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Made in si
Foxy Wildborne







 Eilif wrote:
At least one of my favorite games (possibly more?) has been written by ex-GW staff.
Kings of War is a brilliant, not-overwrought, tight, fast ruleset. No doubt it rode WHFB's dying coattails, but it's the philosophical opposite of that game.


Between KoW and Conquest Alessio has pretty much cornered the market on fantasy rank and flank.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
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Battlefield Tourist




MN (Currently in WY)

No doubt they know their way around a rulebook!

However, there are a lot of other folks out there too who have won awards. Mersey, Hutchinson, Sorenson, and McCullough all come to mind.

That said, they did branch out with Victory at Sea/Cruel Seas (IIRC) to give them credit. I am sure there are others.

I wonder how much proximity to Nottingham in the UK plays a part in hiring decisions? Do they expect designers to pop-in and talk shop with folks in person?

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Legendary Master of the Chapter





SoCal

 lord_blackfang wrote:
Andy might have too many fingers in too many pies right now, he just put out space ship racing and he's writing a mecha game in the Zeo Genesis setting, he's writing Heroes of Might & Magic rank and flank mass battle game, and I'm sure I'm forgetting stuff.


TTCombat have been hyping some secret game for years now that Andy worked on for them. It might be Dropsquad Striketeam Commander.

   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

It's Andy and he is back with the old team-win all around. additionally he has some background since he worked on the 3d terrain rules for DUST 1947 for Paulo. a very similar setting. and still one of my favorite games.





GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear/MCP 
   
Made in es
Inspiring SDF-1 Bridge Officer






leopard wrote:
yup, witness how the "lesser" games where there is less "management guidance" tend to be better games, even if the rulebooks could usually do with more editing


GW's "bigger" games could also do with more and better editing, so...
   
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Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

 Easy E wrote:
No doubt they know their way around a rulebook!

However, there are a lot of other folks out there too who have won awards. Mersey, Hutchinson, Sorenson, and McCullough all come to mind.

That said, they did branch out with Victory at Sea/Cruel Seas (IIRC) to give them credit. I am sure there are others.

I wonder how much proximity to Nottingham in the UK plays a part in hiring decisions? Do they expect designers to pop-in and talk shop with folks in person?


Definitely think it must play a part as I think it is still the hub of the Wargames industry in the UK. If you think of the companies based there, people like Jake Thornton, Allessio Cavatore have jumped straight over to the companies nearby - there are a bunch of others.

A random interview in the latest Wargames Illustrated had the Perry Brothers sat with Jervis Johnson chatting in a local pub..

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Made in us
Longtime Dakkanaut





I have a dear friend in Nottingham who works in the industry and he likewise says you can go to a random pub and just see colleagues from every major studio as a regular occurrence.

I think we forget how small (in human count) this industry really is.

For a long time the small town of Roseville in Minnesota where Fantasy Flight was(is), felt the same, where you just ran into awesome developers throughout the weekend.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in si
Foxy Wildborne







NewTruthNeomaxim wrote:

I think we forget how small (in human count) this industry really is.


Thankfully so small it doesn't make a dent in gentrification even when you cram everybody in the same town, unlike vidya games.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Longtime Dakkanaut





 lord_blackfang wrote:
NewTruthNeomaxim wrote:

I think we forget how small (in human count) this industry really is.


Thankfully so small it doesn't make a dent in gentrification even when you cram everybody in the same town, unlike vidya games.


Well, part of that is also the tabletop space paying terribly. Even legends in this space, wouldn't approach the income even d-list character actors make.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in gb
Been Around the Block





 lord_blackfang wrote:
NewTruthNeomaxim wrote:

I think we forget how small (in human count) this industry really is.


Thankfully so small it doesn't make a dent in gentrification even when you cram everybody in the same town, unlike vidya games.


I dunno, Nottingham isn't Birmingham but it could do with a little gentrifying eh?

-My old account died with my PC. 
   
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Tangentville, New Jersey

Does Bolt Action lend itself to more skirmish-style games?

I know nothing about the game play, but I would love if Bolt Action and Konflict '47 shared the same ruleset for an escalating campaign that had a mix of both games. That way you could slowly introduce the Weird War stuff gradually for a great, insane buildup at the end.


 
   
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Bolt Action is a platoon-level game. You typically have a few squads as your main units, with one or two vehicles or heavy support weapons to provide some extra capability.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Sounds like 3rd-4th ed 40k, before they made it a bloated mess of a rules set.
How long does a 1.5k game take to finish? Does it take as long as 40k? When I played the newer editions it would take like 4 hours to finish.

What I have
~4100
~1660

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Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in si
Foxy Wildborne







Insane play duration is strictly a GW (developer skill) issue I think, BA plays smooth as butter.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in no
Longtime Dakkanaut






Well, K47 seems to be on an upswing, now William King joins in on the action.

https://warlord-community.warlordgames.com/william-king-konflikt-47-writing-team/

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Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
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Sticksville, Texas

 FrozenDwarf wrote:
Well, K47 seems to be on an upswing, now William King joins in on the action.

https://warlord-community.warlordgames.com/william-king-konflikt-47-writing-team/


I saw that earlier today, and that is some really exciting news.
   
Made in us
Brigadier General






Chicago

Good News for sure. Nice to see some heavy hitters involved.

Really though I'm just hoping for a well-organized rulebook with a sensible collation of all the army lists, changes rules, etc. The rest is just gravy.

If they can deliver that, I'm in, and I think the rest of our club would be willing to take another stab at a second K47 campaign. We enjoyed the game well enough the first time, but the organization of the old rulebook was less than helpful in many instances.

