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![[Post New]](/s/i/i.gif) 2018/08/24 14:28:21
Subject: One background unit you wish had rules
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Longtime Dakkanaut
London
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Leviathan...
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![[Post New]](/s/i/i.gif) 2018/08/24 15:12:35
Subject: Re:One background unit you wish had rules
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Fresh-Faced New User
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Senseï, exodites and other aspect warriors.
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![[Post New]](/s/i/i.gif) 2018/08/24 15:18:43
Subject: Re:One background unit you wish had rules
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Longtime Dakkanaut
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Inquisitor Obiwan Sherlock Clousseau!
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![[Post New]](/s/i/i.gif) 2018/08/24 15:45:50
Subject: One background unit you wish had rules
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Khorne Rhino Driver with Destroyer
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Last Chancers
Gaunt's Ghosts
Shadow Captain Korvydae!
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"If a man dedicates his life to good deeds and the welfare of others, he will die unthanked and unremembered. If he exercises his genius bringing misery and death to billions, his name will echo through the millenia for a hundered lifetimes. Infamy is always more preferable to ignominy."
-Fabius Bile at the Desecration of Kanzuz IX
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![[Post New]](/s/i/i.gif) 2018/08/24 15:52:18
Subject: Re:One background unit you wish had rules
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Longtime Dakkanaut
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I mean, if you ignore some of those grenades and just give him like 2 decent options (kind of like a blightbringer) and digital weapons, that would be a pretty cool character. Especially with his 'shields' special rule. Could be something like:
Shields Up - Obiwan has a 3+ save from his power armour. On any turn, at the end of your movement phase, select from one of the following options. This upgrade lasts until your next movement phase.
Conversion Field - Against ranged weapon attacks, roll a D6 for each wound. On a 6, the attacking unit takes a mortal wound.
Stasis Field - Enemy models within 6" have -1 to their attacks characteristic to a minimum of 1.
Refractor Field - Obiwan gains a 4+ invulnerable save
(Obviously the actual dice rolls would need to be balanced, I just threw those ideas out off the top of my head, would be a cool character though).
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![[Post New]](/s/i/i.gif) 2018/08/24 16:01:27
Subject: Re:One background unit you wish had rules
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Shas'ui with Bonding Knife
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Without question, Megarachnids. I know they are only mentioned in Horus Heresy, but I'm sure they could have been brought into 40K as well (small group of them survived somehow). I know they would probably be more-or-less the same as Tyranids, but I love the idea of them being a Xenos faction!
SG
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40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers
*** I only play for fun. I do not play competitively. *** |
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![[Post New]](/s/i/i.gif) 2018/08/24 16:21:30
Subject: One background unit you wish had rules
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Regular Dakkanaut
Washington State
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I'd like to see rules for the Leviathan and Capitol Imperialis. Big-ass tanks please!
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![[Post New]](/s/i/i.gif) 2018/08/24 19:49:21
Subject: One background unit you wish had rules
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Fixture of Dakka
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Leviathans. Yes, definitely. I have one I built up a while ago just for the giggles.
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![[Post New]](/s/i/i.gif) 2018/08/24 20:00:04
Subject: Re:One background unit you wish had rules
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Commander of the Mysterious 2nd Legion
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ServiceGames wrote:Without question, Megarachnids. I know they are only mentioned in Horus Heresy, but I'm sure they could have been brought into 40K as well (small group of them survived somehow). I know they would probably be more-or-less the same as Tyranids, but I love the idea of them being a Xenos faction!
SG
I dunno, Horus kiiinda killed em all.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2018/08/24 21:37:25
Subject: Re:One background unit you wish had rules
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Longtime Dakkanaut
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BrianDavion wrote: ServiceGames wrote:Without question, Megarachnids. I know they are only mentioned in Horus Heresy, but I'm sure they could have been brought into 40K as well (small group of them survived somehow). I know they would probably be more-or-less the same as Tyranids, but I love the idea of them being a Xenos faction!
SG
I dunno, Horus kiiinda killed em all.
Also they would be -exactly- the same as tyranids. They're basically a cross between genestealers and warriors. I did like them in the books (I'm currently on book 6) but I don't think they'd work as their own army, too samey.
HOWEVER you could easily make a Tyranid army with a bunch of conversions where all the models are big stabby spider creatures. Totally would work, and look cool.
Hmmmmmmm........ tempting....
