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Konflikt '47 general news & rumours. @ 2024/05/27 14:08:53


Post by: beast_gts


Andy Chambers to Head Up the Konflikt ’47 Writing and Development Team

Warlord Games are delighted to announce that renowned wargames writer and developer Andy Chambers has recently signed a contract to head up the Konflikt ‘47 writing and development team.

A multi-decade veteran of the wargames industry, Andy’s credentials include Blood Red Skies, Judge Dredd, Warhammer 40,000, Warhammer Fantasy Battles, Necromunda, and Battlefleet Gothic, among many, many others, as well as several novels for The Black Library.

Bringing a vast wealth of experience and expertise to the Weird War of Konflikt ‘47, Andy’s responsibilities will include developing and guiding the evolving in-game universe, including rules, background, and much more. Konflikt ‘47 fans can expect to see huge new announcements for this fantastic game and setting beginning immediately – this is just the first of many!

Here’s what the man himself has to say about it:

“I am absolutely thrilled to be returning to a Weird World War II setting once more, it’s always been such a great inspiration for me and I’m looking forward to pushing forward the Konflikt ’47 universe, particularly ramping up that ‘weird’ factor!

I have many, many plans for the Konflikt ’47 universe, and I’m in the process of pulling together a fantastic team to help me – I hope to be able to reveal them to you over the coming months! Many thanks to Warlord for the opportunity, and to the members of the Konflikt ’47 community I’ve already spoken to for your insights – big plans are afoot, and I’m certain you’ll like them!”

Andy’s excitement is absolutely matched by us here at Warlord Games:

Peter Gosling – Head of Marketing and K’47 Product Manager, Warlord Games
“It’s a hugely exciting time at Warlord Games, with many huge releases ongoing. Against this backdrop, we’re continuing to work hard on developing and expanding the Konflikt ‘47 universe – Andy’s signing is a huge milestone for this project, and we’re enormously happy to have him leading the writing and development team. Konflikt ‘47 is one of our key properties, and we’re absolutely committed to both expanding the existing universe and range, and taking the project in awesome new directions, which we know the dedicated community and new players alike will love!“

John Stallard – Owner & CEO, Warlord Games
“We’re incredibly excited to welcome Andy onboard! We’ve worked extensively with him in the past, so know that he’s the right person to lead the writing and development team for Konflikt ‘47. We’d like to thank the Konflikt ‘47 community for their continued support and dedication, and we can’t wait to show off what Andy and the team will be working on!“


Konflikt '47 general news & rumours. @ 2024/05/27 14:28:33


Post by: frankelee


I take it they're going to begin a more integrated approach for Konflikt 47 and Bolt Action 3rd edition. That initial mishmash wasn't quite on the mark for what should be an "expansion" to the main Bolt Action game. Even if it's a full rules expansion with its own core book. It left K47 running behind.


Konflikt '47 general news & rumours. @ 2024/05/27 14:37:53


Post by: lord_blackfang


Andy might have too many fingers in too many pies right now, he just put out space ship racing and he's writing a mecha game in the Zeo Genesis setting, he's writing Heroes of Might & Magic rank and flank mass battle game, and I'm sure I'm forgetting stuff.


Konflikt '47 general news & rumours. @ 2024/05/27 14:56:42


Post by: Soulless


Depending on how much Warlord is willing to push this, and how much Andy is involved, this does make me a little excited.
Andy wrote "Blood Red Skies" which is one of the finest rulesets of the past decade IMO but the game has been handled so badly by Warlord im surprised that it hasnt just be cut.

One could dream of a new edition of BRS, set in K47 universe and treated with a complete bound rulebook, big hefty core box and some faction squadron boxes.

But...didnt Warlord kind of part with K47 some time ago?


Konflikt '47 general news & rumours. @ 2024/05/27 15:05:36


Post by: pgmason


Soulless wrote:

But...didnt Warlord kind of part with K47 some time ago?


No, they bought the IP outright from Clockwork Goblin (the original designers)a while ago. Originally Warlord just published K47 based on 1st edition system, with it unfortunately releasing just around the time BA 2nd edition came out. Warlord had somehow forgot to tell them about the new edition.

With any luck, with it all being owned by Warlord there'll now be a new edition in line with BA 3rd.



Konflikt '47 general news & rumours. @ 2024/05/27 15:09:45


Post by: RazorEdge


Now bring in Jervis and both can make many Battlereports with WLG-Games, as in the past with GW and WH(40k).

Maybe Jervis can fix his winning Jinx with Andy...


Konflikt '47 general news & rumours. @ 2024/05/27 16:01:18


Post by: Soulless


pgmason wrote:
Soulless wrote:

But...didnt Warlord kind of part with K47 some time ago?


No, they bought the IP outright from Clockwork Goblin (the original designers)a while ago. Originally Warlord just published K47 based on 1st edition system, with it unfortunately releasing just around the time BA 2nd edition came out. Warlord had somehow forgot to tell them about the new edition.

With any luck, with it all being owned by Warlord there'll now be a new edition in line with BA 3rd.




Aaah alrite, I got that all backwards then

Nice to see it have a future (hopefully)!


Konflikt '47 general news & rumours. @ 2024/05/27 16:53:08


Post by: vadersson


Wow, this is a surprise. I am a bit concerned that all the new enthusiasm and big plans will mean more of a break from Bolt Action 3rd than a coming together. I was really hoping that K'47 and BA 3rd would heal the ancient break between the two systems and put them on the same basis, but now I am not sure that is what will happen. Interesting. Still glad to see K'47 have new life brought to it.


Konflikt '47 general news & rumours. @ 2024/05/27 17:21:08


Post by: MarkNorfolk


Option One: Konflikt '47 becomes a add-on ruleset for BA 3rd edtion.
Option Two: K47 is reissued using the Starship Troopers ruleset

Either way, they need to make the Britsh Automated Infantry in plastic - those things are awful to put together.


Konflikt '47 general news & rumours. @ 2024/05/27 21:04:24


Post by: NH Gunsmith


I hope that both games use the same basic core rules, would be quite insane to not make it a direct port over from Bolt Action to Konflikt.

Would save so much development time if they are able to adjust a rule in both systems instead of having to develop both independently.


Konflikt '47 general news & rumours. @ 2024/05/27 21:21:05


Post by: Thargrim


I was always mildly interested in K47 but I felt too much of the range was reliant on resin/metal sculpts which to me is a turn off. Hopefully they can refresh it a bit. But warlord hasn't really even been that great at supporting Bolt Action. The Soviet infantry kits are not holding up too well and have been in need of an update for years.


