Find out how the Imperium is handling the sudden explosion of violence,** grant your own Tyranids terrifying new synaptic abilities, and marshal the might of Cadia’s remaining regiments in War Zone Octarius Book 1: Rising Tide, available for pre-order on Saturday in hardback or a luxurious collector’s edition.
The new synapse system is a very interesting method of using the ability and makes for some neat interactions for Tyranids. Kinda a shame that the dice are Ordos Xenos - would have been nice to have some Tyranid dice to balance up for the kinda lack of any new tyranid models (or finecast being upgraded to plastic ).
Kitane wrote: I do not plan to spend money on campaign books anymore, but I might get that particular book just for the lovely Tyranid cover.
Yep, its sexy.
And I think its some of the newer Tyranid art we've had in a while.
Interesting to also note how thin the arms are on it, one thing that I think we might see one day with Tyranids getting a line revamp (which I do not expect for a long time yet) is not so much seeing the design change, but seeing it become more lithe and thin. When you compare Tyranids to a lot of other armies they are vastly more chunky in parts. Which fits well with them, but I could see GW making some much thinner - esp things like gaunts.
Kanluwen wrote: The Ordos Xenos dice were, supposedly, to come with the Pariah book and named Inquisitor there. That whole thing got so held up it wasn't even funny.
This explains a lot, I was curious why Ordo Xenos dice were being sold alongside this when there apparently aren't any rules for Deathwatch or the Inquisition.
MajorWesJanson wrote: This is probably a sort of stopgap/beta rules for nids and guard before they get full codex updates.
Neither are getting books this year, so this is basically Psychic Awakening 2.0 for these armies. Another another update before they get an actual update.
Hoping for an ork army of renown to make either dread Mob or greentide slightly more viable again. Ya I know buggy lists are doing okay but it's the other themes that need a boost.
Knowing GW, the Cadians will be having a lot of valiant last stands, that's all they're good for these days. Actually amazing that with the rate at which GW has them doing those Cadians haven't gone extinct yet.
Will be skipping the campaign book, they're too expensive for what they offer, shame really as the Vigilus books they did a few years ago were so much better.
BrookM wrote: Knowing GW, the Cadians will be having a lot of valiant last stands, that's all they're good for these days. Actually amazing that with the rate at which GW has them doing those Cadians haven't gone extinct yet.
Heh! Sounds like a very GW thing to do. Now that Cadia got exploded every Cadian death is an irreplaceable loss. The writers sure like stereotyping their forces. It's such an easy shorthand.
MajorWesJanson wrote: This is probably a sort of stopgap/beta rules for nids and guard before they get full codex updates.
Neither are getting books this year, so this is basically Psychic Awakening 2.0 for these armies. Another another update before they get an actual update.
At least this includes the old stuff?
GW wrote:On top of this all, the Appendix: Tyranids section collects all of the additional rules published in the Psychic Awakening series in one place, making War Zone Octarius – Book 1 the definitive supplement for players looking to get more out of their ravenous murder-bugs.
Plus side, don’t need to cary all the books, good for people who didn’t buy the PA stuff. Down side, for those who did buy it, you pay again for the same stuff taking up page count in a new book.
GW wrote:On top of this all, the Appendix: Tyranids section collects all of the additional rules published in the Psychic Awakening series in one place, making War Zone Octarius – Book 1 the definitive supplement for players looking to get more out of their ravenous murder-bugs.
Yknow, if they started doing this with all the campaign books (i.e. printing anything found in previous campaign books for the faction(s) in question) it wouldn't be too bad, it would stop you from needing to carry more than 1 additional book with your Codex (and/or Codex Supplement), i.e. you don't have to carry every campaign book that your faction appeared in with you, just the most recent campaign book.
The cover on that is great, the Hive Tyrant just seems so indignant that it's getting shot, but also, yay! Planetstrike! And also more fancy click-clack cubes (I may or may not have a dice addiction).
Far from ideal but hey sooner or later something will spawn for nids..
There's at least two rumour engines that point towards a plastic Lictor and Red Terror.
Something for Christmas maybe...
Hope that the design changes a bit and comes with options and its not just a old models update.
I'd hazard a guess that it'll be 2022. There is a rumour of a Kill Team set featuring Catachans and Lictors, but it was not part of the Big Rumour Dump that is currently at a 99.99% accuracy rating.
Can you post those rumors? I only remember the big drop and a fake 4 chan set of rumors.
The lictor one?
Just that there's a Kill Team box with a Lictor Brood and resculpted Catachans.
FWIW, Bob+Atia started talking about it before we saw the two store promo(Jackson was a store opening model, Colonel was to be a store anniversary model) Catachans that got rejigged into the fundraiser for indie shop Colonel and Sgt Ripper Jackson.
The big rumor dump did say guard were getting 2 new regiment updates (which most presumed were krieg and catachan anyway) and Cadian vets. Plus a bigger then leman russ but smaller than baneblade tank (aka not malcador). So it’s not a hard stretch to guess a new catachan vs tyranid killteam box.
