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6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 22:26:07


Post by: TheRedDevil


l0k1 wrote:Here is a thought, will Storm Ravens be given the flier rules(super sonic, aerial assault) so GKs and BA have fliers? If so Storm Ravens got a bit better.

I shudder at the thought of all round AV12 fliers armed with multi-meltas knocking everything else out of the sky, though I suppose how good/bad that is all depends on the yet to be seen vehicle damage chart and Faqs detailing which units get skyfire.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 22:31:46


Post by: N.I.B.


TheRedDevil wrote:Something just occured to me: In a lot of the rumors, Fleet lets you reroll charges. Could this possibly mean they're scrapping universal run?

The Fleet rumour said Run was still in.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 22:39:51


Post by: morgendonner


Outside of allies the only game mechanic that really bugs me is that one of the deployment types is the short table edges. I don't see how any assault based on army is supposed to deal with that? I guess deepstrike where applicable.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 22:42:02


Post by: WarlordRob117


morgendonner wrote:Outside of allies the only game mechanic that really bugs me is that one of the deployment types is the short table edges. I don't see how any assault based on army is supposed to deal with that? I guess deepstrike where applicable.


what with the 2D6 charge range now that isnt such a bad thing... kinda interested to see how beasts will be treated with the new charge stuff.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 22:44:28


Post by: l0k1


TheRedDevil wrote:
l0k1 wrote:Here is a thought, will Storm Ravens be given the flier rules(super sonic, aerial assault) so GKs and BA have fliers? If so Storm Ravens got a bit better.

I shudder at the thought of all round AV12 fliers armed with multi-meltas knocking everything else out of the sky, though I suppose how good/bad that is all depends on the yet to be seen vehicle damage chart and Faqs detailing which units get skyfire.


That coupled with its resistance to melta weapons, it would be rather imposing. After reading the rumor of two different heights which fliers can move at (1 being high up and needing 6s to hit, the other said a lower flying move to drop off troops) this would indicate transports. The necron flier has this but I don't think any other current ones do. This makes sense to me that Storm Ravens be given Flyer rules.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 22:45:03


Post by: insaniak


Assault based armies would generally be Deep Striking, Outflanking, or include movement assists.

If the rumours of vehicles being able to move faster are accurate, the rhino rush is probably still effective on a long-wise table.

We also haven't seen specifics of just how that deployment works yet... or at least I haven't


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 22:47:27


Post by: tuiman


Just got my copy of white dwarf and pre-ordered my 6th edition

It's Going to cost me NZ$146 which is Aus$114, US$115, or 75GBP

WOW and you think aus has it bad, think for us poor kiwis aswell


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 22:50:44


Post by: rothrich


how did you pre-order 6th?


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 22:51:07


Post by: Ledabot


I'm going into the flgs after lunch, I'm excited....!

We live 12hrs ahead of the uk, so its already the 23rd


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 22:51:20


Post by: Matt.Kingsley


that's what I said
I feel you NZers pain, to a lesser extent


Automatically Appended Next Post:
rothrich wrote:how did you pre-order 6th?

They're in NZ, they're WD came out 2 hour ago, so they got to preorder 2 hours early
Don't blame them if all the collector/gamers editions are gone, though, they are way to expensive over there


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 22:55:23


Post by: rothrich


its not up on the New Zealand website... I wants my pre-order! meow!!!!!!!


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 22:55:27


Post by: tuiman


rothrich wrote:how did you pre-order 6th?


Yeah, as Ledabot said, we are already at the 23rd

Maybe thats why we pay more, because we get it all a day early

Try the gamers edition, NZ$243!!!!

Anyway my FLGS said they were not allowed any of the gamers or collectors edition, but they tried very hard to get a copy

Dont worry, in white dwarf, it does not look like we can get the collectors edition anyway, (theres no price on it, but it has the aus price, we share wd with aus so everything has duel pricing, except collectors edition)

and I think the update is all done at the same time, so would not be up untill Uk gets to the 23rd


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 22:56:38


Post by: Dog.


Uk Pre-Orders are up!


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 22:57:03


Post by: Melcavuk


And ordered gamers edition,


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 22:57:29


Post by: Eldar Craft


Pre-order is up!


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 22:58:19


Post by: Matt.Kingsley


Up on Aus site now, too
*Mouth Waters*


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 22:58:59


Post by: rothrich


haha

Its up and I gots me a collectors! 140 bucks after tax... (my girlfriend is gonna kill me)


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 22:59:25


Post by: Fishboy


Its up on the US site as well.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 22:59:35


Post by: tuiman


Whos going to get the 'Ultimate Bundle"?


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 23:01:35


Post by: Avatar 720


Hmmm, a preview of the Dark Angels page in the new RB.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 23:02:46


Post by: Matt.Kingsley


pretty sure no one is getting that $466 AU thing here in Aus....


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 23:04:16


Post by: lord_blackfang


tuiman wrote:Whos going to get the 'Ultimate Bundle"?

Addicts.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 23:04:26


Post by: kitch102


Gamers ed ordered - happy Kitch


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 23:04:34


Post by: protomane0


just wondering, dark angels page, middle row, far right, is anyone familiar with that model, I realise I may be jumping the gun and it may just be converted, but it doesnt look familiar whatsoever to me.

pic for reference



6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 23:05:00


Post by: Morathi's Darkest Sin


Aye, had slow down, but it came up a few mins before midnight, so was already into the credit card part of the checkout stage.

Got a Gamers, Psychic cards and templates.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 23:05:49


Post by: MajorTom11


Converted, I recognize the bits -


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 23:07:27


Post by: Gorechild


Just ordered the collectors edition too

rothrich, just say it cost half what it actually did. Thats my tactic when the gf asks how much i've spent on my "little men"
I'd get in SO much trouble if she ever bothered to try and check the prices online!


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 23:08:28


Post by: Vitruvian XVII


collectors and cards for me


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 23:08:50


Post by: Necros


Just preordered the collector edition.. I'll get the rest of the stuffs locally


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 23:09:14


Post by: rothrich


hahah!!! yeah... I told her that I was going to "sell it on e-bay" and make a profit... probably not gonna happen.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 23:13:44


Post by: BladeWalker


Got the Gamers and the Cards... can't wait to play.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 23:15:03


Post by: Scottywan82


Neat! There's the White Dwarf spine image!



EDIT: ...on the right, I mean.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 23:16:21


Post by: coyotius


ArbitorIan wrote:I will be purchasing the normal, regular edition. Strangely, I don't have THAT much desire to walk around with a GW satchel as well as my existing model cases....


I agree, can't we buy everything but the stachel through discounted retailers at a later date? Or is there something I'm missing?


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 23:19:47


Post by: rothrich


I can't wait to see what number I got!!! guess its silly to hope I got number 0001


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 23:20:07


Post by: Gorechild


It is going to feel like forever until the 30th now

I wouldn't use it if I got copy 0001. you'd probably be able to ebay it for a mint! Hoping for number 8, 88 or 888, Khorne's number


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 23:20:54


Post by: Maelstrom808


coyotius wrote:
ArbitorIan wrote:I will be purchasing the normal, regular edition. Strangely, I don't have THAT much desire to walk around with a GW satchel as well as my existing model cases....


I agree, can't we buy everything but the stachel through discounted retailers at a later date? Or is there something I'm missing?


Supposedly the dice are limited edition as well.

Personally...I have a ton of dice, I have plenty of means to carry stuff around, and I don't need to pay over $100 for a rule book. I pre-ordered the regular book through Miniature Market yesterday for about $55 so I'm set to go.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 23:21:40


Post by: Davylove21


I'm not comfortable enough with my sexuality to wear that rulebag, it's just so wrong


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 23:22:05


Post by: decoy101


got gamers edition is it me or did it feel like it took forever to get through checkout.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 23:25:51


Post by: Killian


Does one of the pages in for the main rule book on the GW site give a preview of one of the Dark Angel models in the new starter?

Right page, second row, last model.






Looks to be a new Company Master model but it COULD be just combined DA Upgrade Sprues with a SM Captain kit.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 23:26:57


Post by: decoy101


might be new chaos models in the book cant wait to find out


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 23:26:58


Post by: Bold or Stupid



Interesting weapon selection on this page, no axes, but spears and the Evisorator...


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 23:27:16


Post by: MPJ


Ordered the collector's edition, cards and templates. Will wait a few weeks for all the cool dice and the very pointless (but must have) tape measure. Almost ordered the ultimate bundle, but chose to listen to my head and not my heart lol


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 23:27:22


Post by: Dog.


Haha, the rulebag is just horrendous. Standard edition here, the Collectors just isn't 'bespoke' enough for nearly double the price. I'd rather spend that £40 oafter flicking through the rules on a couple new squads for my Allies Detachment than on some gold edged pages.

Edit

Seriously though where is my TAPE MEASURE


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 23:28:00


Post by: Lockark


Just pre-ordered my Gamer's Edition from the Canadian site.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 23:28:25


Post by: Sidstyler


Davylove21 wrote:I'm not comfortable enough with my sexuality to wear that rulebag, it's just so wrong


I'm not comfortable enough with the rules to fork out $130 for it, either.

Probably won't be playing 6th much, or at all. These rumored rules sound like garbage.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 23:29:42


Post by: coyotius


Maelstrom808 wrote:
coyotius wrote:
ArbitorIan wrote:I will be purchasing the normal, regular edition. Strangely, I don't have THAT much desire to walk around with a GW satchel as well as my existing model cases....


I agree, can't we buy everything but the stachel through discounted retailers at a later date? Or is there something I'm missing?


Supposedly the dice are limited edition as well.

Personally...I have a ton of dice, I have plenty of means to carry stuff around, and I don't need to pay over $100 for a rule book. I pre-ordered the regular book through Miniature Market yesterday for about $55 so I'm set to go.


From the Warstore (and I assume Miniture Market too):

40-02 Warhammer 40K Rulebook 6th Edition ~ JUN 30 $74.25 MSRP $59.40 TWS
40-09 Warhammer 40K: Psychic Powers ~ JUN 30 $13.25 MSRP $10.60 TWS
40-41 Warhammer 40K Munitorum Templates ~ JUN 30 $19.75 MSRP $15.80 TWS
40-45 Warhammer 40K Munitorum Tape Measure ~ JUN 30 $16.50 MSRP $13.20 TWS
64-38 Tanglewire ~ JUL 7 $10.00 MSRP $8.00 TWS
40-42 Warhammer 40K Munitorum Dice ~ JUL 28 $16.50 MSRP $13.20 TWS
40-43 Warhammer 40K Munitorum Battlefield Objectives ~ JUL 28 $16.50 MSRP $13.20 TWS
40-44 Warhammer 40K Munitorum Vehicle Markers ~ JUL 28 $16.50 MSRP $13.20 TWS


Dice seem to be for sale separately...so I guess I don't see the rush to give GW my money at full retail just to have a purse.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 23:34:09


Post by: gannam


I just pre-ordered my collectors edition. I wonder if they will sell out


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 23:43:22


Post by: Xeriapt


I think I'll just stick with buying the normal book when its out. Might grab the psyker cards as well.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 23:46:40


Post by: Alpharius


Xeriapt wrote:I think I'll just stick with buying the normal book when its out. Might grab the psyker cards as well.


That's what I did!

The allure of a throwback to 2nd Edition was too much to resist!


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 23:49:10


Post by: Matt.Kingsley


Same, everything else is either not worth it, ugly or too goddamn expensive


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 23:53:12


Post by: jwhitehead333


Sorry if this is the wrong spot to post this, but any news or rumours on if they will release the new 6th ed rulebook digitally?


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 23:56:41


Post by: Fishboy


I am just going to order from my FLGS since I talked myself out of the gamers edition. Once the pics came up the man purse just looks cheap.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/22 23:58:13


Post by: adamsouza


jwhitehead333 wrote:Sorry if this is the wrong spot to post this, but any news or rumours on if they will release the new 6th ed rulebook digitally?


I can see the Collector's Edition, for Ipad only, $130, and people just snapping it up.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 00:00:13


Post by: Noisy_Marine


In the picture of the gamer's edition, what are the little bases with skull things on them? Objective markers?


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 00:00:41


Post by: Bloodhorror


May have already ordered The rulebook and the cards from maelstrom yesterday... And then JUST ordered the Collecters edition, purely to eBay...


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 00:01:14


Post by: Snufflesms


Matt.Kingsley wrote:Same, everything else is either not worth it, ugly or too goddamn expensive


It's only not worth it for us because just the Gamer's Edition is AU$207.

Would be $208 US or £133


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 00:03:01


Post by: darefsky (Flight Medic Paints)


Are FLGS going to be able to get the gamers addition? I want it,but want to buy from them it I can.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 00:04:29


Post by: Xeriapt


darefsky wrote:Are FLGS going to be able to get the gamers addition? I want it,but want to buy from them it I can.


Might only be a direct from gw thing for gamers and collectors.

Saw someone else post their flgs was unable to get either.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 00:06:17


Post by: coyotius


I don't think so...the summary says direct order. But like I was alluding to, you can get the stuff from the collector's edition separately and just skip the bag.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 00:07:08


Post by: Maelstrom808


coyotius wrote:
Maelstrom808 wrote:
coyotius wrote:
ArbitorIan wrote:I will be purchasing the normal, regular edition. Strangely, I don't have THAT much desire to walk around with a GW satchel as well as my existing model cases....


I agree, can't we buy everything but the stachel through discounted retailers at a later date? Or is there something I'm missing?


Supposedly the dice are limited edition as well.

Personally...I have a ton of dice, I have plenty of means to carry stuff around, and I don't need to pay over $100 for a rule book. I pre-ordered the regular book through Miniature Market yesterday for about $55 so I'm set to go.


From the Warstore (and I assume Miniture Market too):

40-02 Warhammer 40K Rulebook 6th Edition ~ JUN 30 $74.25 MSRP $59.40 TWS
40-09 Warhammer 40K: Psychic Powers ~ JUN 30 $13.25 MSRP $10.60 TWS
40-41 Warhammer 40K Munitorum Templates ~ JUN 30 $19.75 MSRP $15.80 TWS
40-45 Warhammer 40K Munitorum Tape Measure ~ JUN 30 $16.50 MSRP $13.20 TWS
64-38 Tanglewire ~ JUL 7 $10.00 MSRP $8.00 TWS
40-42 Warhammer 40K Munitorum Dice ~ JUL 28 $16.50 MSRP $13.20 TWS
40-43 Warhammer 40K Munitorum Battlefield Objectives ~ JUL 28 $16.50 MSRP $13.20 TWS
40-44 Warhammer 40K Munitorum Vehicle Markers ~ JUL 28 $16.50 MSRP $13.20 TWS


Dice seem to be for sale separately...so I guess I don't see the rush to give GW my money at full retail just to have a purse.