Konflikt '47 general news & rumours. @ 2024/05/27 21:30:49


Post by: Either/Or


MarkNorfolk wrote:
Option One: Konflikt '47 becomes a add-on ruleset for BA 3rd edtion.
Option Two: K47 is reissued using the Starship Troopers ruleset

Either way, they need to make the Britsh Automated Infantry in plastic - those things are awful to put together.


Starship troopers was a great rules set. A reimplementation would be very cool if that came about.


Konflikt '47 general news & rumours. @ 2024/05/28 00:13:56


Post by: privateer4hire


MarkNorfolk wrote:
…Either way, they need to make the Britsh Automated Infantry in plastic - those things are awful to put together.


Not to mention stupidly high priced for anyone outside the UK. We bought the K47 rule book but the special units are just too expensive for a game that wants to pretend it’s a lifestyle game.


Konflikt '47 general news & rumours. @ 2024/05/28 01:24:53


Post by: vadersson


Yeah, I hope that K’47 mins make it more into plastics. That would help more than anything. I actually have some minis I plan to make with late war gear just to be available to use in K’47.


Konflikt '47 general news & rumours. @ 2024/05/28 09:26:48


Post by: FrozenDwarf


 privateer4hire wrote:
MarkNorfolk wrote:
…Either way, they need to make the Britsh Automated Infantry in plastic - those things are awful to put together.


Not to mention stupidly high priced for anyone outside the UK. We bought the K47 rule book but the special units are just too expensive for a game that wants to pretend it’s a lifestyle game.


This goes for anything that is located in UK after brexit. Only way for UK brands/games to be able to sell their products outside of UK is to have a product warehouse in central eu and u.s.

To topic, glad K47 gets revived, after Dust went under, there has been a lack of weird world war II.


Konflikt '47 general news & rumours. @ 2024/05/28 10:18:07


Post by: Gimgamgoo


I'm hoping they stick with the same rules that BA 3rd becomes without lots of additions for the sake of it. All that is needed is a look at the stats and abilities for all the "wierd" stuff and a points balancing.
I do wonder if they'll go with "Armies of..." style codex books for K47 like they will be with BA this time around.


Konflikt '47 general news & rumours. @ 2024/05/28 10:29:41


Post by: Sasorijap


Alternative history games doesn't seem to have much luck overall.

Is this because it's a niche theme or the games weren't very well made?




Konflikt '47 general news & rumours. @ 2024/05/28 11:07:13


Post by: FrozenDwarf


Sasorijap wrote:
Alternative history games doesn't seem to have much luck overall.

Is this because it's a niche theme or the games weren't very well made?





Mainly niche.

It is not that the games are badly made, they just do not catch the interest of the average gamer. Always been like this. Just look at dystopian wars as one spesific example, it is another weird world war game but it don't catch any crowd. This is despite the fact that the rules are good and the models are of a unique design.

Dust had the biggest chanse with their pre assembled and pre primed models 10 years ago, but internal issues put an end to the game, leaving only K47 as the last one standing, and the game with the biggest chanse of becoming somewhat popular as it share models with bolt action. If you have a 1k BA force, you can reduce it to 500 and add in 500 of K47 models, and you have a 1k army for K47.


Konflikt '47 general news & rumours. @ 2024/05/28 11:20:45


Post by: vadersson


Heck, I think you can play K’47 with just historical models in a pinch, but then you miss out on all the fun weird stuff. Thought it would be interesting to see a classic BA force vs the weird stuff sometime.

I know I have dreamed about doing British 8th Army vs Necrons rising from the great pyramids. Need to do some rule bending to make them work, but it would be so cool.


Konflikt '47 general news & rumours. @ 2024/05/28 13:27:59


Post by: FrozenDwarf


 vadersson wrote:
Heck, I think you can play K’47 with just historical models in a pinch, but then you miss out on all the fun weird stuff. Thought it would be interesting to see a classic BA force vs the weird stuff sometime.

I know I have dreamed about doing British 8th Army vs Necrons rising from the great pyramids. Need to do some rule bending to make them work, but it would be so cool.


Well, this genre is alot more open to home rules. Perhaps look at the german zombie units for k47(Totenkorps) and tweak their rules if you want something easy?


Konflikt '47 general news & rumours. @ 2024/05/28 15:58:45


Post by: YodhrinsForge


Not that fussed about the alt-history theme personally, but K47 is a solid basis for a more modern Star Wars game than WEGD6 for those of us who're not enamoured of Legion so it getting a proper update is most welcome.


Konflikt '47 general news & rumours. @ 2024/05/28 16:03:05


Post by: lord_blackfang


 FrozenDwarf wrote:

This goes for anything that is located in UK after brexit. Only way for UK brands/games to be able to sell their products outside of UK is to have a product warehouse in central eu and u.s.


Does it tho? VAT rates differ max 2% between UK and EU countries, most companies, including Warlord, ship IOSS and most, including Warlord, are carried by EU retailers.


Konflikt '47 general news & rumours. @ 2024/05/28 16:32:16


Post by: FrozenDwarf


 lord_blackfang wrote:
 FrozenDwarf wrote:

This goes for anything that is located in UK after brexit. Only way for UK brands/games to be able to sell their products outside of UK is to have a product warehouse in central eu and u.s.


Does it tho? VAT rates differ max 2% between UK and EU countries, most companies, including Warlord, ship IOSS and most, including Warlord, are carried by EU retailers.


Local import tax is not included in VAT for private customer. (atleast not for us in EFTA)

Then again, buying anything from whitin EU, is as expensive as it is buying from u.s for us EFTA residents.


Konflikt '47 general news & rumours. @ 2024/05/28 21:47:42


Post by: Grot 6


MarkNorfolk wrote:
Option One: Konflikt '47 becomes a add-on ruleset for BA 3rd edtion.
Option Two: K47 is reissued using the Starship Troopers ruleset

Either way, they need to make the Britsh Automated Infantry in plastic - those things are awful to put together.


Absofrakinlutley!@!!!!

Those Starship Troopers Rules were aces high!!


And the K47 models in Plastic- Yes Please!!! What took you?


Automatically Appended Next Post:
Did Warlord ever pick up the molds and licensure for Secrets of the Third Reich?

I'd heard that it had a reemergence ... somewhere and how, but never saw the hits connect.

THOSE are your zombies and mechs that should be added to the stew that is K47.


