It's a fun gimmick, you've got to think whichever side loses will get a warhammer community update soon enough anyway - not like they're not going to advertise new models.
Personally I just used the code and flipped a coin to get into the prize draw, I don't really play 40k just paint the models
Billicus wrote: It's a fun gimmick, you've got to think whichever side loses will get a warhammer community update soon enough anyway - not like they're not going to advertise new models.
Personally I just used the code and flipped a coin to get into the prize draw, I don't really play 40k just paint the models
Either codex is 6 weeks to nearly 4 months out, so it might be a bit of a wait for the other one potentially.
I do imagine the marine one is going to be very predictable and dull in comparison to the nid one, given the marines already have a load of units awaiting release from Agustus, multi-parts of the new monopose units and a lot of re-sculpts/analogue units eating up their budget.
Billicus wrote: It's a fun gimmick, you've got to think whichever side loses will get a warhammer community update soon enough anyway - not like they're not going to advertise new models.
Personally I just used the code and flipped a coin to get into the prize draw, I don't really play 40k just paint the models
To me it seemed logical to vote marines to put more time between the Space Marine 'reveal' and the next Space Marine reveal (alongside the Dark Angels codex)
Billicus wrote: It's a fun gimmick, you've got to think whichever side loses will get a warhammer community update soon enough anyway - not like they're not going to advertise new models.
Personally I just used the code and flipped a coin to get into the prize draw, I don't really play 40k just paint the models
Either codex is 6 weeks to nearly 4 months out, so it might be a bit of a wait for the other one potentially.
I do imagine the marine one is going to be very predictable and dull in comparison to the nid one, given the marines already have a load of units awaiting release from Agustus, multi-parts of the new monopose units and a lot of re-sculpts/analogue units eating up their budget.
I mainly want to see a new tda chaplain, the multipart terminators, and if there is a new flier for marines. Maybe some new bike hq models. For nids, it's about the genestealers, lictor, and any potential lords of war
I want to see what Terminators are on the way, so I expect that Tyranids won. Which isn't an altogether bad thing. Though I have more use for Marines, I think by and large Tyranid reveals will be more interesting to see.
Billicus wrote: It's a fun gimmick, you've got to think whichever side loses will get a warhammer community update soon enough anyway - not like they're not going to advertise new models.
Personally I just used the code and flipped a coin to get into the prize draw, I don't really play 40k just paint the models
Either codex is 6 weeks to nearly 4 months out, so it might be a bit of a wait for the other one potentially.
I do imagine the marine one is going to be very predictable and dull in comparison to the nid one, given the marines already have a load of units awaiting release from Agustus, multi-parts of the new monopose units and a lot of re-sculpts/analogue units eating up their budget.
4 months? That puts us to november and like 2 weeks to put out 2 codex.
September-october for both and both previews close to each other. They have plenty of hyping to do for elsewhere.
Most likely the two codexes will drop close together, then get follow-up waves of models towards the end of the year. I expect they'll want to be done with those releases before AdMech & Necrons in winter.
Billicus wrote: It's a fun gimmick, you've got to think whichever side loses will get a warhammer community update soon enough anyway - not like they're not going to advertise new models.
Personally I just used the code and flipped a coin to get into the prize draw, I don't really play 40k just paint the models
Either codex is 6 weeks to nearly 4 months out, so it might be a bit of a wait for the other one potentially.
I do imagine the marine one is going to be very predictable and dull in comparison to the nid one, given the marines already have a load of units awaiting release from Agustus, multi-parts of the new monopose units and a lot of re-sculpts/analogue units eating up their budget.
4 months? That puts us to november and like 2 weeks to put out 2 codex.
September-october for both and both previews close to each other. They have plenty of hyping to do for elsewhere.
Yes I said either codex is in that range, one might be 6 weeks away in August, the other might be the last week of November.
Pretty sure neither Codex is coming out in August unless that's been shifted to an Autumn month.
40k road map has Nids and Marines slated for Autumn which probably means September after Legions Imperialis releases in August.
Doubtful that they would have them that far apart.
They'll want to release the first two codices pretty quickly and pretty close together. I'd imagine there will be army sets coming as part of that push, to allow for additional Combat Patrols out the gate.
Gert wrote: Pretty sure neither Codex is coming out in August unless that's been shifted to an Autumn month.
40k road map has Nids and Marines slated for Autumn which probably means September after Legions Imperialis releases in August.
Brainfart sorry Sept-Nov
Automatically Appended Next Post:
Kanluwen wrote: Doubtful that they would have them that far apart.
They'll want to release the first two codices pretty quickly and pretty close together. I'd imagine there will be army sets coming as part of that push, to allow for additional Combat Patrols out the gate.
If they do that it invites a dry spell until I'd guess January.
Here’s hoping for a smorgasbord of Tyranid gribblies tomorrow afternoon.
Not only are they typically more visually interesting than Marines, but despite having had a fair few new units over the years, it’s been yonks since a significant expansion was made to them in a single edition.
I’ve a feeling there’ll be a little bit of the losing side shown as well. They’ll want to whet as many appetites as possible. I wouldn’t be surprised to see a trailer/mini-preview for all the other factions too. Like when they revealed the Sororitas Palatine etc.
Even if they don’t get the spotlight, might be worth scouring the background of pictures to see what the nids are snacking on. Might be some fresh treats on the menu.
General Kroll wrote: I’ve a feeling there’ll be a little bit of the losing side shown as well. They’ll want to whet as many appetites as possible. I wouldn’t be surprised to see a trailer/mini-preview for all the other factions too. Like when they revealed the Sororitas Palatine etc.
The social media team also confirmed at least one additional bonus preview after the battle for thingy stream (as a reward for the twitter account reaching 125k followers). This might come on monday, the last social media extra-previews did.
General Kroll wrote: I’ve a feeling there’ll be a little bit of the losing side shown as well. They’ll want to whet as many appetites as possible. I wouldn’t be surprised to see a trailer/mini-preview for all the other factions too. Like when they revealed the Sororitas Palatine etc.
Could always be an Accurate Wording Troll.
The winning side seeing there new models first by no means rules out the losers getting their preview immediately after, no?
For the Maureen’s, I’m at least hopeful the new Dread will be shown to have multiple weapon options.
General Kroll wrote: I’ve a feeling there’ll be a little bit of the losing side shown as well. They’ll want to whet as many appetites as possible. I wouldn’t be surprised to see a trailer/mini-preview for all the other factions too. Like when they revealed the Sororitas Palatine etc.
Could always be an Accurate Wording Troll.
The winning side seeing there new models first by no means rules out the losers getting their preview immediately after, no?
For the Maureen’s, I’m at least hopeful the new Dread will be shown to have multiple weapon options.
Yeah that’s a definite possibility. As for the dread I wonder if we’ll see a consolidated redemptor kit with options to build the original load out, the ballistus and the brutalis. Would certainly save shelf space.