Warstore is 20% off, MM is 25%

On the dice, the set in the collector's edition is red as opposed to white (big friggin deal). Also someone had posted (I think Kroothawk) that the seperate dice sets were supposed to be limited supply. I think it's safe to take some salt with that. Either way, I prefer the smaller 12mm dice for 40k rather than the big chunky 14 or 16mm since you often are throwing handfulls of em around.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 00:07:42


Post by: Altruizine


You guys see the pictures of rules pages in the new preview video?

Haven't had a chance to pore over them yet, but noticed a couple minor things.

- Mastery level does indeed govern the number of powers a psychic can use in a turn
- there are now Chariot class vehicles
- blasts appear to adhere to the "closest models as casualties" rule (but template weapons may not?)
- allies look to be 100% compatible, not opponent's permission only

[Thumb - psykerpage.jpg]
[Thumb - alliespage.jpg]
[Thumb - vehiclepage.jpg]
[Thumb - flyerspage.jpg]
[Thumb - rulespge.jpg]
[Thumb - vehicleshootingpage.jpg]


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 00:08:55


Post by: Alpharius


jwhitehead333 wrote:Sorry if this is the wrong spot to post this, but any news or rumours on if they will release the new 6th ed rulebook digitally?


This is the right place to ask - unfortunately... we don't know!

Noisy_Marine wrote:In the picture of the gamer's edition, what are the little bases with skull things on them? Objective markers?


They are, believe it or not, dice holders.

Which will act as objective markers, status reminders and possibly swizzle sticks too...


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 00:09:15


Post by: Maelstrom808


Noisy_Marine wrote:In the picture of the gamer's edition, what are the little bases with skull things on them? Objective markers?


They are dice holders for people who use dice to mark wounds and status on units...so you don't accidentily pick them up with the rest of your dice. Nice idea but not worth it for me.


Alpharius -


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 00:10:45


Post by: insaniak


Davylove21 wrote:I'm not comfortable enough with my sexuality to wear that rulebag, it's just so wrong

What does your sexuality have to do with carrying a satchel?


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 00:11:01


Post by: coyotius


Maelstrom808 wrote:
coyotius wrote:
Maelstrom808 wrote:
coyotius wrote:
ArbitorIan wrote:I will be purchasing the normal, regular edition. Strangely, I don't have THAT much desire to walk around with a GW satchel as well as my existing model cases....


I agree, can't we buy everything but the stachel through discounted retailers at a later date? Or is there something I'm missing?


Supposedly the dice are limited edition as well.

Personally...I have a ton of dice, I have plenty of means to carry stuff around, and I don't need to pay over $100 for a rule book. I pre-ordered the regular book through Miniature Market yesterday for about $55 so I'm set to go.


From the Warstore (and I assume Miniture Market too):

40-02 Warhammer 40K Rulebook 6th Edition ~ JUN 30 $74.25 MSRP $59.40 TWS
40-09 Warhammer 40K: Psychic Powers ~ JUN 30 $13.25 MSRP $10.60 TWS
40-41 Warhammer 40K Munitorum Templates ~ JUN 30 $19.75 MSRP $15.80 TWS
40-45 Warhammer 40K Munitorum Tape Measure ~ JUN 30 $16.50 MSRP $13.20 TWS
64-38 Tanglewire ~ JUL 7 $10.00 MSRP $8.00 TWS
40-42 Warhammer 40K Munitorum Dice ~ JUL 28 $16.50 MSRP $13.20 TWS
40-43 Warhammer 40K Munitorum Battlefield Objectives ~ JUL 28 $16.50 MSRP $13.20 TWS
40-44 Warhammer 40K Munitorum Vehicle Markers ~ JUL 28 $16.50 MSRP $13.20 TWS


Dice seem to be for sale separately...so I guess I don't see the rush to give GW my money at full retail just to have a purse.


Warstore is 20% off, MM is 25%

On the dice, the set in the collector's edition is red as opposed to white (big friggin deal). Also someone had posted (I think Kroothawk) that the seperate dice sets were supposed to be limited supply. I think it's safe to take some salt with that. Either way, I prefer the smaller 12mm dice for 40k rather than the big chunky 14 or 16mm since you often are throwing handfulls of em around.


I'm with you on the dice. I believe the difference between TWS and MM other than the discounts is shipping. TWS has a flat $5.99 while MM increases up from $5 until you hit an order of $100 where it becomes free...so if you order over $100 MM wins for sure.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 00:11:55


Post by: insaniak


Meanwhile, AU$207 for the Gamer's Edition, compared to US$125.

Yeah, thanks GW, but that's a pass.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 00:12:21


Post by: darefsky (Flight Medic Paints)


Well crap I guess I'll buy it on the website and apologize to the FLGS (they try darn hard to earn my business).


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 00:19:33


Post by: Maelstrom808


Looking at the zoom rules from flyers in the video, flyers can fire up to 4 of their weapons at full BS at combat or cruising speed...which is 18" and 36" respectively for a zoom move. Can never move less than 18" in a zoom or the vehicle is wrecked.

Looks like they cannot be assaulted while zooming.

If they are immobilized they get stuck in zoom mode and can never slow down

They can move off the board in zoom mode and enter "ongoing reserves"


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 00:20:53


Post by: Frozen Ocean


Damn it, GW. Damn it. Why do you do this to me? I have to explain. I absolutely freaking love limited edition things.

But why does the 4000-copy extra-special Collector's edition not come with the bag and other goodies? It makes no sense! I know they have that pack thing, but it's not worth it. I'm going to buy them both and sell the rulebook to a friend. SO THERE.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 00:24:33


Post by: Davylove21


insaniak wrote:
Davylove21 wrote:I'm not comfortable enough with my sexuality to wear that rulebag, it's just so wrong

What does your sexuality have to do with carrying a satchel?


The rulebag is the 21st century red handkerchief in the pocket. It speaks of a closeted lifestyle behind the mainstream, a tabooed wink across a crowded bar.

It says 'Look at me, look at the bag. See the chaos accessory? Fancy a strength test?'

I'm not ready to come out yet for fear of getting beaten up on the tube.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 00:24:40


Post by: -Loki-


I was sold on the Gamer Edition until I saw the Australian price. I set myself a $200au limit. They broke it (by $7au, but still).

Regular edition for me.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 00:25:58


Post by: leohart


@Loki: Can't you just buy it online or something?


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 00:26:07


Post by: junk


Flyer rules look simple enough. The attack vector stuff from the Pancake edition seemed a bit obtuse. I'll punch a baby in the face for a full page view of the alliance rules.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 00:27:03


Post by: Arrathon


I don't see the Objective dice holders with that Amo can dice holder anywhere. (am i just blind?) thats really the only extra i want...well..maybe the servo skull tape measure as well (which i dont see as well.) will these be up at a different date maybe?


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 00:28:32


Post by: Matt.Kingsley


I think GW forgot


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 00:28:41


Post by: insaniak


Frozen Ocean wrote:...I'm going to buy them both...

There's your sense right there. Why include all the extra goodies with the Collector's edition when they can give you a reason to buy both limited editions instead?


Besides, personally if I was buying the Collector's edition, I would want a 'normal' rulebook as well so I don't have to lug the 'special' book around to games. I bought the Collector's version for 4th edition, and then bought Battle for Macragge for the more useful mini book.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 00:30:27


Post by: Matt.Kingsley


You could just buy the bundle
Wait, I forgot about GW logic, combine 2 expensive things plus 2 less expensive thing and charge it for more


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 00:30:32


Post by: insaniak


Davylove21 wrote:The rulebag is the 21st century red handkerchief in the pocket. It speaks of a closeted lifestyle behind the mainstream, a tabooed wink across a crowded bar.

It's a satchel.


Arrathon wrote:I don't see the Objective dice holders with that Amo can dice holder anywhere. (am i just blind?) thats really the only extra i want...well..maybe the servo skull tape measure as well (which i dont see as well.) will these be up at a different date maybe?

The earlier rumours had them being released a month or so after the rulebook, from memory.


Automatically Appended Next Post:
leohart wrote:@Loki: Can't you just buy it online or something?

The Gamers and Collector's editions are GW only.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 00:31:43


Post by: coyotius


insaniak wrote:
Frozen Ocean wrote:...I'm going to buy them both...

There's your sense right there. Why include all the extra goodies with the Collector's edition when they can give you a reason to buy both limited editions instead?


Besides, personally if I was buying the Collector's edition, I would want a 'normal' rulebook as well so I don't have to lug the 'special' book around to games. I bought the Collector's version for 4th edition, and then bought Battle for Macragge for the more useful mini book.


Did the exact same thing...not again! Still have a backpack I never use (oh wait that was apoc...same thing). I figure I'll give the bits sellers a day to have the mini book up on their stores after the starter is released.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 00:42:38


Post by: Formosa


well i jus got the ultimate edition... thats £175 less to spend on my new DA when the dex lands... totally worth it... btw it does come with the bag


Warhammer 40,000: Collectors' Edition Rulebook - a phenomenal, enhanced version of the Standard Rulebook, and an artefact you will want to treat as something sacred. Its 440-pages are printed on 150-gram parchment-like paper, and contains one 8-page foldout, and two 8-page gatefolds. Including gold foil end papers, each Collectors' Edition is individually numbered between 0001 and 4000. The cover of the book features special lamination and textured varnish on the arches, and the tome is concealed inside a magnetically sealed, wardrobe-fronted box. The box itself is made from a leatherette material, and when you open it you are presented with four magnificent, aged portraits of illustrious Space Marine heroes.

Warhammer 40,000: Gamers' Edition - including the Officer's Signal Satchel, a magnificent leatherette bag in which the Rulebook itself is already stored, is. Sealed with a toggle, it comes with a thick, reinforced canvas strap, and on the front there is interchangeable iconography of both an Aquila and the Chaos star. It comes with 12 Munitorum Dice - special edition dice that come in a lasgun power pack tin, and which come in an exclusive red colour for the Gamers' Edition.

Warhammer 40,000: Munitorum Templates - designed to look like Munitorum instruments. Each exquisite set contains a 5-inch Large Blast template, a 3-inch Blast template and a 8-inch-long flamer template for use in your games of Warhammer 40,000. They are crafted from a tough, metal-effect plastic, featuring atmospheric detailing such as Warhammer 40,000 iconography and servo-skulls, while contained within the frame are arcs of lightning to represent the blast of psychic energy.

Warhammer 40,000: Psychic Powers - the complete set of Psychic cards, which be used in conjunction with Psychic Disciplines. They make a great accessory to your tabletop games. This set contains 35 large-format cards and come stored in a plastic fan-opening case, which bears the Aquila. There are 7 cards for each Psychic Discipline, each of which is represented by distinct artwork. There is also an instruction leaflet that classifies which powers can be used by the main Psykers in the Warhammer 40,000 universe.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 00:44:21


Post by: Davylove21


insaniak wrote:
Davylove21 wrote:The rulebag is the 21st century red handkerchief in the pocket. It speaks of a closeted lifestyle behind the mainstream, a tabooed wink across a crowded bar.

It's a satchel.



You say potato, I say rulebag.

Within the contents of those rulebags, however, there looks to be some nice rule changes. I'm all for a more cinematic feel to the game.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 00:46:03


Post by: jcd386


http://www.youtube.com/watch?v=b6as7LzpmAU&feature=player_embedded#!

sorry if this has been posted somewhere already, if it has, i haven't seen it. Video from the GW site showing pics of the rule books, including some of the flier rules around 1:25


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 00:49:43


Post by: Frozen Ocean


Yeah, I re-read it. I wasn't sure that the bundle came with the normal book! Still, though, I have no interest in the new templates or cards.

As for not lugging the book around; I'll scan/print or write down any tidbits of ruling that I can't remember, or are different from 5E. I just really, really love collector's edition stuff. If it wasn't numbered, I probably wouldn't bother. T_T

Finally, satchels? Satchels are not indicative of your sexuality. Well, I don't think they are. I wore a black leather satchel to and from college for two years! It was a good bag. I guess my social fearlessness isn't hurt by being 6"2' and massively self-confident.

EDIT: It's called the Officer's Signal Satchel. Does this mean that Commissars run around with luxurious man-bags to store their notepads and other such equipment?


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 00:50:09


Post by: coyotius


Formosa wrote:well i jus got the ultimate edition... thats £175 less to spend on my new DA when the dex lands... totally worth it... btw it does come with the bag


I can't tell if you're be sarcastic or not. Either way I had a chuckle.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 00:51:17


Post by: Frozen Ocean


By the way, always remember; real men can wear pink shirts and not have a care in the world.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 00:53:27


Post by: morgendonner




Could somebody tell me which space marine chapter is 2nd one in this? Can't put my finger on it. Ultramarines, ____, DA, White Scars


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 00:57:32


Post by: warpcrafter


I'm getting some of the servo skull objective die holders, but I'm going to paint them fluorescent colors so they don't disappear into the terrain. Otherwise, it's just the BYB, psychic cards and new templates (I love the new templates!) for me, from my FLGS. I will however be looking on Ebay for some deff koptas.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 01:02:26


Post by: Samurai_Eduh


My wife is going to kill me, as I also bought the Ultimate Bundle.


Automatically Appended Next Post:
OMG. Did anyone read about the flyer shooting? Flyers can move 36" and fire up to 4 weapons at normal BS.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 01:05:54


Post by: rothrich


GW is making so much monies today! I am so glad i did not see that ultimate!


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 01:06:22


Post by: Rhich


I so want to order the Gamer’s edition set….. who’s taking preorders? I want the dice, the templates & the skull tape.. (I'm such a freakin junkie) can't help it.....
Who’s MM?


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 01:06:45


Post by: AlexHolker


morgendonner wrote:Could somebody tell me which space marine chapter is 2nd one in this? Can't put my finger on it. Ultramarines, ____, DA, White Scars

Is it another Ultramarine? It looks like a wreath on the left shoulder pad, of the sort I remember from the 2nd edition Ultramarines codex.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 01:08:22


Post by: Ledabot


Freaking wow, the book looks beautiful. And now I'm going into town, hopefully to see a real life one. woooo!


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 01:10:25


Post by: coyotius


Rhich wrote:I so want to order the Gamer’s edition set….. who’s taking preorders? I want the dice, the templates & the skull tape.. (I'm such a freakin junkie) can't help it.....
Who’s MM?


Miniature Market. www.miniaturemarket.com

They don't have pre-orders on the main page buy you can call or request a GW pricing spreadsheet...same procedure as other US online retailers. FYI, nobody but GW is offering the collector's edition with satchel (or whatever).


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 01:12:18


Post by: Rhich


coyotius wrote:
Rhich wrote:I so want to order the Gamer’s edition set….. who’s taking preorders? I want the dice, the templates & the skull tape.. (I'm such a freakin junkie) can't help it.....
Who’s MM?


