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![[Post New]](/s/i/i.gif) 2024/05/30 15:17:24
Subject: Andy Chambers to Head Up the Konflikt ’47 Writing and Development Team
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Foxy Wildborne
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Eilif wrote:At least one of my favorite games (possibly more?) has been written by ex- GW staff.
Kings of War is a brilliant, not-overwrought, tight, fast ruleset. No doubt it rode WHFB's dying coattails, but it's the philosophical opposite of that game.
Between KoW and Conquest Alessio has pretty much cornered the market on fantasy rank and flank.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2024/05/30 15:30:42
Subject: Andy Chambers to Head Up the Konflikt ’47 Writing and Development Team
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Battlefield Tourist
MN (Currently in WY)
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No doubt they know their way around a rulebook!
However, there are a lot of other folks out there too who have won awards. Mersey, Hutchinson, Sorenson, and McCullough all come to mind.
That said, they did branch out with Victory at Sea/Cruel Seas (IIRC) to give them credit. I am sure there are others.
I wonder how much proximity to Nottingham in the UK plays a part in hiring decisions? Do they expect designers to pop-in and talk shop with folks in person?
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Support Blood and Spectacles Publishing:
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![[Post New]](/s/i/i.gif) 2024/05/30 17:57:19
Subject: Andy Chambers to Head Up the Konflikt ’47 Writing and Development Team
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Legendary Master of the Chapter
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lord_blackfang wrote:Andy might have too many fingers in too many pies right now, he just put out space ship racing and he's writing a mecha game in the Zeo Genesis setting, he's writing Heroes of Might & Magic rank and flank mass battle game, and I'm sure I'm forgetting stuff.
TTCombat have been hyping some secret game for years now that Andy worked on for them. It might be Dropsquad Striketeam Commander.
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![[Post New]](/s/i/i.gif) 2024/05/30 18:16:07
Subject: Re:Andy Chambers to Head Up the Konflikt ’47 Writing and Development Team
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Master Engineer with a Brace of Pistols
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It's Andy and he is back with the old team-win all around. additionally he has some background since he worked on the 3d terrain rules for DUST 1947 for Paulo. a very similar setting. and still one of my favorite games.
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GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear/MCP |
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![[Post New]](/s/i/i.gif) 2024/05/30 19:48:43
Subject: Andy Chambers to Head Up the Konflikt ’47 Writing and Development Team
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Inspiring SDF-1 Bridge Officer
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leopard wrote:yup, witness how the "lesser" games where there is less "management guidance" tend to be better games, even if the rulebooks could usually do with more editing
GW's "bigger" games could also do with more and better editing, so...
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![[Post New]](/s/i/i.gif) 2024/05/31 06:38:02
Subject: Andy Chambers to Head Up the Konflikt ’47 Writing and Development Team
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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Easy E wrote:No doubt they know their way around a rulebook!
However, there are a lot of other folks out there too who have won awards. Mersey, Hutchinson, Sorenson, and McCullough all come to mind.
That said, they did branch out with Victory at Sea/Cruel Seas ( IIRC) to give them credit. I am sure there are others.
I wonder how much proximity to Nottingham in the UK plays a part in hiring decisions? Do they expect designers to pop-in and talk shop with folks in person?
Definitely think it must play a part as I think it is still the hub of the Wargames industry in the UK. If you think of the companies based there, people like Jake Thornton, Allessio Cavatore have jumped straight over to the companies nearby - there are a bunch of others.
A random interview in the latest Wargames Illustrated had the Perry Brothers sat with Jervis Johnson chatting in a local pub..
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![[Post New]](/s/i/i.gif) 2024/05/31 13:04:31
Subject: Andy Chambers to Head Up the Konflikt ’47 Writing and Development Team
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Longtime Dakkanaut
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I have a dear friend in Nottingham who works in the industry and he likewise says you can go to a random pub and just see colleagues from every major studio as a regular occurrence.
I think we forget how small (in human count) this industry really is.
For a long time the small town of Roseville in Minnesota where Fantasy Flight was(is), felt the same, where you just ran into awesome developers throughout the weekend.
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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![[Post New]](/s/i/i.gif) 2024/05/31 13:16:58
Subject: Andy Chambers to Head Up the Konflikt ’47 Writing and Development Team
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Foxy Wildborne
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Thankfully so small it doesn't make a dent in gentrification even when you cram everybody in the same town, unlike vidya games.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2024/05/31 16:05:23
Subject: Andy Chambers to Head Up the Konflikt ’47 Writing and Development Team
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Longtime Dakkanaut
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lord_blackfang wrote:
Thankfully so small it doesn't make a dent in gentrification even when you cram everybody in the same town, unlike vidya games.
Well, part of that is also the tabletop space paying terribly. Even legends in this space, wouldn't approach the income even d-list character actors make.
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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![[Post New]](/s/i/i.gif) 2024/06/04 08:58:04
Subject: Andy Chambers to Head Up the Konflikt ’47 Writing and Development Team
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Been Around the Block
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lord_blackfang wrote:
Thankfully so small it doesn't make a dent in gentrification even when you cram everybody in the same town, unlike vidya games.
