Title says it all and sky is the limit, the more obscure the better. That said I'm gonna go with something kinda mainstream and say I wish we had rules and or models for chapter serfs. I know they can be represented by proxy but I would love a rules to go with a narrative game where the chapters home world gets caught with it's pants down and needs to rally the help. Also be a fun kill team.
I wish there were models and rules for civilians. squads of 1d6 + 2. They move 4 inches in a random direction (scatter die) and are not controlled by either player.
They could net VP - different factions receiving different conditions for the VP.
There could be a variety of different types/models too. Planetary governor, Merchant, or other VIPs, and of course unimportant civilians like laborers who are really worth the effort for VP if you put alot of effort into it to denote the imperium's blatent disregard for it's people.
There were rumours via Necromunda sometime ago that we'd see a set of civilians in plastic. I doubt it'll happen, but I'd like it. Expanding on the civilians (which are a great idea even without proper rules), I'd like to see more auxiliary units with a game-purpose. I'd like to see more combat engineers, command vehicles, communications specialists, artillery spotters etc. I don't know if the current rules really would support them enough to be useful, but "narrative" brand of 40K models would be great. Just an offshoot in an off-coloured box that's called Warhammer: Storyline.
Give me some astropaths, pilots, governors, religious figures, non-combat servitors, diplomats, vehicle crewmen, Xenos traders and merchants, Rogue Traders etc. There are some 3rd party miniature lines which do some of this stuff, but not nearly enough.
Castellan Rhinos - Rhinos the Iron Warriors used with extra armor plates that could expand and link together with other Castellan Rhinos to form hasty fortifications. If I remember correctly they also had extra shock absorbers and extra weaponry.
Blood Angels from the Tower of Amareo. Although Im not sure theres many of them left these days.
The wolufs have their wulfen.
Death company dialed up to 11.
Elbows wrote: I'd like to see more auxiliary units with a game-purpose. I'd like to see more combat engineers, command vehicles, communications specialists, artillery spotters etc. I don't know if the current rules really would support them enough to be useful, but "narrative" brand of 40K models would be great. Just an offshoot in an off-coloured box that's called Warhammer: Storyline.
Give me some astropaths, pilots, governors, religious figures, non-combat servitors, diplomats, vehicle crewmen, Xenos traders and merchants, Rogue Traders etc. There are some 3rd party miniature lines which do some of this stuff, but not nearly enough.
I like the idea of auxiliary units too - which i think they could use more of. The imperial guard has the master of ordinance, master of... um.. airplanes. (i forget), etc. Those have usefull effects and add to the flavor. Adeptus Mechanicus techpriests filled the role of aux-mechanics for a long time and that flavor was interesting enough to warrant a new army.
It would be interesting if more armies had these. They wouldn't have to be useless or pure flavor either. Tau Earthcast could make an appearance as mechanics or labor to repair vehicles, boost drones, or be ammo re-suppliers to give bonus shots to some units. You could do similar things with chaos slaves/civilians. For tyranids, you could have logistical bioforms like biomass haulers - they'd just be big bloated things with liquid-swollen abdomens.
From a game design perspective - if aux units were ever used by GW, they'd be a good way to smooth over imbalances with existing armies or units. Primaris die too easy, and realistically should have .5 extra wounds, but +1 wound is too much? *poof* some kind of cherub or servitor can be taken for 10 pts to give 5+ FNP to Primaris within 6". It would basically be an auto-include, but players get some flavor, balance, and GW gets to make $ on a new model.
Grand Master Vorth Mordrak and his Ghostly Bodyguards.
Loved this guy in 6th, hated losing him in 7th, and definitely miss him in 8th. He is still listed as the Grey Knight’s Admiral of the Fleet and Grand Master of the 2nd Brotherhood.
Penal Legion troopers. Let's maybe not bring back the Human Bombs in the current political climate (and let's not go down a 4chan-cesspool discussion of them) but Penal Troopers led by Commisars MUST be reinstated! Super fluffy and better than simple Conscripts, plus they can get unique rules.