Miniature Market. www.miniaturemarket.com



Thanks.... I thought so... maybe I'm not thinking clearly.... I WANT IT SSSSOOOOO BAD !!!!!


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 01:12:53


Post by: Lockark


All I know is I can't wait for my Chaos Purse to come in the mail.
:3


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 01:13:30


Post by: Bolognesus


Do the separately ordered dice sets include those dice holders? I rather like the idea, and the price isn't even that absurd. I don't want to buy the big book though; bought the WFB big book, read it and put it away the moment the little book came out; never used anything else from that point on.
I'll just wait for the starter set to hit; but again, I'd like those dice holders.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 01:19:11


Post by: rothrich


My buddy got gamer's and I got collector's... the lasgun clip tin is rather cool.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 01:27:19


Post by: Mohoc


Got the Gamers edition for $105 (incl tax) thru my FLGS. Definitely not complaining about that.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 01:29:37


Post by: H.B.M.C.


So no Servo Skull up for order yet?


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 01:32:32


Post by: Matt.Kingsley


I posted the links up 3 hrs ago on my local GW's facebook page, 31 min ago they reposted it :S
And someguy asked a question I'd answered under that link :S why doesn't anyone look?


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 01:35:25


Post by: insaniak


H.B.M.C. wrote:So no Servo Skull up for order yet?

You mean the tape measure? Oddly enough, it doesn't appear to be showing on the GW site, although various online retailers have it. Pre-ordered one with the rulebook from Milsims this morning.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 01:38:16


Post by: spacewolf407


So can anyone say for sure if $75 is worth the price for a 452 page rulebook?


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 01:39:02


Post by: Ferrum_Sanguinis


spacewolf407 wrote:So can anyone say for sure if $75 is worth the price for a 452 page rulebook?


Apparently its entirely in color...


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 01:39:43


Post by: hotsauceman1


If its all in color then i think its worth it.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 01:41:38


Post by: H.B.M.C.


I can't see anything wrong with the price. The US price that is. The Aussie price is crazy-go-nuts.


insaniak wrote:You mean the tape measure? Oddly enough, it doesn't appear to be showing on the GW site, although various online retailers have it. Pre-ordered one with the rulebook from Milsims this morning.


I can't see the take measure at Milsims either. What am I missing?


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 01:46:48


Post by: pretre


spacewolf407 wrote:So can anyone say for sure if $75 is worth the price for a 452 page rulebook?

That's really up to the individual. Will you play 10 games in tr next 4 years? 20? 50?


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 01:47:16


Post by: infinite_array


spacewolf407 wrote:So can anyone say for sure if $75 is worth the price for a 452 page rulebook?


Well, I spent $60 for my Flames of War v3 bundle, which was a 300 page rulebook that was rules only, a 100 page army briefing book, and a 40 page painting/collecting/table-making/hobbying booklet, all in full color.

I know one of my FLGS's is allowing us to pre-order through them and get a 20% discount, fso $60 and no shipping cost. I don't play the game anymore, but I may just get it since I'm a bit of a rulebook collector (although I gave my 5th ed hardback book to my friend as a gift, since he only had the small AoBR booklet). I have a bunch of rulebooks for minis games that I don't actually play...

And it'll be the only GW purchase I've made beyond a few paint pots in over a year, and I can't see myself buying anything else from them, either...



6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 01:57:45


Post by: Therion


Flyers can now officially shoot four weapons at full ballistic skill despite moving 18"-36". They also can't be assaulted and are hit with 6's and have a cover save. That's insanely good.

Thanks for the screenshots Altruizine.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 01:58:25


Post by: insaniak


H.B.M.C. wrote:I can't see the take measure at Milsims either. What am I missing?

It's in the 'Tools' section, rather than 'Accessories'. Also shows up on the Games Workshop tab under 'Coming Soon'.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 01:59:10


Post by: Ratius


Havent been this excited for a GW release since the Space Hulk re-release.

Haters be damned, the moaning, pseudo analysis and aggrieved commentary just gets old, old, old
I'm far from a GW White Knight but goddam this has me pumped.

I hope its as good as it looks.

Just bring it


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 02:00:16


Post by: JakeSpacey


Any info on a digital version of the new rule book?


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 02:04:33


Post by: Harriticus


Looks like the extra 100+ pages may be devoted to artwork and background. That makes me a happy panda.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 02:04:41


Post by: Quintinus


Preordered the rulebook at my local Gee-Dubya, I am very excited for next Saturday. Was even the first person in line! hehe


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 02:05:16


Post by: SickSix


AlexHolker wrote:
morgendonner wrote:Could somebody tell me which space marine chapter is 2nd one in this? Can't put my finger on it. Ultramarines, ____, DA, White Scars

Is it another Ultramarine? It looks like a wreath on the left shoulder pad, of the sort I remember from the 2nd edition Ultramarines codex.


Nope, I say it's a Silver Skull. Which means I am probably going to have to get the collectors edition now.

*edit*Just watched the video. Yup, it's a Silver Skull!!! /giddy


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 02:06:16


Post by: Ratius


Probably been said already but /kudos Krooty for the previews and info on this.



6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 02:07:52


Post by: MajorTom11


Ratius wrote:Probably been said already but /kudos Krooty for the previews and info on this.



It has but it bears saying again, THANKS KROOT!


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 02:10:42


Post by: Ratius


He is a legend.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 02:13:53


Post by: BlackRaven1987!!


I just wish now that I have paid for the book I didnt have to wait a week to get it, I am not sure what to do with myself other than argue with my friends on what is going to be in the book.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 02:16:15


Post by: Ratius


Play a few last games of a 5th in the interim. 6th is here

And when you play 5th, go frigging NUTS


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 02:16:35


Post by: morgendonner


SickSix wrote:
AlexHolker wrote:
morgendonner wrote:Could somebody tell me which space marine chapter is 2nd one in this? Can't put my finger on it. Ultramarines, ____, DA, White Scars

Is it another Ultramarine? It looks like a wreath on the left shoulder pad, of the sort I remember from the 2nd edition Ultramarines codex.


Nope, I say it's a Silver Skull. Which means I am probably going to have to get the collectors edition now.

*edit*Just watched the video. Yup, it's a Silver Skull!!! /giddy


I was thinking Silver Skulls but I looked up their picture and their armor looked more black so I wasn't sure. Interesting that they're on there, wonder if any other successor chapters are on the backside.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 02:18:13


Post by: BlackRaven1987!!


junk wrote: I'll punch a baby in the face for a full page view of the alliance rules.


This is by far the funniest thing I have seen today, and strangely I agree, heck I would punch a whole nursery full of babies see the allies rule, the lack of CONFIRMED info on allies has sparked so many arguments with my friends and myself.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 02:20:33


Post by: morgendonner


The one thing that seems interesting about the little of the Allies Rules that we could see is the bit talking about how "allies of convenience" are treated as enemy units that you cannot target or assault.

That suggest to me that sure enough, higher levels of allies will be able to utilize each others wargear and benefit from special rules (it specifically mentions warlord traits). Other logical examples would be casting psychic powers on ally units, using homing beacons / chaos icons, and naturally transports.

I'd even guess that IC's can join higher level ally units.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 02:21:37


Post by: jmurph


Therion wrote:Flyers can now officially shoot four weapons at full ballistic skill despite moving 18"-36". They also can't be assaulted and are hit with 6's and have a cover save. That's insanely good.

Thanks for the screenshots Altruizine.


This!

Vendettas zipping around unloading 3 twin linked lascannons is great. Too bad they don't sport one more!


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 02:22:33


Post by: Fenriswulf


At the price all the versions are being retailed for here in Australia, I will wait for them to release the starter box with a mini-rulebook in it, and then buy that rulebook off ebay.

Have no interest in overpaying for their system when so many other great alternatives are available.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 02:23:53


Post by: Compel


So yeah, I caved and bought the collectors edition.

You've got to wonder how many people will order the bundle deal, which is at exactly the same price as the component parts....

I'm still really worried about the whole fortification / psychic thing.

Oh well, I'll see it in white dwarf tomorrow I suppose.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 02:29:14


Post by: BlackRaven1987!!


morgendonner wrote:The one thing that seems interesting about the little of the Allies Rules that we could see is the bit talking about how "allies of convenience" are treated as enemy units that you cannot target or assault.

That suggest to me that sure enough, higher levels of allies will be able to utilize each others wargear and benefit from special rules (it specifically mentions warlord traits). Other logical examples would be casting psychic powers on ally units, using homing beacons / chaos icons, and naturally transports.

I'd even guess that IC's can join higher level ally units.


I found this very interesting and it has been said before but I will say it again it sounds amazingly close to fantasy allies rules. I just want more I NEED more.....I HAVE TO HAVE MORE INFO........i......think i might have an obsession now, it is just when you have 6 40k armies the possibilities are endless or non existant when two of your armies are Nids and Necron, and no one seems to know for sure if they can even have allies.

I honestly hope that if Nids cant have allies that they get an extended FOC to compensate for the disadvantage of not haveing any alliance options.....I JUST WANT SOME KIND IF CONFIRMATION!!!!!!!!


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 02:31:55


Post by: Ledabot


Mwa ha ha! I got a special for the book! only $100 or $76US!

Such a good bunch at my flgs.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 02:41:29


Post by: ShumaGorath


jmurph wrote:
Therion wrote:Flyers can now officially shoot four weapons at full ballistic skill despite moving 18"-36". They also can't be assaulted and are hit with 6's and have a cover save. That's insanely good.

Thanks for the screenshots Altruizine.


This!

Vendettas zipping around unloading 3 twin linked lascannons is great. Too bad they don't sport one more!


Is the large flying base the only this that makes a flyer a flyer..?


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 02:42:15


Post by: Vitruvian XVII


doubt it, im pretty sure nid mcs and dreadknights cant fly....


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 02:47:56


Post by: Reivax26


Is that rulebook $75? I know its hardback but holy crap thats expensive. Thats 2 weeks worth of gas for my car that gets me to and from work. I think I am going to wait for the little rulebook and just use the one at the local store for games lol


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 02:48:43


Post by: Therion


jmurph wrote:
Therion wrote:Flyers can now officially shoot four weapons at full ballistic skill despite moving 18"-36". They also can't be assaulted and are hit with 6's and have a cover save. That's insanely good.

Thanks for the screenshots Altruizine.


This!

Vendettas zipping around unloading 3 twin linked lascannons is great. Too bad they don't sport one more!

You can shoot one heavy bolter though in addition to the lasers. Remember to bring plenty of Hydra squadrons. If I still played IG I would bring three units of 2 Hydras now.

3x Doom Scythes and 4x Night Scythes hitting from reserves turn 2 and blasting all the enemy flyers or AA guns to bits. The destruction will be beautiful When the Doom Scythes are shot with anything that has even a reasonable expectation to hurt them (surviving AA mounts or enemy flyers coming in from reserve) they evade out and disappear and come back on Necron turn with reserve rolls (2+) and once again blast their opponents to bits with S10 AP1 death ray lines of deathy death.

I see some bleak times for the opponents of the Necrontyr. I'm getting ahead of myself but it might even be that we'll once again get to experience a period of time when an Imperial army is not necessarily the outright best army in the game It's rare, I know, but every now and then a short period like this may occur


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 02:50:17


Post by: Harriticus


Reivax26 wrote:Is that rulebook $75? I know its hardback but holy crap thats expensive. Thats 2 weeks worth of gas for my car that gets me to and from work. I think I am going to wait for the little rulebook and just use the one at the local store for games lol


It's one of the few things GW has that's reasonably priced actually. Large, color, hardcover books like this tend to cost a lot. For instance, a college textbook of similar size and physical quality is libel to cost as much or more.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 02:53:00


Post by: Zathras


Pre-ordered the standard version. Don't need any of the other stuff. I already have dice, a tape measure, wound markers and templates. No need to spend more cash on stuff I have.

Those templates don't look like they'll stand up to much usage. I see those blue lightning bolt things that hold the center dot breaking way too easily, letting it fall out.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 02:53:40


Post by: NecronLord3


Vitruvian XVII wrote:doubt it, im pretty sure nid mcs and dreadknights cant fly....
Dreadknights can be Jump infantry, so why not?


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 02:54:22


Post by: Vitruvian XVII


Pssst, that was a joke....


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 02:55:58


Post by: Therion


Dreadknights can be Jump infantry, so why not?

Well, as the rumours go, flying Hive Tyrants and such can move 24" and benefit from some flyer rules. They don't count as flyers of course but they benefit from some similar rules like they're hit with 6's with shooting. They can only do those sweeping attacks when they fly high though. Considering Dreadknights are no different than Hive Tyrants with wing upgrades they might be able to do this same thing unless there's specific parameters in the rulebook describing which codex entry monstrous creatures will count as these new flying monsters.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 03:05:15


Post by: Anpu42


I was looking at the Dark Angels page and saw nothing new on it.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 03:09:14


Post by: Onlinemph


Therion wrote:
Dreadknights can be Jump infantry, so why not?

Well, as the rumours go, flying Hive Tyrants and such can move 24" and benefit from some flyer rules. They don't count as flyers of course but they benefit from some similar rules like they're hit with 6's with shooting. They can only do those sweeping attacks when they fly high though. Considering Dreadknights are no different than Hive Tyrants with wing upgrades they might be able to do this same thing unless there's specific parameters in the rulebook describing which codex entry monstrous creatures will count as these new flying monsters.


Dreadknights are going to be hilariously good for their points if this is true.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 03:11:17


Post by: Therion


Onlinemph wrote:
Therion wrote:
Dreadknights can be Jump infantry, so why not?

Well, as the rumours go, flying Hive Tyrants and such can move 24" and benefit from some flyer rules. They don't count as flyers of course but they benefit from some similar rules like they're hit with 6's with shooting. They can only do those sweeping attacks when they fly high though. Considering Dreadknights are no different than Hive Tyrants with wing upgrades they might be able to do this same thing unless there's specific parameters in the rulebook describing which codex entry monstrous creatures will count as these new flying monsters.


Dreadknights are going to be hilariously good for their points if this is true.


Let's assume Dreadknights get better and let's assume that AP4, AP5 and AP6 weapons are worse at penetrating vehicles than they were before. Psyriflemen are therefore weaker than before in comparison. This would be an incredibly good thing for the internal balance of that codex.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 03:12:05


Post by: morgendonner


And unlike every other MC they won't have to give up half their attacks to get to S10...


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 03:16:13


Post by: Arrathon


BlackRaven1987!! wrote:
junk wrote: I'll punch a baby in the face for a full page view of the alliance rules.