Konflikt '47 general news & rumours. @ 2024/05/29 14:52:48


Post by: Easy E


I am absolutely shocked that Warlord signed one of their old buddies from back-in-the-day to write some rules!

I mean, it is practically a GW retirement home over there!


Konflikt '47 general news & rumours. @ 2024/05/30 03:09:42


Post by: Eilif


Happy to have any news about K47.

Happier still that Chambers is involved.

Now if we can get a nicely organized rulebook I'll be positively thrilled.


Konflikt '47 general news & rumours. @ 2024/05/30 07:50:41


Post by: leopard


 Easy E wrote:
I am absolutely shocked that Warlord signed one of their old buddies from back-in-the-day to write some rules!

I mean, it is practically a GW retirement home over there!


does go to show though that maybe, just maybe, the issues with GW rules are perhaps not entirely down to the writers


Konflikt '47 general news & rumours. @ 2024/05/30 08:29:21


Post by: lord_blackfang


leopard wrote:

does go to show though that maybe, just maybe, the issues with GW rules are perhaps not entirely down to the writers


Petty clear from the ex-GW dev interviews, especially Hewitt's. They tend to do good work when they're allowed to use their decades of experience rather than being overruled at every corner by some braindead middle manager who thinks he's hot gak because he's wormed his way into a position where people have to do as he says.


Konflikt '47 general news & rumours. @ 2024/05/30 09:47:11


Post by: leopard


 lord_blackfang wrote:
leopard wrote:

does go to show though that maybe, just maybe, the issues with GW rules are perhaps not entirely down to the writers


Petty clear from the ex-GW dev interviews, especially Hewitt's. They tend to do good work when they're allowed to use their decades of experience rather than being overruled at every corner by some braindead middle manager who thinks he's hot gak because he's wormed his way into a position where people have to do as he says.


yup, witness how the "lesser" games where there is less "management guidance" tend to be better games, even if the rulebooks could usually do with more editing


Konflikt '47 general news & rumours. @ 2024/05/30 15:01:27


Post by: Eilif


At least one of my favorite games (possibly more?) has been written by ex-GW staff.
Kings of War is a brilliant, not-overwrought, tight, fast ruleset. No doubt it rode WHFB's dying coattails, but it's the philosophical opposite of that game.


Konflikt '47 general news & rumours. @ 2024/05/30 15:17:24


Post by: lord_blackfang


 Eilif wrote:
At least one of my favorite games (possibly more?) has been written by ex-GW staff.
Kings of War is a brilliant, not-overwrought, tight, fast ruleset. No doubt it rode WHFB's dying coattails, but it's the philosophical opposite of that game.


Between KoW and Conquest Alessio has pretty much cornered the market on fantasy rank and flank.


Konflikt '47 general news & rumours. @ 2024/05/30 15:30:42


Post by: Easy E


No doubt they know their way around a rulebook!

However, there are a lot of other folks out there too who have won awards. Mersey, Hutchinson, Sorenson, and McCullough all come to mind.

That said, they did branch out with Victory at Sea/Cruel Seas (IIRC) to give them credit. I am sure there are others.

I wonder how much proximity to Nottingham in the UK plays a part in hiring decisions? Do they expect designers to pop-in and talk shop with folks in person?


Konflikt '47 general news & rumours. @ 2024/05/30 17:57:19


Post by: BobtheInquisitor


 lord_blackfang wrote:
Andy might have too many fingers in too many pies right now, he just put out space ship racing and he's writing a mecha game in the Zeo Genesis setting, he's writing Heroes of Might & Magic rank and flank mass battle game, and I'm sure I'm forgetting stuff.


TTCombat have been hyping some secret game for years now that Andy worked on for them. It might be Dropsquad Striketeam Commander.


Konflikt '47 general news & rumours. @ 2024/05/30 18:16:07


Post by: aphyon


It's Andy and he is back with the old team-win all around. additionally he has some background since he worked on the 3d terrain rules for DUST 1947 for Paulo. a very similar setting. and still one of my favorite games.


Konflikt '47 general news & rumours. @ 2024/05/30 19:48:43


Post by: Albertorius


leopard wrote:
yup, witness how the "lesser" games where there is less "management guidance" tend to be better games, even if the rulebooks could usually do with more editing


GW's "bigger" games could also do with more and better editing, so...


Konflikt '47 general news & rumours. @ 2024/05/31 06:38:02


Post by: Pacific


 Easy E wrote:
No doubt they know their way around a rulebook!

However, there are a lot of other folks out there too who have won awards. Mersey, Hutchinson, Sorenson, and McCullough all come to mind.

That said, they did branch out with Victory at Sea/Cruel Seas (IIRC) to give them credit. I am sure there are others.

I wonder how much proximity to Nottingham in the UK plays a part in hiring decisions? Do they expect designers to pop-in and talk shop with folks in person?


Definitely think it must play a part as I think it is still the hub of the Wargames industry in the UK. If you think of the companies based there, people like Jake Thornton, Allessio Cavatore have jumped straight over to the companies nearby - there are a bunch of others.

A random interview in the latest Wargames Illustrated had the Perry Brothers sat with Jervis Johnson chatting in a local pub..


Konflikt '47 general news & rumours. @ 2024/05/31 13:04:31


Post by: NewTruthNeomaxim


I have a dear friend in Nottingham who works in the industry and he likewise says you can go to a random pub and just see colleagues from every major studio as a regular occurrence.

I think we forget how small (in human count) this industry really is.

For a long time the small town of Roseville in Minnesota where Fantasy Flight was(is), felt the same, where you just ran into awesome developers throughout the weekend.


Konflikt '47 general news & rumours. @ 2024/05/31 13:16:58


Post by: lord_blackfang


NewTruthNeomaxim wrote:

I think we forget how small (in human count) this industry really is.


Thankfully so small it doesn't make a dent in gentrification even when you cram everybody in the same town, unlike vidya games.


Konflikt '47 general news & rumours. @ 2024/05/31 16:05:23


Post by: NewTruthNeomaxim


 lord_blackfang wrote:
NewTruthNeomaxim wrote:

I think we forget how small (in human count) this industry really is.


Thankfully so small it doesn't make a dent in gentrification even when you cram everybody in the same town, unlike vidya games.


Well, part of that is also the tabletop space paying terribly. Even legends in this space, wouldn't approach the income even d-list character actors make.


Konflikt '47 general news & rumours. @ 2024/06/04 08:58:04


Post by: YodhrinsForge


 lord_blackfang wrote:
NewTruthNeomaxim wrote:

I think we forget how small (in human count) this industry really is.


