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Fallout: Heading East @ 2015/05/29 23:34:49


Post by: shasolenzabi


 GrimDork wrote:
Hah, I think I saw maybe one video of Nukabreak or w/e it's called.. didn't realize there was a lot more. Good to know.


Yeah the vids linked by Wyrmalla are all the shorts made into whole seasons, which came out to a 2 episodes for TV compiled together. what a deal eh?


Fallout: Heading East @ 2015/06/01 17:09:06


Post by: Wyrmalla


And well, now for something completely different...

...I think I said the exact same thing when I started posting Stalker models in this thread too.

Aye, so I bothered to fix the light bulb in my room (...more daunting a task than it sounds, bloody impossible to find those things), so managed to take some pictures of what I've been up to lately (the rest's going to be dumped into my S.T.A.L.K.E.R. thread). I talked about this stuff already above, so I guess I'll just post my efforts.



You can definitely see the difference in Studio Miniature's two Walking Dead lines. Rick looks a bit weedy compared to the Governor I think. They'll do though, and if they come out with another model for the Governor I'll pick him up too.

There's the models as they are now. I'm not sure if there's much else that I can change before I paint them. What about the Governor's head? I tried to find one that resembled it the most, but is it all right or not? Is Rick's hair long and scraggly enough (seriously he was rocking a receding hairline before)? Anything else? I'd like to get them close enough you see as they're based on actual characters unlike a lot of my other stuff youknow.


Fallout: Heading East @ 2015/06/01 23:15:24


Post by: shasolenzabi


 Wyrmalla wrote:
And well, now for something completely different...

...I think I said the exact same thing when I started posting Stalker models in this thread too.

Aye, so I bothered to fix the light bulb in my room (...more daunting a task than it sounds, bloody impossible to find those things), so managed to take some pictures of what I've been up to lately (the rest's going to be dumped into my S.T.A.L.K.E.R. thread). I talked about this stuff already above, so I guess I'll just post my efforts.



You can definitely see the difference in Studio Miniature's two Walking Dead lines. Rick looks a bit weedy compared to the Governor I think. They'll do though, and if they come out with another model for the Governor I'll pick him up too.

There's the models as they are now. I'm not sure if there's much else that I can change before I paint them. What about the Governor's head? I tried to find one that resembled it the most, but is it all right or not? Is Rick's hair long and scraggly enough (seriously he was rocking a receding hairline before)? Anything else? I'd like to get them close enough you see as they're based on actual characters unlike a lot of my other stuff youknow.



Gov's head does look a bit bigger, but there are differences in the actors like that anyway. Rick looks still so out of it, but then again, in any post apoc setting, people can be in any state of mind as such worlds are depressing,,,,,well, except for a certain merchant who is researching a book for wasteland survival, nothing seems to phase Moira Brown


Fallout: Heading East @ 2015/06/01 23:39:42


Post by: Wyrmalla


Aye the Governor's head is made by Warlord Games, who are on the larger size of 28mm, but not Heroic. I haven't basecoated him yet, so he may yet have his head changed.

I have however painted Rick.



Here's the original model for comparison. He's come out a little yellow in the picture, but isn't that bad in person. Meh, I quite like how he turned out.



Fallout: Heading East @ 2015/06/02 01:01:21


Post by: shasolenzabi


I remember watching a firend prep a IG company using their germans. they seemed smallish compared to the GW IG.


Is that Rick as a zombie?


Fallout: Heading East @ 2015/06/02 01:30:53


Post by: Wyrmalla


Warlord's stuff is actually pretty large and chunky looking, its just that Heroic scale stuff is so ridiculously proportioned. I'll see what other heads I have perhaps.

Aye they made zombie versions of all their survivor models as part of their stretch goals. I'm not entirely keen on seeing any of the ones I have as zombies though, even if I have the models. ...Alternative scenarios perhaps? Hey there's still always a chance for them all to become zombies at some point. Glenn not so much...

I'm sitting here painting models for my S.T.A.L.K.E.R. stuff right now (which I just updated that thread for, the first time in two months). Expect then for me to be updating that thread for the short term rather than this one. S.T.A.L.K.E.R.'s kind of there to keep things varied on my end so I don't burn myself out with one topic. If Fallout 4's going to be announced soon though, that may push me to change my focus again.


Fallout: Heading East @ 2015/06/02 02:16:33


Post by: shasolenzabi


Sounds like a plan


Fallout: Heading East @ 2015/06/02 14:50:01


Post by: NobodyXY


 Wyrmalla wrote:

-Battle report snip-


Cool battle report, your fallout stuff is inspiring. seeing it on the table... Wow! I've loved fallout since about 3rd grade and this really captures it the cars, the warehouse the general clutter, even the death tokens! Thanks for sharing


Fallout: Heading East @ 2015/06/03 14:51:57


Post by: shasolenzabi


Just found out my chosen Vault is in FO-4
[/img]


Hype 1:30



Fallout: Heading East @ 2015/06/03 15:36:00


Post by: Lone Cat


^So This will be the first FALLOUT that player goes back to the Reckoning Day! the 22nd October 2077!!! and must survive the postwar world.
Tell me about this golden dome. and there's an airship. Don't say that few years after. America has been invaded from the east. possibly by Great Britain (?!)

There's a 'U.S.S Constitution' with jet engines shown.

And few years after the 2077. Enclave has not been 'awakened' .. yet. I guess that the antagonist might be an eastern invader.


Fallout: Heading East @ 2015/06/03 15:56:57


Post by: Shadow Captain Edithae


FALLOUT 4 TRAILER!!!!!!!!!!!!!!!!!!!!!!!!!!!

I'd forgotten about that ....Feth yes! I'd better get a move on and finish New Vegas.


Automatically Appended Next Post:
 Lone Cat wrote:
^So This will be the first FALLOUT that player goes back to the Reckoning Day! the 22nd October 2077!!! and must survive the postwar world.
Tell me about this golden dome. and there's an airship. Don't say that few years after. America has been invaded from the east. possibly by Great Britain (?!)

There's a 'U.S.S Constitution' with jet engines shown.

And few years after the 2077. Enclave has not been 'awakened' .. yet. I guess that the antagonist might be an eastern invader.


China.


Fallout: Heading East @ 2015/06/03 16:13:26


Post by: shasolenzabi


 Lone Cat wrote:
^So This will be the first FALLOUT that player goes back to the Reckoning Day! the 22nd October 2077!!! and must survive the postwar world.
Tell me about this golden dome. and there's an airship. Don't say that few years after. America has been invaded from the east. possibly by Great Britain (?!)

There's a 'U.S.S Constitution' with jet engines shown.

And few years after the 2077. Enclave has not been 'awakened' .. yet. I guess that the antagonist might be an eastern invader.



When they say Commonwealth, it is not Britain, it is the actual state of Massachusetts is full name the "Commonwealth of Massachusetts" hence the idea of the "Commonwealth" with the M.I.T. making for advanced tech and developments leading to Boston being quick to recover and lead the rest of the Wasteland in many areas.


Fallout: Heading East @ 2015/06/03 17:14:02


Post by: BrookM


Rather, I think the tutorial and introduction to the game takes place around 2077, while the main game takes place post-Fallout 3 or even post New Vegas. We're seeing the Brotherhood of Steel fly around in Vertibirds after all.

But, early days and all that, nothing but speculation right now.

It does remind me a bit of the structure of Van Buren, which also had a pre-war segment, with the rest of the game taking place post-war.


Fallout: Heading East @ 2015/06/03 19:17:10


Post by: Wyrmalla


Right then, from the Fallout 4 Trailer, here's what I presume to be one of the Diamond City guards. Yeah, I am in quick aren't I?



Of course this is partly guess work as the guy in the trailer is a bit blurry. He's wearing circa 50s Catcher gear by the looks of it, with those bar shoulder pads that I couldn't get to look exactly right. I went for a baseball bat as the guy in the trailer looks like he has a BAR style rifle, but I couldn't place it exactly.

 Lone Cat wrote:
^So This will be the first FALLOUT that player goes back to the Reckoning Day! the 22nd October 2077!!! and must survive the postwar world.
Tell me about this golden dome. and there's an airship. Don't say that few years after. America has been invaded from the east. possibly by Great Britain (?!)

There's a 'U.S.S Constitution' with jet engines shown.

And few years after the 2077. Enclave has not been 'awakened' .. yet. I guess that the antagonist might be an eastern invader.


It could be that you're only running through a simulation. It could be that the main character was put on ice and was woken up recently. Vault 112, a step up from 111, was the one that Tranquility Lane took place in, so either or may be true. Or none of the above...

The Airship's a nod to Tactics I suppose, which had the Brotherhood using them. Though the actual flying ship's probably more rule of cool. A lot of that I assume is mid to end game stuff in any case.

I doubt the Enclave will show up. OK I fething hate not, at least not as an actual force, maybe as remnants or in references.

Commonwealth refers to the Commonwealths of the United States. They're super states, as in rather than being a load of individual states the US was made up of amalgamated Commonwealths.

It could be the Brotherhood, it could be another faction, but I doubt that. Presumably they'll tie 3 and 4 together a bit, with the Capitol Wasteland's lot maybe heading north once they heard about all the tech.

@BrookM

It seems to be a dead ringer for the Van Buren opening. In that you were a pre-war guy trying to get into a Vault, as soldiers in T-45d miled about. However the film also was to open in a similar way, with it coming across as if the protagonist was taking a pre-war train, only for it to turn out that the train was on rails and it was just a simulation to take people away from the drudgery of the Vault.


Fallout: Heading East @ 2015/06/03 19:58:52


Post by: shasolenzabi


Like I said, "Welcome to the Commonwealth of Massachusetts"




Automatically Appended Next Post:
It just means that the state is a commonwealth of the towns and villages residing in the borders


Fallout: Heading East @ 2015/06/03 22:37:31


Post by: Wyrmalla


Aye, the Commonwealth of Massachusetts is part of the New England Commonwealth. ...Bit awkward to say that.