This is by far the funniest thing I have seen today, and strangely I agree, heck I would punch a whole nursery full of babies see the allies rule, the lack of CONFIRMED info on allies has sparked so many arguments with my friends and myself.



Unsure if anyone said this, I got my white dwarf early.. yes there is 100% allies The bat rep is GK and IG vs CM and CD


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 03:16:31


Post by: Red Corsair


Well, the leaked rumors specifically said vector strike was for WINGED MCs..... So according to what little data we have I would say no dice to a NDK gaining the flier rules but who knows.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 03:22:52


Post by: Sarigar


Ordered the gamer's edition. The satchel is there for the times when you are mad at your spouse. Go out with her wearing it and relish in the agony that will follow.

At least, that's my intent...


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 03:22:59


Post by: Onlinemph


Therion wrote:
Onlinemph wrote:
Therion wrote:
Dreadknights can be Jump infantry, so why not?

Well, as the rumours go, flying Hive Tyrants and such can move 24" and benefit from some flyer rules. They don't count as flyers of course but they benefit from some similar rules like they're hit with 6's with shooting. They can only do those sweeping attacks when they fly high though. Considering Dreadknights are no different than Hive Tyrants with wing upgrades they might be able to do this same thing unless there's specific parameters in the rulebook describing which codex entry monstrous creatures will count as these new flying monsters.


Dreadknights are going to be hilariously good for their points if this is true.


Let's assume Dreadknights get better and let's assume that AP4, AP5 and AP6 weapons are worse at penetrating vehicles than they were before. Psyriflemen are therefore weaker than before in comparison. This would be an incredibly good thing for the internal balance of that codex.


I still don't want my Psycannons being absolutely useless against vehicles, but I would be fine with not being able to kill a land raider in one shot.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 03:25:03


Post by: morgendonner


Psycannons being rending might actually matter for a change, maybe rending will have something to compensate for the AP4 on the damage chart.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 03:25:55


Post by: G. Whitenbeard


Holy Hell! The rulebook is HUGE!




6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 03:34:39


Post by: Lockark


At our LGS we assumed 6th was coming out in july, so we scheduled June 30th as our "fair well 5th ed" tournament.

It seems we had impeccable luck in scheduling that one.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 03:34:50


Post by: Altruizine


Zathras wrote:
Those templates don't look like they'll stand up to much usage. I see those blue lightning bolt things that hold the center dot breaking way too easily, letting it fall out.

Some people seem to be seeing those blue lightning parts as inserts, whereas I think it's more likely that the whole template is made out of that transparent blue plastic, and the metallic parts are painted on. They should be pretty durable in that case.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 03:48:20


Post by: warpcrafter


I may even start the construction of some wacky terrain to represent some of the mysterious new results, but it will probably require some rumination. i just hope that there are special fortifications for Xenos.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 04:09:03


Post by: Matt.Kingsley


^Same

Damn it, why oh why do I have to wait to monday to get my WD...


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 04:11:20


Post by: RiTides


About dreadknights flying- a BA dreadnought can use a psychic power to move as if it has a jump pack, right? So could be an interesting convergence of rules there in the new edition.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 04:27:56


Post by: Zathras


Altruizine wrote:
Zathras wrote:
Those templates don't look like they'll stand up to much usage. I see those blue lightning bolt things that hold the center dot breaking way too easily, letting it fall out.

Some people seem to be seeing those blue lightning parts as inserts, whereas I think it's more likely that the whole template is made out of that transparent blue plastic, and the metallic parts are painted on. They should be pretty durable in that case.


If the templates are solid in the middle then they will be durable but, from the pictures of them on the GW website, it looks to me the only thing in the middle of the templates are the clear blue plastic lightning bolts. If there is plastic in the middle it's the clearest plastic I've ever seen.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 04:31:13


Post by: insaniak


Altruizine wrote:Some people seem to be seeing those blue lightning parts as inserts, whereas I think it's more likely that the whole template is made out of that transparent blue plastic, and the metallic parts are painted on. They should be pretty durable in that case.

Going by the pics on the GW website, the blue lightning bits are all that is in the middle. They're not solid.


Automatically Appended Next Post:
Reivax26 wrote:Is that rulebook $75? I know its hardback but holy crap thats expensive. Thats 2 weeks worth of gas for my car that gets me to and from work. I think I am going to wait for the little rulebook and just use the one at the local store for games lol

I just pre-ordered for AU$99 through Milsims, with their standard 20% discount. That's only about $10 more than a new video game here in Oz... and I'll get a whole lot more use out of it.



6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 04:37:15


Post by: Fury_00011


Man I am pyked I may be able to play my SM and at least part of my eldar army at the same time.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 04:38:39


Post by: riverhawks32


My excitement is building especially for the fact that it appears my humble DA army is going to own again >


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 04:43:03


Post by: FullDevilJacket


The unknown marine image is of a pre-heresy Death Guard, probably Garro. Look it up.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 04:49:21


Post by: Leth


I was watching the trailer and thought I would write down some observations

Vehicle types
Chariot, Fast, Flyer, heavy, hover, open topped, skimmer, tank, transport, walker.

Flyer rules for zoom

Combat speed is 18, cruising is 36
fire 4 weapons at either speed
zooming flyers cant be assaulted

New ork fliers just got a lot better. Now they can drop the bomb after going 36 and still fire.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 04:54:10


Post by: BolingbrokeIV


Altruizine wrote:Some people seem to be seeing those blue lightning parts as inserts, whereas I think it's more likely that the whole template is made out of that transparent blue plastic, and the metallic parts are painted on. They should be pretty durable in that case.


Zathras wrote:If the templates are solid in the middle then they will be durable but, from the pictures of them on the GW website, it looks to me the only thing in the middle of the templates are the clear blue plastic lightning bolts. If there is plastic in the middle it's the clearest plastic I've ever seen.

insaniak wrote:
Going by the pics on the GW website, the blue lightning bits are all that is in the middle. They're not solid.


I think what Altruizine meant was the whole template is cast in a one-er from the same clear blue plastic and the outer parts are simply painted. Meaning it will be more durable as it's one whole piece instead of separate blue lightning inserts. He's not saying it's a solid template.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 05:02:16


Post by: Altruizine


Zathras wrote:
If the templates are solid in the middle then they will be durable but, from the pictures of them on the GW website, it looks to me the only thing in the middle of the templates are the clear blue plastic lightning bolts. If there is plastic in the middle it's the clearest plastic I've ever seen.

insaniak wrote:
Going by the pics on the GW website, the blue lightning bits are all that is in the middle. They're not solid.

You guys may have misunderstood me. Pic attached for clarity.

If the template is a single piece of plastic (clear blue, with metal painted on the rings) it should stand up to careful use. If the blue lightning bolts and the metal rings are separate pieces of plastic then the templates are a complete calamity, and will fall apart quickly.

Neither of those solutions would be as sturdy as the completely transparent "windows" you guys thought I was talking about, but they would also have been an overly complicated way to manufacture these.

Edit: Thanks, Glorioski

[Thumb - template.jpg]


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 05:02:58


Post by: Maelstrom808


One important thing to note on zoom moving is you may only make one turn of 90 degrees during a zoom. I was actually impressed as they had the foresight to also mention that you may enter the board from reserves at any angle as long as it does not immediately take you off the board again...avoiding the whole inevitable argument about that first angle counting against the allowed 1 "turn".

It should make fliers easier to use than the pancake version, but at the same time still require some careful forethought and planning if you have a bunch of them zipping around the board.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 05:09:35


Post by: H.B.M.C.


Thanks to insaniak, I have ordered the rulebook for not an insane(iak!) price.

warpcrafter wrote:i just hope that there are special fortifications for Xenos.


In the grim darkness of the far future, even the Eldar use Imperial Bastions!


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 05:11:15


Post by: alarmingrick


Now we need a consolidated list of the places that we can preorder from!
The Warstore, Miniature Market have been mentioned, where else? I'd like to order the
Gamers Edition, but not sure who's got the best price.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 05:24:05


Post by: tuiman


Ledabot wrote:Mwa ha ha! I got a special for the book! only $100 or $76US!

Such a good bunch at my flgs.


Lucky guy, I managed $120 for mine which I feel is fair enough considering the retail of $146

I could probably of got it cheaper if a shopped around but hey, my FLGS do good work and I dont mind paying a bit more to give them my money


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 05:33:34


Post by: deggreg@yahoo.com


so awesome. Went to GW tonight and preordered the games edition. That being said, going to review the new rulebook and look at the trends with allies and such over the next few months and decide what new armies to start. in the meantime...have 3k points of fantasy to build n paint.

well done gw...well done


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 05:34:26


Post by: dorantana


Dicebucket.com has the 6th Ed Codex for $59 USD


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 05:35:34


Post by: alarmingrick


dorantana wrote:Dicebucket.com has the 6th Ed Codex for $59 USD


I've heard not so glowing reviews about them. Can they get the Gamer's edition?


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 05:48:24


Post by: MajorWesJanson


ShumaGorath wrote:Is the large flying base the only this that makes a flyer a flyer..?

Nope, the Large Oval base does not a flier make. What matters is the cross shaped clear flying stem. Only fliers use those, while other models use the large oval base.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 05:49:54


Post by: SickSix


FullDevilJacket wrote:The unknown marine image is of a pre-heresy Death Guard, probably Garro. Look it up.


What 'unknown marine image'?


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 05:53:48


Post by: dorantana


MajorWesJanson wrote:
ShumaGorath wrote:Is the large flying base the only this that makes a flyer a flyer..?

Nope, the Large Oval base does not a flier make. What matters is the cross shaped clear flying stem. Only fliers use those, while other models use the large oval base.


what exactly have you heard?
Does anybody else have a good reason to fear DB?
just curious. have never ordered anything from them



6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 06:01:12


Post by: Blitza da warboy


can someone give me a link to the website that is giving me the bacon?

EDIT: I mean can someone give me a link to the website that is selling the BRB at a discount price?


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 06:02:41


Post by: alarmingrick


Blitza da warboy wrote:can someone give me a link to the website that is giving me the bacon?

EDIT: I mean can someone give me a link to the website that is selling the BRB at a discount price?


http://www.baconfreak.com/

damn, ninja'd !


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 06:10:38


Post by: Drunkspleen


It appears based on this page that Flat Out is no longer restricted to Fast vehicles, interested to see what effects Fast will actually have now.



So as to help you guys not have to strain your eyes too much, this is the best I could do copying it out, the distance is probably 6 inches, but I can't actually make out much beyond the fact it is single digit.

Moving Flat Out - A vehicle can elect to move Flat Out instead of firing in the Shooting phase, immediately moving up to <unreadable> inches, this move triggers dangerous terrain <unreadable>. A Tank cannot move Flat Out in the same turn that it performs a Tank Shock


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 06:14:41


Post by: MasterSlowPoke


The second <unreadable> is "as normal".

Looks like blast weapons always do full damage, regardless of where the center of the hole is! Glorious day.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 06:16:12


Post by: Tyrs13


Thats cuz it now dosnt minus BS and is fully what you roll.

Now my Possesed Defiler is just as deadly as a IG Battle tank.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 06:21:31


Post by: MasterSlowPoke


I haven't seen anything that mentioned blast weapons, have a source for that?


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 06:46:00


Post by: kshaw2000


uh biomancy?
can someone explain!
my guess is that they shape-shift enemies or themselves like in prototype.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 06:48:18


Post by: wuestenfux


broodstar wrote:The rulebook is $75 UK or $116 USA

Do I have this right?!

Is that just the book or the starter box with the models?

And its 60 Euro, here is the German site (up since today): http://www.games-workshop.com/gws/catalog/armySubUnitCats.jsp?catId=cat440160a&rootCatGameStyle=


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 06:53:54


Post by: tuiman


Looks like the gamers edition and ultimate bundle are already gone on the NZ and Aus GW sites, surely not sold out already, must be some error there?


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 06:59:25


Post by: alarmingrick


Just checked Feebay and the cheapest preorder I could find, ATM, was for $60.50 USD., shipped.
Don't see any Special editions at all. I'm sure that'll change once people start getting them in.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 07:06:04


Post by: Reivax26


60 is damn sure better than 75. That reminds me I meant to research exactly how much money they have in a Stormraven....


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 07:09:29


Post by: N.I.B.


Interesteing to see that Psykers aren't psychics using willpower anymore, but in reality sorcerers, using magic.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 07:12:23


Post by: anton


"I don't think so, when messing around with that much money they couldn't afford to make a stocking mistake like that!" according to a games workshop member of staff


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 07:16:33


Post by: ShumaGorath


MajorWesJanson wrote:
ShumaGorath wrote:Is the large flying base the only this that makes a flyer a flyer..?

Nope, the Large Oval base does not a flier make. What matters is the cross shaped clear flying stem. Only fliers use those, while other models use the large oval base.


Does the rulebook say that? The white dwarf doesn't.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 07:19:21


Post by: Mandor


Random interesting stuff I noticed from the preorder video on the GW website:
* who can strike in assault is now models in base to base and models within six inch of a friendly model in base to base;
* players still roll off to see who deploys first;
* allies of convenience treat eachother as enemies that cannot be charged, shot or targeted with psychics, can't benefit from eachother's Warlord traits, can't be joined by eachother's ICs, etc. This of course implies that other levels of allies can;
* the multi-laser loses its AP (36", STR 6, AP -, Heavy 3).


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 07:21:26


Post by: alarmingrick


Mandor wrote:* the multi-laser loses its AP (36", STR 6, AP -, Heavy 3).


WTF? Why?
Couldn't be that everyone has their's with ML? Let's make evryone buy new models?

Really not that big of a deal, but I can't see why it needed changing.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 07:22:23


Post by: broodstar


Drunkspleen wrote:It appears based on this page that Flat Out is no longer restricted to Fast vehicles, interested to see what effects Fast will actually have now.



So as to help you guys not have to strain your eyes too much, this is the best I could do copying it out, the distance is probably 6 inches, but I can't actually make out much beyond the fact it is single digit.

Moving Flat Out - A vehicle can elect to move Flat Out instead of firing in the Shooting phase, immediately moving up to <unreadable> inches, this move triggers dangerous terrain <unreadable>. A Tank cannot move Flat Out in the same turn that it performs a Tank Shock


Well aside from that, it looks like line of sight and AP are still the same mechanics.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 07:26:52


Post by: Altruizine


Mandor wrote:Random interesting stuff I noticed from the preorder video on the GW website:
* who can strike in assault is now models in base to base and models within six inch of a friendly model in base to base;

No.

You were looking at the rules for conducting combat in a multi-level ruin; the 6" figure only applies for models on different levels. For models on the same level it's still 2", and if you'd read the entire bolded area of the rule you reference you would have seen that.

Good job breaking the heart of every Ork or Tyranid player who reads your post, though.