It’s no longer hard for them to make multiple regiments all you need is a troop/vet box, command box, and heavy weapon team box. But still selling 3 regiments seems to be a little wishlisty
Boneswords (both kinds) are only ap -2. a lot of invul saves are 2 worse then the models own save so ignoring invuls will often not actually even do anything.
Being able to chose your WL trait every turn sounds cool and is in character, but Tyranid warlord traits are generally crap (that is why they almost always get thrown out for an Adaptive thingy from Psychic Awakening)
So its just reroll hits for 1 unit. Which is good mind you but Nids need a whole lot more then that.
Ordana wrote: Boneswords (both kinds) are only ap -2. a lot of invul saves are 2 worse then the models own save so ignoring invuls will often not actually even do anything.
Looks like traditional design choices there but still early days. How good would it be a nice Lictor with options and variant tails, heads... talons etc.
Next year then. Whats a few months between Nid collectors.
Purportedly, the last two codices of the year are Talons of the Emperor(Custodes and Sisters of Silence) and GSC. Those two pairings are getting a battlebox.
Tyranids are a wildcard. Next year is supposed to be Craftworlds and more CSM stuff.
Kitane wrote: I still find it funny that they used a picture of the Swarmlord for the new relic.
He is equipped with bonesabers (not applicable) and he is also a named character (no relic anyway).
But then again, monstrous bone swords have to be kitbashed for tyrants, the only official bone swords are the little ones for warriors...
Nids in nutshell...
I do like what was shown, though. I have a lot of Leviathan Nids on the shelf....
That will be because there's no stock photo of a Hive Tyrant with just two boneswords, and it was hardly worth painting one up for this article.
I've always assumed that GW thinks it's fine to use two bonesabres as a pair of monstrous boneswords anyway. Otherwise why would there be a unit option for them in a codex written many years after the kit was released?
Kitane wrote: I still find it funny that they used a picture of the Swarmlord for the new relic.
He is equipped with bonesabers (not applicable) and he is also a named character (no relic anyway).
But then again, monstrous bone swords have to be kitbashed for tyrants, the only official bone swords are the little ones for warriors...
Nids in nutshell...
I do like what was shown, though. I have a lot of Leviathan Nids on the shelf....
That will be because there's no stock photo of a Hive Tyrant with just two boneswords, and it was hardly worth painting one up for this article.
I've always assumed that GW thinks it's fine to use two bonesabres as a pair of monstrous boneswords anyway. Otherwise why would there be a unit option for them in a codex written many years after the kit was released?
I'm not sure I agree here. Is there precedent for GW naming one weapon bit two different things? Yeah, I know the Hive Tyrant is a kind of anomalous kit/loadout anyways, but Bone Sabres are Bone Sabres; they are visually distinct from Boneswords and do different things.
Did we have dual bonesword loadouts in 6th? 5th? I actually forgot that that was a thing we could do in the 8e book.
There’s plenty more to see in Rising Tide, including a new suite of Crusade rules for Astra Militarum armies, so stay tuned as we take a deeper look into War Zone Octarius later this week.
More Octarius previews are up today, this time showcasing Cadians. Not really fond of how much they're spamming variations of transhuman (trans-cadian now I guess?) across armies, especially when they're tied to specific subfactions or units. Interesting that they're trying to make conscripts relevant again though and that a strat affects all units of one type in a detachment, since I don't believe we've seen that before. I hope this is a sign of a possible Ard Boyz upgrade that can be applied for when the Orks get their preview.
More Octarius previews are up today, this time showcasing Cadians. Not really fond of how much they're spamming variations of transhuman (trans-cadian now I guess?) across armies, especially when they're tied to specific subfactions or units. Interesting that they're trying to make conscripts relevant again though and that a strat affects all units of one type in a detachment, since I don't believe we've seen that before. I hope this is a sign of a possible Ard Boyz upgrade that can be applied for when the Orks get their preview.
Yeah, it really is kind of surprising they're boosting a "no model, no rules" unit. Kind of an encouraging sign actually, let's hope it continues.
PoorGravitasHandling wrote: Increasingly suspecting that Guard, Nids, and Knights are getting token supplement support because those codices are dropping in 10th.
I don't think 10th, but yes. It does feel like there's Something Big in the works for some of these books. Knights could have been an incredibly easy token release with nothing but a new book and maybe some transfer sheets...but it hasn't been done yet. We have a rumour of Chaos Knights next year with a new Knight in there, but nothing on Loyalist Knights.
We have a fairly reliable rumour right now of Genestealer Cults coming in December/January time...but nothing outside a Tyranids v Catachan KT box for the Tyranids.
H.B.M.C. wrote: They... they gave Conscripts Trans-Human and All is Dust.
They've lost the plot.
Yeaaaaaah. I guess they want to help sell the updated Cadian plastic kit? It's weird because if you'd expect anything to get a transhuman style strat, you'd expect Ogryns/Bullgryns, not regular squishy dudes. At least Catachans would make more sense.
Either way, very weird to see subfaction specific updates when their codices haven't even been released yet.
Arbitrator wrote: Pouring one out for my boy Lukas dying off-screen.