This message was edited 1 time. Last update was at 2024/08/13 14:53:40


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Longtime Dakkanaut






Right now they are making shure the gravy is extra tasty.

Cam Rogers is onboard and will be part of the background and rules development team, while Gav Thorpe has joined the Writing and Development Team.

As the article says: Gav brings his vast experience and creative prowess to the team, and will be an essential part of the development of the universe, rules, and overall aesthetic of Konflikt ’47, putting his background to good use".

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Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
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[DCM]
Stonecold Gimster






I must admit, for K47, I was just hoping it matched the BA3 rules set. Then the writers just had to focus on all the extra units and balancing them for gameplay.
Does all this big-stars rulesteam, mean that K47 rules will be too far different from BA3 that it seems a totally different game?

Currently most played: Silent Death, Mars Code Aurora, Battletech, Warcrow and Infinity. 
   
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Getting the gang back together for one last heist

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
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Ohio

 Gimgamgoo wrote:
I must admit, for K47, I was just hoping it matched the BA3 rules set. Then the writers just had to focus on all the extra units and balancing them for gameplay.
Does all this big-stars rulesteam, mean that K47 rules will be too far different from BA3 that it seems a totally different game?


I was worried a bit about that myself. I really want to be able to move from BA to K47 and back again fairly simply. I am hoping what really happens is we get a lot more background and maybe a series of books to establish the lore (an IP rights) of K47 more solidly. However, there is a lot of talk about characters, so I suspect we might see some 40K style heroes in K47 which I am not really a fan of. But we will see what they do. It is still early and we have not even seen all the changes with BA V3 yet.

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California

Some news came out over the weekend for this new K47 edition. The new starter box is out in september, 95 british pounds. Contains 1 US mech that looks a bit like a 40k valkyrie with legs, a small german spider walker mech, 6 heavy german infantry and 6 US firefly jump troops....all in plastic. Pre orders should be up before the end of July. Apparently Germany and Italy won't be distinct factions, both are rolled into 'Axis' together, Japan is it's own separate thing.
Spoiler:









 
   
Made in si
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It's okay... but there's also Marcher in this space now with hard plastic

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
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Australia

They look pretty cool, although they remind me little of 'Dust Tactics' just in 28mm.

This message was edited 1 time. Last update was at 2025/06/02 09:05:03


 
   
Made in hk
Nasty Nob






 lord_blackfang wrote:
It's okay... but there's also Marcher in this space now with hard plastic


I had a look, and cannot where Marcher's plastic kits are actually on sale. In any event, it's a step forward for Warlord to produce kits for this game in plastic, although the US mech looks a bit rough for a plastic model (but then Warlord's own plastic kits are pretty rough-and-ready). I must admit, as a former WW2 wargamer, this interests me - especially with Chambers & co on board.

This message was edited 3 times. Last update was at 2025/06/02 10:14:35


Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.

Terry Pratchett RIP 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Thanks for posting those pics Thargrim. I have posted a few more under the spoilers below.

I will say in SM there is a *lot* of buzz for this game. I think there is a general consensus that the concept and game has a lot of potential that hasn't been fully realised until now. A new edition that syncs in with BA3, plastic miniatures, getting some names on board to help with development and the game and there is the potential here for something good when it comes along later this year. I will say, to be fair, robots, werewolves, WW2 fighting nazi zombies, they are immediately starting from a high platform there!



Spoiler:










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Chicago

 Thargrim wrote:
Some news came out over the weekend for this new K47 edition. The new starter box is out in september, 95 british pounds. Contains 1 US mech that looks a bit like a 40k valkyrie with legs, a small german spider walker mech, 6 heavy german infantry and 6 US firefly jump troops....all in plastic. Pre orders should be up before the end of July. Apparently Germany and Italy won't be distinct factions, both are rolled into 'Axis' together, Japan is it's own separate thing.
Spoiler:










Good Stuff!
Do you have links to this news?

I'm very excited about this. I've got all the figs I could ever need and more unbuilt to boot, but I'm just hoping for a relatively unambiguous, well-organized rulebook so my group and I can dip our toe in again. We had a pretty good time with the game a year ago, but found the exisiting rulebook hard to use.

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http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

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California

 Eilif wrote:
 Thargrim wrote:
Some news came out over the weekend for this new K47 edition. The new starter box is out in september, 95 british pounds. Contains 1 US mech that looks a bit like a 40k valkyrie with legs, a small german spider walker mech, 6 heavy german infantry and 6 US firefly jump troops....all in plastic. Pre orders should be up before the end of July. Apparently Germany and Italy won't be distinct factions, both are rolled into 'Axis' together, Japan is it's own separate thing.
Spoiler:










Good Stuff!
Do you have links to this news?

I'm very excited about this. I've got all the figs I could ever need and more unbuilt to boot, but I'm just hoping for a relatively unambiguous, well-organized rulebook so my group and I can dip our toe in again. We had a pretty good time with the game a year ago, but found the exisiting rulebook hard to use.


I'd imagine there will be official articles from warlord games pretty soon, with better pictures of the starter box contents. All of this info so far is from the facebook group for K47 and UK games expo. There are a few more images in the FB group too, mostly just different angles of what has already been posted though.

Edit: there is actually a countdown to pre order, landing on the 4th of July: https://konflikt47.com/

This message was edited 1 time. Last update was at 2025/06/03 05:47:22


 
   
Made in us
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California

https://warlord-community.warlordgames.com/konflikt-47-reveals-uk-games-expo/?__s=ebau7ogt7uta84yinslg&utm_source=drip&utm_medium=email&utm_campaign=Konflikt+%2747+Reveals+from+UK+Games+Expo

Article drop, sounds good and all to me except the emphasis on heroes.....not into that at all.

 
   
 
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