Elbows wrote: I'd like to see more auxiliary units with a game-purpose. I'd like to see more combat engineers, command vehicles, communications specialists, artillery spotters etc. I don't know if the current rules really would support them enough to be useful, but "narrative" brand of 40K models would be great. Just an offshoot in an off-coloured box that's called Warhammer: Storyline.
Give me some astropaths, pilots, governors, religious figures, non-combat servitors, diplomats, vehicle crewmen, Xenos traders and merchants, Rogue Traders etc. There are some 3rd party miniature lines which do some of this stuff, but not nearly enough.
I like the idea of auxiliary units too - which i think they could use more of. The imperial guard has the master of ordinance, master of... um.. airplanes. (i forget), etc. Those have usefull effects and add to the flavor. Adeptus Mechanicus techpriests filled the role of aux-mechanics for a long time and that flavor was interesting enough to warrant a new army.
It would be interesting if more armies had these. They wouldn't have to be useless or pure flavor either. Tau Earthcast could make an appearance as mechanics or labor to repair vehicles, boost drones, or be ammo re-suppliers to give bonus shots to some units. You could do similar things with chaos slaves/civilians. For tyranids, you could have logistical bioforms like biomass haulers - they'd just be big bloated things with liquid-swollen abdomens.
From a game design perspective - if aux units were ever used by GW, they'd be a good way to smooth over imbalances with existing armies or units. Primaris die too easy, and realistically should have .5 extra wounds, but +1 wound is too much? *poof* some kind of cherub or servitor can be taken for 10 pts to give 5+ FNP to Primaris within 6". It would basically be an auto-include, but players get some flavor, balance, and GW gets to make $ on a new model.
In some respects I guess the Rogue Trader game is addressing that. Smacks to me of a test-bed for Rouge Trader and Lost and the Damned factions.
Hm... Arbites. Yeah, I'd get on board with them. I'd love to convert up a couple squads with Black and White rhinos. I'd even put flashing LED cherries or a lightbar on them.
Ku'gath plaguefather. Though I'd be more interested in an actual model for him rather than just rules .
Maybe Pestigors/Nurgle Beastmen as well, they appear in the siege of Ultramar and also in DG novels.
<edit> Sorry, missed line "one unit", spoiler the rest.
Spoiler:
Arbites as Sgt with penal legion "troopers" that would be fun stuff.
I think very early on, they were just called "human bombs":
Speaking of which: "Colonel Schaeffers Last Chancers" have I missed any new rules for these guys?
I have a whole bunch of old metal militia:
(blond haired guy in the middle is a different model)
It would be nice to have a couple squads of these getting underfoot in a battle.
Spoiler:
There has been now some 4 generations of the elite guardsmen, would be funny to see rules for each type:
First generation back in 2nd edition:
Then the "Storm Troopers" I used for my Inquisition:
Then Kasrkin:
Notice each generation seems to get up-armored, stats could reflect that.
I would like to see different stats for my "baby Obliterators":
Squats, well, my friend still insists on playing them, we keep updating each new ruleset to include them.
There is hope since a Squat was seen in Necromunda.
I would love a Captain Ventris( primaris scale preferred) of the 4th company of Ultramarines, and maybe a few of his Sergeants. Inquisitor Eisenhorn's retinue would be nice as well. And to top it off Imperial Navy officers (especially a Lord High Admiral),armsmen, and security forces would be amazing.
Exodites
Penal Legions
Arbites, particularly for Cities of Death type stuff to assist Imperial forces.
Chapter Serfs for sure, doesn't have to be anything special.
Honestly I'm okay with the autogun veteran business. I know it's useless, but the variation is nice to see. And I'd like to see it more. Great for modellers. I've always thought things like lasrifles for Rough Riders would be cool. Doesn't particularly make them a better unit, but certainly makes a bit more sense. That sorta stuff. Alas.
Actually, I'd quite like to see Atilla / mounted Guard in general. I think Commissars on horses are a great idea, would certainly be inspiring. I'm glad Forgeworld tapped into that.
Really surprised noone had mentioned him yet. By far one of the best and fluffiest of the Ork characters, written out of the rules for.... no good reason.