Anyhow I painted the guy that I posted earlier. I'll have to wait till the game's out to find if I actually matched that outfit well enough. If not then he'll easily do as just another wastelander of course.



Not sure if the dark skin and the leather really match up much, but I've always been horrible with that skin tone anyway. He's based on the guy in the foreground of this blurry image. I really dig the concept. The place is called Diamond City because of the shape of the playing field, and the local security force totes about in the Baseball armour. Its cool, and certainly a different take on the usual American Football armour that everyone wears in the genre (I wonder if Bethesda were deliberately trying to subvert that).



I couldn't tell if he was wearing a helmet or not, so I gave him a baseball cap with one of the Boston Redsock's logo on it (even though I doubt that's the team that's going to turn up in the game).


Fallout: Heading East @ 2015/06/03 22:44:49


Post by: shasolenzabi


That image is bigger, I can see he is wearing his head cap backwards, the bill is protecting his neck from sunburn.

Boston is noted for their Baseball team, the Boston Redsox, not their football.

He is looking pretty good so far.


Fallout: Heading East @ 2015/06/03 22:49:25


Post by: Wyrmalla


He's wearing this cap specifically.



Damn, I have another baseball cap wearing head with the cap turned around the other way actually. Hmn, might see about making another of these guys in that case... That explains at least why I thought he was wearing a helmet, as all I could see was this round thing on his head, not the bill part of the cap. =P

I probably should download the trailer and sit there picking through the thing second by second in case I see something else. But yeah, screw that, I'd never see enough detail. The guy above was already pushing it.


Fallout: Heading East @ 2015/06/03 22:54:47


Post by: shasolenzabi


No worries guy in trailer is packing a gun, either a SAW or older Browning .30

At 1:40 is the "Mysterious Stranger" so I guess that perk is in, the Super-mutants are that far North, different varieties of "protectron", a odd looking Mirelurk, (Sea-lurk, Maybe), well detailed Deathclaw, the detailed out Vertibird witht he doors open, so much new stuff to take in.



Fallout: Heading East @ 2015/06/03 22:58:33


Post by: Wyrmalla


Messyart, the guy who made the Deathclaw I have, is currently raging out that after ages spent retooling his existing Deathclaw model, Bethesda redesigns the damn thing!


Fallout: Heading East @ 2015/06/03 23:32:05


Post by: Dr H


I'm just hoping the bathrooms stay the same...


Fallout: Heading East @ 2015/06/04 00:37:25


Post by: shasolenzabi


 Wyrmalla wrote:
Messyart, the guy who made the Deathclaw I have, is currently raging out that after ages spent retooling his existing Deathclaw model, Bethesda redesigns the damn thing!


LOL! and I have the Brother Vinni variant, which I could have made a beaked bird like monstrosity. Still, one must do what one can.


Fallout: Heading East @ 2015/06/04 00:44:32


Post by: Wyrmalla


More the point that if higher res images of that Deathclaw come out then that's a perfectly good opportunity to resculpt Messyart's model myself and make the new version.


Automatically Appended Next Post:
 Dr H wrote:
I'm just hoping the bathrooms stay the same...


Take that as an excuse to make even more bits and pieces sir!

And here's a second guy too.



Fallout: Heading East @ 2015/06/04 03:43:53


Post by: shasolenzabi


Nothing like a well protected diamond!


Fallout: Heading East @ 2015/06/04 23:50:21


Post by: Wyrmalla


Woo terrain!




Crap I need to make that sign too.

This is a Plasticville diner that I've modified to look a bit like the one from the newer Fallouts. The original building was a third of the size, but I extended it to be wider so its a bit more usable as a gaming piece. I've started on the interior, adding a tiled floor and some rudimentary bits for the kitchen (plus some stools that are unseen). Still to do of course is add in tables and chairs, bits of tat for the walls and other bits to make it fit in with the style a bit more. Just so as its not too cluttered obviously so that models can actually fit into the thing.

Aye there's a wee cooker in there too that I may show off seperately in case anyone wants to see it. I don't know if I'll glue it in or not, but probably will for ease. Its not like it took me much to make it, so I can easily churn out some more in case I want to make some more kitchens (its just two bits of balsa for structure with plasticard stuck on top and a green stuff stove on the top, I'll throw up a tutorial in case anyone's interested. ...Not me telling Dr H to make some kitchen appliances or anything).


Fallout: Heading East @ 2015/06/05 00:10:07


Post by: Dr H


Wyrmalla wrote:
 Dr H wrote:
I'm just hoping the bathrooms stay the same...


Take that as an excuse to make even more bits and pieces sir!
I do have to re-make the moulds for all the bathroom things anyway...

Wyrmalla wrote:Woo terrain!
Woo terrain, indeed.

. ...Not me telling Dr H to make some kitchen appliances or anything).
aagh, they are on the list... the very long list... the list of things that I have yet to make that now includes re-making things I've already made...
I have this wooden hut kit to do first. But next time there will be more Fallout items...

And good job on the baseball chaps too.


Fallout: Heading East @ 2015/06/05 04:45:12


Post by: shasolenzabi


Oh nice! gotta have a diner for a fallout setting!


Fallout: Heading East @ 2015/06/05 05:46:16


Post by: youidiotkid


I had an itch to check this thread out after hearing the news about Fallout 4. Nice work on the Diamond City guard's armor.


Fallout: Heading East @ 2015/06/05 08:30:52


Post by: Wyrmalla


I was up all night awaiting my exam results that were up early this morning. In that time I crammed in a hell of a lot of episodes of the Twilight Zone, oh and played with my dollies a bit.

First then I bring you (oi there's meant to be a fanfare playing right now) another one of those Diamond City guys. This time packing something with a bit more punch than a baseball bat.



Again he's a Wargames Factory American Gi with greenstuffed on armour. The shotgun comes from their female Survivors kit. Originally that guy was going to have a Fallout 3 style Combat Shotgun, but the PPSH-41 SMG that I had him carrying looked too titchy unfortunately. If I were to make more of these guys then I'd probably leave off the armour, just for some variety. Though why ever would I want more?



Next then is something else that I decided to work on this morning. I posted that I had bought a few bits and pieces last year, and some of them would go on to be Floating Eyes from the original games hopefully. Well that never happened, as like a lot of things I have too many ideas to actually make a move on most of them. However, here's a WIP of one of those robots.



...Not its not an Eyebot.



Also there's a rusted metal set of shelves that I painted that could possibly turn up in the diner. Possibly, as I had painted up another set of shelves with canned goods on it, but I can't for the life of me remember what I did with those. =P


Fallout: Heading East @ 2015/06/05 08:58:40


Post by: BrookM


+100 internets for Warriors reference.


Fallout: Heading East @ 2015/06/05 14:31:22


Post by: Shadow Captain Edithae


What do you use to base the terrain on? MDF?

I've got a few small thin sheets of plywood (~5mm), but I'm not sure how well they'd hold up for large terrain pieces. I've only dabbled in a few small pieces so far, a couple wooden palisades for a D&D campaign I'm trying to get going. I'm worried about the plywood warping if I do anything larger (the palisades are 6"x1").


Fallout: Heading East @ 2015/06/05 21:29:43


Post by: Wyrmalla


Because I apparently just crap money, use plasticard (£2.50 a sheet, though at the show I was at it was going for £1.50, so I know the craft stores exaggerate their prices). It doesn't warp as much as wood does see, and is easier to cut. That and I can just buy one size of the stuff (2mm thick A4 sheets) and use it both for bases, and on occasion the actual terrain too (though I tend to use a slightly thinner type if I'm using it for construction, as the balsa wood frame already gives some structure).

Most of my club's terrain however is mounted on plywood. Its thicker than what I use, clocking in more like 5mm. I haven't seen any of that stuff warp, bar the thinner bits that were used for roads. The problem I have with that is that it takes a lot more effort to cut. You need an electric saw if you want to the edge to be even, whereas with the plasticard you literally just have to score a single shallow line with a knife then snap off the excess. So Plywood's probably more economical, but I prefer plasticard as its easier to shape and a bit more multipurpose.

Though yes, I'll admit that I could be buying a lot of the stuff I use elsewhere for cheaper. However I only really buy the stuff when I'm in town doing something else anyway, so its hardly something I prioritise (wonder why I'm always saying "yeah I ran out of balsa again, so had to shelf that project", because I literally buy a handful of the stuff once a month and judge how much I'm going to need poorly).


Fallout: Heading East @ 2015/06/06 09:36:39


Post by: Wyrmalla


I somehow finished the diner overnight there. Damn, I thought that I'd be working on this all week.




As you can see I removed the sign that was hatched to the roof. It just looked a bit weird to me. I'll hopefully make a free standing sign that'll sit in the place's car park at some point. Aye I also haven't added all the broken glass yet as that's a real pain in the arse to do.



The interior's a bit sparse at the moment as I'm not sure if adding more bits will make it a bit less functional. I could get a hold of some diner booths from Ainsty Castings, though by adding them the interior will become more cramped. For reference a 28mm model takes up about as much space as a 4x4 set of those red and white tiles. As it is right now I'd like to think it fits the style well enough at least, though yes I could have added a load more details, but I'm not sure if anyone would notice or not. =P

Crap I forgot to add a bloody menu to the wall! I guess some of the bits of paper floating about could have it on them. Argh!

Anyone remember these at all? Nope? IIRC they appeared in the Sierra Army Depot in Fallout 2 (and possibly other military locations in the first and second games). Security bots that patrol the corridors of military installations, setting off alarms when they detect intruders, and giving the a nasty shock with their extending stunner (compact in the model I made).



So which design do you prefer? The original Fallout "Floating Eye Bot", or Fallout 3's Eyebot?



One of them definitely screams retro-futuristic more to me. =P


Fallout: Heading East @ 2015/06/06 10:20:51


Post by: shasolenzabi


Both are cool, the original floating eyebot is reminiscent of the 1950's "Art Deco" styles they went with. The FO-3 Eyebot is a nod to Sputnik


Fallout: Heading East @ 2015/06/06 10:39:56


Post by: Wyrmalla


Things that I now feel like sculpting...