Thankfully so small it doesn't make a dent in gentrification even when you cram everybody in the same town, unlike vidya games.


I dunno, Nottingham isn't Birmingham but it could do with a little gentrifying eh?


Konflikt '47 general news & rumours. @ 2024/06/04 13:20:32


Post by: KidCthulhu


Does Bolt Action lend itself to more skirmish-style games?

I know nothing about the game play, but I would love if Bolt Action and Konflict '47 shared the same ruleset for an escalating campaign that had a mix of both games. That way you could slowly introduce the Weird War stuff gradually for a great, insane buildup at the end.


Konflikt '47 general news & rumours. @ 2024/06/05 19:40:13


Post by: Eumerin


Bolt Action is a platoon-level game. You typically have a few squads as your main units, with one or two vehicles or heavy support weapons to provide some extra capability.


Konflikt '47 general news & rumours. @ 2024/06/05 19:54:31


Post by: CthuluIsSpy


Sounds like 3rd-4th ed 40k, before they made it a bloated mess of a rules set.
How long does a 1.5k game take to finish? Does it take as long as 40k? When I played the newer editions it would take like 4 hours to finish.


Konflikt '47 general news & rumours. @ 2024/06/06 07:38:40


Post by: lord_blackfang


Insane play duration is strictly a GW (developer skill) issue I think, BA plays smooth as butter.


Konflikt '47 general news & rumours. @ 2024/08/12 20:23:17


Post by: FrozenDwarf


Well, K47 seems to be on an upswing, now William King joins in on the action.

https://warlord-community.warlordgames.com/william-king-konflikt-47-writing-team/


Konflikt '47 general news & rumours. @ 2024/08/13 01:38:16


Post by: NH Gunsmith


 FrozenDwarf wrote:
Well, K47 seems to be on an upswing, now William King joins in on the action.

https://warlord-community.warlordgames.com/william-king-konflikt-47-writing-team/


I saw that earlier today, and that is some really exciting news.


Konflikt '47 general news & rumours. @ 2024/08/13 14:52:49


Post by: Eilif


Good News for sure. Nice to see some heavy hitters involved.

Really though I'm just hoping for a well-organized rulebook with a sensible collation of all the army lists, changes rules, etc. The rest is just gravy.

If they can deliver that, I'm in, and I think the rest of our club would be willing to take another stab at a second K47 campaign. We enjoyed the game well enough the first time, but the organization of the old rulebook was less than helpful in many instances.


Konflikt '47 general news & rumours. @ 2024/08/27 15:54:54


Post by: FrozenDwarf


Right now they are making shure the gravy is extra tasty.

Cam Rogers is onboard and will be part of the background and rules development team, while Gav Thorpe has joined the Writing and Development Team.

As the article says: Gav brings his vast experience and creative prowess to the team, and will be an essential part of the development of the universe, rules, and overall aesthetic of Konflikt ’47, putting his background to good use".


Konflikt '47 general news & rumours. @ 2024/08/28 10:01:16


Post by: Gimgamgoo


I must admit, for K47, I was just hoping it matched the BA3 rules set. Then the writers just had to focus on all the extra units and balancing them for gameplay.
Does all this big-stars rulesteam, mean that K47 rules will be too far different from BA3 that it seems a totally different game?


Konflikt '47 general news & rumours. @ 2024/08/28 14:23:35


Post by: lord_blackfang


Getting the gang back together for one last heist


Konflikt '47 general news & rumours. @ 2024/08/28 16:35:14


Post by: vadersson


 Gimgamgoo wrote:
I must admit, for K47, I was just hoping it matched the BA3 rules set. Then the writers just had to focus on all the extra units and balancing them for gameplay.
Does all this big-stars rulesteam, mean that K47 rules will be too far different from BA3 that it seems a totally different game?


I was worried a bit about that myself. I really want to be able to move from BA to K47 and back again fairly simply. I am hoping what really happens is we get a lot more background and maybe a series of books to establish the lore (an IP rights) of K47 more solidly. However, there is a lot of talk about characters, so I suspect we might see some 40K style heroes in K47 which I am not really a fan of. But we will see what they do. It is still early and we have not even seen all the changes with BA V3 yet.


Konflikt '47 general news & rumours. @ 2025/06/01 19:30:32


Post by: Thargrim


Some news came out over the weekend for this new K47 edition. The new starter box is out in september, 95 british pounds. Contains 1 US mech that looks a bit like a 40k valkyrie with legs, a small german spider walker mech, 6 heavy german infantry and 6 US firefly jump troops....all in plastic. Pre orders should be up before the end of July. Apparently Germany and Italy won't be distinct factions, both are rolled into 'Axis' together, Japan is it's own separate thing.
Spoiler:










Konflikt '47 general news & rumours. @ 2025/06/01 19:50:59


Post by: lord_blackfang


It's okay... but there's also Marcher in this space now with hard plastic


Konflikt '47 general news & rumours. @ 2025/06/02 09:02:44


Post by: modelhunter


They look pretty cool, although they remind me little of 'Dust Tactics' just in 28mm.


Konflikt '47 general news & rumours. @ 2025/06/02 09:57:23


Post by: Snord


 lord_blackfang wrote:
It's okay... but there's also Marcher in this space now with hard plastic


I had a look, and cannot where Marcher's plastic kits are actually on sale. In any event, it's a step forward for Warlord to produce kits for this game in plastic, although the US mech looks a bit rough for a plastic model (but then Warlord's own plastic kits are pretty rough-and-ready). I must admit, as a former WW2 wargamer, this interests me - especially with Chambers & co on board.


Konflikt '47 general news & rumours. @ 2025/06/02 11:10:53


Post by: Pacific


Thanks for posting those pics Thargrim. I have posted a few more under the spoilers below.

I will say in SM there is a *lot* of buzz for this game. I think there is a general consensus that the concept and game has a lot of potential that hasn't been fully realised until now. A new edition that syncs in with BA3, plastic miniatures, getting some names on board to help with development and the game and there is the potential here for something good when it comes along later this year. I will say, to be fair, robots, werewolves, WW2 fighting nazi zombies, they are immediately starting from a high platform there!



Spoiler:











Konflikt '47 general news & rumours. @ 2025/06/02 14:34:23


Post by: Eilif


 Thargrim wrote:
Some news came out over the weekend for this new K47 edition. The new starter box is out in september, 95 british pounds. Contains 1 US mech that looks a bit like a 40k valkyrie with legs, a small german spider walker mech, 6 heavy german infantry and 6 US firefly jump troops....all in plastic. Pre orders should be up before the end of July. Apparently Germany and Italy won't be distinct factions, both are rolled into 'Axis' together, Japan is it's own separate thing.
Spoiler:










Good Stuff!
Do you have links to this news?