Yeah that’s a definite possibility. As for the dread I wonder if we’ll see a consolidated redemptor kit with options to build the original load out, the ballistus and the brutalis. Would certainly save shelf space.
The sprues don't line up that neatly. Balistus could see a kit with parts to double up on either weapon option
Can't really improve on the classic style, just like Terminators. But Ymgarl heads as option, that's nice. The claws also look really vicious in the closeups.
New Genestealers and Hormagaunts look ace, very dynamic, esp the hormagaunts, whilst both remain really solid to the original styles. Hormas look thinner and more lithe and deadly with longer blades which look sweet!
New termas with loads of weapon options looks fantastic! Something we've been wanting for utterly ages and ages.
They look like they are going for specialist weapon options with the spike rifles and such
Shadow Walker wrote: And how much better a Termagant with a Barblauncher looks than a Barbgaunt.
I still like the barbgaunt itself. The way I see it the barbgaunt has a much bigger version of the gun taking over the gaunt; whilst the terma version looks smaller. Which is neat, we get the same gun and likely close to weapon profile, but two different takes on it
I hope they make the spike rifle and strangleweb actually more useful to make it worthwhile to even consider using them. Their previous stats from 2nd edition were not that great so a single spike rifle or strangleweb in a big brood of Termagants would not have made much difference.
Basically the spike rifle traded Strength in return for ASM and increased range compared to the Fleshborer.
For nostalgia's sake, the 2nd edition stats are (from my trusty 2nd ed. Codex):
Spike rifle:
Range: 24"
Strength 3
ASM -1
Strangleweb
Hand flamer template and anything under got hit on 4+
Webbed targets could not do anything except psychic powers. Attempt to break free by rolling D6+Strength. Scores of 9+ break free. Scores of 8 and under have to take an armor save or lose 1 Wound.
I feel they missed a trick by not giving it either giant hindlegs or forelegs, to dig in and brace for firing. Might need to rectifiy this with Tyrannofex parts.
Um, Hive Tyrants also have independent decision making capability. Sounds like the main difference is the Emissary is an assassin monster while the Tyrant is a battlefield commander.
I just wonder how one of those Norn Emissaries is supposed to have squeezed its way up an elevator shaft (as described in the recent background) with those exoskeleton spurs on its back.
Indeed, esp considering they put wings on the warrior prime. That's possibly the only outlier in the release of things we expected to see. That is unless the new warrior kit is purely an addition to the kit not a full new kit and this release was "just totally new kits" so its something GW are keeping up their sleeve.
Overall I'm SUPER HAPPY. This is the Tyranid release I've been wanting for ages. Lictors have been fleshed out so much; bio and pyrovores are better than I could have hoped for and GW really went wild in redesigning them from the ground up. They also look like they will certainly be bigger than the old biovore, but close up photos can be deceptive.
But yeah there's a LOT of great stuff in there that's really exciting to see!
Really cool stuff here. Definitely think there’s enough of a range for me to collect without touching older stuff (I think the new models are a massive step up). I do wish there were new Warriors though, at least. And I kinda wish there was a bit more differentiating the two ‘Vores.
Indeed, esp considering they put wings on the warrior prime. That's possibly the only outlier in the release of things we expected to see. That is unless the new warrior kit is purely an addition to the kit not a full new kit and this release was "just totally new kits" so its something GW are keeping up their sleeve.
Overall I'm SUPER HAPPY. This is the Tyranid release I've been wanting for ages. Lictors have been fleshed out so much; bio and pyrovores are better than I could have hoped for and GW really went wild in redesigning them from the ground up. They also look like they will certainly be bigger than the old biovore, but close up photos can be deceptive.
But yeah there's a LOT of great stuff in there that's really exciting to see!
I didn't go in expecting a warrior kit at all but I did expect a shrike kit and them not to be dual-kit.
I agree these were all amazing, I think I've come away happy but slightly disappointed at a lack of new stuff. I know all those units needed a refresh, but I did expect a little more outside of those updates. Part of me wonders if the Emissary was intended to be an update of the tyrant kit at first, but then realised people loved the wings and it left the swarmlord out in the cold.
Will wait to see what the rules are for the Emissary. Back in 3rd edition, I built a Hive Tyrant with just melee weapons and psychic powers as part of a theme of "back to basics" and "no ranged weapons aside from psychic powers". But now it seems a Hive Tyrant cannot be customized like that.
ImAGeek wrote: Really cool stuff here. Definitely think there’s enough of a range for me to collect without touching older stuff (I think the new models are a massive step up). I do wish there were new Warriors though, at least. And I kinda wish there was a bit more differentiating the two ‘Vores.
Bio and Pyrovore should be easier to tell apart on the board, as the Pyrovore has its big old tail curling up to protect the rear of the flamer weapon. So seen from player height, it should be pretty prominent.
Some much needed model resets. I'm still hoping for new warriors (with wings options) and a new carnifex kit. We could see those when they start revealing the multipart kits for the Leviathan models.
ImAGeek wrote: Really cool stuff here. Definitely think there’s enough of a range for me to collect without touching older stuff (I think the new models are a massive step up). I do wish there were new Warriors though, at least. And I kinda wish there was a bit more differentiating the two ‘Vores.
Bio and Pyrovore should be easier to tell apart on the board, as the Pyrovore has its big old tail curling up to protect the rear of the flamer weapon. So seen from player height, it should be pretty prominent.
Ah I missed that that was a tail, I thought it was just a plate on the back of the gun. That actually does help a lot.
All the models they showed are amazing but is it strange that I expected more?
Not even counting the three units that came later via Kill Team, Necrons got 9 kits after the Launch set which where all unique and while Tyranids did get 10 units at least two maybe three with the Lictor/Neurolictor are dual kits and the Termagant are just the multipart version of the launch set ones. So only 6 new kits in the worst case.
Also Necrons got really big models with the Monolith, the Silent King and the Void Dragon.
While the Norn Emissary/Assimilator are great I would have wished for one more kit thats even bigger and then another elite units like Shrikes.
And since it is rumoured the Genestealer will be coming via Kill Team I wouldn't expect anymore kits from that direction.
Of course I'm still very happy about what we did get, I just wished for a little bit more
Indeed, esp considering they put wings on the warrior prime. That's possibly the only outlier in the release of things we expected to see. That is unless the new warrior kit is purely an addition to the kit not a full new kit and this release was "just totally new kits" so its something GW are keeping up their sleeve.
Overall I'm SUPER HAPPY. This is the Tyranid release I've been wanting for ages. Lictors have been fleshed out so much; bio and pyrovores are better than I could have hoped for and GW really went wild in redesigning them from the ground up. They also look like they will certainly be bigger than the old biovore, but close up photos can be deceptive.
But yeah there's a LOT of great stuff in there that's really exciting to see!
I didn't go in expecting a warrior kit at all but I did expect a shrike kit and them not to be dual-kit.