Fallout: Heading East @ 2015/06/06 10:41:22


Post by: shasolenzabi


 Wyrmalla wrote:
Things that I now feel like sculpting...





That Ed-E does have extra bits attached.


Fallout: Heading East @ 2015/06/06 22:21:59


Post by: Wyrmalla


Heh, that's a military Eyebot from the Divide that's been modified to act in a medial capacity. I'd note that in the original draft for Fallout 3 Eyebots were to be used by multiple factions, not just the Enclave. Files exist for US Army, Brotherhood Outcast and Enclave (the one used in the game is the generic one oddly, not the one that has Enclave textures) Eyebots, showing that it really was just a typical surveillance bot before the War. However I would ponder what use it would have with the other factions in the game, as the Enclave only really used it for propaganda. Having it as a generic enemy in locations doesn't seem like the best use of it, though the more variety of robots the merrier.


Fallout: Heading East @ 2015/06/06 22:36:13


Post by: Dr H


Rebuilding ED-E is always a priority for me in NV. Such a useful follower and doesn't get in the way. Certainly, no Lydia.

Good job on the diner. Liking it.
If you're worried about the tables and things getting in the way, you could stack them up in a corner.


Fallout: Heading East @ 2015/06/06 22:43:09


Post by: Wyrmalla


 Dr H wrote:
Rebuilding ED-E is always a priority for me in NV. Such a useful follower and doesn't get in the way. Certainly, no Lydia.

Good job on the diner. Liking it.
If you're worried about the tables and things getting in the way, you could stack them up in a corner.


Me with Lydia:

Jarl: "Now you are one of my men, you have been awarded a housecarl"

Lydia: "I am your housecarl lord"

Me: "Yeah, no. Bugger off home Lydia, I won't be speaking to you for the rest of the game".

...I hate companions in Bethesda games. Saying that the New Vegas ones I could bear as they actually contributed to the story and had their own quests and unique dialogue for locations (Arcade Gannon's my favorite).

Also, the song Lydia the Tattooed Lady comes to mind whenever someone mentions her.

I saw some laser cut ones at that show I was at that I could probably stick in there unglued. Meh, the place looks decent enough as is. What's really bothering me however that it needs little rusted tin cans everywhere and a Nuka Cola Vending Machine in the corner by the counter.


Fallout: Heading East @ 2015/06/06 23:05:59


Post by: Dr H


lol
Yeah, all the housecarls I had looked after my houses. The clue's in the name after all.

For Skyrim I always have Aranea Ienith as a follower. Mostly because she stays out of the way again, and that she often zaps things before I even know I'm being attacked.

I did like the companion quests thing they did for NV. Made it worthwhile trying them out for a bit.


Fallout: Heading East @ 2015/06/07 00:12:10


Post by: Wyrmalla


Well the Companions in New Vegas had an impact on quests, instead of just being NPCs that followed you around. Arcade Gannon for instance brings along Enclave soldiers in the final battle, Veronica allows you into the Brotherhood Bunker ages before you're supposed to, etc. Unfortunate then that Bethesda didn't take any ques from Obsidian when making Skyrim, and just carried on with their "ocean with the depth of a puddle" style of game. =/

Still, Skyrim was a step up from Fallout 3 overall. Hopefully then a few more years have given Bethesda the time to develop themselves a bit more. I doubt 4 will be on par with New Vegas in a lot of ways, but as long as its better than 3 was I couldn't complain (seeing as I just spent a good while playing Skyrim again there too).


Fallout: Heading East @ 2015/06/07 01:00:21


Post by: Co'tor Shas


...and Raul will make sarcastic remarks the entire time.


Fallout: Heading East @ 2015/06/07 04:41:01


Post by: Wyrmalla


I wound up deciding to have a go at redoing the Legion, as I made the models for that faction over a year ago and I'm not happy at all with them. The models that I have are based on some Warlord Games Romans, and by and large haven't been modified much apart from new heads and weapons. The base models aren't that reposable and stand shorter than everything else that I have too. So, given that there's a new game on the horizon let's go back and revisit a faction from the last game.

These WIPs are made from Games Workshop's Lord of the Rings Uruk-Hai Scouts of all things. The idea comes from a Fallout thread from Lead Adventure actually that I saw months ago and wanted to emulate. However after having made a few I looked at the models and felt that they just weren't working out. Even though the Lord of the Rings range's models are smaller than GW's other stuff, they still look fairly squat and chunky when compared against my other stuff. So after those I shelved the other Uruk-Hai that I had set aside (more Machete guys) and decided to pull out one of the old and dependable Wargames Factory sprues that I have (...and which I never seem to run out of) and made a model from one of those instead.



What I like about the Wargames Factory guy (who I suppose is a Legion Veteran, the others are regular line troops, though the guy with the rifle is a scout given his hood) is that he's not wearing Football Armour. Nah having made those Diamond City Guards I thought that it would be interesting to give him a set of Baseball gear instead. He still fits in with the style of the Legion, but it sets him apart somewhat. I guess the Southern states prefer football or something more than baseball, so that's why (other than as an aesthetic choice) they wear the former as standard.

But aye, looking at that image the Wargames Factory model definitely looks better proportioned to me than the others. Whatever, in other news when looking for the Uruk-Hai for those Legionnaires I found a pile of terrain that I'd lost ages ago. Hmn, so maybe I'll see about painting up some of that too (there's some refuse skips that were already half painted, but for some reason I shelved them).


Fallout: Heading East @ 2015/06/08 15:36:21


Post by: Wyrmalla


In spite of painting up some Legionnaires for some reason a notion came upon me to make a Vault elevator from Fallout 4. Yup, because I really wanted this pain in the arse.

Its not a scale replica of the one from the trailer. No, that one I measured to be about 19 inches across for 28mm. The one I'm making is 12 inches across instead as I couldn't fit anything larger inside the storage boxes that I have. =P



I've not worked on this long, so its still incomplete. As I don't have the palsticard to use as a base for this at hand right now I haven't worked on the area that's still red foam. That part I'm just using as a guideline and will be cut away and instead I'll fill in that area with milliput (which I'll probably have to buy some more of too). Like I said this isn't a complete replica, so if you compare it with the original you'll notice I didn't include so many panels (eight instead of ten), as well as simplified some of the details ...because I couldn't be entirely bothered with the hassle (the area around the gear is supposed to have a texture to it).



Heh, so there you go. Its a bit of a pie plate, and not something that I really expected to do, but there you go.


Fallout: Heading East @ 2015/06/08 16:36:14


Post by: shasolenzabi


Decided to make the "Ant-Mound" Vault entrance I see.


Fallout: Heading East @ 2015/06/08 16:38:28


Post by: Wyrmalla


Crap! The cog wheels are out of sync with the pattern on the panels! Argh!


Fallout: Heading East @ 2015/06/08 16:56:39


Post by: Shadow Captain Edithae


I'm playing through the final quest of the honest hearts dlc in Zion canyon now, and noticed that the The Wargames factory woodland Indians might make nice Zion Tribals.


Fallout: Heading East @ 2015/06/08 17:20:52


Post by: shasolenzabi


I have rescued my dad in FO-3 again

Last time in the New Vegas, my character is trapped in Sierra Madre

Skyrim I was dealing with repairing corrupted data loss so am re-doing the books of darkness for a certain Daedric Prince.

Oblivion, I have to go in and see where I am, but the gates are sealed.


Fallout: Heading East @ 2015/06/08 18:53:09


Post by: Wyrmalla


I have some Zion tribals somewhere. White Legs and a guy dressed up like a Yaoi Gui. In other words crap that'll never see the light of day. =P

And if we're doing this:

Fallout 3: IIRC knocking off an Outcast patrol to steal their crap. A bolt action rifle loaded up with explosive rounds can make a mess of Power Armour, and man, come on they have good crap! ...I was roleplaying a scavenger. I literally spent most of my time in that came slowly moving through buildings (added by the D.C. Interiors mod) rifling through every single cupboard and drawer searching for goodies. I went apegak whenever I found food. Better still, "holy crap some ammo! Now I can quit hitting guys about with this crowbar for like five minutes!".

New Vegas: At the end of Lonesome Road. My character now past their scavenging days. No longer bald, but with every DLC slightly longer hair, more tattoos and a new outfit that had a higher armour rating. By the end of it they had a pretty nifty stealth suit (the one from Old World Blues, but modded so it was hyper upgraded) and hair that had been cut back in short once more. I was ready to go fight on the dam for the NCR and end the game again, but I forgot that there's a point in the game where you throw in your lot with one side. I miss-clicked when talking to House and with that that character's story had to end (no saves left). Apparently you talking in a private casino free from any bugs means that the NCR can hear you saying "yeah sure I'll help you out with this inconsequentual task for some money. At no point have I said that I'll throw my lot in with you and hate everyone else though right?".

Same reason why I wound up siding with House the first time that I played that game...

Skyrim: Yeah that thing died on my a few weeks ago after going through the typical mod overload. Lemme think. I'd finally given up and been proclaimed Dragonborn (I hate starting up the main quests in Bethesda games. Rather I tote about in a world not ravaged by some catastrophe for ages), but was still playing modded quests. Now that character had traveled the world. Morrowind, Hammerfell, Orsinium, Elsweyr, and lands not found on any map (i.e. all those mods that add new places). They'd started ship wrecked and freezing to death. With a lute in hand however I'd travel the province, and by the end of it be pretty badass with a sword. In the end though I wound up being bored of the warrior life, and content to just travel and play in taverns. Pity then that those bloody dragons had to keep ruining that existence. =P

Oblivion? ...damn, now that was a while ago. Probably toting about the Shivering Isles. Seriously I went to that place immediately at the start of the game, particularly Mania, and stayed there as long as I could. The result would be returning to the main game leveled, but with no fame or infamy. I think I played an assassin type, as the Dark Brotherhood questlines seem to be the most invested in by the devs for some reason. Oblivion gates? What Oblivion Gates? Don't be silly, Kvatch is fine. Have I been there lately? No, but hell Anvil's just down the road I can stop of there instead of going up that hill to that perfectly fine city.