I'm very excited about this. I've got all the figs I could ever need and more unbuilt to boot, but I'm just hoping for a relatively unambiguous, well-organized rulebook so my group and I can dip our toe in again. We had a pretty good time with the game a year ago, but found the exisiting rulebook hard to use.


Konflikt '47 general news & rumours. @ 2025/06/02 15:23:42


Post by: frankelee


Looks like it's time to dust off my Dust collection.


Konflikt '47 general news & rumours. @ 2025/06/02 20:47:06


Post by: Thargrim


 Eilif wrote:
 Thargrim wrote:
Some news came out over the weekend for this new K47 edition. The new starter box is out in september, 95 british pounds. Contains 1 US mech that looks a bit like a 40k valkyrie with legs, a small german spider walker mech, 6 heavy german infantry and 6 US firefly jump troops....all in plastic. Pre orders should be up before the end of July. Apparently Germany and Italy won't be distinct factions, both are rolled into 'Axis' together, Japan is it's own separate thing.
Spoiler:










Good Stuff!
Do you have links to this news?

I'm very excited about this. I've got all the figs I could ever need and more unbuilt to boot, but I'm just hoping for a relatively unambiguous, well-organized rulebook so my group and I can dip our toe in again. We had a pretty good time with the game a year ago, but found the exisiting rulebook hard to use.


I'd imagine there will be official articles from warlord games pretty soon, with better pictures of the starter box contents. All of this info so far is from the facebook group for K47 and UK games expo. There are a few more images in the FB group too, mostly just different angles of what has already been posted though.

Edit: there is actually a countdown to pre order, landing on the 4th of July: https://konflikt47.com/


Konflikt '47 general news & rumours. @ 2025/06/03 16:17:53


Post by: lord_blackfang


Yea same, why is everybody still trying to be Warmachine


Konflikt '47 general news & rumours. @ 2025/06/03 17:42:38


Post by: Theophony


 frankelee wrote:
Looks like it's time to dust off my Dust collection.


I wish whoever has access to the buildings from Dust would put them back out again. They were excellent, and could easily work in this setting too.


Konflikt '47 general news & rumours. @ 2025/06/04 15:01:49


Post by: Eilif


 Thargrim wrote:
https://warlord-community.warlordgames.com/konflikt-47-reveals-uk-games-expo/?__s=ebau7ogt7uta84yinslg&utm_source=drip&utm_medium=email&utm_campaign=Konflikt+%2747+Reveals+from+UK+Games+Expo

Article drop, sounds good and all to me except the emphasis on heroes.....not into that at all.


Thanks for that!
Looks generally good. I'm excited about army lists being free and available on day one.

I'm also not wild about an emphasis on named heroes. The massive scope of WWW2 is part of it's appeal
and I'm not interested in narrowing it down to a few theaters of combat where some named heroes are operating.

A few other things.

1-The promotional pictures in the update show a rather large battle, but in my experience the original K47 was a medium scope game
that could bog down quickly at games much larger than a comple platoons per side were attempted. Anyone have experience enough to
know if the new Bolt Action rules ( that the new K47 is based on) handle larger engagements well?

I'd love it if it was larger scope (or just more streamlined) as a game with a bunch of mechs and tanks is very appealing.

2) The new German power armor troopers are pretty good...


but are they better than these?



And of course I really want to know more about this monster mech.


All and all the updated is promising. Hoping for more good news to come.


Konflikt '47 general news & rumours. @ 2025/06/04 15:06:00


Post by: lord_blackfang


The monster mech has a plasma ball in it, so it's obviously a scratch build, I'm afraid.


Konflikt '47 general news & rumours. @ 2025/06/04 15:11:19


Post by: Pacific


I think the demo game at UKGE was just there as an advertisement/presentation for the game, to create excitement for the new game, I don't think you can infer about regular game format from it.

Character-wise Andy Chambers mentioned in an interview before about wanting to differentiate the game from regular BA, by giving the 'weird War 2' units more of the centre stage - apparently they were not this for 1st edition.
Perhaps special characters is one other way to do this? But hopefully it won't go overboard - no mecha-Hitler vs the psychic manifestation of Chrurchill in the starter set for example!


Konflikt '47 general news & rumours. @ 2025/06/04 15:17:19


Post by: Eilif


 lord_blackfang wrote:
The monster mech has a plasma ball in it, so it's obviously a scratch build, I'm afraid.


I assumed as much, but it'd be nice if there were rules for super-heavies or at least a scenario around such a thing.


Konflikt '47 general news & rumours. @ 2025/06/16 11:51:30


Post by: Sasorijap


I was interested in this but i expected more from the minis. Might as well play Wild West Exodus, Dystopian Wars and Armoured Clash for an alternative WW2 setting.


Konflikt '47 general news & rumours. @ 2025/06/16 17:00:28


Post by: Eilif


Sasorijap wrote:
I was interested in this but i expected more from the minis. Might as well play Wild West Exodus, Dystopian Wars and Armoured Clash for an alternative WW2 setting.


What about the minis do you not like? Are folks expecting more dynamic minis rather than the historical figures the game uses for it's core troops?

The other games you mention are all 1800s, 50+ years before WW2.


Konflikt '47 general news & rumours. @ 2025/06/16 19:28:58


Post by: Theophony


 Eilif wrote:
Sasorijap wrote:
I was interested in this but i expected more from the minis. Might as well play Wild West Exodus, Dystopian Wars and Armoured Clash for an alternative WW2 setting.


What about the minis do you not like? Are folks expecting more dynamic minis rather than the historical figures the game uses for it's core troops?

The other games you mention are all 1800s, 50+ years before WW2.


I do not speak for Sasorijap. I find these models to be very stiff. There are so many great options out in the wild for similar models, The German troops above look like they are impossible to move. The giant mech has a great concept, but otherwise, very little detail and clumsy.


Konflikt '47 general news & rumours. @ 2025/06/16 21:36:45


Post by: lord_blackfang


Yea the Stahltruppen don't look like 2025 models.


Konflikt '47 general news & rumours. @ 2025/06/17 17:00:51


Post by: Eilif


Theophony wrote:
 Eilif wrote:
Sasorijap wrote:
I was interested in this but i expected more from the minis. Might as well play Wild West Exodus, Dystopian Wars and Armoured Clash for an alternative WW2 setting.