I agree these were all amazing, I think I've come away happy but slightly disappointed at a lack of new stuff. I know all those units needed a refresh, but I did expect a little more outside of those updates. Part of me wonders if the Emissary was intended to be an update of the tyrant kit at first, but then realised people loved the wings and it left the swarmlord out in the cold.
I'm willing to bet the Emissary started out as new Hive Tyrant and at some point in its development/design they just wound up with something that was similar but so different that they just ran with it. I also like how its very clearly got a totally different weapon setup.
It's not just a larger or different model, its got its own looks, own place in the swarm and its also got its own weapon setup and such. I really like that as GW has sometimes done these "its that thing but a little different" and then just thrown the same weapons on the model (eg Orruks have regular and armoured with the same weapons; or Primaris versions of regular marines and such).
Hell that's some mighty fine Tyranids. I've got a couple of mates who are nid happy so they'll be chuffed with all this. Really like the new termagants and the Biovore is awesome.
Overread wrote: I'm willing to bet the Emissary started out as new Hive Tyrant and at some point in its development/design they just wound up with something that was similar but so different that they just ran with it. I also like how its very clearly got a totally different weapon setup.
I think I’d have liked a third ‘vore variant. We’ve got super close support, and we’ve got artillery. Not entirely sure what I’d want it to do, just that I think I’d have liked a third in the mix.
Mad Doc Grotsnik wrote: I think I’d have liked a third ‘vore variant. We’ve got super close support, and we’ve got artillery. Not entirely sure what I’d want it to do, just that I think I’d have liked a third in the mix.
Mad Doc Grotsnik wrote: I think I’d have liked a third ‘vore variant. We’ve got super close support, and we’ve got artillery. Not entirely sure what I’d want it to do, just that I think I’d have liked a third in the mix.
Mad Doc Grotsnik wrote: I think I’d have liked a third ‘vore variant. We’ve got super close support, and we’ve got artillery. Not entirely sure what I’d want it to do, just that I think I’d have liked a third in the mix.
Shadow Walker wrote: Now when new Nids were shown we can expect that the mini/s for the Twitter likes will be SM. I am betting on Jump Pack Primaris.
Lieutenants all the way down.
Jump-Troops, Termi box, Scouts?, probably either a LR-equivalent or a new flyer, the range is essentially overcomplete anyway, so guessing what they'll do is more difficult than for other ranges.
Matrindur wrote: All the models they showed are amazing but is it strange that I expected more?
Not even counting the three units that came later via Kill Team, Necrons got 9 kits after the Launch set which where all unique and while Tyranids did get 10 units at least two maybe three with the Lictor/Neurolictor are dual kits and the Termagant are just the multipart version of the launch set ones. So only 6 new kits in the worst case.
Also Necrons got really big models with the Monolith, the Silent King and the Void Dragon.
While the Norn Emissary/Assimilator are great I would have wished for one more kit thats even bigger and then another elite units like Shrikes.
And since it is rumoured the Genestealer will be coming via Kill Team I wouldn't expect anymore kits from that direction.
Of course I'm still very happy about what we did get, I just wished for a little bit more
Different needs for different armies. Nids have a pretty solid unit base to choose from already and the biggest issue was that a fair whack of it was Finecast or old enough to drink in the USA. So if my maths is right:
- Prior to Indomitus Necrons were sitting on about 33 units (of which 9 were resin named characters and a further 5 resin units) many of which were added with their big refresh during 5th Edition.
- Prior to Leviathan, Tyranids were at 34 (with 4 resin units) however large swathes of the range was running close to or over 20 years old (Hormogaunts and Termagants being the prime example).
Necrons needed the army padded out beyond a third of it being dedicated almost entirely to named characters whereas Tyranids desperately needed a refresh of pretty much every single Battleline unit at the very least.
So while it seems that Tyranids might have been done dirty in terms of new units, they weren't needed as much as refreshed core units.
Shadow Walker wrote: Now when new Nids were shown we can expect that the mini/s for the Twitter likes will be SM. I am betting on Jump Pack Primaris.
Lieutenants all the way down.
But only in Tacticus or Phobos armour though, never in full Gravis, Terminator armour or with a Jump Pack
EDIT: Also would not be shocked in the second wave of Nids was flying-themed with Shrikes, non-pushfit Winged Prime (or rolling them into the Shrike unit like they did with Warriors and the regular Prime), Gargoyles and some other new flying bug or two (Winged Norn unit perhaps?)
Mad Doc Grotsnik wrote: I think I’d have liked a third ‘vore variant. We’ve got super close support, and we’ve got artillery. Not entirely sure what I’d want it to do, just that I think I’d have liked a third in the mix.
EDIT: Also would not be shocked in the second wave of Nids was flying-themed with Shrikes, non-pushfit Winged Prime (or rolling them into the Shrike unit like they did with Warriors and the regular Prime), Gargoyles and some other new flying bug or two (Winged Norn unit perhaps?)
If there will be a second wave then in a new year as they said it is all for this one.
Matt.Kingsley wrote: Oh definitely wasn't expecting anything else for this year, but GW has been known to release a second wave of stuff a year within the next year
There is also a possibility for a sneaky KT release outside the normal 40k schedule, be it this or the next year.
Matt.Kingsley wrote: Oh definitely wasn't expecting anything else for this year, but GW has been known to release a second wave of stuff a year within the next year
There is also a possibility for a sneaky KT release outside the normal 40k schedule, be it this or the next year.
EDIT: Also would not be shocked in the second wave of Nids was flying-themed with Shrikes, non-pushfit Winged Prime (or rolling them into the Shrike unit like they did with Warriors and the regular Prime), Gargoyles and some other new flying bug or two (Winged Norn unit perhaps?)
If there will be a second wave then in a new year as they said it is all for this one.
I thought they just said that was it for this preview?
Personally, I don't think this was it. If it had been? I think we would have gotten the codex cover and combat patrol boxes both previewed as well.
EDIT: Also would not be shocked in the second wave of Nids was flying-themed with Shrikes, non-pushfit Winged Prime (or rolling them into the Shrike unit like they did with Warriors and the regular Prime), Gargoyles and some other new flying bug or two (Winged Norn unit perhaps?)
If there will be a second wave then in a new year as they said it is all for this one.
I thought they just said that was it for this preview?
Personally, I don't think this was it. If it had been? I think we would have gotten the codex cover and combat patrol boxes both previewed as well.
Their marketing said we would get the entire release previewed for the winning faction, and we do already know the contents for the Tyranid combat patrol though.
Their marketing said we would get the entire release previewed for the winning faction
Yeah, and their marketing has said the value of the entire release. I'm just not seeing it there unless they duplicate the boxes to let you build each of the different options.
Although if I were to be persnickety, they didn't show off the codex and thus didn't live up to that "entire release" promise.
The upside is this puts a big ol' dent into Valrak's stupid Terminators v Genestealers KT crap though. They weren't branded as KT, just straight 40k.
and we do already know the contents for the Tyranid combat patrol though.