And as this seems to be a roundup: Morrowind: That I played more recently than Oblvion. Having joined the original branch of the Dark Brotherhood I destroyed the Daedra worshiping Morrowind chapter. In Suran they were wrapped up in the intrigue of the underworld, and ended their journey as the right hand of Morrowind's kind in the shadows. I only ever completed the main quest in the traditional manner once, every other time I just went past the Ghostfence with an over leveled character and slapped about all the bosses their. Sure you could go through all the quests, or you could just run in, lift some holy items and punch out the final boss (at which point everyone start's proclaiming that you're a god, and you respond like "god? Dude I was just doing all that for the loot! I have no idea who that crazy Dark Elf chick in that dress was after I killed that random boss level guy in the mask").



Fallout: Heading East @ 2015/06/08 19:06:26


Post by: shasolenzabi


Never had Morrow wind though


Fallout: Heading East @ 2015/06/08 19:26:22


Post by: Malika2


I thought you might dig this...


Fallout: Heading East @ 2015/06/08 19:30:58


Post by: Wyrmalla


Its like Oblivion ...with plot.

Heh, what Bethesda were when they didn't have to care about cramming in as much tosh with what voice actors they had available. No, they could write lines to their hearts content as most dialogue was in text rather than voiced. Its also far less generic fantasy than Oblivion and Skyrim. The world feels more like a good D&D campaign, with a rather unique setting. Also, and this is something that I've carried through the series since, it makes you want to really hate the Imperials. They invaded the province and started wiping out the culture and imposing their rules over everyone. Worse still though is that the Imperials were nothing compared to the Dunmer when the later were in their prime. *spoiler* The villain of the game isn't out there to destroy the world, no, he's just pissed that someone's invaded his homeland and wants them out. ...Paradoxically however the Imperials were only capable of invading because the villain sapped the power of the god-kings that were defending the place.

So aye, Morrowind has a lot more depth than the later games in the series. Contemporary reviews of it still said the adage "an ocean as deep as a puddle", but I suppose whilst the other games are kind of that slick patch of water you find on the road after some rain, Morrowind's maybe just half a glass full of water instead compared to them.

If anything, Morrowind was great for making fun of the fated hero cliche and showing that the rules of the Elder Scroll's world are really, really meta (to the point that one of the gods knows he's a computer game's NPC and sat their save scumming till he got where is now, instead of being a prostitute in some back alley). You're just some guy, but because everyone says that you're a reincarnated king loads and loads of times, you actually become one. Crap of that level of meta just doesn't appear in later titles at all, and its a real shame.


Automatically Appended Next Post:
@Malika2

Hah! Now that's a new one!



Fallout: Heading East @ 2015/06/08 23:38:16


Post by: Bronzefists42


Out of curiosity have you played fallout 1 & 2?

Spent first two days of my summer playingn through one and working my way through 2. I loved new Vegas but nothing really beats the first one.

On a side note have you ever considered making a mini and/or a scenario scentering around the infamous pariah dog?

I'm thinking about doing so with my necromunda group.


Automatically Appended Next Post:
 Wyrmalla wrote:
Well the Companions in New Vegas had an impact on quests, instead of just being NPCs that followed you around. Arcade Gannon for instance brings along Enclave soldiers in the final battle, Veronica allows you into the Brotherhood Bunker ages before you're supposed to, etc. Unfortunate then that Bethesda didn't take any ques from Obsidian when making Skyrim, and just carried on with their "ocean with the depth of a puddle" style of game. =/

Still, Skyrim was a step up from Fallout 3 overall. Hopefully then a few more years have given Bethesda the time to develop themselves a bit more. I doubt 4 will be on par with New Vegas in a lot of ways, but as long as its better than 3 was I couldn't complain (seeing as I just spent a good while playing Skyrim again there too).


FNV played its trump card by bringing back all of the people who made FO1so great.

The recent overall quality of Bethesda writing tends to hover somewhere between "sci fi original movie" and "fan fiction" so I fear we won't ever see another "morrrow wind" from them.


Fallout: Heading East @ 2015/06/09 08:43:10


Post by: Wyrmalla


Have I played Fallout 1 & 2? Man I've played the bloody Japanese text adventure game that came out alongside Fallout 3!

Of the two I prefer the second game, as I think a lot of people do. The first one's fine, but after having played the second one you realise how much of a step up it is. Though it its a pity that the overhaul mod for the first game, whilst bringing back a lot of features also decides to bring back the dreaded time limit too (the game was released with this patched out, so you have a good few years to complete the game. In the original you had to beat the Master pretty quickly, as over time the Super Mutants would destroy settlements. It would be literally impossible to save the Boneyard for instance, so all those quests would be lost. Yup, dumb idea. ...I'm waffling a bit).

I like both of those games, but I will say that they aren't as accommodating as I'd like them to be. See I recall in my last playthrough of 2 that I wanted to be a sniper type. Come the late game though and you just can't get away with having a poor defense value, yet you're forced to fight enemies. In other words it pushes you to don a set of Power Armour and find a Plasma Caster (ahem rifle, New Vegas retconned the name). So whilst they say you can play as you like, anything other than being a tanky combat character is difficult. In New Vegas however I made it through the whole game as a light armoured type who put all their points into intelligence and stats like speech/science. Though you could say that's a negative point of the newer games, that you're still somewhat capable at combat even if its your dump stat.

...I ah, just threw a grenade in the general direction of that thing and let the splash damage kill it.

Heh, I could do, but players not being allowed to shoot the thing would probably piss them off (though that's the point). Few of them have actually played any of the Fallout games, let alone the originals, so I think that the joke would be lost on them...

Hmn, now to do I go out and buy modelling supplies today and finish that Vault door, or leave that till tomorrow so I don't have to go out twice? Blargh, screw you 2000AD for only being sold in town!


Fallout: Heading East @ 2015/06/09 14:48:07


Post by: Bronzefists42


I like the second one (more than FNV) but I felt it was a bit rushed (the amount of bugs and cut content is twice that of FO1), they went a bit crazy with the mature content and the gameplay issues you mentioned were a bit more glaring due to the severe lack of weapons early on.

Can't wait to see more great miniatures from you!


Automatically Appended Next Post:
Also they had a weird fixation with talking or intelligent animals/sometimes plants.

The guy who wrote the fallout bible got so sick of all the questions centering around the talkingn animal characters he angrily declared they all died shortly afterwards.

I don't see any in New Vegas so it must be Canon


Fallout: Heading East @ 2015/06/09 16:51:42


Post by: Wyrmalla


Video game companies are horrible when it comes to allocating time and resources properly. It shows that the team that worked on 2 then went on to become Obsidian given the myriad of cut content you find in their games (New Vegas had half the fething map cut! Wonder why the Legion just seem like the cliche bad guy faction? Because they had their whole damn questline cut!).

I like the early game in these wide open sandbox titles more than the late game actually. For instance in 3 and New Vegas its great to be skimming by with a melee weapon and the handful of bullets that you've found for whatever gun you could get your hands on. It feels fantastic to slowly creep up the pole as you start to trade in gear and eventually make it out of town with enough bullets and stimpaks that you aren't just making it through encounters by the skin of your teeth (or rather you just don't run out of bullets midway and have to beat people's heads in with a crowbar). By the late game I kind of hate that you're packing thousands of bullets, which is why for instance that the mods I tend to go for limit the amount of loot you can find and carry (in Fallout 3 I was still carrying only a few clips of ammo by the late game, though admittedly they were a higher grade than what I was armed with before).

Yes, I do play these types of games with the survivalist, living on the edge mentality, pushed up to the max.

Talking animals? I'm sorry but have you met my friend, he's a ghost? ...I don't know what was with those games back then, but they had a habit of sticking in ghosts whenever they could. Arcanum has a random one right at the start. Fallout 2 has one in the Den (though at least its interesting to think that before the war the Den was actually probably a decent place to live). I can't recall however if anyone has actually make any post-apocalyptic raccoon models. Armadillos however...

Ah, and aye Chris Avellone, through stint of actually bothering to try and write a concise canon for the series when nobody else would, became the series' god. If he didn't like something with the original games then it'd be rewritten or gone. IIRC he didn't come onto the series till Van Buren, before then it was just Josh Sawyer, but he was given full creative control over that project. Bethesda used his bible to base Fallout 3 on, though clearly departed in areas. Its nice to know then that he was able to bring back control of the series when it came to New Vegas, as he really is an awesome writer, and I just love seeing anything that he comes out with (he proof read the Nuka Break series 2 scripts IIRC, and appeared in that with Tim Cain and J.E. Sawyer as a bonus. Didn't see no Tod Howard in there did we!?).



Things have been progressing with the Vault elevator. I can see having the base model finished by tonight, then its a task of going over the thing and tidying it up a little. The clay's surface is a little uneven, so I may have to sand the thing for a while. :(






Fallout: Heading East @ 2015/06/09 17:06:16


Post by: shasolenzabi


That is still a big cap for that elevator platform


Fallout: Heading East @ 2015/06/09 18:00:57


Post by: Wyrmalla


Heh, well yes given that the actual elevator is only just that white gear in the middle. Also no however. See I imagine that the whole thing is a plug that's slotted down into a drilled out shaft. The thing has to survive being hit by a nuke, so whilst the elevator takes up only a quarter of the whole thing, the rest's concrete and gizmos. I imagine only a fraction of the cap is capping off the shaft too, the rest's extending out beyond it just to keep the area even.