N.I.B. wrote:Interesteing to see that Psykers aren't psychics using willpower anymore, but in reality sorcerers, using magic.

Plz tell me the difference between psychics/willpower and sorcerors/magic in 500 words or less, please. Heck, take 1000 if you need them.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 07:33:47


Post by: Mandor


Altruizine wrote:
Mandor wrote:Random interesting stuff I noticed from the preorder video on the GW website:
* who can strike in assault is now models in base to base and models within six inch of a friendly model in base to base;

No.

You were looking at the rules for conducting combat in a multi-level ruin; the 6" figure only applies for models on different levels. For models on the same level it's still 2", and if you'd read the entire bolded area of the rule you reference you would have seen that.

Good job breaking the heart of every Ork or Tyranid player who reads your post, though.

Woops, you're right! Guess I need my coffee before posting early in the morning.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 07:36:04


Post by: ChocolateGork


I cant find the gamers edition on the GW website


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 07:38:07


Post by: Palindrome


N.I.B. wrote:Interesteing to see that Psykers aren't psychics using willpower anymore, but in reality sorcerers, using magic.


Just like always then?


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 07:39:26


Post by: lord_blackfang


ShumaGorath wrote:
MajorWesJanson wrote:
ShumaGorath wrote:Is the large flying base the only this that makes a flyer a flyer..?

Nope, the Large Oval base does not a flier make. What matters is the cross shaped clear flying stem. Only fliers use those, while other models use the large oval base.


Does the rulebook say that? The white dwarf doesn't.


I think what makes a flyer a flyer is the word "Flyer" under its unit type in the unit list at the back of the rulebook.

But that's just me.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 07:44:09


Post by: alarmingrick


lord_blackfang wrote:
ShumaGorath wrote:
MajorWesJanson wrote:
ShumaGorath wrote:Is the large flying base the only this that makes a flyer a flyer..?

Nope, the Large Oval base does not a flier make. What matters is the cross shaped clear flying stem. Only fliers use those, while other models use the large oval base.


Does the rulebook say that? The white dwarf doesn't.


I think what makes a flyer a flyer is the word "Flyer" under its unit type in the unit list at the back of the rulebook.

But that's just me.


Safe guess.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 07:44:18


Post by: broodstar


lord_blackfang wrote:
ShumaGorath wrote:
MajorWesJanson wrote:
ShumaGorath wrote:Is the large flying base the only this that makes a flyer a flyer..?

Nope, the Large Oval base does not a flier make. What matters is the cross shaped clear flying stem. Only fliers use those, while other models use the large oval base.


Does the rulebook say that? The white dwarf doesn't.


I think what makes a flyer a flyer is the word "Flyer" under its unit type in the unit list at the back of the rulebook.

But that's just me.


Not completely accurate, the rumor does mention flying monstrous creatures, and IIRC Tyants, Harpies and Princes all have wings, so they're flying monstrous creatures


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 07:45:19


Post by: tuiman


Mandor wrote:
ChocolateGork wrote:I cant find the gamers edition on the GW website

http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440160a&prodId=prod1620046a


Yeah that link don't work for NZ/AU web pages, as I posted before, they might already be sold out


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 07:46:03


Post by: alarmingrick


broodstar wrote:
lord_blackfang wrote:
ShumaGorath wrote:
MajorWesJanson wrote:
ShumaGorath wrote:Is the large flying base the only this that makes a flyer a flyer..?

Nope, the Large Oval base does not a flier make. What matters is the cross shaped clear flying stem. Only fliers use those, while other models use the large oval base.


Does the rulebook say that? The white dwarf doesn't.


I think what makes a flyer a flyer is the word "Flyer" under its unit type in the unit list at the back of the rulebook.

But that's just me.


Not completely accurate, the rumor does mention flying monstrous creatures, and IIRC Tyants, Harpies and Princes all have wings, so they're flying monstrous creatures


So a new category: FMC?


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 07:50:01


Post by: broodstar


alarmingrick wrote:
broodstar wrote:
lord_blackfang wrote:
ShumaGorath wrote:
MajorWesJanson wrote:
ShumaGorath wrote:Is the large flying base the only this that makes a flyer a flyer..?

Nope, the Large Oval base does not a flier make. What matters is the cross shaped clear flying stem. Only fliers use those, while other models use the large oval base.


Does the rulebook say that? The white dwarf doesn't.


I think what makes a flyer a flyer is the word "Flyer" under its unit type in the unit list at the back of the rulebook.

But that's just me.


Not completely accurate, the rumor does mention flying monstrous creatures, and IIRC Tyants, Harpies and Princes all have wings, so they're flying monstrous creatures


So a new category: FMC?


Or just MCs with wings count as flyers.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 07:51:08


Post by: alarmingrick


Sorry, forgot my " " after my comment!


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 07:58:05


Post by: Altruizine


broodstar wrote:
alarmingrick wrote:
broodstar wrote:
lord_blackfang wrote:
ShumaGorath wrote:
MajorWesJanson wrote:
ShumaGorath wrote:Is the large flying base the only this that makes a flyer a flyer..?

Nope, the Large Oval base does not a flier make. What matters is the cross shaped clear flying stem. Only fliers use those, while other models use the large oval base.


Does the rulebook say that? The white dwarf doesn't.


I think what makes a flyer a flyer is the word "Flyer" under its unit type in the unit list at the back of the rulebook.

But that's just me.


Not completely accurate, the rumor does mention flying monstrous creatures, and IIRC Tyants, Harpies and Princes all have wings, so they're flying monstrous creatures


So a new category: FMC?


Or just MCs with wings count as flyers.

Flyers are a class of vehicle.

Flying Monstrous Creatures are something completely different, although they may mimic some of the effects and limitations found in the Flyer rules.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 07:58:28


Post by: Gork and Mork


Does anyone know when the new starter pack (Chaos+DA) is coming out?


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 07:58:59


Post by: Palindrome


Gork and Mork wrote:Does anyone knwwhen te ew starterr pack (Chaos+DA) is coming out?


September.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 08:06:31


Post by: azazel the cat


Pre-ordered the Gamer's Edition from the US site, because am comfortable enough with my sexuality to carry a brown, faux-leather(?) messenger bag; and my current messenger bag is on its last legs already.



However, after ordering it, I realized something that would make me a sad panda: what if those objective/dice holders are Finecast?





Also, I am really psyched about 6th Ed. I know lots of people are not, however as I started playing 40k in 5th Ed., this is the first time that anything really new has happened insofar as I'm concerned. The Necron codex dropped two months after I started, so it's not like I really had much experience with the old one, and thus no real sense of wonder about the new one. And since I started playing last summer, I haven't seen any other new codices for 40k. So to me, 6th Ed. is kinda like seeing the first snowfall of winter: everything seems fresh and new.

And if people don't take the game too seriously, I think they'll be able to enjoy the rules, irrespective of how broken the allies thing will be. (let's face it: TFG is always gonna be TFG, whether it's with 6 Psyrifledreads, or with 6 Psyrifledreads, Bjorn and some Long Fangs.) The allies won't wreck the balance any more than it already is.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 08:07:53


Post by: alarmingrick


azazel the cat wrote:Pre-ordered the Gamer's Edition from the US site, because am comfortable enough with my sexuality to carry a brown, faux-leather(?) messenger bag; and my current messenger bag is on its last legs already.



However, after ordering it, I realized something that would make me a sad panda: what if those objective/dice holders are Finecast?



Then they better be ready for alot of replacements?


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 08:08:40


Post by: KarlPedder


azazel the cat wrote:Pre-ordered the Gamer's Edition from the US site, because am comfortable enough with my sexuality to carry a brown, faux-leather(?) messenger bag; and my current messenger bag is on its last legs already.



However, after ordering it, I realized something that would make me a sad panda: what if those objective/dice holders are Finecast?


They aren't going to be FC really......they have to be able to have the dice taken in and out of them regularly.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 08:11:14


Post by: ChocolateGork


Mandor wrote:
ChocolateGork wrote:I cant find the gamers edition on the GW website

http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440160a&prodId=prod1620046a


Just sends me to the home page.


It isnt there in 40k advance orders either.

And now collectors is gone as well.



Not really a problem though.

Im not fool enough to pay 124$ for a book.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 08:16:39


Post by: sarduka42


ChocolateGork wrote:
Mandor wrote:
ChocolateGork wrote:I cant find the gamers edition on the GW website

http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440160a&prodId=prod1620046a


Just sends me to the home page.


It isnt there in 40k advance orders either.

And now collectors is gone as well.



Not really a problem though.

Im not fool enough to pay 124$ for a book.


Yeah it looks like the Games and Collectors edition are all sold out Australia wide. The remaining components and the regular rule book are not limited time, and more importantly available from your FLGS. I've ordered mine from Milsims already.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 08:21:00


Post by: ceorron


Looks like we won't have to wait for the rest of this years white dwarfs to see the spine picture:



Hmm looks like he was a Dark Angel after all!


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 08:23:59


Post by: tuiman


I don't understand why they have replaced Ultramarines as the poster boys of gw, not that I'm complaining.

Just to comfirm with the above, the gamers and collectors edition look to be sold out in both Australia and NZ


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 08:31:49


Post by: azazel the cat


tuiman wrote:I don't understand why they have replaced Ultramarines as the poster boys of gw, not that I'm complaining.

Just to comfirm with the above, the gamers and collectors edition look to be sold out in both Australia and NZ

What do you mean? Calgar is on the left.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 08:38:57


Post by: SoloFalcon1138


ShumaGorath wrote:
MajorWesJanson wrote:
ShumaGorath wrote:Is the large flying base the only this that makes a flyer a flyer..?

Nope, the Large Oval base does not a flier make. What matters is the cross shaped clear flying stem. Only fliers use those, while other models use the large oval base.


Does the rulebook say that? The white dwarf doesn't.


Really? So the combination of the Flyer rule and the included base rule aren't clear enough?


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 08:44:02


Post by: ceorron


tuiman wrote:I don't understand why they have replaced Ultramarines as the poster boys of gw, not that I'm complaining.


I think it comes down to the last edition of 40k. Looking at the players starting new SM armies these tend to be either imperial fists or salamanders. Probably people were just feeling a little tired of Ultramarines. I see it as a refreshing move by GW to put another army in the spotlight keeps the game feeling fresh and after all it costs nothing really as the Dark Angels are already pretty mature range and also very similar to that of normal SM so really a plan without drawbacks.

And really i'm sure there will still be no shortage of Ultramarine pictures coverage they are too far ingrained to not get more than their fair share it is just for now that GW should focus on something that may help liven it up for the older gamer.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 08:50:15


Post by: tuiman


azazel the cat wrote:
tuiman wrote:I don't understand why they have replaced Ultramarines as the poster boys of gw, not that I'm complaining.

Just to comfirm with the above, the gamers and collectors edition look to be sold out in both Australia and NZ

What do you mean? Calgar is on the left.


New paint set is dark angels, cover of the new rulebook is dark angels, first rumoured loyalist marine codex is dark angels (not vanilla), and also the white dwarf spine image is the dark angel one, not the Calgar one


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 09:21:11


Post by: Souleater


Apart from possibly the Ghost Ark do any other Xeno flyers benefit from the ability to fire four weapons?

I'm hoping Hive Tyrants might be able to shoot and use psychics.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 09:27:56


Post by: CappyBen


The prices are so expensive in New Zealand! The normal rule book is NZD146 which translates to USD115. The US GW page is charging USD74.25 for the regular rule book which is NZD94. This is crazy business. It should not be cheaper for other countries. Although I suppose that every product is cheaper for the US people and most likely everyone else in the world that doesnt live in NZ. Sucks to live in NZ.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 09:28:47


Post by: Lukus83


Another little tidbit. Not sure if this has been said before but this one is about hull points:

All vehicles have them. Glances remove 1. Pens remove 1 but then also roll on the damage chart. No wrecked result but 6's explode. AP1 is +2 on the chart, AP2 is +1.

This time I can't personally confirm but is from a trusted friend.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 09:45:52


Post by: Snufflesms


CappyBen wrote:The prices are so expensive in New Zealand! The normal rule book is NZD146 which translates to USD115. The US GW page is charging USD74.25 for the regular rule book which is NZD94. This is crazy business. It should not be cheaper for other countries. Although I suppose that every product is cheaper for the US people and most likely everyone else in the world that doesnt live in NZ. Sucks to live in NZ.


Worse for Australia! Ours is worth $125 US just for the standard edition!


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 09:51:15


Post by: Palindrome


If GW's have a store copy on display today would someone be kind enough to find out as much info as possible about the ally rules?


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 09:53:52


Post by: Drunkspleen


Souleater wrote:Apart from possibly the Ghost Ark do any other Xeno flyers benefit from the ability to fire four weapons?

I'm hoping Hive Tyrants might be able to shoot and use psychics.


Uh, the Ghost Ark won't be a flyer, only the night/doom scythe.

Dark Eldar flyers benefit from being able to do a full missile volley, it's actually a significant disadvantage compared to when they just had aerial assault and could do a full missile volley AND their permanent weapon systems.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 10:07:45


Post by: Eiríkr


A thought came over; are there any hints or images of potentially new sculpts in the rulebook?


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 10:13:16


Post by: ColdSadHungry


I'm hoping that there's a lot of stuff we haven't seen yet that will mean this isn't going to be flyerspam like 5th was mechspam. Flyers moving upto 36", shooting upto 4 weapons at BS, only being able to be hit on 6s and unassaultable (except by some units with a special rule no doubt) is really, really powerful.

I'm just hoping that a fair bit of existing weaponry gets FAQ'd to be able to hit these things. Someone earlier mentioned Multi Lasers profile changing. In the leaked 6th ed book, starcannons were listed as S7. Also, the new chariot rule will clearly be given to open topped transports (I'm sure one of the DE transports actually mentions that it's like a chariot). Then there's all the stuff about CC weapons changing. So, there is evidence that models/weapons etc are going to get changed, it just remains to be seen how but unless we get some decent options for anti flyer weaponry, I'm worried that 6th will become all about being able to deal with flyers.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 10:19:37


Post by: tuebor


Snufflesms wrote:Worse for Australia! Ours is worth $125 US just for the standard edition!


Yeah but minimum and average wages are a lot higher down there than in the US so I wouldn't complain too much.

With flyers I agree that it's probably going to boil down to what units end up with Skyguard or whatever the anti-air rule is called. I'll probably buy an Aegis line anyway because why wouldn't I for the gunline portion of my Guard? However if I have just one anti-air weapon I easily foresee it getting blown off the board turn 1 and then I get chewed up by a trio of Dakkajets all game.

