Create roster of ten characters. Characters have Threat Values (points values) for assigning them to Missions (scenarios).
You have Team Tactics cards and Crisis cards.
Roll for priority.
Each player draws a Crisis card — simultaneous reveal. The combination creates a Mission.
Each of those two Crisis cards has a Threat Value. Player with priority picks one and each player can assemble a team (from their 10-character Roster) for that Mission up to that Threat Value.
Suggested Threat Value to play out of Core Box is 17. Black Widow = Threat 2. Hulk = Threat 6.
3x3 play area. Emphasis on terrain, including interactive terrain.
The game will also see terrain packs with famous locations from the Marvel Universe and will also include multiple modes of play. The first up is Raids where two individuals team up to take on a “boss” controlled by a third player. Narrative campaign sets will also be released down the road.
I’m always a fan of making terrain a first class citizen in a miniature game, but this is, what, the third or fourth Marvel miniatures game? It’s hard to get excited about another thing which is like this other thing, but now with more Captain Marvel and Black Panther. Yay!
Personally, I don’t think of *clix games and similar toy lines as gaming material. And I have never had much interest in Knight’s stuff, although bringing the Batman stuff into plastic is interesting. So for me, this might as well be the very first Marvel miniatures game as nothing that has come before was really in my wheelhouse.
Manchu wrote: Personally, I don’t think of *clix games and similar toy lines as gaming material.
HeroClix has a rather huge cult following and is a pretty complicated game. I don’t play because of the collectible aspect, but I do consider it a legitimate miniatures game. I also consider Mage Knight, Star Wars Miniatures, and all those other collectible miniatures games (DnD, Axis and Allies, MechWarrior, Pirates of the Spanish Main, 1st edition Monsterpocalypse) to be pretty legit. Even Heroscape - though the game is a bit slight, it still has the most impressive terrain system I’ve ever seen. With better miniatures and non-collectible, these games would be amazing (like Monsterpocalypse became).
Yeah, all the collectible stuff is well out of my area of interest, just doesn’t scratch the hobby itch that is a key part of all this for me. Fair play to people who like that stuff.
Manchu wrote: Yeah, all the collectible stuff is well out of my area of interest, just doesn’t scratch the hobby itch that is a key part of all this for me. Fair play to people who like that stuff.
A lot of people strip the models (good old Simple Green), then repaint and base them. Turns out, the sculpts aren’t as bad as they look. Not great, but not. bad. I did a repaint on a Halo MegaBlox mini figure and the results were fantastic - it’s amazing how much detail a flat, glossy paint job obscures. But then I saw how much a collectible game can cost, and I instant rethought my opinion that GW was too expensive.
Just to get back on topic, I may get the two player starter box, depending on price. 10 miniatures plus 5 or 6 large terrain pieces won’t be cheap, but this is Asmodee, so they may price the starter competitively. I’m guessing $100 max. I’ll paint them glossy and flat, to get the HeroClix feel...
My understanding is Will Pagani is involved with this game/company. He was one of the top competitive Warmachine players for awhile and went on to be a rules developer for Privateer Press for a year or so before he left there to work on his own game.
Create roster of ten characters. Characters have Threat Values (points values) for assigning them to Missions (scenarios).
You have Team Tactics cards and Crisis cards.
Roll for priority.
Each player draws a Crisis card — simultaneous reveal. The combination creates a Mission.
Each of those two Crisis cards has a Threat Value. Player with priority picks one and each player can assemble a team (from their 10-character Roster) for that Mission up to that Threat Value.
Suggested Threat Value to play out of Core Box is 17. Black Widow = Threat 2. Hulk = Threat 6.
3x3 play area. Emphasis on terrain, including interactive terrain.
The game will also see terrain packs with famous locations from the Marvel Universe and will also include multiple modes of play. The first up is Raids where two individuals team up to take on a “boss” controlled by a third player. Narrative campaign sets will also be released down the road.
This actually looks pretty cool. I am pretty sick of Marvel movies (there are just too many at this point - except for Guardians of the Galaxy), but a proper miniatures game could pretty fun. I'll be eagerly awaiting to find out more about this.
The only con I see so far is Doc Oc in the starter instead of one of the Goblins or Mysterio (I was a Spiderman kid growing up).
This looks so exciting. I was devastated after the Knights Models line got dropped as I'd been wanting marvel minis for year. Are these pre-painted models though? I would really love to be able to paint them my way.
I am interested in this, but with Legion FFG decided to change scale from previous versions of the game.. Star Wars by WotC, Knight models and Imperial Assault
all had a compatibility scale, but Legion models look like giants and very hard to mix together with my older collect and not in the mood to rebuy it.
Scale is very important to me as the quality of the miniatures. Asmodee and FFG has improved their quality of sculpts but this still keeps me in the wait and see zone.
Main issue with scale for me is that I already have a load of city terrain for Batman/DC and Walking Dead. I really don’t want to have to start again due to a 20% scale increase.
AduroT wrote: My understanding is Will Pagani is involved with this game/company. He was one of the top competitive Warmachine players for awhile and went on to be a rules developer for Privateer Press for a year or so before he left there to work on his own game.
It's more than just Pagani. When PP had that mass exodus of developers a little while back; rumor was they were starting their own company. Looks like we know what lured them away.
Aeneades wrote: Main issue with scale for me is that I already have a load of city terrain for Batman/DC and Walking Dead. I really don’t want to have to start again due to a 20% scale increase.
Oh that’s dumb. They really should have kept it in line with peoples existing terrain collections.
LunarSol wrote: Where are people getting the specifics on scale? What size bases are those?
I was about to ask the same thing!
Hoping this is in that 28mm (Ha!) to 32mm (more or less) range that we seem to be living in these days...
Someone on a different forum is at Gencon and said developers confirmed it was 40mm, here is the quote -
In the Q & A portion of the In-flight Will, the presenter for Atomic Mass Games, was asked the scale and he said 40mm.
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Geifer wrote: Where's Thor? Is he too mighty for this game?
The initial core set will come with 10 figures, with Modok and the Hulk available in individual expansion packs. Future sets will include characters like Killmonger, the Winter Soldier, the Guardians of the Galaxy, and Asgardians like Thor and Loki. Additional terrain will also be added, bringing locales like Knowhere to the game.
Aeneades wrote: Main issue with scale for me is that I already have a load of city terrain for Batman/DC and Walking Dead. I really don’t want to have to start again due to a 20% scale increase.
Does 40mm mesh with any model railroad scale I wonder?
Geifer wrote: Where's Thor? Is he too mighty for this game?
The initial core set will come with 10 figures, with Modok and the Hulk available in individual expansion packs. Future sets will include characters like Killmonger, the Winter Soldier, the Guardians of the Galaxy, and Asgardians like Thor and Loki. Additional terrain will also be added, bringing locales like Knowhere to the game.
The only con I see so far is Doc Oc in the starter instead of one of the Goblins or Mysterio (I was a Spiderman kid growing up).
Ehh... I feel Doc Ock really is Spider-Man's main nemesis though. GG flamed out pretty quickly and was dead from the early 70's though the mid 2000's. Doc Ock has remained consistent, lead the Sinister Six and actually became Spider-Man for a while. Not bad for a dumpy dude in a bowl cut!
So long as we get the classic Goblin and not that Abomination-looking pud from Ultimates, I'll be happy!
Very excited for this I am also a KM Marvel Universe Miniatures Game refuge. I am disappointed in the scale if it is truly that much bigger at 40mm but as a huge Marvel and Miniatures fan I would have to pick this up.
Also, I kinda get what they're trying to do here - terrain is (allegedly) a big part of the game, so maybe by 'forcing' us to a 'new scale' they'll 'force' us to buy a lot of terrain?
Always a balancing act between that and alienating a big part of your potential customer base and turning them off from the get go though...
I seem to remember KM's Marvel line had the figures slightly bigger too, maybe?
Either way, I think I'm going to be ridiculously all in here...
The only prices I can read from that is Thor and Valkyrie for $40. I think the Spider-Gwen and Miles Morales set is $40 - which sucks because I'd like Spider-Gwen, but not Miles Morales, and being forced to spend an extra $20 on a figure you don't want because of bundling is a big no.
Like why put Vision and Winter Soldier in a two pack? I admit that I haven't read the comics in a few years, but have they even met?
Edit: Gamora and Nebula is also $40. So, we're looking at $20 models without the ability to pick and choose exactly which ones you buy. I think I'll stick to GW, where it is cheaper...
Making terrain you have to buy for the game is a good way to design rules that make use of the terrain. That's easily one of the biggest challenges with the DC/Old Marvel game and could make for a game that really does supers right. I'm not happy about it, as I have plenty of stuff for Batman that works just fine for more generic terrain interaction rules, but the developers are good enough that I'm willing to give them the benefit of doubt until release.
Automatically Appended Next Post: I am a little worried how the lack of restrictions on team building will play out practically. I mean, I get that villains switch sides all the time so drawing any lines is borderline impossible, but its going to be hard to keep things from homogenizing or worse yet, end up with the Cap/Red Skull supercombo being the competitive standard.
Ugh... Specialty dice and movement devices? At least with Legion, if you bought a second core set, you'd end up with enough. But Crisis Protocol's core has unique characters, so you wouldn't want to get two. This means that playing on my kitchen table will require another $30 in proprietary dice and movement tools (FFG never packs in enough dice, maybe this one will be different).
The only con I see so far is Doc Oc in the starter instead of one of the Goblins or Mysterio (I was a Spiderman kid growing up).
Ehh... I feel Doc Ock really is Spider-Man's main nemesis though. GG flamed out pretty quickly and was dead from the early 70's though the mid 2000's. Doc Ock has remained consistent, lead the Sinister Six and actually became Spider-Man for a while. Not bad for a dumpy dude in a bowl cut!
So long as we get the classic Goblin and not that Abomination-looking pud from Ultimates, I'll be happy!
This is true, I've just always felt that the Green Goblin and Hobgoblin were a lot more interesting than Dok Ock. For all the great villains in Spiderman, I just always thought he was a tad boring. I haven't looked at Ultimates, and by the sounds of it I should probably avoid it!
Core Set seems pretty reasonably priced, but $35 for a single character is pretty steep. I mean I know Marvel licensing is absurdly expensive......but still that's a bit shocking.
Also nice to the see the Guardians come out shortly, they are definitely some of the most fun Marvel characters I can think of.
That Hulk looks like the size of a Dreadnought or so. Prices are high to fairly in line with what you see for models like this at 30 mm, but for 40 mm they're better than expected (but still a fair amount of sticker shock). The terrain set looks like a fantastic deal though. Specialty dice and measurement gauges is only a problem if the core set doesn't come with enough of them.
LunarSol wrote: That Hulk looks like the size of a Dreadnought or so. Prices are high to fairly in line with what you see for models like this at 30 mm, but for 40 mm they're better than expected (but still a fair amount of sticker shock). The terrain set looks like a fantastic deal though. Specialty dice and measurement gauges is only a problem if the core set doesn't come with enough of them.
Holy Cow, I didn't realize he was that big. He's definitely a better deal then I initially thought if that is the case.
