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Made in us
Brigadier General






Chicago

 Easy E wrote:
I am also curious how much of a K47 army can just be other generic WWII minis?



That remains to be seen. In the current edition, you could easily field an entire army of standard WW2 units, though stats weren't included for every unit in Bolt Action.

I assume the same be true in this edition, but what the designers have said does seem to indicate the game will emphasize the Weird things and characters.

I wouldn't be surprised if all-historical armies find themselves at a disadvantage but I have no proof in that regard.

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Made in us
Charging Dragon Prince





Sticksville, Texas

 Eilif wrote:
 Easy E wrote:
I am also curious how much of a K47 army can just be other generic WWII minis?



That remains to be seen. In the current edition, you could easily field an entire army of standard WW2 units, though stats weren't included for every unit in Bolt Action.

I assume the same be true in this edition, but what the designers have said does seem to indicate the game will emphasize the Weird things and characters.

I wouldn't be surprised if all-historical armies find themselves at a disadvantage but I have no proof in that regard.


They will likely be at a big disadvantage, they mentioned that the Konflikt specific units will generate some form of extra order dice to encourage using them.

I will wait to see the final product before passing too hard of a judgement, but that made me quite a bit less interested.
   
Made in us
Brigadier General






Chicago

 NH Gunsmith wrote:
 Eilif wrote:
 Easy E wrote:
I am also curious how much of a K47 army can just be other generic WWII minis?



That remains to be seen. In the current edition, you could easily field an entire army of standard WW2 units, though stats weren't included for every unit in Bolt Action.

I assume the same be true in this edition, but what the designers have said does seem to indicate the game will emphasize the Weird things and characters.

I wouldn't be surprised if all-historical armies find themselves at a disadvantage but I have no proof in that regard.


They will likely be at a big disadvantage, they mentioned that the Konflikt specific units will generate some form of extra order dice to encourage using them.

I will wait to see the final product before passing too hard of a judgement, but that made me quite a bit less interested.


Personally, I like my weird war to be weird, but I'd prefer advantages of weird unit to simply be in improved stats and rules and have that reflected comparatively in their points.

This is likely a ruleset I'll be checking reviews of first before I buy. I'm still reasonably excited about it, but there's just enough going on that this is probably not a pre-order for me.

Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
Made in gb
[DCM]
Stonecold Gimster






I really loved BA v1 (v2 less so, and v3 even less), but I really enjoyed K47 because we were playing BA with a few 'wierd' units thrown in.

Reading about this version, it seems that your army needs to made entirely of the 'wierd' stuff. The comment Warlord posted (shown below) pretty much put me off bothering with this version, not to mention, even more proprietary dice.
K47 v2 will be a miss from me.


Currently most played: Silent Death, Mars Code Aurora, Battletech, Warcrow and Infinity. 
   
Made in si
Foxy Wildborne







 Gimgamgoo wrote:
I really loved BA v1 (v2 less so, and v3 even less),


Genuine interest, why would you say BA is getting worse?

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
[DCM]
Stonecold Gimster






 lord_blackfang wrote:
 Gimgamgoo wrote:
I really loved BA v1 (v2 less so, and v3 even less),


Genuine interest, why would you say BA is getting worse?

Keeping it short...

v1 - Loved.

v2 - Templates came in, with micromanagement of positioning for spacing. Much preferred the random dice.

v3 - Brought in massive changes to army construction. For someone that had a complete collection of the original army lists (which was playable), it meant having to now go out and buy multiple extra HQs, multiple more troop units, just to 'allow' some of the choices. Seemed like Warlord designed it with the 'must buy more stuff' attitude. I know they need to sell stuff to keep in business, but once an army is complete, we all tend to go on and buy another army to work on anyway, so it's not like they stop selling stuff.

I know I'm in the minority about Templates, but the Army construction rules in v3 ruined it for me.

Currently most played: Silent Death, Mars Code Aurora, Battletech, Warcrow and Infinity. 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

I like my Weird War to have a good mix of historical and weird stuff.

I mean, if everything is weird than nothing is weird, it is just sci-fi at that point.

Your mileage can and should vary.

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Made in gb
2nd Lieutenant





 Gimgamgoo wrote:
I really loved BA v1 (v2 less so, and v3 even less), but I really enjoyed K47 because we were playing BA with a few 'wierd' units thrown in.

Reading about this version, it seems that your army needs to made entirely of the 'wierd' stuff. The comment Warlord posted (shown below) pretty much put me off bothering with this version, not to mention, even more proprietary dice.
K47 v2 will be a miss from me.