What about the minis do you not like? Are folks expecting more dynamic minis rather than the historical figures the game uses for it's core troops?

The other games you mention are all 1800s, 50+ years before WW2.


I do not speak for Sasorijap. I find these models to be very stiff. There are so many great options out in the wild for similar models, The German troops above look like they are impossible to move. The giant mech has a great concept, but otherwise, very little detail and clumsy.


lord_blackfang wrote:Yea the Stahltruppen don't look like 2025 models.


Interesting observations. I'm not denying that the models could possibly be better, but it does seem like what we're seeing may be folks desiring newer GW-style dynamism and greebling in models that were never intended to be that way.

I personally much prefer a less "in-action" pose for all my models. Partly just aesthetics, partly because they tend to be sturdier and easier to transport. I certainly am not a fan of the nearly mono-pose GW kits with many small parts.

K47 is an interesting case in that it's coming out of historical setting (where folks don't generally want dynamic poses) but it's trying to also appeal to sci-fi gamers for whom current games tend to feature more action-oriented sculpts.

As for the Giant mech, I think it's been established that it's a one-off custom piece and not a production model.


Konflikt '47 general news & rumours. @ 2025/07/02 19:30:14


Post by: Pacific


Big news: Pre-orders for the new release coming this Friday.
https://warlord-community.warlordgames.com/incoming-konflikt-47/

Contents of the all-plastic starter set


Some cool artwork by Stef Kopinski (anyone know if they are any relation to Karl?)
[img]
https://warlord-community.warlordgames.com/wp-content/uploads/2025/07/SK001_Konflikt-47-starter-set-scaled.png[/img]


Konflikt '47 general news & rumours. @ 2025/07/02 21:32:03


Post by: Billicus


Think those big armored germans will be in units of 3? Looking a bit one-sided if that's all there is. Not that that's a huge issue; if it's kept most of the list building from current K47 you can pad that out with cheap stuff very easily


Konflikt '47 general news & rumours. @ 2025/07/02 22:15:27


Post by: mattl


 Pacific wrote:
Stef Kopinski (anyone know if they are any relation to Karl?)


Brothers. They worked together on some GW projects.

Karl has a GoFundMe for recovery from their stroke: https://www.gofundme.com/f/xahmmd-recovery-from-my-stroke

---

New models look okay, but I really dislike the very flat bases with no height. Citadel style bases look better.


Konflikt '47 general news & rumours. @ 2025/07/03 07:50:31


Post by: Pacific


Thank you! Yes I did hear that news, very sad. A tremendous artist, not just his GW stuff he has produced some amazing work over the years.

Is there any possibility of updating the thread title so this can be a Konflikt '47 general news thread? I did have a look back through other threads and could not see one.


Konflikt '47 general news & rumours. @ 2025/07/04 19:28:03


Post by: Thargrim


Renaming the thread would be ideal at this point.

Pre orders are now up though:

https://us.warlordgames.com/collections/konflikt-47/0725

Looks like they've designed unique transfer decals for the US and Axis, looks really cool.


Konflikt '47 general news & rumours. @ 2025/07/04 19:58:24


Post by: lord_blackfang


Somewhat GW like price point tbh


Konflikt '47 general news & rumours. @ 2025/07/05 02:00:00


Post by: Thargrim


The pricing definitely caught me by surprise, the starter armies pricing in particular. I think i'll skip ordering direct from warlord games, get that 20% discount elsewhere later in the year.


Konflikt '47 general news & rumours. @ 2025/07/05 09:24:51


Post by: Geifer


I can't say I like the German designs enough for those prices. I suppose I might change my mind if we got Nazi zombies in plastic this time around.


Konflikt '47 general news & rumours. @ 2025/07/05 10:59:29


Post by: Billicus


Third party discount is essential on warlord games these days.


Konflikt '47 general news & rumours. @ 2025/07/05 18:52:16


Post by: mattl


How much of Warlord's stuff is available only from them, and therefore usually not at a discount?

My "FLGS" is eBay at this point in time, so I'm always looking for the best sellers of stuff at a consistent discount.


Konflikt '47 general news & rumours. @ 2025/07/06 14:48:40


Post by: NewTruthNeomaxim


Yikes... those preorder prices will do no favors for building off of new edition momentum. Pricing these like premium models, when them look... fine... is an odd choice. At least Mantic etc, understand their position and make sure they keep a value proposition lead over GW.



Konflikt '47 general news & rumours. @ 2025/07/06 16:17:21


Post by: OrlandotheTechnicoloured


I'd imagine they think they look good (otherwise why release them), and remember they're not making their own sprues, they'll be contract cast so the price has to cover another companies profit too

and i doubt there will be enough releases of other stuff to make an extra cheap starter box make sense (sadly)


Konflikt '47 general news & rumours. @ 2025/07/07 00:07:48


Post by: Eilif


Well, with that list Warlord has guaranteed that I'll be using other brands for any additions to my armies.

If I wanted to pay prices like that I'd go back to GW .

Bummer.


Konflikt '47 general news & rumours. @ 2025/07/07 01:10:54


Post by: frankelee


Warlord's prices are often excessive and hard to believe for their less mainline games, not at all competitive when you think of historical miniature prices. But I have big collections of Bolt Action, Blood Red Skies, and Judge Dredd stuff because Amazon and others sell their games at nearly 50% off (or more) from time to time.

For this I'd like to be able to use my Dust minis, I have enough for me and an opponent, or if I used my regular Bolt Action stuff, I'd mix in 3D printed minis from Kyoushuneko. It's just books and accessories that really matter.


Konflikt '47 general news & rumours. @ 2025/07/07 04:55:56


Post by: Kid_Kyoto


Marcher is also doing Diesel Punk US Infantry through Wargames Atlantic.


Konflikt '47 general news & rumours. @ 2025/07/07 15:10:08


Post by: Eilif


frankelee wrote:Warlord's prices are often excessive and hard to believe for their less mainline games, not at all competitive when you think of historical miniature prices. But I have big collections of Bolt Action, Blood Red Skies, and Judge Dredd stuff because Amazon and others sell their games at nearly 50% off (or more) from time to time.

For this I'd like to be able to use my Dust minis, I have enough for me and an opponent, or if I used my regular Bolt Action stuff, I'd mix in 3D printed minis from Kyoushuneko. It's just books and accessories that really matter.


That's a good point. Several members of our club, including myself, got into K47 via half-off starter boxes. One guy via the collection of DUST he already had.

