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Nevelon’s Workbench: Company command @ 2015/10/08 23:38:42


Post by: Zambro


Thats impressive! It reminds me just how many options SM have. People always seem to boil it down to smash-face on bike, or bare bones librarian. It's really cool to see other HQs hitting the table.


Nevelon’s Workbench: Company command @ 2015/10/09 13:53:59


Post by: Nevelon


 Zambro wrote:
Thats impressive! It reminds me just how many options SM have. People always seem to boil it down to smash-face on bike, or bare bones librarian. It's really cool to see other HQs hitting the table.


Well, if we believe everything we read on the internet, CC is dead (so no jump packs) and terminators are useless (so no TDA). That’s half the options gone right there.

Your comment about stuff hitting the table got me thinking. Every game I’ve played since I’ve started this blog is documented here, so I thought I’d go back over the last year and look at what has actually hit the table. I could have gone back farther, but I got bored.

Captain
-Bike 2
-JP 2
-Foot 1

Chaplain
-Bike 2
-JP 3
-TDA 1

Librarian
-JP 1

Techmarine
-Full harness 1

Chronos 1
Calgar 1
Cassius 1

Now this does stretch back over the last codex, so the techmarine was actually there as a MotF, for my all-dread list, and Calgar was not a LOW. Mostly bike and JP. Not terribly surprising, as most HQs want to be in CC, and those help them get there. Plus it’s hard to fit them into transports with a full squad. The one time I fielded TDA was in an intentionally “soft” list playing a new guy. I’d use it more often, but I can’t fit a HQ in my LR with the termi assault squad these days. I guess I could take the shooty ones more often and tag him along there. Librarians have been collecting a lot of dust. Still not a fan of rolling powers. Their heyday was back in 5th.

Some options will probably never see the field. With access to artificer armor, TDA captains fill a very narrow niche. And I’ll probably never take a generic foot chaplain, as I can field Cassius instead. Not to say it won’t ever happen. Particularly with my policy of dusting off forgotten models to take them for a spin periodically.

Hope everyone enjoys their weekend. It’s raining here (glad I primed yesterday). but should be a lazy at-home one. Which is good, as I’m still recovering from staining my deck.


Nevelon’s Workbench: Company command @ 2015/10/09 16:25:19


Post by: War Kitten


I'm impressed by all the hq's. I only have a tda chaplain and a foot captain for my ultra's atm. How have the ultramarines special characters performed for you? I wanted to pick them up as centerpiece models for my ultramarines, but if they perform well I'd have an excuse to use them in game too.


Nevelon’s Workbench: Company command @ 2015/10/09 16:51:41


Post by: Nevelon


Calgar is a very expensive beatstick. His army-wide buffs are less relevant then they used to be. If you are still working with a CAD, he might be worth it. But in a UM gladius formation, we already get to use each doctrine twice, and the tactical 3 times. Do we need more? He is an eternal warrior that hits like a truck on his initiative, so he is very good at beating things to death. Worth the points? I’m not sure. But then, I’m a boys before toys guy who dislikes sinking points into upgrades.

Cassius is nice. He’s got a cool bolter, and still keeps the BP/crozius for an extra attack. T6 and FNP make him a tough old bugger. His one drawback is that he’s on foot, so needs to be in a ride. If you can deal with that, he’s very good for his points.

I’ve not fielded Sicarius, as he’s unpainted ATM. He’s got a number of tricks, and I think is costed fairly. A nice mix of army buffs and personal power. He is everything a 4th edition captain should be, which tickles my nostalgia.

Tigurius is one of the best psychers in the game, in an edition where space magic is very strong. There are so many dirty pool tricks you can pull with him. There is a reason you see him allied into a lot of lists. I’ve not fielded him.

Sgt. Cronos is fun. He’s a nice upgrade for a tank, and fits very well into mechanized list. Mostly because you don’t need to worry about finding a spot to stick a HQ. The big problem is deciding on a ride for him. The LRs are mostly TL’d so don’t get a lot from his BS5. Most lighter tanks are hard to justify the upgrade points. I ran him in an auto/las pred, and had fun doing so.

I’ve not fielded Telion since he went HQ. He’s cheep and has a good warlord trait? Looks to do well in low point or themed lists. I liked him better as a squad upgrade. But if you ever need someone to man a gun emplacement, he’s your man. 50 points for BS6, all shots are precision shots. Hard to beat that.


Nevelon’s Workbench: Company command @ 2015/10/11 17:00:17


Post by: Nevelon


And just to prove that I’m still occasionally painting:

AM sarge and the last VV have their bodies done.

Accessories are still WIP:


I’ve switched the LotD out for the chaplain for the monthly challenge. While I’m not one to look a gift horse in the mouth, there is a reason I only partially assemble before painting. Getting a brush into spots on the chap is proving to be a real bear. Which is a shame, as I want to do a good job on him. Still blocking colors out on him.


Nevelon’s Workbench: Company command @ 2015/10/12 06:51:48


Post by: Zambro


As awkward as it will be to paint, I'm sure you'll manage I'm realising now that I have fully assembled my LotD. So I'm going to have to deal with weaponry over chest plates and other areas being covered. It's not ideal, but at the end of the day, if you cant see it, does it really need painting?


Nevelon’s Workbench: Company command @ 2015/10/12 12:05:45


Post by: Nevelon


 Zambro wrote:
As awkward as it will be to paint, I'm sure you'll manage I'm realising now that I have fully assembled my LotD. So I'm going to have to deal with weaponry over chest plates and other areas being covered. It's not ideal, but at the end of the day, if you cant see it, does it really need painting?


Some things, like drybrushing, the angle of attack is important. Trying to do that sideways is going to be a pain.


Nevelon’s Workbench: Company command @ 2015/10/12 12:36:31


Post by: brushcommando


Your assault marines are looking good. Where is that studded helmet from?


Nevelon’s Workbench: Company command @ 2015/10/12 13:04:46


Post by: Nevelon


 brushcommando wrote:
Your assault marines are looking good. Where is that studded helmet from?


That’s one of the heads from the venerable dreadnought kit. The neck design is slightly different then a normal head, but still fits. As I don’t like the look of the dreads w/ heads, they all just hit the bits box waiting for a fun project. That head stuck me a the kind well suited for someone who was going to crash through the wall and beat you to death. It’s odd that SM helmets can have “expressions” After all, you only get to see the eyes, they don’t show a lot. They are all built differently, and can (at least in my eyes) say different things.

The one on the sarge to the left gives me more of a "focused determination” vibe. It might be the smoother lines, or the peaked front. He’s got a target, and he’s going to take it out quickly and efficiently.

The vet's studded faceplate oozes raw brutality. That is the helmet of someone face-rolling through life. He’s killed people with headbuts. Multiple times. He might have that helmet on for your protection, not his; he bites. He’s not subtle, he’s not graceful. He’s not stoppable either.

As a unique helmet (only one in my collection) and an archaic one, I thought it would fit well on a vanguard vet. These guys don’t have artificer armor, but they should have the next best thing. So having odd and unusual bits showing up seemed appropriate. And with the menace I get from that helm, it needed to be on some CC monster.


Automatically Appended Next Post:
Personal aside/rant

THIN YOUR DAMN PAINTS!

This was going through my head all afternoon. Dakka has drilled it into my brain that your paints should have the consistency of milk. So I when I was working with paint the consistency and color of chocolate mousse, all sorts of alarm bells were going off in my head. Brush strokes everywhere, not flowing into recesses/details properly, and just hard to apply. But it wasn’t my deck that was being resurfaced. That was last week, and I had purchased a much thinner paint to go on. But in a little quid pro quo, the in-laws helped me paint my deck, so I went over to help them with theirs. My father in law thought he had bought the same stuff I did. He was wrong. Even when we were done with the brush work and switched to rollers, it was still a bear. What’s the appropriate nap for pudding? Whatever it is, we weren’t using it. I wonder if they make rollers to paint vehicles? Tanks would go a lot quicker.

But now my hands are blister covered claws of pain, and my back is not happy with me. I really wanted to get some more work done, but don’t trust myself with a brush. Normally I do some building when I’m like this, but the workbench is a little light at the moment.

/rant


Nevelon’s Workbench: Company command @ 2015/10/16 17:03:56


Post by: Nevelon


For the monthly competition:


Because I started them, and need to finish them (even if they aren’t going into the comp)


And so those last two guys can go on to the finished shelf:


Lots of projects on the bench, and slow progress on all of them. But still progress. I should really try to get some off the bench, so I’m less divided. Also so I can get some other projects moving. But motivation is low, and distractions are high.

Hope everyone has a nice weekend!


Nevelon’s Workbench: Company command @ 2015/10/16 17:16:42


Post by: Gitsplitta


Looking good Nev. That chappy is grim.


Nevelon’s Workbench: Company command @ 2015/10/16 18:53:33


Post by: Nevelon


 Gitsplitta wrote:
Looking good Nev. That chappy is grim.


Are chaplains ever not grim?

Now I want to kitbash a happy chaplain. Probably swinging his crozious and covered in gore. But with a big ol’ grin on his face. Could anything make him happier then the knowledge that he’s doing the Emperor’s work, the work he was created to do? The serenity of knowing that his place is right here, on the battlefield, where he belongs. Surrounded by his brothers, their bolters singing praises to the Emperor in a voice sweeter then any choir? Could he ask for anything more? Perhaps another Xenos to kill. But wait! There is another one right there! <splorch> Is there any higher joy?


Nevelon’s Workbench: Company command @ 2015/10/16 19:26:33


Post by: Gitsplitta


I can't help but hear an "I've been working on the Railroad" soundtrack with the chappy's crozious smashing down on enemy skulls with every beat (rather than the RR spike hammer in the song). That's kind of a joyous tune.

I've (smash) been working for the Em... (smash) ...prah (smash), all the live long day! (smash) (smash) (smash)
I've (smash) been hammering the Her... (smash) ...etics (smash), just to pass the time away! (smash) (smash) (smash)
Can't (smash) you hear the Captain shou... (smash) ...ting (smash), well... you get the idea.






Nevelon’s Workbench: Company command @ 2015/10/19 02:41:56


Post by: Adamski Alders


@Gitsplitta I could quite easily see Chaplains singing that song, very loudly and proudly to boot.

@Nev I really like the look of the new Bike Librarian but didn't realize you had so many different versions of all the HQ's. I remember all of the Captains but not the rest.


Nevelon’s Workbench: Company command @ 2015/10/19 14:07:24


Post by: Nevelon


@Gits: Now I have Space Marine: The Musical ideas going through my head. I don’t think this and sanity are compatible.

@Adam: The Captains have been out for some photoshoots recently, the rest have been a little more shy. As I get more of the rows/columns of matrix painted, I should do some group shots. The TDA HQ collection is already done. As is the JP collection, buy I don’t have a picture of that yet.

Any marine player who has been playing for any length of time tends to get far more HQs then they could ever use. I’m not saying they are like Pokemon, and you need to catch them all, but you defiantly catch more then you need. By my count in the HQ pic, I have 23 of them (all but 6 painted). I fielded 11 different HQs 16 total times. Now some of them were just put together or painted recently, but there are some older guys who haven’t seen the table in over a year.

I should play the librarians more often, it’s been forever since the TDA libi took the field. I also need to get the Deathwatch Mantis (and his squad) on the table, as they are new paint that has not been bloodied yet. My basic foot librarian got so much play back in 5th he triggered my “overplayed” switch and I had to intentionally write him out of lists. So it’s OK for him to be taking a break.

The terminator captain isn’t WYSWYG these days, as he has a SB, sword, and a captain’s powerfist. So not only is his gear illegal, but not even very effective. My old metal foot captain is probably in for a lot of dust in the future.

I love chaplains. They are just a lot of fun to use, so they actually get more then their fair share of the spotlight.

I want to field the techmarines more. Previous editions of the rules made that a little rough, as the basic one was overpriced and not a HQ, and the MotF/TFC gunner was a late addition to my collection. And usually manning his gun on the table. Now the rules make so I can get the old guy on the table easier, but the formations make that a little rougher. Captains and Chaplains are easy to fit into lists these days, techs are a little harder. The armored TF is still a ways off, so they are only going to show up in CADs for the near future,

OK, I’ve spent enough time here typing, time to get painting.


Nevelon’s Workbench: Company command @ 2015/10/20 11:54:12


Post by: Nevelon




Done with all the bits and bobs for the last two jump packs guys. Which finishes off a few projects. Here is the final 7th squad. Shelf deployment is 2 flamers, vet sarge with a maul. The old power sword sarge moved back to the 8th, and the sarge there (PP/fist) moved down to the swap shelf.


The vanguard was the 10th, so finishes the squad.



Front, Back, and all together.
2x Axe/SS (one with a MB)
Sarge with LC/SS
Sword/BP
Spear/BP
5x BP/CCW (one with a MB)

Might not be the most efficient loadout. I planned it under the last codex, where we were still paying full price for power weapons. Might need some new arms.

The chaplain is coming together. I need to decide colors for the alien bits. Hive Fleet Behemoth is the dark blue/black with brighter blue edging, right? There are some Tau bits that need color as well. I’ll probably go with the traditional tans. Is there a sept of Tau that fights the Ultramarines more then others?

I think I’ve changed my mind on the LotD again. Not likeing the whole black arm. Might just leave it as the shoulder pad and helmet to differentiate. I’ll keep the SSs black.

I should grab some more pics of the WIP stuff.


Nevelon’s Workbench: Company command @ 2015/10/20 12:55:55


Post by: Gitsplitta


Really nice looking squad. Love the gold bits on top of the jump packs... really makes them look nice.


Nevelon’s Workbench: Company command @ 2015/10/20 19:03:41


Post by: War Kitten


Another great looking squad. I'm jealous


Nevelon’s Workbench: Company command @ 2015/10/20 19:24:51


Post by: Adamski Alders


That's a beautiful set of Vanguards. As for Tau and Ultras I only know of the lot that Calgar didn't exterminate with the Necrons. Haven't heard of a specific long term rival. Wasn't Ardias away fighting Tau just before the Battle of Macragge and died before he and the 3rd re-took the Polar Fortresses. Maybe those Tau could be classed as a rival/nemesis.


Nevelon’s Workbench: Company command @ 2015/10/20 20:05:47


Post by: Nevelon


Gitsplitta wrote:Really nice looking squad. Love the gold bits on top of the jump packs... really makes them look nice.

I feel kinda bad that one of them just has some extra purity seals on his. Two of the VV JPs got poached for other projects, and replaced with assault marine ones. For the last one (Mr. studded helmet) I used terminator honor badges from the command squad sprue so he had a little something extra up top. No mount of bling is too much for the Vets!
War Kitten wrote:Another great looking squad. I'm jealous

Thanks!
Adamski Alders wrote:That's a beautiful set of Vanguards. As for Tau and Ultras I only know of the lot that Calgar didn't exterminate with the Necrons. Haven't heard of a specific long term rival. Wasn't Ardias away fighting Tau just before the Battle of Macragge and died before he and the 3rd re-took the Polar Fortresses. Maybe those Tau could be classed as a rival/nemesis.

I think Ardias actually died fighting the Tau before the Battle of Macragge. But I don’t know where that bit of lore actually came from. When I was thumbing through my 2nd ed Tyranid codex last night (looking for hive fleet colors) I found a bit of fluff about captain Fabian taking down a hive tyrant in the polar fort. The only Tau stuff I have is the old 3rd codex, and a stack of WDs I’m not willing to spend the time sifting through for the possibility of a hint.

Some painting progress:


While it might not look like a lot of progress since last time, a number of washes went down. I also put the deep blue on the nid carapace, and after taking the pic put a little Macragge on the edges. I’ll go over it again with a brighter highlight, and possibly glaze and re-highlight. I’ll try to get a different angle on him next time.


Nevelon’s Workbench: Company command @ 2015/10/21 15:43:46


Post by: Nevelon


God I hate extreme close ups.



But I am pretty happy with the way the nid carapace turned out.


Nevelon’s Workbench: Company command @ 2015/10/21 19:27:38


Post by: Lost Soul


I agree closeups suck. I spent a couple of minutes looking at this picture trying to work out what it was.

And I won't even mention that mould line that it brings out so well.

The carapace armor makes it look like he's been doing some diy so he can keep on fighting



Nevelon’s Workbench: Company command @ 2015/10/22 14:06:21


Post by: Nevelon


Lost Soul wrote:
I agree closeups suck. I spent a couple of minutes looking at this picture trying to work out what it was.

And I won't even mention that mould line that it brings out so well.

The carapace armor makes it look like he's been doing some diy so he can keep on fighting


He’s a gift, so I didn’t do the assembly. I probably should have double-checked all the mold lines before I primed him, but he looked OK at the time. Nothing like a good wash to show where you missed stuff. He’s got home-brewed rules and fluff that came with the mini. I’ll post his whole story when I finish painting him.

Made it up to the FLGS last night for a game. 1k teams. Ultras and Orks vs. IG and IF. Took the foot captain out with the HG, and a pair of full melta tac squads.


Emperor’s will, long deployment.

The Fists dropped a ironclad and rolled a rhino tac squad to try to take out objective, but the two ork mobs in the area stopped them. Barely. this game saw two empty rhinos trying to hold objectives, only to be destroyed on the last turn. But most of the action was centered around the stormwhatever superheavy:

(The ork player is still working up his list, and was proxying some bikes)

Lysander and his TH/SS buddies were helping to bubble wrap the tank, which had guys inside patching it up as well as leaping out periodically to keep me at arm’s length. So while I was blowing HP off it with the LR, he was fixing it faster then I could shoot. Needed to get the tac squads in close. Which did not happen in time; I ended up going for the objective (just off to the right of the picture) Wasn’t able to hold it unfortunatly, so we ended up with a tie. We had first blood, they had warlord, no linebreakers. Fun game overall.

Fresh paint report:
Foot captain: I need to stop with the crazy. He was not tooled up to take down Lysander and a squad of TH/SS terminators, but I charged in anyway.
MM: This was the first game I was able to field a pair of MM/M c-melta tac squads. They should have been in pods, but I liked the mech list. I was unable to get into melta range, but did use them to get some (rapidly repaired) hits on the big guy.


Nevelon’s Workbench: Company command @ 2015/10/26 14:27:19


Post by: Nevelon


Apologies in advance for those just interested in the painting side of the hobby. I’ll get back to that shortly (once I grab my camera for some more WIP shots, so later today/tomorrow). The leaks for the new campaign book are out, and while the main strikeforces are WS/RG specific, all the sub-formations are available to all marines, and I’m kinda excited about them.

Stormlance Battle Demi-Company:Got it
1 Captain or Chaplain (including the named Captains and Chaplians, Vulkan, Pedro Kantor and High Marshal Helbrecht.)
0-1 Command Squad
3 Tactical Squads
1 Devastator Squad
1 Assault Squad, Bike Squad, Attack Bike Sqaud or Land Speeder Squadron
Spoiler:


Clear and Sweep: Re-roll To Hit rolls in the shooting phase when targeting an enemy unit within 3" of an objective marker.

Mobile Firebase: Units with bikes or jump packs can move 2D6" after they shoot in the Shooting phase. Other units only move D6". They may embark upon transports using this move. If they use this move they can't charge in the Assault phase.
The loss of the tac doctrine and obsec over the stock demi-co is rough, but blowing people off objectives and the mobility boost could be very nice in most games.

Hunting Force:Got it, although for max benefit would need more ABs and scout bikes
1 Captain (including Kor'sarro, though he must be riding Moondrakkan)
0-1 Chaplain (including Kor'sarro, though he must be riding Moondrakkan)
0-1 Command Squad
2-5 Bike Squads
1-3 Attack Bike Squads
1-3 Scout Bike Sqauds
Spoiler:


The Hunters' Prey: Pick an enemy HQ to be this Formations primary target, then pick to other enemy units to be their tertiary targets. The primary target is the Formations prey at the start of them game. Once they are killed then the tertiary targets both become their prey instead. Units from this Formation may re-roll failed To Hit and To Wound rolls against their prey and have the Furious Charge special rule until the end of the phase if they charge them.

Thunderous Assault: If their unit contains 5+ models, models in that unit make 2 HoW attacks instead of 1.
For adding more bikes to a list it’s not as efficient as just using a CAD, but free special rules for taking a few fluffy tax units.

Stormbringer Squadron:Got it
1-3 Land Speeder units
1-3 Scout Squads (that must take Land Speeder Storms as DTs)
Spoiler:


Locate and Secure: Scout Squads (but not their DTs) have Objective Secured.

Outrider Support: Land Speeder Storms from this Formation get +1 to the Jink rolls if they are within 6" of a Land Speeder from this Formation.

Rapid Deployment: Scouts can disembark from the their Land Speeder Storms as long as the Storms didn't move more than 12".
While the LSS’s don’t get ObSec, disembarking after 12” is a really nice perk. I can see myself using this a bit.

Speartip Strike:Got it
1-3 Land Speeder units
2 Bikes Squads, Attack Bike Squads or Scout Bike Squads
Spoiler:


Strategic Spearhead: At the start of the shooting phase, pick one of the following options:
- Pick an enemy unit. If 2+ units from this Formation shoot them then the selected enemy unit must take a Pinning test at the end of the phase, with a -2 modifier for each unit from this Formation after the first 2 that shoot them.
OR
- Any unit that suffers one or more unsaved wounds from a unit that is a part of this Formation must take a Ld test at the end of the phase. If they fail they can choose to either Go To Ground or be Provoked, which forces them to move as far as possible towards the nearest unit from this Formation in their next shooting phase.
Special rules are very Meh unless you are building a list around them, but a great little formation if you want to add a splash of FA to a force.


Pinion Battle Demi-Company:Got it
1 Captain or Chaplain (including the named Captains and Chaplians, Vulkan, Pedro Kantor and High Marshal Helbrecht.)
0-1 Command Squad
3 Tactical Squads
1 Assault Squad
1 Devastator Squad
1-5 Scout Squads or Scout Bike Squads
Spoiler:


Scout Support: Scout Sergeant or Veteran Scout Sergeants from this Formation can spot for another friendly unit from this Formation within 9". Weapons carried by the spotted unit have Ignores Cover for the phase.

Wayfinder: Scouts and Scout Bike units from this Formation in Reserve can lead another unit from this Formation into battle. Units being led cannot Deep Strike. When making Reserve Rolls, do no roll for the unit being led, instead they arrive at the same time as their leading scout unit. Both unit arrive on the same board edge and may outflank. The led unit has Stealth on the turn they arrive as long as they arrive within 9" of the leading unit.
With all the cover save shenanigans out there, this could be very nice. But those scout sarges are going to draw a lot of fire.


Shadowstrike Kill TeamGot it
2-4 Scouts
1-3 Vanguard Veterans w/ Jump Packs
Spoiler:


On time...: VVs from this Formation units can choose to pass or fail Reserve Rolls.

...On Target: VVs from this Formation can charge on the turn they Deep Strike. They do not scatter if they are placed within 9" of at least 2 of the scout squads from this Formation.
Lets VV do one of the tricks they lost again, with a low buy-in cost. Could be a lot of fun.


Bladewing Assault Brotherhood:Got it
1 Captain w/ Jump Pack or Chaplain w/ Jump Pack (may include Shrike instead)
1-3 Vanguard Veterans w/ Jump Packs
2-4 Assault Squads w/ Jump Packs
Spoiler:


Restrictions: Maximum of 30 models may be in this Formation. All models must have Jump Packs.

On Wings of Fire: Once per game in your Movement phase all units from this Formation on the battlefield may enter Ongoing Reserves, even if they are locked in combat.

Thunderhawk Assault: Units from this Formation arrive from Reserves/Ongoing Reserves at the same time.When they arrive from Reserve draw a straight line from a point on any table edge to a point on the opposite table edge. Each unit from this Formation must try to Deep Strike onto a point on this line, and may re-roll the scatter dice when Deep Striking.
Rules seem fluffy and fun, if situational.

Skyhammer Orbital Strike Force:Got it
3 Tactical Squads in Drop Pods
1-3 Land Speeder units.
Spoiler:


Dropsite Clearance: At the start of your first turn, before any Drop Pods arrive via Drop Pod Assault, pick a point on the battlefield to mark the center of this Formation's dropsite. Units from this Formation re-roll To Hit and To Wound rolls of a 1 against enemy units within 12" of this point. Drop Pods from this Formation that arrive with 12" of the point only scatter D6"

Shock Assault: Tactical Squads from this Formation can Run and then shoot on the same turn they disembark from their Drop Pod.
If I was putting a list together just using formations, this isn’t a bad way of getting tacticals on the table. The competitive player is probably asking why you’d need that, but the fluffy side of me always feels bad if I don’t have at least two full squads of them forming a core of my list.


Ravenhawk Assault GroupGot it
1 Sternguard Veteran Squad
1 Dread/Ironclad Dread/Venerable Dread
1 Stormraven
Spoiler:


Targeted Strike: When the first unit from this Formation is deployed or arrives from Reserve, nominate a unit in the enemy army to be the Assault Group's target. Units from this Formation may re-roll failed To Hit rolls against this unit.