Speaking of, does the new WD say anything about how the guns bought with the Aegis line work when being shot at? The bastion makes sense, it's probably basically an immobile AV14 vehicle but if the gun with the Aegis line is just a Thunderfire cannon style artillery thing it's going to be pretty fragile.

edit: 6th won't become flyerspam the way 5th was mechspam simply because you can't take that many flyers in the armies that have them. The only legitimate flyerspam army would be Elysians although who knows what the FAQ will do to them.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 10:27:39


Post by: Therion


Another little tidbit. Not sure if this has been said before but this one is about hull points:

All vehicles have them. Glances remove 1. Pens remove 1 but then also roll on the damage chart. No wrecked result but 6's explode. AP1 is +2 on the chart, AP2 is +1.


I'm hoping that there's a lot of stuff we haven't seen yet that will mean this isn't going to be flyerspam like 5th was mechspam.


A Land Raider therefore can survive a maximum of four glances and/or penetrating hits and then it's always a wreck no matter what, but it can still die to a single penetrating hit too if that hit rolls good on the chart. Vehicles are therefore easier to destroy than before. They have wounds, but can still also suffer a form of instant death...

Every other vehicle than flyers that is, because they can't be hit properly with guns and they can't be assaulted at all! That this leads to armies cramming in as many flyers as they can is a no-brainer. I know my Necrons will drop all other vehicles in favour of Night and Doom Scythes. CCBs are probably still too good to drop because they can keep moving flat out and having the cover save, despite not actually being flyers. Nevertheless this really puts a dent in many vehicle lists. Any 3 glances and/or penetrating hits and your Dreadnought is dead automatically.

If you don't think the theoreticals are easy to understand just put it into examples. A Dreadnought has 3 hull points and AV12. It's shot by a single Night Scythe. The average math result is slightly under 1 glance and 1 penetrate. Now you roll on the chart and it blows up on a 6 or might lose a weapon etc, but it also lost 2 'wounds'. Now, five Necron Warriors rapid fire at it, shooting 10 times, hitting 6.6 times, and glancing once therefore killing it.

That wasn't hard. Next target. This is a nerf to vehicles and an indirect buff to monsters.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 10:30:03


Post by: JeneralJoe117


I saw these new rulebooks, and the first thing I thought was 'when's the Black Reach-esqe starter set coming out?'


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 10:33:02


Post by: Eldar Craft


Just watched the new trailer posted on GW's site. I'll try to throw up some screen shots if i can find the time. There are a few rules in there you can read through to try and hold you over until the 30th. I saw rules for firing templates in ruins, as well as assaulting coherency rules in ruins. Apparently guys a couple level up as far as 6" away from a unit in base contact can fight if I read it right. There are also rules about flyers. It give some useful details about what you measure from the flying base and what you measure from the hull of the flyer. The rules on zoom moves are in there. A flyer must start in reserve. If a flyer declares a zoom move it can not ram or tank shock with the move and must move between 18" and 36" if it is somehow forced to move less that 18" it is instantly wrecked. If a flyer declares a zoom it can only make one 90 degree rotation and no other movement besides it's zoom. It can fire up to four of it's weapons at it zooms.

There are brief teaser paragraphs about hull points, and allies, as well as psyker casting levels are in and a weapon profile of some las and plasma weapons that introduce something called "hotshot" weapons. If this has been discussed elsewhere I have no idea what the "hotshot" rule is but I imagine a shoot from the hip kind of rule. There is also a some thing in the profile a weapon called the Icharus Cannon that classifies it as an "Interceptor Skyfire", again no idea what that means but there you have it.

Hope this is interesting or at all useful it seems like it is but I'm honestly a little sleep deprived.. Give the video a watch and make friends with the pause button to get a head start on some rules.

http://www.games-workshop.com/gws/wnt/blog.jsp?pid=2700210


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 10:33:05


Post by: BrookM


JeneralJoe117 wrote:I saw these new rulebooks, and the first thing I thought was 'when's the Black Reach-esqe starter set coming out?'
September.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 10:34:26


Post by: tuiman


ColdSadHungry wrote:I'm hoping that there's a lot of stuff we haven't seen yet that will mean this isn't going to be flyerspam like 5th was mechspam. Flyers moving upto 36", shooting upto 4 weapons at BS, only being able to be hit on 6s and unassaultable (except by some units with a special rule no doubt) is really, really powerful.

I'm just hoping that a fair bit of existing weaponry gets FAQ'd to be able to hit these things. Someone earlier mentioned Multi Lasers profile changing. In the leaked 6th ed book, starcannons were listed as S7. Also, the new chariot rule will clearly be given to open topped transports (I'm sure one of the DE transports actually mentions that it's like a chariot). Then there's all the stuff about CC weapons changing. So, there is evidence that models/weapons etc are going to get changed, it just remains to be seen how but unless we get some decent options for anti flyer weaponry, I'm worried that 6th will become all about being able to deal with flyers.


The new rulebook contains a complete reference sheet of every weapon and unit in the game, so should be a chance for a lot of weapons to get the Skyfire special rule among others


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 10:36:40


Post by: notprop


I'm all sorted for handbags, so I've gone with the collectors edition since the dice and cards will be full ongoing releases.

The templates look like dog toffee in close up, I'll stick to my green ones unless he new starter has some nice ones.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 10:37:35


Post by: Claimh_Solais


azazel the cat wrote:
tuiman wrote:I don't understand why they have replaced Ultramarines as the poster boys of gw, not that I'm complaining.

Just to comfirm with the above, the gamers and collectors edition look to be sold out in both Australia and NZ

What do you mean? Calgar is on the left.


And how is the white marine next too him ??!


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 10:37:51


Post by: Eldar Craft


Looks like Altruizine has already basically posted all of what I just put so just ignore me.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 10:41:05


Post by: ColdSadHungry


Therion wrote:
I'm hoping that there's a lot of stuff we haven't seen yet that will mean this isn't going to be flyerspam like 5th was mechspam.

You will. From what I've been told now glances don't roll on the damage table at all anymore but always remove a hull point. Penetrating hits also remove a hull point but also roll on the damage chart. When hull points go to zero you're automatically a wreck. A Land Raider therefore can survive a maximum of four glances and/or penetrating hits and then it's always a wreck no matter what, but it can still die to a single penetrating hit too if that hit rolls good on the chart. Vehicles are therefore easier to destroy than before. They have wounds, but can still also suffer a form of instant death...

Every other vehicle than flyers that is, because they can't be hit properly with guns and they can't be assaulted at all! That this leads to armies cramming in as many flyers as they can is a no-brainer. I know my Necrons will drop all other vehicles in favour of Night and Doom Scythes. CCBs are probably still too good to drop because they can keep moving flat out and having the cover save, despite not actually being flyers.


That's what I don't like the idea of - suddenly Flyers popping up everywhere. If GW FAQ something cheap like scatterwalkers to have anti air, then I'd much rather just take some of them to deal with my opponents Flyers rather than having to field flyers myself. I know it will all become clear next week but I hope that I have the opportunity to not take flyers and still be able to compete with armies that do.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 10:41:22


Post by: Drunkspleen


edit: lost my post to a strange bug with the edit system


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 10:45:48


Post by: Therion


Also rumours have suggested flyers getting far fewer hull points than other vehicles, not to mention generally having lighter armour, plus, hitting on a 6 becomes less of a big deal as your base BS goes down, which makes all the drama about flyers being too good pretty hilarious, perish the thought of Space Marines losing out compared to other armies for once.

I edited my post a bit so you'd understand what I meant better.

Vehicles will be quite bad compared to what people are used to. Hull points is a nerf. Flyers will be good. They won't be gods but they'll be good, especially as they can keep on alpha striking. You read the evade rules didn't you? When a flyer gets shot it can choose to remove itself from the battlefield and come back next turn from reserves but it has BS1 for that turn. It can't therefore really be killed unless the player risks it being so.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 10:46:17


Post by: H.B.M.C.


Hull Points don't sit well with me (and that's aside from the additional - and dare I say it needless - book keeping).

I would have preferred if glancing hits removed Hull Points, and once all the Hull Points were gone then glancing hits could start rolling on the damage chart.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 10:50:21


Post by: Kingsley


H.B.M.C. wrote:Hull Points don't sit well with me (and that's aside from the additional - and dare I say it needless - book keeping).

I would have preferred if glancing hits removed Hull Points, and once all the Hull Points were gone then glancing hits could start rolling on the damage chart.


Interesting perspective. I haven't heard very many people claim that 5th edition vehicles aren't resilient enough before.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 10:50:57


Post by: Therion


I would have preferred if glancing hits removed Hull Points, and once all the Hull Points were gone then glancing hits could start rolling on the damage chart.

That was my idea I think and that would've kept vehicles much better. Now that hull points are wounds, vehicles suffered a huge nerf. There's no other way to spin it. I'm on repeat but it's comparable to a Tyranid monster with 4 wounds, except every now and then the first lascannon or krak missile will kill it outright.

Like I said, flyers have other bonuses, sure they'll have 2-3 hull points only but they can't be hit properly and they can evade out from the field and come back guns blazing. Other vehicles though, not so lucky.

Funny example to illustrate my point:

Relentless adds +1 to the shots you get so you rapid fire 3 shots and shoot 2 to far. Therefore, 12 Necron Warriors with an attached phaeron autokill a Land Raider in one volley of rapid fire because they reach 4 glances and therefore strip it of all its hull points.

Who in their right mind would field something like Land Raiders now or in fact any tanks? They blow (up).

Interesting perspective. I haven't heard very many people claim that 5th edition vehicles aren't resilient enough before.

It's because noone actually knew what hull points were, untill now.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 10:59:06


Post by: Drunkspleen


Therion wrote:
Also rumours have suggested flyers getting far fewer hull points than other vehicles, not to mention generally having lighter armour, plus, hitting on a 6 becomes less of a big deal as your base BS goes down, which makes all the drama about flyers being too good pretty hilarious, perish the thought of Space Marines losing out compared to other armies for once.

I edited my post a bit so you'd understand what I meant better.

Vehicles will be quite bad compared to what people are used to. Hull points is a nerf. Flyers will be good. They won't be gods but they'll be good, especially as they can keep on alpha striking. You read the evade rules didn't you? When a flyer gets shot it can choose to remove itself from the battlefield and come back next turn from reserves but it has BS1 for that turn. It can't therefore really be killed unless the player risks it being so.


I haven't seen the Evade rules, I was under the impression there was rolling saves involved though.

Also, having your flyer be BS1 every turn because you constantly evade seems to be a big waste of points.

I think they will have a good role to play, and they definitely have advantages, but I don't think they are nearly as tough as some people are making out.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 10:59:49


Post by: ColdSadHungry


Is it absolutely confirmed that glances remove hull points and once all hull points are gone it's a wreck, or are we just working out that this is likely based on what we know so far?

Otherwise, like you said, who'd take any tanks at all? Surely a vehicle isn't wrecked on the removal of all hull points - there are simply too many ways to glance armour, even AV14.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 10:59:55


Post by: Ledabot


I can really so lots of fast tanks being well used, also dark elder and tau stuff. other factions tanks are laughably delicate now


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 11:00:41


Post by: RiTides


Is it really that cut and dry? I can't imagine they'd tip it so far the other way as to not sell many of their (quite profitable) tank kits.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 11:02:34


Post by: Therion


Also, having your flyer be BS1 every turn because you constantly evade seems to be a big waste of points.

A twin-linked Tesla Destructor with BS4 hits 5.33 times. With BS1 it hits 3.66 times. It's just the nature of the tesla special rule and being twin-linked. It's still good. A Death Ray on the other hand doesn't suffer any negative effects at all from BS1.

Atleast Necrons are completely fine with evading out whenever shot by other flyers or AA mounts, and coming back with BS1. Sooner or later there won't be any threats left and they have no need to evade.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 11:03:34


Post by: spaceXjam


tuebor wrote:
Snufflesms wrote:Worse for Australia! Ours is worth $125 US just for the standard edition!


Yeah but minimum and average wages are a lot higher down there than in the US so I wouldn't complain too much.

With flyers I agree that it's probably going to boil down to what units end up with Skyguard or whatever the anti-air rule is called. I'll probably buy an Aegis line anyway because why wouldn't I for the gunline portion of my Guard? However if I have just one anti-air weapon I easily foresee it getting blown off the board turn 1 and then I get chewed up by a trio of Dakkajets all game.

Speaking of, does the new WD say anything about how the guns bought with the Aegis line work when being shot at? The bastion makes sense, it's probably basically an immobile AV14 vehicle but if the gun with the Aegis line is just a Thunderfire cannon style artillery thing it's going to be pretty fragile.

edit: 6th won't become flyerspam the way 5th was mechspam simply because you can't take that many flyers in the armies that have them. The only legitimate flyerspam army would be Elysians although who knows what the FAQ will do to them.


not true. they are infact very similar for most of the country. and even so 90 percent of people into this hobby arnt earning that much money mostly young people


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 11:03:39


Post by: wuestenfux


H.B.M.C. wrote:Hull Points don't sit well with me (and that's aside from the additional - and dare I say it needless - book keeping).

I would have preferred if glancing hits removed Hull Points, and once all the Hull Points were gone then glancing hits could start rolling on the damage chart.

This is the way I thought it would work.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 11:06:05


Post by: Therion


Is it absolutely confirmed that glances remove hull points and once all hull points are gone it's a wreck

Well, I asked Lukus to go back to his GW store to check this one rule in particular (hull points and how survivable vehicles are). He couldn't go so he called his friend who is there to read the relevant pages and check and that was his answer. Glances remove a hull point, penetrating hits remove a hull point and roll on the chart, and you're dead if your hull points are zero and/or if the chart says so (whichever happens first).


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 11:09:10


Post by: Morathi's Darkest Sin


So Infantry hammer it is.. other than flyers which will remove part of the glancing situation by the difficulty to hit them?

Of course I'll take tanks anyways, but I'm considering tournament armies with the above statement.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 11:09:16


Post by: tuiman


Therion is correct, to quote from white dwarf

"The closest ork trukk, survived two direct hits from krak missiles, but lost its final hull point to an exploding krak grenade, the trukk exploded spectacularly, taking 5 orks with it in the conflagration"

so when you lose your last hull point....kaboom


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 11:12:37


Post by: Therion


Morathi's Darkest Sin wrote:So Infantry hammer it is.. other than flyers which will remove part of the glancing situation by the difficulty to hit them?

I can't see it any other way. Of course bad lists will still be bad lists even if they have infantry and flyers, but this is a metagame shift no doubt. How good are the standard-pattern mech Grey Knights now? I don't think very good at all. All those Razorbacks and Psyriflemen have been hit by the nerf bat harder than ever before. They'll have to adjust, big time. Purifiers still kick ass and their henchmen are still dirt cheap, but a big change is still required.