Like I said though, the whole thing is really meant to be 20 inches across. Mine is only 13'' (originally I said 12'', but I realised that I was missing an extra rim). When you're trying to shuttle down an entire Vault's population as quickly as possible you kind of want to do it fast. I could see two dozen folks being packed onto that elevator if they were really pushed for time (hell probably even more if the bombs are literally dropping around you. Though, and this is something that isn't explicitly stated in the canon, the Vaults were filled up in advance of the nukes. Somehow people knew to get down their, possibly because early warnings went out. There must have been times when Vaults were filled up, but it turned out to be a false alarm. ...Ah, I'm trying to justify how people could make it to Vaults that were in the middle of nowhere without having hours of an advanced warning. Blame that on game design I suppose).


Fallout: Heading East @ 2015/06/09 18:57:04


Post by: shasolenzabi


In the video, the gear was the outside, but the circle in the center of the gear wheel was the elevator


Fallout: Heading East @ 2015/06/09 19:35:56


Post by: Wyrmalla


Huh? Nah the whole gear is the elevator. The circle in the middle is just an indented pattern by the looks of it (zoom in close and you can see there's flat metal in the gap. They could be separate, but the circle and the gear both descend as part as the elevator as seen below. I could probably cut out the gear on my model, but I think having it close will probably do (it'd only really be to change the Vault number on the door, but I don't think anyone's going to nitpick such a small detail).




Fallout: Heading East @ 2015/06/09 19:59:19


Post by: shasolenzabi


Okay, I see it now, I got confused by the imagery of the people standing around hoping to be let in, then nuke shock waved.

Bigger image



Automatically Appended Next Post:
all nicely aged and rusted and weathered


Fallout: Heading East @ 2015/06/09 20:10:59


Post by: Wyrmalla


Larger image? Oh hell has that bloody wiki turned the image that I posted into a thumbnail again? The thing's like 800x600 pixels when I post it, but for some reason everyone else sees it as like a 100x150 sized image.

Ack, well, here's the thing as it is right now. I've ran out of clay again as I underestimated how much I'd use today (this whole thing equates to six sticks of milliput, or nearly £15 if you include the plasticard that I mounted it on. Eugh). That probably won't be till Friday though, because I CBA paying a £4 train fair to pick up a £3.99 box of milliput (each box has two sticks in it btw) and I need to go into town anyway that day. Meh I have some Caesar's Legion guys mostly painted to post in the mean time though.



Fallout: Heading East @ 2015/06/09 20:21:31


Post by: shasolenzabi


So, that piece is worth over 24USD. Still that you made one so quickly is amazing


Fallout: Heading East @ 2015/06/09 22:58:50


Post by: Wyrmalla


Mad Max is just out and we've had the Fallout 4 trailer, so now the tshirt site Qwertee's came out with another two designs based on the Mad Max series (with a bonus Vault Boy appearance). Not models, but I may as well plug that site anyway. You can buy the shirts for the next 48 hours over there (though the price goes up slightly after the first 24).



Fallout: Heading East @ 2015/06/10 00:13:27


Post by: shasolenzabi


Very nice!


Fallout: Heading East @ 2015/06/10 13:12:35


Post by: Wyrmalla


I put these aside to work on the Vault elevator, but taking a break from that I've had the time to finish the Legionnaires.

These guys are made from Games Workshop's Lord of the Rings Uruk-Hai Scouts. I swapped their heads gave them new weapons and greenstuffed on some armour.



Admittedly I'm not sure if I'm happy with these. Well what I did with them is fine, its the base models that I'm iffy about. You'll see that the guy in the next picture is a lot more anatomically proportioned, whilst these are suffering from the Games Workshop school of anatomy (i.e. we're all dwarfs with no abdomen or necks). I was going to make six guys based on those models, but I'm not so sure anymore. That said I do have other models that I can use as a basis for more Legion models. Oh, and these are replacements for the models that I made last year. I'm not happy with those ones at all. They've been stuck in a box with a lot of my older stuff for months now, so at least I'm now able to run games with this faction again now that models that are a bit more up to par. =P

And a Veteran (or maybe a Decanus, nah just a Veteran) made from a Wargames Factory survivor.



He's in the exact same pose as Bucket Head, a raider who I made ages ago similarly armed with a sledgehammer. I thought I'd set him apart by giving him baseball gear as opposed to football armour, which gives him a different silhouette than the rest of the Legionnaires.

With the handful of existing Legion models that I think that I can salvage there's enough there to run a Legion party in games I think. With these I'm trying to keep more in line with how the game represented the faction, rather than going off and doing my own thing a bit. Anyhow, till next time. =P


Fallout: Heading East @ 2015/06/10 16:10:36


Post by: shasolenzabi


Caesar's men are on the loose!


Fallout: Heading East @ 2015/06/11 02:52:00


Post by: Warboss_Waaazag


Looks great, still.


Fallout: Heading East @ 2015/06/13 19:29:17


Post by: Wyrmalla


This week's been a little time intensive for me, but with E3 coming up tomorrow I felt that I should power through and finish the Vault Elevator, looking a bit like a pulse mine from Fallout 3.




I'm assuming that this is just another take on Vault entrances, rather than being unique to Vault 111. Hopefully in the game we'll see various types of entrance, including the more traditional gear in a wall style. In any case I kept the Vault number in the center of the gear, but for ease of use obscured the number (it says "Vault 67", but its difficult to read).

I'll try and nab someone to run a scenario featuring this and the diner that I made come Tuesday, but don't hold out on that.


Fallout: Heading East @ 2015/06/13 23:04:12


Post by: shasolenzabi


Oh I know where I had the idea the elevator was a simple disc. In the sequence with the people locked outside just before the nuke hits, the artists apparently had been toying with different ideas, the gear is painted in yellow around the disc shaped elevator, then after wards we see the gear shaped hole that Dogmeat? is looking at in the images we posted.



versus





Automatically Appended Next Post:
That gear shape fits more with the Vault tech concepts though.


Fallout: Heading East @ 2015/06/14 00:16:33


Post by: Wyrmalla


Aye and like I said before you can see that there's no gap between the central disk and the gear. Rather its just an indentation. There's metal in that gap, the "disk's" just there as a pattern to make it resemble your typical Vault door with its concentric circles. So the design didn't change at all. =P



Fallout: Heading East @ 2015/06/14 00:32:28


Post by: Co'tor Shas


That red valve you see in the "after" version, is also a completely different kind of valve in the "before" version.


Fallout: Heading East @ 2015/06/14 01:00:59


Post by: Wyrmalla


I assume that the intention with the valve was that it would be attached for some purpose and could be removed. That's fine, but that doesn't explain how it was attached later. I mean if it wasn't there when the bombs hit then what wastelander came along later and attached it? Woo design oversights! Possibly its there to operate the elevator, but that seems like a really cumbersome process. However I see no other mechanism for doing this (like the traditional wall mounted gear's control panels).

The original has random bulbs strewn about it. The older one is missing these, though oddly the pre-war version seemingly already had a load of these missing.

A ton of bolts are missing from the post-war version.

To the left of the entrance there's a concrete platform with some industrial machine on top of it. In the post-war version this is missing, though it may be just down to the shot.

The player character in the tutorial must arrive late to the party or something, as all the boxes outside dissapear between the first time you see the vault and the nuclear explosion. There's a scene missing from when you're running up the hill to the Vault with all the crowds then the Vault is sealed and the nuke goes off. That or there isn't and the later scene is a dream or something. In any case something's missing. =P

That non-power armoured guard looks like he's wearing a newer style of Vault Security armour. The blue jumpsuit certainly looks odd with the armour, but there's some design departures from the standard jumpsuit.

And so on...


Fallout: Heading East @ 2015/06/15 18:13:17


Post by: Wyrmalla


Inspired by last night's E3 Fallout 4 show off, here's a Raider kitted out in bastardised T-45d Power Armour.



He still need to be greenstuffed, notably his head's going to be different when he's finished rather than the generic helmet he has on right now. He reminds me a bit of a Space Marine Librarian actually.


Fallout: Heading East @ 2015/06/15 18:21:55


Post by: Shadow Captain Edithae


What was the original model? Thats fantastic.


Fallout: Heading East @ 2015/06/15 18:24:04


Post by: Wyrmalla


Brother Vinni T-45d Power Armour of course.



Fallout: Heading East @ 2015/06/15 18:32:29


Post by: Accolade


Fantastic looking stuff here, Wyrmalla!

Really makes me wish they'd do a Fallout tabletop game!


Fallout: Heading East @ 2015/06/15 18:43:24


Post by: Shadow Captain Edithae


Ah, well you converted it well. Didn't recognize it at all.


Fallout: Heading East @ 2015/06/15 18:44:24


Post by: Wyrmalla


I actually know a guy who pitched a Fallout board game to Bethesda. They turned him down however and he hasn't continued with the project (in an official capacity, he just changed the name) because they were asking for a silly amount of money for the rights. Its the same reason why Taban dropped their Fallout miniature's line too.



Fallout: Heading East @ 2015/06/15 18:48:33


Post by: Shadow Captain Edithae


How does Brother Vinni get away with it then? The power armoured guys look like a direct copy.


Fallout: Heading East @ 2015/06/15 18:52:47


Post by: Wyrmalla


Because he's Russian, and in Russia they don't give two feths for intellectual property.

He's since moved from Russia however to the EU. Since then he's stopped making models that are direct rips (his Deathclaw looks weird). He did receive cease and desist orders from the guys who own XCOM however when he came out with a load of XCOM models. Bethesda oddly, and they must be aware, haven't pulled him up. Odd in that they charged an arm and a leg for their DOOM models. He's ripped off Bioware too, but yeah, I guess those companies either aren't aware, don't want the legal hassle (doubt it), or are fine with it at the moment till they come out with their own line of miniatures. He won't be around forever anyway (though most everything on his shop's the result of commission work that he's chosen to mass produce. He receives a lot of work like that, notably for a company that wanted knock off Bioshock models that they've then gone onto sell themselves).


Fallout: Heading East @ 2015/06/15 19:32:45


Post by: shasolenzabi


Can't wait till Nov-10


Fallout: Heading East @ 2015/06/15 20:18:25


Post by: Co'tor Shas


I was waiting for something from you, it looks awsome.