Dakka Flakka Flame wrote: Castellan Rhinos - Rhinos the Iron Warriors used with extra armor plates that could expand and link together with other Castellan Rhinos to form hasty fortifications. If I remember correctly they also had extra shock absorbers and extra weaponry.
Wow those sound incredibly cool and would absolutely make me play IW, seeing as the only picture we have is a Mars pattern Castellan I'd love to see FW make them as a £10-£15 upgrade kit for the plastic rhino. Having them on the tabletop could provide some opportunities for some really cool thematic battles.
For Chaos, some more demonic machines, like those Discord servo Skulls from Storm of Iron that just brainwashed and tortured those poor Guardsman slaves.
For Chaos, some more demonic machines, like those Discord servo Skulls from Storm of Iron that just brainwashed and tortured those poor Guardsman slaves.
Chaos Assassins.
Drop pods (or equivalents) for every army.
Definitely agree with the daemonic machines, servo skulls brainwashing units would be pretty great.
Assassins are also something that really should be available to Chaos too. And snipers (though the assassin sniper would kill two birds with one rifle).
Don't most/all armies have a drop pod already? Or at least some kind of reserves-able transport? Though I might be thinking of old rules... Eldar and DE have stratagems, and don't DE transports have a kind of "from the skies" rule which is much like drop pods...
I'd be shocked if a full Cultist release doesn't end up getting snipers as an option for Chaos. Dunno when we'd get it, but that seems like a thing we'd see.
Sanguinary Priest in TDA. I build mine in 5th edition which was the only time where he was playable. Since then that cool looking model has never seen the Battlefield again :(
I have bought a GK Paladin squad just to build him. :(
Kanluwen wrote: I'd be shocked if a full Cultist release doesn't end up getting snipers as an option for Chaos. Dunno when we'd get it, but that seems like a thing we'd see.
Am I correct in thinking the only way this can be achieved at the moment is by inducting Renegade and Heretic Marauders?
Pink Horror wrote: No one's said The Emperor yet? He's got to be able to do something from his throne.
You could make the same argument for Nurgle though. Or Khorne. If a daemon prince primarch is a 400 point lord of war, what kind of slot would an actual God be. Would be something like Titan points.
I mean, if you ignore some of those grenades and just give him like 2 decent options (kind of like a blightbringer) and digital weapons, that would be a pretty cool character. Especially with his 'shields' special rule. Could be something like:
Shields Up - Obiwan has a 3+ save from his power armour. On any turn, at the end of your movement phase, select from one of the following options. This upgrade lasts until your next movement phase.
Conversion Field - Against ranged weapon attacks, roll a D6 for each wound. On a 6, the attacking unit takes a mortal wound.
Stasis Field - Enemy models within 6" have -1 to their attacks characteristic to a minimum of 1.
Refractor Field - Obiwan gains a 4+ invulnerable save
(Obviously the actual dice rolls would need to be balanced, I just threw those ideas out off the top of my head, would be a cool character though).
Without question, Megarachnids. I know they are only mentioned in Horus Heresy, but I'm sure they could have been brought into 40K as well (small group of them survived somehow). I know they would probably be more-or-less the same as Tyranids, but I love the idea of them being a Xenos faction!
ServiceGames wrote: Without question, Megarachnids. I know they are only mentioned in Horus Heresy, but I'm sure they could have been brought into 40K as well (small group of them survived somehow). I know they would probably be more-or-less the same as Tyranids, but I love the idea of them being a Xenos faction!
ServiceGames wrote: Without question, Megarachnids. I know they are only mentioned in Horus Heresy, but I'm sure they could have been brought into 40K as well (small group of them survived somehow). I know they would probably be more-or-less the same as Tyranids, but I love the idea of them being a Xenos faction!
SG
I dunno, Horus kiiinda killed em all.
Also they would be -exactly- the same as tyranids. They're basically a cross between genestealers and warriors. I did like them in the books (I'm currently on book 6) but I don't think they'd work as their own army, too samey.
HOWEVER you could easily make a Tyranid army with a bunch of conversions where all the models are big stabby spider creatures. Totally would work, and look cool.