LunarSol wrote: That Hulk looks like the size of a Dreadnought or so. Prices are high to fairly in line with what you see for models like this at 30 mm, but for 40 mm they're better than expected (but still a fair amount of sticker shock). The terrain set looks like a fantastic deal though. Specialty dice and measurement gauges is only a problem if the core set doesn't come with enough of them.
Holy Cow, I didn't realize he was that big. He's definitely a better deal then I initially thought if that is the case.
I'm just going by that top picture compared to the guy's head behind it. He looks pretty sizeable.
Does anyone know who the two at the back of the case are? Corvus Glaive and Proxima Midnight?
Team Tactics are interesting. Hopefully they give some list building direction.
Looking things over, I do have to say Doc Ock is out of place in the starter. He's fine as Spidey's counterpoint, but if Thor/Loki had taken their place it would be a lot more cohesively Avengers based.
Excited about a LOT of these characters though. Not fond of Gamora's armor at all but its going to be hard to ignore the Guardians. Need Drax though. Really excited for Gwen as well, but needs at least one more pack of villains to do the Spidey stuff justice.
Hulk looks great. Miles/Gwen 2pack is good for me. Rocket and Groot. Valkyrie? Certainly there will be a Thanos. I may be in trouble. I also may not have to buy the base game to get the models I like.
Bossk_Hogg wrote:
Ehh... I feel Doc Ock really is Spider-Man's main nemesis though.
Spider-Man's main nemesis is Joe Quesada.
LunarSol wrote:Specialty dice and measurement gauges is only a problem if the core set doesn't come with enough of them.
There absolutely won't be. I can't think of a game I've bought in the past 5-10 years with specialty dice that hasn't had too few (well, Monsterpocalypse, I guess). Legion, for example, didn't even come with enough dice to roll a single stormtrooper attack.
Hela's Threat Level must be...whatever the maximum is?
Well they did say they would do variant cards depicting power-levels all the way through "This Raid boss is played by one player solo vs. two other human players..." ;-)
Man if this game has solid rules I am in for alllll of it. Release can't come soon enough.
It's hard to see this doing well with hard plastic models that people will only ever buy one of. Especially with the needing to buy two-packs that may have a character you don't even want. Special movement gadgets and custom dice doesn't get my hopes up either.
LunarSol wrote: Looking things over, I do have to say Doc Ock is out of place in the starter. He's fine as Spidey's counterpoint, but if Thor/Loki had taken their place it would be a lot more cohesively Avengers based.
Excited about a LOT of these characters though. Not fond of Gamora's armor at all but its going to be hard to ignore the Guardians. Need Drax though. Really excited for Gwen as well, but needs at least one more pack of villains to do the Spidey stuff justice.
Here's hoping for some more Spidey stuff. Either Goblin and Mysterio would have me buying it stupidly quick. Something like Scorpion and Vulture would be cool too.
Albino Squirrel wrote: It's hard to see this doing well with hard plastic models that people will only ever buy one of. Especially with the needing to buy two-packs that may have a character you don't even want. Special movement gadgets and custom dice doesn't get my hopes up either.
I suspect that, like X-wing, they will make pretty substantial sales to non-gaming fans.
40mm is very disappointing for me though, a regular 28-32mm scale would mean that it works with other things I already have, and better that I could buy the terrain without even caring about the game, but this... probably no.
Albino Squirrel wrote: It's hard to see this doing well with hard plastic models that people will only ever buy one of. Especially with the needing to buy two-packs that may have a character you don't even want. Special movement gadgets and custom dice doesn't get my hopes up either.
People felt the same way with Star Wars Legion and A Song of Ice and Fire and both blew up. I suspect this game with grow just due to the label alone. Being plastic is a huge asset considering Knight models Marvel was metal.
I am looking forward for this, i just hope it doesn't do what Knight Model's Marvel did and we get to see all the cool models we grew up with.
Albino Squirrel wrote: Special movement gadgets and custom dice doesn't get my hopes up either.
It's an FFG game, so proprietary dice, special movement sticks and endless tokens are their thing.
This game is made by Atomic Mass Games not FFG. Both are owned by Asmodee.
It had to be somewhat of a collaboration with Fantasy Flight Games. The movement gadgets look identical to the Star Wars Legion ones.
Automatically Appended Next Post: I hope the rules end up being fun. Star Wars Clone Wars seems like a great setting for a miniatures game, but the rules just don't seem all that appealing to me from the reviews I've read. But Marvel Comics is another universe I'm very interested in, so if the rules end up being good I could be very into this. I suspect it's hard to get super hero games right, with how different and varied their powers can be. I mean, I don't see how Black Widow could be a 2 power level and Hulk a 6. Unless there are missions that rely heavily on espionage.
Looking at the Iron Man and Black Widow sculpts, it looks exactly like the metal Knight Models sculpts. Except they're inexplicably scaled up and in a material worse for detail. Scale fail killed Spartan Games, and with FFG's record of nabbing IPs and wringing them to death, I think I'd rather wait 3yr for these models to go on clearance.
Aeneades wrote: Main issue with scale for me is that I already have a load of city terrain for Batman/DC and Walking Dead. I really don’t want to have to start again due to a 20% scale increase.
Does 40mm mesh with any model railroad scale I wonder?
It's close to American O scale (1/43). I believe 35-38mm is more accurately that size (which is what WWX is). 1/56 terrain/cars look good with 28-32mm which is 1/60 scale so O scale should look pretty decent with this but might be a bit on the small side.
Kind of tempted, bit pricey but I might need a low count skirmish game if my current skimisher of choice goes belly up (a distinct possibility as Steamforge seem to be skating on goodwill and not much else)
Absolutionis wrote: Looking at the Iron Man and Black Widow sculpts, it looks exactly like the metal Knight Models sculpts. Except they're inexplicably scaled up and in a material worse for detail. Scale fail killed Spartan Games, and with FFG's record of nabbing IPs and wringing them to death, I think I'd rather wait 3yr for these models to go on clearance.
I don't think the Iron Man sculpt is the same, I've been search for an Iron Man paintable mini since the release of Endgame and I've not seen one like this.
Automatically Appended Next Post:
Turnip Jedi wrote: Kind of tempted, bit pricey but I might need a low count skirmish game if my current skimisher of choice goes belly up (a distinct possibility as Steamforge seem to be skating on goodwill and not much else)
I feel like Ebay resells and individuals might go a long way on this game. I think however their best bet is to offer singles instead of double packs, or at least, make the double packs really tailored. Ie, Ant-Man and Wasp in a pack, not Invisible Woman and Mordo or something random. These models are going to have a much wider market appeal that just tabletop players so offering MCU fans the chance to have their favourite characters is a goldmine.
Manchu wrote: TBH the two packs don’t seem random at all.
Winter Soldier and Vision comes to mind, though.
Scarlet Witch and Falcon would have gone with those two better. With what they've got they did a solid job pairing everybody up though. There's definitely an element of "we couldn't make a mold for this if it didn't have some guaranteed sales.
I was interested in this, but I'm worried about the scale. I hate to buy models that don't look reasonably in-scale with the models I already have, especially since I already have a bunch of Knight Models stuff. Don't want to have a 40mm Wolverine towering over a 35mm Batman on my shelf (slight exaggeration, but still). Of course a lot of "35mm" scale models are close to 40mm high at the eyes, so maybe the practical difference won't be noticeable? I guess I'm going to have to wait and see.
Albino Squirrel wrote: It's hard to see this doing well with hard plastic models that people will only ever buy one of. Especially with the needing to buy two-packs that may have a character you don't even want. Special movement gadgets and custom dice doesn't get my hopes up either.
I suspect that, like X-wing, they will make pretty substantial sales to non-gaming fans.
Will this though? With X-wing you can buy a ship pack, open them up and places them for display without doing anything as they're preassembled and painted. These are hard plastic sprues that require effort and tools to assemble. It's not as mass market as I think people believe it is.
By all accounts the terrain and rulers set are exactly the one that comes in the box (they showed the terrain sprues at Gencon).
Interesting rules at a glance. I love how the semi-procedural missions even effect point size of the game, meaning you're encouraged to take a diverse roster. Really helps explain why Black Widow might ever have a role versus say Hulk, etc...
Edit: Also funny how models get "knocked out" or "dazed". Feels like a corporate mandated, "Our characters are not killing each other..."
10 character miniatures
10 bases
1 Daily Bugle stand
2 cars
2 dumpsters
2 traffic lights
2 lampposts
170 Tokens
20 team tactics cards
3 map cards
2 affiliation cards
10 character stat cards
6 crisis cards
3 movement tools
4 range tools
10 dice
So aside from the miniatures available separately, looks like the terrain pack is a duplicate?
The only thing that I could see being slightly different is that the terrain pack comes appears to also include a second copy of the news stand which is slightly different design. Could be the main game comes with the second version of the sign but will still be short one building compared to the main set. The terrain set also mentions upgrades to turn one of the cars into a taxi which isn't mentioned in the main set (both variant pieces could well be included but just not mentioned).
That would be cool actually, having a campaign mode with "lethal" characters, bullseye, punisher, wolverine etc who remove btho why beat from the game completely.
So, semi-getting ahead of myself (pictures will be added shortly), I did a Hulk paint-test since I had to paint up some Fallout Super Mutants anyway.
I was 100% able to match the Gencon Hulk model by doing a coat of Contrast Iyanden Yellow, and when dry a coat of Contrast Warp Lightning cut by two-thirds with the Contrast medium.
If you look at the Gencon models Atomic Mass showed off you can clearly tell most were, ironically, Contrast painted. For example the pooling on Captain America's leg is what happens if you let Contrast over pool during a quick application. :-p
Makes me feel optimistic, as Knight's Models paint jobs moslty just remind me that i'll never be talented enough to do them justice. :-p
NewTruthNeomaxim wrote: Makes me feel optimistic, as Knight's Models paint jobs moslty just remind me that i'll never be talented enough to do them justice. :-p
Well, if you can't be in the same league as those DC painters, at least it sounds like you can get marvelous results with this game.
NewTruthNeomaxim wrote: Makes me feel optimistic, as Knight's Models paint jobs moslty just remind me that i'll never be talented enough to do them justice. :-p
Well, if you can't be in the same league as those DC painters, at least it sounds like you can get marvelous results with this game.
I see what you did there. ;-)
I'll just be happy playing a superhero tabletop game with a community larger than two superfans in their basement three hours away... :-p
Also funny how models get "knocked out" or "dazed". Feels like a corporate mandated, "Our characters are not killing each other..."
This isn't the MCU. Killing is wrong! Especially with spider-man on the field.
I'd love to see a punisher expansion that says "this character kills anyone who would become dazed or knocked out"
A lot of hero-based games tend to use those terms not because they want to be PC, but because it makes narrative sense. Not only do heroes usually not want to kill each other, but it's going to be more than a big big deal if Captain America gets murdered in a street fight. Villians would rather capture heroes and dive into a monologue. Even in comics, characters rarely "die". Many games that have named characters in skirmishes tend to allude to them not ever dying.
I like these terms.
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It's interesting that they're taking a page from Malifaux in that you declare your team, then choose the mission(s), and then you build your list.
The proprietary measuring tools for measuring distance and movement seems gimmicky and unnecessary.