He lived as he died: Without a miniature.
Poor guy never stood a chance...
I guess at least he's got a relic to remind everyone of him alongside Chekov's "no-run" pistol and Alrahem's claw of the desert tigers. Still nothing for Mogul Kamir.
H.B.M.C. wrote: They... they gave Conscripts Trans-Human and All is Dust.
They've lost the plot.
Yeaaaaaah. I guess they want to help sell the updated Cadian plastic kit? It's weird because if you'd expect anything to get a transhuman style strat, you'd expect Ogryns/Bullgryns, not regular squishy dudes. At least Catachans would make more sense.
Either way, very weird to see subfaction specific updates when their codices haven't even been released yet.
I mean conscripts are still overpriced and still worse then infantry squads but sure dump some more CP into them. Maybe if this was 7th edition they would be cool with horde armies but that isn’t really working right now in 9th. I just don’t see squads of bs5 str3 lasguns that fold to a wet dream in morale really doing much.
MajorWesJanson wrote: This is probably a sort of stopgap/beta rules for nids and guard before they get full codex updates.
Neither are getting books this year, so this is basically Psychic Awakening 2.0 for these armies. Another another update before they get an actual update.
Yeah, and mostly specifically for Hive Fleet Leviathan. That's... super annoying.
The bloat is bad enough, but the specificity of the bloat makes it so much worse.
Well, I also (personally) think these feel more like Vigilus, less then PA.
PA (whether successful or not) felt like it was trying to update entire armies (Farsight supplement notwithstanding).
These, like Vigilus, feel like the writers just trying to ham up one fringe idea or another:
- Uh, all jetbike eldar army, lets write a specialist detachment with as many movement rules and synonyms for speed as we can fit.
- Uh, a Martyred Lady supplement, lets write as many rules around getting yourself killed and martyred puns as we can fit.
H.B.M.C. wrote: They... they gave Conscripts Trans-Human and All is Dust.
They've lost the plot.
I had no idea Cadian conscripts have T4, W2, 3+ statline. If you want example where GW lost its plot and smashed both the fluff and game balance, it's idiotic orkstodes buff (and W2 for squats). This does literally nothing 95% of the time, so nice hyperbole.
Gene St. Ealer wrote: Is there precedent for GW naming one weapon bit two different things?
Sure - just look at the entire Primaris Marines line.
Only if you believe that imbecile troll from 4chan and his bait post from a few months back. Because in RL, the whole point of primaris are different, clear game role weapons allowing for multiple playstyles SM were terrible at before despite doing so all the time in fluff. Intercessors alone are better rule writing, playstyle diversity and balance attempt than the whole SM range up to ~2015.
Also, funnily enough, what you said applies to squats. Name zero differences between bolter, bolt gun, and bolt carbine. Or twin bolter, combi bolter, and storm bolter. Or plasma cannon, heavy plasma cannon, and heavy plasma gun. Or [insert dozen more examples]
H.B.M.C. wrote: They... they gave Conscripts Trans-Human and All is Dust.
They've lost the plot.
I had no idea Cadian conscripts have T4, W2, 3+ statline. If you want example where GW lost its plot and smashed both the fluff and game balance, it's idiotic orkstodes buff (and W2 for squats). This does literally nothing 95% of the time, so nice hyperbole.
Gene St. Ealer wrote: Is there precedent for GW naming one weapon bit two different things?
Sure - just look at the entire Primaris Marines line.
Only if you believe that imbecile troll from 4chan and his bait post from a few months back. Because in RL, the whole point of primaris are different, clear game role weapons allowing for multiple playstyles SM were terrible at before despite doing so all the time in fluff. Intercessors alone are better rule writing, playstyle diversity and balance attempt than the whole SM range up to ~2015.
Also, funnily enough, what you said applies to squats. Name zero differences between bolter, bolt gun, and bolt carbine. Or twin bolter, combi bolter, and storm bolter. Or plasma cannon, heavy plasma cannon, and heavy plasma gun. Or [insert dozen more examples]
I don't get why you're still on the hate bandwagon for Orks getting T5, if you haven't noticed, it hasn't exactly taken the meta by storm, and the trade-off came in both strats, points hikes and datasheet support. Conventional green tide is dead and Ork "boyz" are only good in two major specialist formats: Kommandos and Stormboyz, and those are largely in an objective grabbing or action maximizing format than actual killiness. Taking normal boyz is purely as a tax now and sadly grots can fulfill that function despite how bad they are.
Irbis wrote: I had no idea Cadian conscripts have T4, W2, 3+ statline.
Which has all of nothing to do with the rule they've given Cadians.
They could have done anything with a Guard update, focusing in on Guard army structure, heirarchy, types of commanders, order systems, platoon structure, the attached groups that aid the Guard (Ecclesiarchy, Commissariat, Enginseers, sanctioned Psykers, etc.), and so on.
But no: They just made a strat that makes some Guardsmen magically tougher.
Irbis wrote: This does literally nothing 95% of the time, so nice hyperbole.