Fallout: Heading East @ 2015/06/16 22:18:02


Post by: Wyrmalla


Pyroclast's a word right? ...Ah, it sounded cool to me when it came to mind, but ah, an Iconoclast's someone how destroys icons. Pyroclasts apparently destroy fire then? So what? He should have a water cannon? A Cyrolator? ...Screw it, Games Workshop can get away with using that dumb name so can I.




Well then. Inspired by Fallout 4's Raiders in Power Armour, here's one similarly equipped and toting a home made flamethrower. Of the hast tag gang apparently. I wound up giving him a Motorocycle helmet with some bars over the visor a bit like Knight's helmet.



Fallout: Heading East @ 2015/06/16 22:28:13


Post by: Dr H


A pyroclast is one of the rocks thrown out of a volcano.
A pyroclastic flow is the result of the column of ash/gas collapsing and flowing down the sides of the volcano.

Hot, fast, ranged death. No need for a water pistol.

Looks good.


Fallout: Heading East @ 2015/06/16 23:54:35


Post by: shasolenzabi


That is one nasty looking raider to deal with!


Fallout: Heading East @ 2015/06/17 02:38:19


Post by: Warboss_Waaazag


Wow, between the conversion and the paintjob, that raider came out great!


Fallout: Heading East @ 2015/06/17 02:50:25


Post by: GrimDork


Eep, don't mess with that guy.


Fallout: Heading East @ 2015/06/17 19:35:06


Post by: Shadow Captain Edithae


Saw a weird model on a Warhammer Proxies group on Facebook. Looks like an armoured car, might fit in well in the Fallout universe aesthetic. Maybe a Brotherhood of Steel APC. What do you think, Wyrmalla?

Spoiler:




Fallout: Heading East @ 2015/06/17 20:23:39


Post by: BrookM


Takom eh? That'll be a 1:35 kit, prolly too big.


Fallout: Heading East @ 2015/06/17 20:53:57


Post by: shasolenzabi


Okay, I spotted this little gem in the one video of gameplay

Spoiler:


Fallout: Heading East @ 2015/06/17 20:57:18


Post by: Bronzefists42


Well I think it would make a great old World police cruiser/US Army mobile armory.

With proper weathering of course



Fallout: Heading East @ 2015/06/17 22:20:36


Post by: Wyrmalla


Aye I was going to say that there's that APC in the trailer. Which was actually quite interesting to me as we haven't seen much in the way of military vehicles in the Fallout series, bar in the odd bit of concept art and those that are taken from our own world. Yes though, as BrookM said that looks like its 1/35th scale. Not to say that it wouldn't do however, as the door's small. If it were smaller then it could be useful, but as it is it doesn't jump out at me. Something that I'd pick up if I saw it in a shop maybe, but damn, do I ever hate 1/35th scale vehicles. Those things are the bane of my existence when it comes to going to a shop and trying to find something that's in a scale that suits me (seriously you can find anything and everything in 1/35th. Go down to 1/48 - 1/56 and you're pretty much screwed when it comes to kits).

That APC in the trailer does jump out at me. I'd be interested in seeing if they include a post-war version and if there's other military vehicles in the game (I'm assuming that'll be the only one though as it looks like its there to transport the National Guard that are in the area). I do somewhat have an issue with vehicles though. Primarily I can't use them in games, instead they're there as terrain. Come to think of it I already have some APCs for the Fallout world (that I rarely ever use).







Fallout: Heading East @ 2015/06/17 22:34:09


Post by: Shadow Captain Edithae


1/35th? Is that bigger or smaller than the ~28mm scale that you're using?


Fallout: Heading East @ 2015/06/17 22:41:15


Post by: Wyrmalla


1/56th is the small end of 28mm and perhaps the most realistic. 1/48th is chunkier and what a lot of companies release their stuff in. 1/35th is your Games Workshop size.

I go for 1/48th mostly as I don't like how titchy 1/56th looks, even if its more realistic (the issue with that is that the humans that are made in 28mm aren't correctly sized however). Anything larger than 1/48th is too big, and even 1/48th is pretty large at that. In other words 1/35th scale is several times larger than 1/56th, or realistic human size, whereas 1/48th is just a bit (though if you say a 1/48th scale car in the street today you'd know it. Its like comparing one of those huge American cars to a titchy Japanese one. 1/35th would be like having a monster truck next to a Mini Cooper).


Automatically Appended Next Post:
I've posted these shirts before, but they're back up on that site again in case anyone didn't catch them the first time. Yeah I'm totally allowed to spam my own thread with this crap.

https://www.qwertee.com/




Fallout: Heading East @ 2015/06/18 01:27:41


Post by: Co'tor Shas


I like that NCR shirt, but I feel it would look better on a poster.


Fallout: Heading East @ 2015/06/18 09:25:33


Post by: shasolenzabi


Yep, and search engines show all the APC's you posted Wyrmalla,

the 1/35 scale stuff usable at all w/o being a super heavy 40k classe beast are the smaller vehicles like the old Pz-1 and Pz-2 sized as they are roughly chimera in their foot-prints

1/48 works for me.


Fallout: Heading East @ 2015/06/18 17:49:14


Post by: Wyrmalla


What searching Fallout APC? Search Fallout models in general and my crap turns up. I do that every now and then out of curiosity. There's a Russian tattoo site that has my pictures on them for some reason. There's a tumblr page too and someone's been posting my stuff up on imgur or whatever, one of those sites, as their own work. =P

As I still have some tank kits unbuilt they're not really an area that I'm looking into, especially given that the kits that I have are becoming increasingly redundant.


Automatically Appended Next Post:
Oh hey, fun fact! That Enclave APC has never been used in a game once! Neither have any of my Enclave models at all. Guess what the next scenario that I run's going to involve!?

...I need more exclamation marks in there. Aye I think I'll see if making some more Enclave models is plausible or not. Its not as if I have a box filled with like thirty models destined for that faction or anything... Its next to the one that I have with all the NCR and vehicles. =P


Fallout: Heading East @ 2015/06/18 19:58:20


Post by: shasolenzabi


Taking out the Enclave,,,,,HMMMM!


Fallout: Heading East @ 2015/06/18 21:09:41


Post by: Wyrmalla


I'm redoing the Brother Vinni Eyebot that I have (I had two, but have no idea what happened to the second one). As it was originally it was missing the laser and the wires coming out of the back weren't as accurate as they could be. So that'll be having a repaint at some point. Besides that I'm making a certain merc too. I'm not sure if I like the model as its turning out, particularly the pose, but I'll see how she turns out once she's painted. =P


Fallout: Heading East @ 2015/06/18 22:16:26


Post by: shasolenzabi


Yeah, I too go looking for things and suddenly images from my own posts here pop up.

My eyebot did not come with a laser. I have thought of making one.


Fallout: Heading East @ 2015/06/18 23:01:04


Post by: Wyrmalla


Aye I had to add that and all the wires as I think that Brother Vinni left them off for ...reasons. Probably though they would break or something like his Protectron's claws do.

Snap chat image away!



Fallout: Heading East @ 2015/06/19 02:56:57


Post by: shasolenzabi


Ah yes, I used paper clips for the antennae, but I might have something to make a laser for it.

Mine looks more in the mode to play President Eden anouncements


Fallout: Heading East @ 2015/06/19 03:08:58


Post by: Wyrmalla


I was going to use paper clips, but I didn't want the thing to break. =P

IIRC the original model that Vinni advertised had the antenna included with it. I guess for whatever reason he discontinued them.

Ah, and of course if you want to go for a non-lethal variant there's always this.



That and the repair and medical versions that were seen in Lonesome Road.


Fallout: Heading East @ 2015/06/19 17:01:00


Post by: Wyrmalla


What to show? Huh, well yesterday I felt like making some Enclave. So I pulled out the box I have all the models set aside for that faction (that'll never be painted) and selected a couple to work on for a small Skirmish sized group.

Ah, then I found this one Crooked Dice model. For some reason I had it in my head to cut her arms and head off. After that I thought, "yeah let's give her a new gun". So I found an AK, and at that point it hit me that I could make a certain character.



Aye, so translating that sketch into an amateurish model happened,



Obviously with some shortcuts taken with the design. Yes though, there she is, with a bit more presence in her pose than in that sketch (the gun helps, which yes I made to match the modified AK I pictured her carrying when I first posted her). Probably a little hard to tell that its a woman given the gas mask, combat armour and baggy clothing of course, though its hardly like the guys I play with can tell the difference between a man and woman at the best of times.


Fallout: Heading East @ 2015/06/19 17:17:43


Post by: BrookM


Wow, I can hardly see anything left at all from the original Daredevil model!


Fallout: Heading East @ 2015/06/19 17:32:48


Post by: Wyrmalla


Oh, hah, right that's what the original model was! She still has the collar at least, even if you can't see it. Heh, good you picked up on the original model anyhow. I bought them to use as Enclave, but well, this happened...



Fallout: Heading East @ 2015/06/19 19:51:31


Post by: shasolenzabi


That eyebot with the extra antennae, quite the gear. I will stick with a laser under it.

The modded mini is looking good! the armor and mask do conceal a lot, but it makes it look smart enough to deal with precautions to avoid breathing radioactive dust, and bullets


Fallout: Heading East @ 2015/06/19 22:38:36


Post by: Wyrmalla


Here's that WIP now painted and with some minor changes. I filled in her gas mask eye lenses (which I forgot to do for some reason) and reworked her feet a bit as they looked a bit too small compared to the hands that I gave her.




Heh, that original sketch I did was a decent enough painting guide. There's one with a different background on DeviantArt in case anyone cares too (I prefer the white backgrounds for crap I throw up here).


Fallout: Heading East @ 2015/06/20 04:35:50


Post by: shasolenzabi


Very nice! I wonder if she is freelance, or part of a faction?


Fallout: Heading East @ 2015/06/20 05:26:54


Post by: Wyrmalla


Mercenary's probably a broad term. "Lady that chucks about looking for cash for her next meal and maybe some bullets" would perhaps fit better. Just roving between settlements following the old interstates doing what she can youknow.