I know my friend's Blood Angels can adapt. He runs Mephiston and assault squads in Razorbacks plus some Baals and Devastators. In the new system, off the top of our head, he would run Mephiston, Sanguinary Priests with jump packs, Assault Squads with jump packs, plus Storm Ravens. Maybe some Death Company because of the +2 attacks from rage, or some Assault Terminators into the Storm Ravens, or some Sanguinary Guard. Jump packers got the free I10 attack anyway when charging so they won't cry over losing all their vehicles (other than flyers).


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 11:13:15


Post by: Drunkspleen


tuiman wrote:Therion is correct, to quote from white dwarf

"The closest ork trukk, survived two direct hits from krak missiles, but lost its final hull point to an exploding krak grenade, the trukk exploded spectacularly, taking 5 orks with it in the conflagration"

so when you lose your last hull point....kaboom


Probably not an explosion by default, remember Trukks have special rules for when they die.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 11:13:58


Post by: Therion


Probably not an explosion by default, remember Trukks have special rules for when they die.

A hull point death results in wrecked. The 6 on the damage chart results in the big explosion. There isn't even a wrecked result on the damage chart, only the big explosion. AP1 weapons get +2 on the table (big explosion on 4+ if its hard to count) so just a single penetrating hit from those is very deadly.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 11:14:23


Post by: tuiman


Maybe if autocannon gets the skyfire rule then psyrifleman might still be a very good choice


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 11:14:29


Post by: Kingsley


Therion wrote:
Interesting perspective. I haven't heard very many people claim that 5th edition vehicles aren't resilient enough before.

It's because noone actually knew what hull points were, untill now.


The prevailing theory was that hull points were hit points that were removed from any damage result and that glancing hits still rolled on the table, so to hear that glancing hits no longer do anything except deduct Hull Points seems fairly tame to me.


Automatically Appended Next Post:
tuiman wrote:Therion is correct, to quote from white dwarf

"The closest ork trukk, survived two direct hits from krak missiles, but lost its final hull point to an exploding krak grenade, the trukk exploded spectacularly, taking 5 orks with it in the conflagration"

so when you lose your last hull point....kaboom


This is probably thanks to the Ork Trukk's Ramshackle rule, which makes it behave differently than other vehicles when destroyed.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 11:15:23


Post by: Radiation


Thousands of razorbacks for cheap on ebay starting in July?


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 11:17:48


Post by: Therion


The prevailing theory was that hull points were hit points that were removed from any hit and that glancing hits still rolled on the table, so to hear that glancing hits no longer do anything except deduct Hull Points seems fairly tame to me.

I don't think that was the prevalent theory at all. The prevalent theory was that glances remove a hull point but don't roll on the chart and when hull points are zero every hit will roll on the chart afterwards. The truth wasn't quite as rosy.

Now it's easier to kill a Land Raider than a single 50 point Tomb Spyder (my older example, the 12 relentless Necron Warriors autokill a Land Raider but only cause 1.33 wounds on the Spyder).

Are the Tyranids back?

Thousands of razorbacks for cheap on ebay starting in July?

Millions...


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 11:26:30


Post by: Macok


I wonder if holofields will stay the same. If they do, pretty much not worth it by a big margin.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 11:29:16


Post by: Sigvatr


Necron Warrior Phalanxes REJOICE!

I am so f-ing happy about these changes. Seriously. I am dancing around like a madman!

A squad of 15 warriors means 15 shots at 24" even when moving thus with a little bit of luck, you blow up a transporter in a single turn and even a landraider has to fear glances now. 20 Warriors = 20 shots at 24'' = pretty much a dead transporter. Pop goes the Rhino!

Heavy Destroyers? Hahahaha! Reroll to hit, S9, +1 on damage chart.

So. Happy. I shed manly robot tears.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 11:29:28


Post by: Compel


Bleh. Hull points were the one thing I was feeling really positive about when I thought they only were involved with armour 14 vehicles.

Now from the sounds of it, it's a sledgehammer to crack a nut when 'dead vehicles are bad for the guys inside them' and 'can only score from a disembarked vehile' would have been a fine fix for vehicle spam in my mind....


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 11:35:45


Post by: Dr. Delorean


I was gonna say, Necrons seem to benefit the most considering the changes.

No other army has the same access to glancing hits, do they? I mean, any other army would be using the same weapon to glance as they would to penetrate, so they wouldn't benefit nearly as much.

As such, though it is a significant downgrade to vehicle toughness, Necrons are really the only army that can really abuse it, so I don't think we'd see a massive reduction in vehicle use.

Dark Eldar are the ones I really feel for, Raiders being destroyed easily by -bolter- fire, I mean yeah, it happened before, but only if you rolled a 6. Now you just glance them a few times (probably twice or three times), and bam, no more Scootypuff Jr.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 11:38:57


Post by: ColdSadHungry


Lukus83 wrote:Another little tidbit. Not sure if this has been said before but this one is about hull points:

All vehicles have them. Glances remove 1. Pens remove 1 but then also roll on the damage chart. No wrecked result but 6's explode. AP1 is +2 on the chart, AP2 is +1.

This time I can't personally confirm but is from a trusted friend.


This would explain things like removing AP values from certain weapons (like the multilasers) and newer high rate of fire AP- weapons like psilencers. Basically, there'll be the high rate of fire, high AP multi glances approach and the low rate of fire, low AP approach. Being able to put out a lot of strength 6 and above, low AP shots will be the win button here, so any kind of rapid firing plasma, Fire Dragons would be even better than they are now etc etc


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 11:41:13


Post by: Therion


As such, though it is a significant downgrade to vehicle toughness, Necrons are really the only army that can really abuse it, so I don't think we'd see a massive reduction in vehicle use.

Well, we have to math hammer the differences of 5 krak missiles at a Psyrifleman in 5th and in the 6th when 3 glances/penetrates will autokill it but I think we can all see that it dies faster in 6th despite the type of gun you're using. It will lead to less vehicles and the sooner people realise the better it is for themselves.

Necrons have their advantages like you said. It's a massive buff to Gauss of course, but many of their vehicles have those Tesla Destructors which suffered from S7 (many glances) and AP- before. Now AP- has no negative downside in this instance and you'll be quite satisfied with getting glances instead of penetrating hits. Of course penetrating hits are still preferable, but everything dies fast to glances anyway so it's not a big deal. TL Tesla Destructors are also probably the best weapon in the game to be snap fired since BS1 isn't very harmful to it (other than Death Rays of course if it's allowed, we don't know that part yet).


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 11:44:22


Post by: Dr. Delorean


Welp, let the golden age of the Necron commence! Someone should model a Necron warrior cheering for joy, like when 5th edition came out and someone did that facepalming warrior.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 11:48:39


Post by: Therion


Dr. Delorean wrote:Welp, let the golden age of the Necron commence! Someone should model a Necron warrior cheering for joy, like when 5th edition came out and someone did that facepalming warrior.

Sigvatr should just take a picture of himself. I think he's been doing the happy dance to appease the gods on the roof of his house for the last 45 minutes.

But let's not get ahead of ourselves about the golden age. Some of the insanely good loyalist books can adapt to this very fast. They'll just drop their Razorbacks and Baal Predators etc. from their lists. Space Wolves get multiple thunderwolf bosses and thunderwolf cavalry. Their Long Fangs are still good or in fact better than ever. Blood Angels were probably going to remove all or most of their ground vehicles anyway because of the buffs to jump infantry. Grey Knights seemed to have gained some buffs to Dreadknights which offsets the possible losses to Psyriflemen. Their Purifiers are still awesome even if their cars are now junk. Imperial Guard have their dirt cheap Hydras in good use because people will have flyers, and they got their own kick ass flyers. They also got access to tons and tons of points effective infantry. They won't be gutted even if they stop using 10 Chimeras.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 11:49:24


Post by: H.B.M.C.


Wouldn't this make S8 multi-shot weapons even better (I'm thinking Autocannons w/Psycannon Bolts).


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 11:51:17


Post by: Just Dave


I'd be hesitant to call it infantry hammer just yet...

Vehicles are a huge boon for capturing objectives, helping get your infantry to these objectives quickly and safely. Whilst infantry remain fundamental to actually capturing the objectives. Vehicles may also benefit from being faster; particularly for capturing objectives.

Maybe - although I'm not holding my breath - they've found the balance between the need/desire for both vehicles and infantry, with the former being less viable than currently due to fragility.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 11:57:36


Post by: d-usa


A cheap rhino is not a lot of points, load it up and move "flat out" to get to your objective even faster or be a wall of cover after dropping of passengers. Vehicles will still have a place, even if it is smaller I think.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 12:02:19


Post by: ColdSadHungry


Purgation squads with psilencers hidden in ruins will now be much better, especially if they can get overwatch.

Interceptors with Falchions, hitting at I10 and then getting three attacks each on the charge will be much more fearsome, especially with the 3D6" charge.

Coteaz's 'I've been expecting you' rule has much more of a chance to catch something coming in from reserve if we're talking about a flyer moving 18" to 36". Stick him with afore mentioned Psilencer Purgation squad in the ruins (which still grant 4+ cover).

A Grand Master who is also a warlord will be able to use Grand Strategy on top of rolling for his warlord powers.

GK squads with Storm Bolters and Psybolt ammo will glance down AV11 just as easily as Necrons.

Power weapons becoming AP3 which will buff Paladins durability and Paladins can all take Hammers, meaning they can take out 2+ armour saves with ease.

And if GK want to field a flyer, then I'm sure that Stormravens will be classified as such. That's off the top of my head, I'm sure GK will be OK but as was mentioned above, they will have to adjust massively.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 12:02:49


Post by: tuiman


d-usa wrote:A cheap rhino is not a lot of points, load it up and move "flat out" to get to your objective even faster or be a wall of cover after dropping of passengers. Vehicles will still have a place, even if it is smaller I think.


I agree 100% with this, I will still continue to use one or two squads in rhinos, just as a quick way to get around the field and claim objectives

Maybe mech and infantry will become more balanced


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 12:07:00


Post by: Dr. Delorean


Maybe mech and infantry will become more balanced


If this happens, I will name my first born child "Lord Solar Macharius" in celebration. This isn't to say I'm not expecting this, at least in some way, just that it's what I've been waiting for, for such a long time.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 12:07:20


Post by: Drunkspleen


ColdSadHungry wrote:Purgation squads with psilencers hidden in ruins will now be much better, especially if they can get overwatch.

Interceptors with Falchions, hitting at I10 and then getting three attacks each on the charge will be much more fearsome, especially with the 3D6" charge.

Coteaz's 'I've been expecting you' rule has much more of a chance to catch something coming in from reserve if we're talking about a flyer moving 18" to 36". Stick him with afore mentioned Psilencer Purgation squad in the ruins (which still grant 4+ cover).

A Grand Master who is also a warlord will be able to use Grand Strategy on top of rolling for his warlord powers.

GK squads with Storm Bolters and Psybolt ammo will glance down AV11 just as easily as Necrons.

Power weapons becoming AP3 which will buff Paladins durability and Paladins can all take Hammers, meaning they can take out 2+ armour saves with ease.

And if GK want to field a flyer, then I'm sure that Stormravens will be classified as such. That's off the top of my head, I'm sure GK will be OK but as was mentioned above, they will have to adjust massively.


Yeah, cause there was really any danger of them being underpowered...


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 12:14:00


Post by: Just Dave


d-usa wrote:A cheap rhino is not a lot of points, load it up and move "flat out" to get to your objective even faster or be a wall of cover after dropping of passengers. Vehicles will still have a place, even if it is smaller I think.


That's what I'm thinking. Transports will still probably be used, just people will be less likely to hide units in them...


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 12:18:09


Post by: Maelstrom808


Like I said earlier, you have to keep in mind that flyers will be more difficult to employ effectively every turn than your standard vehicle. A minimum 18" move and only one 90 degree turn will make it difficult to line up shots and position the flyers properly, especially when you are fielding 8-12 of them and they are all competing for airspace. Granted, it's a small trade-off for the bonuses, but they won't be as plug and play as the mech spam lists of 5th edition.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 12:21:55


Post by: Alpharius


Looks like they moved back to how transports were in 2nd edition - rolling death traps that not many people took?

And flyers got insanely good!



6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 12:29:15


Post by: Therion


I think the only obvious thing that many people would like to know next is which units and guns in the game have the skyfire special rule. That's the special rule that allows flyers to be shot with normal BS. Flyers have it and Hydras have it, but who else? Anyone? Don't get your hopes up.

Secondly, there's a special rule called interceptor, which allows you to shoot at flyers during the enemy turn when the flyers enter play from reserve, and they always enter play from reserve. Some units might have this, but the only information now is that some fortification weapon had this (Icarus Lascannon, 96" range) special rule.

Either way that interceptor rule will do very little against the Doom Scythe alpha strike. They'll pop night fight against such interceptor fire if they have to and they'll end up moving so close that firing in the dark won't matter. Guess what their targets are going to be? Anything with skyfire and/or interceptor. Those S10 AP1 lines are going to hurt.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 12:30:21


Post by: Dr. Delorean


There's no real indication (yet) that transports are any more dangerous for the units inside, just that the transports themselves are more fragile. We haven't received any information regarding whether transports are going to explode more fantastically, apart from the fact that there is only a "Explodes" result, there's no longer a "Wrecked" as well, since simply reducing the number of Hull Points to zero will wreck the vehicle.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 12:30:51


Post by: Leth


In the context of a few rules they look pretty good, but we have no idea what will have skyfire. Which ones for sure will qualify as fliers. Fliers also tend to be pretty expensive with low armor values.

Vehicles are still pretty powerful, they are just closer to the amount you needed to invest in killing them. Someone put it this way. I could design an army whose whole purpose is to kill tanks. You could play a army full of tanks. Now I should be able to beat you since my army is specifically designed to kill you. That is not the case in 5th as vehicles just don't die. I cant tell you the number of times I have gotten 5-6 pens on a vehicle and nothing has happened. It gets really frustrating after awhile. At least this way there is always some reward for your investment.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 12:33:38


Post by: insaniak


tuebor wrote:Yeah but minimum and average wages are a lot higher down there than in the US so I wouldn't complain too much.

Yeah, cause people who earn more based on dodgy statistics should totally pay more for stuff than everyone else...


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 12:33:38


Post by: Goresaw


IF its true that glances no longer require a roll on the table, I consider this to be a buff to vehicles (at least light vehicles), to be honest.

Yes, it does allow glances to 'reliably' destroy a vehicle. But on the other hand, glances can already destroy most light vehicles (open topped). Also, glances right now mean stunned or shaken at the VERY least. So, my paper thin raiders or trukkz, even if they survive a round of shooting, its almost guaranteed to be sitting there unable to move next turn. In other words, unable to do its job, which is to get my wyches/boyz to the front line. No immobilization anymore either means my battlewagons will have an easier time of it, and I won't have to babysit every one of them with a mek/riggers.