They could have done anything with a Guard update, focusing in on Guard army structure, heirarchy, types of commanders, order systems, platoon structure, the attached groups that aid the Guard (Ecclesiarchy, Commissariat, Enginseers, sanctioned Psykers, etc.), and so on.
But no: They just made a strat that makes some Guardsmen magically tougher.
100% agree with you. My unrealistic expectation would be that they do this for the actual Guard release. I'm not holding my breath, but still.
This reads to me pretty clearly as a stop-gap bone thrown to Guard and Nid players. Doubt we'll be seeing either book for quite a while.
100% agree with you. My unrealistic expectation would be that they do this for the actual Guard release. I'm not holding my breath, but still.
This reads to me pretty clearly as a stop-gap bone thrown to Guard and Nid players. Doubt we'll be seeing either book for quite a while.
This isn't for Guard players.
It's for Cadian players.
In my eyes? This is awesome.
They found a way to differentiate Whiteshields from the trash squads that Conscripts are.
Really not seeing the big hoopla over "Cadia Stands!". It's not like it's baked into the unit like "Augmented Mount" is for Death Riders or characters/vehicles like Cult of Sacrifice is for DKoK as a Regimental trait.
Is it strong? Yeah. But this is the game as it stands now. These kinds of stratagems exist, sorry.
It's all about the "Cadia broke before the Cadians did"-thing, Cadians are tough. Narrative, campaign, lore, stuff for Black Library fans.
As a narrative fan, I don't see how making conscripts able to shrug off lascannons is a rule made for my enjoyment. It doesn't make any sense.
Sure it does. They keep on fighting, despite having a laser hole in them.
That's one of the downsides to lasweapons even! They can cauterize the wound, leaving you able to fight...just with a hole in you.
Would we really even be having this whole line of discussion if they had titled it without the lascannon bit? Who knows!
Honestly, the ridiculousness of the "narrative" wouldn't have crossed my mind if they hadn't highlighted it. Normally I'm fine with excusing game mechanics as game mechanics but something about a Warhammer Community article pointing it out in the title of an article crossed the line for me.
I kind of wondered if they were having a bit of a tongue in cheek moment, given that people made Conscripts out to be the Most Terrifying Thing Ever back at the launch of 8E.
Fluff wise, I never liked Cadia. While the background idea of 20th century 40K Israel/South Korea on steroids was great, I think they entirely missed any opportunity to give the setting drawbacks or interesting plot points. IMHO Cadians were always just a band of Mary Sues. But then, thats what being Codex Poster boys gets you.
Cadias Fall had the potential to change all that, make Cadia to a martyrical Crusade/Fleet based faction, to drag Chaos into the gutters of their own extinction First and Only style. That would have been fresh to Guard and have the potential of awesomeness. But instead they focus on ..... Conscripts. The one thing Cadia sure has no big supply of, being a non existing populace and all that. And then there is the entire point of Conscipts being even more trashy in 9th than regular guard squads, since they can't even grant you being overkilled to save other units hide. It doesn't help that by todays standards the models are ugly, extra heads or not. I am certain the marketing department came up with that idea. Need to sell more overpriced models of drinking age before the next Codex in 2-5 years.
To the Cadian Players out there, I'm glad that you get at least something, but I sure would have hoped for it to be more meaningful. Fact is though, no level of supplement can fix the inherent problems the Guard has in 9th. And I think not even GW knows a way out, hence the Codex takes forever to get updated.
Yeah, even though I'm interested in the Deathwatch list, I'm not rebuying this material.
Also, with nids and guard getting crusade rules in here, that pretty much pushes their respective codexes way down the line.
I agree, Cadians are meh and this is mostly meh. This would be moderately exciting if the fortification datasheets and Inquisition mini-codex was going to be an actual update to the rules for those units/terrain pieces, etc. - but they won't be, they'll most likely be a copypaste of the existing with a few minor and unexciting tweaks.
The one plus of this is that the Fortress of Redemption having a datasheet included in the book hints that they might bring it back into production, in which case I'm buying 2 or 3 of them. The downside of that though is that this was clearly a missed opportunity to bring the rest of the wall of martyrs range out of retirement (I want Firestorm Redoubts and Aquila Strongpoints damnit).
bullyboy wrote: Yeah, even though I'm interested in the Deathwatch list, I'm not rebuying this material.
Also, with nids and guard getting crusade rules in here, that pretty much pushes their respective codexes way down the line.
I'm sure it does push their codexes down the line, and it is unconscionable to me. Both armies will remain broken (i.e. basically nonfunctional in moderately competitive games without huge min maxing) for the foreseeable future. This is worse than 7th; at least back then, Nids still got a few new models.
Gert wrote: Dakka: Complains that Codex isn't out yet. Also Dakka: Complains when a book is released to tide those late release factions over.
Gert: Thinks these two things are somehow mutually exclusive. Also Gert: Somehow missed how much material in this is just reprinted or 2 page DLC for books that are already out (or not even out, in some weird cases).
Gert wrote: Dakka: Complains that Codex isn't out yet.
Also Dakka: Complains when a book is released to tide those late release factions over.