What size are those bases? They look like 30mm beveled edges with 28mm scale models on them
Also funny how models get "knocked out" or "dazed". Feels like a corporate mandated, "Our characters are not killing each other..."
This isn't the MCU. Killing is wrong! Especially with spider-man on the field.
I'd love to see a punisher expansion that says "this character kills anyone who would become dazed or knocked out"
A lot of hero-based games tend to use those terms not because they want to be PC, but because it makes narrative sense. Not only do heroes usually not want to kill each other, but it's going to be more than a big big deal if Captain America gets murdered in a street fight. Villians would rather capture heroes and dive into a monologue. Even in comics, characters rarely "die". Many games that have named characters in skirmishes tend to allude to them not ever dying.
I like these terms.
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It's interesting that they're taking a page from Malifaux in that you declare your team, then choose the mission(s), and then you build your list.
The proprietary measuring tools for measuring distance and movement seems gimmicky and unnecessary.
What size are those bases? They look like 30mm beveled edges with 28mm scale models on them
40mm for most models, 60mm for Hulk/Modok is what i'm hearing.
I want this game to take off and be hugely popular, if only so we can get a Lockjaw/Kamala Khan 2-pack. I'll start working on a greenstuff "My name is Lockjaw and I love hugs." sign right now.
NewTruthNeomaxim wrote: I want this game to take off and be hugely popular, if only so we can get a Lockjaw/Kamala Khan 2-pack. I'll start working on a greenstuff "My name is Lockjaw and I love hugs." sign right now.
This is why we can’t have nice things. No Kamala Khan! Lockjaw is ok though. The name-stealing, selfie-twerp doesn’t deserve a place if they can’t even put mutants in yet.
Normally here is where I would link "The death and return of Superman" by Max Landis, but the important line goes something like: "The death of Superman didn't kill Superman, it killed Death".
Now we just need a model for when they decide Uncle Ben was secretly an early test subject for the super soldier serum that causes him to regenerate 5 years after his death with great power that he doesn't know what to do with until Peter convinces him to take on the costumed identity of "The Responsibility".
LunarSol wrote: Now we just need a model for when they decide Uncle Ben was secretly an early test subject for the super soldier serum that causes him to regenerate 5 years after his death with great power that he doesn't know what to do with until Peter convinces him to take on the costumed identity of "The Responsibility".
Technically, there is a version of Uncle Ben who has spider powers from accompanying Peter on the field trip in one of the alternate dimensions in the Spider-verse saga. They find him hidden in a bunker in a world destroyed by, I think, nuclear fallout, then convince him to put the suit back on and help against the Inheritors. Ultimately, I think he moves into the Spider-Gwen universe.
Spoiler:
I'd buy a model of that... or any of the other Spider-verse characters. (Hell, I'll only consider this line a success if we get Spider-ham)
Having read the rules, I'm not as excited about the game. The main attack/defense mechanic seems a little convoluted, with all the different dice symbols and all the steps. and it seems like the choice of mechanic doesn't fit the super hero theme well. I know you don't want to have characters that are impossible to harm in a game, but they don't seem to be able to represent the characters well with the stats they have. Looking at the character cards, there seems to only be two different levels of defense, as almost all the defense stats are either 3 or 4 for everyone. Leading to things like Baron Zemo being just as hard to damage as Ultron.
I guess it's really the special abilities at the bottom of the card that are going to do the most to differentiate the characters, but a lot of those don't seem that different.
I think Knight Models got the rules right for their game. With one exception; Magneto shouldn’t have to test to pick up metal models. That should have been an auto-passed test. Other than that, the KM rules were solid. Shame they no longer do Marvel. Way superior to HP and more even-powered than DC. But Marvel felt the most natural. I’ll be keeping an eye on where this game goes.
Albino Squirrel wrote: Having read the rules, I'm not as excited about the game. The main attack/defense mechanic seems a little convoluted, with all the different dice symbols and all the steps. and it seems like the choice of mechanic doesn't fit the super hero theme well. I know you don't want to have characters that are impossible to harm in a game, but they don't seem to be able to represent the characters well with the stats they have. Looking at the character cards, there seems to only be two different levels of defense, as almost all the defense stats are either 3 or 4 for everyone. Leading to things like Baron Zemo being just as hard to damage as Ultron.
I guess it's really the special abilities at the bottom of the card that are going to do the most to differentiate the characters, but a lot of those don't seem that different.
That’s not encouraging!
I hope there’s more to it then what you’ve seen...
The rules seem pretty light and clean, but I can definitely see how the heavy lifting of characterization seems to fall on those special abilities and passive abilities. Curiously, while reading the rules, it seems like you get VERY little energy with which to use abilities.
I'd encourage everyone to give the rules a read since they're very short, and free. I might be missing something, but at glance they feel inoffensive, with nothing jumping out as particularly wrong, or innovative.
Still excited though. On paper 40k has ass rules too but I play it and manage to enjoy it in part because of the huge community. If I can get an "ok" superhero game with loads of players, steady releases, and great models, i'll be excited!
NewTruthNeomaxim wrote: The rules seem pretty light and clean, but I can definitely see how the heavy lifting of characterization seems to fall on those special abilities and passive abilities. Curiously, while reading the rules, it seems like you get VERY little energy with which to use abilities.
I'd encourage everyone to give the rules a read since they're very short, and free. I might be missing something, but at glance they feel inoffensive, with nothing jumping out as particularly wrong, or innovative.
Still excited though. On paper 40k has ass rules too but I play it and manage to enjoy it in part because of the huge community. If I can get an "ok" superhero game with loads of players, steady releases, and great models, i'll be excited!
In the base rules, you only get one energy per turn per character, plus one for each damage point you take (so like 4 or 5 before you get dazed, and another 4 or 5 before you are out of action). But a lot of the attacks seem to get you power for each damage point they do as well. And most special abilities seem to cost 2 or 3.
But yeah, it may still be fun enough to play. If it were a generic game I might have no interest, but obviously playing even an okay game with characters I really like will be fun, because I'll enjoy the narrative, as long as it's not ridiculous enough to ruin the immersion.
I originally wanted to try to use the Knight Models Batman game to try to pull in new players who weren't used to wargaming, because I thought the IP might help attract them. However when I read the rules I decided it wasn't simple enough for something like that.
So if this game proves to be simple enough for new players to grasp easily, then it might make a great "gateway" into miniature gaming.
Try the DC Universe game from Knights. It’s basically the same as Marvel, and that was really easy to get into. And the missions matter WAY more than kill count.
timetowaste85 wrote: Try the DC Universe game from Knights. It’s basically the same as Marvel, and that was really easy to get into. And the missions matter WAY more than kill count.
Good to hear, thanks. Knight Models are a pain to put together though (I should know, I have loads of them); I suspect Marvel Crisis' plastic sprues will prove easier for new players who are interested in the hobby side.
Personally I'm building up some Monsterpocalypse for "new player bait" duty: no messing around with measuring tapes (I feel like non-gamers get a little put off by the measuring tapes; perhaps the measuring tools in Crisis will help it feel less intimidating even though functionally they aren't actually different from measuring tapes) and it still has an element of familiarity to anyone who knows Godzilla, Pacific Rim, King Kong etc.
Yeah, $20 - $35 per character, on top of which you might have to buy a character you don't even want to get one you do want. The prices are pretty steep.
Albino Squirrel wrote: Yeah, $20 - $35 per character, on top of which you might have to buy a character you don't even want to get one you do want. The prices are pretty steep.
Beating a dead horse at this point, but that's less than you're paying for single character sprues of SMALLER SCALE and sizes than what you'll be getting for this game.
There are literally $35 character sprues right now from the GW line. These models are head and shoulders above primaris models at this point, and come with character cards, sculpted bases, etc.
I guess ultimately, you only pay what you think it's worth, but this is a very approachable pricing structure for me.
It is like they got their prices straight from the GW handbook. I love the idea of Marvel thou so will have to wait and see, though Xmen are my fav so hopefully they will get to them soon.
Thing is, this game needs a roster of ten models, whereas many GW core games would need those ten character models plus a fortune in rank and file, vehicles and monsters to make them work as a coherent gaming collection.
I've never had too much issue with high model costs in low model count games, but this is bumping right up against the limit, it's a good job they've given me plenty of time to mull it over, if this had dropped out of nowhere I'd have run a mile out of sticker shock alone.
I'm definitely what you'd call a superfan, but even I have to say the price is the upper-limit of what I am willing to pay. I'm in for the fandom, and will tolerate the price for a skirmish game of beloved characters (where I am sure the licensing fees are insane), but if the game ends up being mediocre it'll be hard to stay all-in.
Guess we'll see, but they definitely have me for the Day-1 stuff.
When we get models based on the MCU (or x-men based on the 90's cartoon) I'll be interested but the random comic iterations shown off so far aren't really doing it for me.
The weird scale is a massive issue, so the game will need to be something special to get people to buy in.
Does anyone know if you need 10 models of a single alignment for your group? Do I need 10 heroes or 10 Villains? Or can I have a mix.
If you can mix it up I may need to get involved when some more Spidey stuff comes out. Though I do like the idea of playing Guardians of the Galaxy, I still like the idea of Rocket boogeyboarding with the Green Goblin while they hurl explosives all over better.
Sabotage! wrote: Does anyone know if you need 10 models of a single alignment for your group? Do I need 10 heroes or 10 Villains? Or can I have a mix.
If you can mix it up I may need to get involved when some more Spidey stuff comes out. Though I do like the idea of playing Guardians of the Galaxy, I still like the idea of Rocket boogeyboarding with the Green Goblin while they hurl explosives all over better.
There are no formal alignments. Any models can make up a list, its just that certain shared affiliations will confer bonuses.
Albino Squirrel wrote: Yeah, $20 - $35 per character, on top of which you might have to buy a character you don't even want to get one you do want. The prices are pretty steep.
Beating a dead horse at this point, but that's less than you're paying for single character sprues of SMALLER SCALE and sizes than what you'll be getting for this game.
There are literally $35 character sprues right now from the GW line. These models are head and shoulders above primaris models at this point, and come with character cards, sculpted bases, etc.
I guess ultimately, you only pay what you think it's worth, but this is a very approachable pricing structure for me.
I certainly don't pay that much for any single models. Obviously that's 40k character prices, but a primaris character is probably about the same size as one of the human sized Crisis Protocol models. Maybe shorter, but bulkier. And the GW models are much more detailed. In any case, if you're trying to say Crisis Protocol models are reasonably priced because they are at the same price point as GW character models, the lowest value models from the highest priced company in all of miniature gaming, you're not making a very compelling point.
It is true you only NEED 10, but of course you're going to want much more than that. And even if you only wanted 10, you can't actually get away with buying only 10 because most of them you have to buy in pairs with another character you may not want. So to even get the 10 models you want, you may actually have to buy up to 20. GW doesn't make you do that. And most of the GW miniatures you buy are going to be squads of like 10 guys for maybe $60, so a quarter or less of the price of one of these, with more detail and tons of options. If there was a 40K spinoff game where you could only play by purchasing 15 or so of their plastic character models at $30 or $35 a piece, I don't think very many people would play it. And tons of people would be complaining about how much of an overpriced money-grab it was.