Vertical Insertion: The Stormraven has the Deep Strike special rule. If it Deep Strikes, it must Hover on the turn it arrives.
A fully loaded SR. Nice perks. Nothing saying to need to start embarked, or can’t take pods for the SG/dread. This might be a way for me to get my SR to the table, as I like and own all the component parts.


Raptor WingNeed another talon
1 Land Speeder unit
2 Stormtalons
Spoiler:


Incoming Support: If the Stormtalons are in Reserve, they automatically arrive at the start of the second turn.

Priority Target Received: Once per turn, the Land Speeders can nominate an enemy unit within 18" and in LoS. Until the Land Speeder designate a new target, the Stormtalons can re-roll failed To Wound, Armour Penetration rolls and Glancing Hits against the nominated unit.
I like this a lot better then the SR/2xTalon formation. Seeing this boosts my desire for a second talon a little higher.


Shadow ForceGot it
1 Captain (including named Captains, Vulkan, Pedro Kantor and Helbracht)
1 Sternguard Squad
1 Vanguard Squad
1 Land Speeder unit
Spoiler:


Acute Senses

Move Through Cover

Scout

Swift Redeployment: Non-vehicle units from this Formation may re-roll the dice for Run moves. Vehicles from this formation can move an additional 6" when they Flat Out.
Fun collection of units.

A lot of the formations in the codex are either very spammy, expensive, or both. Almost all of these seem more accessible. It might just be in the last two years I’ve been working on this blog I’ve been primarily focused on bikes and jump packs, which are very WS/RG, and have a decent supply of scouts and speeders, but I’m only one talon shy of fielding everything new. Unlike the codex formations, where I couldn’t muster half of them. The fact that I can’t use them in a Gladius, and can’t use the chapter specific formations without changing up my CT means I might not use these often. But in smaller games (like 1,000 points) where I’m not going to have the points for a Gladius anyway, I could easily see myself just using one or two of these, rather then a CAD.

From a modeling POV, these make me want to pick up another talon and a second LSS. Both were on the radar before, but this bumps them up a little bit.


Nevelon’s Workbench: Company command @ 2015/10/26 14:34:15


Post by: Gitsplitta


Looks like you're pretty well set to do whatever you want.


Nevelon’s Workbench: Company command @ 2015/10/26 15:07:14


Post by: Zambro


Some of those formations look awesome! I didn't even know there was a book with new formations coming out...


Nevelon’s Workbench: Company command @ 2015/10/26 19:40:52


Post by: Nevelon


Gitsplitta wrote:Looks like you're pretty well set to do whatever you want.

Zambro wrote:Some of those formations look awesome! I didn't even know there was a book with new formations coming out...


Zambro, as a White Scar guy, you should make sure you get a look at it. It’s the new Tau campaign thing, there is a thread over in the N&R section about it.

At the moment I’m looking at all the vanguard vet ones. With the last of mine done for a full 10 man squad, they were on the short list to hit the table next. I think I might use one of these to drop down onto my foes.

And a WIP shot, as this is the painting and modeling section:


The LotD are chugging along. I did go back and put blue on the black arm again. So right now they have the silver helms, black shoulders w/silver trim, and similarly colored shields to distinguish them. Plus the backpacks. Should be distinctive enough. These guys are almost to the final blue touch up coat and wash.

Chaplain is almost done. Base needs a black wash, and an overall double check for touchups. Working on the crozius and the BP arm. Which needs a brown wash, and some work on the fang/bone thing. Might put a yellow drybrush back over the necron orb thing. But he should be done by the end of the week.

The last guy I’m working on is an undine monk for Pathfinder. He’s a mini a friend of mine had custom printed from Heroforge. Not very happy with the quality. It has a bit more texture then I’m used to, sort of like painting on a bad prime. Just working up the basecoats now, need to get some washes down on him. Going to try a thin green on the skin, might have to mix a little to get a good aquamarine look. Also need some more work on the robes and the details/accessories.

Next month’s subject is “Prince of the Universe” I think I’ll do my Cato counts-as. SM captains are a bit larger then life, and he is vying to be the next in line to lead the UMs, so very prince like in that aspect.


Nevelon’s Workbench: Company command @ 2015/10/26 23:43:00


Post by: lipsdapips


I'm a fan of that chaplain. He has a general but confident striding pose and it looks as though you're doing him justice so far. Liking his aesthetic at the moment, and i'm excited to see more progress Also is that an orkish iron jaw on his foot? It's doing something for me which for some reason, which I can't get my head around, I like. Complimenting his composition or something. Regardless, keep up the good work! Keen for the finished product


Nevelon’s Workbench: Company command @ 2015/10/27 08:51:32


Post by: evildrcheese


Nice Ultras! The Chaplain us coming along nicely, I like the use of Tyranid chitin for armour mods.

D


Nevelon’s Workbench: Company command @ 2015/10/27 17:47:57


Post by: Nevelon


lipsdapips wrote:I'm a fan of that chaplain. He has a general but confident striding pose and it looks as though you're doing him justice so far. Liking his aesthetic at the moment, and i'm excited to see more progress Also is that an orkish iron jaw on his foot? It's doing something for me which for some reason, which I can't get my head around, I like. Complimenting his composition or something. Regardless, keep up the good work! Keen for the finished product


evildrcheese wrote:Nice Ultras! The Chaplain us coming along nicely, I like the use of Tyranid chitin for armour mods.

D


The build of him I can’t take credit for. One of the guys at the FLGS made custom characters for a number of people, myself included, with special rules/fluff to go with them. I can only take credit for the paint job here.

Here is his full story/rules:
Spoiler:


(Taken as an HQ choice in a Codex: Space Marines army)

Chaplain Severus
165 points

WS5 BS4 S4 T4 W3 I5 A3 Ld10 Sv3+/4++

Bolt Pistol
Frag & Krak Grenades
Rosarius
Penance
Abhorrence

Independent Character (Infantry)
Combat Tactics
Chapter Tactics: Ultramarines
Zealot
Preferred Enemy (Xenos)
Purge Them All!
The Heretic Is Persistent, But The Emperor Is Relentless
Warlord Trait: The Imperium's Sword


Preferred Enemy (Xenos) - Severus has Preferred Enemy in regards to all models from the following Codices: Eldar, Dark Eldar, Tau, Necrons, Orks (as well as supplemental army lists to those Codices, such as Craftworld Iyanden and Farsight Enclave). Additionally, may not be taken as an ally for, or included in an army that has allies from, those codices.

Purge Them All! - Once per game, at the beginning of the shooting or assault phase, Severus may use this ability to cause all of his unit's 'to hit' rolls of '6' to cause one additional hit of the same type for that phase. Additionally, for that turn his unit ignores the prohibition on assaulting after firing Rapid Fire weapons.

The Heretic Is Persistent, But The Emperor Is Relentless - In close combat, from the second round of combat on, Severus's unit rerolls unsuccessful 'to wound' rolls. Additionally, Severus has Adamantium Will against any power drawn from Codex: Eldar, Codex: Orks, or Codex: Tyranids (rather than the disciplines outlined in the base rulebook).

Penance - As Severus's armour has been damaged over the ages, he has taken each as a personal failing; rather than repairing his armour with the usual mechanicus prayers and rituals, he has patched it with trophies from his victims, a reminder for himself of his failings and for others as a warning. As Power Armour. Additionally, he causes Fear to Xenos (see above), and such Fear tests are taken on 3d6, dropping the lowest die. But, as the integrity of the armour is not quite what it was due to the mix of materials, in a challenge any roll of '6' to wound him is AP2.

Abhorrence -
S+2, AP4, Melee, Concussive, Stagger - A model suffering one or more unsaved wounds from Abhorrence has -1S for the same duration as the Concussive effect.


And now, I’m calling him done. Although I might go back and put some scribbles on the purity seals.




Nevelon’s Workbench: Company command @ 2015/10/27 20:18:27


Post by: Zambro


Looks great, Nev!

I think you should add some scribbles...


Nevelon’s Workbench: Company command @ 2015/10/28 16:06:56


Post by: Nevelon


 Zambro wrote:
Looks great, Nev!

I think you should add some scribbles...


OK. I’m not going to drag out the tripod for another formal photoshoot, but here you go:


Also a group shot from before, when I still had the lights and everything set up:


Nevelon’s Workbench: Company command @ 2015/10/28 17:01:46


Post by: Gitsplitta


Nice work with the squggles on the parchments. Really makes a difference I think.


Nevelon’s Workbench: Company command @ 2015/10/28 17:20:38


Post by: Zambro


 Gitsplitta wrote:
Nice work with the squggles on the parchments. Really makes a difference I think.


Agreed!

Nice group shot, too!


Nevelon’s Workbench: Company command @ 2015/10/29 02:18:38


Post by: Adamski Alders


The scribbles are excellently done, also loving the religious seminar group shot


Nevelon’s Workbench: Company command @ 2015/10/29 02:22:00


Post by: War Kitten


I might have to steal that chaplain for my own ultras. Nice job nev


Nevelon’s Workbench: Company command @ 2015/10/29 17:28:00


Post by: Nevelon


Thanks guys. Chaplains are my favorite HQ, was fun to get this guy done.

Finished the first two of the LotD counts-as:

I should probably continue to work on the squad, so I can actually field them. But other things are drawing my eye. One is to paint up the grav gunner, or some c-melta sternguard. Both are things I found myself wanting to include in a list, but not having finished yet. The Vindi is also calling out for some love, but I’m not sure I’m up for a tank ATM. I do need to get some more Eldar done by year’s end, so should probably work to get a few of them across the paintbench.

In other news, I got some new drill bits. My folks were up this last weekend visiting, and I was chatting with my dad about how I had some 3mm magnets, but it was impossible to find metric bits in stores, and I wasn’t going to pay shipping that would end up doubling the price. He’s got Amazon Prime, so gets free shipping and a set just showed up in the mail yesterday. As an extra nice bonus, the 3mm bit fits in my pinvice, where the 1/8” (3.2mm) bit I was using for my old magnets did not. This is very convenient, as I was hand turning the old bit when I needed the larger magnets set in things.

I, like I’m sure most of you, have a mini problem. I’m following the rumors about the new 30k board game with barely restrained enthusiasm. I don’t know why. Mk IV is one of my least favorite armor marks, I dislike the overall aesthetic of the contemptor, I don’t need more of anything in the box, and I’ll most likely never play the game as-is. And yet, I covet it. Worse then that, I’ve got the cash to pick it up, and most likely will. Madness. There are some guys at the FLGS who are into heresy armies, so it’s not a total loss. I do need to look into acquiring the HH rules though.


Nevelon’s Workbench: Company command @ 2015/10/29 17:30:33


Post by: Gitsplitta


Beautifully done Nev. He'll be a great addition to your army. How are you going to do the base.


Nevelon’s Workbench: Company command @ 2015/10/29 17:41:34


Post by: Nevelon


While I’m tempted to do something like a deckplate/inside ship kinda thing, I suspect I’ll just arctic base them eventually when I get around to it. Probably when the squad is finished.

I had thoughts about fielding a totally based army, as I’m up to 3 tac squads based, plus a few HQs, the deathwatch, and the honor guard. But I realize that for whatever reasons, all the tac squads are ML/F, so it wouldn’t be a very balanced army.

Although I think I’m going to add that to my list of things to do before the year is out: Get a fully based army that’s not just slapped together on the table.

I should just sit down and do a few dozen, but it’s so boring


Nevelon’s Workbench: Company command @ 2015/10/29 17:42:20


Post by: evildrcheese


Nice work on that Chappy and on the LotD count-as, I like the colour scheme.

D


Nevelon’s Workbench: Company command @ 2015/10/29 18:46:04


Post by: Zambro


 Nevelon wrote:
Although I think I’m going to add that to my list of things to do before the year is out: Get a fully based army that’s not just slapped together on the table.

I should just sit down and do a few dozen, but it’s so boring


Best of luck.

It is boring. But it'll look stunning after.
I thought my bases were all done. I have a few minor finishing touches I want to do before I call it quits with my bases - Just cant bring myself to do it because it's boring

Not really looked into the new releases for 40k. I think I'll head over to the N&R subforum and find out whats going on.


Nevelon’s Workbench: Company command @ 2015/10/29 19:11:41


Post by: Paradigm


Chaplain Severus looks badass, man, and the 'LotD' are coming along nicely too (what's their story?)

In case you weren't aware, the basic Crusade Force army list can be found in a £30 codex-style book that does away with the missions and fluff, so you only need that (for generic legions, there's another book with special rules for Legions at Istvaan and presumably one coming for the next lot of Legions) rather than one of the massive books.


Nevelon’s Workbench: Company command @ 2015/10/29 19:55:21


Post by: Nevelon


I need to tighten up the fluff on the LotD, probably do that when they are closer to done. Their basic schtick is that they are teleporting boarding/breaching veterans who can move and react faster then traditional TDA ones. Basically port in, set up a perimeter, and secure the LZ for further troops. While I don’t mind the basic minis for the LotD, I’m not a fan of finecast, and didn’t want to hunt down old metal ones. Plus I wanted something that fit cohesively with my army. Stormshields give the same 3++ that the LotD have, so that and bolters make for a decent counts-as. Interceptor backpacks from the GKs are there for their precision deep strike abilities.

You know a few posts ago when I said I wasn’t sure I wanted to do a tank next? Lies.


I’m still not sure I want to do it, but I’m going to try. Eldar vehicles go so much faster then imperial ones, even with the zillion coats of red I need to put down for a smooth finish. I’m hoping this guy goes as quick as the Crimson Hunter. But getting the WS done will add about 130 points to my Eldar tally for the year. My last “average how I’d play it" points painted for the year was 710, so this guy and one more squad should put me at my 1k painted goal. Even if I fail to paint any more pointy ears after this, my generous, all the upgrades point total was 910, so this alone would push me over the edge. But that requires some sleazy bookkeeping. Which I’m not above doing, but prefer not to.


Nevelon’s Workbench: Company command @ 2015/10/30 18:58:36


Post by: Nevelon




Have I mentioned how much I love painting Eldar vehicles? I guess the flip side is how much I hate cleaning mold lines off of their infantry. And in general painting all the fiddly infantry bits. But the tanks? Smooth sailing. The accessories might need another coat, and the pilot still needs to be done. But zoom.

In other news, the monk I’m working on is getting close to having all his base colors blocked in. With his slightly textured surface I’m a little worried about how a wash will look on him, but will deal with that when it comes up.



Enjoy your weekends all. Keep an eye out for the ghouls and goblins tomorrow. Hope all of you going out trick or treating get all the candy you want, and those staying home handing it out get rid of it all.


Nevelon’s Workbench: Company command @ 2015/10/30 19:31:19


Post by: Zambro


Looks great, love the monk. Where'd he come from?

Have you considered the coloured spray paint for Eldar vehicles? It'd definately speed up the process. And by extension, it'd speed up the process for UM vehicles, too. But you would need to buy 2 cans.


Nevelon’s Workbench: Company command @ 2015/10/30 19:44:35


Post by: Nevelon


 Zambro wrote:
Looks great, love the monk. Where'd he come from?

Have you considered the coloured spray paint for Eldar vehicles? It'd definately speed up the process. And by extension, it'd speed up the process for UM vehicles, too. But you would need to buy 2 cans.


The monk if from Heroforge They have a character-creator like system that you find in MMOs, but rather then playing a game, they 3D print it and mail it to you. The monk is a friends who wanted to see how well they came out. They cost around what a GW plastic HQ mini would cost, and the quality is not as good. But if you want something you can’t find over at reaper, or one of the other mini companies, they will make it for you. Provided what you want can be made from the mix-and-match menus. It’s got some of the same drawbacks of multipose plastics, where all the parts have to be more or less universal, so it’s not as fluid and coherent and a monopose sculpt. If you want to go all-out, they will make bronze minis. I think just by printing plastic and using the lost wax method. A few fun options.

I’m old and set in my ways. Spray cans and me don’t get along very well. So I stick with the old fuzzy stick to slather the paints on. I recognize there are better ways out there, but I’m stubborn like that.


Nevelon’s Workbench: Company command @ 2015/10/30 22:12:03


Post by: Zambro


That's pretty cool!

The sculpt quality doesn't look fantastic, but the fact you can pick and choose weapons/gear/pose etc. is cool. Lots of interesting options!


Nevelon’s Workbench: Company command @ 2015/10/31 09:42:04


Post by: Januine


You'r making me feel guilty Nev. I have a WS sitting in the cabinet waiting for paint since Feb :(


Nevelon’s Workbench: Company command @ 2015/10/31 12:38:10


Post by: Nevelon


Zambro wrote:That's pretty cool!

The sculpt quality doesn't look fantastic, but the fact you can pick and choose weapons/gear/pose etc. is cool. Lots of interesting options!


It’s a neat idea. If you know you are going to be in a long running campaign, and want to play something a little off the beaten path, it can be worth it. I know I keep telling myself “Next time I need to make a character, I’m going to find a cool mini first then work out the stats."

Januine wrote:You'r making me feel guilty Nev. I have a WS sitting in the cabinet waiting for paint since Feb :(


Only Feb? You have time. IIRC my WS was part of the initial supply drop at the start of this blog ~2 years ago. And I have stuff in my primed pile that have been waiting literal decades for attention. Sometimes I’ll sift through my blog and try to find the stuff that’s been waiting the longest and try to slap paint on it. I should start a log of shame and check thing in when purchased, assembled, and finished. Could make for some interesting data. I think most things have a year-ish of turnaround.

Speaking of buying more then I paint, I think I’ve convinced myself I’m going to buy the HH board game for the bits. Even told The Wife, and she’s fine with it. This is going to toss a bog ol’ wrench into my “paint more then I buy” resolution, but I still might be OK. I’ll need to check the other purchases for this year and see how I’m doing.

Happy Halloween all!


Nevelon’s Workbench: Company command @ 2015/10/31 13:56:01


Post by: evildrcheese


Interesting stuff about that company that'll print figures for you. I'll need to check that out.

Looking forward to seeing how the Eldar progresses.

EDC


Nevelon’s Workbench: Company command @ 2015/10/31 20:38:24


Post by: Nevelon


Productive morning. Didn’t have much work to do, but I did it. Wave Serpent is done:


And here is the Eldar year-to-date shot:


Seems appropriate to get some Eldar done today. While not Halloween themed, they are Saim-Hann

(pardon the pun)


Nevelon’s Workbench: Company command @ 2015/10/31 20:43:33


Post by: Gitsplitta


Nice, clean paint job Nev. Like it.


Nevelon’s Workbench: Company command @ 2015/11/01 18:22:51


Post by: Nevelon


Over in the October voting thread Butter Commissar said:
 Buttery Commissar wrote:
Well done guys! A lot of great ideas and painting.
I do like seeing the repeat entrants and how Their skills are progressing.
In many cases, too much.

and I was going to fire off a quip to the tune of “at lest I’m still churning out the same mediocre paintjobs” But rather then my normal self depreciating humor, I thought I’d actually take a look at what I’ve been up to for the last eight months. And check if I have improved in any real fashion.









(I was tempted to get out all the minis for one group shot, but think I’ll wait for the one year mark for that.)

The HG wasn’t anything groundbreaking. He was well executed, and included some new-ish things like the tabard.
Ven Dread was an experiment in heat stressing. Actual skill-up progress there.
Autarch felt phoned in. Still does.
Nurgle champ is basically just washes and drybrushing. Nothing really new.
I like the way the ranger turned out. The camo was a little off my normal schemes, but nothing earth shattering.
WL is just there. I blame the old mini, and it’s lack of feeling, but my paint is not doing it any favors
The foot captain can be compared to the HG earlier. Both are similar models in the same scheme. And the captain is much better IMHO. Not just from a build POV, but I think I did a better job executing his paintjob. OK, I’m improving. I like parts of the Oni, but think I should have left her out of my entry, as she drags the overall quality down.
The chaplain had me doing stuff I don’t normally do. Tyranid carapaces, necron and tau bits and bobs. I think he came out well, and did give me a little bump out of my normal comfort zone.

So I have made some progress. A few new techniques, and better execution of old ones. I just put the first layer of blue down on Cato, for this months competition. We’ll see how he compares to the other marines. I also started the grav gunner and 3 spare backpacks, just to keep things moving.


Nevelon’s Workbench: Company command @ 2015/11/01 18:26:55


Post by: Paradigm


There's a definite improvement over the months there! As the organiser it is always encouraging to see that sort of thing, so cheers for getting them all in one place! Keep pushing yourself, and keep the good stuff coming! Looking forward to seeing Cato!


Nevelon’s Workbench: Company command @ 2015/11/02 05:53:25


Post by: Adamski Alders


That's a cool group shot of the Eldar, planning anymore before the end of year to add to those?


Nevelon’s Workbench: Company command @ 2015/11/02 12:05:55


Post by: Nevelon


Paradigm wrote:There's a definite improvement over the months there! As the organiser it is always encouraging to see that sort of thing, so cheers for getting them all in one place! Keep pushing yourself, and keep the good stuff coming! Looking forward to seeing Cato!

Thanks again for running those, I’m having fun painting for them.
Adamski Alders wrote:That's a cool group shot of the Eldar, planning anymore before the end of year to add to those?

Yes, but I’m not sure what.

Here is an pic of primed stuff on the list: (I don’t think I’ve added anything to that pile, but did finish the WS)


Now the goal is to get about 130 more points done. That’s going to be a aspect warrior squad, or a chunk (3-4) of bikes (probably with the warlock). I’ve got solid paint schemes in mind for everything but the Dire Avengers, and I have a few vague thoughts on them. I haven’t made up my mind yet.

You guys have any preferences of what you want to see painted? It will be next after I finish the current projects
Swooping Hawks
Fire Dragons
Dire Avengers
Bikes (w/warlock)


Nevelon’s Workbench: Company command @ 2015/11/03 01:42:45


Post by: Adamski Alders


Personally I think the Swooping Hawks would be a good shout after the recent Wave Serpent(?). Though I do like the look and sound of Warlocks, if I ever collected Eldar I'd make sure I had a few of those.


Nevelon’s Workbench: Company command @ 2015/11/05 13:07:41


Post by: Nevelon


 Adamski Alders wrote:
Personally I think the Swooping Hawks would be a good shout after the recent Wave Serpent(?). Though I do like the look and sound of Warlocks, if I ever collected Eldar I'd make sure I had a few of those.


I do like the swooping hawks. While the details are lost in time, I think they might have been one of the earliest acquisitions of my Eldar army. Whlie I have a number of warlocks on foot, getting the guy on the bike done is needed if I ever want to use the formation. Or just add a little psychic punch to a bike squad.

So I went up to the FLGS yesterday, and got a game in. This scene of carnage is the bottom of turn one. (about halfway through) You hear of games that were lost before the first die was cast, this was one of them. They lost it in the scout movement phase.


My teammate was playing ravenguard, and we were both doing 1st and 10th style lists. Vets and scouts. Opponents were orks and ravenwing. Where are the ravenwing in that picture? Well, most of them are dead. There are necron warriors who are proxying as DA scouts at the bottom of the pic, a darkshroud running for the hills, and a interrogator-chaplain about to die under a pile of VVs. Safety tip people: When there are 20 Vanguard Vets lined on on the ready line, aggressively scouting forward might not be the safest thing to do. Particularly when you are going second. Also note: When you move 2 bike squads and a speeder out of your deployment zone, you leave a nice hole to land a drop pod. The space between the pods used to contain a dozen or so ork bikes. Two (including the boss) survived. The sternguard didn’t last long, as this pic was snapped between the shooting and assault phase. But they had completed their mission.

Our turn two sees the vanguard sweep around my pod and start mulching orcs. We shoot up the southern flank pretty good, but don’t get into CC there. On their turn the fire raptor fails to show up, and I think we call it at that point. It’s getting late, and they were getting brutalized.

Fresh paint was the full 10 man vanguard squad. They did very well for themselves. One thing I’m going to have to do is homogenize their weapons. While I like the concept of individual vets with their semi-unique weapons of choice, actually keeping track and rolling everyone separately was not worth the time from a practical POV. I the power maul still alive? OK, now I’m rolling for the spear. How many basic guys still there? Bogged down game play, just for some fluff and flavor. I think I’ll put together some more weapon arms, just to keep things simple.


JP captain with TH/SE
10 VV, asst. toys
10 SG, pod, 2 c-melta, 2HF
5 CC scouts in a LSS
5 sniper scouts


Nevelon’s Workbench: Company command @ 2015/11/05 16:06:40


Post by: Adamski Alders


I think you've answered your question there dude, Warlock on bike to give you the formation availability and then the Swooping Hawks.

That game sounds vicious but fun for the winners, not so much for the opponents but at least they'll learn more about their army and better tactics when it comes to deployment.


Nevelon’s Workbench: Company command @ 2015/11/05 16:38:32


Post by: Nevelon


I do feel a little bad. But one of the reasons the guys play teams on Wed is to try out lists and practice for adeptecon. And while my list was a little more aggressive then I normally bring, it’s by no means tournament caliber. And the more games you play, the more you learn. Theoretically. This is not the first time I’ve done unseemly things to hyper-aggressive RW players, but I think it was a different guy last time. He rolled up right in front of a LR full of assault terminators.