Dakka rightfully complains when GW is releasing old material with new high price. I play Deathwatch, you really think I'm going to spend $60 for 2 pages? Nope!!
Its also not an update for Guard or Nids, its an update for Cadia and Leviathan. Too bad if you don't play those specific factions.
Gert wrote: Dakka: Complains that Codex isn't out yet.
Also Dakka: Complains when a book is released to tide those late release factions over.
Let's WaIt AnD SeE if things change materially enough to TiDe ThEm OvEr. History gives us reason to be skeptical, it's not likely for this to be the Harlequins WD supplement.
bullyboy wrote: Dakka rightfully complains when GW is releasing old material with new high price. I play Deathwatch, you really think I'm going to spend $60 for 2 pages? Nope!!
And that's you making a choice as a consumer. I'm just poking fun at everyone complaining all the time
For me it's good because I play DW, Guard that often use the Cadian rules, and have some Inquisition minis to go along with my DW.
Its also not an update for Guard or Nids, its an update for Cadia and Leviathan. Too bad if you don't play those specific factions.
Guard get Crusade content and Nids get Crusade content + that appendix. It's not just Cadia and Leviathan. The main reason I've not been playing my Guard is that I really want to do a Crusade but the Marine stuff is lacklustre and the Druhkari stuff requires me to paint them which I am struggling with rn. Oh yeah also there's lore and I love me my stories.
Gene St. Ealer wrote: Let's WaIt AnD SeE if things change materially enough to TiDe ThEm OvEr. History gives us reason to be skeptical, it's not likely for this to be the Harlequins WD supplement.
Why am I "being rude" but you're "poking fun"? I don't see a real difference in our tones, and I disagree with your assertion. That said, I apologize and I'll back off, but I remain skeptical that this $60 book will do anything to tide my army over.
Dysartes wrote: Hmm - did the last printing of the =][= stuff include the Ordo Malleus =][= in Terminator Armour, who appears to be missing here?
It did indeed.
I could say I’m excited to get new Inquisition stuff, but I know it’ll just be reprints of the white dwarf index again from 2 years ago, just with even less stuff.
chaos0xomega wrote: The one plus of this is that the Fortress of Redemption having a datasheet included in the book hints that they might bring it back into production, in which case I'm buying 2 or 3 of them. The downside of that though is that this was clearly a missed opportunity to bring the rest of the wall of martyrs range out of retirement (I want Firestorm Redoubts and Aquila Strongpoints damnit).
Fortress of Redemption is still available in the UK and Europe. Not sure why they seem to no longer sell in the US / Australia
chaos0xomega wrote: I agree, Cadians are meh and this is mostly meh. This would be moderately exciting if the fortification datasheets and Inquisition mini-codex was going to be an actual update to the rules for those units/terrain pieces, etc. - but they won't be, they'll most likely be a copypaste of the existing with a few minor and unexciting tweaks.
The one plus of this is that the Fortress of Redemption having a datasheet included in the book hints that they might bring it back into production, in which case I'm buying 2 or 3 of them. The downside of that though is that this was clearly a missed opportunity to bring the rest of the wall of martyrs range out of retirement (I want Firestorm Redoubts and Aquila Strongpoints damnit).
Even better, bring back the vengeance batteries and reprint the plasma obliterator!
In my eyes? This is awesome.
They found a way to differentiate Whiteshields from the trash squads that Conscripts are.
Really not seeing the big hoopla over "Cadia Stands!". It's not like it's baked into the unit like "Augmented Mount" is for Death Riders or characters/vehicles like Cult of Sacrifice is for DKoK as a Regimental trait.
Is it strong? Yeah. But this is the game as it stands now. These kinds of stratagems exist, sorry.
This is for Guard players, as it will be the only way to play Guard competitively until our codex drops. It's literally 7th edition Cadian codex supplement all over again.
Automatically Appended Next Post:
Dysartes wrote: Hmm - did the last printing of the =][= stuff include the Ordo Malleus =][= in Terminator Armour, who appears to be missing here?
I'm hoping they make the named Inquisitors more viable. Or allow the other Inquisition options to be taken alongside an Inquisitor in some way.
Oh, the Inquisition! I wasn't expecting that. I really wish they actually do some updating to the rules this time. Letting Inquisitors to wear power armour again and giving the henchmen too the rule that allows them to be included without breaking army/detachment bonuses would be on top of my list.
BrookM wrote: Giving Inquisitors access to power armour again would indeed be a dream come true, but chances of that happening..
I'm still shocked we've yet to see a Build-Your-Own-Inquisitor box. I know GW is allergic to options these days, but you'd think they'd make an exception for the guys/gals who stand out as being the most individually unique. They could even charge a stupid price for it and get the white knights to justify it as "but look at all the Bits(tm) you get!!!"
Crimson wrote: When we will see the first reviews of this?
Saturday when the influencers are allowed to advertise it to us.
Something along the lines of the old space marine commander boxed set would be ace, but something tells me it'll be through Kill Team that we may see the inevitable streamline and renewal of the Inquisition.