Albino Squirrel wrote: Yeah, $20 - $35 per character, on top of which you might have to buy a character you don't even want to get one you do want. The prices are pretty steep.
Beating a dead horse at this point, but that's less than you're paying for single character sprues of SMALLER SCALE and sizes than what you'll be getting for this game.
There are literally $35 character sprues right now from the GW line. These models are head and shoulders above primaris models at this point, and come with character cards, sculpted bases, etc.
I guess ultimately, you only pay what you think it's worth, but this is a very approachable pricing structure for me.
I certainly don't pay that much for any single models. Obviously that's 40k character prices, but a primaris character is probably about the same size as one of the human sized Crisis Protocol models. Maybe shorter, but bulkier. And the GW models are much more detailed. In any case, if you're trying to say Crisis Protocol models are reasonably priced because they are at the same price point as GW character models, the lowest value models from the highest priced company in all of miniature gaming, you're not making a very compelling point.
It is true you only NEED 10, but of course you're going to want much more than that. And even if you only wanted 10, you can't actually get away with buying only 10 because most of them you have to buy in pairs with another character you may not want. So to even get the 10 models you want, you may actually have to buy up to 20. GW doesn't make you do that. And most of the GW miniatures you buy are going to be squads of like 10 guys for maybe $60, so a quarter or less of the price of one of these, with more detail and tons of options. If there was a 40K spinoff game where you could only play by purchasing 15 or so of their plastic character models at $30 or $35 a piece, I don't think very many people would play it. And tons of people would be complaining about how much of an overpriced money-grab it was.
What the heck are you talking about GW doesn't make you buy what? Ever play AoS and take a thing called Battle line troops, talk about about a tax there. Wanting to play gloomspite gitz with squigs because they are cool but having to take 60-100 grots to make them playable comptetatively. not to mention all the painting of those dang stupid rank and file idiots.
GW absolutely taxes the hell out of you to play their games. Skirmish ones maybe not in models... for like Kill Team, Necromunda or Warcry... but then they sure do with books with these games. So GW is nothing but tax to play their games. Books, hordes of little models that look god aweful roaming the tables as a sea of gray. I would much rather get one extra hero that i don't like then 80 grots. hands down. Plus to get a usable army for AoS or 40k can easily cost you a good $400- 600.
Sabotage! wrote: Does anyone know if you need 10 models of a single alignment for your group? Do I need 10 heroes or 10 Villains? Or can I have a mix.
If you can mix it up I may need to get involved when some more Spidey stuff comes out. Though I do like the idea of playing Guardians of the Galaxy, I still like the idea of Rocket boogeyboarding with the Green Goblin while they hurl explosives all over better.
There are no formal alignments. Any models can make up a list, its just that certain shared affiliations will confer bonuses.
After convincing a percentage of the hobby that they are the hobby, and a further percentage that using non-GW products in their games is "wrong," the greatest marketing gimmick GW have stuck the landing on has to be that covering every available flat surface in greeble is somehow desirable and makes a model worth more money.
GW are not making high def models while everyone else is still using VHS, and what somebody calls "detail" other people call cluttered and lacking creative restraint.
After convincing a percentage of the hobby that they are the hobby, and a further percentage that using non-GW products in their games is "wrong," the greatest marketing gimmick GW have stuck the landing on has to be that covering every available flat surface in greeble is somehow desirable and makes a model worth more money.
GW are not making high def models while everyone else is still using VHS, and what somebody calls "detail" other people call cluttered and lacking creative restraint.
Looking at the pictures I have seen on the Marvel miniatures, I do think the detail on the GW miniatures look sharper, though I'm not sure how much of that comes down to paint job. To the credit of Atomic Mass games they are showing paint jobs a lot of us could reasonably hope to obtain.
And as far as GW stuff having too much unnecessary detail that clutters the model? That is 100 percent true for a lot of their range, particularly the 40k stuff. I primarily play GW games, and painting the current Blood Bowl Orcs was a total pain due to how cluttered they are combined with a lot of "closed" poses. I think part of the reason I like the Warcry bands so much is that they don't have 7000 extra Chaos emblems, skulls or unnecessary details.
After convincing a percentage of the hobby that they are the hobby, and a further percentage that using non-GW products in their games is "wrong," the greatest marketing gimmick GW have stuck the landing on has to be that covering every available flat surface in greeble is somehow desirable and makes a model worth more money.
GW are not making high def models while everyone else is still using VHS, and what somebody calls "detail" other people call cluttered and lacking creative restraint.
I don't disagree with any of that. Even so, looking at the closeup pictures of the Crisis Protocol miniatures, they do not look as well sculpted as any recent GW miniatures I have seen. Considering they are 40mm so at a significantly larger scale than GW miniatures, the sculpts seem just okay to me, not great. Obviously many of the models don't lend themselves to a lot of little details, like Venom. But the ones that have more to their outfit don't look that great to me. Just okay.
I’d argue against that . They look great for comic book heroes. Not so great for grimdark heroes who strut around with medals and ribbons and stuff dangling off everywhere. Comic book art is about imagination and I think these leave just enough to the imagination without going for excess details to draw the eyes. I don’t think we need details just for detail sake. It also leaves space for custom work, in case you want to do some battle damage of your own, or want to paint details in.
If I was a better painter, I'd give Spider-man his Alex Ross colored outfit. As it stands, I might try giving Hulk his grey origin story color scheme, just to be different.
Well, aside from the obvious differences in the standard of photography, it's blatantly obvious that most of the models for CP have been painted to a fairly low standard for publicity models. Allegedly they even used Citadel Contrast!
Setting that aside, is there anything fundamental misssing, detail wise, from the Starlord in that image and this one?
Spoiler:
Until I see actual, high quality, sprue shots I won't make a final decision, but the models here show all the hallmarks of being painted to a deadline, If you've followed any number of releases from FW you'll understand how badly that can turn out. Plus most of the sculpts hit all the right notes given they're actually replicating an existing idea rather than starting from scratch.
Really? I always thought comic book art was pretty explicit, much like most wargaming miniatures. And I've never heard anyone defend the quality of a miniature by saying "well, you can imagine it looking good".
That Starlord mini is fine, mind you, crappy photo and all. The biggest strike against it is the awkward coat and missing out on the iconic pose.
Going back to the last page about which version people are.
None of them will be MCU versions. (Or I’m sure I saw them say that somewhere?)
It’s just based on comics (though, that in many cases doesn’t narrow it down as there are many versions of each).
Ideally I’d like someone in my area to get this so I can give it a play and see.
Though I should really do the same with Batman, as I know people at the club have played it..
I like the models, I like the terrain concepts, the price point doesn't bother me for a skirmish game, nor even the packaging strategy.
But the rules... ehh, they seem so meh.
Continuing this (far too) long trend of boring skirmish games. It seems like a marginal improvement over Warcry, which is about as basic as you can get before just simply throwing dice at the floor and giggling
I've fair curious to see how the team tactics play out. That seems to be something that can inject a lot of character and strategy in the system. At the very least, I think the core set is a good enough deal that its worth picking up to trying out.
But then, given there's likely a lot of FFG DNA in this (excessive tokens, proprietary game aids all being a big clue, alongside the corporate connections) it's quite possible that much of the intricacy of the gameplay resides in the cards, the X Wing core rules were barely any more complicated, the original core rules not much more than a four fold leaflet, and that had plenty of depth.
I play a lot of Guild Ball, which is a product of former WMH players, I also use measuring sticks. But those sticks are marked 4", 8" whatever, they're a choice of convenience and not needed.
Legion, X Wing, Armada and now this use proprietary S/M/L style templates without specifying range, sometimes even articulated.
t's not the same thing and entirely a hallmark of FFG releases.
Which is weird, because it dictates where you're allowed to change direction. Which might make sense for a vehicle game or something. A fast moving ship might have to travel farther before it can end up facing a different direction. But for a person walking it's a bit strange.
Those might be for vehicles, I don't play so I wouldn't know. That said, it does look like the cutout is designed for an infantry style round base.
What would make it weirder, infantry or vehicle, is the equivalent widget for capital ships in Armada has multiple points of articulation, so they clearly had already developed the idea of a bendy widget.
This looks like a cash grab. expect people to run out buy a bunch of these, then FFG pulls the plug on it 5 minutes after it releases.
If you want superheros, go play something like Superfigs, Pulp City, or any of the other mini games out there. Over priced, Underwhelming, and just another stick to throw into the Marvel fatigue dumpster fire. This is a hard pass.
Grot 6 wrote: This looks like a cash grab. expect people to run out buy a bunch of these, then FFG pulls the plug on it 5 minutes after it releases.
Boardgamer who paints here. FFG has a history of throwing out a game line out there, see if it makes enough money, then drop it if it doesn't. Leave the customers hanging. They just did that with Runewars (and Battlelore).
At these prices (and the need to assemble and paint these), there's no way that either the boardgame market or "display it on my desk at work" audiences will buy these miniatures. They're clearly aimed towards the smaller niche of modelers and painters.
The non-standard scale is a gamble. Worked for Star Wars Legion, I guess. Could be licensing issues preventing the miniatures from being more accessible to non-modelers.
Myself, I'll pick up the starter set if it hits a deep discount. At least the starting ten miniatures I like better than the WizKids agents (?) game. Is WK still supporting it?
Grot 6 wrote: This looks like a cash grab. expect people to run out buy a bunch of these, then FFG pulls the plug on it 5 minutes after it releases.
Boardgamer who paints here. FFG has a history of throwing out a game line out there, see if it makes enough money, then drop it if it doesn't. Leave the customers hanging. They just did that with Runewars (and Battlelore).
At these prices (and the need to assemble and paint these), there's no way that either the boardgame market or "display it on my desk at work" audiences will buy these miniatures. They're clearly aimed towards the smaller niche of modelers and painters.
The non-standard scale is a gamble. Worked for Star Wars Legion, I guess. Could be licensing issues preventing the miniatures from being more accessible to non-modelers.
Myself, I'll pick up the starter set if it hits a deep discount. At least the starting ten miniatures I like better than the WizKids agents (?) game. Is WK still supporting it?
I dunno you know how many people said that same exact thing about Star Wars Legion, and look at it go.... I think there is enough love for all things Marvel that it will entice both minigamers and boardgamers.
LunarSol wrote: Why do people keep insisting Legion is in a non-standard scale?
Basically, it is a different scale than every other Star Wars miniature game released before, but mainly it comes from the incompatibilities with Imperial Assault.
LunarSol wrote: Why do people keep insisting Legion is in a non-standard scale?
Basically, it is a different scale than every other Star Wars miniature game released before, but mainly it comes from the incompatibilities with Imperial Assault.
Sure, but the models are the size of like.... other miniature games. They're just bigger than the stuff before that was board game sized.
> I dunno you know how many people said that same exact thing about Star Wars Legion, and look at it go.... I think there is enough love for all things Marvel that it will entice both minigamers and boardgamers.
> Why do people keep insisting Legion is in a non-standard scale?
Not making a forecast, but I'll let others drop a few hundred dollars first before making a decision. (:
Grot 6 wrote: This looks like a cash grab. expect people to run out buy a bunch of these, then FFG pulls the plug on it 5 minutes after it releases.