If he hadn’t moved into assault range of the VVs, I probably would have dropped the SG on him, instead of the massive ork bike squad. A pair of HFs plus ignore cover bolters would help put a stop to the 2+ re-rollable cover save. But with them on the CC menu, and the nice spot to put the pod where I could drop the flamers right down the line of bikes was an opportunity not to be missed.

Without the scouting error, the game probably would have been a lot closer. Once the Fireraptor showed up, things were going to get bad for us. It would be a question of if we could stay locked in CC during their turns. If not, our expensive vets were going to start evaporating. Unfortunately, we were blendering through their army faster then we should have been able to, in part to the turn one charge.

I do think the Orc guy wanted to strangle the RW player. But I think after he saw how things were playing out, he just gave up hope and started to enjoy the ride. There is that moment you realize you can’t win the big picture, so you enjoy your little victories. Like dismembering sternguard after the drop.


Nevelon’s Workbench: Company command @ 2015/11/05 17:29:02


Post by: Gitsplitta


Too true.


Nevelon’s Workbench: Company command @ 2015/11/08 14:25:25


Post by: Nevelon


Well, Friday was my birthday, but it kinda got torpedoed by The Boy waking up in the middle of the night with an ear infection. Blarg. But we had a do-over yesterday, with just a small family party. Much better day. With loot!

A new light box photo setup. This is just a temporary placement, but I wanted to post this picture to prove that I am capable of cleaning up my workbench from time to time. It’s semi-permanent place is going to be at the end of my 4x8:

The other table, while more conveniently located, was too narrow. Let’s see if it makes a difference!

New:

Old:


One perk with the new lights is I didn’t have to do any white balancing in a photo editor, just cropped it down to size. So my crappy photo setup excuse for poor pictures is going away, guess I’ll have to step up my actual painting

In other news, I should be getting the new HH:BaC box, so expect to see some 30k action here. Still need to figure out how I’m going to sort them out. Should be enough for the second company, but I’m not sure if the gear needed for a battle company would be compatible with 30k play. Might go heavy on the magnets, or just pick one and run with it. It’s not like the guys at the FLGS are particularly picky. Paint is getting done, but I neglected to grab a pic, I’ll try to get one next time I’m down there.


Nevelon’s Workbench: Company command @ 2015/11/08 14:58:38


Post by: Gitsplitta


The value of a good light box can't be overestimated.


Nevelon’s Workbench: Company command @ 2015/11/08 15:04:23


Post by: GrimDork


That looks good, do you know where they got it? Been considering one for awhile as my DIY attempts have come up lackluster at best.



Nevelon’s Workbench: Company command @ 2015/11/08 15:11:58


Post by: Paradigm


Lightbox definitely helps!

As far as HH goes, here's a quick 'what's what' of what you can do with what's in the box (wow, overuse of the word what. What? )

Spoilered for massive amounts of text:
Spoiler:

The tactical marines of the Heresy are about as bog standard as it gets. They get no Special or Heavy weapons, although the Sergeant can take upgrades, and the trade-off is a) increased squad size, they go from 10-20 men and the second 10 men are cheaper at only 10ppm. They also get Fury of the Legion, which allows them to fire their bolters twice, with the condition that they haven't moved and can't then fire again until the end of your next Shooting Phase.

If you want something more 40k-compatible, you might want to build them as Veteran Tactical Squads. These guys cap at 10 men, and are (as the name implies) a cross between Tacticals (2 Specials/Heavies per 10 men), and Veterans (2 Attacks base, all come with Bolter, Bolt Pistol and CCW, can all take Power Weapons if you wish) and also get to choose from a selection of Special Rules (Fearless, Sniper, Tank Hunters, Furious Charge or Outflank). If you take the 'Pride of the Legion' Rite of War, these guys can be your compulsory Troops, otherwise they're Elites. A VTS in HH terms could easily double as either a Sternguard or Tactical Squad in 40k.

Then you have the Tactical Support Squad. These guys cannot be your compulsory troops, start at 5 men (4 Flamers and a Sarge) and can exchange their Flamers for Rotor Cannons, Volkite Calivers, Plasmas or Meltas. Whichever gun you pick, everyone but the Sarge has to have. These guys are understandably awesome for a HH list, but their crossover use for 40k is limited (unless you use them to equip alternate weapons within your existing squads, then it could work)

Finally for PA options that can be built out of the box, there's the Seeker Squad in Fast Attack. These are basically Tacticals that get Special Issue Ammo (slightly different to the 40k version, but same principle), can equip anyone with a Combi-weapon and get to pick one enemy unit or IC to gain Preferred Enemy against. In 40k terms, they could very easily double as Sternguard,


As far as the Terminators go, well, they're Terminators! In HH, the Cataphractii armour swaps out Relentless for Slow and Purposeful and a 4++, but other than that they're basically the same. Like the Veteran Tactical Marines, they can be taken as a Troops choice with the Pride of the Legion Rite of War.

The Contemptor you may well know about, as it does exist in 40k, let me know if you want some info.

The Praetor is essentially a Captain, but also allows you to take a Rite of War, each of which have specific allowances and drawbacks. These include Orbital Assault (unlocks Drop Pods for everyone who normally gets a Rhino and DS for Terminators, but everything must deploy by DS), Pride of the Legion (PA and TDA vets are Troops, if they are all killed the opponent gets an extra VP, no allies allowed), Armoured Spearhead (Land Raiders as DTs, better Tank Shocks, all Infantry must start mounted in a tank) or Angel's Wrath (Storm Eagles as DTs, Hit'n'Run for jump pack units, everything must be Jump Infantry or begin the game in a Flier or Skimmer) as well as Legion-specific ones.

The Centurion/Consul/Chaplain is pretty much the same as his 40k counterpart.




Hope that's of some help. If you use Battlescribe, there is a HH repository available for that.


Nevelon’s Workbench: Company command @ 2015/11/08 16:06:52


Post by: Zambro


Happy birthday, Nev!!

The comparison picture is sweet! So much clearer and much closer to actual colour. Just got to push ahead and paint some new stuff ...Or retake all your old photos

 GrimDork wrote:
That looks good, do you know where they got it? Been considering one for awhile as my DIY attempts have come up lackluster at best.



It looks like this one from amazon.
I have it myself and it's really handy. I dont have a permanent setup, but I really like how I can set up and take down with little effort. I dont normally use the lights that come with it (been meaning to get daylight bulbs for over a year...), I tent to set up next to a window and use natural light.



Nevelon’s Workbench: Company command @ 2015/11/08 16:18:04


Post by: Nevelon


The name brand is LimoStudio, and The Wife picked it up at Amazon. They come in a few different sizes (mine is 16”) and you can get just the box, or the whole light package. With lights, box, multiple backdrops, and the little tripod, it should be around 45 bucks. I did a quick search to point out the kind of thing I wanted, so there may be other brands/options out there.

The quality feels very mediocre, but acceptable for the price. The lights are mostly lightweight plastic that feel like they won’t take a fall and live, but do crank out the lumens. The whole thing folds up, and the case has pockets for the lights. So for those of you at school living in a dorm, a tiny apartment, or just have to clean up your stuff so the Wife/Kids don’t mess with it, you can pack it away easily.

Thanks for the info Para, very informative. One problem I’m having is not “what’s a legal build” but “what makes for a decent army” I can guess a lot from my 40k experience, but not having the codex, or ever playing a game of 30k, means I’m just guessing a lot. How I plan on using them in 40k might also impact how I paint them. Just more tac squads? Sternguard? Do I want to keep the squads together, or mix some Mk. IV into the rest of the company? Lots of waffling going on.


Nevelon’s Workbench: Company command @ 2015/11/08 16:24:20


Post by: Paradigm


One thing to bear in mind is that for the most part in 30k you'll basically be facing 3 armies; Legions, all operating from the same core list and 100% PA/TDA/vehicles, AdMech who have a lot of options but are mostly built around tough, shooty units and relatively low model count, and the various human factions that are mostly analogous to IG/MT, only with a few more special tricks and toys. Because of that alone, balance is a lot better than in 40k, and basically if you can build a decent list that covers all the bases you're sorted. Have the tools to deal with GEQ, MEQ, TEQ, MCs and Vehicles and you're set, rather than having to worry about covering specific skew lists like Scatter Lasers All Round Jetbikes or 5-Flyrant Nids or whatever the latest silliness is.


Automatically Appended Next Post:
If you want more of a breakdown on what's good and what's not so good, check out this thread by Formosa:
http://www.dakkadakka.com/dakkaforum/posts/list/563152.page


Nevelon’s Workbench: Company command @ 2015/11/10 19:12:13


Post by: Nevelon


Z: thanks, sorry I didn’t comment before, was posting at the same time and missed yours.

Para: Thanks for the info. I had read that thread before, but kinda glazed over halfway through. Very dense with information. I’ll give it another shot.

Paint:
I just noticed that the WIP pic I took of cato was very blurry, so will have to grab another one. Done with his legs, PP arm, and the backpack. Still need some touchups on the torso (plus the wash) the back banner, and the cape. Chugging right along.

Finished the grav gunner:

Who is also blurry, and I just noticed I need to touch up the krack grenade, as I got some blue on it. Also finished 3 backpacks (one of which stole the focus) so a few swap bits get to leave the paint bench. They are for the VV/AM when they go on foot.

While I generally dislike wrist magnets, I think they might be part of my answer to 30k. In a system where I might need to field a whole slew of guys with specials, or just with bolters, it might be a decent way of maximizing bodies. Not everyone, but I think 5-10 guys might get set up this way. We’ll see.



Nevelon’s Workbench: Company command @ 2015/11/10 19:19:20


Post by: Paradigm


Magnets might be a good idea for getting the most from BaC, might have to look into that myself.

Is the grav-gunner not getting shoulder trim? Looks good so far, though!


Nevelon’s Workbench: Company command @ 2015/11/10 19:47:25


Post by: Nevelon


 Paradigm wrote:
Magnets might be a good idea for getting the most from BaC, might have to look into that myself.

Is the grav-gunner not getting shoulder trim? Looks good so far, though!


It's been a while since I painted ordinary marines. Vets, honor guard, or other fancy guys get trim, but the rank and file do not. I don't want my RTB01 guys to feel out of place. That said, I'm seriously considering doing gold trim on the HH guyys. Or white. Not sure.

Once I actually have them in my hands I'm going to have to come to some sort of decision on a lot of things.


Nevelon’s Workbench: Company command @ 2015/11/11 03:52:24


Post by: Gitsplitta


You need to do some edge highlighting on those marines Nev. It'll make that blue pop right off the screen.


Nevelon’s Workbench: Company command @ 2015/11/11 10:37:00


Post by: evildrcheese


Looks like the light box thing was a good move. I've been considering one for myself for a while now, but it never seems to make it to the top of the 'need' list.

EDC


Nevelon’s Workbench: Company command @ 2015/11/11 13:39:58


Post by: Nevelon


Gitsplitta wrote:You need to do some edge highlighting on those marines Nev. It'll make that blue pop right off the screen.


Highlighting is one of those things I know I should do, but don’t. For a similar reason to why I don’t do colored rims on my shoulder pads: Consistency. I don’t want the newly painted guys to look out of place next to the old ones. Although to be honest with myself, there is a healthy dollop of laziness in there as well. Any yes, I realize that it’s holding me back, and I could do better. I think with the 30k stuff I don’t need to worry as much about consistency, so might try to push a little further then I normally do.

evildrcheese wrote:Looks like the light box thing was a good move. I've been considering one for myself for a while now, but it never seems to make it to the top of the 'need' list.

EDC


That’s what made it such a perfect gift. Something I needed, but wouldn’t buy for myself. Because let’s face it, we’d rather spend money on more minis, rather then mini-related accessories. I’m not a big fan of asking for minis for gifts anyway. The Wife doesn’t really need to know how much they cost, and a lot of the things on my wish list are “another XX” which feels silly to ask for. The price was quite reasonable as well.


Nevelon’s Workbench: Company command @ 2015/11/12 12:45:00


Post by: Nevelon


Sorry for venting.

So I went up to the FLGS last night, try to get a game in. The regular crew was playing (or trying to) Dropzone Commander. So no 40k last night. That’s not the part I’m grumbling about. Saturday will be the last day my FLGS of the last few years will be open. I don’t blame the owner Mark for closing his doors. He recently got married, and picked up a normal job for the steady paycheck. That job, plus the effort in managing the store were eating up too much of his time and energy, but he kept it up for as long as he could. But it does mean I’m hobby homeless again.

There are a number of options locally though, I just need to check them out and pick one. The regulars also said they enjoyed playing, and would invite me to some basement 40k, as my table is not the only one lurking in a basement upstate. One problem with playing in homes is the lack of new blood and different armies/playstyles. Still need to find a new FLGS. Grimfoe Games is south of me about the same distance as the Goblin was north, and I know some of the guys from down there. They tend to play a more competitive game then I prefer, but are a solid bunch of guys. There is another store to the north that didn’t have a lot of play in store, but they might be fixing that. We’ll see.

I’ll still be collecting and painting, but my little battle reports might be a little fewer and far between. Still grabbing the HH:BaC this weekend.

For year end bookkeeping: I grabbed 3 pots of paint yesterday, ~$12


Nevelon’s Workbench: Company command @ 2015/11/12 13:09:14


Post by: GrimDork


Booo. Bummer. I've never had a good 'local' gamestore myself, gotta go an hour south or west to find anything. There's a new place around but only useful if I wanna play magic or (noun)'clix.

So while mostly jealous, I do feel your pain. Good luck with finding somewhere cool to hang out and battle with your multitudinous marines


Nevelon’s Workbench: Company command @ 2015/11/12 13:30:46


Post by: Gitsplitta


Hope you find a place to settle Nev. A viable gaming group is nice to have, though not necessary for keeping interest in the hobby.


Nevelon’s Workbench: Company command @ 2015/11/13 16:28:20


Post by: Nevelon


Thanks guys. I’m sure it will be fine. I’ve lived through gaming droughts before, where getting two games in a year was a major victory. I’ve got options, it’s just I like comfortable ruts, so shifting around is never fun.

But enough griping! Paint:





Last pic has a bit more WIP done then the earlier ones. So the good captain is progressing. I was debating doing a white, or at least white-lined cape, but decided against. So I’m defaulting back to my red accent color, even though he’s the captain of the 2nd company. Did use some yellow on the banner though. Hate yellow. I really should pick up a pot of one that can cover worth a damn. To fix a little slop from the green wash on the banner I ended up mixing some of the base paint white with a touch of yellow. While the color was off and needed another coat of pure yellow, at least it hid the darker paint underneath.


Nevelon’s Workbench: Company command @ 2015/11/14 13:08:36


Post by: Zambro


Progress looks solid.

Shame about your LGS. Like you said, you have options, so it's not all bad. I'm sure you'll find somewhere


Nevelon’s Workbench: Company command @ 2015/11/14 13:19:52


Post by: evildrcheese


Hope you find a new hobby home soon.

Nice progress on Sicarius.

EDC


Nevelon’s Workbench: Company command @ 2015/11/15 13:28:06


Post by: Nevelon


The last supply drop from Dirty Goblin Games:

(The paints were actually from Wed, but I wanted to get them pictured for my records)
The WD was not something I would normally pick up, but I got it for free. Actually not a bad issue. It was mostly about the new paints, but included one page painting guides for each of the types of paint. So while I might not benefit from a one page spread on how to drybrush, it would be useful for people starting out.

But the HH box is the big winner here. And the source of much debate in my mind. I read the rules, rather then just picking up the clippers and glue and tucking in. Some mad purist part of me wants to be sure the game is playable with the minis it came with. This is crazy silly, as I’m painting everyone blue. But the WYSWYG guy in me is having little fits, and has roped the “what if?” worrier of the future onto his side. Mostly for if GW releases dataslates for the captain, I’d like to have him available. But if I want to play the game in the box, what gear should I equip? And in a shocking revelation, I found that GW actually balanced things out pretty well. I know this is blasphemous even to mention, but if 40k got the AoS treatment, it could do worse then having this as a base.

My plan on seeing the character sprues originally was to take the combi-melta off the TDA captain and replace it with a lightning claw. Not that a c-melta is a bad pick, but a LC/chainfist TDA captain struck me as a very lethal blender, while I already have plenty of “meh” jack-of-all-trade HQs. I just don’t have any squads that need one more melta shot to add to their firepower in TDA. And if I don’t need the TDA, I’ll take an artificer armored captain. I’ll still probably attempt this one, even though as arm swaps go it’s not an easy one.

I was going to do a pistol swap for the chaplain’s plasma to a bolt pistol. PPs are just massively overpriced. But it just looks so darn cool, it gets to stay. There is also the question of if I paint him as a captain, or as a chaplain. It’s not like I particularly need more of either. As this is a paint issue, I can punt it downstream. Leaning towards captain though.

Dread looks easy to magnetize. Going to be stuck with the SB built into the fist, as there is no option to swap, and kitbashing my own would be a bear. I’ll probably glue the fist arm on, as there is no option in the box to replace it, This will probably bite me later, if they come out with a full line of plastic contemptor parts. But these arms are not the simple peg fit of the old dreads, and there is a limit to what I’m willing to magnetize on an off chance.

Terminators I’m torn on. On the shelf I’ve already got a dozen tactical terminators, but only 5 assaults. So giving them all LCs is very tempting. This would put me one LRR/C shy of the Strike Force Ultra formation, but also balance the shelf out a little. But I do like some TH/SS guys mixed into my assault squads, so would I ever actually field a pure claw unit? In my LR they would do OK if I just wanted to blend MEQ. Probably good in 30k. But for a 450+ point box of pain, I generally need it to deal with stuff tougher then just some MEQs. The combi bolters and fists do look quite cool, and from a visual/modeling POV I’d prefer to go with them (not that the LCs are bad) but do I really need more tac terminators? Even if they are capheract ones? I should do some research into 30k terminators and see if that makes any difference. As I rarely field more then 5 termis in a game, it’s not like these guys are filling a vital role on the shelf.

I think the PA guys are just going to be formed up into 3 conventional tac squads. Or vet tac squads for 30k use. Gear is a little fuzzy. I’m leaning towards HB/F, c-flamer; HB/plasma, c-plasma, ML/F, BP/CCW for the last. I just can’t help myself. I’ve got shelves full of missile launcher flamer squads, and a half dozen bolt pistol & chainsword sarges who’ve been swapped out for more efficient builds. But it’s so iconic And I can’t just let those awesome retro MLs rot in my bitsbox, I need to build at least one. I will be putting a chunk of magnets into these guys. I do think I’ll do all the specials at the wrist, pain though that be. I’ll also probably do two of the bolter boys as well, just so I have 5 Mk. IV guys who can take any gun. Probably just glue the combi sarges together. Part of me want them to be fully swappable, but I think that might end up being a little more work then needed. I’ve got lots of options these days. I’ll probably set the CC sarge up for a duel arm swap. Most of my sarges just have one arm done for the combi, but I could use one more versatile sarge.

Now I still have some spare marines unbuilt that have been waiting for a purpose in life. Might be down to 4 sets of legs, my traditional limiting factor. One of these guys is going to get the last combi weapon as a c-melta and join the sternguard. That should be the last guy I need to top off the second squad. I’ll do a check on torsos and heads left over from the new tac squads I had picked up to see if I have any of the older armor marks left on the sprue. Not that I need them, but I might build another ML just for the retro-ness of it. I might also take some of the extra options from the Calth spures and magnetize them up for use on the vanguard. Some of the CC options are pretty sweet.

Sorry for the stream of consciousness wall of text. Getting that down helped me sort out my thoughts, even if it doesn’t answer everything. One of the reasons I blog. Still appreciate any ideas or feedback from you guys.

--Nev


Nevelon’s Workbench: Company command @ 2015/11/15 13:40:51


Post by: Paradigm


I don't know if it helps you at all, but in the full HH game, Termies can mix Assault and Tactical weapons at will, so you could go with, say, 3 with LCs, one Flamer and one chainfist for if you get an opportune shot at a tank or to ID someone in the face. In 30k, LCs are probably pretty lethal, just because it's Power Armour everywhere.

The game itself does look decent, especially for something that's a little easier to set up, teach and run than full-blown 40k. My plan is to grab a couple of CSM boxes to add to the Word Bearers I did earlier this year to fill out the Chaos half, and soldier on with BaC as a single force.


Nevelon’s Workbench: Company command @ 2015/11/15 14:06:35


Post by: Nevelon


 Paradigm wrote:
I don't know if it helps you at all, but in the full HH game, Termies can mix Assault and Tactical weapons at will, so you could go with, say, 3 with LCs, one Flamer and one chainfist for if you get an opportune shot at a tank or to ID someone in the face. In 30k, LCs are probably pretty lethal, just because it's Power Armour everywhere.

The game itself does look decent, especially for something that's a little easier to set up, teach and run than full-blown 40k. My plan is to grab a couple of CSM boxes to add to the Word Bearers I did earlier this year to fill out the Chaos half, and soldier on with BaC as a single force.


I had heard that for the 30k side, and it just makes things harder. While some of the local guys do play 30k, I’d rather not build a unit that can only be used exclusively there. It would be easier if they were the same base as my old terminators, so I could mix and match for fun, but as these are the only 40mms on the shelf, they need to fly solo.

I guess I could look into how easy it would be to magnetize them, but I’ve a feeling it’s going to be a lot of work. 5 guys, both arms, nor sure how well the shoulders line up. I can poke around this morning and check.


Automatically Appended Next Post:
Ok, both HQs done. I did end up chopping the c-melta off. Clean enough that I can probably reuse it later, which is a plus. Claws look not bad. I took pics, will upload later.

On problem with them is how many bits to leave them in to prime and paint. The PA guy is in two, but the TDA is in four. More then I like, but the way he was built getting paint on his face was going to be imposible unless I left him in that many parts.

Working on the dread now. I'm a little worried about the torque on the ball and socket arm joins. Just straight magnets might result in droopy arm syndrome. I might have to add some sort of pin/tab.


Automatically Appended Next Post:
Dread mostly done. Once the glue has set, I'm going to go over him again to smooth things out a bit. Those seems down the legs...

3mm magnets seem to work fine on the arm with nothing extra needed.

I did take a ten minute break while putting him together. While cleaning the claw I was rewarded with the dreaded "tink, tink..." sound of a dropped bit going on a walkabout. Found it behind my computer desk.

After the cleanup pass I need to decide if I'm going to bother putting a magnet up top so he can use a CML. It's not a hard thing to retrofit if I want to do it later, but I've got the hardware out now.


Automatically Appended Next Post:


Dread is pretty straight forward. Fist arm is just tacked on for the pic. Went together quick and easy. I decided against the CML magnet, as the best spot to put it would require drilling into detail. I can just tack a launcher up there if I want to field it.




Captains having a bit of a stand-off. I was thinking about assigning them companies. The chaplain/captain/PA guy would be a nice fit for the master of rites, Cpt. Epathus. Unfortunately, that’s the reserve company that uses bikes most of the time, so an identity that my bike captain uses. Oh well. The captains can have it out for companies once they are all painted.


Nevelon’s Workbench: Company command @ 2015/11/16 18:08:56


Post by: Nevelon


Normally I wait for more in the prime box to break out the rattle can, but when Mother Nature tosses me a calm, sunny, mid-50s day at this point in the year, I’m not going to squander it. If I build more and it’s this nice tomorrow, I’ll just break the can out again. Not sure what the weather is going to be like tomorrow, but I do know today.


So two captains, the dread, and an odd RT eldar that somehow found his way in there. I think he was one of the victims of the bad prime batch a few years ago, and was sitting around waiting. He’ll eventually get the same paint job as the Fire Dragons.


Nevelon’s Workbench: Company command @ 2015/11/16 18:30:19


Post by: Gitsplitta


What a great selection of models! Those should be really fun to paint!


Nevelon’s Workbench: Company command @ 2015/11/16 19:33:35


Post by: Zambro


Sweet! You actually got the box then!
I was in the LGS last night, and noticed their display of it. Really nice looking models. It made me want to buy it, seeing them in person. I love the Captain, too. I'm looking forward to seeing you progress with it.
Are you doing it all Ultra's or properly?


Nevelon’s Workbench: Company command @ 2015/11/16 20:27:42


Post by: Nevelon


Gitsplitta wrote:What a great selection of models! Those should be really fun to paint!


Zambro wrote:Sweet! You actually got the box then!
I was in the LGS last night, and noticed their display of it. Really nice looking models. It made me want to buy it, seeing them in person. I love the Captain, too. I'm looking forward to seeing you progress with it.
Are you doing it all Ultra's or properly?


The minis are incredible. And this is from someone who’s not the biggest fan of either Mk. IV or the conteptor dread. But it’s been a while since I’ve had this much fun putting guys together.

They are all going to join the Ultramarines. Which is doing it properly. What kind of filthy heretic do you think I am? (As an aside, despite my love of slaneesh and nurgle in WHFB, my inner 40k heretic is a blood and skulls kinda guy. Not that you heard me admit that)

I figure if I want to play the game properly, I’ll drag out some of my old Blood Angels as the OpForce. I’ve got the old toothy dread, a tac squad or two, and I’m sure some sort of HQ could be found to fit. The apothecary might work well. And seeing how the most recent model in my BA force dates from 2nd ed, they are mostly era appropriate as well.