I'm aware. I'm also aware that they don't have a singular spot for you to buy it all in one go.
Their marketing said we would get the entire release previewed for the winning faction
Yeah, and their marketing has said the value of the entire release. I'm just not seeing it there unless they duplicate the boxes to let you build each of the different options.
Although if I were to be persnickety, they didn't show off the codex and thus didn't live up to that "entire release" promise.
The upside is this puts a big ol' dent into Valrak's stupid Terminators v Genestealers KT crap though. They weren't branded as KT, just straight 40k.
and we do already know the contents for the Tyranid combat patrol though.
I'm aware. I'm also aware that they don't have a singular spot for you to buy it all in one go.
As per the terms and conditions, the prize entails stuff like the Battleforce (explicitly mentioned) and branded dice etc. - that ought to drive the value up considerably. The Norn Emissary can easily be at the 105 pound price point (like the Knight Warden) or more, battleforces are at 130 pounds, that stuff adds up quickly. If they do the Norn emissary twice and the Lictor three times (at 35 pound confirmed) so you can build every variant once, you have the majority of these 1000 pounds right there. Add Codex, army cards, two times the Biovore/Pyrovore box and so on and you're almost there. Depending on how they interpret it, the Combat Patrol box might be added in as well.
Underwhelmed. The overall design direction for the new nids is... tepid, especially the mouth parts.
Hormagaunts went too hard on Jurassic park's take on velociraptors,
Genestealers and lictors are... fine. (not sure genestealers were worth redoing with this result, to be honest, especially with the inevitable price hike)
Neuro-lictor is unnecessary and just a weird sculpt idea. Not sure what they were aiming for, but they landed on 'hot mess' of random parts.
Termagants are definitely a win for the range of options (unless they mechanically suck or have a clear winner)
Biovores and pyrovores have a good body (though I'm a little sad they apparently ditched the 'orkoid DNA' aspect) and dumb cannons. But at least they aren't resin.
Norn things are, somehow, rather good (emissary) and really dumb looking (assimilator) just with hand and head swaps (and chest barbs).
So, nice to see all the resin go, but not really excited about any of it.
Underwhelmed. The overall design direction for the new nids is... tepid, especially the mouth parts.
Hormagaunts went too hard on Jurassic park's take on velociraptors,
Genestealers and lictors are... fine. (not sure genestealers were worth redoing with this result, to be honest, especially with the inevitable price hike)
Neuro-lictor is unnecessary and just a weird sculpt idea. Not sure what they were aiming for, but they landed on 'hot mess' of random parts.
Termagants are definitely a win for the range of options (unless they mechanically suck or have a clear winner)
Biovores and pyrovores have a good body (though I'm a little sad they apparently ditched the 'orkoid DNA' aspect) and dumb cannons. But at least they aren't resin.
Norn things are, somehow, rather good (emissary) and really dumb looking (assimilator) just with hand and head swaps (and chest barbs).
So, nice to see all the resin go, but not really excited about any of it.
This, basically.
The bio/pyrovore would be fine imo if the gun was smaller and a bit more integrated in the model. I like the bug.
I actually like the new genestealers. They look more like goofy 80s/90s sculpts than the previous iteration, mainly due to their limbs looking gangly in the pictures (I consider that a good thing, ymmv).
The tyraknight is just an upscaled hive tyrant by the looks of it. The modern faction design was "if it's bigger than a tyrant then it's walking on all fours". So I was expecting a knight-style model on all fours.
I like how most the small bugs are just HD remasters of the classic design. I am mixed on the vores. The new tick design is not bad, but wish they had just refined the classic ape looking version to put it in line with the newer tyrant guard.
Wow. I have not liked some of games workshop recent sculpts( the deselators in particular are the worst thing I have seen in awhile) but I love almost everything on the new nids.
These look amazing lictor looks awsome norn emissary is amazing. Termigants will probably look good in a swarm even with all the dynamic poses.
Mmmm, I like most of it, but not a fan of the Hormagaunts which is unfortunate as they've traditionally been one of my favourite Tyranid units.
I can't put my finger on it, the poses look a bit clunky, like they were shooting for dynamic but landed on awkward. The bodies are too much like the Termagants, they basically just look like Termagants with talons now.
Genestealers are fine, looks like they've gone on 32mm bases and maybe gotten even bigger.
I like the basic Lictor and Deathleaper, but the brain-Lictor, it just looks like a mess of parts mashed together in an awkward pose.
Pyrovores/Biovores, they're okay, but I think I would have preferred something more like what they used to be - a gun on legs. Now they just look like a spider with a gun attached to its back, which somehow feels less alien than a literal walking gun on legs.
Norn Emissary, it's okay, a bit busy and awkward looking for my liking.
Termagants look nice.
Overall, I liked most of Leviathan but this is more of a "meh" to me.
I do appreciate that jazz hand genestealers will never ever go away lol. Overall everything does look fine though but I hope that means older kits get even more of a discount on the 2nd hand market.
Really big fan of all the new nid stuff. Felt like the nid aesthetic had basically been stagnating for years and had locked itself into a highly restrictive and very narrow set of design archetypes, so it's nice to see what obvious new blood in the design studio has come up by deciding to branch out and obviously ignore a lot of pre-established "rules" about Tyranid aesthetics.
Also feel quite disappointed that Warriors, Tyrant and Carnifex didn't get any love. The latter is almost 20 years old, and I know people still love it, but I was really hoping for an update with the new aesthetic. Warriors and Tyrant are newer sprues but aesthetically still stuck in 2001/2004, respectively, and the winged Prime really got my hopes up for an update to those units.
- Jeanstealers on packs of 10 and optional tentacle heads.Great.
- Gaunts seem to be a dual kit to me, but Termas seems to have "improper adult toys" for weapons. Can't unsee.
- Lictors are fire, surprised on the Neuro one.
- Vores look like Roaches/Ravagers from StarCraft II that evolved into crabs and I like them. The gorilla gun niche will be filled by the Exocrine.
- Nornies are almost Knight size and far more brutal looking. Pacific Rim dioramas inc for Golden Demon.
Also feel quite disappointed that Warriors, Tyrant and Carnifex didn't get any love. The latter is almost 20 years old, and I know people still love it, but I was really hoping for an update with the new aesthetic. Warriors and Tyrant are newer sprues but aesthetically still stuck in 2001/2004, respectively, and the winged Prime really got my hopes up for an update to those units.
I’m torn on the carnifex. It holds up remarkably well for how old it is, and any new kit would almost certainly lose a tonne of cool options that it has. However, the actual quality of the kit/mould is showing it’s 20 years. Agreed on the Warriors and Tyrant though, the warriors I’m really surprised didn’t get redone.
CMLR wrote:- Jeanstealers on packs of 10 and optional tentacle heads.Great.
- Gaunts seem to be a dual kit to me, but Termas seems to have "improper adult toys" for weapons. Can't unsee.
- Lictors are fire, surprised on the Neuro one.