If you want superheros, go play something like Superfigs, Pulp City, or any of the other mini games out there. Over priced, Underwhelming, and just another stick to throw into the Marvel fatigue dumpster fire. This is a hard pass.
I think it’s important to note this game is not by FFG. It’s by Atomic Mass Games who like FFG are owned by Asmodee. This is AMG’s debut as a game company so they logically would not want to debut with something that is going to be immediately tossed aside. Personally I am excited that Asmodee is involved in hopes that there is sufficient licensing experience based on the Star Wars success to maintain a Marvel game with lots of releases.
I'm terrified of Asmodee's presence strictly because they are the worst distributor in the industry right now, and stock issues plague everything they do. A Song of Ice and Fire for example is a major IP-backed, excellent game, that is a fraction of as popular as it could be because of distribution problems.
NewTruthNeomaxim wrote: I'm terrified of Asmodee's presence strictly because they are the worst distributor in the industry right now, and stock issues plague everything they do. A Song of Ice and Fire for example is a major IP-backed, excellent game, that is a fraction of as popular as it could be because of distribution problems
.
I love Star Wars Armada and never really have had an issue in getting anyhing I wanted for Armada or X-Wing first edition, putting that aside X-Wing would have never rose to the popularity it has if Asmodee had poor distribution. I have seen their product in book stores boardgaming stores miniature game stores toy stores. That kind of distribution regardless of someone’s personal experience is a level above what we see typically in the TT hobby.
It seems like it's pretty much a Fantasy Flight game, but they outsourced the rules writing and sculpting to a consulting company, which only formed to work on this project for them. I mean, I can't imagine any independent company working on their own independent game deciding that it would be ideal to use the goofy movement templates that Fantasy Flight Games uses, and paying FFG to use their templates in their game.
Albino Squirrel wrote: It seems like it's pretty much a Fantasy Flight game, but they outsourced the rules writing and sculpting to a consulting company, which only formed to work on this project for them. I mean, I can't imagine any independent company working on their own independent game deciding that it would be ideal to use the goofy movement templates that Fantasy Flight Games uses, and paying FFG to use their templates in their game.
Maybe but maybe not? I would imagine from a corporate perspective FFG has within its core competencies to produce this product if it wanted to.
NewTruthNeomaxim wrote: I'm terrified of Asmodee's presence strictly because they are the worst distributor in the industry right now, and stock issues plague everything they do. A Song of Ice and Fire for example is a major IP-backed, excellent game, that is a fraction of as popular as it could be because of distribution problems.
I love Star Wars Armada and never really have had an issue in getting anyhing I wanted for Armada or X-Wing first edition, putting that aside X-Wing would have never rose to the popularity it has if Asmodee had poor distribution. I have seen their product in book stores boardgaming stores miniature game stores toy stores. That kind of distribution regardless of someone’s personal experience is a level above what we see typically in the TT hobby.
There was for sure a stock issue during X-Wing 1.0. Going back to try and find ships from older waves was always a pain, especially if that ship was one of the Meta ships or contained cards used in the meta. I spent months trying to track down a K-Wing. Never did manage to get my hands on the star-wing.
They would do like 2 or 3 initial prints, then when the next wave got announced would stop producing the prior wave. The only exception was the wave 1 ships and the start boxes.
Albino Squirrel wrote: It seems like it's pretty much a Fantasy Flight game, but they outsourced the rules writing and sculpting to a consulting company, which only formed to work on this project for them. I mean, I can't imagine any independent company working on their own independent game deciding that it would be ideal to use the goofy movement templates that Fantasy Flight Games uses, and paying FFG to use their templates in their game.
It does seem really unlikely that a new company would land a major license like Marvel, with the resources and experience to do full plastic kits right out the gate on a good 30-40 sculpts before even announcing the game (which they did during the FFG conference, right after FFG announced a Marvel card game)... Asmodee as a whole doesn't really do this stuff, but FFG has their own building dedicated to miniature design and has extensive experience and expertise in this area. It really does feel like Atomic Mass Games may have designed the game system, but FFG is doing all the heavy lifting for them (license procurement, miniature production, distribution, promotion).
I'm really curious what their long term plan for this game is. They've got most of the more popular Marvel characters available from the start... but then what? They have nowhere to go but down...
NewTruthNeomaxim wrote: I'm terrified of Asmodee's presence strictly because they are the worst distributor in the industry right now, and stock issues plague everything they do. A Song of Ice and Fire for example is a major IP-backed, excellent game, that is a fraction of as popular as it could be because of distribution problems.
I love Star Wars Armada and never really have had an issue in getting anyhing I wanted for Armada or X-Wing first edition, putting that aside X-Wing would have never rose to the popularity it has if Asmodee had poor distribution. I have seen their product in book stores boardgaming stores miniature game stores toy stores. That kind of distribution regardless of someone’s personal experience is a level above what we see typically in the TT hobby.
There was for sure a stock issue during X-Wing 1.0. Going back to try and find ships from older waves was always a pain, especially if that ship was one of the Meta ships or contained cards used in the meta. I spent months trying to track down a K-Wing. Never did manage to get my hands on the star-wing.
They would do like 2 or 3 initial prints, then when the next wave got announced would stop producing the prior wave. The only exception was the wave 1 ships and the start boxes.
I seem to remember seeing a Millennium Falcon sell for in excess of double the RRP on eBay just prior to Nationals when they were sold out everywhere, almost £70.
I played for the first time several months later than I would have otherwise done because the chap who ordered the initial stuff to try it out had to wait for stock.
The FFG product tracker was a staple of conversation for months, as to whether stuff was due for reprint, on the boat etc.
Uh...they have no mutants. Wolverine, Deadpool (mutate, not mutant), Magneto...you know, just to throw a few unimportant names out. It’s not like everyone can be as well known as Squirrel Girl!
Facepalm is not directed at anyone, just in reference to the fact that there is something as stupid as “Squirrel Girl”.
Grot 6 wrote: This looks like a cash grab. expect people to run out buy a bunch of these, then FFG pulls the plug on it 5 minutes after it releases.
If you want superheros, go play something like Superfigs, Pulp City, or any of the other mini games out there. Over priced, Underwhelming, and just another stick to throw into the Marvel fatigue dumpster fire. This is a hard pass.
I think it’s important to note this game is not by FFG. It’s by Atomic Mass Games who like FFG are owned by Asmodee. This is AMG’s debut as a game company so they logically would not want to debut with something that is going to be immediately tossed aside. Personally I am excited that Asmodee is involved in hopes that there is sufficient licensing experience based on the Star Wars success to maintain a Marvel game with lots of releases.
While I don't agree with Grot's perspective, it's a little naive to think AMG have any real say at all in what happens to the game, if it performs poorly it'll get tossed just like every other FFG game that hasn't taken off. I'd also argue that saying it's AMG and not FFG is a little like claiming a game isn't a GW game because it's published by FW. I mean, sure, you can point to certain differences but it is ultimately a product of the same stable and you can see the same DNA all through it.
timetowaste85 wrote: Uh...they have no mutants. Wolverine, Deadpool (mutate, not mutant), Magneto...you know, just to throw a few unimportant names out. It’s not like everyone can be as well known as Squirrel Girl!
Facepalm is not directed at anyone, just in reference to the fact that there is something as stupid as “Squirrel Girl”.
While I too am awaiting the X-universe, I have to remind myself that marvel just got their rights back, so Atomic probably couldn’t make those models when the idea was pitched.
While I don't agree with Grot's perspective, it's a little naive to think AMG have any real say at all in what happens to the game, if it performs poorly it'll get tossed just like every other FFG game that hasn't taken off. I'd also argue that saying it's AMG and not FFG is a little like claiming a game isn't a GW game because it's published by FW. I mean, sure, you can point to certain differences but it is ultimately a product of the same stable and you can see the same DNA all through it.
I think the FW comparison is excellent. In my limited purchases from FW I knew the price, design elements, quality, materials etc would be significantly different from GW proper. Its like saying when FW teases something it will be supplied as a plastic snap fit sprue as a starter set etc just because the parent company is GW. There may be clear similarities in the movement templates but I dont think we can say its going to be exactly the same as anything and I say that as someone who likes FFG products.
While I don't agree with Grot's perspective, it's a little naive to think AMG have any real say at all in what happens to the game, if it performs poorly it'll get tossed just like every other FFG game that hasn't taken off. I'd also argue that saying it's AMG and not FFG is a little like claiming a game isn't a GW game because it's published by FW. I mean, sure, you can point to certain differences but it is ultimately a product of the same stable and you can see the same DNA all through it.
I think the FW comparison is excellent. In my limited purchases from FW I knew the price, design elements, quality, materials etc would be significantly different from GW proper. Its like saying when FW teases something it will be supplied as a plastic snap fit sprue as a starter set etc just because the parent company is GW. There may be clear similarities in the movement templates but I dont think we can say its going to be exactly the same as anything and I say that as someone who likes FFG products.
How about having read the rulebook and there being notable similarities to how existing FFG games work? It's available for free. Nothings been lifted wholesale, of course, but I've played enough FFG titles to see the fingerprints.
Plus I specifically said "game" not model when comparing FW/GW. HH, for instance, has unique units and models, but there's no argument that it is a very similar game to 40K. Or at least to the version of 40K that was current when it originally launched, and it would be a futile thing to argue it wasnt.
While I don't agree with Grot's perspective, it's a little naive to think AMG have any real say at all in what happens to the game, if it performs poorly it'll get tossed just like every other FFG game that hasn't taken off. I'd also argue that saying it's AMG and not FFG is a little like claiming a game isn't a GW game because it's published by FW. I mean, sure, you can point to certain differences but it is ultimately a product of the same stable and you can see the same DNA all through it.
I think the FW comparison is excellent. In my limited purchases from FW I knew the price, design elements, quality, materials etc would be significantly different from GW proper. Its like saying when FW teases something it will be supplied as a plastic snap fit sprue as a starter set etc just because the parent company is GW. There may be clear similarities in the movement templates but I dont think we can say its going to be exactly the same as anything and I say that as someone who likes FFG products.
How about having read the rulebook and there being notable similarities to how existing FFG games work? It's available for free. Nothings been lifted wholesale, of course, but I've played enough FFG titles to see the fingerprints.
Plus I specifically said "game" not model when comparing FW/GW. HH, for instance, has unique units and models, but there's no argument that it is a very similar game to 40K. Or at least to the version of 40K that was current when it originally launched, and it would be a futile thing to argue it wasnt.
Oh I’ve already read the rules as well and honestly have no idea what your talking about as the distinct similarities I thnk its closer to MUMG but its a matter of opinion.
While I don't agree with Grot's perspective, it's a little naive to think AMG have any real say at all in what happens to the game, if it performs poorly it'll get tossed just like every other FFG game that hasn't taken off. I'd also argue that saying it's AMG and not FFG is a little like claiming a game isn't a GW game because it's published by FW. I mean, sure, you can point to certain differences but it is ultimately a product of the same stable and you can see the same DNA all through it.
I think the FW comparison is excellent. In my limited purchases from FW I knew the price, design elements, quality, materials etc would be significantly different from GW proper. Its like saying when FW teases something it will be supplied as a plastic snap fit sprue as a starter set etc just because the parent company is GW. There may be clear similarities in the movement templates but I dont think we can say its going to be exactly the same as anything and I say that as someone who likes FFG products.