Nevelon’s Workbench: Company command @ 2015/11/17 14:19:03


Post by: Nevelon


Just a little process piece on how I work. When putting squads together, I normally do 4-5 guys at a time. Sometimes the sarge gets singled out, other times he joins the lineup.

Before I get the nice mat with the grid, I just chucked the parts into the blisters. Now I give each bit a square, so I can see who’s gotten what. This is more relevant when they aren’t all just bolter brothers, and I want to make sure the head with the targeter goes with the special weapon for example. Once all the bits are cut, they go into the blisters

Next step is to clean the bits up. Dump blister on the table, clean, put clean parts back into the blister. Repeat. Try to maintain momentum.
(still on this step for the 5 guys pictured)

Then back to the fun part. Assembling the marines. First is glueing both halves of the torso together, and the legs to the base. Torsos get a second clean up pass once the glue dries, to hide the seam. Then I start the posing, aided with some poster tac, to get them where I’d like. Sometimes new bits are cut and cleaned, if things don’t work out. Or left off. I try to get as much glued as I can, but still be able to paint. So often bolters, arms, backpacks, or the like might not be glued on. Then everything gets dumped into the to-prime box (keeping each mini’s bits separate) to wait for a clear day.

As I was cutting the bits for these guys, they had something to say. These were veterans. They wanted to look the part. I’m giving them all the swords (love that bit, and the fact it hangs off the backpack) and pouches, grenades, etc. Might give them all pistols as well, we’ll see how cluttered they get when I actually start assembling. But I want clutter on these guys. They are going to be the HB/F squad. They need to be aggressively deployed and get stuck in. With that in mind, they are going to get the CC sarge, and the C-flamer I had originally planned is going to move over to the ML/F squad.

I already dug around a bit for some spare pouches in the bits box, but when I do the sarge I need to grab the Mk IV vet helmet from the VV kit. I should see how much work it would be to move the crest over to it.


Nevelon’s Workbench: Company command @ 2015/11/17 14:36:24


Post by: Paradigm


That is a far more organised method that mine, which is:
1) Get Sprues
2) Get Clippers and Knife
3) Take Clippers and Knife to Sprue
4) Make it up as I go along from here on out!


Nevelon’s Workbench: Company command @ 2015/11/17 14:53:28


Post by: Nevelon


 Paradigm wrote:
That is a far more organised method that mine, which is:
1) Get Sprues
2) Get Clippers and Knife
3) Take Clippers and Knife to Sprue
4) Make it up as I go along from here on out!


If I’m doing a one-off character, I do work closer to that system. But when putting squads together I want to make sure I’ve got variety in there. I try to make sure everyone has a different pouch/accessory to give them something unique, and I’m not using the same arms on all the guys. If I’ve got a limited selection of cool things to spread out, I try to make sure everyone gets something. This was important when I was putting together my first set of vanguard vets. I added an assault marine to the mix to stretch the box, and wanted to get a jump captain out of it as well as the 5 VV. So I needed to make sure that the captain got plenty of cool stuff, but that no one vet had too many “plain” AM bits.


Nevelon’s Workbench: Company command @ 2015/11/17 15:41:32


Post by: evildrcheese


Look good. Nice alterations in the HQ characters.

Can't wait to make a start on my box of BaC

EDC


Nevelon’s Workbench: Company command @ 2015/11/17 16:48:30


Post by: GrimDork


Nice stuff

I like the smaller scaling of some of the weapons like the plasma pistol and the lightning claw/chain fist on the captain/terminator. Looking forward to paint


Nevelon’s Workbench: Company command @ 2015/11/19 01:20:10


Post by: Nevelon


And the first 5 tacs are done being built:


Nothing too fancy. One nice thing is that all the bolters and packs are the same/interchangeable, so I don’t need to bother keeping track of who gets what. Next stop is the other half of the squad, which is going to be a HB, F, and a CC sarge. Might just be a BP/chainsword, but I might give him a relevant toy. Need to make some for the VVs anyway, so I might do a few now.

We’ll see how fast I can work over the next week or two. This was The Boy’s last full day of school until the 30th. 4 half days (for teacher conferences, etc), and then Thanksgiving break. This year turkey day is up here with the In-Laws. Blarg. I’m sure I’ll live, but probably won’t enjoy the experience.


Nevelon’s Workbench: Company command @ 2015/11/19 08:13:50


Post by: evildrcheese


Cool. Good to hear it's a fully interchangeable kit.

Nice progress.

EDC


Nevelon’s Workbench: Company command @ 2015/11/19 22:37:01


Post by: Nevelon


The kit looks to be 100% comparable with the normal stuff. I’ve got the second half of the squad cut, sorted, and 4/5ths cleaned. Plugging away.

Also, some paint.
I’m almost done with Cato, but thought I’d get some feedback before I finish him up and base him.





Some paint rubbed off the backpack when I was working on the banner, and I noticed the gem on the shoulder looks a little sloppy.

Also a WIP is the monk for my friend. Not happy with him, and that’s not improving the more work I do. Might do another layer on the brown to help clean him up, but also not that happy with the way the skin is going. Lack of detail is also an issue, overall he feels flat and cartoony.

High res close up not doing him any favors either.


Nevelon’s Workbench: Company command @ 2015/11/20 02:11:42


Post by: Gitsplitta


Very nice work on Cato. Be sure to highlight the raised edges of the cloak.


Nevelon’s Workbench: Company command @ 2015/11/20 12:19:18


Post by: Nevelon


 Gitsplitta wrote:
Very nice work on Cato. Be sure to highlight the raised edges of the cloak.


I did some highlights on the cloak, and put a purple glaze in the recesses. I can give it another pass.


Nevelon’s Workbench: Company command @ 2015/11/21 10:56:18


Post by: Zambro


Cato looks great! The light box is working wonders for you.


Nevelon’s Workbench: Company command @ 2015/11/21 16:29:22


Post by: Nevelon


I should actually get back to painting him. But I’ve been building.



First squad of the Mk IVs is done. HB/F, CC sarge (with a melta bomb) With the exception of the sarge, who has his in hand, everyone has a sword on their backpack. I think this is how I’m going to keep the squads separate. Squad 1 will have swords, squad 2 will all get holstered bolt pistols, and squad 3 will be plain. Sarge has both arms magnetized, and the flamer is done at the wrist. I don’t know if the arms in the set are actually thicker, but sticking the magnets in for the flamer was a lot was a lot easier then previous jobs. And the armor on the arm hides the join, so if there is a little slop, all is concealed. Although I did a pretty tight job on this one. The HB’s left arm and gun are just set on (but glued to each other) for now, will be painted separately.


Automatically Appended Next Post:
And just in case you were worried about too much 30k in my 40k blog, the last of the sternguard is built.


Of course he does have a Mk IV torso, arms, and combi bolter from the HH box, but the rest are modern bits. He should make the 5th combi melta sternguard, and the 20th overall, Once everyone gets built (looking at the 5 new terminators here) and painted (5 vets in the waiting to paint pile already), that will put me at just over half the 1st company. 20 SG, 10 VV, 12 tac and 5 assault terminators, and the 5 new HH ones, however they get built.

I forgot to add: Going back to the small bases is rough. Marines really do fit better on the 32s. Not that I’m re-basing ~200 guys, but wow. big difference.


Nevelon’s Workbench: Company command @ 2015/11/24 14:22:13


Post by: Nevelon


OK, I’ve been slacking off, need to post for accountability. Doesn’t help that The Boy has been on half days since last Thursday. But I’ve had no progress since the last post, so need to hit the paintbench soon if I want to meet my monthly goals. Particularly since wed/thur this week are probably going to be mostly spent doing thanksgiving things. We are also on the precipice of the holiday slide, where I’m going to blink and it’s going to be mid-January. So I need to check all my yearly goals and make sure I’m on track, and if not, get at least track-adjacent. That will probably involve a lot of sifting through my own blog, as well the the shelves.

And just so this post is not just a wall of self-shameing text, a friend gave me the UM pin that came in a recent WD. It can join my collection on my gaming coat.

It’s a splash of color, but I’ll live.


Nevelon’s Workbench: Company command @ 2015/11/24 15:16:31


Post by: Gitsplitta


I like the "No Guts, No Galaxy" pin.


Nevelon’s Workbench: Company command @ 2015/11/24 19:48:42


Post by: Nevelon


 Gitsplitta wrote:
I like the "No Guts, No Galaxy" pin.


Of my collection I’m most fond of the Crab Clan pin. There were only 6 made per clan as prototypes, and I don’t think they ever went into full production. L5R was probably my favorite of the CCGs (not a bad RPG either) and one that generated a lot of attachments to the factions and characters.

I just sifted through my last year’s worth of blog posts for data. I’m doing pretty good on my goals. Over the year, I’ve picked up about $675 worth of hobby stuff. Some of that was the last of the store credit, but some real money. Some big ticket items like the KRX cases and the HH:BaC box, and having to pick up new codexes bump that number up quite a bit, but it’s still not an unreasonable amount. Will probably be less next year. Hopefully. I’ve got 53/52 model equivelents done for the year, not counting what’s on the bench now, or the random extra bits. Victory, and still a month left. However, I did let 65 new model equivalents into the house. This is doing bad things to my "paint more then I buy" goal. I’ve got 840 point of Eldar painted at the HIWPI level. I could fudge the numbers with hidden wargear, but would rather not.

So to meet my year end goals:
Paint 120 points of Eldar
Paint 12+ model equivalents

I was doing fine until I added the 41 model equivalents of the Betrayal at Calth box to the pile of shame. I still might be able to pull this off though. I’ve got two guys in the final stages on the bench. I think I could do a 3 man squad of Eldar Jetbikes with minimal effort. That just leaves 4 more. I think I have a few basic marines I could get across the bench with minimal fuss, or the new dread or the old speeder. Would still need some more points worth of Eldar, so getting the jetseer done would help with that. Characters tend to take more time though.

I finished up Sicarius this morning. Put some more highlights and a wash to tie them together on the cloak and some basing. A touch (but not much) blue edging in places as well. He should be dry enough for pictures at this point, I’ll grab some shortly.


Automatically Appended Next Post:





The camera, as always, showing up flaws. I guess it’s a good thing I’m posting here rather then over in the competition thread. Might go back for a touchup pass again. Cape turned out a bitt better with the extra work. Not sure how well that comes through the camera.


Nevelon’s Workbench: Company command @ 2015/11/24 20:33:28


Post by: Gitsplitta


Beautifully done man, don't sweat it.


Nevelon’s Workbench: Company command @ 2015/11/24 20:39:51


Post by: Nevelon


When I actually went back with a brush, I had trouble spotting the little bits of blue that I see on the gold in the picture. If it’s hard to spot holding it up to paint, there is no way I’ll be able to see it on the table.

Freehand is a little sloppy, but nothing for that but practice.


Nevelon’s Workbench: Company command @ 2015/11/28 16:55:41


Post by: Nevelon




10 more cut, ready for cleaning. ML/F, c-flamer sarge, all with bolt pistols.

I need to get back to painting. Also need to pick what I'm going to do for next months challenge. As I'm not winning any points for my paint jobs, I should see if I can scrape up some votes via subject.

Enjoy your weekends all!


Nevelon’s Workbench: Company command @ 2015/11/30 17:59:13


Post by: Nevelon




Done with the cleaning, WIP on the assembly; over half way done. Flamer has its magnet done. While I was originally thinking of doing some of the bolters with magnets, in case I needed extras for the all-specialist 30k squads, I don’t think I’m going to bother. Lots of work for something that’s probably never going to be used.

Working on my old rolling table so I can play Civ V while I clean mold lines. Keeps things tolerable. I think I might save the last 10 guys and the terminators for later. Odds of getting a clear day to prime are low at this point, so no rush. And it will be a fun project for some time in the winter when I need a break from painting.


Nevelon’s Workbench: Company command @ 2015/11/30 18:16:18


Post by: Gitsplitta


You know Nev... I have a ton of things that I've magnetized that I almost never end up switching from their optimal configuration. Vehicles perhaps.... vanguard with combi-weapons perhaps. Not much else. I actually ended up gluing some things that were previously magnetized because I got tired of the bits falling off every time I moved the figure.


Nevelon’s Workbench: Company command @ 2015/12/01 14:36:42


Post by: Nevelon


I think I’m past the hump of magnetizing everything. Definitely not for “what-ifs” in the theoretical future. But I do like to play WYSWYG, so a few options are still going to happen. It also lets me use some cool looking bits for shelf deployment that I’d never pay the points for on the table. Like power swords on tac sergeants.

Finished the squad. ML/F, c-flamer sarge. Flamer guy is the only magnet

That’s probably going to be the last thing built for a bit. There is an off chance of them getting primed. This weekend is supposed to be in the high 40s, but partly cloudy. If the humidity is reasonable, stuff might get a coat. Or not, we’ll see.

But when the building stops, the painting goes on! I’ve decided to accept not meeting my paint more then I buy goal. I honestly think I could make it if I wanted to, but it would feel forced. I’d rather take my time, do a good job, and enjoy the painting process more then just being able to check off a box at the end of year tally. I’ve already moved the jetseer to the active part of my paintbench, but haven’t started him yet. He should be enough for me to satisfy my Eldar painting goal for the year. I’m not sure if I want to use him for my entry into the painting comp for this month though. While I’ve made my 1-a-week goal already, I’d like to keep up the pace. So I need to do something else anyway. Here’s what’s on the menu as options:







(OK, some of those have been painted already, but I’m not going to gather up all the primed stuff for another picture)

I’m leaning towards one of the bike HQs, but am not set. Thoughts everyone?


Nevelon’s Workbench: Company command @ 2015/12/01 14:50:43


Post by: brushcommando


Con-temp-tor! Con-temp-tor! At least, that's what I'm leaning toward for the challenge. We should have a duel!


Nevelon’s Workbench: Company command @ 2015/12/01 20:56:28


Post by: Zambro


Vindicator, Contemptor, Biker HQ.
In that order - atleast that's what I'd like to see.
Toying with some ideas of what to buy as my next supply drop, and a Vindi is a maybe. Seeing someone working on one might help me decide


Nevelon’s Workbench: Company command @ 2015/12/03 16:55:18


Post by: Nevelon


brushcommando wrote:Con-temp-tor! Con-temp-tor! At least, that's what I'm leaning toward for the challenge. We should have a duel!


Zambro wrote:Vindicator, Contemptor, Biker HQ.
In that order - atleast that's what I'd like to see.
Toying with some ideas of what to buy as my next supply drop, and a Vindi is a maybe. Seeing someone working on one might help me decide


With everything going on this month, I’m not sure I’ve got the time for a big vehicle. Also, my motivation is not the best right now, so I need a project I can get behind. So I went over to my primed pile and gazed upon it to decide who I wanted to paint the most. Figuring that would help me actually get to the bench to work, as I’m slacking off hard right now. And the winner was the bike librarian. So it’s biker psycher month here. I sat down and put the first coats down on both the jetseer and librarian’s rides. I figure once I power through the bikes, the riders should go a lot smoother. But paint is flowing again.

I do want to get going on my Vindi, but realistically it’s not going to be this month. I’ve got a few dozen batches of cookies I need to bake, and will be taking a week away to drive to Kentucky to visit my folks. Plus all the shopping, etc. The Contemptor will get done eventually, but is a low-ish priority. On the bright side, his smooth stylings should paint up a lot easier then most imperial vehicles. But I prefer my angry washing machines over tubby as far as dread go; although I do love my walking coffins in general.

In workbench progress, I put together a power sword (from BaC) with the last shoulder pad from the UM sprue and stuck a magnet in there. Chucked it into the prime box.

In distraction anti-progress, I picked up Fallout 2 and 3 from the steam sale, and started playing 3. Fun little game. Also, watching some more TV, mostly some anime, but also put Game of Thrones into my netflix DVD queue and watched the first disk. Enjoying stuff so far.

Rain stopped, looks to be drying out and warmer. Bit windy though, so not able to prime. We’ll see how it looks tomorrow.


Nevelon’s Workbench: Company command @ 2015/12/03 19:30:15


Post by: War Kitten


Those Tac Marine are coming along nicely Nev. Good work


Nevelon’s Workbench: Company command @ 2015/12/10 05:46:57


Post by: Adamski Alders


Cato is looking very cool, excellent work Nev. Personally I'm not too sure about the green eyes but I can see with all the red on the head crest and brocade on the chest that you'd go with something other than red.


Nevelon’s Workbench: Company command @ 2015/12/10 06:46:54


Post by: evildrcheese


I vote for the B@C chaplain!

EDC


Nevelon’s Workbench: Company command @ 2015/12/10 11:19:42


Post by: Thraxas Of Turai


All that magnetisation looks like a labour of love, a great display of hobby skills, patience and ingenuity there.

I feel your pain with the attempt to not buy more than you paint and I think you have come up with the most sensible option. This is not a cheap hobby so you may as well paint each miniature to the best of your ability rather than rushing through them all.

Would love to see you tackle the BaC Chaplain, such a great model.



Nevelon’s Workbench: Company command @ 2015/12/10 13:03:39


Post by: Nevelon


War Kitten wrote:Those Tac Marine are coming along nicely Nev. Good work

Thanks. The weather was not cooperating, so they will probably wait until spring for paint.
Adamski Alders wrote:Cato is looking very cool, excellent work Nev. Personally I'm not too sure about the green eyes but I can see with all the red on the head crest and brocade on the chest that you'd go with something other than red.

While some early RTB01 boys just have black eyes, I’ve been painting SM eyes and lenses with metallic green for a long time now. It’s one of those things that is constant across all my armies that helps tie them together.
evildrcheese wrote:I vote for the B@C chaplain!

EDC

He’s high on the list of things I’m looking forward to paint. I didn’t paint him for the Dec. challenge for a few reasons. One was I want to try some new techniques on the BaC guys. They are going to be on different bases, so I’m not as fixated on them conforming to my army standards. And I think I might want to practice on the rank and file first. And they still need to be primed. The other major reason was his popularity. There is no way I can paint him to the standards of some of the other entrants, and I didn’t want to go head to head with them. I figured a kit bash would be a stronger piece. The bike librarian was a good mix of things I wanted to paint and originality.
Thraxas Of Turai wrote:All that magnetisation looks like a labour of love, a great display of hobby skills, patience and ingenuity there.

I feel your pain with the attempt to not buy more than you paint and I think you have come up with the most sensible option. This is not a cheap hobby so you may as well paint each miniature to the best of your ability rather than rushing through them all.

Would love to see you tackle the BaC Chaplain, such a great model.

I keep meaning to break out all the magnetized bits and take a picture, just to see where I stand. I should probably start thinking about my year end posts and organizing a photo shoot or two. There are thing I’ve magnetized that were a mistake. I did the gun/missile pods on my stormtalon, and have never swapped them, or even thought about it. But as someone who goes for WYSWYG, and can’t afford tons of duplicates, a little bit can help in the right spot.

I’ve got major and minor goals. The major ones are posting ~weekly and the one-a-week mini target. The "Paint more then I buy" goal evolved from "Paint all my new purchases” For the most part it’s not a huge deal, but when I toss a new starter box onto the pile, it gets rough. But while a good concept, I think rigedly adhering to it would be a mistake, so I’m not going to!

I’ve made some progress on the paintbench, will grab some pics later today.
Edit: pic:


Nevelon’s Workbench: Company command @ 2015/12/11 19:26:44


Post by: Nevelon


Yesterday was warm, but rainy. Today was a little close, but I decided to risk it. 5 day forecast shows nothing but cooler temps and chances of showers. It was now or spring. The rattle can says warmer then 50F, and less then 65% humidity. Little airport up the road says 55F, 62% humidity. Let’s Dance! Looks to have gone on clean.



I’m calling the monk finished. The ultra-zoom close up does not do him any favors. But seeing how we mostly use a collection of pre-painted D&D and Pathfinder plastics, he does not need to be spectacular. I just feel bad that he didn’t turn out better. I’ll blame the 3D printing, but I’m not sure how much at fault it is.

I should focus more on cookie baking then modeling. I have less then a week and a half to bang out around 20 batches. Most are fairly simple to do, but others require a bit of labor. Does make for interesting trips to the grocery store to pick up 8lbs. of butter. Was (and still am) having problems getting into the Christmas spirit. The Boy was misbehaving badly at the start of the month and just finished being grounded for a week. Adds a lot of Bah Humbug! when I have to be the heavy and crack the whip as the resident disciplinarian.

Hope everyone has a good weekend. Happy hanukah for those who celebrate. For those who don’t, you should. At it’s core, it’s a celebration of oil, so go eat something deep fried!

--Nev


Nevelon’s Workbench: Company command @ 2015/12/11 21:33:21


Post by: Gitsplitta


They look fine and ready for you brush mate. Understand completely about your issues with the young'un. Been there myself. Sucks.


Nevelon’s Workbench: Company command @ 2015/12/13 18:04:33


Post by: Nevelon


I know the year is not over yet, and I still have two guys on the bench, But I was looking for something to do this morning while drinking my coffee (and the computer patched) so I dragged everyone out for a photo shoot.

Not pictured is the monk, and the two WIP bikes.

By way of comparison, here is 2014:

Although like this year, I think the last second entries are missing from that pic. 3 Vanguard vets and the Raven.

And now I should get out and run some errands. That holiday shopping won’t do itself...


Nevelon’s Workbench: Company command @ 2015/12/13 18:15:50


Post by: ZergSmasher


Pretty nice year-end compilation Nev! I'll probably post a similar thing on my own blog since it seems a lot of other people are doing it.


Nevelon’s Workbench: Company command @ 2015/12/13 18:19:01


Post by: Paradigm


A productive year! Good stuff, and while you can't really see it in the big group shot, I think your quality has also gone up a lot this year! Keep it up!


Nevelon’s Workbench: Company command @ 2015/12/13 19:47:30


Post by: Gitsplitta


Very good work Nev. Not only prolific but I can see that your technique has improved as well.


Nevelon’s Workbench: Company command @ 2015/12/14 11:53:22


Post by: Zambro


Shouldn't there be a biker captain in the pic from last year?

Either way, the consistency is great! roughly the same amount painted. And tbh, it's quite a lot of models. You should feel proud!
And I will echo the comments about the quality going up. I think the monthly challanges has a bit to do with that. Gives you a reason to try a new technique.


Nevelon’s Workbench: Company command @ 2015/12/14 14:03:55


Post by: Nevelon


Thanks all. Last year I just barely made my 1-a-week goal, and that was with a little fuzzy bookkeeping. This year I was a little ahead. I think it’s an achievable pace, even for people busier then I am. And it makes for a decent pile at year’s end. 52 models, even with counting vehicles as 4, is a full army. And when I was batch painting basic troopers, I was kicking them out at a much higher pace. If there is someone at your FLGS who is not adverse to painting, but is daunted by the pile of stuff, I’d suggest it to them. It’s a workable goal, and gets results.

Looking at the two pictures I’m also struck by the variety I did this year. 2014 was mostly blue, with only a handful of things in alternate pattens. And it’s not just the Eldar that’s different (and even they had the basic red/black and the rangers). Partially entries into the monthly comp, but also guys like the dwarf. Much more diverse stack of minis.

Zambro, the bike captain was back in 2013. I don’t think I did a year-to-date picture that year, as I started my blog halfway through it. If I think about it, I’ll sift the early part of the blog for what I did, and my fuzzy memory for the part of the year before documentation, and grab everyone for a shot. Just for posterity.

Edit: As I run the third batch of candied pecans through the oven, I figured I’d re-post a link to last year, where I shared all my non-classified recipes. Wile you guys are too far flung a bunch for actual baked goods delivery, I can share virtual cookies. Bake a man a cookie, and he will snack for a day. Teach a man how to bake a cookie, and he’ll put on 10 pounds. Except all you darn teenagers with your damn high-gear metabolisms. Your time will come...

Happy holidays all.


Nevelon’s Workbench: Company command @ 2015/12/15 00:06:21


Post by: Zambro


Ahh man... He was longer ago than I thought... You're right about the variety, too. When you paint for an army, you always run the risk of getting bored with the repetition. The Eldar give you a consistent secondary focus and the occassional 'other' mini helps too!
It helps a lot too that you already have loads painted for your Ultras. You dont 'need' to paint X unit for Y list - you already have options.


Nevelon’s Workbench: Company command @ 2015/12/15 00:22:49


Post by: War Kitten


A productive year I see. Good work Nev!


Nevelon’s Workbench: Company command @ 2015/12/15 11:34:28


Post by: Adamski Alders


Excellent work this year Nev, can't wait to see what you get up to next year.


Nevelon’s Workbench: Company command @ 2015/12/15 13:01:44


Post by: GrimDork


Great stuff Nev!


Nevelon’s Workbench: Company command @ 2015/12/18 15:19:19


Post by: Nevelon


And just to prove that I’m still at work, even with all the distractions:


Should have all the blues done on the librarian. Needs the brown wash, then a detail pass. Some of the accessories need a bit more work. Sword blade needs doing, and a few more details on the head. Plus the blending on the robes. OK, he’s still got a ways to go. And time is running out. Tomorrow is pretty much a lost day; family Christmas up here with the in-laws. And next Wed we drive down to Kentucky for a week. So if I want to finish him for the end of the month, it needs to happen soon.