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![[Post New]](/s/i/i.gif) 2018/08/25 04:23:51
Subject: One background unit you wish had rules
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RogueSangre
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How about any Iron Hands character? They all might as well be background characters at this point.
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![[Post New]](/s/i/i.gif) 2018/08/25 07:07:01
Subject: One background unit you wish had rules
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Horrific Howling Banshee
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Vect. WE HAVE A MODEL GIVE BACK MY RULES DAMNIT
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Badablack wrote:40k starts with the question, “Who is worse, Satan or the Nazis?” And goes from there. It’s a big colorful ball pit full of horrible people screaming and shooting each other.
chromedog wrote:From the Fuggly DEldar of the time, before they let Jes goodwin have his good and proper way with the entire faction design.
I don't want the best army, just one that isn't an exercise in picking up my models by turn 3.
Badablack wrote:40k starts with the question, “Who is worse, Satan or the Nazis?” And goes from there. It’s a big colorful ball pit full of horrible people screaming and shooting each other.
PenitentJake wrote:It doesn't matter if you're not dominating the game; if you have 3-4 x as many models and options than the rest of us and you're still getting new kits, we're still gonna rip on the faction. If I had 100 + Drukhari kits all in plastic to choose from, or 100 + Sisters kits, I think I'd be more likely to be receptive to Space Marine player's complaints about anything.
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![[Post New]](/s/i/i.gif) 2018/09/03 22:44:25
Subject: One background unit you wish had rules
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Fresh-Faced New User
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Harlequins have lots of mentions in their fluff about their members portraying the characters from Eldar mythology in a way similar to craftworlders practicing a Path. It would be nice if this would be reflected in the actual game by them having an option of getting more varied characters, or just as upgrades for regular Troupes. Now they are all just generic murderclowns.
Rogue Traders and their retinues would also be nice, either as their own faction or as possible allies to other Imperial factions.
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![[Post New]](/s/i/i.gif) 2018/09/04 01:56:03
Subject: One background unit you wish had rules
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Regular Dakkanaut
Right Behind You
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https://goo.gl/images/UbHGXE
I'm not sure he works as a Phoenix Lord.
I'd like to see the Khrave. Also a lot of Tau auxiliaries.
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This message was edited 1 time. Last update was at 2018/09/04 01:57:13
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![[Post New]](/s/i/i.gif) 2018/09/04 01:59:57
Subject: One background unit you wish had rules
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Heroic Senior Officer
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SpaceElfCircus wrote:Rogue Traders and their retinues would also be nice, either as their own faction or as possible allies to other Imperial factions.
Well I have good news for you.
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![[Post New]](/s/i/i.gif) 2018/09/04 02:12:21
Subject: One background unit you wish had rules
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Longtime Dakkanaut
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Bobthehero wrote:SpaceElfCircus wrote:Rogue Traders and their retinues would also be nice, either as their own faction or as possible allies to other Imperial factions.
Well I have good news for you.
I had to look this up. Two new codexes being released.
"The Rogue Trader boxed set features two mini-codexes for allying your Elucidian Starstriders and Gellerpox Infected with your main army."
Doesn't say -who- they would ally with though. I'm more interested in the Starstriders, as the Gellerpox just seem like more boring nurgle 'bloated corpses' models. But I'm willing to bet the Starstriders will be yet another in the long line of Imperium only upgrade options.
Gellerpox might be Chaos only, but the last thing Chaos wants or needs it more nurgle type models.
I'd actually be massively pleased (and surprised) if GW actually made an effort to spread the wealth a little, and allowed the rogue traders to be used with any army, even Xenos, as a mercenary type force. But I suspect it'll be more like Inquisition and Assassins - big buff units, imperium only.
Edit:
Nope, it's confirmed that they'll be an Imperium only army choice. So Imperium now have Inquisition, Assassins, and Rogue Traders, along with all their other options.
They may as well just drop all the other armies and merge 40k and Horus Heresy.
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This message was edited 1 time. Last update was at 2018/09/04 02:36:14
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![[Post New]](/s/i/i.gif) 2018/09/04 02:55:56
Subject: One background unit you wish had rules
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Commander of the Mysterious 2nd Legion
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Niiru wrote: Bobthehero wrote:SpaceElfCircus wrote:Rogue Traders and their retinues would also be nice, either as their own faction or as possible allies to other Imperial factions.