I'm getting super hyped about this book, I'm already collecting cadians and the nids have a soft spot in me, in fact, I'm considering about starting a leviathan army. Plus, I have some inquisition models and fortress of redemption, so this book is a solid win for me. And of course, all of the lore is exciting as well.
They put out an embargo for their products, embargo drop is normally with the start of preorder. Its 11am in Germany Saturdays.
Really?
So GW send out preview copies, but don't allow the reviews till the fomo sales are over? Do they fear bad reviews?
Do you people just use "fomo" for everything now?
The embargo drops, same time as it has been for the past few years, when the preorders start in different regions. First reviews are usually up at midnight for me on the East Coast of the US(around 8 hours away from now).
Oh, and there's usually things like Xttz linked where there's full on leaks of everything with meme-y "review" videos that are just people talking about things.
Warlord Traits Gestalt Commander - as shown on WHC (change warlord trait each battle round)
Swarm Leader - as shown on WHC (full rerolls for a unit within 9")
Strategic Adaptation - after both players have deployed but before the first battle round, select up to 2 units and redeploy them.
Units can be placed into strategic reserves without having to spend additional CP.
Relics Adaptive Neuro Lobe - Each time your opponent spends a command point, on a roll of 5+ you gain a command point
Biomorphic Carapace - for each attack against the bearer, subtract 1 from wound rolls
Synaptic hive blades - as shown on WHC (boneswords)
Void Crown - bearer knows one additional psychic power, if the bearer performs a psychic action it can still use 1 psychic power that phase.
For unmodified rolls of 9+ on a psychic test, that power or action cannot be denied
Stratagems
Alpha leader leader beast
As shown on WHC. Extra warlord trait (Can be used to get warlord trait as well as two adaptive physiologies)
Animated by the hive mind
Automatically triggers explosion on death of monster (except titanic)
Borer grubs
Used in shooting phase. Until end of phase, each attack with fleshborer weapon, unmodified wound roll of 6 inflicts a mortal wound in addition to normal damage
Costs 1CP, or 2CP for tfex
Control of the Swarm
When your warlord is destroyed, select another character to gain a warlord trait
Hive mind imperative
Used in command phase. Select a unit within 12" of synapse creature.
Unit gains objective secured and can shoot while performing actions.
Hyper-adaptive
Used in command phase.
Select another hive fleet adaptation (i.e. Kronos, Kraken) for that unit until the end of the turn.
Questing tendrils
Setup outflanking unit in round 2 as if it was round 3
Relentless fury
Works in shooting or fight phase. Each time an attack is made unmodified hit rolls of 6 score an additional hit.
If the unit contains 11+ models, each 6 scores two additional hits instead.
1CP (2CP for genestealers)
Synaptic domination
Extend synpase to any friendly unit
Void in the warp
Used after enemy psychic test, and after any deny attempts are made. Enemy psychic must be within 24" of a synapse creature.
The power is denied on a roll of 4+ on a D6.
Synaptic Links are max 3, also limited by game size
Each is 15 pts except for Zoanthropes @ 10 pts
Broodlord - as on WHC
Hive Tyrant - Unit pile in +3", up to 6"
Maleceptor - Wound rolls of 6 increase AP by 1, Re-roll damage roll
Neutrohrope - as on WHC
Tervigon - Re-roll 1,s and 2,s to wound with ranged attacks
Trygon Prime - Fall back, shoot and charge
Tyranid Prime - Melee attacks unmodified hit rolls of 6 auto wound
Tyranid Warriors - Attacks made by models in this unit get +1 to hit
Zoanthrope - Roll 1 additional dice and discard the lowest for a psychic check.
[Warlord Traits Gestalt Commander - as shown on WHC (change warlord trait each battle round)
Swarm Leader - as shown on WHC (full rerolls for a unit within 9"
Strategic Adaptation - after both players have deployed but before the first battle round, select up to 2 units and redeploy them.
Units can be placed into strategic reserves without having to spend additional CP.
Relics Adaptive Neuro Lobe - Each time your opponent spends a command point, on a roll of 5+ you gain a command point
Biomorphic Carapace - for each attack against the bearer, subtract 1 from wound rolls
Synaptic hive blades - as shown on WHC (boneswords)
Void Crown - bearer knows one additional psychic power, if the bearer performs a psychic action it can still use 1 psychic power that phase.
For unmodified rolls of 9+ on a psychic test, that power or action cannot be denied
Stratagems
Alpha leader leader beast
As shown on WHC. Extra warlord trait (Can be used to get warlord trait as well as two adaptive physiologies)
Animated by the hive mind
Automatically triggers explosion on death of monster (except titanic)
Borer grubs
Used in shooting phase. Until end of phase, each attack with fleshborer weapon, unmodified wound roll of 6 inflicts a mortal wound in addition to normal damage
Costs 1CP, or 2CP for tfex
Control of the Swarm
When your warlord is destroyed, select another character to gain a warlord trait
Hive mind imperative
Used in command phase. Select a unit within 12" of synapse creature.
Unit gains objective secured and can shoot while performing actions.