Eldar bike needs one more coat of red, then the blacklineing. Plus the seer at some point

I’m done with all my holiday shopping, still need to do a bit of wrapping. I have to say, one of the perks of having the 4x8 foot table in the basement comes up at Christmas: so nice for wrapping presents. Down to 2 batches of cookies to bake. They are labor intensive ones that need to be rolled out and cut. But I’m almost done with that. If I have the energy I’ll bake a stollen for tomorrow, but that’s iffy. I’d like the holidays more if they weren’t so much damned work. It’s like a slo-mo train wreck that starts sometime mid-November and disgorges my shattered caracas sometime in early January.

OK, enough griping, back to the kitchen with me; butter should be softened by now.


Nevelon’s Workbench: Company command @ 2015/12/20 17:33:58


Post by: Nevelon


The librarian is mostly done, just needs his base finished. I glued a rock and tuft of grass on, so once they are set I can go and flock it. Will grab final pictures after.

Eldar bike is done, and I put the first coats of red down on the seer.

I need to bake off one more batch of cookies, and then they are done until phase two

Christmas with the in-laws was not nearly as painful as it could have been. Next step in the holiday hit parade is a ~14 hour drive, and then just making sure The Wife doesn’t kill my dad. They don’t see eye-to-eye on a number of things. Not that I do, I’ve got more experience ignoring him and not letting it bother me. But at least when I’m down visiting my folks, the only thing I need to do is mitigate family friction. It’s a big job, but only one thing.

And back to baking. Hopefully pictures tonight or tomorrow.


Automatically Appended Next Post:
And done. Both with the librarian, and the baking.





Not quite happy with how the robes turned out, but overall pleased with the guy. And he finishes up the librarian matrix:

Bike w/force sword (magnetized)
TDA w/ force axe and SB
JP w/Forcestaff (magnetized)
Foot w/Forcestaff & auspex



Nevelon’s Workbench: Company command @ 2015/12/20 23:09:41


Post by: Gitsplitta


Very nice work on the biker, especially the face. You're going to give Knightley a run for his money on "clean and crisp" at this rate!


Nevelon’s Workbench: Company command @ 2015/12/21 09:56:20


Post by: Zambro


The face looks great! As does the white shoulder trim. Looks smooth!


Nevelon’s Workbench: Company command @ 2015/12/22 12:35:55


Post by: lipsdapips


Looks nice! Regal as any ultramarine should be. Great use of that head as well, far and away my favourite bare head in existence


Nevelon’s Workbench: Company command @ 2015/12/23 23:02:57


Post by: Adamski Alders


Love the Biker Librarian. Makes me want to start on my own. Good work Nev.


Nevelon’s Workbench: Company command @ 2015/12/24 21:06:54


Post by: Nevelon


Thanks guys. In general I think I'm a bit hard on myself. If I had painted that librarian even two years ago, I'd be stoked. Now I'm kinda meh. Part of that is knowing I've done better, and should be able to repeat that work. The other is the ultra zoom pics to show all my flaws. Sometimes I wish my photography never got any better.

I'll be afk for about a week, so no real hobby updates. Just short sporatic posts when I can get some quiet time away from the chaos.

Wishing you and yours happy holidays.
--Nev


Nevelon’s Workbench: Company command @ 2015/12/31 18:40:47


Post by: Nevelon


Well, we are almost done with 2015. Time for some year-end review. First, a quick look back to what my goals for the year were, from last year’s review post:

Spoiler:

1 Finish painting the odds and ends from my friend's SOB army that I worked on. Just a handfull of arcoflagelents, spare immolater weapons, some IG HQs .
2 Paint more then I buy.
3 Make a display board for my army. I've had the sheets of foam insulation waiting to be carved for years, never get around to it.
4 Base my army. Someday this will happen.
5 Paint my spare bits. I've magetized a number of things, painted the primary set up, but never get around to doing the other options.
6 Try to get more games in.
7 Update my blog at least once a week, and maintain a consistent pace of work (1 mini a week).
8 Get my Eldar army to a playable level, 1,000 points minumum, with 1,500 or 1,850 being stretch goals.

1 - Fail. I think I put abase layer down on 2 arcoflagelents, and then shuffled them to the back. In fairness, my friend hasn’t played a game all year IIRC, due to work scheduling and health issues. So not a lot of drive to get these done. If I want to view this a little more loosely, I did paint the monk for a different friend.
2 - Fail. I was doing fine until I picked up the BaC box. Otherwise, pretty good.
3 - Fail. Yup, big 0 progress on this one.
4 - Progress! While not everything, I did get some work done here. Everything I paint for a challenge gets based, and I’ve done up a few squads.
5 - Progress! Spare arms for dreads, a few backpacks, tank hatch. Still a bucket of bits sitting there, but it’s at least shrinking.
6 - Success. Solid win here. I’d have to go back and check, but IIRC I passed the more games then last year point over the summer.
7 - Success. I’m a good blogger, and made my 1-a-week goal
8 - Success. If I use wargear heavy option, I have 1k in new paint. As the goal was for the army, I can count some of the older painted stuff, like the falcons, viper, and guardians.

So this year, we have 3 wins, 2 partials, and 3 fails. Compare to last year’s 1/4/2. More fails, but also more wins. I’m OK with that.

Here is a list of what I had on deck to do, with color commentary.
Spoiler:

What to expect to see in the new year; here is what’s primed at the moment:
5 LotD counts-asDid 2 of them
4 Deathwatch All done
2 RT captains Still waiting
1 scout sarge Still waiting
1 HG Done
Razorback Done
Ven. dread Done
5 Dire avengers Still waiting
1 ammo dump Still waiting
1 chapter banner Done
(also some SOB/IG stuff) Still waiting

Also things that were primed with bad primer, but were cleaned and might get a lick of paint (but might need more primer)
Farseer on bike Done
2 jetbikes (no riders atm) One done for Autarch
wave serpent (still needs turret built/magnetized) Done
crimson hunter Done

Things on the short list to be built:
Finish cleaning the 5 eldar rangers Built, painted and even based!
Eldar jetbikes (2x3 squads, autach) Built, Autarch painted
Viper Built and painted
Landspeeder (probably with the TML just glued on) Built and primed
5 Vanguard Vets Done
MotF on foot, w c-beamer Did him on a bike instead. Primed

Thing I might end up buying (very fuzzy here)
Fill out the HQ matrix. I have foot/TDA/Bike/JP options for captains and chaplains, but need a bike librarian and MotF to round out the list. If I’m picking up more bikes, a bike command squad could also be very nice to have, but that’s a stretch. Matrix full, awaiting paint. No bike command squad.
More tanks. Vindi or Hunter/Stalker are tempting me, but a second pred would be nice as well. Although with the SR operational the HS slot is kinda cramped. Vindi awaiting paint.
Centurions. They’ve kinda grown on me. Nope.
Eldar stuff. Fire Prism being the first on the list, but a box of the “new” wraithguard also would be nice.Nope.

As there are enough things on my primed/short list to keep me in my 1-a-week pace for the year, buying new stuff is a low priority. Still, it’s nice to get some fresh things for the workbench.

Looking forward to a productive 2015!

Overall I got a lot of those things done. I think my primed pile is bigger this year then last, so my to-do list is quite extensive. There is so much stuff, that I can’t just list everything primed as a “What to expect to see in 2016” list. Things that I think I’ll defiantly want to finish:
At least one full squad of BaC Mk. IV marines, possibly all 3.
The BaC characters, dread
Vindi
LS
Bike techmarine.
5 sternguard
More Eldar. I want to get paint on at least 2 full squads, preferably more.

Building is going to be more sparse. The pile of on-sprue shame is actually quite small.
5 BaC terminators
10 Bac marines
1 SM bike
1 Eldar bike (old)
Some Eldar guardians, weapon platform
3 legs to build marines

Of those, the BaC is going to be built, the other stuff might. The guardians, if assembled, might be gussied up to try to pass for more dire avengers.

Things on my to-buy list. Which is still very fuzzy, and unlikely to happen. I’d be more likely to spring for an unknown new release then pick up old stuff.
1-3 Whirlwinds
Stalker/hunter
LRC/R
Scout bikes (Would be nice to have a larger squad a/o field 2 squads.)
Cents (I know, they are kinda ugly, but the rules....)
Eldar Fire Prism

Another thing that might happen is that I may strip some of my old RTB01 marines (and possibly a few other old guys from the BA) and work up a second battle company.

As with the last few years, I’m going to recycle my old goals. Just a few tweaks this year (modifying 8 and adding 9):
1 Finish painting the odds and ends from my friend's SOB army that I worked on. Just a handfull of arcoflagelents, spare immolater weapons, some IG HQs .
2 Paint more then I buy.
3 Make a display board for my army. I've had the sheets of foam insulation waiting to be carved for years, never get around to it.
4 Base my army. Someday this will happen.
5 Paint my spare bits. I've magetized a number of things, painted the primary set up, but never get around to doing the other options.
6 Try to get more games in.
7 Update my blog at least once a week, and maintain a consistent pace of work (1 mini a week).
8 Get my Eldar army to a larger level, 2 more full squads minumum, with viable 1,500 or 1,850 point lists being stretch goals.
9 Enter and finish an entry every month for the painting challenge. If the monthly challenge stops, enter at least one comp in the year. In addition, paint something odd from the back of the bench a/o try out a new technique every month.

--Nev

(There are a few more end of year things I want to add, but they require more time and I’ve been at this for a bit now. I may edit them in later, or just do another post later)


Nevelon’s Workbench: Company command @ 2016/01/01 14:38:43


Post by: lipsdapips


That's a solid bunch of goals! Also a great reflection, mate. Looks like your keeping track of your hobby astonishingly. Might have to second you on the painting comp goal


Nevelon’s Workbench: Company command @ 2016/01/01 16:29:46


Post by: Nevelon


 lipsdapips wrote:
That's a solid bunch of goals! Also a great reflection, mate. Looks like your keeping track of your hobby astonishingly. Might have to second you on the painting comp goal


Thanks. On the topic of keeping track of things:

I just went over my year end picture with a calculator and Battlescribe to get a points tally. As there are some partial squads, the numbers are a little fuzzy. I went with a how I’d play it point total, so things like ML2 on the librarian, etc. Mostly WYSWYG. The Eldar side came out to exactly 1,000 points. I think I spent a few more points on the Autarch then I did on previous reckonings, and counted the foot seer with staff as Eldarad, as that’s the most likely way he’s going to see the table. Marine side came in at 1,224 points. Total new paint for the year: 2,224. Plus some odds and ends, including some fantasy stuff and spare bits.

A year ago I posted this:

8,323 points by rough count. Few spare minis that can’t find a squad, but not many. Looking back a year ago (pretty close to exactly) I had 6,508 painted. So that’s about 1,815 points of fresh paint in a year. Of course, some of that might be organizational. I painted a few sergeants, which might have allowed spare heavy weapon guys to form up into dev squads. I’d have to see if I kept my notes from a year ago to double-check. I wonder if I have enough unpainted plastic to push me to 10k? I doubt it, but would be fun to check...


So I painted more points then last year, not surprising as I did finish more minis. If my math is correct, that’s 9,547 points worth of Ultras. I should do a full count of stuff on the shelf, rather then just adding up stuff from my year end pic. But I suspect that this year will see me pass the 10k mark. Should be fun!


Nevelon’s Workbench: Company command @ 2016/01/01 17:33:20


Post by: GrimDork


Insane amount of ultramarines, never change Nev

Looking forward to your progress this year!


Nevelon’s Workbench: Company command @ 2016/01/01 19:29:11


Post by: Zambro


Wow... That's a lot of points worth of minis. 2200ish is quite a solid amount of points. Especially when you think that it came down to 1 mini a week.

A nice round up of the year. Don't worry about not painting more than you buy. The BaC box more or less blindsided that goal.

I think you should start working on a display board! Almost 10k of ultras is practically begging for a display piece to go with it! Call it 20 minis and aim to finish it by the end of the year. 20 minis is the equivalent of 5 months. If you worked on it through out the whole year, and dropped you actual mini's painted aim to 32 you could get both the 1 mini a week and display piece goals!


Nevelon’s Workbench: Company command @ 2016/01/02 03:54:41


Post by: Gitsplitta


I think it's a great list of accomplishments and a great list of future projects. Going to be very enjoyable to see you work your way down next year's hobby trail.


Nevelon’s Workbench: Company command @ 2016/01/02 23:14:01


Post by: Nevelon


Getting the display board is on the list, as always. If I can find my foam cutter, I might actually get started on it. It would be nice to put a “Done” or at least a “Progress” next to it at the start of 2017. That goal has been rocking the Fail since I started the list.

I just finished up a full census of painted minis. Turns out it’s a little lower then I estimated. 9,389 points of Ultramarines. And a bit of that is not legal. Battlescribe was flashing up all sorts of error messages. But by doing things like having dev squads with 6 heavy weapons, I was able to count the guys on the swap shelf a lot easier. Eldar I just counted the old painted stuff, and came up with 1,095 points of old minis. As the new paint was an even 1k, that puts me at 2,095. I didn’t bother to count partial squads for them, so things like the 2 swooping hawks and 3 spiders didn’t get counted. Plus the harlies, which I might actually be able to get a valid squad out of.

Not included are any of my old dust covered forces. But also left out are the slightly more likely to see the table things like my ADL w/quadgun and the Vindicare assassin.

Part of me wants to tally up the points worth of stuff in the primed pile, but I think I’m mathed out for the day.

Hope everyone is enjoying their weekends.

--Nev


Nevelon’s Workbench: Company command @ 2016/01/03 00:07:56


Post by: GrimDork


That's still a respectable pile of marines, especially that it's painted.


Nevelon’s Workbench: Company command @ 2016/01/03 13:31:48


Post by: Adamski Alders


That's a whole lot of Ultras, I'm impressed. Do you intend to have your Eldar get anywhere near that mark?


Nevelon’s Workbench: Company command @ 2016/01/03 14:01:29


Post by: Nevelon


It is a huge pile, and no, I have no intentions of letting the Eldar get that big. But then, I never intended the Ultras to get that big either.

If time and money were no object, there would be a few things I’d want to pick up. Another few tanks(falcon, a WS or two, FP), box of the new wraithguard, and a modern wraithlord. I’d love to add some squads of aspect warriors, but am not going to pick them up in finecast. In an ideal world, I’d have one squad of each, to be able to swap them around.

So I guess I could add another 1-2,000 points or so to the Eldar, But that would require GW to put out a bunch of new kits. But even then, they’d be half the size of my Ultramarines.

I think I have ~500 points primed and awaiting paint, so that’s defiantly happening. Eventually at my glacial pace.


Automatically Appended Next Post:
Ok, just did a little inventory and math.

Eldar:
9 jetbikes
4 swooping hawks
5 dire avengers
6 fire dragons

516 points primed. This is not counting the bikeseer that is a WIP, for another 100ish points.

Ultramarines:
TDA captain
3 pa captains (2 old, 1 BaC)
MM, GC devs
5 scouts
6 sternguard (3 c-meltas)
Techmarine on bike
TML speeder
Contemptor
Vindi
3 LotD
20 BaC tacticals

That comes up to about 1,614 points.

Unbuilt Eldar is maybe 100 points of guardians defenders
SM have the rest of the BaC box (5 terminators, 10 tacs) and 5 sniper scouts I keep forgetting about. So probably a little over 400 more points.


Nevelon’s Workbench: Company command @ 2016/01/03 16:24:17


Post by: Adamski Alders


You have 2,000pts of models already primed ready to paint?


Nevelon’s Workbench: Company command @ 2016/01/03 18:33:51


Post by: Nevelon


 Adamski Alders wrote:
You have 2,000pts of models already primed ready to paint?


Yup. I normally try to keep a decent amount squirreled away for the winter months, when I can’t prime. This year was a little odd, due to the very mild Nov/Dec. I honestly didn’t think I’d be able to get to the BaC box until spring, but was able to get ~800 points more added to the pile before the winter hit. Points/primed is also not the best metric to work with, from a painting POV. From a hobby standpoint, there is not that much effort difference between a scout trooper and a TDA captain. Whereas rhinos/pods cost the same points as a basic marine with a heavy weapon, and take far more effort. The gamer in me does like to track points though, so I can get an idea of how large my armies are.

And because it’s been a while since I’ve pictured it, the pile:




Nevelon’s Workbench: Company command @ 2016/01/03 18:56:14


Post by: GrimDork


I think your primed pile is a little bigger than mine but I've been counting on using the airbrush to prime if I'm just unreasonably productive


Nevelon’s Workbench: Company command @ 2016/01/03 19:02:41


Post by: Adamski Alders


Wow, that's an impressive pile ready to get painted.


Nevelon’s Workbench: Company command @ 2016/01/03 19:08:44


Post by: evildrcheese


Nice primed stockpile. Looking forward to see what 2016 brings from you, sounds like you had a decent total for last year. I'm planning on documenting what models I complete this year for that sweet moment of reflection!

EDC


Nevelon’s Workbench: Company command @ 2016/01/08 15:40:42


Post by: Nevelon


OK, enough woolgathering, reflecting, and plotting and planning. Time for some paint!


Slow progress on the seer, and the base coats going down on the TDA captain. Not sure if I’m going to leave the strappy things white, or go with a leather look for them. Both seem like they might work.

I know it’s not much progress, but there have been a lot of distractions lately. But things should settle down and get on track soon-ish.


Nevelon’s Workbench: Company command @ 2016/01/08 15:44:57


Post by: GrimDork


Sweet, that mark of terminator armor is pretty neat.


Nevelon’s Workbench: Company command @ 2016/01/11 20:59:41


Post by: Nevelon


 GrimDork wrote:
Sweet, that mark of terminator armor is pretty neat.


I’m still getting over this new fangled “plastic” in terminators, much less odd marks that and the bases. I am enjoying painting him up though. I should probably assemble his squad. Been a while since I took the clippers to sprue. Banging out 20 BaC tacticals did kinda burn me out on cleaning mold lines, but that was last year.

Got some more paint down on him this afternoon. Decided on brown leather for the strappy bits. Put a layer of red down on the cape. Plugging away. The one decision I still need to make is what to do with the shields on his belt and shoulders. Do I do something heraldric? s on blue? Just gold? Once I decide on that, the rest is just going through the motions.


Nevelon’s Workbench: Company command @ 2016/01/12 08:53:35


Post by: lipsdapips


Looks good so far, what colour are you thinking for the cloak?


Nevelon’s Workbench: Company command @ 2016/01/12 11:42:14


Post by: evildrcheese


Nice progress on the Termie captain.


EDC


Nevelon’s Workbench: Company command @ 2016/01/12 13:14:03


Post by: Nevelon


Cloak is going to be red. From an army coherency POV, I’ve really got two choices, red or white. And while the adventurous side of me was thinking white, it was shouted down by my more reasonable side. I will try to give it a good depth of shading. Lots of nice hard folds on the cape that should highlight nicely.

No thoughts on the heraldic shields?


Nevelon’s Workbench: Company command @ 2016/01/12 13:56:08


Post by: Gitsplitta


Gold.


Nevelon’s Workbench: Company command @ 2016/01/12 19:59:41


Post by: lipsdapips


Interestiiiing. I agree with you on the red choice. I think the shields (on the shoulders atleasat - not sure if there are others) look cool in white and maybe some black Knightley-esque squiggle could work with the occasional 'u' or company marking, or maybe even the same with blue shield and white text. Personally i'm not sure how well gold would fly on such a large, plain surface.


Nevelon’s Workbench: Company command @ 2016/01/12 20:27:16


Post by: Nevelon




A cubist representation of the BaC TDA captain, expressing both motion and the passage of time in a medium of of a still life.

(Sorry, a little modern art history leaking out)

He’s actually in more parts then that, but I put both the body parts together for the pic. Kinda fun how I can show you the front, back, and top of the mini all in the same picture. Hence the cubism comment. Although Picaso I am not.

But that’s where we stand, with just the rough basecoat. While I do think gold would work, and is the easy choice, I have to agree with LDP that they are probably a bit large to leave plain. I could use my micra pen to do squiggles/freehand, or draw some black heraldic work on the gold. While I’d be OK with quartering it in colors, or some other pattern, the fact that I’d want to get 3 the same frightens me a bit. Although if I could do the stupidly small shield on the company champion, I could probably manage here. Although I could probably do something like a “U” on one shoulder, some chapter number on the other, and leave the one on the belt blank.

I should probably see if my local hobby/craft store caries the crazy fine paint pens in white. And how well they cover, if they do. Would open up a wider world of squiggles. Because Emperor knows I’m not doing detail like that with a brush.

A quick note on confidence: I’m actually looking forward to all those folds and drapes in the cloak. Not that long ago it’s something I would have dreaded. Go progress!


Nevelon’s Workbench: Company command @ 2016/01/12 20:44:31


Post by: Paradigm


Looking really good there.

I kind of wish I had the spare time/parts to go about creating a cubist rendition of a Space Marine now...


Nevelon’s Workbench: Company command @ 2016/01/12 20:48:58


Post by: Nevelon


 Paradigm wrote:
Looking really good there.

I kind of wish I had the spare time/parts to go about creating a cubist rendition of a Space Marine now...


I think it could be a lot of fun (for someone with good kitbashing skills) for a Tzeench themed CSM army.


Nevelon’s Workbench: Company command @ 2016/01/15 15:52:39


Post by: Nevelon


Friday update time. Sorry no pics, as nothing major happened since the lat time.

Decided to go with the gold base for the shield. Will scribble something on them. Also put down the silver and a second clean up pass on the gold. Once that’s dry, I think it will be time for the brown wash. Put a few more coats down on the seer as well, haven’t forgotten him.


Nevelon’s Workbench: Company command @ 2016/01/18 20:14:40


Post by: Nevelon


Some work, with a minor setback.
Mostly done painting:


I knew I was going to have to do some touchups once I had glued him together. Some problems doing that. When I was dry fitting him at the inital glue stage, it seemed like I could get by with glueing the chainfist on. There was enough flex to get the torso halves together with it in place. Unfortunately, once everything was painted, it was not going together easy. I has to cut out the arm, clean it up, and glue it back in. All the cuts are hidden, but it did cause some wear and tear on the good captain, which will need to be cleaned up. Not a big deal, but if anyone is copying my process, keep that in mind.

The other major issue is a paint change. I picked up a pot of drakenhof nightshade to replace my dwindling supply of blue ink. Not a good match.

Both minis are washed over macragge blue. The TDA captain is more flat, and lacks the brighter sapphire tones of Sicarius. Not quite happy with this. As all the BaC stuff is on different bases, it’s not the end of the world. There is not going to be a lot of mixing in squads. I can use my remaining blue ink for the handful of guys left on the bench. Or try to find an alternative. There is another blue glaze IIRC.


Nevelon’s Workbench: Company command @ 2016/01/18 22:17:28


Post by: Zambro


Nice to see some progress, mate.

Shame about the slight shade difference. I'm not sure how you can go about getting the other shade again?


Nevelon’s Workbench: Company command @ 2016/01/19 22:51:25


Post by: Nevelon




OK, went with the freehand black on gold. Turned out OK. Personal heraldry on one shoulder, and a XIII and “U” on the other. I think I’m just going to leave the belt plain, it looks OK as-is.

Could have been bit more tidy, particularly the roman numerals and the U. But at arm’s length it looks pretty good.


Nevelon’s Workbench: Company command @ 2016/01/20 00:30:14


Post by: Gitsplitta


Nice free-hand. I was never any good at that.


Nevelon’s Workbench: Company command @ 2016/01/20 08:59:24


Post by: Zambro


Good looking freehand, Nev! I'm sure you can tidy up the right hand edge of the stripe... It's not quite straight Should be a quick 30 second job.



Nevelon’s Workbench: Company command @ 2016/01/22 00:39:24


Post by: Nevelon







And that’s a wrap for the big guy. I like the way he turned out. I did a little bit of edge highlighting, not sure if it shows. Chainfist is the most obvious place, but I did some blues, and a touch on the golds.


Poor old guy will probably never see the table again. If I had thought about it at the time, I would have tried to incorporate his heraldry onto the new guy. Oh well. There may have been some scale creep over the last two and a half decades. I might have to re-jigger the shelf a little. This is the first 40mm base. The HQs have plenty of space, but when I get the squad done to back him up, they are going to need room

Speaking of which, I started to cut the BaC terminators off the sprues and sort them out. Primary build is going to be all lightning claws, but I’ll see how easy it would be to swap them. Mostly because I like the way all the options look. I’d consider buying more, but it would be totally extravagant. I’ve got better things to do with my hobby dollar.


Nevelon’s Workbench: Company command @ 2016/01/22 01:52:17


Post by: Gitsplitta


He looks amazing. You really did a bang-up job on that marine.


Nevelon’s Workbench: Company command @ 2016/01/22 02:01:09


Post by: GrimDork


Nice work!


Nevelon’s Workbench: Company command @ 2016/01/22 18:54:47


Post by: War Kitten


That Captain is gorgeous Nev! You really did him justice.