Whilst life was always tough in the Southern States with the wandering radioactive dust storms and the general lawlessness, things were becoming worse. See this lady had a sense for the way the wind was going (the radioactive wind that is). Up north and east there was word that things were going under, with settlements being overrun by the local tribes. Going any further south would be a harrowing task seeing as most of Texas was inaccessible for most of the year with the storms (the Legion only took the place over by waiting them out), so the only way to go was west. Even though there was a war going on over that way, the republic forming there was apparently more stable than anything the Southerners had ever known. And hell, if anything work would be more plentiful.

...That it'd mean going up against Power Armoured guys with laser rifles however sort of soured the whole notion. =P

She hooks up with the Ex-Vault Dweller for a couple of reasons:
1) you see someone with a Pip-Boy and hell they're going to be valuable in someone
2) the Vaulter was good with tech and was a definite boost to the scavenging business ("what you doing picking up that hunk of metal?" "Hunk of metal? This is a Securitron's Logic Processing Core, we can fob this off to those Brotherhood guys for a steal! ...If they don't just shoot us and take it anyway").
3) they seemed to have a clue about getting into some Vault City out to the West, and if anything that could well be a ticket to an easy life (escorting them all the way there would put them in the city folk's good graces right? ...They wouldn't be bigoted asses at all. Nope).

So freelance, well aligned to whatever township throws the caps at her, but eventually hooks up with the NCR. The Vaulter winds up aligning with the Brotherhood after Vault City tells them to swivel. Yes, those two sides were at war with each other. Yes that would lead to conflict between the two characters. Woo!


Fallout: Heading East @ 2015/06/20 05:49:28


Post by: shasolenzabi


Sounds like the makings of interesting scenarios for your tabletop


Fallout: Heading East @ 2015/06/20 06:17:41


Post by: Wyrmalla


Really should be posting this crap at a more reasonable hour (seven in the morning here). As I play with my dollies today the track is:




One because that's an awesome film, two because ...crap, reasons, ah, hmn, well the Southern States were on my mind.

See I set my games out East across the Colorado during the early days of the NCR/Legion war, Might not be evident, but damn, well I try and at least think so. Seeing as I made that Mercenary I felt like diving into my own little bit of fluff for what was going on over in those states during that period.

To that end I decided to work on something else. See the NCR and Brotherhood were also fighting during that time. A little earlier, when the Legion was still conquering the central US the Brotherhood still had a presence out there (they still may do, but by the time of New Vegas it'd be greatly diminished). As that war escalated I can picture the Brotherhood pulling back from the outposts that it had set up during better times. There wouldn't have been many to start out with seeing as even in the early days they were already dying out, but with that war, and the carrion Legion that would swoop in soon after, the Brotherhood I guess would be pretty much up and gone out East.

So, que today's build then. Between the last of the Brotherhood's far flung outposts some form of communication would be necessary. Yes radios would do more or less (though I doubt they would work 100% of the time), but what about physical supplies? This here then is one of the Brotherhood's laden Humvees, operating as a far ranging scout and carrying supplies.



Early days obviously. Its based on a particular older variant from the 80s that was used as an ambulance. Oh god that one in the back still has plastic doors.



The passenger side window's blocked in because there's a search light array thing coming out that side (there's cables jutting out of the window there). Rather I guess if you want inside this thing you go in the driver's side or the rear. Meh, post-apocalyptic.

Still to do is: gap filling, adding more armour, sticking on stowage and just generally adding more crap to it.


Fallout: Heading East @ 2015/06/20 06:42:20


Post by: shasolenzabi


Yep, things are patchy in Post-Apocalyptic America.

Ah Dark Star.

So, we have the mystery of Chicago and it's status, and we have the NCR out West with issues with the south central Legion, lower Texas may be very different, East coast so far we know of Capital Wasteland, and now with FO-4 the Boston area so the Massachuestts area is making a comeback.


Fallout: Heading East @ 2015/06/20 07:31:10


Post by: Wyrmalla


Synopsis of the travel route of those chracters:

They start out in one of the Southern States, probably New Mexico, though I'm a bit fuzzy. The Vaulter left Vault 62 and met the Mercenary during a rad storm where they both were sheltering in the same ruins.

They begin on the long road West through the settlements of Arizona. Salvage a bike and get it running again. Bike breaks. Hook up with a Brotherhood Patrol that for some reason doesn't shoot first, drive away in a cloud of dust later. ...Probably something to do with the Pip-Boy on the Vaulter's wrist and the techno mumbo jumbo she speaks. The nearest Brotherhood outpost might have a use for her, the merc not so much...

Wind up around Maxson's Bunker, but steered clear of that as they'd find out the the Brotherhood stationed there were a little ..."off".

*** The Brotherhood squad they met at this point leave them, either attempting to join up with those at the Bunker or deserting. The Circle of Steel (the Brotherhood's secret intelligence/ conservative psychos) inhabiting the bunker, paranoid as they are, don't take any of this well.

**** Mercenary kills the Circle of Steel Operative sent after them after they find out that the squad had had some friends they didn't tell them about (well till the remaining squad member's memories were jogged by some enhanced interrogation techniques).

Across the Colorado river, encountering the hopeful Californian settlers heading the other way. Past Old Vegas (heh) that was still a ruin and inhabited by tribes and the Great Khans.

Up into the NCR State of Shady where they hooked up with a Caravan heading to the NCR's northern borders. Locals had some folklore about lone Vaulters being the bringers of change, though nobody nowadays believed the old myths about the so-called Vault Dweller.

Through past Broken Hills and Reno, then onto Vault City, where they're in effect told to piss off. Revaluation of plans required somewhat. Told to go North to the prosperous farming community of Modoc if they're looking for something to do with themselves, but there wasn't any space in the city for wanderers.

Down onto the coast heading to Shi Town (San Francisco) instead, or at least its radioactive ruins after the Enclave nuked it for aiding the Chosen One. The Mercenary thought there'd be people there that'd help, but all that was left was the scavengers and what few Shi that hadn't moved onto the NCR's other settlements. The Vaulter wondered why everyone kept pronouncing Shi wrong (she's Asian. Everyone pronounces it "She", when it should be more like "Shu" IIRC. Locals say she should quit with that Commie speak).

To the remains of Camp Navarro, which was now occupied by the NCR picking over what the Enclave weren't able to destroy as they retreated. Awkward questions about the Mercenary's past. The husk of the Oil Rig could be seen on a clear day. =P

South back through Shi Town and down into the State of Maxson. The Brotherhood had its Lost Hills Bunker here, and the state had been named after the organisation's founder during better times. Now the NCR had it surrounded and what was left of the Brotherhood's forces had started to retreat here from the surrounding states.

Here the path splits:

The Vaulter stays with the remains of the Brotherhood as they prepare for an expedition out to the Eastern coast to see if their estranged counterparts there were still active and could be counted on (having not heard of them for 20 years). As stretched thin as the Brotherhood were by this point the group sent weren't on the scale of previous ones, and questions were raised over whether they'd be successful at all. Given that this was some years before Fallout 3 it can be assumed that things didn't go so well, as the DC Brotherhood makes no mention of having contact with the West Coast at all.

The Mercenary leaves to go South to the Angel's Boneyard and hooks up with the Followers of the Apocalypse there (who were still allied with the NCR). Then its following the NCR north into Vegas and from there joining their army as it crossed the Colorado, eventually culminating at Fort Aradesh, the NCR's strongest settlement across the river. Again, downer ending as Fort Aradesh would go onto be known as Fort Abandon after the Legion rolled in and decimated the NCR's forces.



Fallout: Heading East @ 2015/06/20 11:35:24


Post by: BrookM


Pardon the ignorance, but the letters and whatnot on the map.

1/2 = First two games
V = Van Buren
B = Brotherhood of Steel game
T = ???


Fallout: Heading East @ 2015/06/20 12:03:17


Post by: aldo


T for Tactics? I guess...


Fallout: Heading East @ 2015/06/20 15:10:45


Post by: Wyrmalla


You got Brotherhood of Steel, but not Tactics? Who's even played that game? ...Well me as I have two copies of it (yup, wanted to play it that bad that I bought another after the firs tone broke). Yes, Tactics adds a load of locations which when they say "Mid-Western Brotherhood of Steel" they literally mean that that game somehow takes place across most of the central United States. Especially aggravating considering the size of the earlier games which filled in what happened to the rest of the world a lot slower.


Fallout: Heading East @ 2015/06/20 15:16:09


Post by: BrookM


Is that awful BoS game even considered canon?


Fallout: Heading East @ 2015/06/20 15:47:19


Post by: Wyrmalla


The joke is that though that Playstation game is terrible, its plot in some ways makes more sense canonically than Tactics. Tactics however's the better game, so it doesn't get as much flack for it oddness (at least it kept the retro-futuristic look). Ah, but no, there's been no reference to that game at all in any other others, not least because IIRC it had Mountain Dew instead of Nuka Cola and a heavy metal soundtrack. Tactics however was referenced in 3 at the Citadel (saying that there was a chapter in the Midwest) and New Vegas ...which killed them off (the Legion had to find the pieces of Power Armour for their Centurions somewhere, and Legion territory encroaches on the areas on that above map marked as Tactics).


Fallout: Heading East @ 2015/06/20 16:44:40


Post by: BrookM


Ah, got to love how they get rid of bad memories.


Fallout: Heading East @ 2015/06/20 17:05:52


Post by: Wyrmalla


Squats? Yeah the Tyranids ate them.


Fallout: Heading East @ 2015/06/21 06:18:59


Post by: shasolenzabi


But they have resurrected in the Mantic-Verse as Forge Fathers


Fallout: Heading East @ 2015/06/21 08:16:05


Post by: BrookM


Lazily recycled from their fantasy range may be a better description.

Also, that Humvee, for a moment there I thought it was an expensive Tamiya kit!