Hyper-adaptive
Used in command phase.
Select another hive fleet adaptation (i.e. Kronos, Kraken) for that unit until the end of the turn.
Questing tendrils
Setup outflanking unit in round 2 as if it was round 3
Relentless fury
Works in shooting or fight phase. Each time an attack is made unmodified hit rolls of 6 score an additional hit.
If the unit contains 11+ models, each 6 scores two additional hits instead.
1CP (2CP for genestealers)
Synaptic domination
Extend synpase to any friendly unit
Void in the warp
Used after enemy psychic test, and after any deny attempts are made. Enemy psychic must be within 24" of a synapse creature.
The power is denied on a roll of 4+ on a D6.
Synaptic Links are max 3, also limited by game size
Each is 15 pts except for Zoanthropes @ 10 pts
Broodlord - as on WHC
Hive Tyrant - Unit pile in +3", up to 6"
Maleceptor - Wound rolls of 6 increase AP by 1, Re-roll damage roll
Neutrohrope - as on WHC
Tervigon - Re-roll 1,s and 2,s to wound with ranged attacks
Trygon Prime - Fall back, shoot and charge
Tyranid Prime - Melee attacks unmodified hit rolls of 6 auto wound
Tyranid Warriors - Attacks made by models in this unit get +1 to hit
Zoanthrope - Roll 1 additional dice and discard the lowest for a psychic check.
If you're right about this, gants with devourers are going to be spooky. If the Relentless Fury strat lasts the entire phase, double-tapping with d-gants, supported by a Tervigon with Chapter Monster and synapse boost. Also, do you know if warriors are granting +1 to shooting, melee or both? If both/shooting, 30 gants hitting on 3's, rerolling hits+ triple hit on 6 > rerolling 1-2 wound... twice. Yeah it's all ap 0, but that is several buckets of save. Operation: Death by a Thousand Beestings may be a go.
Questing tendrils
Setup outflanking unit in round 2 as if it was round 3
This is pretty neat.
Relentless fury
Works in shooting or fight phase. Each time an attack is made unmodified hit rolls of 6 score an additional hit.
If the unit contains 11+ models, each 6 scores two additional hits instead.
1CP (2CP for genestealers)
Holy moly, these all look very decent, although, I'm slightly disappointed about synapse link, they're ok for 15 points, but not that big of a difference. It could be enough to push leviathan, as a competitive army, ahead of endless kraken/kronos lists.
BrookM wrote: Ho-hum, the pre-orders just popped online and they made the war zone book €7,50 cheaper than the previous two.
Well, for the previous books quite a number of people voiced that the content wasn't terrible, but few were willing to buy it at that price. GW isn't above learning when it earns them money.
Fomo doesn't apply when there's no mo to begin with.
Fyi campaign books aren't limited release.
Hmm... Do you really think once the inital run through of these books is sold, they're going to send out to China for more reprints? By the time this would happen (inc shipping times), they'll be superceded in rules anyway.
The only thing that GW makes that isn't limited is the core plastic figures for their games.
I loved Sheild of Baal art and story but was very sad that with all the named POV Sisters of Battle characters, units etc - not a single rule was included to reflect this.
On the other hand repeatedly reprinting rules is hard to stomach.
Fomo doesn't apply when there's no mo to begin with.
Fyi campaign books aren't limited release.
Hmm... Do you really think once the inital run through of these books is sold, they're going to send out to China for more reprints? By the time this would happen (inc shipping times), they'll be superceded in rules anyway.
The only thing that GW makes that isn't limited is the core plastic figures for their games.
Oh no, I better buy it now for those inquisition rules out of fear before they get reprinted again in 2 years and I simply can't get them!!!!
I think if the books were predominantly lore and art there'd be more of a "fomo" element too them in terms of them being limited print runs ultimately.
However looking at the contents, whilst there is lore and art, they are much more dominantly rules and rules get reprinted and published all the time.
Fomo doesn't apply when there's no mo to begin with.
Fyi campaign books aren't limited release.
Hmm... Do you really think once the inital run through of these books is sold, they're going to send out to China for more reprints? By the time this would happen (inc shipping times), they'll be superceded in rules anyway.
The only thing that GW makes that isn't limited is the core plastic figures for their games.
You are 100% incorrect about this, as firstly, it won't sell out, secondly, rules are never limited unless they are specifically stated to be, and then they are printed in white dwarf. Stop fear mongering over the most ridiculous reason. If you feel the need to gripe about GW, there's plenty of threads dedicated to that where you won't have to make up a reason.
BrookM wrote: Ho-hum, the pre-orders just popped online and they made the war zone book €7,50 cheaper than the previous two.
£5 cheaper in the UK. Same number of pages as Charadon II, more pages than Charadon I.
I don't understand, Dakka users reliably informed me that reprinting Psychic Awakening rules would make the book more expensive!
I hope this means Charadon was a miserable sales failure, so GW are taking a tiny baby step towards learning that they can't get away with charging so much for rules DLC.
Fomo doesn't apply when there's no mo to begin with.
Fyi campaign books aren't limited release.