Nevelon’s Workbench: Company command @ 2016/01/22 20:30:50


Post by: Paradigm


Yeah, great stuff! To switch weapons on the BaC termies, you'd need to magnetise the arms and the shoulder pads.


Nevelon’s Workbench: Company command @ 2016/01/22 20:39:10


Post by: Nevelon


Thanks guys!

I was afraid of that Para. Looking at the instructions for the BaC terminators, it seemed like I’d have to do something wth the shoulderpads. Was hoping I’d be able to just glue them on the body and swap the arms. Hadn’t got around to shuffling parts around to check though. But there is no way I’m doing multiple magnets per arm to swap them. Glue it is.

Did a little more work on the seer, he’s almost done. Need to do a final round out touch ups and glue him on his bike. Even though I did his bike last year, I don’t think I counted it, so he can count as 2 minis in 2016. Puts me a little behind for the year, but the winter is always a slow time. Mostly due my freezing basement. I guess I could break out a space heater if I needed to, but it seems wasteful.

Need to figure out what to do next.


Nevelon’s Workbench: Company command @ 2016/01/23 18:59:14


Post by: Nevelon




And that’s the seer done. He’s got a spear and magic helmet to swap out if he wants to be a warlock or stab things better.

Workbench progress has seen all the terminators have their legs glued together and to the base, and the torso halves assembled. All clean of mold lines. Next step is to glue on the tabards and then clean and assemble the arms and heads

And paint something else. I might be able to get a 4th mini done for the month.


Nevelon’s Workbench: Company command @ 2016/01/23 19:43:08


Post by: evildrcheese


Both the termies praetor and jetbike dude look wicked Nev.

EDC


Nevelon’s Workbench: Company command @ 2016/01/23 19:43:09


Post by: Zambro


Didn't see that one coming. Looks good, another Eldar for the finished pile. And still plenty of time to get another model done...


Nevelon’s Workbench: Company command @ 2016/01/23 20:46:37


Post by: GrimDork


Eldar is nice and clean, good work.


Nevelon’s Workbench: Company command @ 2016/01/24 08:54:29


Post by: Adamski Alders


That Jetseer's sword is beautiful, what kit did you get it from?


Nevelon’s Workbench: Company command @ 2016/01/24 13:17:28


Post by: Nevelon


He’s 100% stock from the new seer on bike kit, sword included. You might not have seen the sword before because the spear is a no-brainer upgrade for 5 points. I love the fact that it has recessed runes on the blade. Just a little wash and my mostly steady hand and the detail pops out. Raised runes you need to be careful with the sides, do more clean-up, etc.

Still trying to figure out what to paint next. I picked out some jetbikes to do, but I’m not feeling them. Might be because I moved 3 to the active area. Probably a mistake; more daunting that way. Feel like I should do a marine since I just finished an Eldar.

Also in the news I finished putting together 5 lightning claw terminators. Can’t say I’m happy with how they chose to do the shoulder assembly. I get that the layered pad look is key to that mark of suit, but everything is just stacked up on the arms. Make it look like there are some glaring weak points in the protection. I’ll try to remember to grab a built shot next time I bring my camera down. No rush, spring is a long way out.



I know it’s heresy era gear, but those are not the lightning claws you normally see on loyalists. Getting a Night Lord vibe off these guys. I’m sure a nice clean blue (lighting bolt free) paintjob will help sort them out.


Nevelon’s Workbench: Company command @ 2016/01/25 16:28:21


Post by: Nevelon


Who’s who of the Ultramarines?

OK, I have a lot of captains, many of them painted. But who’s who? There are plenty of sources for names, so lets try to associate them. I’m primarily going to stick with names from the TOE from the codexes, there are more out there if I wanted to dig a bit and widen my net.

1st Company, Regent of Ultramar.
Spoiler:
Two choices here, depending on where I want to be in the timeline (hint: I’m all over the place) Severus Agemman currently holds the position, one he inherited from Saul Invictus who fell at the Battle of Macragge. Neither of my TDA captains have Invictus’ plasma blaster. Official GW sources have labled a SB/relic blade TDA captain as Agemman. No idea what other sources have him equipped with (I don’t read a lot of BL novels)

2nd Company, Master of the Watch
Spoiler:
The obvious call here is Cato Sicarius, the current named special character. Less obvious would be Cpt. Agemman, who commanded the 2nd before the BoM. The generic mini from the captain set has an axe/shield

3rd Company, Master of the Arsenal
Spoiler:
Two choices again. Cpt. Ardias commanded the 3rd at some point before the BoM. Cpt. Fabian was leading them during the battle. The official mini is BP/powersword. Recently GW painted up the 3rd as seen in a lot in the new codex/web. They use the c-grav mono-pose to lead them. Fabian uses a plasma pistol and powersword to kill nids when cleansing the polar fortress

4th Company, Master of the Fleet
Spoiler:
Cpt. Idaeus is listed in most codex sources, but in a series of BL books, Cpt. Ventris commands the 4th. A little reaserch shows Idaeus as a powersword/plasma pistol guy (a classic loadout). GW mini has a TH.

5th Company, Master of the Marches
Spoiler:
Sicarius commanded the 5th before moving up to the 2nd, but succeeding him is Cpt. Galenus. Official mini has a swagger stick and a cherub with a scroll.

6th Company, Master of the Rites
Spoiler:
Cpt. Epathus. The 6th is the reserve company who trains with bikes. GW mini packs the highly lethal stick/loudspeaker combo

7th Company, Chief Victualler
Spoiler:
Cpt. Ixion. 7th spends a lot of time in speeders. Not a lot of info here, and I don’t think there is an “official” model 2 sets of 4 captains, plus the TDA is only 9. This guy gets left out.At least he can drown his sorrows in munchies.

8th Company, Lord Executioner
Spoiler:
Cpt. Numitor. Assault reserve company. GW model has a two handed axe, jump pack, and bad attitude. It’s worth noting that this title is reasonably new, and doesn’t show up in older sources.

9th Company, Master of Relics
Spoiler:
Cpt. Sinon. Dev. reserve. GW model has a c-plasma. Not a lot of info on the reserve company guys. Again, new title.

10th Company, Master of Recruits
Spoiler:
Cpt. Antilochus. Scouts. GW mini has a bolter/powersword. He’s actually in charge of the scout company, not Sgt. Talion. Shocking fact.


Well that was a wall of text. Picture time! Right now I’m going to drag out old pictures. Once I get some names, I’ll snap some new ones and get them all neat and labeled.
One of the first pictures I uploaded to Dakka:

The circle grows:







And waiting for paint on the left:

And two on the right:


<catches breath>

I think this is getting to be a little long for one post. That’s the raw data I’m working with. There are a few historical notes which will influence the who’s who, but I can get into them later. Thoughts and opinions on who should head up what companies?


Nevelon’s Workbench: Company command @ 2016/01/25 16:48:21


Post by: GrimDork


I have.. no idea. The guy with the thunder hammer and lightning claw should lead the most badass company though, that's for sure.


Nevelon’s Workbench: Company command @ 2016/01/25 17:03:33


Post by: Gitsplitta


I's very useful to look back at what you've accomplished and see where you've come. I have a challenge for you. Take a look at your first miniature (of this line), and your last. Ask yourself... "Is my latest effort significantly better painted than my first?" If it is, great! You're on the right track. If it isn't, then challenge yourself to learn a new technique. Just one... that will move you one step further down the path of becoming a better artist. Dakka is just loaded with talented people who would be wiling to help you learn, all you ever have to do is ask!


Nevelon’s Workbench: Company command @ 2016/01/25 17:34:20


Post by: Nevelon


GrimDork wrote:I have.. no idea. The guy with the thunder hammer and lightning claw should lead the most badass company though, that's for sure.

As the guy with the jump pack, he’s a shoe in for Captain Numitor, Lord Executioner, of the 8th. The most badass company is, of course, the 3rd.

Gitsplitta wrote:I's very useful to look back at what you've accomplished and see where you've come. I have a challenge for you. Take a look at your first miniature (of this line), and your last. Ask yourself... "Is my latest effort significantly better painted than my first?" If it is, great! You're on the right track. If it isn't, then challenge yourself to learn a new technique. Just one... that will move you one step further down the path of becoming a better artist. Dakka is just loaded with talented people who would be wiling to help you learn, all you ever have to do is ask!


I think a good judge of that will happen when I paint one of those old RT captains. I can look at both my terminator captains, and the latest one is notably better then the old one. But how much of that is the detail of the modern sculpt? As much as I love the old stuff, GW does put out much nicer looking minis these days. Next month I’ll do a year progress update, once I’ve got all 12 of my entries from Para’s competition. Even over that timeframe, I’ve improved.

Here is a pic of the guys awaiting paint:


We’ll see how they look compared to the old RT Lt. Commander, who is one of the older minis I have. One thing that gives it away is the red eyes. After an (early) point I standardized all lenses to a metallic green. He pre-dates that.

(He wasn’t in my earlier list of captains. He was filling in for the company champion before I painted up a new one. But as his RT rank was basically second in command for the chapter, he should be here)

Here is a slightly better solo shot of Captain Ardias. He’s one of the models that already has a name, as he’s been playing that role since early 3rd edition.


And the latest painted captain pic:


Edit: Gits’ comment also decided who I’m painting next. The leftmost RT captain just moved over to the active painting spot. Let’s see what 25+ years of experience has done for me!
Edit 2: Opps, forgot a captain. In the theme of my fuzzy time setting, I have a Captain Fabian from the future, after he fell in glorious combat and was entombed into a dread. This was 3rd ed me trying to justify the fact that there were two captain listed in assorted places for the 3rd company.

Not bad freehand work on the name scroll for younger me with a brush.


Automatically Appended Next Post:


OK, that’s what I’m going with. For now. Who knows what will happen if I get/build more captains. And what are the odds of that?
(some of the first names are from the 40k Lexicanum, so take with salt)

Back row, from the left in company order:
1st Company, Regent of Ultramar, Severus Agemman
2nd Company, Master of the Watch Cato Sicarius
3rd Company, Master of the Arsenal, Mikael Fabian (in front with the chainsword)
--Jehnnus Ardias (in middle, with the SB/powersword)
--Mikael Fabian (In back, in the walking coffin)
4th Company, Master of the Fleet, Cpt. Idaeus
5th Company, Master of the Marches, Caito Galenus
(front row)
6th Company, Master of the Rites, Cpt. Epathus
7th Company, Chief Victualler, Cpt. Ixion
8th Company, Lord Executioner, Cpt. Numitor
9th Company, Master of Relics, Cpt. Sinon
10th Company, Master of Recruits, Cpt. Antilochus

I think on my to build list is going to be more arms for Cpt. Fabian. I’d like to have a PP/PS combo, just because that’s what he used in a fluff piece. Plus they do look cool. He’s also my go-to foot captain.

There you have it, a chapter (plus a few) worth of captains.


Automatically Appended Next Post:
Just because I love to see how many post I can auto-append:


I forgot I had made a nice sword arm with a BaC blade and one of my UM shoulderpads. Already primed even. Plasma pistol was one already on arm, with an ornate eagle shoulderpad I normally reserve for captains. Will get primed sometime in spring. I think I have 2 PP arms kicking around anyway that I made for the assault marines.


Nevelon’s Workbench: Company command @ 2016/01/28 01:10:59


Post by: Nevelon


In other news, went up to the new store hoping for a pick up game tonight, no luck. That’s 0 for 2 at the new store, but at least last week there were 40k people to chat with.

Not a total loss. I had a $20 gift certificate, which when paired with some guilt free money from my wallet turned into a stalker/hunter box. It’s overpriced for what it is, but when you shave a bit off the top, becomes reasonable. Might field as-is, or as a counts-as whirlwind. I might see if I can cobble together some sort of missile turret.


Nevelon’s Workbench: Company command @ 2016/01/28 05:47:29


Post by: Stormwall


Man that comment was spot on from Gits.

I also love the Lt.commander, even if he is a bit dated compared to your new. I look forward to the BaC captain.

Oh and you can totally make a freebie TFC with the hunter portion of the gun if you are running a stalker.

Spoiler:
(From Imperial Fists blog.)


Edit: 2k posts, woo~


Nevelon’s Workbench: Company command @ 2016/01/28 06:41:52


Post by: evildrcheese


Nice collection of Captains. I like the bike dude, especially his helmet with the red markings.

EDC


Nevelon’s Workbench: Company command @ 2016/01/28 12:19:02


Post by: Zambro


Nice! (Getting the stalker/hunter, not the getting no games in).

They're a nice looking tank, and Stormwall has it right. With some magnets you could get yourself a TFC too.


Nevelon’s Workbench: Company command @ 2016/01/28 12:51:26


Post by: Nevelon


The stalker/hunter has me torn. I prefer the look of the hunter. Mechanically the stalker is a far better choice. I’m pretty sure I can swap between them, but will need to double check the sprues.

One problem with the TFC idea (which I have given some thought) is the fact I only own one techmarine with a harness (from my actual TFC). And have no plans to get another one while they are still finecast. I guess I could just sub my other tech, he needs to see more play as it is.

It’s hard to choose which one of my captains is my favorite. They all have their pros and cons.


Nevelon’s Workbench: Company command @ 2016/01/28 16:42:34


Post by: 40kFSU


I believe the Hunter/Stalker kit has enough parts to make both weapons and interchange. This is one of the threads I went to while researching Ultramarines, always looking good.


Nevelon’s Workbench: Company command @ 2016/01/28 22:07:21


Post by: Nevelon


 40kFSU wrote:
This is one of the threads I went to while researching Ultramarines, always looking good.


Thanks. I think. Now I feel all responsible, like I should pick things up a bit to represent the chapter a bit better. Icky grown-up feelings.

I’d go through and try to make a list of my fellow Ultras who I’ve drawn inspiration from, but whenever I do that I feel like I’m going to forget someone. Don’t want to hurt feelings or leave anyone out. I do make an effort to name drop other blogs and pics when I do think of one, but compiling a list seems a daunting task.

I’d do a search on my own posts in this section of the board, but I’ve got quite a bunch, and not all of them are in my fellow Ultra’s blogs. It would not be a good thing for the chaplains to see my browser history. There may be a little heresy in there.


Automatically Appended Next Post:
OK, this is just going to be a draft/WIP, but I think I am going to try to gather up some links to my fellow Ultras.

In no particular order, and defiantly leaving people out (not intentionally)

"For Guilliman! For the Emperor!" - Straightsilver's Ultramar stuff.
Randy's Ultramarines 3rd Co. & Macragge PDF
LDP's Ultramarines
SRM's 2nd edition Ultramarines and friends
Ultramarines, Blood Angels, Grey Knights and House Hawkshroud.

I’ll try to dredge up some more later, The Wife just got home.


Nevelon’s Workbench: Company command @ 2016/01/29 14:47:40


Post by: Nevelon


Some painting progress. Just the basic blue and black at this point, but I’m working!



While I’m at it, I think I’m going to try to freehand the old RT captain heraldry on his shoulder. Work up some fluff to how he received a battlefield promotion to replace the fallen captain, and just had time to swap shoulderpads, and not update all his rank insignia.



Somewhere, I have a powerfist with that on it I freehanded back in the day. Could not find it this morning, but will try to locate it for a comparison pic later.

Look, a rhino chassis:


As I put this together, I was reminded how much the pred needs a new kit. I had similar thoughts when I was assembling my vindi. The pred is just a new turret slapped on top of a rhino. This guy has a slightly more robust front plate, and reinforced sides. Feels more sturdy, tank-like. Oh well, on to the gun assembly. My back timed out last night, or I would have done more. It’s no rush to finish though, so I just stopped and moved to the recliner. Getting old sucks (but beats the alternative) The only part shared between the two guns is the antenna array. I’ll see which one looks better without, and cob something to fill the spot. I suspect it’s going to be the stalker that gets a little kitbashed.


Nevelon’s Workbench: Company command @ 2016/01/29 17:18:21


Post by: Gitsplitta


I have that figure... just love it!


Nevelon’s Workbench: Company command @ 2016/01/30 14:44:34


Post by: Nevelon


Hopefully I’ll get more paint in today, just been having fun building.



Right now they are basically done. I might glue a few more parts down, but I’m undecided. Do I want the guns to actually be able to pivot and point toward my foes? Do they need to be able to elevate? How many separate pieces do I want to prime and paint? Some I’m leaving unglued so I can get a brush in there. The hunter’s main gun, the side sensor housing, and both the ring they sit on and the base for the rhino are separate. That’s not too bad. The only thing I’d still glue would be the ring to the base, and that would kill the rotation. Probably leave it as-is.

The stalkers are in a lot more bits. Each gun mount is made of three pieces, two sides and a base. Plus the 2 guns and the base plate. Lots of bits, some small and fiddly. I could glue the sides of the gun mount to the gun, which would eliminate the ability to elevate, but make 4 less separate bits. I’m not going to glue the bases to the guns, as that would make painting irritating. If I was willing to forgo the ability to pivot the guns, I could glue them to the base. I’ll probably take the middle road here and just fix the elevation. It might be a little juvenile, but I do like to point guns at things when I shoot. Dakka Dakka noises optional.

The driver is sporting a Mk. IV helmet, courtesy of the BaC box. If I ever do play HH, he can be a nod towards the period driving a new rhino. He and the other hatch are just placed in, can be swapped out. I almost went over the top with the driver, thinking of giving him a ML or powerfist or something crazy. I still might, have the spare hatches. Might save that for a “I’m bored, want to build something” project.

I do like the fact that you get two separate weapon systems. I’ve got the spare rhino hull, I could put them both on the table. Makes it more likely for me to grab another one of these guys. I’d have to not field my pred to get all the guns on the table though. It and my razor are my only normal modern rhino hulls. But if I could get another stalker on the table, I could field the AA force. Spare guns could also counts-as nicely as TFCs.

As could something I found hiding in the back of my workbench. And old mole mortar! Just one small problem:

OK, it’s more of an Epic problem. I have no idea where this guy came from. I never played epic. He’s been rattling around for a while now. Almost tempted to paint him for next month’s challenge “Size Matters Not”


Hope everyone is enjoying their weekends!


Nevelon’s Workbench: Company command @ 2016/01/30 15:07:12


Post by: GrimDork


You too!

Man, between you, Paradigm, and a couple of others...be luck if I don't start painting marines again..


Nevelon’s Workbench: Company command @ 2016/01/30 17:28:56


Post by: Stormwall


Absolutely exciting, still rooting for the TFC even though you probably won't do it.

Because of your RT picture one of my sergeants has captain heraldry with a red slash over it, showing his demotion for censure.


Nevelon’s Workbench: Company command @ 2016/01/30 17:53:53


Post by: Nevelon


If I need to work it into a list, I have zero problems fielding the loose guns as TFCs. Probably won’t modify them for the job though.

Also, on my list of pie-in-the-sky projects, all the random guns might find a place when I get around to building a polar defense base display board. Cut little slots out where they can fit in. Would make a lot of sense for these kind of guns to be part of that.


Nevelon’s Workbench: Company command @ 2016/02/04 15:49:01


Post by: Nevelon




Getting a little more paint on. Almost done with getting the base colors blocked in. Quartered the shoulder, need to clean up the white, but that will take some time. I didn’t snap a pic, but I got the guns blacked and drybrushed on the dread. I think I’m going to heat stress them, so that will be a number of additional steps, but I like they way it turned out on the ven dread.

I realized when I was chatting with Hissy over in Ratius’s thread that it’s been a while since I took a picture of the shelf. So I grabbed the camera and got a new one.

While not that different from the previous one, there is a bit for stuff crammed on there. Rough count puts me at about 250 marines, plus vehicles (20ish more). If I count everything in to to build and to paint piles, I’ll add ~60 more bodies to that and few more vehicles. Over half the first company, a third of the 10th, roughly two battle companies, and far more HQs then I need. Not bad. Not bad at all...


Nevelon’s Workbench: Company command @ 2016/02/04 15:54:33


Post by: Paradigm


That's a lot of Ultramarines!


Nevelon’s Workbench: Company command @ 2016/02/04 16:20:45


Post by: Zambro


You're light on the tanks (which is reasonable, because SM tanks are lacking for the most part) - I know I'd like to see more armour. I'm quite looking forward to you getting stuck into the Stalker/Hunter.


Nevelon’s Workbench: Company command @ 2016/02/04 16:31:51


Post by: Gitsplitta


Wow! That is pretty amazing.


Nevelon’s Workbench: Company command @ 2016/02/04 17:16:42


Post by: Nevelon


Paradigm wrote:That's a lot of Ultramarines!

Gitsplitta wrote:Wow! That is pretty amazing.

Thanks guys, glad I can impress. With quantity, if not quality.
Zambro wrote:You're light on the tanks (which is reasonable, because SM tanks are lacking for the most part) - I know I'd like to see more armour. I'm quite looking forward to you getting stuck into the Stalker/Hunter.


Emperor knows I don’t need more troops. Although I could probably use a few more scouts. And after putting together the BaC terminators, I did get a little bit of a hankering to get some modern ones. But I’ve got plenty of basic guys in power armor. So most new purchases are probably going to be more tanks. It looks like Whirlwinds are back on GW’s website, they were out of stock for a while. Probably next thing on my to-buy list. Unless I just get another AA tank box, and work with the hunter=WW counts-as.

I almost tried to prime last Tuesday. It was warm(ish) but just a little too humid, due to melting snow. I figured if it cleared up the next day I would, but it poured. So no luck. It’s mild out now, but very damp still. So the to-prime box is going to have to wait a bit longer. I still have the Vindi that’s giving me coy looks. If I wasn’t painting the dread this month, I might have done that instead. So there is some hope of seeing some treads rolling across this blog soon-ish.


Nevelon’s Workbench: Company command @ 2016/02/04 17:19:54


Post by: Ratius


Lotsss of crunchy Marinesss Mr Nevelon.

(Nice).


Nevelon’s Workbench: Company command @ 2016/02/05 17:04:55


Post by: Nevelon


 Ratius wrote:
Lotsss of crunchy Marinesss Mr Nevelon.

(Nice).


No eating the Ultras! Bad Bug! Go find some guardsmen to snack on.

OK, I decided to drag stuff out and sort thing a bit. I’ve sorta done this halfway a few times, but decided to actually lay everything out. The 2nd company:


The 10 empty bases are for the last BaC squad, and the one in the command squad is for an apothecary. He’ll use one of my last 3 pairs of legs. Big one is the contemptor currently getting paint. I’ll strip the old PC force marines to fill out the ranks of bolters. Will have to find a bunch of new arms for the heavy/special guys. I’ve got plenty in the bits box dating from the original RTB01 boxes, but will have to make sure I have enough. I do feel a little bad not utilizing them better. That’s a lot of retro heavies that will be going to waste. But since the swap shelf was full of spare fancy guns, I just didn’t need them. As this is a very long term project, I might pick up some basic bolter boys before I get around to striping them. In an ideal world, they can be ranked up for 30k support squads rather then demoted to bolters.

I could also shake free a few more RTB01s from the BA shelf. More nostalgia there though. Picking up another tac box would solve my problems, but is a lousy use of my hobby budget. One of these days I need to liquidate some of my old unused stuff to fund more active side projects. I hate dealing with random people though.

In other news I’m borrowing a lecture series on DVD from my father-in-law on photography. It’s done by one of the guys who works for National Geographic. I suspect most of it will not be applicable to minis, but I might be able to glean some new skills from it. Can’t hurt.

Hope everyone enjoys their weekend.

--Nev


Nevelon’s Workbench: Company command @ 2016/02/05 18:16:37


Post by: Gitsplitta


Wow, that's impressive. I could never do an actual company... don't have anywhere near enough regular old bolter marines for that.


Nevelon’s Workbench: Company command @ 2016/02/06 00:17:39


Post by: Yorkright


Thanks for sharing all your Ultramarines Nev.


Nevelon’s Workbench: Company command @ 2016/02/06 13:11:09


Post by: GrimDork


Neat seeing them laid out like that.


Nevelon’s Workbench: Company command @ 2016/02/06 15:43:49


Post by: Nevelon


Gitsplitta wrote:Wow, that's impressive. I could never do an actual company... don't have anywhere near enough regular old bolter marines for that.

Spare heavy/specials/sarges can always find a use on the table, but there is an upper limit on how many bolters one man needs. A battle company is about twice that number
Yorkright wrote:Thanks for sharing all your Ultramarines Nev.

GrimDork wrote:Neat seeing them laid out like that.

Thanks guys. While I was on a roll, I dragged out some more:

The 3rd co:


1st. co:

One squad of sternguard is all bolters, the other will be 5xC-melta 2xHF.

10th co:

(forgot to put the LSS with them)
These guys are kinda a mess. I feel like I should pick up another basic scout box just to help level out the squads. Mostly an eclectic mix of metals, with a dash of plastic snipers and the crew of the LSS. Another stick of snipers still on sprue. I’d also like to flesh out the bike squad a little.

And the whole lot:


And those that remain behind on the shelf (mostly chapter level stuff and transports)


Nevelon’s Workbench: Company command @ 2016/02/08 21:57:24


Post by: Nevelon


OK, I’ve been monkeying around with a new photo tool (Photoscape X) in an attempt to present my work a little bit better.