- Vores look like Roaches/Ravagers from StarCraft II that evolved into crabs and I like them. The gorilla gun niche will be filled by the Exocrine.
- Nornies are almost Knight size and far more brutal looking. Pacific Rim dioramas inc for Golden Demon.
The Gaunts will be two kits. The poses are too different, and the carapaces are different too.
Hormagaunts and Termagants are definitely different kits yes. Someone said earlier though that the Termagants will be multi-part - I think we’ve already seen them, actually. Specifically the “new” kit will be the same sprue that was in the Leviathan box but with an additional weapons sprue with arms tagged to each lettered body type.
Mr_Rose wrote: Hormagaunts and Termagants are definitely different kits yes. Someone said earlier though that the Termagants will be multi-part - I think we’ve already seen them, actually. Specifically the “new” kit will be the same sprue that was in the Leviathan box but with an additional weapons sprue with arms tagged to each lettered body type.
I hope that is true so a handful of separate weapon sprues can be spread out among multiple sources of cheaper grants.
Damn, the one I was the most excited for (Biovore) looks just plain silly. Like someone glued a supersoaker on the back of a tick. New gaunts and stealers are a fine touchup on timeless designs but a lot of the big basties are just... overdone. Too much going on, spikes and hooks everywhere, nonsensical poses, while also being totally uninteresting conceptually, just biggerized versions of existing bugs plus we apparently now have the Zoanthrope-brained version of every genus. But I guess Tyranid design ended pretty much with the... Ravener? Every bug since was just a bigger version of an old bug or two bugs smooshed together.
The Vores I really like, because they strike me as the Hive Mind observing turrets and realising “hey, they’re a pretty good idea y’know” and adapting to that.
The head itself isn’t just well armoured, but held low, and the torso has hefty frontal chitin. These really look like living artillery, better designed and adapted than their not-terribly-illustrious predecessors.
lord_blackfang wrote: Damn, the one I was the most excited for (Biovore) looks just plain silly. Like someone glued a supersoaker on the back of a tick.
Agreed on the bio/pyrovores. If I had to get them, I'd probably shorten the gun by a good amount and angle it upwards so it looks more like a mortar. Sort of like the DG plagueburst crawler but on a living platform. It's a pity, too, because I applaud the general idea of emphasizing tyranid weapons being their own organism that is grafted onto a host body. It's just that the execution is lacking in some cases.
Also feel quite disappointed that Warriors, Tyrant and Carnifex didn't get any love. The latter is almost 20 years old, and I know people still love it, but I was really hoping for an update with the new aesthetic. Warriors and Tyrant are newer sprues but aesthetically still stuck in 2001/2004, respectively, and the winged Prime really got my hopes up for an update to those units.
I’m torn on the carnifex. It holds up remarkably well for how old it is, and any new kit would almost certainly lose a tonne of cool options that it has. However, the actual quality of the kit/mould is showing it’s 20 years. Agreed on the Warriors and Tyrant though, the warriors I’m really surprised didn’t get redone.
I agree broadly that the Fex holds up, and you're right that it'd likely lose a lot of modularity and options if updated. But like you say, it's starting to show its age, especially next to some of the newer units, and personally I'm in the unique position of having built around ten of the things, but having sold them off a year ago due to being, just, "over" all the 4th edition designs.
Also I'm kind of miffed that the Big Monster Faction gets a new big monster that's... the size of a Wraithlord? Where's the Wraithknight sized one, GW?
lord_blackfang wrote: Damn, the one I was the most excited for (Biovore) looks just plain silly. Like someone glued a supersoaker on the back of a tick.
Agreed on the bio/pyrovores. If I had to get them, I'd probably shorten the gun by a good amount and angle it upwards so it looks more like a mortar. Sort of like the DG plagueburst crawler but on a living platform. It's a pity, too, because I applaud the general idea of emphasizing tyranid weapons being their own organism that is grafted onto a host body. It's just that the execution is lacking in some cases.
Something like this:
This precisely would make them look like SCII Ravagers, so, I think, they tried to evade a tricky lawsuit?
This precisely would make them look like SCII Ravagers, so, I think, they tried to evade a tricky lawsuit?
I wasn't aware of ravagers, but zerg are a direc iteration of tyranids in the first place, so I'm not sure relevant that would be from a legal perspective.
In any case, I'd probably try to convert it that way, not saying that GW should've done em like that. They have their own reasons for their designs
Mad Doc Grotsnik wrote: The Vores I really like, because they strike me as the Hive Mind observing turrets and realising “hey, they’re a pretty good idea y’know” and adapting to that.
I think that's exactly what I don't like about it Why would the hive mind want to mimic a typical human/elf/orc/whatever turret when they can literally just grow legs onto a gun and the whole creature becomes a turret?
The old Biovore (though in much need of an upgrade) was a perfect example of bio-efficiency, instead of making a creature with a gun mounted on its back, they made a gun with legs.
It wasn't built to be fast and agile, because other critters were dedicated fast and agile troops, it wasn't built for close combat, because other creatures were built for dedicated close combat. It was just a gun. With legs.
I can sorta see the chain of evolution from the old biovores to the new one. Old biovore is walking gun with legs. Hive mind decides to use that design with minor changes to make pyrovore, also walking gun with legs. Short range pyrovore gun brings them too close to enemies, and they are targeted and killed, causing collateral damage to other beasts. Hive mind redesigns pyrovore with lower profile and more chitin armor to make it less vulnerable. Then biovore adjusted to match to reduce number of unique bodies that need to be produced/grown
Bosskelot wrote: Really big fan of all the new nid stuff. Felt like the nid aesthetic had basically been stagnating for years and had locked itself into a highly restrictive and very narrow set of design archetypes, so it's nice to see what obvious new blood in the design studio has come up by deciding to branch out and obviously ignore a lot of pre-established "rules" about Tyranid aesthetics.
What design archetypes? What is an example of a rule about Tyranid aesthetics that was followed and has now been broken?
I like these models because they fit completely within the Tyranid aesthetic. The Biovore is the only one doing anything weird.
MajorWesJanson wrote: I can sorta see the chain of evolution from the old biovores to the new one. Old biovore is walking gun with legs. Hive mind decides to use that design with minor changes to make pyrovore, also walking gun with legs. Short range pyrovore gun brings them too close to enemies, and they are targeted and killed, causing collateral damage to other beasts. Hive mind redesigns pyrovore with lower profile and more chitin armor to make it less vulnerable. Then biovore adjusted to match to reduce number of unique bodies that need to be produced/grown
Hmm, maybe, but the "unique bodies" doesn't really seem relevant when the weapons are grown rather than manufactured. Humans need a separate factory to make two different types of vehicles because the tooling will all be different, so it sometimes makes sense to have a less efficient variant of a vehicle rather than making a completely new vehicle to fill that role.
But for the Hive Mind, surely it's just wasted biomass to add a spider body under a Biovore.
