models that form a mixed unit.
There is absolutely no mention of points in either the question or the answer. So yes, they answered one big question about the upgrade, but not the one regarding points.
And again, this remains the ONLY wargear upgrade to my knowledge that doesn't have a listed points value (even one of '0'). Whether it is '0' points or not, it needs to have a listing to say the point value is '0', as that's the way every single other wargear upgrade works in the entire game.
Does not... to you. We're not even arguing, just repeating. Fire it at GW and I'll happily abide by whatever ruling they deicde. Until then I don't read it how you read it. Sorry.
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Post by: yakface
Imateria wrote:The Haemonculus Crucible of Malediction is a free wargear option.
Thanks for that! I'll add it to the FAQ questions for GW to answer.
But just to clarify: that is not a 'free' wargear option, it is a wargear option that doesn't have a points value listed. That's an important distinction because GW does have many '0' point weapons/wargear options, which sets the very clear precedent that every weapon/wargear option should have a listed point value, even if it is '0'. So any items that don't have a listing, are an issue of concern that need to be addressed (even if its just to give them a point value '0'), not that they are 'free' because there is no listing for them.
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Post by: Lythrandire Biehrellian
The exarch is a separate profile that simply replaces a squad member. It doesn't cost the same as another member of the squad, it just replaces them.
Otherwise you'd have to show me where they have their point value listed in the back. They don't. It is simply an option based on the models you have available.
It is an upgrade you don't pay points for. Just like the blue horrors.
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Post by: NinthMusketeer
JohnnyHell wrote: yakface wrote: JohnnyHell wrote:Q: (paraphrased) "What points do I pay for the crew?"
A: (paraphrased) "You don't pay points, you just get the ability if you have the models."
That's my interpretation. If you think I'm wrong, write to Games Workshop instead of demanding I prove my point and being all internet about it. No point in a fight! Enough people write in they may clarify their clarification. And if I'm wrong when they do I don't care, but that's how it currently reads, in absence of points thatvthey could have put in the same paragraph if they'd intended a cost.
No it does not. The question and answer have absolutely nothing to do with points. It is a question about whether taking the 3 horrors are separate models which then form a mixed unit with the chariot. And they answer that question with (paraphrasing) no, they are not separate models that form a mixed unit.
There is absolutely no mention of points in either the question or the answer. So yes, they answered one big question about the upgrade, but not the one regarding points.
And again, this remains the ONLY wargear upgrade to my knowledge that doesn't have a listed points value (even one of '0'). Whether it is '0' points or not, it needs to have a listing to say the point value is '0', as that's the way every single other wargear upgrade works in the entire game.
Does not... to you. We're not even arguing, just repeating. Fire it at GW and I'll happily abide by whatever ruling they deicde. Until then I don't read it how you read it. Sorry.
No, I think Yakface has a point. The basic meaning of the questions simply does not address the costs, it isn't an opinion thing.
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Post by: Ghaz
Lythrandire Biehrellian wrote:The exarch is a separate profile that simply replaces a squad member. It doesn't cost the same as another member of the squad, it just replaces them.
Otherwise you'd have to show me where they have their point value listed in the back. They don't. It is simply an option based on the models you have available.
It is an upgrade you don't pay points for. Just like the blue horrors.
Except that's specifically covered in the Index (see 'Unit Champions', pg. 108 of Index Xenos 1). Blue Horrors are not covered in the Index.
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Post by: JakeSiren
NinthMusketeer wrote: JohnnyHell wrote: yakface wrote: JohnnyHell wrote:Q: (paraphrased) "What points do I pay for the crew?"
A: (paraphrased) "You don't pay points, you just get the ability if you have the models."
That's my interpretation. If you think I'm wrong, write to Games Workshop instead of demanding I prove my point and being all internet about it. No point in a fight! Enough people write in they may clarify their clarification. And if I'm wrong when they do I don't care, but that's how it currently reads, in absence of points thatvthey could have put in the same paragraph if they'd intended a cost.
No it does not. The question and answer have absolutely nothing to do with points. It is a question about whether taking the 3 horrors are separate models which then form a mixed unit with the chariot. And they answer that question with (paraphrasing) no, they are not separate models that form a mixed unit.
There is absolutely no mention of points in either the question or the answer. So yes, they answered one big question about the upgrade, but not the one regarding points.
And again, this remains the ONLY wargear upgrade to my knowledge that doesn't have a listed points value (even one of '0'). Whether it is '0' points or not, it needs to have a listing to say the point value is '0', as that's the way every single other wargear upgrade works in the entire game.
Does not... to you. We're not even arguing, just repeating. Fire it at GW and I'll happily abide by whatever ruling they deicde. Until then I don't read it how you read it. Sorry.
No, I think Yakface has a point. The basic meaning of the questions simply does not address the costs, it isn't an opinion thing.
Agreed.
The other thing to keep in mind is that there is an equally wrong conclusion that the horror upgrade costs 15 points instead of free as you are buying 3 blue horrors @ 5 points each (hint:models aren't war gear) The Battlescribe data authours went this route in absence of full information. So if someone turned up to play a game and their opponent put their list into battlescribe they could reasonably claim their opponent was cheating by using too many points. Checking the codex and FAQ would support this incorrect cost more than the assumption of a free upgrade.
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Post by: Azreal13
Agreed +1
0 is still a cost. Not listed is not a cost.
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Post by: puma713
yakface wrote: Imateria wrote:The Haemonculus Crucible of Malediction is a free wargear option.
Thanks for that! I'll add it to the FAQ questions for GW to answer.
But just to clarify: that is not a 'free' wargear option, it is a wargear option that doesn't have a points value listed. That's an important distinction because GW does have many '0' point weapons/wargear options, which sets the very clear precedent that every weapon/wargear option should have a listed point value, even if it is '0'. So any items that don't have a listing, are an issue of concern that need to be addressed (even if its just to give them a point value '0'), not that they are 'free' because there is no listing for them.
Same thing for the Void Mine of the Dark Eldar Voidraven Bomber. Although, GW sort of already covered this in the FAQ. They said that if there is a points cost listed, then you pay the points. Therefore, if there is no points cost listed, then perhaps the cost is rolled into the model.
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Post by: yakface
puma713 wrote:Same thing for the Void Mine of the Dark Eldar Voidraven Bomber. Although, GW sort of already covered this in the FAQ. They said that if there is a points cost listed, then you pay the points. Therefore, if there is no points cost listed, then perhaps the cost is rolled into the model.
It's not the same thing at all. Void Mines are just an ability, not wargear or a wargear option.
The Blue Horrors are a wargear option, and thus need to have a point value. Especially as they provide a benefit with no downside.
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