Still need to figure out how to get the setup I like. Getting the crop right and the pictures framed is both simple and a little tricky. But as I’ve only been playing with it for about half an hour, I’m sure I’ll work something out. Some of that time was getting iPhoto to cough up my pictures. I’d like to get it ironed out by the end of the month, so when I do my year in review for Para’s competition, I just need one pic per month, rather then five-ish.

Done the washes on the golds for the Dread’s legs and the Lt. Next step for both of them is a blue cleanup pass, then the wash. Not sure if that will happen tonight. I booted up DoW again, and am playing through the campaign. Fun times.


Nevelon’s Workbench: Company command @ 2016/02/08 22:09:10


Post by: GrimDork


Looks like a nice start. Photos could almost use frames separating them .


Nevelon’s Workbench: Company command @ 2016/02/08 22:24:56


Post by: Nevelon


 GrimDork wrote:
Looks like a nice start. Photos could almost use frames separating them .


Was thinking that myself. I think I might also need to get some stock graphics to fill empty slots. Chapter symbols, Aquilas, and the like. Still poking around.


Nevelon’s Workbench: Company command @ 2016/02/08 22:50:51


Post by: Gitsplitta


Definitely better Nev. You're on the right track.


Nevelon’s Workbench: Company command @ 2016/02/08 23:50:42


Post by: Nevelon





Two more. These are all old pics, before I got the lightbox. What I should be doing is going back and taking tight focus detail shots. All the pics I took were basically spinning the mini to get all angles, sometimes raising the tripod for a high angle shot.

I should also try to take wider shots, or at least include a little more whitespace on the borders to help center the pictures in the frames. For the oddly shaped panels, it can make it hard to get it centered nice if it runs out of picture.


Nevelon’s Workbench: Company command @ 2016/02/09 00:12:47


Post by: GrimDork


Ahh yeah that sounds good.

I want what you did but old timey newspaper skin for pulp alley reports.


Automatically Appended Next Post:
I like the borders, have you experimented with dark/black or even Ultras colors?


Nevelon’s Workbench: Company command @ 2016/02/09 00:20:05


Post by: Nevelon


There is an option to change the colors, I’ll poke that next.

Filters for a number of things, including newsprint, light artifacts, etc exist. I’ll give them a shot, maybe make a wanted poster. Need to find someone sinister to work on. There are a number of ones for free, but lots more things in the pro version, which they want $30 for. I do have a chunk of cash in iTunes credit, so I might spring for that if I’m having a lot of fun. But these days, I need to be significantly “wowed” to drop that on an app.


Ye olde Nurgle champion. Old, grainy, poor quality color film. Just like they used in the Old World. (censored so the pic can be used on a family friendly forum)


Nevelon’s Workbench: Company command @ 2016/02/09 01:06:31


Post by: Zambro


Quality pictures never hurt anyone... Keep them coming!

I agreed with the point earlier about having borders between pictures, but having white background and white boarders makes it look like there are no borders. Something more defining is in order, imo.
Plus the bottom right picture of Agemman is out of focus... No amount of photoshopping will put the focus right, lol.

Between you and Para... I think I'll be downloading this tool and having a play around!


Nevelon’s Workbench: Company command @ 2016/02/09 22:46:14


Post by: Nevelon


I had originally taken that tight pic of the face to try to show it off. Didn’t quite work, but I wanted to try the detail zoom.

Here’s Cato:


Rather then just the full sized pics from my "Give me a twirl” photoshoot, I did some tight crops to show off the parts I want. Think it came out OK.


Nevelon’s Workbench: Company command @ 2016/02/10 00:43:52


Post by: GrimDork


I like the blue borders a lot more. Can you do the name in a gold gradient as that's possibly more of an ultra mainstay? Or is it my marine fu is weak


Nevelon’s Workbench: Company command @ 2016/02/10 13:09:08


Post by: Nevelon


 GrimDork wrote:
I like the blue borders a lot more. Can you do the name in a gold gradient as that's possibly more of an ultra mainstay? Or is it my marine fu is weak


White and Gold are the main accent colors I use for them. The text is just the same settings I first stumbled on. I should probably try to find a better, more interesting font, and I think you are right about going for gold.

In painting progress I think I’m done with the legs on the dread. Probably need to do some edgeing, as I’m trying that out on the 30k minis, but going to wait till the end for that. Next step is to glue him to the base and do his torso. I was holding him by the upper body while I worked on the legs, but I didn’t want the base so I could get easier access to his lower half. If I glue the base on now, I can just hold that for the rest of the time. His arms are also progressing, just finished the gold trim. Next stop is the second blue coat and then a little weathering. Not sure if I’m going to stress the AsC, as getting all the barrels to look right strikes me as very hard.

Put the shade layer on the Lt. He needs an edgeing pass and a touchup, then he’s done. I know the white studs on his shoulder need cleaning, those always end up a little sloppy. Plus his freehand.


Automatically Appended Next Post:
This will probably auto-append, but someone might post before I’m done typing.



Fuzzy picture time! I really need to learn to use my camera better. I did watch a few more of the lecture series I borrowed. Still on the basics and non-applicable stuff, but informative.

To compare freehand work, here are some RT era fists with work on them older them some of you reading this:


At the very least my linework on the quartering is a lot cleaner, and the coats are smoother. Not sure the start is any better, but the U is a bit cleaner. Of course, I used a pen this time. But now that I think about it, I may have before. I know I used one in the past, but was not happy with the results. Might have been me putting to much force on it, or the paint not flowing right. I just remember not being happy with it.


Nevelon’s Workbench: Company command @ 2016/02/10 17:50:52


Post by: Adamski Alders


Your blog just keeps on getting better and better. More Ultras, more Captains and more/new photos. Absolutely love it.


Nevelon’s Workbench: Company command @ 2016/02/10 20:49:38


Post by: Zambro


Love the quartered shoulder pad, good job on the freehand!


Nevelon’s Workbench: Company command @ 2016/02/11 17:57:35


Post by: Nevelon


Thanks guys.

Almost done with the Lt. And going to put him on hold for a while. Guess what I forgot to do? Clean and prime an age appropriate backpack. Woops. But here he is:

Ahh, nothing light a tight zoom to show the flaws. I know I say that a lot. I did do some edge highlighting, but it doesn’t really show up.

And because part of the reason for painting him was to compare with my older work, a pair of obsolete officers, their ranks eliminated from the chapter:


To wrap up this post, a WIP of the dread. He’s plugging along.


Nevelon’s Workbench: Company command @ 2016/02/11 18:19:04


Post by: Gitsplitta


Clearly significant progress there Nev.


Nevelon’s Workbench: Company command @ 2016/02/11 18:40:52


Post by: Stormwall


Old, not obsolete.


Nevelon’s Workbench: Company command @ 2016/02/16 21:58:15


Post by: Nevelon


Gitsplitta wrote:Clearly significant progress there Nev.

Stormwall wrote:Old, not obsolete.


I’m quite happy with him, and my progress. And while old, I do think the Lt. Commander is one of my better works from the time. Did they revisit any of the old RT ranks in the HH stuff? Curious if there is any chance of these guys being able to formally take their proper place in the command structure.

Some painting progress:

Got all the base colors down, and the brown wash on the relevant bits. Need to drybrush the blacks with a layer of silver, paint a few of the hoses, then clean up the blues and wash that. Started on the lower arm of the powerfist, and weathering on the MM.


Nevelon’s Workbench: Company command @ 2016/02/18 00:17:42


Post by: Nevelon


The dread is drying, basically done. Need to do a little final assembly, and touch ups. Maybe a little edging. Plus the base. On track for the end of the month. Which will put me 12 for 12 for entering Para’s monthly competition. On that note, I’ve finished assembling my retrospective pictures. Not this month yet, as he’s still a WIP.

March: Space Marine
Spoiler:

April: Veteran
Spoiler:

May: Fast and Furious
Spoiler:

June: Some Kind of Monster
Spoiler:

July: Sneaky
Spoiler:

August: Rise of the Machines
Spoiler:

September: Never Tell Me the Odds
Spoiler:

October: Trick or Treat
Spoiler:

November: Princes of the Universe
Spoiler:

December: Open Category
Spoiler:

January: Up Close and Personal
Spoiler:

February: Size Maters Not
Spoiler:



Nevelon’s Workbench: Company command @ 2016/02/18 09:44:48


Post by: Zambro


That's some great didication there, well done!

I missed most of last summer, so I hadn't seen the June, July and August entries. The July Rangers are awesome, love the camo.


Nevelon’s Workbench: Company command @ 2016/02/18 16:39:53


Post by: Paradigm


Some excellent stuff there, and what's more, a marked improvement across the year. Splendid stuff!


Nevelon’s Workbench: Company command @ 2016/02/18 17:00:46


Post by: Ratius


Cool work Nev.


Nevelon’s Workbench: Company command @ 2016/02/18 18:14:17


Post by: Nevelon


And that’s a year folks!


Updated my last post with him.


Nevelon’s Workbench: Company command @ 2016/02/18 18:59:16


Post by: Gitsplitta


Very nice summary Nev. Enjoyed it! And your new pic format is excellent.


Nevelon’s Workbench: Company command @ 2016/02/18 19:35:09


Post by: Nevelon


Playing with the stitching together feature of the new photo program. First time I actually had to double-check file size, as Dakka wants us to keep it below 20 meg. This is 18. Spoiled for those of you on dial-up connections
Spoiler:


Oh, and while I’m here: Para, I know you are reading this, I’m calling you out! As the only other person to complete an entry for every month, I want to see what you’ve got. Shop it together!


Nevelon’s Workbench: Company command @ 2016/02/18 21:43:31


Post by: Zambro


Love the dread, and the one-pic-to-rule-them-all is great! Any chance you can work the month they were doing into the picture?


Nevelon’s Workbench: Company command @ 2016/02/18 21:47:41


Post by: Paradigm


 Nevelon wrote:

Oh, and while I’m here: Para, I know you are reading this, I’m calling you out! As the only other person to complete an entry for every month, I want to see what you’ve got. Shop it together!


I will at least put them all in one post. The issue is that a lot of the entries I now don't have to hand, so I've only got crappy pics to go on for now. I'll do me best though, the contrast between month 1 and 12 will be pretty stark, I imagine!

Dread looks fantastic!


Nevelon’s Workbench: Company command @ 2016/02/18 22:27:47


Post by: Nevelon


Zambro wrote:Love the dread, and the one-pic-to-rule-them-all is great! Any chance you can work the month they were doing into the picture?

I’m not going to post the whole thing again, but I did add labels and upload a new copy
Paradigm wrote:
 Nevelon wrote:

Oh, and while I’m here: Para, I know you are reading this, I’m calling you out! As the only other person to complete an entry for every month, I want to see what you’ve got. Shop it together!


I will at least put them all in one post. The issue is that a lot of the entries I now don't have to hand, so I've only got crappy pics to go on for now. I'll do me best though, the contrast between month 1 and 12 will be pretty stark, I imagine!

Dread looks fantastic!


For the most part I just took the old pictures I had and worked with them. It was showing how my photography skills and setup improved along side my painting. Not that I didn’t have some out of focus stuff in the later months, but overall my picture quality went up. There are a few shots of things taken after the final entries of the comp. Some with extra paint, others just better lit.

But I was going to get everyone together for a group shot at the end, so here we go:


Nevelon’s Workbench: Company command @ 2016/02/20 15:13:29


Post by: Nevelon


If people aren’t following the rumors on the new Deathwatch board game, there are some amazing new minis. Some of which I deeply covet. But not enough to pick up the box

I just wrote a post about why a foot chaplain is pretty much the worst option out of the ways to deploy them. Then hit the rumor thread and see young Ortan Cassus There is not enough drool in the world. I covet him in unhealthy ways, and I have zero need for another chaplain.

The IF dev with the frag cannon fills the heavy slot in my squad. I could use him.
The normal Ultramarine also could find a place in my squad.

After that I get a little fuzzy on who I need out of the box. If I want to be able to field them as a tac squad (one of my original goals) I already have a salamander with the incinerator and a DA with a c-plas for the sarge. The Iron Hand in the box has a c-melta, and looks awesome. But the rest of the guys I’m kinda so-so on.

If they put out 40k rules for a squad of these guys, everything could change. Or if they did a multi part box, as was in the rumors. But I can’t justify getting the box for the 3-4 guys I covet. If I cared about the cultists, maybe. If I played White Scars, that biker would also make it hard to pass up.

I guess I’ll actually have to venture into the swap zone, or <shudder> e-bay. Or more likely just do without. But there are some very nice minis coming out soon.


Nevelon’s Workbench: Company command @ 2016/02/20 16:05:03


Post by: GrimDork


Nice stuff, excellent stick-to-it-ive-ness for the contest, good work all around.


Nevelon’s Workbench: Company command @ 2016/02/21 18:46:27


Post by: Nevelon


Thanks. We’ll see if I can find something to paint every month for another year of contests.

And just so you don’t think I’m just pushing pictures around and woolgathering, some paint:


kb_lock started a thread for clearing stuff off workbenches. As part of that, I’m making an effort to paint some of the lurkers from the back. In this case, a chaos marauder. He’s going to get paint periodically while I work on other things. I’m going to try to maintain a background project while I work on other things. So he might not get done quickly, but he’ll be a WIP. And once he’s done, I’ll start something new.

I was trying to decide what to do now that I’ve finished the dread. The tag end of the month is always a little odd. I’ve finished my monthly challenge, but it’s too early to start the next one. What to do? I figured I should bang out at least one jetbike. So I just finished putting down the first coat of red on one of the old ones. No picture yet.

I’d on track for my yearly progress. I know we’re not done with February yet, but time flies when you aren’t paying attention. TDA captain, RT Lt., Jetseer, Dread. 2 foot, one bike, one vehicle. That’s 8 model equivalents. Even a space elf in there.


Nevelon’s Workbench: Company command @ 2016/02/25 16:17:39


Post by: Nevelon


Done:


He’s fine for a rank and file guy who’s probably never going to see play. Could have tidied up a few more spots, but at the end of the day, he’s just a lowly mook.

And the bike is basically done. Need to do it’s stripe, but I want to make sure the paint has plenty of time to dry first. So will probably put that down in a day or so. Started work on the riders. Figured I bang 3 out at the same time. Wow are those guys ugly. But they need to be done.



Nevelon’s Workbench: Company command @ 2016/02/26 15:46:09


Post by: Zambro


That's one less piece of plastic in the backlog... Good for you!

The riders are really, really ugly. That was the main reason I went with Spellcrow bits for them. It's a good job their rules more than make up for their looks.


Nevelon’s Workbench: Company command @ 2016/02/26 16:06:35


Post by: Nevelon


Way back at the start of this blog I had thoughts of cutting up guardians and making new riders. Unfortunately, that level of modification would have required more work and skill then I posses. So ugly riders it is. On the bright side, the new guys look cool. Shame I bought 3 boxes of the old ones...


Automatically Appended Next Post:
Good news everybody! Looks like I’ve got a game lined up tomorrow. Fun twist though: He want to try 30k. So after a little digging and upgrading Battlescibe to have the proper data, here’s what I put together. While everything is not 100% heresy approved, it’s pretty WYSWYG, and painted.

++ Legiones Astartes: Crusade Army List (Age of Darkness) (2000pts) ++
Spoiler:

+ HQ (715pts) +

Legion Centurion (135pts) [Artificer Armour, Combi-Weapon, Jump Pack, Refractor Field]
Consul [Chaplain]

Legion Praetor (580pts) [Artificer Armour, Iron Halo, Paragon Blade]
Legion Command Squad [Land Raider Phobos, 4x Legion Space Marine Chosen, 4x Power Weapon]
Master of the Legion [Pride of the Legion]

+ Troops (870pts) +

Legion Assault Squad (300pts) [9x Legion Assault Space Marines, 2x Power Weapon]
Legion Assault Sergeant [Artificer Armour, Pair of Lightning Claws]

Legion Veteran Tactical Squad (285pts) [Flamer, Heavy Bolter and Suspensor Web, Legion Rhino Armoured Carrier, 9x Legion Veteran Space Marines, Sniper]
Legion Veteran Sergeant [Artificer Armour, Power Weapon]

Legion Veteran Tactical Squad (285pts) [Legion Rhino Armoured Carrier, 9x Legion Veteran Space Marines, 2x Missile Launcher and Suspensor Web, Tank Hunters]

+ Elites (300pts) +

Apothecarion Detachment (45pts) [Legion Apothecary]

Honoured Telemechrus (255pts)

+ Heavy Support (115pts) +

Legion Predator Strike Armoured Squadron (115pts)
Legion Predator Tank [Lascannons]

+ Legion +
Legion Astartes [XIII: Ultramarines]


No idea how well it’s going to play out, but should be interesting to see. Going to go grab it from the shelf and get a pack pick. Although can still swap things around.


Automatically Appended Next Post:
And the picture:


Nevelon’s Workbench: Company command @ 2016/02/26 22:30:45


Post by: Zambro


First the B@C box.... Now you're playing 30k... Should be expect some resin soon??

The list definately has a 30k feel to it. Lots of marines. Good luck!


Nevelon’s Workbench: Company command @ 2016/02/26 22:37:53


Post by: Nevelon


 Zambro wrote:
First the B@C box.... Now you're playing 30k... Should be expect some resin soon??

The list definately has a 30k feel to it. Lots of marines. Good luck!


The budget is not there for FW stuff, so don’t expect to see any resin. The closest I’m likely to come is to put together some 40k kits to represent 30k units. And even that’s not going to happen any time soon.

Although once I get to striping some of the old RTB01 guys, we might see a legion heavy support squad with all MLs. There is also the off chance that instead of building the last 10 Mk IV guys from my BaC box as a tac squad, I might do something odd with them. I’d need to look at what I could build with the parts I have on hand or could easily trade for.


Nevelon’s Workbench: Company command @ 2016/02/28 01:56:31


Post by: Nevelon


Game was fun. I kept forgetting a lot of details. Mostly the fact that I had things like artificer armor on sergeants. We actually had very similar lists. Big HQ with a paragon blade backed up by a command squad in a LR (even matching apothocaries) Pride of the Legion, so two vet tacs in rhinos. He had two dreads, a quad mortar, and a sniper squad. I had a pred, named dread, and a wad of assault marines with a chaplain.
Here’s deployment. Rolled up purge, so killpoint primary.

Just of the right is my LR, dread, and second rhino.

He goes first, and gets a lucky immobilize on my dread, and glaces a HP of my rhino on that side. The quad mortar starts blowing chunks out of my assault squad. That thing is nasty.
On my turn my LR imobilizes itself trying to get over the wall it was behind. So I’ve got a quarter of my army static in the corner. Wonderful. My rhinos move out, trying to provide some cover for the AMs.

Most of the troops end up killing each other in the middle. I popped his LR with a LC shot from my immobilized one, and it looked like a showdown was imminent. But as my praetor finished polishing off the last of one of his tac sqauds (helped by the AM sarge, the last member of his squad) I did a quick kill tally, noting that it was turn 5. I used my consolidation move to fall back, breaking away from the final fight.

Just like an Ultramarine to cooly evaluate the battle, and break off, rather then go for personal glory. After all, all the prides of both legions had already taken heavy casualties. Victory for the XIIIth, 5-7. He had killed both my vet tac squads, my chaplain, and one rhino. I also killed both his vet tacs, one rhino, one dread, and had first blood and linebreaker.

Things to note:
Quad mortars are nasty.
I need to remember the wargear I bought. Artificer armor in odd places, not used to so many 2+s.
I wish my 40k preds had 4 shots ACs
Should have risked the DS with the AMs. They were brutal in CC, but getting across the table was rough. This should not have been news.
I was light on AV. Honestly wasn’t expecting so much armor. And there could have been more.
The basic gear on 30k guys is quite nice. BP and CCW were everywhere. Might have just been the vet heavy force. Not used to it.
Make sure the table is a little more balanced. There was more or less a wall of difficult ground across my side of the table. Nice for cover, bad for axles.


Nevelon’s Workbench: Company command @ 2016/02/28 02:34:04


Post by: GrimDork


I uhh, can't really tell you a dang thing about how good things are in any 30/40/k scenario. What I can tell you though, is that your force looks cool as heck. You've got a big smashy land raider, a fancypants contemptor dreadnought, looks like some jump dudes which are always fun, a predator which is a neat tank whether it's good or not, and some other boots on the ground.

Everything has it's own vehicle or can fly around (or is a walker) and it will present as a very compact force until things have deployed. I think it looks like a blast to play, I just hope aesthetics == effectiveness for your sake!

Do let us know, I'll be eagerly awaiting the results of a cool looking force of marines.



Ahh cool, instant gratification

Sounds like a fun game. So... I got confused as to which army held that name, did you say you won by 2 points? Sounds like a pretty neat battle, does 30k skip some of the sillier things like Knights and crazy formations or are they in there too?


Nevelon’s Workbench: Company command @ 2016/02/28 17:31:01


Post by: Nevelon


Yah, I won. Ultramarines are the 13th legion, and 30k is about the marines before the legions before they were broken up into chapters.

30k has both less and more silly things. No formations, so everything is basically just the rules on the page, and all armies are put together with the same structure. But as it’s back in the golden days of the empire, there are a lot more mega tanks and walking gods kicking around. But more even access to things, as everyone is playing factions of the civil war. So no alien death walkers, just imperial knights and titans.

Also in the news, I swapped some bits with my opponent, so have another HF and a couple of grav guns (plus a combi-grav) to work with. He also wanted to buy my sniper scout sprue off me, so I got some cash for them. I would have turned around and bought a normal scout box, but there were none on the shelf. But a little extra hobby cash for the next project. Whatever that is.

It felt good to be pushing plastic around again. This was my first game in months. As someone who enjoys both the painting and the gaming side of the hobby, it was starting to get lonely in the basement


Nevelon’s Workbench: Company command @ 2016/02/28 19:39:12


Post by: Zambro


Well done on the win! You definately had the pride of the legion out in force!


Nevelon’s Workbench: Company command @ 2016/02/29 19:03:48


Post by: Nevelon


We now return you to our regularly scheduled 40k xenos:

(helmets are still a little wet)

They may be ugly, but at least they are done. I never glued the seer or the autarch onto their bikes, so I have 3 of the old school bikes painted at this point. And now 5 riders: 3 basic and the two characters. I also have the new seer on his bike that I recently finished, so in theory I could field an allied detachment with one seer, one 3 man bike squad, and some other random thing. Like my Crimson Hunter. Eldar are slowly growing! Feels good to get some of the basic troops out of the way. I like the concept of jetbikes, but the practically of painting them is a little rough.

No sure what I should start work on next. The BaC WB chaplain is going to get paint as a UM captain, that’s the one definite thing on the list. But I feel like I should have something else going on in the background. Either Eldar, some random thing from the back of the bench, or start plugging away at a vehicle. Thoughts?



Nevelon’s Workbench: Company command @ 2016/02/29 19:08:31


Post by: GrimDork


Nice work then, glad to see fellow gamers getting out and playing.


Nevelon’s Workbench: Company command @ 2016/02/29 19:41:39


Post by: Gitsplitta


Vehicle. Good for the soul.


Nevelon’s Workbench: Company command @ 2016/02/29 20:55:15


Post by: Nevelon


Vehicle it is! My Vindi has been calling to me anyway. I could always use more armor on the table. I’ll start putting some layers down on it.

(The Land Speeder I’ve got waiting is also calling to me, but it’s not nearly as loud as the vindi...)

Weather is getting to that spotty time of year. I might have been able to prime yesterday, but wasn’t in the mood. Back to cold and windy today. But sometime in the near-ish future I’ll get to break out the rattle can again. I should probably build something.


Nevelon’s Workbench: Company command @ 2016/02/29 22:00:23


Post by: Zambro


Vindi is a good shout! Looking forward to it


Nevelon’s Workbench: Company command @ 2016/03/04 14:45:27


Post by: Nevelon




Two coats of blue down on the vindi, and the backs based. Chugging along. Would be faster, but I started playing Fallout: New Vegas, and that kinda hoovered a lot of my free time. Got the first coat of blue down in the BaC PA captain, He’s going to be my entry for the monthly competition. I should work more on him.

Next step on the vindi is to drybrush the blacks with silver, and pick out the lenses/skulls/details on the tank. Bit more here then normal. Not just because the vindi has more going on then a normal rhino chassis, but I actually glued the smoke launcher/searchlight on. Normally I build those separately, with a “I’ll do these once I’m done” mindset. You’ll note how many of my tanks actually have them on. Hint: not many.

Hope everyone has a good weekend!


Nevelon’s Workbench: Company command @ 2016/03/04 15:56:57


Post by: GrimDork


And a good weekend to you as well. If you're getting sucked into fallout, be sure to avoid all things 'This is Not a Test', I find fallout is a high risk factor for being interested in that game


Nevelon’s Workbench: Company command @ 2016/03/04 22:53:01


Post by: Zambro


Yay! The vindicator is getting some love! No blue on the shield? Are you doing hazard stripes or some freehand?