I guess mostly I just preferred the idea of Tyranids being, organic/alien, sticking a gun on the back of a creature feels like a human thinking in terms of how machines work, making a living gun feels like the more organic/alien thing to do.
I'd have rather they turned the spider-body into a unique creature than sticking a gun on it and calling it a Biovore.
I like basically all the new critters. It's nice to have a non-derpy Biovore; it'll save me the trouble of 3d printing one because I refuse to buy the derpy version. New gaunts are cool; as someone who just started Nids with the Leviathan box I don't have a ton of the old gaunts hanging around so I'll probably grab a bunch. New Genestealers are nice, but between Lost Patrol and a box I got cheap at my FLGS I've already got 20 of the old ones so it's not a priority to get more. I definitely want the Norn Emissary/Assimilator; that thing is amazing looking!
Also I'm kind of miffed that the Big Monster Faction gets a new big monster that's... the size of a Wraithlord? Where's the Wraithknight sized one, GW?
Yeah, it was a huge dissapointment that our ''biggest ever'' release did not include a Knight/superheavy sized bug aka old LoW slot.
Norn Emissary is quite big I dont really need kits bigger than that to be honest. The 10th releases had a clear focus on the gaunt and medium sized creatures which I think Nids needed more than big monsters.
Regarding Hormas Im not 100% sure how those sprues will be, maybe it's just an upgrade with leviathans or maybe some it's redone so that things like the symbiotic Strangleweb that is attached to the back torso fit the bodies better. I dont really know. Would be good if they match since if you buy multipart box then you can use the remaining weapons on the Leviathan. Could also be something like the battle of Maccrage gants vs multipart gants etc.
Genestealers will have, according to the stream and site, enough head options so that you can have a full Ymgarl squad, if you wish.
I like all that we have seen and after a night sleep I like them even more.
Regarding Hormas Im not 100% sure how those sprues will be, maybe it's just an upgrade with leviathans or maybe some it's redone so that things like the symbiotic Strangleweb that is attached to the back torso fit the bodies better. I dont really know. Would be good if they match since if you buy multipart box then you can use the remaining weapons on the Leviathan. Could also be something like the battle of Maccrage gants vs multipart gants etc.
I have no idea how exactly they will do the bits for the strangleweb but this is the body for both versions
Honestly my reaction to this is mostly one of relief. As a long time Tyranid player there's a ton of stuff in this release wave that would be nice to paint up & put on a table, but very little of it is a day one auto-buy. I already have plenty of fully painted genestealers, gaunts, and lictors already that will still be usable for some time. My old dimachaeron may even work as a norn assimilator stand-in.
Waiting to see how the biovore/pyrovore rules work now, as I have a sneaking suspicion that could end up being a Beast of Nurgle or Ork Mekboy gun level of cash>points ratio. I do like the model, but if they're £30+ for a ~50pt unit then I'm in no rush to pick them up.
At most I'll probably just pick up a norn emissary when the codex is out, and focus mainly on Epic for the rest of this year. Then as these new Tyranids show up in Xmas battleforce boxes or similar I'll start to upgrade my old models.
Regarding Hormas Im not 100% sure how those sprues will be, maybe it's just an upgrade with leviathans or maybe some it's redone so that things like the symbiotic Strangleweb that is attached to the back torso fit the bodies better. I dont really know. Would be good if they match since if you buy multipart box then you can use the remaining weapons on the Leviathan. Could also be something like the battle of Maccrage gants vs multipart gants etc.
I have no idea how exactly they will do the bits for the strangleweb but this is the body for both versions
Spoiler:
There's a little nick out of the back carapace on the fleshborer gant, a little square shape where it looks like the pipe might click in.
My concern is that you likely get all 3 for free for every 10 and the people who buy the launch/starter products just get a "lol unlucky" for their 20 fleshborer gaunts.
Regarding Hormas Im not 100% sure how those sprues will be, maybe it's just an upgrade with leviathans or maybe some it's redone so that things like the symbiotic Strangleweb that is attached to the back torso fit the bodies better. I dont really know. Would be good if they match since if you buy multipart box then you can use the remaining weapons on the Leviathan. Could also be something like the battle of Maccrage gants vs multipart gants etc.
I have no idea how exactly they will do the bits for the strangleweb but this is the body for both versions
Spoiler:
There's a little nick out of the back carapace on the fleshborer gant, a little square shape where it looks like the pipe might click in.
My concern is that you likely get all 3 for free for every 10 and the people who buy the launch/starter products just get a "lol unlucky" for their 20 fleshborer gaunts.
Unless they bring back wargear points with the Codex that will for sure be the case.
Index style work is a massive job, because you’re doing everything all at once.
But a Codex, whilst never developed in complete isolation, is a single project, where you can spend more time per unit. And anything truly on the wonk in the grander scheme can be Errata’d and tweaked as we move through the edition.
I don’t mind the guns on the Vores so much as their legs. Too spindly and narrow and high center of balance for something that’s supposed to be artillery.
AduroT wrote: I don’t mind the guns on the Vores so much as their legs. Too spindly and narrow and high center of balance for something that’s supposed to be artillery.
Those legs are supposed to be carving themselves into rocks, terrain and bigger bugs... think it like this, the Biovore carves itself on the backs of a stupid big bugs has a simply "weapon symbiotic organism" XD
AduroT wrote: I don’t mind the guns on the Vores so much as their legs. Too spindly and narrow and high center of balance for something that’s supposed to be artillery.
I just imagine that the pose we've got in the model is it moving and when it comes to shooting it digs its legs in and splays them out.
AduroT wrote: I don’t mind the guns on the Vores so much as their legs. Too spindly and narrow and high center of balance for something that’s supposed to be artillery.
I imagine the legs are somehow supposed to claw into the ground, or maybe it just drops to the ground and lays in its belly while firing.
The main bit I don't like is I think the body should just be a big ol' gun, rather than a body with a turret on top of it.
Tyran wrote: Kumoko/Shiraori also makes for cool Tyranid painting scheme of white with pink and black.
That is of course if you are willing to paint so much white.
Well, her evolutions and Ariel spiders between them have close to dozen color schemes, so you can sort of dodge this issue.
But yeah, I am now tempted to pick up a few (and maybe that old big goblin spider to count as some big Tyranid HQ) to do just that
AllSeeingSkink wrote: Hmm, maybe, but the "unique bodies" doesn't really seem relevant when the weapons are grown rather than manufactured. Humans need a separate factory to make two different types of vehicles because the tooling will all be different, so it sometimes makes sense to have a less efficient variant of a vehicle rather than making a completely new vehicle to fill that role.
But for the Hive Mind, surely it's just wasted biomass to add a spider body under a Biovore.
I guess mostly I just preferred the idea of Tyranids being, organic/alien, sticking a gun on the back of a creature feels like a human thinking in terms of how machines work, making a living gun feels like the more organic/alien thing to do.
I'd have rather they turned the spider-body into a unique creature than sticking a gun on it and calling it a Biovore.