I'm interested to see how important the Rift Dice are and what the faces are. I did once pony up 20 bucks for a set of Bolt Action Dice, but never again. $30 is a non-Starter and I've probably got some MonPoc dice that would work.

Kid_Kyoto wrote:Marcher is also doing Diesel Punk US Infantry through Wargames Atlantic.


Those do look great, but I've already got more USA stuff than I need.

I am however very willing to add power packs for rifles and jump packs to the finished infantry figures in my US and Commonwealth forces depending on how important they are. If the basic troops are getting "Weirder" that is a good thing in my book.


Konflikt '47 general news & rumours. @ 2025/07/07 17:25:33


Post by: Talking Banana


The good guys' walker unit looks like the best model in the starter set to me, particularly if it is also cast in polystyrene rather than resin. It reminds me of some of Warzone's 2nd wave vehicles (in a good way.)

Weird war isn't really my genre, though. I find Dreamforge Eisenkern kits useful for kitbashing with other things, but much as I love the German language and German literature, fascist-looking German troops in any form just give me the heebie-jeebies. I have plenty of fun with sci-fi bad guy fascist forces like Stormtroopers and Space Marines, but most sci-fi Germans just hit too close to the mark for me.

I've always found Warlord's prices high. After Warlord stopped supporting Gates of Antares and GoA prices dropped significantly at online stores, I finally explored some of the line and picked up a number of what turned out to be really excellent models. While I find Gates of Antares miniatures uneven in design quality, I discovered that the good ones are really good. But I'm speaking as a nostalgic old person who likes metal and generally favors hand-sculpted minis (I bought Boromite and Ghar units that look as cool as anything I own) so I'm not talking about the quality of Gates of Antares plastic kits here. Looking at them, I always found the poses of GoA's Concord and Algoryn plastic models awkward and stilted in much the same way that the plastic troopers from the new Konflikt starter look to me now. Actually, it was generally the most dynamic plastic Algoryn poses that looked the most awkward. (Warlord's larger plastic Ghar battlesuit kits, while not up to GW hyper-detail standards, were and remain very cool, if a bit of a bitch to put the legs on, a slight flaw in their design.)

Which brings me to my final point, which is that I'm a little surprised Warlord is doing Konflikt '47 at all; after GoA and Doctor Who, I thought they were drifting away from doing any form of sci-fi outside of the Judge Dredd license? Weird war is, again, unfortunately the sci-fi niche I'm least interested in, but if future Konflikt units get weirder and better designed, there's a chance I'll pick up some isolated units in the future, particularly if they release some cool, armored and helmeted hard plastic Japanese space samurai. If they did a set like that really well, I'd even pay full Warlord prices for a box of those. (I've always had a weakness for full-helmeted space samurai, and there haven't been many - if any? - released in hard plastic.) But at Warlord's pricing rates, any Konflikt units would have to be damn good - i.e., matching or exceeding the best designed alternatives from competitors - to merit any direct buys from me. "Good enough" isn't good enough for premium pricing.

Best of luck to those of you who are excited for this line and will be supporting it, though. I'm very fond of some of Warlord's old GoA and Doctor Who models, know the company can do good work, and generally wish them well in what I know is a tough market that's only getting tougher. I'll see where Konflikt goes and might cherry-pick a few things in the future.


Konflikt '47 general news & rumours. @ 2025/07/08 15:35:35


Post by: Tabletop_Magpie


Warlord have dropped the 2000AD ranges - some pretty good deals to be had if you need to pick up some stray boxes!


Konflikt '47 general news & rumours. @ 2025/07/08 16:01:24


Post by: Easy E


I am also curious how much of a K47 army can just be other generic WWII minis?


Konflikt '47 general news & rumours. @ 2025/07/08 19:31:51


Post by: Eilif


 Easy E wrote:
I am also curious how much of a K47 army can just be other generic WWII minis?



That remains to be seen. In the current edition, you could easily field an entire army of standard WW2 units, though stats weren't included for every unit in Bolt Action.

I assume the same be true in this edition, but what the designers have said does seem to indicate the game will emphasize the Weird things and characters.

I wouldn't be surprised if all-historical armies find themselves at a disadvantage but I have no proof in that regard.


Konflikt '47 general news & rumours. @ 2025/07/08 20:11:45


Post by: NH Gunsmith


 Eilif wrote:
 Easy E wrote:
I am also curious how much of a K47 army can just be other generic WWII minis?



That remains to be seen. In the current edition, you could easily field an entire army of standard WW2 units, though stats weren't included for every unit in Bolt Action.

I assume the same be true in this edition, but what the designers have said does seem to indicate the game will emphasize the Weird things and characters.

I wouldn't be surprised if all-historical armies find themselves at a disadvantage but I have no proof in that regard.


They will likely be at a big disadvantage, they mentioned that the Konflikt specific units will generate some form of extra order dice to encourage using them.

I will wait to see the final product before passing too hard of a judgement, but that made me quite a bit less interested.


Konflikt '47 general news & rumours. @ 2025/07/08 22:02:32


Post by: Eilif


 NH Gunsmith wrote:
 Eilif wrote:
 Easy E wrote:
I am also curious how much of a K47 army can just be other generic WWII minis?



That remains to be seen. In the current edition, you could easily field an entire army of standard WW2 units, though stats weren't included for every unit in Bolt Action.

I assume the same be true in this edition, but what the designers have said does seem to indicate the game will emphasize the Weird things and characters.

I wouldn't be surprised if all-historical armies find themselves at a disadvantage but I have no proof in that regard.


They will likely be at a big disadvantage, they mentioned that the Konflikt specific units will generate some form of extra order dice to encourage using them.

I will wait to see the final product before passing too hard of a judgement, but that made me quite a bit less interested.


Personally, I like my weird war to be weird, but I'd prefer advantages of weird unit to simply be in improved stats and rules and have that reflected comparatively in their points.

This is likely a ruleset I'll be checking reviews of first before I buy. I'm still reasonably excited about it, but there's just enough going on that this is probably not a pre-order for me.


Konflikt '47 general news & rumours. @ 2025/07/09 10:10:45


Post by: Gimgamgoo


I really loved BA v1 (v2 less so, and v3 even less), but I really enjoyed K47 because we were playing BA with a few 'wierd' units thrown in.

Reading about this version, it seems that your army needs to made entirely of the 'wierd' stuff. The comment Warlord posted (shown below) pretty much put me off bothering with this version, not to mention, even more proprietary dice.
K47 v2 will be a miss from me.