Nevelon’s Workbench: Company command @ 2016/03/04 23:06:13


Post by: Nevelon


GrimDork wrote:And a good weekend to you as well. If you're getting sucked into fallout, be sure to avoid all things 'This is Not a Test', I find fallout is a high risk factor for being interested in that game

It’s OK to get hooked on old computer games I pick up on steam for a couple bucks. But I’m not starting any new table-top games unless my frequent local group gets hooked. And with one exception, they are all primarily P&P RPGers. I read about a lot of cool fun games here, but it’s just not worth the investment for me. I can’t make it up to the FLGS often enough for campaign style games, and I have enough unplayed things on the shelf already. I just live vicariously via other people’s blogs.

Zambro wrote:Yay! The vindicator is getting some love! No blue on the shield? Are you doing hazard stripes or some freehand?


I’m focusing on the main tank ATM. Haven’t touched the driver, alternate vent hatch, or the shield. I probably should do something for the big old plow there. I’m still undecided as to if I should do it mostly blue, or more black/metal. And it is to large just to leave plain. If I go with my gunmetal black, I’ll do hazard stripes. If I go blue, it will probably get a large Ultra symbol. Not sure if I have a decal large enough, so might have to freehand something.


Nevelon’s Workbench: Company command @ 2016/03/06 18:00:01


Post by: Nevelon


So I kinda got a game in yesterday. Another game of 30k, same guy as last week. 2,500 points this time.

First time playing maelstrom, it was the escalation version where every turn you get more cards.

We schedule to start at 4, but he’s running a little late (just got out of work, needed to toss a list together). The thing we don’t realize is that the FLGS closes at 6 on Saturdays. Which kinda blew both our minds. The owner had to do some paperwork, and let us stick around a bit later, but we still only got 2 turns in. Technically a win for me. I had scored 2 cards (Obj 3, and psychic power) to his one (he issued a challenge). I also had first blood.

It was nice to get out of the house and push a little plastic around, but the early buzzer sucked a lot of the joy out of the day.

Anyway, on to some painting:

Got the drybrushing done. Next step is a cleanup pass with the blue. So far I’ve just done the blues with a big tank brush, so there is a lot of nooks and crannies that need some color. Plus around all the other work I’ve sloppily done. But chugging away well.

The more I think about it, the more working up a second company seems crazy. I think I’m going to reallocate those bodies to 30k squads. This raises some questions. I’ve still got 10 BaC bodies on sprue. Should I do another vet tac squad? Honestly I think that job could be better filled with old RTB01 beakies. I think I should be working up some characters and more specialized units. What ones are worth it is a big question? I think a apothecary might be high on the list, possibly some of the other consuls. I think I might cull a squad or two worth of guys from my old BA force. While they do represent a bit of my history, all they do is collect dust. I will reserve enough of them to use as WBs if I ever want to play BaC as an actual boardgame.


Nevelon’s Workbench: Company command @ 2016/03/06 18:19:05


Post by: GrimDork


Bummer that your game got cut off early, frustrating. I think early Sunday.close is fairly common but still a bummer.


Nevelon’s Workbench: Company command @ 2016/03/06 18:22:51


Post by: Nevelon


 GrimDork wrote:
Bummer that your game got cut off early, frustrating. I think early Sunday.close is fairly common but still a bummer.


Early Sunday I could understand. This was on Saturday! What kind of self respecting game store closes early on a Saturday? <grumble, grumble>


Nevelon’s Workbench: Company command @ 2016/03/06 20:58:01


Post by: GrimDork


Oh.. crap you *did* say saturday, nah those places are usually open till 9 at least, sometimes friday night magic courts midnight I think.

Eesh, now I can really see the frustration, I blame sleep deprivation for the slip.


Nevelon’s Workbench: Company command @ 2016/03/08 15:21:12


Post by: Nevelon


It’s been a productive few days.



Vindi’s hull is pretty much done, got the tracks on and touched up. Working on the diver next, he’s pretty much basecoated at this point.


As is my entry for the month’s painting comp.


I think I’m OK stripping some of my old stuff. There is a lot of nostalgia wrapped up with the Blood Angels, but they’ve been collecting dust for decades. I think I last used them to demo 2nd edition when a local game store was trying to get into 40k in the mid 90s. I’m leaving 2 tac squads and a number of characters on the shelf, plus the dread and terminators. I figure I can use them as stand-ins for Word Bearers if I actually want to play BaC as a boardgame.

Looking at 30k options for them.

I should be able to make 19 bolter marines. This plus a sarge would make a nice legion tactical squad
I have enough flamers for a support squad, but I’m not sure it’s worth it to actually field.
I have 4 old school MLs. Plus a few more homemade ones.
The two guys with HBs can work in vet. tac. squads, but the other heavy weapons don’t really have a place. They could swap out in 40k tac squads.
The old metals can find a spot somewhere.
I might take the old assault marines and give them a camo paintjob, and use them as a recon squad. Not sure at this point what to do with them.

And I still have 10 BaC Mk. IVs I can do up for 30k stuff. I think some of them are getting earmarked for heresy era command types. The Ultramarine chapter specific Rite of War requires either a command rhino or a master of signals. I can build one (or both actually). There is a BA comms guy I did way back when who might pony up some parts. I think an apothecary/Primus Medicae is also in the works. I might just build the rest of the heavy weapons. That should give me enough HBs to field as a HS squad, and add more MLs to bolster the one I have. Still thinking.

But the weather is getting nice, so I should be able to prime and paint what I build soon.


Automatically Appended Next Post:
For some, Spring starts with the first sighting of a robin. Others rely on a groundhog to tell them when it begins. Some look to the stars or the phase of the moon.

I go by the rattle can.

(OK, that’s a slight exaggeration. It’s not really Spring until I grill something.)

The stalker/hunter is on the list of things to do now. As well as the “I-can’t-believe-they're-not-Night-Lords” terminators. Plus a plasma pistol and backpack. Just a small pile, but the day was nice and I didn’t want to waste it. Weather, which is just as fickle as my scatter die, should not be squandered.

With the thoughts of 30k and what to build rattleing around, I’m looking at that stalker a little differently. Originally I was just planning on glueing the guns on top. I had just left them off to help paint. Now I’m thinking if I magnetize them, I could build some antenna arrays to swap out to make for a command rhino.


Automatically Appended Next Post:
Every now and then I go through my blog and look for project I’ve talked about, but never did. Or who’s been waiting the longest for paint. Stuff like that. Way back in my second post here, I talked about my plans. I’ve come a long way to getting most of it done. But there are a number of things that got sidetracked and forgotten. I’m going to try to fix one of those. While not much of a terrain junky, I give it some thought occasionally. I follow the League of Extraordinary Riveters and their competitions, and have considered entering once or twice (but never did). But when the topic for the next contest is “The Portal” I’m taking that as a sign to get moving on one of the old projects from the start of this blog.

To quote myself from 3-ish years ago:

I just had a lightbulb moment. A few years ago my brother-in-law gave me a weird light up decoration thing called a Lumindisk. Desk art kinda stuff. As I have enough clutter as it is, It got tucked in a corner and forgotten about. Until today.

The webway portal is now open.



It is made to hang on a wall, so conveniently sits flat if you lie it on its back. The top of the disk will be 3" off the table, and measures 6" across. Works on either batteries or an AC adapter. I could probably mod the case to make it lower to the ground, but if I want a count-as skyshield, those things are pretty high up. Might need to hack it a bit anyway to move the switch to somewhere more convenient for play. Or just do something else to show the open/closed position of the portal and leave it on all game.

This could be fun...


Let’s see if I can do this. You might have noticed in the background of the prime picture my foam cutter I found in the garage. No idea if it works. We’ll see!

Just a note I copied a while ago to the stickies app on my laptop on the dimensions of the skyshield. It’s going to be my rough goal on size:

Skyshield:

Landing pad is an irregular** octagon (the corner sides are shorter than the main sides).
It's 298mm across the main platform - add 90mm for the folding bits extended or 12mm when folded up.
The side lengths are 156mm (long sides) and 99mm (short corners).
Measurement centre to long edge is 149mm and 160mm to short edges.
Height: 85mm bottom of supports to top of platform. 130mm with sides folded up.

More Edit: Just stashing this here for reference


Nevelon’s Workbench: Company command @ 2016/03/09 00:58:32


Post by: GrimDork


Good luck on the portal. I may or may not enter myself.


Nevelon’s Workbench: Company command @ 2016/03/10 16:06:18


Post by: Nevelon




The light is about 3” tall, and 6” across. The hight is about where it should be for a skyshield, but the total footprint needs to be about a foot square. I figure a stepped down hill should work. In the mockup pic, the top section of the hill will be wraithbone, where the lower ones will be flocked grassy hills. I’d like to have a footpath leading up to the portal, and the rim around the portal itself will probably have steps carved so people on foot can step onto the pad. I’d like to have some sort of control console, either on the side of the portal itself, or nearby. Overall, I want it to be disused and overgrown. I’m going to try to get some vines creeping up the side, and a bird’s nest tucked away somewhere. Bonus points are going to be handed out for the inclusion of eggs, due to the comp being over Easter. I’m not sure how I’m going to be able to integrate either rivets or sprue, both are which encouraged.


Nevelon’s Workbench: Company command @ 2016/03/10 16:13:24


Post by: GrimDork


Looks like a really interesting start. Stupid question, is the portal going to be centered horizontally into the hill like you'd jump into it as a pool of water, or the more traditional stargate style portal?

I will watch with interest, if I do anything for the comp it will probably be an underground shelter entrance with a nod to fallout, and that means I can nick ideas for the hill design by watching closely


Nevelon’s Workbench: Company command @ 2016/03/10 16:17:16


Post by: Nevelon


It’s going to be a flat pad. So you step on it, activate, and then step off somewhere else. While the stargate walk into it thing would be cool, matching the aesthetics and the hardware would not be possible. The only way I’d be able to make that happen would be to set the light into the side of a cliff, or thick building. Which would be cool, but I’m trying to make the classic webway gate, which is tall and thin.


Nevelon’s Workbench: Company command @ 2016/03/10 16:21:46


Post by: GrimDork


So more like a Star Trek transporter pad, yeah that's what I was thinking of mounting wise, just a different (probably more sensible) execution of the actual teleportation.


Nevelon’s Workbench: Company command @ 2016/03/11 14:35:47


Post by: Nevelon



Enlarged and printed out a template. Laid it over the foam and traced it with a firm hand in pencil, to indent the foam. That part worked OK. The carving, not so much.

I’m not sure if I need new batteries in the cutter, or didn’t let it warm up enough, or what. But it did more of a jagged tear then the smooth carve I was expecting. I tried to score and snap, but that didn’t work as well as I’d like. I suspect I might need to use something more then the #11 exacto blade here. Oh well, I knew there was going to be a bit of a learning curve here.

Some paint:

Both these guys got a little more work. Notably a clean up pass on the blue. Normally I wait until the last for that, but I was putting one on the driver, so just did the captain as well. He still needs a lot of wash and detail. I think I’m going to gold up a few more things as well. I missed his elbow pads earlier, and the trim on his breast/groin plate.

Hope everyone has a nice weekend.


Nevelon’s Workbench: Company command @ 2016/03/11 15:07:40


Post by: Spacewolverine


I really like the dual tone on the command frill. Webway gate looks very exciting, it's something you do not see everyday. I like the idea.


Nevelon’s Workbench: Company command @ 2016/03/11 22:04:41


Post by: Zambro


I seem to recall one of your yearly goals (for the past few years, actually) being to build a gaming table/terrain... Looks like your taking some steps towards that! Good luck!

Painting minis and building terrain are 2 different skill sets. The learning curve is to be expected. Dont let it deter you!


Nevelon’s Workbench: Company command @ 2016/03/11 22:16:14


Post by: Nevelon


Spacewolverine wrote:I really like the dual tone on the command frill. Webway gate looks very exciting, it's something you do not see everyday. I like the idea.

I almost did a different pattern, but decided to stick with the red/white/red. This should be the 4th crest I’ve done, one was pure red, all the others match. The webway is very much a trip into new territory. Hopefully it comes together.
Zambro wrote:I seem to recall one of your yearly goals (for the past few years, actually) being to build a gaming table/terrain... Looks like your taking some steps towards that! Good luck!

Painting minis and building terrain are 2 different skill sets. The learning curve is to be expected. Dont let it deter you!


Yah, the webway gate has been on my to-do list for as long as I’ve had this blog. At the very least I can put a “I tried” next to it when doing my yearly review.



Speaking of which, some experimenting with foam. Need to work on skills to get neat cuts, and work on the smoothing/shaping part. I’ve got plenty of raw materials, so am more-or-less just hacking away with various techniques and tools to see how things work.

Also in the news, I put the wash down on the vindi driver. Once that drys, I’ll assemble him and do the touch up pass.


Nevelon’s Workbench: Company command @ 2016/03/12 12:04:34


Post by: Zambro


Its getting there!!


Nevelon’s Workbench: Company command @ 2016/03/12 15:27:03


Post by: Nevelon


One problem: I wanted to put together some marines, but my workbench is covered with bits and dust of foam. Makes a huge mess.

In other news, polished off the driver, so the Vindi is officially done. I know the siege shield is not even started, but it’s an accessory. Even if an iconic and large one. But the tank is fieldable, so here we are.



Nevelon’s Workbench: Company command @ 2016/03/13 02:54:22


Post by: Gitsplitta


Looks really nice Nev. Get a layer of dust or mud around the bottom and it'll be fantastic!


Nevelon’s Workbench: Company command @ 2016/03/13 03:30:54


Post by: GrimDork


Looks good to me, one more cog in the ever turning ultramarine war machine right


Nevelon’s Workbench: Company command @ 2016/03/14 13:21:03


Post by: Nevelon


Gitsplitta wrote:Looks really nice Nev. Get a layer of dust or mud around the bottom and it'll be fantastic!

Weathering scares me. Someday I might add it, but for now we are parade ground clean.
GrimDork wrote:Looks good to me, one more cog in the ever turning ultramarine war machine right

The vindi is equal parts “I love the way it looks” and “Eat hot death from S10 AP2 5” ordinance pie plate” Looking forward to fielding it.

And now, for a big tease:

A friend of mine received a box of 40k stuff 3rd hand from a different friend. I know it had been collecting dust on his shelf for a while now, and he has next to no interest in 40k, so I asked if he would mind parting with it. He said “sure”. So I now owe him a random favor to be called in later, and have a box of RT/2nd ed stuff to sift through. I did a quick overview last night, but it’s going to require a bit of digging to figure out what’s in there. Most of what’s still in the box is ’nids. Including genestealer cultists. How timely! I know there were a few ‘stealers in there, but didn’t realize there were cultists.

I’ll try to sift it before Flashback Friday.


Nevelon’s Workbench: Company command @ 2016/03/14 14:42:43


Post by: Gitsplitta


Nice haul!


Nevelon’s Workbench: Company command @ 2016/03/14 15:52:14


Post by: Zambro


Lucky you!!


Nevelon’s Workbench: Company command @ 2016/03/17 20:39:50


Post by: Nevelon




Quick painting WIP. Captain is almost done. I need to do his cape, which will still take a bit of work, but I wanted to glue him together first so the shoulders matched. Also, so I could hold him by the base while I worked. Month is only about half over, plenty of time to finish. Although I will be out of town for a short trip at the end of the month. I really need to get going more on the terrain project. I think that’s going to slip away from me if I’m not careful.


Nevelon’s Workbench: Company command @ 2016/03/18 13:00:27


Post by: Gitsplitta


He looks great Nev. Very tight. I think you're ready to push yourself & expand some of your painting skills to learning some new techniques. Character models are great for this because they don't look out of place if they're a bit different than the rank-and-file.


Nevelon’s Workbench: Company command @ 2016/03/19 15:47:20


Post by: Nevelon




Not a lot of change from the last pic. Highlighted the cloak by blending a little yellow into the red, and then red washing the whole thing. Basic baseing.

Now to figure out what to paint next. Put a coat of blue on the RT era backpack for the Lt. I was working on a little bit ago. I’d like to put together a few more guys, but the terrain project has taken over my workbench. Total mess.



Well March is more then half over, so lets do the Q1 review.
2 vehicles (dread, vindi)
2 bikes (jetseer, windrider)
6 infantry (BaC captains, RT Lt., marauder, 2 spare bike riders)

So by my math, that’s 18 model equivalents, ahead of the 12 I should have at this point. Eldar getting some good progress. Half a squad done, and as my goal is 2 full squads for the year, on track there.


Nevelon’s Workbench: Company command @ 2016/03/19 16:50:18


Post by: Gitsplitta


He looks great Nev. The gold turned out great & really looks good against the blue.


Nevelon’s Workbench: Company command @ 2016/03/19 20:23:54


Post by: GrimDork


Nice work! Very imperious/imposing presentation.


Nevelon’s Workbench: Company command @ 2016/03/19 21:25:08


Post by: kb_lock


I love that captain, I think your lighting is letting it down in the photo though


Nevelon’s Workbench: Company command @ 2016/03/21 12:04:25


Post by: Zambro


Well done, matey. On both the captain and the amount done in Q1.

How is the terrain piece coming on?


Nevelon’s Workbench: Company command @ 2016/03/21 14:17:51


Post by: Nevelon


Thanks guys. The lighting might be a little off, but not by a lot. I think between his pose and the cape, he’s going to be in a bit of his own shadow no mater what I do. More light from the front might help a bit, but not enough for me to take more pics.

A little progress on the terrain:

Put some fresh batteries in the wirecutter. These said “best used by 2013", rather then the 2004’s that were in there. HUGE difference. A few notes: those things heat up fast. And get hot. I switched it on and didn’t notice anything happening. I then rubbed the switch against the contact points a few times to help get a better connection. When I lightly touched the wire (which I had been doing safely before) to check, I got a little burned. But boy does that thing carve through the foam now!

Next step will be to print a slightly larger template, and rough carve the gate/hill. After that will be the smoothing, painting, details, etc.

Not sure how much will be done this week. Flying down to Louisville Thr-Sun for my dad’s 70th birthday, Easter, and to go to a college basketball game. The Wife is home sick today, so I need to pamper her, in addition to all the stuff I need to do to get ready for the trip.


Nevelon’s Workbench: Company command @ 2016/03/21 14:29:35


Post by: GrimDork


Good luck on your multievent trip.


Nevelon’s Workbench: Company command @ 2016/03/21 17:45:42


Post by: Nevelon


For those about to swim, we salute you!

A bit ago, I culled out some old RT stuff to be striped.


Today was the day to take The Dip. But I wanted some pics of the old guys before they went in. Most of the BA are already documented, but I wanted a good shot of the commanders.


Also, I don’t think I ever got a pic of the old PC force from our time playing RT as an RPG. Simple pattern, with a freehand logo. Some of you might recognize the ship and planet symbol from the old Lego space sets. It was within my skillset at the time to do by hand.



Thank you for your years of service, loyal brothers. May you be reborn again to fight once more for the glory of Mankind!




Nevelon’s Workbench: Company command @ 2016/03/21 17:50:00


Post by: Alaricuk


Liking the finish you get with your painting, the captain looks very nice and the vindicator is stunning.


Nevelon’s Workbench: Company command @ 2016/03/29 20:57:02


Post by: Nevelon


Alaricuk wrote:
Liking the finish you get with your painting, the captain looks very nice and the vindicator is stunning.


Glad you like them!

I’m back. Good trip, no major issues. Good to be home though.

Did a little building and shuffling around today. Quick quiz! What kind of tank does this look like to you?

Spoiler:

If you said "Damocles Command Rhino” I got it right

Going to magnetize the options so I can run it with the stalker guns or as this.

Took a look at the random terminators I have kicking around.

If I strip some of my old BAs, and file the DA symbols/feathers off of some stormbolters, I should be able to make 2 full 10 man squads. Sarge, 2xHeavies, 3 chainfists, 4 basic guys per squad. I still have some spare parts if I wanted to make some more, but mostly it’s just DA bodies and heavy weapons. I do have some GKs, a librarian looking guy, and an inquisitor left though. My limiting factor is stormbolters and powerfists. I guess if they ever go back to 2 heavies per 5 man squad, I’d be set.

Started taking a toothbrush to the guys in the dip. Massive pain. Literally. There is a finite amount of time I can do that without my hands turning into cramped claws of pain. The paint that had been in contact with superglue looks like it’s going to be rough to get off. I didn’t get anything too clean, so I just tossed everything back into the drink. I might swap out the simple green for a fresh batch and see if that helps any.

Next on my to do list is to build an apothecary and a master of signals. I was thinking of using one of the targeter fists from a TDA CML and putting it on the MoS. Seems a good way to call down an orbital strike.

Thinking about 30k squads I could do with 5-8 spare bodies. Which is rough, since most want to be large. Destroyers or a support squad could work. I also might want to put together a pair of gunners so I could use my TFC as a thudd gun.


Nevelon’s Workbench: Company command @ 2016/03/29 21:03:11


Post by: Gitsplitta


That's a very clever conversion Nev. I may have to try something like that myself.


Nevelon’s Workbench: Company command @ 2016/03/30 19:41:26


Post by: Nevelon


 Gitsplitta wrote:
That's a very clever conversion Nev. I may have to try something like that myself.


When I saw the big radar dish, and noticed the teleport homer fit nicely on one of the sides, it was just a matter of cobbing something together for the other side.

On the topic of WYSWYG checks What does this guy look like to you?

Spoiler:
Master of Signal 30k Consul

He’s just tacked together right now, so plenty of room to mod him if he’s not getting the point across, or anyone has ideas on how to improve him.


Nevelon’s Workbench: Company command @ 2016/03/30 20:11:50


Post by: Gitsplitta


My guess was going to be a devastator sgt. w/ signum.... which is basically very similar (for 40k).


Nevelon’s Workbench: Company command @ 2016/03/30 20:20:12


Post by: Nevelon


 Gitsplitta wrote:
My guess was going to be a devastator sgt. w/ signum.... which is basically very similar (for 40k).


Hmm. Probably right. One of my worries with him is that he doesn’t really say “HQ choice”. Paint might help with that. Might go helmetless. Or a more fancy shoulderpad. Could try adding a little more bling to him, but what and where is an issue.


Nevelon’s Workbench: Company command @ 2016/03/30 22:40:06


Post by: Gitsplitta


I think it's an excellent and appropriate conversion Nev, I wouldn't change it at all.


Nevelon’s Workbench: Company command @ 2016/03/30 22:41:27


Post by: Paradigm


Yeah, absolutely no issue there. Consuls tend to be quite plain in most Legions unless they're something fancy like a Chappy or Champ ect.


Nevelon’s Workbench: Company command @ 2016/03/31 13:21:49


Post by: ArbitorIan


I think it might be worth making the backpack bigger and more sophisticated-looking. I like the BFG antenna, but it needs more....?


Nevelon’s Workbench: Company command @ 2016/03/31 14:20:26


Post by: Nevelon


Gitsplitta wrote:I think it's an excellent and appropriate conversion Nev, I wouldn't change it at all.

Paradigm wrote:Yeah, absolutely no issue there. Consuls tend to be quite plain in most Legions unless they're something fancy like a Chappy or Champ ect.

ArbitorIan wrote:I think it might be worth making the backpack bigger and more sophisticated-looking. I like the BFG antenna, but it needs more....?


I was thinking about shaving off one of the vents and putting on a bulkier antenna, but decided against it. Not sure what else to do to it. I do like the BFG bits for adding extra detail to things. If I didn’t have them in my box, those antenna would just be lengths of wire, and not nearly as cool. I think I am going to hang one of those scroll case things off his belt to hold orders. Seems appropriate for him.

"Death or healing... I care not which you seek"

Shaved the belt accessories off the modern apothecary torso. Backpack, arm, and shoulderpad are also from the command squad kit. Rest is BaC. Not pictured is the holstered needle pistol from the RTB01 sprue. Might also try to get a normal bolt pistol and a few more pouches on there, but there was enough stuff sticky-tacked to him I didn’t feel like adding more.


Nevelon’s Workbench: Company command @ 2016/04/01 20:17:20


Post by: Nevelon


And while it’s not much painting progress, a backpack done and added to the Lt. He still needs to be based, but so does most of my collection.


I still need to decide on what I want to do for the Relic. Leaning for 30k terminator armor, but the temptation to do an ancient bit of RT lead is strong. I’d kinda like to get those lightning claw guys done and on the table though.


Nevelon’s Workbench: Company command @ 2016/04/01 21:35:20


Post by: Thraxas Of Turai


Nice kitbash on the apothecary Nev, great to see so many RT miniatures being put to good use as well.


Nevelon’s Workbench: Company command @ 2016/04/05 16:00:51


Post by: Nevelon


Speaking of RT minis being put to use: Here is the final squad shot of the 1st squad, 3rd co.


As I base them, I’m going to get formal shots done, so the whole company can be showcased. Will be a while, but it’s one of my goals to get nice pics of everyone.

And some progress:

Built and glued. Awaiting prime. Which, as we have about 3” of snow ( ) on the ground now, might be a bit.

And some paint. Just the first slop of blue, but progress!


Nevelon’s Workbench: Company command @ 2016/04/05 16:12:51


Post by: Gitsplitta


Just love the stripes on the helmets.