Hmm... Do you really think once the inital run through of these books is sold, they're going to send out to China for more reprints? By the time this would happen (inc shipping times), they'll be superceded in rules anyway.
The only thing that GW makes that isn't limited is the core plastic figures for their games.
You are 100% incorrect about this, as firstly, it won't sell out, secondly, rules are never limited unless they are specifically stated to be, and then they are printed in white dwarf. Stop fear mongering over the most ridiculous reason. If you feel the need to gripe about GW, there's plenty of threads dedicated to that where you won't have to make up a reason.
I'm not fear mongering. I was just pointing out that except for most of the core plastic, GW items are limited.
The only complaint I was having was that GW ban reviews till after their initial sales were over. We all know GW make the majority of their sales for a new product on its release.
I guess my mistake was insulting the fan boys by using the phrase fomo in my initial remark. Here, I take it back...
Gimgamgoo wrote: The only complaint I was having was that GW ban reviews till after their initial sales were over. We all know GW make the majority of their sales for a new product on its release.
I guess my mistake was insulting the fan boys by using the phrase fomo in my initial remark. Here, I take it back...
No, as far as I'm aware your mistake was in the inaccuracy of the claim. The review embargo lifts as the pre-order window opens.
Whether people with advance copies are ready with their material for that moment in time is another matter entirely, but the opportunity is there.
Gimgamgoo wrote: The only complaint I was having was that GW ban reviews till after their initial sales were over. We all know GW make the majority of their sales for a new product on its release.
I guess my mistake was insulting the fan boys by using the phrase fomo in my initial remark. Here, I take it back...
No, as far as I'm aware your mistake was in the inaccuracy of the claim. The review embargo lifts as the pre-order window opens.
Whether people with advance copies are ready with their material for that moment in time is another matter entirely, but the opportunity is there.
Most reviewers I've seen do have the reviews ready. Isn't that part of getting the numbers up on the likes of youtube? Being first?
The issue of course is that a few of the GW items sell out in the first few minutes. Who has chance to watch the review before having to desperately click to buy?
BrookM wrote: Ho-hum, the pre-orders just popped online and they made the war zone book €7,50 cheaper than the previous two.
Well, for the previous books quite a number of people voiced that the content wasn't terrible, but few were willing to buy it at that price. GW isn't above learning when it earns them money.
Agreed. Not even the (IMHO) excellent Vigilus books were that expensive when they were available. But the price to content ratio as disappointing for the previous two books, especially when, if you want to get the most out of it from a Crusade POV, you'll also need to get the Containment mission pack, which are IMHO also a bit too expensive for what they give you.
Fergie0044 wrote: I hope this means Charadon was a miserable sales failure, so GW are taking a tiny baby step towards learning that they can't get away with charging so much for rules DLC.
I'm surprised they're still persisting with the "collector" editions of these DLC books. I mean, the last one stayed in stock for so long I can't imagine that doing more of them for campaign books is at all worthwhile (compared to Codices, that tend to sell out rather quickly).
Whether people with advance copies are ready with their material for that moment in time is another matter entirely, but the opportunity is there.
Yeah, but you get the reliable ones. Goonhammers review and Ashs review on GMG went up at 11 o' clock (again, German time) sharp. Its important for the reviewers to get it up first/earliest, I watched Ashs video and read goonhammers reviews, not much incentive for me, to watch more reviews. I work in PR (-Consulting), an embargo breach is pretty frowned upon, so I am wondering, why the one youtube guy put up his review early. I dont think, he will receive any more preview copies (besides its unfair for the other content creators). Dont mind my rambling, just have an interest in these processes
They put out an embargo for their products, embargo drop is normally with the start of preorder. Its 11am in Germany Saturdays.
Really?
So GW send out preview copies, but don't allow the reviews till the fomo sales are over? Do they fear bad reviews?
Let's be honest, if the reviews were genuinely brutally terrible, do you think the reviewer would get future review content?
And also, as much as I like this to be untrue...there definitely is some leeway for criticism, but I work in the automotive sector (again, PR) and if a journalist writes his driving test too critical, he simply wont get invited to future test drives
This being said, I think your whole point of "not allowing reviews because of fomo sales" is not really relevant. As already pointed out, no FO without the MO
After seeing the entire book, Nids are the only real winners.
All the Guard stuff is pretty bad.
All the WT’s are meh.
There’s 2 okay relics, the Sword and the Battle Cannon. Though the battle cannon still has to compete with the demolisher cannon which has an average of 3.5 damage. The Pax Cadia would have been nice, until you realise it only works on the stratagems in the book and 0 of the other Guard stratagems. Even then it only works on 4 of the 7 new stratagems available.
The best part is definitely the stratagems. The one with additional hits on 6’s might be alright on manticores and demolishers.
The fortifications stuff is pointless. They did nothing to address the actual rules to deploy them, so they’re still useless.
Inquisition stuff is literally copy paste. So they did nothing to address that anything that’s not an Inquisitor will never be used. They should have allowed all Inquisitor datasheets to be taken in other detachments without breaking doctrines.