Harlequins have lots of mentions in their fluff about their members portraying the characters from Eldar mythology in a way similar to craftworlders practicing a Path. It would be nice if this would be reflected in the actual game by them having an option of getting more varied characters, or just as upgrades for regular Troupes. Now they are all just generic murderclowns.
Rogue Traders and their retinues would also be nice, either as their own faction or as possible allies to other Imperial factions.
SpaceElfCircus wrote: Rogue Traders and their retinues would also be nice, either as their own faction or as possible allies to other Imperial factions.
SpaceElfCircus wrote: Rogue Traders and their retinues would also be nice, either as their own faction or as possible allies to other Imperial factions.
Well I have good news for you.
I had to look this up. Two new codexes being released.
"The Rogue Trader boxed set features two mini-codexes for allying your Elucidian Starstriders and Gellerpox Infected with your main army."
Doesn't say -who- they would ally with though. I'm more interested in the Starstriders, as the Gellerpox just seem like more boring nurgle 'bloated corpses' models. But I'm willing to bet the Starstriders will be yet another in the long line of Imperium only upgrade options.
Gellerpox might be Chaos only, but the last thing Chaos wants or needs it more nurgle type models.
I'd actually be massively pleased (and surprised) if GW actually made an effort to spread the wealth a little, and allowed the rogue traders to be used with any army, even Xenos, as a mercenary type force. But I suspect it'll be more like Inquisition and Assassins - big buff units, imperium only.
Edit:
Nope, it's confirmed that they'll be an Imperium only army choice. So Imperium now have Inquisition, Assassins, and Rogue Traders, along with all their other options.
They may as well just drop all the other armies and merge 40k and Horus Heresy.
SpaceElfCircus wrote: Rogue Traders and their retinues would also be nice, either as their own faction or as possible allies to other Imperial factions.
Well I have good news for you.
I had to look this up. Two new codexes being released.
"The Rogue Trader boxed set features two mini-codexes for allying your Elucidian Starstriders and Gellerpox Infected with your main army."
Doesn't say -who- they would ally with though. I'm more interested in the Starstriders, as the Gellerpox just seem like more boring nurgle 'bloated corpses' models. But I'm willing to bet the Starstriders will be yet another in the long line of Imperium only upgrade options.
Gellerpox might be Chaos only, but the last thing Chaos wants or needs it more nurgle type models.
I'd actually be massively pleased (and surprised) if GW actually made an effort to spread the wealth a little, and allowed the rogue traders to be used with any army, even Xenos, as a mercenary type force. But I suspect it'll be more like Inquisition and Assassins - big buff units, imperium only.
Edit:
Nope, it's confirmed that they'll be an Imperium only army choice. So Imperium now have Inquisition, Assassins, and Rogue Traders, along with all their other options.
They may as well just drop all the other armies and merge 40k and Horus Heresy.
SpaceElfCircus wrote: Rogue Traders and their retinues would also be nice, either as their own faction or as possible allies to other Imperial factions.
Well I have good news for you.
I had to look this up. Two new codexes being released.
"The Rogue Trader boxed set features two mini-codexes for allying your Elucidian Starstriders and Gellerpox Infected with your main army."
Doesn't say -who- they would ally with though. I'm more interested in the Starstriders, as the Gellerpox just seem like more boring nurgle 'bloated corpses' models. But I'm willing to bet the Starstriders will be yet another in the long line of Imperium only upgrade options.
Gellerpox might be Chaos only, but the last thing Chaos wants or needs it more nurgle type models.
I'd actually be massively pleased (and surprised) if GW actually made an effort to spread the wealth a little, and allowed the rogue traders to be used with any army, even Xenos, as a mercenary type force. But I suspect it'll be more like Inquisition and Assassins - big buff units, imperium only.
Edit:
Nope, it's confirmed that they'll be an Imperium only army choice. So Imperium now have Inquisition, Assassins, and Rogue Traders, along with all their other options.
They may as well just drop all the other armies and merge 40k and Horus Heresy.