Well I have good news for you.
I had to look this up. Two new codexes being released.
"The Rogue Trader boxed set features two mini-codexes for allying your Elucidian Starstriders and Gellerpox Infected with your main army."
Doesn't say -who- they would ally with though. I'm more interested in the Starstriders, as the Gellerpox just seem like more boring nurgle 'bloated corpses' models. But I'm willing to bet the Starstriders will be yet another in the long line of Imperium only upgrade options.
Gellerpox might be Chaos only, but the last thing Chaos wants or needs it more nurgle type models.
I'd actually be massively pleased (and surprised) if GW actually made an effort to spread the wealth a little, and allowed the rogue traders to be used with any army, even Xenos, as a mercenary type force. But I suspect it'll be more like Inquisition and Assassins - big buff units, imperium only.
Edit:
Nope, it's confirmed that they'll be an Imperium only army choice. So Imperium now have Inquisition, Assassins, and Rogue Traders, along with all their other options.
They may as well just drop all the other armies and merge 40k and Horus Heresy.
Well, they're rogue traders not rogue traitors
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2018/09/04 03:10:47
Subject: One background unit you wish had rules
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Longtime Dakkanaut
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BrianDavion wrote:Niiru wrote: Bobthehero wrote:SpaceElfCircus wrote:Rogue Traders and their retinues would also be nice, either as their own faction or as possible allies to other Imperial factions.
Well I have good news for you.
I had to look this up. Two new codexes being released.
"The Rogue Trader boxed set features two mini-codexes for allying your Elucidian Starstriders and Gellerpox Infected with your main army."
Doesn't say -who- they would ally with though. I'm more interested in the Starstriders, as the Gellerpox just seem like more boring nurgle 'bloated corpses' models. But I'm willing to bet the Starstriders will be yet another in the long line of Imperium only upgrade options.
Gellerpox might be Chaos only, but the last thing Chaos wants or needs it more nurgle type models.
I'd actually be massively pleased (and surprised) if GW actually made an effort to spread the wealth a little, and allowed the rogue traders to be used with any army, even Xenos, as a mercenary type force. But I suspect it'll be more like Inquisition and Assassins - big buff units, imperium only.
Edit:
Nope, it's confirmed that they'll be an Imperium only army choice. So Imperium now have Inquisition, Assassins, and Rogue Traders, along with all their other options.
They may as well just drop all the other armies and merge 40k and Horus Heresy.
Well, they're rogue traders not rogue traitors
Have to say I'm pretty rusty on the fluff, but I thought rogue traders were pretty much mercenary in nature. Rogueish.
If they're meant to be totally dedicated to the Imperium then that's fine, but then make the -other- box set something more Mercenary. Have the Rogue Traders attacked by a group of mercenary pirates that attack merchants.
Anything but more maggot bloat corpses.
Not on topic for this thread though.
Although back on topic, I would love a new supplement mercenary force which is actually non-aligned to any particular race. So that anyone could field a unit of them in their army. Don't know if the fluff actually has anything like this though. I'm sure it does.
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This message was edited 1 time. Last update was at 2018/09/04 03:12:04
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![[Post New]](/s/i/i.gif) 2018/09/04 15:06:15
Subject: Re:One background unit you wish had rules
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Longtime Dakkanaut
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BrianDavion wrote: ServiceGames wrote:Without question, Megarachnids. I know they are only mentioned in Horus Heresy, but I'm sure they could have been brought into 40K as well (small group of them survived somehow). I know they would probably be more-or-less the same as Tyranids, but I love the idea of them being a Xenos faction!
SG
I dunno, Horus kiiinda killed em all.
No - the Imperial forces withdrew from the surface of Murder (One-Forty-Twenty) when the Interex arrived. I think they still live?
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![[Post New]](/s/i/i.gif) 2018/09/04 15:35:18
Subject: One background unit you wish had rules
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Ork-Hunting Inquisitorial Xenokiller
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I was super disappointed after reading Legion and realising there was no way to make a company of the Geno Five-Two Chiliad.
All female psychic leaders and super-tough troopers led by Hetmen.