How about having read the rulebook and there being notable similarities to how existing FFG games work? It's available for free. Nothings been lifted wholesale, of course, but I've played enough FFG titles to see the fingerprints.
Plus I specifically said "game" not model when comparing FW/GW. HH, for instance, has unique units and models, but there's no argument that it is a very similar game to 40K. Or at least to the version of 40K that was current when it originally launched, and it would be a futile thing to argue it wasnt.
Oh I’ve already read the rules as well and honestly have no idea what your talking about as the distinct similarities I thnk its closer to MUMG but its a matter of opinion.
The dice based damage and defence system is a rejigged version of Imperial Assault, the proprietary movement and range widgets are very similar to Legion which itself iterated on X Wing and Armada, the card based mission system is present in many if their games in some flavour or another, as is the "rulebook is light, cards do the heavy lifting for the exceptions and modifications" philosophy.
Perhaps those things are present in other games from other companies that I've not played, but I can confidently state that those are things just from games by FFG that I've played.
If AMG weren't affiliated with FFG I'd still think this, but I'd just chalk it up to the fact that ideas get borrowed from successful products, that they're part of the same group and apparently based in the same building? Then that goes beyond coincidental.
The dice based damage and defence system is a rejigged version of Imperial Assault, the proprietary movement and range widgets are very similar to Legion which itself iterated on X Wing and Armada, the card based mission system is present in many if their games in some flavour or another, as is the "rulebook is light, cards do the heavy lifting for the exceptions and modifications" philosophy.
Perhaps those things are present in other games from other companies that I've not played, but I can confidently state that those are things just from games by FFG that I've played.
If AMG weren't affiliated with FFG I'd still think this, but I'd just chalk it up to the fact that ideas get borrowed from successful products, that they're part of the same group and apparently based in the same building? Then that goes beyond coincidental.
I agree that specialty dice are the same idea and to a certain extent movement templates but I find how movement templates are provided and used significantly different across FFG products like armada’s usage for ships being the main aspect of the game is very different than xwing and not just rehashed. Game components are really a means to an end not the be all end all IMO they achieve the same effect as alternatives with traditional dice and tape measure it just attempts to be more elegant and novel at times. Funny enough there are folks after having read the rules that are disappointed that it is not Marvel Imperial Assault. Being a low model count skirmish game in the super hero arena I expect it will play differently than most FFG games. I am not going to get into KM’s MUMG which is a bit of a sore spot but I find the inclusion of most of the relevant info on the character card and not adjoining cards that cost points to position this game very differently than Xwing armada and from what I know of Legion. Attacks and super powers being on the main character card gives it a much closer feel for me to MUMG. Having missions that determine threat level that then influence how you form your team after the fact is different than what I have experienced in FFG games.
I am excited about this release but can’t really judge how the game will play until having tried it a few times. My initial observation that could be a concern was the narrow spread of power level between heroes and how it might represent a large variety in the comics. However some folks have already pointed out that power levels won’t be the sole determinant of utility in the game etc so again to soon to tell.
I’m hoping there’s a lot more to the rules and character interactions then we’ve seen so far.
I have to think there will be...
Not sure if this helps but one person questioned the throwing rules and what was communicated is the specifics of lets say how heavy and how far a specific character could throw something would be in the form of an attack or power on their card. So as was mentioned the system will heavily rely on the character card for detail on how something that will happen actually works. This implies to me that in the throwing example some folks will not be able to throw things around but I am good with that I think certain characters are more likely to act in certain ways and I dont mind the streamlining.
I don't think there's much beyond what we've seen, Alpharius. Even most of the starter set character cards have been seen. The basic rules/stats are fairly generic, almost like they weren't meant for a super hero game at all, honestly. The main things that differentiate characters are their "bespoke" rules: the attacks and super powers on their cards.
There are more missions than what has been shown, but it sounds like it's always some variation of take and hold things or grab and escape with things. There are the Team Tactics cards. Sort of like stratagems from 40k sounds like, except you choose a certain number of them to have available in the game from the ones you've chosen to have on your roster. So there could be some interesting things on those I suppose. I'd guess that's where you'd get interactions between allied characters, like a fastball special or something. Hard to say, as I haven't seen examples of them.
I take that back. I do remember seeing a team tactics card example, though I can't recall where I saw it. But it required Iron Man and Captain America, and Iron Man could use it on his activation to basically fire a beam at cap's shield and have it reflect off and hit an enemy within line of sight and some range of cap. So yeah, seems like that sort of thing will be on the Team Tactics cards. And presumably some of those will come with each model as they will likely often be specific to certain combinations of characters.
From what I've seen so far the rules seem... okay. I guess I'll have to see how it all comes together. With interesting missions it could probably be fun, but my impression is that they want the missions to be very symmetrical, which seems like it will be limiting.
At first I was sad cause they talk about not being able to throw friendly models as that meant no fastball special. But then I remember tactic cards to colossus or wolverine might come with lol.
Maybe I'm confusing Asmodee with Asmodee but if you thought FFG put game lines on the chopping block, Asmodee pruned everything but one or few game lines from entire game companies.
With the $100 MSRP Conan Boardgame, Monolith games was *losing* money on each sale, thanks to Asmodee offering $27 per copy to buy a game that cost $35 to produce.
No, I don't care if you spend or don't spend your money on this game.
It's astonishing how often my opinion differs so wildly from the average person on here. I could not be more excited about this game, and it's the rules that do it for me. The IP is good, but I assumed that (like Legion) it would rely too much on the IP and not be a very interesting game. Then I read that rulebook.
The "take 10 models, then build our team from a subset of that after scenario is picked" is amazing. It's the closest I've seen a miniatures game come to the CCG concept of "sideboarding," allowing you to take utility pieces that might not be worthwhile in most matchups/scenarios, but you have them around for that one time you do need them. It will vastly reduce the times you "lose during list building" which is far too common in miniatures games.
The resource management system is clever. The fact that you get power points for taking damage from enemies is a great comeback mechanic, and makes you think twice about even something as simple as attacking someone... if you attack someone who hasn't activated yet, do you think you can do enough damage to daze them? Or are you just going to be feeding into them having a better turn? Lots of interesting decision-making there, and I love it. Feels very superhero, too... you might want to think twice about punching Groot or shooting the Hulk... it's might hurt them a bit, but the hurt that's coming back to you is going to be way worse. This also solves the "I don't want to get into charge range" problem a lot of miniatures games have where attacking first is a huge advantage; in this, attacking second will sometimes be better.
People are comparing the rules to FFG, and while I can see the similarities, these are so much more well-written and concise. I've literally had t-shirts printed with jokes about how hard FFG rules are to parse. This game has an entire paragraph devoted to defining "effects" and another one for "resolved" with plenty of clear examples throughout the book. As a rules judge, the writing of this book delights me.
All in all, if you're looking for an accurate simulation of superheroes fighting, I don't think this will be the game for you. "Cap can't hit that guy with his shield because he doesn't have enough power points right now, so he has to punch them" feels dumb and contrived. For people who are bothered by that, my understanding is that there are other games out there. But from the perspective of a gamer, looking for a game with lots of interesting decisions, resource management and risk/reward analysis, this looks like a winner of a system. I'd play a game with these rules in the blandest of settings.
But then again, I find X-Wing to be the boring, dicey cousin of the much more interesting Runewars, so my opinions are clearly not shared by the majority.
Zetan wrote: It's astonishing how often my opinion differs so wildly from the average person on here.
Nah, I'd say your opinions match closely with the majority of the people who have seen the game so far. Marvel's a hugely successful IP, and the fanbase is as rabid as the Star Wars one, if not even more widespread.
Dakka tends to have an unusually salty vocal user base when they see something that they're uninterested in or priced out of.
Misery enjoys company.
The game so far has had an immensely strong growth in community on Facebook, and general excitement is really high. Don't take what you see in this thread too seriously :p
The "take 10 models, then build our team from a subset of that after scenario is picked" is amazing. It's the closest I've seen a miniatures game come to the CCG concept of "sideboarding," allowing you to take utility pieces that might not be worthwhile in most matchups/scenarios, but you have them around for that one time you do need them. It will vastly reduce the times you "lose during list building" which is far too common in miniatures games.
This isn't exactly uncommon in narrative campaign games, like Necromunda, Warcry (on convergences), or Kill Team. Most of them have rosters that you choose your team from after the scenario is chosen. I think competitive Malifaux also has you picking the scenario and schemes, then hiring your crew.
Guild Ball also has it at tournament level, you bring a squad (of 10 I think currently, maybe 12) then each match you roll off to draft your Captain, then take it in turns adding players to your team. So while the victory conditions are fixed, you can alter how you go about achieving them based on who you choose, and also adapt to your opponents choices, but can only react on a player by player basis, you don't get to see the whole six at once.
Zetan wrote: It's astonishing how often my opinion differs so wildly from the average person on here.
Nah, I'd say your opinions match closely with the majority of the people who have seen the game so far. Marvel's a hugely successful IP, and the fanbase is as rabid as the Star Wars one, if not even more widespread.
Dakka tends to have an unusually salty vocal user base when they see something that they're uninterested in or priced out of.
Misery enjoys company.
The game so far has had an immensely strong growth in community on Facebook, and general excitement is really high. Don't take what you see in this thread too seriously :p
I just chalked it up to what I like to refer to the Star Wars phenomena. There are a ton of fans for the first movie. With each consecutive movie as more and more are released it makes it much harder to like them. Maybe it’s comparing to the earlier versions maybe it’s the growing amount of material and complexity contradictions as something gets bigger. I find that with the amount of games available today people are often looking for a holy grail which none of them live up to based on everything else that is available. Besides the fact that the sheer volume of options that are constantly being released are an ever present distraction for many to focus on time intensive TT games.
Really excited for Dr. Strange bringing the Defenders affiliation. Lots of cool characters to bring in under that banner.
I've been blown away by this game in general. I've gotten in more games of it than everything else combined since Thanksgiving. It's got one of the most fluid and varied scenario and list building systems I've played, which has gone a long way to get every model on the table for multiple games.
LunarSol wrote: Really excited for Dr. Strange bringing the Defenders affiliation. Lots of cool characters to bring in under that banner.
I've been blown away by this game in general. I've gotten in more games of it than everything else combined since Thanksgiving. It's got one of the most fluid and varied scenario and list building systems I've played, which has gone a long way to get every model on the table for multiple games.
Initial reviews were rather mixed, with more leaning negative then positive.
It is good to read that you're having fun with it - I really want to have a good superhero game that is supported and...the Marvel Universe is a bonus, of course!
Curious what negativity you heard? I haven't found much beyond the models being expensive and general fears of FFG from people that missed the handoff at the presentation.
Here's my review from launch. I was woefully disappointed in the core experience, but admit after a lot more releases, it would likely improve. Still a very board-gamey, experience and really shallow IMO...
Guardians of the Galaxy is the end of the month, the others are next month...
II picked up Thor and Valkyrie last week, Loki and Empress the week after that.
I don't know why they paired up Winter Soldier with Vision... He should have been paired up with Falcon, and Vision and Scarlett Witch should have been a box.