Well, they're rogue traders not rogue traitors
Have to say I'm pretty rusty on the fluff, but I thought rogue traders were pretty much mercenary in nature. Rogueish.
If they're meant to be totally dedicated to the Imperium then that's fine, but then make the -other- box set something more Mercenary. Have the Rogue Traders attacked by a group of mercenary pirates that attack merchants.
Anything but more maggot bloat corpses.
Not on topic for this thread though.
Although back on topic, I would love a new supplement mercenary force which is actually non-aligned to any particular race. So that anyone could field a unit of them in their army. Don't know if the fluff actually has anything like this though. I'm sure it does.
ServiceGames wrote: Without question, Megarachnids. I know they are only mentioned in Horus Heresy, but I'm sure they could have been brought into 40K as well (small group of them survived somehow). I know they would probably be more-or-less the same as Tyranids, but I love the idea of them being a Xenos faction!
SG
I dunno, Horus kiiinda killed em all.
No - the Imperial forces withdrew from the surface of Murder (One-Forty-Twenty) when the Interex arrived. I think they still live?
I was super disappointed after reading Legion and realising there was no way to make a company of the Geno Five-Two Chiliad.
All female psychic leaders and super-tough troopers led by Hetmen.
"The Geno wore a bulky-seeming uniform that nevertheless allowed them to operate with some grace of movement. A thick leather and armourchain bodyglove formed the main item of clothing, with waist-length coats and waist-length capes of yellow Terran silk commonly worn over the top. Their armour segments were lined with fur, and coats and capes were embroidered with company symbols and other military devices. Helmets were of the spiked variety, often trimmed with beads or fur. Standard issue gear was carried in a lightweight pack, with a long sword-bayonet slung at the waist. Uxors wore black, lightweight variants of the uniform, often covered over with gray cloaks or coats"
Looted Vehicles, as in proper looted vehicles, as in "A looted Basalisk" with the earthshaker cannon but ork ballistic skill, perhaps D6-1 wounds lost to represent battle damage from the orks who looted it - it might have been abandoned, it might have been blown up. you're paying the same points as a normal one for the privilege of having another armies tank in yours.
Wazdakka, with his inter-Warp highway all set up for deepstriking bikers with some daemonic traits.
+1 on the Madboys, give them bonuses when they're with weirdboyz.
Also the Arvus Lighter. There is no reason why a generic use aircraft can't be in 40k. It'd be like a flying Rhino for almost all factions except Eldar and Tyranids, and probably Tau. It doesn't even have to be as good as a Rhino. I just want to see them shot down while loaded with troops and then sing 'it's raining men'.
Elbows wrote: There were rumours via Necromunda sometime ago that we'd see a set of civilians in plastic. I doubt it'll happen, but I'd like it. Expanding on the civilians (which are a great idea even without proper rules), I'd like to see more auxiliary units with a game-purpose. I'd like to see more combat engineers, command vehicles, communications specialists, artillery spotters etc. I don't know if the current rules really would support them enough to be useful, but "narrative" brand of 40K models would be great. Just an offshoot in an off-coloured box that's called Warhammer: Storyline.
Give me some astropaths, pilots, governors, religious figures, non-combat servitors, diplomats, vehicle crewmen, Xenos traders and merchants, Rogue Traders etc. There are some 3rd party miniature lines which do some of this stuff, but not nearly enough.
I had this whole idea back in 5th for IG to make a prison colony /regiment Penal Legion. Mostly penal legion troops, some "Guards" as HWT, some Scout Sentinel Guard Towers. Angry Commisars and Ogryns as the warden and bodyguards.
I can see FW make some interesting stuff for that.
I'd really like to one day field my space dwarves with their own rules/stats again. I haven't really been able to do that for 6 editions now. :(
But since gaming in the past - 30k/HH - is a thing now, why do I still not have dedicated rules for my models?
ServiceGames wrote: Without question, Megarachnids. I know they are only mentioned in Horus Heresy, but I'm sure they could have been brought into 40K as well (small group of them survived somehow). I know they would probably be more-or-less the same as Tyranids, but I love the idea of them being a Xenos faction!
