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![[Post New]](/s/i/i.gif) 2025/06/03 16:17:53
Subject: Andy Chambers to Head Up the Konflikt ’47 Writing and Development Team
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Foxy Wildborne
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Yea same, why is everybody still trying to be Warmachine
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2025/06/03 17:42:38
Subject: Andy Chambers to Head Up the Konflikt ’47 Writing and Development Team
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Is 'Eavy Metal Calling?
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I wish whoever has access to the buildings from Dust would put them back out again. They were excellent, and could easily work in this setting too.
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LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13
I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 |
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![[Post New]](/s/i/i.gif) 2025/06/04 15:01:49
Subject: Re:Andy Chambers to Head Up the Konflikt ’47 Writing and Development Team
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Brigadier General
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Thargrim wrote:https://warlord-community.warlordgames.com/konflikt-47-reveals- uk-games-expo/?__s=ebau7ogt7uta84yinslg&utm_source=drip&utm_medium=email&utm_campaign=Konflikt+%2747+Reveals+from+ UK+Games+Expo
Article drop, sounds good and all to me except the emphasis on heroes.....not into that at all.
Thanks for that!
Looks generally good. I'm excited about army lists being free and available on day one.
I'm also not wild about an emphasis on named heroes. The massive scope of WWW2 is part of it's appeal
and I'm not interested in narrowing it down to a few theaters of combat where some named heroes are operating.
A few other things.
1-The promotional pictures in the update show a rather large battle, but in my experience the original K47 was a medium scope game
that could bog down quickly at games much larger than a comple platoons per side were attempted. Anyone have experience enough to
know if the new Bolt Action rules ( that the new K47 is based on) handle larger engagements well?
I'd love it if it was larger scope (or just more streamlined) as a game with a bunch of mechs and tanks is very appealing.
2) The new German power armor troopers are pretty good...
but are they better than these?
And of course I really want to know more about this monster mech.
All and all the updated is promising. Hoping for more good news to come.
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This message was edited 1 time. Last update was at 2025/06/04 15:08:18
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![[Post New]](/s/i/i.gif) 2025/06/04 15:06:00
Subject: Andy Chambers to Head Up the Konflikt ’47 Writing and Development Team
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Foxy Wildborne
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The monster mech has a plasma ball in it, so it's obviously a scratch build, I'm afraid.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2025/06/04 15:11:19
Subject: Re:Andy Chambers to Head Up the Konflikt ’47 Writing and Development Team
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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I think the demo game at UKGE was just there as an advertisement/presentation for the game, to create excitement for the new game, I don't think you can infer about regular game format from it.
Character-wise Andy Chambers mentioned in an interview before about wanting to differentiate the game from regular BA, by giving the 'weird War 2' units more of the centre stage - apparently they were not this for 1st edition.
Perhaps special characters is one other way to do this? But hopefully it won't go overboard - no mecha-Hitler vs the psychic manifestation of Chrurchill in the starter set for example!
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![[Post New]](/s/i/i.gif) 2025/06/04 15:17:19
Subject: Andy Chambers to Head Up the Konflikt ’47 Writing and Development Team
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Brigadier General
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lord_blackfang wrote:The monster mech has a plasma ball in it, so it's obviously a scratch build, I'm afraid.
I assumed as much, but it'd be nice if there were rules for super-heavies or at least a scenario around such a thing.
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![[Post New]](/s/i/i.gif) 2025/06/16 11:51:30
Subject: Andy Chambers to Head Up the Konflikt ’47 Writing and Development Team
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Regular Dakkanaut
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I was interested in this but i expected more from the minis. Might as well play Wild West Exodus, Dystopian Wars and Armoured Clash for an alternative WW2 setting.
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![[Post New]](/s/i/i.gif) 2025/06/16 17:00:28
Subject: Andy Chambers to Head Up the Konflikt ’47 Writing and Development Team
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Brigadier General
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Sasorijap wrote:I was interested in this but i expected more from the minis. Might as well play Wild West Exodus, Dystopian Wars and Armoured Clash for an alternative WW2 setting.
What about the minis do you not like? Are folks expecting more dynamic minis rather than the historical figures the game uses for it's core troops?
The other games you mention are all 1800s, 50+ years before WW2.
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![[Post New]](/s/i/i.gif) 2025/06/16 19:28:58
Subject: Andy Chambers to Head Up the Konflikt ’47 Writing and Development Team
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Is 'Eavy Metal Calling?
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Eilif wrote:Sasorijap wrote:I was interested in this but i expected more from the minis. Might as well play Wild West Exodus, Dystopian Wars and Armoured Clash for an alternative WW2 setting.
What about the minis do you not like? Are folks expecting more dynamic minis rather than the historical figures the game uses for it's core troops?
The other games you mention are all 1800s, 50+ years before WW2.
I do not speak for Sasorijap. I find these models to be very stiff. There are so many great options out in the wild for similar models, The German troops above look like they are impossible to move. The giant mech has a great concept, but otherwise, very little detail and clumsy.
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LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13
I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 |
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![[Post New]](/s/i/i.gif) 2025/06/16 21:36:45
Subject: Andy Chambers to Head Up the Konflikt ’47 Writing and Development Team
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Foxy Wildborne
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Yea the Stahltruppen don't look like 2025 models.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2025/06/17 17:00:51
Subject: Andy Chambers to Head Up the Konflikt ’47 Writing and Development Team
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Brigadier General
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Theophony wrote: Eilif wrote:Sasorijap wrote:I was interested in this but i expected more from the minis. Might as well play Wild West Exodus, Dystopian Wars and Armoured Clash for an alternative WW2 setting.
What about the minis do you not like? Are folks expecting more dynamic minis rather than the historical figures the game uses for it's core troops?
The other games you mention are all 1800s, 50+ years before WW2.
I do not speak for Sasorijap. I find these models to be very stiff. There are so many great options out in the wild for similar models, The German troops above look like they are impossible to move. The giant mech has a great concept, but otherwise, very little detail and clumsy.
lord_blackfang wrote:Yea the Stahltruppen don't look like 2025 models.
Interesting observations. I'm not denying that the models could possibly be better, but it does seem like what we're seeing may be folks desiring newer GW-style dynamism and greebling in models that were never intended to be that way.
I personally much prefer a less "in-action" pose for all my models. Partly just aesthetics, partly because they tend to be sturdier and easier to transport. I certainly am not a fan of the nearly mono-pose GW kits with many small parts.
K47 is an interesting case in that it's coming out of historical setting (where folks don't generally want dynamic poses) but it's trying to also appeal to sci-fi gamers for whom current games tend to feature more action-oriented sculpts.
As for the Giant mech, I think it's been established that it's a one-off custom piece and not a production model.
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This message was edited 1 time. Last update was at 2025/06/17 17:02:35
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