LunarSol wrote: Really excited for Dr. Strange bringing the Defenders affiliation. Lots of cool characters to bring in under that banner.
I've been blown away by this game in general. I've gotten in more games of it than everything else combined since Thanksgiving. It's got one of the most fluid and varied scenario and list building systems I've played, which has gone a long way to get every model on the table for multiple games.
Initial reviews were rather mixed, with more leaning negative then positive.
It is good to read that you're having fun with it - I really want to have a good superhero game that is supported and...the Marvel Universe is a bonus, of course!
I've only played one starter game, but it was enough to convince me to buy some expansions, and fire up the 3D printer for some oversized terrain.
There's a lot to like about the game, to me it feels like an odd mix between X Wing and Guild Ball, although it is probably more accurately a mix of X Wing and Warmachine, I simply play GB a lot and not WMH. Guild Ball also stems from a Warmachine design background though, so the DNA is there.
Because it is inherently objective based, that is what brings the balance between the über smashers and the squishier heroes, the squishier models invariably have greater speed and mobility which makes them more capable of capturing objectives, which is ultimately how you win.
There's no real limits on list building except points, but there's a nice soft mechanic that encourages fluff (your team needs to be 50%+ your affiliation in order to benefit from a character's leadership ability eg. Cap has and Avengers ability, Red Skull is the Cabal etc.) So far we have Avengers, Cabal, Asgard, Wakanda, GOTG and Spider Villains on the way, plus I suspect there's going to be a Children Of Thanos or some similar title when Corvus Glaive etc and Thanos himself land.
Another interesting design space is how heroes change once they flip their cards. Cap actually gets better (because he can do this all day, right?) whereas Black Panther loses what is initially a superior version of one of Cap's abilities (vibranium suit is > than vibranium shield after all) and gains a less effective, more expensive version. Then Hulk doesn't flip, he just gets angrier and smashier until he passed out.
Reservations are: price. Although it seems spendy, I recently realised that it actually isn't any more expensive than X Wing, and I don't generally have too much issue with the cost of X Wing expansions. I guess it feels more expensive because of the double packs of models. Which leads me on to my other negative, which is it looks like it might be vulnerable to Pokémon syndrome. They might be in danger of repeating the sins of X Wing 1.0 in that by packaging cards with models, you may feel manipulated into buying heroes you don't want for cards in the box. It's also much harder to get images of cards for printing out to play casually/experimentally, which I have issue with, either sell your rules separately or make the info freely available without have to drop money on the product. Don't hide the rules in the box.
MCPDB is an invaluable resource right now, and as long as they don't get C+D'd into oblivion, that won't be too much of a problem.
I was initially very sceptical of the game, and thought the rules looked very shallow, but I ended up picking the game up anyway.
It's the best miniature game I've played in a very long time.
It sets up quick, plays fast, has a ton of depth that is not immediately apparent that will reward skilled players, but there's a nice amount of variance and built in mechanics to prevent feelsbad moments that it's casual friendly as well. With the design of the objectives so far, there isn't a dud model in the game. Seriously, every model has a purpose.
The Team Tactic cards are not obtrusive enough to make it feel like a CCG, but they provide a nice amount of spice and decision points to add interesting moments. A lot of them are very thematic. The models are sweet and you could get away with only ever needing ten of them. (you're going to want them all)
It has multi player variant "Raid" modes designed in to the game, once of which is free on their website. The core set is tremendous value. You can have two people playing full size missions straight away out of one box, with terrain.
Downsides? The expansions are expensive, and a lot of the kits are fiddly to assemble. Also, there's no X-Men yet. That's it.
Right there with you. Love the game, models, and how each models rules feel fluffy and still decently balanced. I'm a big fan of terrain and they have a decent amount of that too. Plus there are several stl files to 3d print terrain. Added bonus, punisher was leaked to be released.
There was a lot of complaining about the dice from the table next to me that was playing it this week. Not sure how much of it was just luck and hyperbole though.
AduroT wrote: There was a lot of complaining about the dice from the table next to me that was playing it this week. Not sure how much of it was just luck and hyperbole though.
While attacking, each die is a 50% chance of success so it's just looking for 4+ essentially. Gamers should be used to that. To be fair, crits explode, and crit failures can't be rorolled so it can feel a bit swingy at times.
Azreal13 wrote: So far we have Avengers, Cabal, Asgard, Wakanda, GOTG and Spider Villains on the way, plus I suspect there's going to be a Children Of Thanos or some similar title when Corvus Glaive etc and Thanos himself land.
Which leads me on to my other negative, which is it looks like it might be vulnerable to Pokémon syndrome. They might be in danger of repeating the sins of X Wing 1.0 in that by packaging cards with models, you may feel manipulated into buying heroes you don't want for cards in the box. It's also much harder to get images of cards for printing out to play casually/experimentally, which I have issue with, either sell your rules separately or make the info freely available without have to drop money on the product. Don't hide the rules in the box.
Black Order affiliation was announced in the Corvus Glaive box and was leaked a little while back. It's Thanos and the 4 from the movie. They also announced that Dr. Strange will lead the Defenders, which will include Hawkeye, Valkyrie, Hulk, and Spiderman.
I think there's some Pokemoning in the game, but its not because of the cards. One of the nicer things is that the vast majority of the cards in the expansions require the character in that expansion to play, so there's not really a sense of needing to buy a model for the cards inside. That the core set comes with far more cards than you can use on its own that are mostly the core of what you'd want to bring anyway. I'm actually finding myself playing with very little beyond the core set and the cards that require the characters I'm playing with.
The more likely draw is the scenario cards, which do a really good job of shaking things up due to the way the two types of scenarios overlap. For those unaware, there's always a static set of objectives, and a set that you can pick up and carry. The different combinations keep things varied while also making sure there's a need for both mobile and durable characters in your roster. I think if you don't want a character with a scenario card, its a pretty easy thing to proxy or play when a friend who does have them brings them, but that element stands out to me as a bigger draw than the tactics cards. That, and they've done a good job of making at least one character in ever pack enticing. I mean.... its Thor and Loki and Venom and Panther and...
AduroT wrote: There was a lot of complaining about the dice from the table next to me that was playing it this week. Not sure how much of it was just luck and hyperbole though.
While attacking, each die is a 50% chance of success so it's just looking for 4+ essentially. Gamers should be used to that. To be fair, crits explode, and crit failures can't be rorolled so it can feel a bit swingy at times.
Sounds like gamers just complaining, like usual.
They use the exploding dice in a really interesting way I find. It helps that they only explode once and only on 8's instead of 6's in dice pools that are more in the 4-6 range. It generally results in +1 maybe +2 dice in the roll, but does a good job of making dramatic moments where the extra die means there's rarely a zero chance roll. I think the more dicey aspect is just that its an opposed roll game, where a very lucky offensive roll vs a very unlucky defense is more impactful than if one or the other happened. The game's healthy/injured mechanic generally does a decent job of putting a cap on this, but the sense that something just exploded because of dice can definitely happen, but that's true of most games.
Hearing all the positivity makes me wonder if I should be refreshing my review. I did go out of my way to say six months of additional releases could shake things up, as a lot of my complaints were, in part, new-game-itis, where it just begged for options/diversity.
The least I can do is put my money where my mouth is, so I just ordered all the post-release characters, and will give it all a play before reevaluating. :-)
I think it depends a lot on what you're looking for and what you want out of it. The review seems mostly critical of it for a lack of crunch and I don't think that's something you're going to find upon returning. The game really goes out of its way to feel heavily streamlined, but I find it helps keep the game moving so players stay focused on positioning and objectives.
One thing I would recommend is adding more Size 3 terrain to the table. That breaks up a lot more LOS and makes movement less of a straight line affair. The only other thing I'd suggest is probably trying to stay away from the Skrull and Alien Ship scenarios. I find them both kinda dead and while that can make the game more combat focused, I find it feels more drawn out than its supposed to. Skrull/Meteors is far and away my least favorite combo out of the core set objectives.
It definitely felt like a light game... and I suppose my frustration, in part, was how it was so rules-light that characters only broadly reminded me of the comics/movies they came from.
Still, I want to give the game another chance, and the one great thing is that even if it still doesn't impress me... I end up with beautiful models of my all-time favorite heroes/villains. :-p
But yes, I'd kill for a slightly chunkier game. Somewhere between this and Knight's Miniatures would be sweet.
For the most part I think they got the characters down. I'd like Spidey to be harder to hit than he is and Carol needs to be able to go into Binary form easier, but those are my only real gripes and a little practice still makes those characters fun to play. I feel like the superpowers freeform timing adds a lot of crunch in execution that's not immediately apparent in terms of rules complexity. Hulk Gamma leaping into a spot where he can grab an enemy, throw him into another, then double clap to KO them both is always satisfying. Inserting Tactics cards properly into these chains makes for some really interesting plays as well.
I was skeptical at first and thought it was a touch over priced but you can find it cheap online and after having the models in hand the slightly more expensive minis are well worth every penny. You get multiple bases, you get little additional parts for the base and some characters come with multiple pieces should you lose a piece. It's incredible value and I've totally changed my opinion
AMG have announced that in the wake of Adepticon being cancelled, there'll be more announcements to see online soon. Let speculation commence, there's a lot of blank product codes that need filling!
Haven't seen it, but I only really follow "official" channels.
I suspect that because the expansions are much like X Wing in that it isn't just a model but other in-game components as well, the effort to make Heroclix viable probably means people need to be highly motivated to bother. The CP models are hard plastic and good quality too, which might count against Heroclix, although the appeal of prepaints when you're trying to juggle multiple games is always a consideration.
Azreal13 wrote: Haven't seen it, but I only really follow "official" channels.
I suspect that because the expansions are much like X Wing in that it isn't just a model but other in-game components as well, the effort to make Heroclix viable probably means people need to be highly motivated to bother. The CP models are hard plastic and good quality too, which might count against Heroclix, although the appeal of prepaints when you're trying to juggle multiple games is always a consideration.
Thanks. I can't help but think the components and rules factored into that decision. I was just asking as I'm guessing that this would have some cross over appeal with the existing superhero clix crowd as well.
Thanks. I can't help but think the components and rules factored into that decision. I was just asking as I'm guessing that this would have some cross over appeal with the existing superhero clix crowd as well.
It's a hobby game vs a square grid. Base size matters and even then, the Heroclix stuff looks pretty hilariously out of scale by comparison:
Soul, I get mine from Amazon. They are just as cheap as miniature market but I don't have to buy 100 dollars worth of stuff to get free shipping. I will agree with the others that have said they can be a pain to put together. They are just like any other gw model but instead of learning on the first and getting the rest right just really pre fit the pieces to make sure you have it right. I'm probably the most excited for starlord, carrot, and rocket. I just feel like they can pull some fun shenanigans.
Soul Samurai wrote: Thanks Tagony. I find Amazon incredibly annoying and difficult to order from, but I take a look at Miniature Market.
Only flaw with Miniature Market and i have been a long time customer of theirs is that you don't get the items extremely quick when it is released. There is usually a few week delay (in the recent case even longer with Legion). And the $100 minimum means that you really need to know what order things are being released in otherwise you are waiting several months for all your preorders until the last one is out. (happened more times then I could count).