"The Geno wore a bulky-seeming uniform that nevertheless allowed them to operate with some grace of movement. A thick leather and armourchain bodyglove formed the main item of clothing, with waist-length coats and waist-length capes of yellow Terran silk commonly worn over the top. Their armour segments were lined with fur, and coats and capes were embroidered with company symbols and other military devices. Helmets were of the spiked variety, often trimmed with beads or fur. Standard issue gear was carried in a lightweight pack, with a long sword-bayonet slung at the waist. Uxors wore black, lightweight variants of the uniform, often covered over with gray cloaks or coats"
Sounds awesome.
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TO of Death Before Dishonour - A Warhammer 40k Tournament with a focus on great battles between well painted, thematic armies on tables with full terrain.
Read the blog at:
https://deathbeforedishonour.co.uk/blog |
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![[Post New]](/s/i/i.gif) 2018/09/04 15:56:08
Subject: One background unit you wish had rules
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Longtime Dakkanaut
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Looted Vehicles, as in proper looted vehicles, as in "A looted Basalisk" with the earthshaker cannon but ork ballistic skill, perhaps D6-1 wounds lost to represent battle damage from the orks who looted it - it might have been abandoned, it might have been blown up. you're paying the same points as a normal one for the privilege of having another armies tank in yours.
Wazdakka, with his inter-Warp highway all set up for deepstriking bikers with some daemonic traits.
+1 on the Madboys, give them bonuses when they're with weirdboyz.
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![[Post New]](/s/i/i.gif) 2018/09/04 16:04:08
Subject: One background unit you wish had rules
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Frenzied Berserker Terminator
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Honsou! Why no love for the IW?
Also the Arvus Lighter. There is no reason why a generic use aircraft can't be in 40k. It'd be like a flying Rhino for almost all factions except Eldar and Tyranids, and probably Tau. It doesn't even have to be as good as a Rhino. I just want to see them shot down while loaded with troops and then sing 'it's raining men'.
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Gets along better with animals... Go figure. |
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![[Post New]](/s/i/i.gif) 2018/09/05 08:13:02
Subject: Re:One background unit you wish had rules
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Regular Dakkanaut
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Squigs
Zogwort
Looted wagons
Basically all the really loony ork stuff
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Owz it work.
Coz I sez it doz, dats why |
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![[Post New]](/s/i/i.gif) 2018/09/05 09:03:48
Subject: Re:One background unit you wish had rules
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Stalwart Space Marine
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Elbows wrote:There were rumours via Necromunda sometime ago that we'd see a set of civilians in plastic. I doubt it'll happen, but I'd like it. Expanding on the civilians (which are a great idea even without proper rules), I'd like to see more auxiliary units with a game-purpose. I'd like to see more combat engineers, command vehicles, communications specialists, artillery spotters etc. I don't know if the current rules really would support them enough to be useful, but "narrative" brand of 40K models would be great. Just an offshoot in an off-coloured box that's called Warhammer: Storyline.
Give me some astropaths, pilots, governors, religious figures, non-combat servitors, diplomats, vehicle crewmen, Xenos traders and merchants, Rogue Traders etc. There are some 3rd party miniature lines which do some of this stuff, but not nearly enough.
That is exactly what I would love to see too!!!
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![[Post New]](/s/i/i.gif) 2018/09/05 15:58:04
Subject: One background unit you wish had rules
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Oozing Plague Marine Terminator
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I had this whole idea back in 5th for IG to make a prison colony /regiment Penal Legion. Mostly penal legion troops, some "Guards" as HWT, some Scout Sentinel Guard Towers. Angry Commisars and Ogryns as the warden and bodyguards.
I can see FW make some interesting stuff for that.
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![[Post New]](/s/i/i.gif) 2018/09/05 19:05:28
Subject: Re:One background unit you wish had rules
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Fixture of Dakka
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The Squats.
I'd really like to one day field my space dwarves with their own rules/stats again. I haven't really been able to do that for 6 editions now. :(
But since gaming in the past - 30k/HH - is a thing now, why do I still not have dedicated rules for my models?
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![[Post New]](/s/i/i.gif) 2018/09/05 19:24:22
Subject: One background unit you wish had rules
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Witch Hunter in the Shadows
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The arvus lighter does have rules. Imperial Armour Index - AM - page 46.
It's astra militarium infantry only (no ogryns, and no sororitas anymore), toughness 6, 8 wounds, and is over 100pts unarmed.