Except logically thinking, Hive Mind still expends finite time and resources to design new DNA strains, so it might well do the same thing as humans and go 'this new spider we started breeding for upgraded Biovores is good enough for Pyrowores too, maybe we will tweak them a bit more after some combat data comes in, until then we're busy with that Hive Tyrant 2.0 design and better make some gaunts into semi-synaptic nodes while we're at it too'...
I’m curious about how much recoil people think the biovore has to deal with; it’s not firing artillery shells but living balloons. I’m pretty sure that there’s an upper limit to how fast those can go before they rupture without ever reaching the target and it’s very subsonic. Also they’re pretty short ranged for “artillery” - rather closer to field mortar. Finally it seems more likely to fire by peristaltic contraction rather than explosive expansion so it’s not one huge impulse either.
Mr_Rose wrote: I’m curious about how much recoil people think the biovore has to deal with; it’s not firing artillery shells but living balloons. I’m pretty sure that there’s an upper limit to how fast those can go before they rupture without ever reaching the target and it’s very subsonic. Also they’re pretty short ranged for “artillery” - rather closer to field mortar. Finally it seems more likely to fire by peristaltic contraction rather than explosive expansion so it’s not one huge impulse either.
We don't know - for an artillery piece, it would make sense that the spore mines are pretty compact before and during firing, and inflate the gas sacks after launch, perhaps by some reaction similar to the pyrochemical gas generators that can be found in car airbags. So it's not impossible that they're fired a comparatively high speed, and decelerate above or near target.
Mr_Rose wrote: I’m curious about how much recoil people think the biovore has to deal with; it’s not firing artillery shells but living balloons. I’m pretty sure that there’s an upper limit to how fast those can go before they rupture without ever reaching the target and it’s very subsonic. Also they’re pretty short ranged for “artillery” - rather closer to field mortar. Finally it seems more likely to fire by peristaltic contraction rather than explosive expansion so it’s not one huge impulse either.
It's about the verisimilitude of the concept of biological artillery, rather than the realities of such a concept under known physics. It's why Starship Troopers cannon bugs recoiled when firing bio plasma.
And if we're talking about realistic expectation, mine is that this half a tonne or more alien would either instantly trap itself in soft ground, or break its needle legs on concrete.
If a carnifex can cut through the hull of a landraider with scythes - then a biovore can walk on concrete with ease. It can also slam its legs in to secure itself.
Unless some of these (apart from the Termagants) are push fit, I’m surprised we didn’t see the 2 customary push fit kits that we’ve got the last few editions for the starter factions.
ImAGeek wrote: Unless some of these (apart from the Termagants) are push fit, I’m surprised we didn’t see the 2 customary push fit kits that we’ve got the last few editions for the starter factions.
I wonder ifthe ballistus dread and screamer killer/neurotyrant will be split out and sold in place of some of the separate etb kits
ImAGeek wrote: Unless some of these (apart from the Termagants) are push fit, I’m surprised we didn’t see the 2 customary push fit kits that we’ve got the last few editions for the starter factions.
There's plenty of pushfit kits in Leviathan & the 40k starter sets, and they've made more effort to sell that stuff separately this time.
Perhaps we see a dedicated Tyranid Combat Patrol box with the currently unavailable pushfit units (Neurotyrant & SK) plus some of these new kits like Horms.
xttz wrote: Perhaps we see a dedicated Tyranid Combat Patrol box with the currently unavailable pushfit units (Neurotyrant & SK) plus some of these new kits like Horms.
We already know what the "new" Combat Patrol is and it's most of the Leviathan set.
ImAGeek wrote: Unless some of these (apart from the Termagants) are push fit, I’m surprised we didn’t see the 2 customary push fit kits that we’ve got the last few editions for the starter factions.
Of Leviathan, Von Ryan’s Leapers (henceforth Icklictors), Barbgaunts, Neurogaunts and Psychophage are all likely to see a separate release. With the Barbgaunts already on pre-order.
xttz wrote: Perhaps we see a dedicated Tyranid Combat Patrol box with the currently unavailable pushfit units (Neurotyrant & SK) plus some of these new kits like Horms.
We already know what the "new" Combat Patrol is and it's most of the Leviathan set.
We know *a* Tyranid combat patrol because the Vardenghast Swarm list is built from the new 40k starter sets.
However Marines & Necrons both got separate combat patrol boxes on top of their starter set content in 9th. It would be very odd for the edition starter factions to not get a product that builds on that for an easy route to 1000pts. Also when combat patrol lists have specific names, there's no reason a faction should only have one.
The Neurotyrant & SK need a separate release. The obvious solution is a Tyranid combat patrol box with different models to the 40k starter sets.
The Neurotyrant/Screamer Killer sprue will be an expensive webstore exclusive just like the the respective sprues from Indomitus was. Same for the Sternguard/Apothecary/Lieutenant sprue for SM.
And of course a buch of leviathan stuff will see seperate releases but that doesn't change that with Indomitus we got two EtB kits per side in addition to the launch set stuff which doesn't seem to be the case this time
Part of me thinks that there will be a proper Primaris Sternguard kit. Might mean that the Gravis Apothecary (or, rather, a different version of it) gets a clampack release.
The anti-Tyranid Lieutenant isn't all that special, and isn't something they'd need to release. It needs to be a separate entry in the Codex in the same way the "Gravis Captain with Heavy Bolt Rifle" needed to be a separate entry from the regular Gravis Captain (ie. it didn't!). The Lt's rules can just be rolled into the Phobos Lt rules come the full Codex.
H.B.M.C. wrote: Part of me thinks that there will be a proper Primaris Sternguard kit. Might mean that the Gravis Apothecary (or, rather, a different version of it) gets a clampack release.
The anti-Tyranid Lieutenant isn't all that special, and isn't something they'd need to release. It needs to be a separate entry in the Codex in the same way the "Gravis Captain with Heavy Bolt Rifle" needed to be a separate entry from the regular Gravis Captain (ie. it didn't!). The Lt's rules can just be rolled into the Phobos Lt rules come the full Codex.
The Sternguard are very likely getting a multipart but that doesn't mean the Leviathan sprue won't be sold as the Indomitus one also had Bladeguard and Eradticators which got a multipart release.
Also I think its very unlikely the Apothecary will get a new sprue just for a solo release
ImAGeek wrote: Unless some of these (apart from the Termagants) are push fit, I’m surprised we didn’t see the 2 customary push fit kits that we’ve got the last few editions for the starter factions.
There's plenty of pushfit kits in Leviathan & the 40k starter sets, and they've made more effort to sell that stuff separately this time.
Perhaps we see a dedicated Tyranid Combat Patrol box with the currently unavailable pushfit units (Neurotyrant & SK) plus some of these new kits like Horms.
Mad Doc Grotsnik wrote:
ImAGeek wrote: Unless some of these (apart from the Termagants) are push fit, I’m surprised we didn’t see the 2 customary push fit kits that we’ve got the last few editions for the starter factions.