Konflikt '47 general news & rumours. @ 2025/07/09 10:37:52


Post by: lord_blackfang


 Gimgamgoo wrote:
I really loved BA v1 (v2 less so, and v3 even less),


Genuine interest, why would you say BA is getting worse?


Konflikt '47 general news & rumours. @ 2025/07/09 10:48:22


Post by: Gimgamgoo


 lord_blackfang wrote:
 Gimgamgoo wrote:
I really loved BA v1 (v2 less so, and v3 even less),


Genuine interest, why would you say BA is getting worse?

Keeping it short...

v1 - Loved.

v2 - Templates came in, with micromanagement of positioning for spacing. Much preferred the random dice.

v3 - Brought in massive changes to army construction. For someone that had a complete collection of the original army lists (which was playable), it meant having to now go out and buy multiple extra HQs, multiple more troop units, just to 'allow' some of the choices. Seemed like Warlord designed it with the 'must buy more stuff' attitude. I know they need to sell stuff to keep in business, but once an army is complete, we all tend to go on and buy another army to work on anyway, so it's not like they stop selling stuff.

I know I'm in the minority about Templates, but the Army construction rules in v3 ruined it for me.


Konflikt '47 general news & rumours. @ 2025/07/09 15:05:37


Post by: Easy E


I like my Weird War to have a good mix of historical and weird stuff.

I mean, if everything is weird than nothing is weird, it is just sci-fi at that point.

Your mileage can and should vary.


Konflikt '47 general news & rumours. @ 2025/07/09 15:54:38


Post by: Dawnbringer


 Gimgamgoo wrote:
I really loved BA v1 (v2 less so, and v3 even less), but I really enjoyed K47 because we were playing BA with a few 'wierd' units thrown in.

Reading about this version, it seems that your army needs to made entirely of the 'wierd' stuff. The comment Warlord posted (shown below) pretty much put me off bothering with this version, not to mention, even more proprietary dice.
K47 v2 will be a miss from me.



I wonder what they mean by effective though. I mean I'd expect the weird war stuff to be more lethal, tougher, or a mixture of both. That alone could be said to be more effective, even if they are pointed fairly.


Konflikt '47 general news & rumours. @ 2025/07/09 19:32:32


Post by: Alpharius


 Easy E wrote:
I like my Weird War to have a good mix of historical and weird stuff.

I mean, if everything is weird than nothing is weird, it is just sci-fi at that point.

Your mileage can and should vary.


Our mileage in this case is in lock step!


Konflikt '47 general news & rumours. @ 2025/07/09 19:48:31


Post by: Albertorius


 Gimgamgoo wrote:
I really loved BA v1 (v2 less so, and v3 even less), but I really enjoyed K47 because we were playing BA with a few 'wierd' units thrown in.

Reading about this version, it seems that your army needs to made entirely of the 'wierd' stuff. The comment Warlord posted (shown below) pretty much put me off bothering with this version, not to mention, even more proprietary dice.
K47 v2 will be a miss from me.



That should not be a problem if they're priced accordingly... that is, unless they make it a problem.


Konflikt '47 general news & rumours. @ 2025/07/09 19:59:08


Post by: Thargrim


WG updated the US starter army pre order to include two of the new plastic Linebacker mechs instead of one.

I figure the points ceiling for this game will be slightly higher to account for taking the more expensive rift units. You can still take the cheaper historical units but your army will have a higher model count. This is one of the things I hope they go into detail about soon, how large a regular army is supposed to actually be. I wish they would tell us how many points are in the starter army sets too.

One of the things I disliked about the new Bolt Action edition was the increased model count, shift from platoon to a company style game. I do have some worries that armies in K47 will be Horus Heresy sized, I sure hope not.


Konflikt '47 general news & rumours. @ 2025/07/09 21:11:56


Post by: Eilif


 Thargrim wrote:
WG updated the US starter army pre order to include two of the new plastic Linebacker mechs instead of one.

I figure the points ceiling for this game will be slightly higher to account for taking the more expensive rift units. You can still take the cheaper historical units but your army will have a higher model count. This is one of the things I hope they go into detail about soon, how large a regular army is supposed to actually be. I wish they would tell us how many points are in the starter army sets too.

One of the things I disliked about the new Bolt Action edition was the increased model count, shift from platoon to a company style game. I do have some worries that armies in K47 will be Horus Heresy sized, I sure hope not.


If the new rules can accommodate a larger game with the same, or less time per turn, that would be a great thing in my book. Part of it was having to look things up in a poorly organized rulebook, but the current/previous version of K47 was just a bit slower and a bit smaller in scope than we would have liked.

Not to say we wanted 40k size battles, but it would have been nice to have somewhat bigger battles with more cool vehicles.


Automatically Appended Next Post:
 Alpharius wrote:
 Easy E wrote:
I like my Weird War to have a good mix of historical and weird stuff.

I mean, if everything is weird than nothing is weird, it is just sci-fi at that point.

Your mileage can and should vary.


Our mileage in this case is in lock step!


I feel similarly, but I don't mind if all the units are Weird if it's a weird version of something historical. For example, if all the ground troops have slightly advanced individual weapons with otherwise standard'ish gear. Or if most or all of the vehicles have advanced weapons, as long as many of the vehicles are historical vehicles. I wouldn't be as excited about all jump pack troops and mechs, though even there if it fit the Scenario...

As an example, I've got a good chunk of basic troops in my K47 Commonwealth force, They use the standard historical-based unit profiles but every one of them has a gas mask. Makes them weirder. Also a bit sinister so in the absence of an Axis opponent they could be fielded against an Allied army as 5th Column fascist traitors.


Konflikt '47 general news & rumours. @ 2025/07/11 11:00:52


Post by: Pacific


 Eilif wrote:
 Easy E wrote:
I am also curious how much of a K47 army can just be other generic WWII minis?



That remains to be seen. In the current edition, you could easily field an entire army of standard WW2 units, though stats weren't included for every unit in Bolt Action.

I assume the same be true in this edition, but what the designers have said does seem to indicate the game will emphasize the Weird things and characters.

I wouldn't be surprised if all-historical armies find themselves at a disadvantage but I have no proof in that regard.


Andy Chambers said in a previous interview that he wanted to give people a reason to pick the WW units (apparently this was not so apparent in V1). I don't think that we can necessarily infer from this that historical units are entirely losing their efficacy.

Think a big appeal of Konflikt is just having some riflemen with vaguely sci-fi gasmarks and a piece of fantastical wargear, rather than us having to have an army comprised entirely of robots & werewolves (I will be surprised if this is the case)