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![[Post New]](/s/i/i.gif) 2018/09/05 20:04:57
Subject: Re:One background unit you wish had rules
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Been Around the Block
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zerosignal wrote:BrianDavion wrote: ServiceGames wrote:Without question, Megarachnids. I know they are only mentioned in Horus Heresy, but I'm sure they could have been brought into 40K as well (small group of them survived somehow). I know they would probably be more-or-less the same as Tyranids, but I love the idea of them being a Xenos faction!
SG
I dunno, Horus kiiinda killed em all.
No - the Imperial forces withdrew from the surface of Murder (One-Forty-Twenty) when the Interex arrived. I think they still live?
I thought the Megarchnids or something similar gets a mention in the Farsight Codex when Farsight was a Shas'vre or Shas' el.
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![[Post New]](/s/i/i.gif) 2018/09/05 20:09:36
Subject: One background unit you wish had rules
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Longtime Dakkanaut
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Loyal Dark Angels?
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![[Post New]](/s/i/i.gif) 2018/09/06 01:51:52
Subject: One background unit you wish had rules
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Horrific Hive Tyrant
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Niiru wrote:BrianDavion wrote:Niiru wrote: Bobthehero wrote:SpaceElfCircus wrote:Rogue Traders and their retinues would also be nice, either as their own faction or as possible allies to other Imperial factions.
Well I have good news for you.
I had to look this up. Two new codexes being released.
"The Rogue Trader boxed set features two mini-codexes for allying your Elucidian Starstriders and Gellerpox Infected with your main army."
Doesn't say -who- they would ally with though. I'm more interested in the Starstriders, as the Gellerpox just seem like more boring nurgle 'bloated corpses' models. But I'm willing to bet the Starstriders will be yet another in the long line of Imperium only upgrade options.
Gellerpox might be Chaos only, but the last thing Chaos wants or needs it more nurgle type models.
I'd actually be massively pleased (and surprised) if GW actually made an effort to spread the wealth a little, and allowed the rogue traders to be used with any army, even Xenos, as a mercenary type force. But I suspect it'll be more like Inquisition and Assassins - big buff units, imperium only.
Edit:
Nope, it's confirmed that they'll be an Imperium only army choice. So Imperium now have Inquisition, Assassins, and Rogue Traders, along with all their other options.
They may as well just drop all the other armies and merge 40k and Horus Heresy.
Well, they're rogue traders not rogue traitors
Have to say I'm pretty rusty on the fluff, but I thought rogue traders were pretty much mercenary in nature. Rogueish.
If they're meant to be totally dedicated to the Imperium then that's fine, but then make the -other- box set something more Mercenary. Have the Rogue Traders attacked by a group of mercenary pirates that attack merchants.
Anything but more maggot bloat corpses.
Not on topic for this thread though.
Although back on topic, I would love a new supplement mercenary force which is actually non-aligned to any particular race. So that anyone could field a unit of them in their army. Don't know if the fluff actually has anything like this though. I'm sure it does.
So a Rogue Trader is someone issued a Warrant of Trade by the Imperium. They are not rogue really, other than in the sense that the Warrant of Trade gives them exemption from a lot of Imperium law. They're explicitly allowed to go rogue... Which means it's not really going rogue.
Anyway, the reason these warrants are issued are many and varied, but basically it's when someone high up in the Imperium (traditionally the Emperor, but he's otherwise indisposed these days so a High Lord will do) decides that something often outside of Imperium space or at least direct control needs handling, and wants plausible deniability if it gets screwed up. Generally the terms of a Warrant will compel the Trader to perform a particular task in exchange for authority on a par to an Inquisitor. The advantage over an Inquisitor being that a Trader is free from the trappings of Imperium bureaucracy to just get on and get stuff done!
One such thing Rogue Traders are allowed to do is deal with Xenos. Officially that's heresy, but the Imperium is secretly much more pragmatic than it lets on. Perhaps the Trader is tasked with making first contact, making friends with Xenos to learn about their technology and military strength and such. So the Imperium know precisely how many billions of Guardsmen to throw at them when they get around to it.
So USUALLY Rogue Traders are loyal, but also sometimes work or at least parlay with Xenos. However given their often eccentric nature it's entirely possible for Trader to go genuinely Rogue against the Imperium too, though I'm not aware of specific examples.
It's complicated further thanks to Warrants of Trade being hereditary. I guess because sometimes the associated task might take more than a lifespan to complete. But it still seems like a terrible idea given how much power they have!
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This message was edited 1 time. Last update was at 2018/09/06 01:58:51
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