I wonder what they mean by effective though. I mean I'd expect the weird war stuff to be more lethal, tougher, or a mixture of both. That alone could be said to be more effective, even if they are pointed fairly.
   
Made in us
[DCM]
.







 Easy E wrote:
I like my Weird War to have a good mix of historical and weird stuff.

I mean, if everything is weird than nothing is weird, it is just sci-fi at that point.

Your mileage can and should vary.


Our mileage in this case is in lock step!
   
Made in es
Inspiring SDF-1 Bridge Officer






 Gimgamgoo wrote:
I really loved BA v1 (v2 less so, and v3 even less), but I really enjoyed K47 because we were playing BA with a few 'wierd' units thrown in.

Reading about this version, it seems that your army needs to made entirely of the 'wierd' stuff. The comment Warlord posted (shown below) pretty much put me off bothering with this version, not to mention, even more proprietary dice.
K47 v2 will be a miss from me.



That should not be a problem if they're priced accordingly... that is, unless they make it a problem.

This message was edited 1 time. Last update was at 2025/07/09 19:48:48


 
   
Made in us
Ship's Officer





California

WG updated the US starter army pre order to include two of the new plastic Linebacker mechs instead of one.

I figure the points ceiling for this game will be slightly higher to account for taking the more expensive rift units. You can still take the cheaper historical units but your army will have a higher model count. This is one of the things I hope they go into detail about soon, how large a regular army is supposed to actually be. I wish they would tell us how many points are in the starter army sets too.

One of the things I disliked about the new Bolt Action edition was the increased model count, shift from platoon to a company style game. I do have some worries that armies in K47 will be Horus Heresy sized, I sure hope not.

 
   
Made in us
Brigadier General






Chicago

 Thargrim wrote:
WG updated the US starter army pre order to include two of the new plastic Linebacker mechs instead of one.

I figure the points ceiling for this game will be slightly higher to account for taking the more expensive rift units. You can still take the cheaper historical units but your army will have a higher model count. This is one of the things I hope they go into detail about soon, how large a regular army is supposed to actually be. I wish they would tell us how many points are in the starter army sets too.

One of the things I disliked about the new Bolt Action edition was the increased model count, shift from platoon to a company style game. I do have some worries that armies in K47 will be Horus Heresy sized, I sure hope not.


If the new rules can accommodate a larger game with the same, or less time per turn, that would be a great thing in my book. Part of it was having to look things up in a poorly organized rulebook, but the current/previous version of K47 was just a bit slower and a bit smaller in scope than we would have liked.

Not to say we wanted 40k size battles, but it would have been nice to have somewhat bigger battles with more cool vehicles.


Automatically Appended Next Post:
 Alpharius wrote:
 Easy E wrote:
I like my Weird War to have a good mix of historical and weird stuff.

I mean, if everything is weird than nothing is weird, it is just sci-fi at that point.

Your mileage can and should vary.


Our mileage in this case is in lock step!


I feel similarly, but I don't mind if all the units are Weird if it's a weird version of something historical. For example, if all the ground troops have slightly advanced individual weapons with otherwise standard'ish gear. Or if most or all of the vehicles have advanced weapons, as long as many of the vehicles are historical vehicles. I wouldn't be as excited about all jump pack troops and mechs, though even there if it fit the Scenario...

As an example, I've got a good chunk of basic troops in my K47 Commonwealth force, They use the standard historical-based unit profiles but every one of them has a gas mask. Makes them weirder. Also a bit sinister so in the absence of an Axis opponent they could be fielded against an Allied army as 5th Column fascist traitors.

This message was edited 2 times. Last update was at 2025/07/09 21:19:38


Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

 Eilif wrote:
 Easy E wrote:
I am also curious how much of a K47 army can just be other generic WWII minis?



That remains to be seen. In the current edition, you could easily field an entire army of standard WW2 units, though stats weren't included for every unit in Bolt Action.

I assume the same be true in this edition, but what the designers have said does seem to indicate the game will emphasize the Weird things and characters.

I wouldn't be surprised if all-historical armies find themselves at a disadvantage but I have no proof in that regard.


Andy Chambers said in a previous interview that he wanted to give people a reason to pick the WW units (apparently this was not so apparent in V1). I don't think that we can necessarily infer from this that historical units are entirely losing their efficacy.

Think a big appeal of Konflikt is just having some riflemen with vaguely sci-fi gasmarks and a piece of fantastical wargear, rather than us having to have an army comprised entirely of robots & werewolves (I will be surprised if this is the case)

This message was edited 1 time. Last update was at 2025/07/11 11:01:23


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