Don't forget your devastator squad isn't as tough anymore since cover is getting nerfed. Also, if all vehicles can now move 6 and fire everything, a smart general (who SHOULD be playing on a field with some LOS blocking terrain, shame on you people who don't like it) will be moving his tanks to force the devastator squad to move (snap fire is a hell of a lot less dangerous).

I will acknowledge, hull points are without a doubt, a nerf to vehicles. On the other hand it does have some good points as well outlined above. The only way I could see transports and vehicles being completely dead is if the new movement rules make them slower.

I know its a pipe dream, and it will probably never happen because of how the entire game went during 5th edition, but I would like to see them start to back down off of so much high strength volume of fire. If vehicles are more reliable to take out, there's no reason to proliferate GK style codexes filled with STR 6-8 super heavy volume of fire. I know that if they stop making armies like that, it just makes GK all the more powerful, but as they say "its got to get worse before it can get better." I'd like to see a game where a bolter means something and a special weapon is actually SPECIAL again rather than something you give out like candy to a squad (if my squad of 10 doesn't have at least 3 special weapons, it sucks!).


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 12:35:16


Post by: ShatteredBlade


Personally I am happy to see these changes. I will have to play a few games before I decide now though. This seems to be a drastic change. From 4th to 5th wasn't so bad, but 6th ed might be a whole different beast.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 12:35:41


Post by: H.B.M.C.


Alpharius wrote:Looks like they moved back to how transports were in 2nd edition - rolling death traps that not many people took?


Great...


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 12:37:06


Post by: d-usa


Makes the weapons with auto-glance a nice powerhouse though.

I do think that having all vehicles being able to move "flat out" in the shooting phase instead of shooting would be a nice touch if that is indeed true.

Let's take the following tactic as an example:

1) Take 2-3 APCs and move up the table in your turn.
2) Dismount crew and position next to the APCs with clear LOS to the enemy.
3) Shooting Phase!
4) Crews decide to fire away at the enemy using the clear LoS.
5) Instead of shooting, APCs now move flat out and park themselves in front of your infantry.
6) No LoS for the enemy.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 12:38:57


Post by: Therion


Yes, it does allow glances to 'reliably' destroy a vehicle. But on the other hand, glances can already destroy most light vehicles (open topped).

You're right in a sense. My gut feeling is that while 'sturdy' vehicles like Dreadnoughts, Chimeras and Land Raiders are much easier to kill than before, the vehicles that were already ridiculously easy to kill (Raiders, Venoms) haven't gotten any worse (or better). Two or three glances would already pretty much autokill a Raider, so nothing has changed for them.

You could also think if you were so inclined that if people fielded less vehicles, they would naturally field more infantry, and those double splinter cannons are awfully good against infantry. Dark Eldar could probably field a couple flyers of their own now instead of the ubiquitous three Ravagers, and support them with the regular Venom army.

Additionally, if some armies like Scythe Necrons (and many other armies) will now completely raze and ravage Chimera and Razorback parking lots, people won't play those Chimera and Razorback parking lots and will shift towards something that is stronger. Now, considering those Chimera parking lots were the worst possible opponent for Dark Eldar, the Dark Eldar should be pleased.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 12:59:25


Post by: Dantalian


The +2 to damage rolls on AP1 is a huge boon to me and my Railguns. This means that all open tops go down on a 2+ and all other vehicles go down on a 3+. On top of Railguns tend to pen often, if not glance often. I really don't fear Land Raiders nearly as much as I did before. Now the odds are with me to knock them out on turn one with no problem.

Tau Fire Warriors are stated to all have overwatch, does this mean that there will be units who don't? Has there been anyword on Defensive Fire only being given to certain units and not all?



6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 13:02:22


Post by: Therion


Dantalian wrote:The +2 to damage rolls on AP1 is a huge boon to me and my Railguns. This means that all open tops go down on a 2+ and all other vehicles go down on a 3+. On top of Railguns tend to pen often, if not glance often. I really don't fear Land Raiders nearly as much as I did before. Now the odds are with me to knock them out on turn one with no problem.

Some incorrect information here. You're talking about penetrating hits, and the the only destroyed result is the roll of 6. So a Railgun that scores a penetrating hit explodes the vehicle on a 4+. If it doesn't, it still removes a hull point. If it glances, it removes a hull point but no roll on the damage chart is made.

Additionally, we've no idea if open-topped vehicles suffer from an additional +1 anymore. Even if they did though, they'd die on a 3+ to AP1, not a 2+.


Tau Fire Warriors are stated to all have overwatch, does this mean that there will be units who don't? Has there been anyword on Defensive Fire only being given to certain units and not all?

Not that I know of. As far as I know it's just something everyone does each time they're assaulted.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 13:04:27


Post by: Dantalian


Therion wrote:
Some incorrect information here. You're talking about penetrating hits, and the the only destroyed result is the roll of 6. So a Railgun that scores a penetrating hit explodes the vehicle on a 4+. If it doesn't, it still removes a hull point. If it glances, it removes a hull point but no roll on the damage chart is made.

Additionally, we've no idea if open-topped vehicles suffer from an additional +1 anymore. Even if they did though, they'd die on a 3+ to AP1, not a 2+.


So what does the new damage chart look like? You mean there is no longer a result of 5 that wrecks the vehicle?



6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 13:04:50


Post by: Fishboy


Did my Vibro cannons become useable again? Hmmmmm....


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 13:07:57


Post by: Testify


Glancing in 5th - 1/3 chance of being immobilised or unable to move. Glancing in 6th - lose a hull point.
Yeah I won't be throwing away my Chimeras just yet


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 13:09:02


Post by: Therion


Dantalian wrote:
Therion wrote:
Some incorrect information here. You're talking about penetrating hits, and the the only destroyed result is the roll of 6. So a Railgun that scores a penetrating hit explodes the vehicle on a 4+. If it doesn't, it still removes a hull point. If it glances, it removes a hull point but no roll on the damage chart is made.

Additionally, we've no idea if open-topped vehicles suffer from an additional +1 anymore. Even if they did though, they'd die on a 3+ to AP1, not a 2+.


So what does the new damage chart look like? You mean there is no longer a result of 5 that wrecks the vehicle?


It's been stated in this thread multiple times so this will lead to some unnecessary repetition on every page. The result of 6 is the explosion. 1-2 shaken, 3 stunned, 4 weapon destroyed, 5 immobilised, 6 explosion. Wrecked is a result of hull points going to zero. A Dreadnought has three hull points. It dies automatically when it suffers three glances or penetrating hits because then it has no more hull points. Alternatively it might die to the first lascannon that penetrates it and rolls for example a 5. AP2 weapons get +1 on the chart.

Yeah I won't be throwing away my Chimeras just yet

You shouldn't throw them away. You should sell them to people like you who still think they'll be tournament worthy. There will be less buyers every day though.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 13:14:20


Post by: Testify


Why? Penetrating hits are the same as before, and glancings have lost the risk of immobilising/crew shaken/stunned.
Transports are not battle tanks. If it takes a few shots to take them out, so what? My men are still protected, and they still have the mobility I need.
And, as in the current ruleset, the enemy's anti-tank will be spread between the chimeras and my battle tanks.
The boost to AP2 is more worrying. We'll wait and see what the actual damage tables look like.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 13:15:42


Post by: Compel


From my glance through white dwarf so far... Every army has gotten a bit more 'powerful' in a few ways, however the game really hasn't been rebalanced much.

The best armies still seem to clearly be:

Grey Knights: I've yet to read any 'real' downsides to psyriflemen, a bit easier to kill, sure, but no more than anything else. Storm Ravens are definitely looking to be the best unit in the game right now. And there all the (anti)psykerness too. It's telling that one of the example Grey Knights lists includes 2 psyriflemen, a storm raven and a level 3 libby.

Imperial Guard: Valkyries, Vendettas and hydras, pretty much 'nuff said. I'm sure carting along buildings will help them too.

Blood Angels: Jump Infantry seem pretty good. The rest is all about the Storm Ravens.

I don't really know enough about Space Wolves to comment on them.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 13:17:32


Post by: d-usa


3-4 glancing hits could have rendered a rhino useless anyway, so no big change there.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 13:18:28


Post by: quilava1


Don't ask for pirated content on Dakka. -Mannahnin


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 13:19:17


Post by: Therion


Testify wrote:Why? Penetrating hits are the same as before, and glancings have lost the risk of immobilising/crew shaken/stunned.
Transports are not battle tanks. If it takes a few shots to take them out, so what? My men are still protected, and they still have the mobility I need.

Nothing is the same as before. There's now a wounds profile on every vehicle. Are you saying you've never had Chimeras that first take a penetrating hit that destroys a weapon, then a penetrating hit that stuns it, then a glance that shakes it and then another glance that shakes it. The enemy will switch targets and if he's unlucky gets a similar result there. Next turn the same Chimera gets shot again and once again it gets shaken and stunned. For the enemy to get any points and actually clear your army he would still have to keep on shooting at it. You repeat this as many times as you want. The tank column was a lot more durable.

Now, all that needs to happen is one serious shooter to do a single volley and roll some dice and say "Three glancing hits" and it means its dead with no need to roll for anything.

3-4 glancing hits could have rendered a rhino useless anyway,

Are you saying you want us to the math comparison of 3 glances vs a Rhino in 5th and in 6th? In 6th it's dead. In 5th it's often still speeding forwards with no other damage except not being able to shoot next turn either due to a shaken or a weapon destroyed or both.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 13:19:44


Post by: Maelstrom808


I'd say unless it changes, Haywire has become the number one tank killing weapon in the game by leaps and bounds.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 13:20:46


Post by: Dantalian


Therion wrote:
It's been stated in this thread multiple times so this will lead to some unnecessary repetition on every page. The result of 6 is the explosion. 1-2 shaken, 3 stunned, 4 weapon destroyed, 5 immobilised, 6 explosion. Wrecked is a result of hull points going to zero. A Dreadnought has three hull points. It dies automatically when it suffers three glances or penetrating hits because then it has no more hull points. Alternatively it might die to the first lascannon that penetrates it and rolls for example a 5. AP2 weapons get +1 on the chart.


You would have to excuse me for not going back more than 6 pages to see this new chart. I know glances do not roll on the table anymore, so that is actually kinda a minor nerf to Railguns in that area. My excitement was more or less based on the old damage table, having just seen a large increase in chances to take out vehicles on pens. This new chart really doesn't change the odds for AP1 weapons at all it seems, but nerfs other APs quite a bit. I guess I can still be pointlessly happy about that at least.



6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 13:22:39


Post by: d-usa


Dantalian wrote:
Therion wrote:
It's been stated in this thread multiple times so this will lead to some unnecessary repetition on every page. The result of 6 is the explosion. 1-2 shaken, 3 stunned, 4 weapon destroyed, 5 immobilised, 6 explosion. Wrecked is a result of hull points going to zero. A Dreadnought has three hull points. It dies automatically when it suffers three glances or penetrating hits because then it has no more hull points. Alternatively it might die to the first lascannon that penetrates it and rolls for example a 5. AP2 weapons get +1 on the chart.


You would have to excuse me for not going back more than 6 pages to see this new chart. I know glances do not roll on the table anymore, so that is actually kinda a minor nerf to Railguns in that area. My excitement was more or less based on the old damage table, having just seen a large increase in chances to take out vehicles on pens. This new chart really doesn't change the odds for AP1 weapons at all it seems, but nerfs other APs quite a bit. I guess I can still be pointlessly happy about that at least.



In a 40 page thread you may have to go back more than 6 pages, there is usually also a summary on page 1. Sorry if people get ticked when you want them to do your homework for you.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 13:24:40


Post by: Maelstrom808


Dantalian wrote:
Therion wrote:
It's been stated in this thread multiple times so this will lead to some unnecessary repetition on every page. The result of 6 is the explosion. 1-2 shaken, 3 stunned, 4 weapon destroyed, 5 immobilised, 6 explosion. Wrecked is a result of hull points going to zero. A Dreadnought has three hull points. It dies automatically when it suffers three glances or penetrating hits because then it has no more hull points. Alternatively it might die to the first lascannon that penetrates it and rolls for example a 5. AP2 weapons get +1 on the chart.


You would have to excuse me for not going back more than 6 pages to see this new chart. I know glances do not roll on the table anymore, so that is actually kinda a minor nerf to Railguns in that area. My excitement was more or less based on the old damage table, having just seen a large increase in chances to take out vehicles on pens. This new chart really doesn't change the odds for AP1 weapons at all it seems, but nerfs other APs quite a bit. I guess I can still be pointlessly happy about that at least.



As tau, you are still doing fine in the tank killing department. What the railguns don't kill, you can still glance to death with plasma rifles, missle pods, and pulse rifles


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 13:24:53


Post by: AlmightyWalrus


Wow, so even less reason to take Land Raiders than in 5th?


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 13:28:13


Post by: Therion


Wow, so even less reason to take Land Raiders than in 5th?

I said I was surprised when I saw Land Raiders have the same amount of hull points as Ghost Arks. I thought it didn't made any sense whatsoever. People said the armour would compensate. It won't

The Land Raider would need something like 8 or 10 hull points so it wouldn't just get glanced to death in a couple volleys. Afterall it still dies to penetrating hits too just like before.


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 13:30:08


Post by: Dantalian


d-usa wrote:
In a 40 page thread you may have to go back more than 6 pages, there is usually also a summary on page 1. Sorry if people get ticked when you want them to do your homework for you.


If you could so kindly point out where on the first page's summary this new damage chart is I would happily not roll my eyes at you as much.

Therion wrote:
I said I was surprised when I saw Land Raiders have the same amount of hull points as Ghost Arks. I thought it didn't made any sense whatsoever. People said the armour would compensate. It won't

The Land Raider would need something like 8 or 10 hull points so it wouldn't just get glanced to death in a couple volleys. Afterall it still dies to penetrating hits too just like before.


It would see that maybe bringing Necron warriors as allies would be the smarter option than GKs in that LandRaider.



6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 13:30:28


Post by: wuestenfux


Well, how about vehicles in cc. Are they still hitten in the back?


6th edition rumour and news summary (1st post updated daily with new info!) @ 2012/06/23 13:31:25


Post by: His Master's Voice


Maelstrom808 wrote:I'd say unless it changes, Haywire has become the number one tank killing weapon in the game by leaps and bounds.


I'd say no one in their right mind will take anything but cheap, expandable transports for rush redeployment or as ablative armor for infantry. Razorbacks might turn out to be the most expensive tanks you'll ever see on the table.

So far the rumors paint a picture of infantry gunlines and jumppack assaults. Everything else is either way to squishy or way to random.