I dunno, Nottingham isn't Birmingham but it could do with a little gentrifying eh?
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-My old account died with my PC. |
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![[Post New]](/s/i/i.gif) 2024/06/04 13:20:32
Subject: Re:Andy Chambers to Head Up the Konflikt ’47 Writing and Development Team
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Utilizing Careful Highlighting
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Does Bolt Action lend itself to more skirmish-style games?
I know nothing about the game play, but I would love if Bolt Action and Konflict '47 shared the same ruleset for an escalating campaign that had a mix of both games. That way you could slowly introduce the Weird War stuff gradually for a great, insane buildup at the end.
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![[Post New]](/s/i/i.gif) 2024/06/05 19:40:13
Subject: Re:Andy Chambers to Head Up the Konflikt ’47 Writing and Development Team
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Executing Exarch
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Bolt Action is a platoon-level game. You typically have a few squads as your main units, with one or two vehicles or heavy support weapons to provide some extra capability.
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![[Post New]](/s/i/i.gif) 2024/06/05 19:54:31
Subject: Andy Chambers to Head Up the Konflikt ’47 Writing and Development Team
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Trazyn's Museum Curator
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Sounds like 3rd-4th ed 40k, before they made it a bloated mess of a rules set.
How long does a 1.5k game take to finish? Does it take as long as 40k? When I played the newer editions it would take like 4 hours to finish.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2024/06/06 07:38:40
Subject: Andy Chambers to Head Up the Konflikt ’47 Writing and Development Team
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Foxy Wildborne
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Insane play duration is strictly a GW (developer skill) issue I think, BA plays smooth as butter.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2024/08/12 20:23:17
Subject: Andy Chambers to Head Up the Konflikt ’47 Writing and Development Team
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Longtime Dakkanaut
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darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. |
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![[Post New]](/s/i/i.gif) 2024/08/13 01:38:16
Subject: Andy Chambers to Head Up the Konflikt ’47 Writing and Development Team
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Charging Dragon Prince
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I saw that earlier today, and that is some really exciting news.
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![[Post New]](/s/i/i.gif) 2024/08/13 14:52:49
Subject: Andy Chambers to Head Up the Konflikt ’47 Writing and Development Team
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Brigadier General
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Good News for sure. Nice to see some heavy hitters involved.
Really though I'm just hoping for a well-organized rulebook with a sensible collation of all the army lists, changes rules, etc. The rest is just gravy.
If they can deliver that, I'm in, and I think the rest of our club would be willing to take another stab at a second K47 campaign. We enjoyed the game well enough the first time, but the organization of the old rulebook was less than helpful in many instances.
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This message was edited 1 time. Last update was at 2024/08/13 14:53:40
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![[Post New]](/s/i/i.gif) 2024/08/27 15:54:54
Subject: Re:Andy Chambers to Head Up the Konflikt ’47 Writing and Development Team
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Longtime Dakkanaut
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Right now they are making shure the gravy is extra tasty.
Cam Rogers is onboard and will be part of the background and rules development team, while Gav Thorpe has joined the Writing and Development Team.
As the article says: Gav brings his vast experience and creative prowess to the team, and will be an essential part of the development of the universe, rules, and overall aesthetic of Konflikt ’47, putting his background to good use".
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darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. |
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![[Post New]](/s/i/i.gif) 2024/08/28 10:01:16
Subject: Re:Andy Chambers to Head Up the Konflikt ’47 Writing and Development Team
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[DCM]
Stonecold Gimster
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I must admit, for K47, I was just hoping it matched the BA3 rules set. Then the writers just had to focus on all the extra units and balancing them for gameplay.
Does all this big-stars rulesteam, mean that K47 rules will be too far different from BA3 that it seems a totally different game?
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Currently most played: Silent Death, Mars Code Aurora, Battletech, Warcrow and Infinity. |
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![[Post New]](/s/i/i.gif) 2024/08/28 14:23:35
Subject: Andy Chambers to Head Up the Konflikt ’47 Writing and Development Team
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Foxy Wildborne
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Getting the gang back together for one last heist
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2024/08/28 16:35:14
Subject: Re:Andy Chambers to Head Up the Konflikt ’47 Writing and Development Team
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Water-Caste Negotiator
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Gimgamgoo wrote:I must admit, for K47, I was just hoping it matched the BA3 rules set. Then the writers just had to focus on all the extra units and balancing them for gameplay.
Does all this big-stars rulesteam, mean that K47 rules will be too far different from BA3 that it seems a totally different game?
I was worried a bit about that myself. I really want to be able to move from BA to K47 and back again fairly simply. I am hoping what really happens is we get a lot more background and maybe a series of books to establish the lore (an IP rights) of K47 more solidly. However, there is a lot of talk about characters, so I suspect we might see some 40K style heroes in K47 which I am not really a fan of. But we will see what they do. It is still early and we have not even seen all the changes with BA V3 yet.
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For the Greater Good!
40K, SW:Armada, Bolt Action, Legions Imperialis(maybe…) |
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