Aside from that they are pretty reliable and never canceled a preorder unlike others I have preordered from.
Given this is almost certainly part of the wave of Defenders releases Danny would probably make more sense, but Johnny is better known, that's definitely more his style of bike, and Marvel has for a while now used blue flames to make Danny stand out from his predecessor.
Oh, only because I mentioned it before, I tried living up to my word and give the game another legit shot. Played about two dozen matches with all of the releases to date, and jotted down my thoughts. Thanks to this thread, and some posters here I trust the opinions of, I gave the game another shot, and now get to really enjoy it!
I think it's fair to give credit where it's due, congratulations on remaining open minded and not simply deciding that people who didn't share your opinion were wrong, and for being big enough to publicly say that.
A rare thing anywhere these days, let alone online.
Automatically Appended Next Post: Also, to address your point about more cinematic games, have you seen the Ultimate Encounters? There's been an Ultron one for use exclusively with the core set, a Hulk one was published yesterday and there's at least one more coming with Thanos.
They all use über versions of the big bad on one side, with completely revised rules unique to the scenario, and can be played multiplayer also. I've not yet tried one out, but on the page they look to be a lot more comic book and a lot less competitive.
Seems that with Dr Strange already announced, plus the Hulk, people are thinking some sort of Defenders (not the Netflix one) affiliation, but at this point so many heroes have been members of so many groups I think you could make a lot work.
Azreal13 wrote: Seems that with Dr Strange already announced, plus the Hulk, people are thinking some sort of Defenders (not the Netflix one) affiliation, but at this point so many heroes have been members of so many groups I think you could make a lot work.
Actually give me a hero I actually want*, unlikely (first Defenders line up I can remember was Hulk, Strange, Namor and Silver Surfer)
* not a slight at the game, its just with Marvel having a bajillion heroes and baddies and the game being a bit on the steep side I can't afford to hoover every release
I like where they are going to I am hoping for some Xmen myself. As much as I like the Avengers etc it wasn't the comic books I got when I was a kid. And the prices are enough to bleed ya if you go all in so I am trying to keep it at a reasonable pace but I know Xmen will do me in.
Azreal13 wrote: Seems that with Dr Strange already announced, plus the Hulk, people are thinking some sort of Defenders (not the Netflix one) affiliation, but at this point so many heroes have been members of so many groups I think you could make a lot work.
The Defenders affiliation information was teased along with Dr. Strange at GAMA. So far we have the Dr, Hulk, Spider-Man, Valkyrie, and Hawkeye confirmed
I'm gonna assume the X-men will be held off on for a bit since they as a franchise are currently undergoing a huge reboot in the comics and soon to be rebooted on screen too for the wider audience.
Yeah, it's also fairly clear that they're hanging their early releases off the MCU, if not exclusively the Infinity War arc.
I mean, Shuri and Okoye as one of the very first expansions would have been commercial insanity a few years back, but thanks to Black Panther and the Avengers double header, they're a lot closer to the top of the list that a non-comics fan would recognise.
While I don't think new releases will be in total lock step with cinematic events, I think it's fair to assume they'll be a strong indicator.
As much as I'm excited about a Ghost Rider mini so early in the game's release, I'm disappointed that it's a Johnny style bike with a Danny style rider. I guess they only planned on making one mini and wanted it to appeal to fans of both, but this is not the way I wanted to see it happen.
Automatically Appended Next Post: Also, to address your point about more cinematic games, have you seen the Ultimate Encounters? There's been an Ultron one for use exclusively with the core set, a Hulk one was published yesterday and there's at least one more coming with Thanos.
They all use über versions of the big bad on one side, with completely revised rules unique to the scenario, and can be played multiplayer also. I've not yet tried one out, but on the page they look to be a lot more comic book and a lot less competitive.
Haven't gotten to play the Hulk UE with the state shut down and all, but the Ultron UE is a lot of fun. He's more than a match for the other 9 characters in the core set, but the scenario gives the heroes a number of ways to work around him. The Hulk encounter looks like its better suited for a big brawl.
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NewTruthNeomaxim wrote: Oh, only because I mentioned it before, I tried living up to my word and give the game another legit shot. Played about two dozen matches with all of the releases to date, and jotted down my thoughts. Thanks to this thread, and some posters here I trust the opinions of, I gave the game another shot, and now get to really enjoy it!
Greatly appreciate the second look! Glad you're having fun.
I will comment on the points thing; I'm personally finding the lack of granularity pretty critical to the game . Characters being essentially interchangeable in terms of points makes what they do more important than what they cost. I'm finding this more true in general, but in this game in particular, I think its more important to design characters to fill a points slot and adjust what they do to fit that slot than it is to fix them by changing their cost. In the Thor example, I think there's a lot more to be gained by say, making his attack trigger throw on double wild, or remove the stagger from his charge than there is by making him essentially 5.5 points.
The 100 Meter target for the game is New York, and Galactic, right now.
Upcoming will be THANOS, The Galactic scenery, Ghostrider, Punisher/ Taskmaster set, and Green Goblin. I saw a bunch of other stuff, but am not at liberty to talk about it, yet.
I never liked Heroclix on account of the (understandably) poor quality of the minis compared to, you know, expensive hobby miniatures with time-consuming paint jobs. However I do have a Heroclix Ghost Rider mini lying around that I picked up because I thought it actually looked pretty good what with the clear plastic flames. I was planning on basing it nicely and touching up the paint job (and also replacing the front wheel's fork as it's super-flimsy and can't support the weight of the front wheel without drooping). Someday, someday...
Vector Strike wrote: The day they release the X-Men... is the day I'll start playing this!
I have a sneaking tin foil hat theory we might see X-starters or FF starter boxes akin to the current starter that vaguely coincide to the movie releases, yes they are not directly connected but piggy backing on some free hype never hurts
hotsauceman1 wrote: So, to people who play this, how are the sculpts quality?
I love marvel(More of an MCU fan, but i love super heroes)
are they good quality?
The primary appeal of the game is the IP. Bought the Starter Box set and it is definitely worth picking up for a decent price off an online retailer. 10 Minis and decent amount of scenery so a good buy. The miniatures are ok. Really enjoyed the chance to paint up Captain America, Spider Man etc. Unfortunately some are not that good; felt Iron Man was very poor in detail on the head area. Another complaint would be the amount of fiddly bits although from what I have read in the community the Okoye model is a big offender with tiny parts to assemble. Definitely think you should pick up the starter to make up your own mind on it. I collect mainly GW miniatures, with some Scibor and other manufacturers, so used to different scale and level of quality; had plans to buy many more characters in the series but my enthusiasm for the project has been dampened by the ridiculously high cost of the 2 character boxsets.
hotsauceman1 wrote: So, to people who play this, how are the sculpts quality?
I love marvel(More of an MCU fan, but i love super heroes)
are they good quality?
They vary a bit to be honest. The actual detail is fantastic, but there's definitely some learning curve going on with the plastic that has some boring or awkward poses but that's rapidly improving. I did conversions on 4 of the 10 in the starter, but since I've only changed maybe one or two out of everything released. The latest releases like the Loki/Hela and Rocket/Groot pack are definite standouts, though honestly MODOK may be one of the best sculpts in the range. I think if you're an MCU fan you'll be very happy with them. Even though its technically comics based, the game is unquestionably heavily influenced by the films, though part of that is simply because the comics have adapted a lot of the MCU mannerisms themselves. Still, the game is full of references like Cap's defense skyrocketing after he gets up from being dazed or Thor and Loki having a team attack where Thor throws his brother at the enemy to disorient them (sadly named "Sibling Rivalry" instead of "Get Help").
hotsauceman1 wrote: So, to people who play this, how are the sculpts quality?
I love marvel(More of an MCU fan, but i love super heroes)
are they good quality?
Great quality, but hell to put together.
The sprus have their WTF moments, and the directions come in that highlighted part scheme, even though the parts are numbered, leaving you scratching your head.
After you finish, the characters are great.
Scale-
the scale is on par with current 32-35mm, with the larger figures on scale with 60-70mm.
Thanos, I see already is going to be a beast.
For those with Heroclicks… its not even in that league. different game entirely. not to scale, and the sculpts at heroclic quality are heroclic standard.
Assembly is very similar to Malifaux for what its worth. A lot of them are perfectly reasonable, but then there's a random fiddly bit. The one nice thing they do is there are often doubles of pieces that are prone to get lost in the carpet. Thus far nothing has topped the worst of my Malifaux assembly moments, but there are things that can be tricky if you're not used to fiddly bits.
No, and won't be, learned with Gaslands that mats with a preprinted layout aren't my bag, will get a plain asphalt/concrete one and put roads etc on top.
Aeneades wrote: Anyone picked up the first official mat yet?
I didn't pick it up, but I've played on it. It seemed of a good quality and while the colors are very vibrant, they don't look out of place with the colorful figures on the board. I was a little iffy about the parking lot, but it actually makes placing a bunch of cars in various positions look pretty natural and there was still plenty of room for a couple buildings. I'd probably pick one up if I didn't have the gamemat.eu mat I use for this as well as Infinity and Batman.
LunarSol wrote: Assembly is very similar to Malifaux for what its worth. A lot of them are perfectly reasonable, but then there's a random fiddly bit. The one nice thing they do is there are often doubles of pieces that are prone to get lost in the carpet. Thus far nothing has topped the worst of my Malifaux assembly moments, but there are things that can be tricky if you're not used to fiddly bits.
LunarSol wrote: Assembly is very similar to Malifaux for what its worth. A lot of them are perfectly reasonable, but then there's a random fiddly bit. The one nice thing they do is there are often doubles of pieces that are prone to get lost in the carpet. Thus far nothing has topped the worst of my Malifaux assembly moments, but there are things that can be tricky if you're not used to fiddly bits.
There’s fiddly, and then there’s Loki’s horns.
I assembled the "Curiosity Killed the Cat" box recently and it has completely warped by perspective.
That said, I did find Loki's horns set in place rather easily, though they're certainly tiny.
I think they're somewhat fiddly, I did battle with Ultron last night, and 17 pieces for a 40mm humanoid (excluding base and portable terrain) is excessive.
That said, it was merely a bit challenging, and I suspect a lot of the "fiddly" criticism is coming from board gamers and other "casuals" who don't have the experience of a minis gamer.
Azreal13 wrote: I think they're somewhat fiddly, I did battle with Ultron last night, and 17 pieces for a 40mm humanoid (excluding base and portable terrain) is excessive.
That said, it was merely a bit challenging, and I suspect a lot of the "fiddly" criticism is coming from board gamers and other "casuals" who don't have the experience of a minis gamer.
Pffft... Rookie! Robotech Tactics would have girded your loins if you had practiced on that! 17 pieces was just half a destroid!
I've built things you wouldn't believe, Landspeeders made from metal, balanced on tiny plastic bases. Dragons built from the same, attached by tiny contact points.
Your stories of tiny robots don't scare me old man.
Azreal13 wrote: I've built things you wouldn't believe, Landspeeders made from metal, balanced on tiny plastic bases. Dragons built from the same, attached by tiny contact points.
Your stories of tiny robots don't scare me old man.