SG
I dunno, Horus kiiinda killed em all.
No - the Imperial forces withdrew from the surface of Murder (One-Forty-Twenty) when the Interex arrived. I think they still live?
I thought the Megarchnids or something similar gets a mention in the Farsight Codex when Farsight was a Shas'vre or Shas'el.
SpaceElfCircus wrote: Rogue Traders and their retinues would also be nice, either as their own faction or as possible allies to other Imperial factions.
Well I have good news for you.
I had to look this up. Two new codexes being released.
"The Rogue Trader boxed set features two mini-codexes for allying your Elucidian Starstriders and Gellerpox Infected with your main army."
Doesn't say -who- they would ally with though. I'm more interested in the Starstriders, as the Gellerpox just seem like more boring nurgle 'bloated corpses' models. But I'm willing to bet the Starstriders will be yet another in the long line of Imperium only upgrade options.
Gellerpox might be Chaos only, but the last thing Chaos wants or needs it more nurgle type models.
I'd actually be massively pleased (and surprised) if GW actually made an effort to spread the wealth a little, and allowed the rogue traders to be used with any army, even Xenos, as a mercenary type force. But I suspect it'll be more like Inquisition and Assassins - big buff units, imperium only.
Edit:
Nope, it's confirmed that they'll be an Imperium only army choice. So Imperium now have Inquisition, Assassins, and Rogue Traders, along with all their other options.
They may as well just drop all the other armies and merge 40k and Horus Heresy.
Well, they're rogue traders not rogue traitors
Have to say I'm pretty rusty on the fluff, but I thought rogue traders were pretty much mercenary in nature. Rogueish.
If they're meant to be totally dedicated to the Imperium then that's fine, but then make the -other- box set something more Mercenary. Have the Rogue Traders attacked by a group of mercenary pirates that attack merchants.
Anything but more maggot bloat corpses.
Not on topic for this thread though.
Although back on topic, I would love a new supplement mercenary force which is actually non-aligned to any particular race. So that anyone could field a unit of them in their army. Don't know if the fluff actually has anything like this though. I'm sure it does.
So a Rogue Trader is someone issued a Warrant of Trade by the Imperium. They are not rogue really, other than in the sense that the Warrant of Trade gives them exemption from a lot of Imperium law. They're explicitly allowed to go rogue... Which means it's not really going rogue.
Anyway, the reason these warrants are issued are many and varied, but basically it's when someone high up in the Imperium (traditionally the Emperor, but he's otherwise indisposed these days so a High Lord will do) decides that something often outside of Imperium space or at least direct control needs handling, and wants plausible deniability if it gets screwed up. Generally the terms of a Warrant will compel the Trader to perform a particular task in exchange for authority on a par to an Inquisitor. The advantage over an Inquisitor being that a Trader is free from the trappings of Imperium bureaucracy to just get on and get stuff done!
One such thing Rogue Traders are allowed to do is deal with Xenos. Officially that's heresy, but the Imperium is secretly much more pragmatic than it lets on. Perhaps the Trader is tasked with making first contact, making friends with Xenos to learn about their technology and military strength and such. So the Imperium know precisely how many billions of Guardsmen to throw at them when they get around to it.
So USUALLY Rogue Traders are loyal, but also sometimes work or at least parlay with Xenos. However given their often eccentric nature it's entirely possible for Trader to go genuinely Rogue against the Imperium too, though I'm not aware of specific examples.
It's complicated further thanks to Warrants of Trade being hereditary. I guess because sometimes the associated task might take more than a lifespan to complete. But it still seems like a terrible idea given how much power they have!
I wish there were models and rules for civilians. squads of 1d6 + 2. They move 4 inches in a random direction (scatter die) and are not controlled by either player.
They could net VP - different factions receiving different conditions for the VP.
There could be a variety of different types/models too. Planetary governor, Merchant, or other VIPs, and of course unimportant civilians like laborers who are really worth the effort for VP if you put alot of effort into it to denote the imperium's blatent disregard for it's people.
Yes! And building on this idea, some non aligned alien wildlife, that romps around at random, threatening all units.