Of Leviathan, Von Ryan’s Leapers (henceforth Icklictors), Barbgaunts, Neurogaunts and Psychophage are all likely to see a separate release. With the Barbgaunts already on pre-order.
What I mean is, the last couple of new editions have had 2 pushfit sets for each faction that were extra to the stuff in the starter - like the big destroyer and the doom stalker for the Necrons, the ATV I think and the turret thing for the Marines in 9th, and the chariot and big bow dude for Stormcast and the boss on troll and big ballista for the Kruleboyz. I was expecting them again as it seemed like a pattern, but apparently not. I don’t overly mind or anything.
ImAGeek wrote: Unless some of these (apart from the Termagants) are push fit, I’m surprised we didn’t see the 2 customary push fit kits that we’ve got the last few editions for the starter factions.
There's plenty of pushfit kits in Leviathan & the 40k starter sets, and they've made more effort to sell that stuff separately this time.
Perhaps we see a dedicated Tyranid Combat Patrol box with the currently unavailable pushfit units (Neurotyrant & SK) plus some of these new kits like Horms.
Mad Doc Grotsnik wrote:
ImAGeek wrote: Unless some of these (apart from the Termagants) are push fit, I’m surprised we didn’t see the 2 customary push fit kits that we’ve got the last few editions for the starter factions.
Of Leviathan, Von Ryan’s Leapers (henceforth Icklictors), Barbgaunts, Neurogaunts and Psychophage are all likely to see a separate release. With the Barbgaunts already on pre-order.
What I mean is, the last couple of new editions have had 2 pushfit sets for each faction that were extra to the stuff in the starter - like the big destroyer and the doom stalker for the Necrons, the ATV I think and the turret thing for the Marines in 9th, and the chariot and big bow dude for Stormcast and the boss on troll and big ballista for the Kruleboyz. I was expecting them again as it seemed like a pattern, but apparently not. I don’t overly mind or anything.
Hard to say to be honest, It's quite possible one of the lictor flavours or the 'vore could be tbh. Ultimately it's a tail and gun swap and whilst they're not small components the rest of the sculpt looks very fixed and push fit..
Hard to say to be honest, It's quite possible one of the lictor flavours or the 'vore could be tbh. Ultimately it's a tail and gun swap and whilst they're not small components the rest of the sculpt looks very fixed and push fit..
The SM ATV and Necron Doomstalker also aren't small so could be that.
The Termagant could also count as the second one as I would be surprised if the new weapons aren't pushfit when the bodies are. And although its not a single model like the other EtB kits where, it ouwld only be a single new sprue as the bodies are the Leviathan ones so would fit
I wonder if we're get separate and/or proper Leaper/Neurogaunt releases?
They're part of the same sprue, but with a "snap" in the middle, a bit like the Royal Warden/Primaris Lieutenant had in 9th, and what the Terminator Captain and Tyranid Prime have now.
When it comes to predicting these things it can be very hard. I'm still surprised that GW does things like one leader per side having a unique model but both being on the same mould. That was something that has backfired in the past such as the very old Island of Blood release for Old World which had High Elf and Skaven models on both sides and meant they couldn't then part those down into separate sets without remaking them.
As for push-fit you really can't tell what is and what isn't from photos, once assembled its impossible to tell if they are push fit models or single assembly regular ones.
H.B.M.C. wrote: I wonder if we're get separate and/or proper Leaper/Neurogaunt releases?
They're part of the same sprue, but with a "snap" in the middle, a bit like the Royal Warden/Primaris Lieutenant had in 9th, and what the Terminator Captain and Tyranid Prime have now.
Its not the Von Ryan’s Leapers and Neurogaunts that have the snap in the middle, its the Neurogaunts and the Barbgaunts. As the barbgaunts are already available on their own, the Neurogaunts will too and the Von Ryan’s Leapers are on their own sprue anyway
Hard to say to be honest, It's quite possible one of the lictor flavours or the 'vore could be tbh. Ultimately it's a tail and gun swap and whilst they're not small components the rest of the sculpt looks very fixed and push fit..
The SM ATV and Necron Doomstalker also aren't small so could be that.
The Termagant could also count as the second one as I would be surprised if the new weapons aren't pushfit when the bodies are. And although its not a single model like the other EtB kits where, it ouwld only be a single new sprue as the bodies are the Leviathan ones so would fit
Someone paired them up and the bodies of the termagants shown matches the Leviathan ones precisely, so they're almost certainly just an extra arms sprue.
Hard to say to be honest, It's quite possible one of the lictor flavours or the 'vore could be tbh. Ultimately it's a tail and gun swap and whilst they're not small components the rest of the sculpt looks very fixed and push fit..
The SM ATV and Necron Doomstalker also aren't small so could be that.
The Termagant could also count as the second one as I would be surprised if the new weapons aren't pushfit when the bodies are. And although its not a single model like the other EtB kits where, it ouwld only be a single new sprue as the bodies are the Leviathan ones so would fit
Someone paired them up and the bodies of the termagants shown matches the Leviathan ones precisely, so they're almost certainly just an extra arms sprue.
They did say explicitly in the stream that this is an upgrade of the Leviathan Termagants . Thinking they might come in 20s? The Hormagaunts definitely look like they could come as 20s because they won't have any options at first look.
Hormagaunts have never really had any options. Adrenal Glands and Toxin Sacs were in there, but in general they are treated like most upgrades and often more decoration than formal parts of the model. Simply because, like most upgrades, there's no point building an army with every possible combo so that you can pick and choose when you had to remove a few points or add a few here and there
Overread wrote: Hormagaunts have never really had any options. Adrenal Glands and Toxin Sacs were in there,
Actually no. I recently built some old hormagaunts and their sprue didn't have adrenal glands nor toxins sacs. You were supposed to cannibalize the termagant sprue that did have such options for them (there have been many boxes that came with both units, but it definitely felt like an issue each time you bought them separately).
Ahh I might be miss remembering that cause a lot of my old kits came as bundles/boxed sets so often when I had hormagaunts I had regular gaunts in there too
Overread wrote: Ahh I might be miss remembering that cause a lot of my old kits came as bundles/boxed sets so often when I had hormagaunts I had regular gaunts in there too
The soon to be replaced ones originally came in a box of 8 Termagants and 8 Hormagaunts (and a swarm), and were often sold together in larger boxes for years, so it's a natural assumption since the biomorph sprue fits both kits perfectly.
Nice updates for the gaunts. I like that the Genestealers will have enough tentacle heads for the whole squad. High time and enough of a reason for the update alone. Lictors are, well, I like the normal Lictors. The Neurolictor's pose, though? It cannot be unseen (spoilered for size).
Spoiler:
Honestly not sure what to make of the 'vores. That's a pretty big departure. No opinion until I see 360s, provided GW even does them anymore.
Similarly I'll reserve judgment on the Hive Tyrant +1.