Fallout: Heading East @ 2015/06/21 13:38:39


Post by: Wyrmalla


That Tamiya Humvee with the box on the back? Yeah I kept seeing that in one of the model shops here, but balked at the £20 price (the same went for a 1/56 scale US staff car that was the same price). Aye, the Humvees that I have are just diecast Victoria ones that usually go for like £5 on Ebay. You can't do so much with them, but I don't have to as most Humvees use the same chassis and bodywork, but just change the roof and doors (which are plastic on the Victoria diecast).

Making this Humvee's made me discover how simple it is to build a new cab for one of them. I originally bought the three humvees to use for whatever, but one of them was for my S.T.A.L.K.E.R. stuff. Perhaps after I've finished with this one (which is being painted right now, but I've been out all day) I'll make that Ukrainian variant that I was peening for a while ago. For all that these things are made of paper, they are quite smexy beasts. Hmn, Landrovers still win every time for me. Blame that on me being a smarmy Brit (or rather Violent Glaswegian actually).

Aye, and talking about Ukraine, Mad Max Humvees are a real thing...



Not least when looking at early Iraq war ones. Blame that on some idiot throwing out rear echelon vehicles into a combat role without upping the armour. Reasons why Humvees are being phased out finally...



Improvised armour is such a cool thing to look into.


Automatically Appended Next Post:
Heh, and damn how could I forget about this thing...



From the minds that brought you BMP turrets held up by wooden frames on the back of technicals...



Fallout: Heading East @ 2015/06/21 14:15:57


Post by: shasolenzabi


Yeah weird stuff!


Fallout: Heading East @ 2015/06/25 02:01:01


Post by: Wyrmalla


Well for this week's game at my club I ran another game of Fallout (no crap, that is the name of this thread). Not many pictures as its a tad awkward doing that during a game.

Scenario: A group of Mercenaries are contracted to blow their way into a Vault. They must plant the explosives on the central ring of the Vault elevator and have it explode. Additionally they recquire that at least half their number survives in order to hold the position so that nobody makes it into the Vault and tampers with it before them. However the Vault's located on the territory of the local Raider gang. Its their objective to kill at least half the Mercenaries number and have at least half of their own survives so they can oust the intruders. Whether the Vault is blown up or not doesn't matter to the Raiders (though it might if weird crap starts pouring out of it...).






The Mercenaries were made up of six models. One leader armed with an AK. Two veteran mercs with SMGs, and three regular mercs with Semi-Auto Rifles. All of them were wearing body armour and one of the veterans was carrying the explosives to blow into the Vault.



Meanwhile the Raiders had nine models. Their leader was kitted out in a suit of Power Armour and carried a flamethrower. One Raider had body armour and an Auto-Axe. Another had an SMG. The remaining six were a mixture of baseball bats and pistols, and compared to the other Raiders only had one hitpoint each.



The Mercenaries deployed along the board edge to the right of the Vault (referencing the first image). The Raiders were on the left, but could place a third of their men inside the Diner. I was playing the Raiders and my opponent was the Mercenaries (but obviously he knew how bent guns were and I'd give one side a crap ton of them).

I won the first ton so moved first. Being fairly close to the enemy and armed with close combat weapons the Raiders inside the Diner spread out. One armed with a shotgun, and as the first action of the game, somehow nailed one of the mercenaries who was covering behind a car. The mercenaries returned fire and killed the guy with the shotgun and another Raider, as the rest of their number moved into cover around the Vault. The next turn the mercenaries strengthened their position and laid down some fire on the advancing Raiders, wounding one, but not downing him.

Following that the Raiders gained the initiative and the Mercenaries Diner flank started to crumble as their men were assaulted in close combat. The Power Armoured Raider approached moving between the cover along the mesh fence. This was noticed however, and though missing him, the baseball bat wielding Raider beside him went down. After this things didn't look good for the Mercenaries. They lost a guy to the Auto-Axe Raider on the Diner side and moved in another to cover. The flamethrower wielding Raider had moved close enough to fire his weapon and easily burned one of the Mercenaries to a crisp.

By the Vault the Mercenaries had decided that their position was untenable and so the guy holding the explosives ran to set them up (using a special ability to move further than he was supposed to that turn). With no hope of disarming the explosives, or rather not caring about them, one Raider jumped the barricade he was behind to shoot the Mercenary in the back as he retreated. As he moved forward the explosives went off and he was turned into paste.

Despite blowing open the Vault things just weren't going their way. Another Mercenary went down in the melee on the Diner side. As the explosives Mercenary retreated more Raiders moved up on his position. Their leader laid down some more fire and wounder the enemy leader, but he quickly hurtled towards her. Power Armour enhanced strength doesn't suit well with a regular human in Combat Armour and he yanked her up by the head and well ...crunch. At that point both sides had lost more than half their starting numbers and the game had run on for about five or six turns. The Vault had been opened, but neither side could hold the position. As a result it was declared a minor victory for the Mercenaries, but with nobody around to secure the Vault anybody could come along in the meantime before another group of Mercenaries could be funded.

Meh, a silly little scenario that was an excuse to use the newer terrain that I'd made. What did I take away from it? That I should make some hills and dirt track roads so that I can run a proper wasteland game instead of having them always tied to civilization. That's fine as I already have a hill with a bunker inside of it, though I'm not quite as enthusiastic about making generic terrain like that as I am regular miniatures as they have less character. That I need to put more effort in to learn the This is Not a Test ruleset was something on my mind as well, though I'm begrudged to read the thing off a tablet during games rather than a hard copy.

Anyhow, what am I up to? The Brotherhood Humvee's being painted at the moment. There's rubble piles in my to do pile, though yet again the Enclave are being put on a back burner as I reprioritise (they'll be painted one day...). In the S.T.A.L.K.E.R. world I've put more work into the wooden house I was making, though as usual I've ran out of balsa to make that (eugh, silly me forgot that I was making the whole thing out of one size of wood, but I'd been buying the same amount of all the sizes I used instead of just that).


Fallout: Heading East @ 2015/06/25 02:09:38


Post by: GrimDork


That model translated pretty well from the sketch, I like it!

That terrain is stunning, would love to play on a table like that.


Fallout: Heading East @ 2015/06/25 04:11:51


Post by: shasolenzabi


Okay I was just playing the Reilly's Rangers tonight, and she had a nerc band around 6 strong at one point according to her notes, but had suffered losses and replacements


Fallout: Heading East @ 2015/06/25 07:11:43


Post by: Wyrmalla


Sifting through my "to do" pile I pulled out some crap that I was working on last year. This started out planned to be a maintence building for the radio tower I came out with back then. Now its destined to be the basement of a building that's mounted on top of a concrete platform.



What's left to work on is all the wonderful gap filling. I still haven't entirely planned out what the rest of the building will look like so'll have to pull out the good old measuring tape. The plan's to have the building that sits on top of this maybe filled with computers and tape machines, with the basement having generators in it. I'll see what happens. =P


Fallout: Heading East @ 2015/06/26 06:59:41


Post by: Wyrmalla


And here's some progress on that building.



Perhaps its a bit clearer where I'm going with this now. The basement sits there in the middle of that concrete platform and will then be covered up by a building sitting on top of it. The platform itself is just a vague frame right now obviously and needs more work done to it. Meh, early days.


Fallout: Heading East @ 2015/06/26 08:31:59


Post by: shasolenzabi


Looks like it will start big, then have the ability to have floors removed as the teams make their way through to sift the post apoc "goodies"


Fallout: Heading East @ 2015/06/29 02:51:17


Post by: Marx


Does anyone sale Marx cars of the future?
I'm having a hard time finding these....

By the way, you guys are really talented!


Fallout: Heading East @ 2015/06/29 07:46:51


Post by: Wyrmalla


Marx wrote:
Does anyone sale Marx cars of the future?
I'm having a hard time finding these....

By the way, you guys are really talented!



Short answer: No. Long answer: Not unless you happen to know someone who already has some of their own and is willing to part with them. There's threads over on Lead Adventure all the time asking about where to find some, and that's about the sum of it. I have some myself, though I'm hesitant to paint them as I know how difficult it is to get a hold of them. =/


Fallout: Heading East @ 2015/06/29 18:45:44


Post by: Marx


Thanks a lot, I'll check it out.

Have a nice day.




Fallout: Heading East @ 2015/07/09 13:33:56


Post by: Wyrmalla


I've been painting the S.T.A.L.K.E.R. cabin for a game on Tuesday today, but I came across something accidently that looks like a cool thing to bring to the Fallout universe: the 1960's idea of what a "Future Soldier" would look like.



"The future soldier should be able to operate independently for days on end, but with all the top of the line useless doohickery don't expect for any of that to have the electricity or fuel to run after even a couple of minutes".



Least they got the M14 and AR right. Well maybe not the wood stock. Hell if this is what they thought 1965 soldiers would look like I think the minds of that time seriously thought we would be using laser guns and jumping about in power armour now... Its not coincidence that Starship troopers was written in the same year this came out. =P



I can go through the above description paragraph by paragraph, but I think jet pack belt is enough of a summary.

More here: https://forums.spacebattles.com/threads/behold-the-soldier-of-the-future-of-the-1950s.223574/

And isn't it just glorious? I was already planning out what parts to use to make one as soon as I seen him. Youknow seeing this actually makes me want to see that as the pre-war military uniform, I may just request that a modder more capable than I make that...

So aye, maybe expect a WIP to crop up eventually, even if I already have a million other things being worked on. I just thought this'd be interesting to see given the setting.


Fallout: Heading East @ 2015/07/09 13:49:10


Post by: Dr H


I don't go out without my welded nylon underwear.

And must remember to hold a piece of plastic up to my face when a nuclear bomb is about to go off, plastic is amazing stuff.

I wonder why the explosive fox-hole digger didn't catch on? Probably something to do with not being noticed by the enemy.

It's easy to take the proverbial out of the past, but they did get close to some things there; Image intensified goggles, layered armour (Nylon is similar to Kevlar).

Just not with the rocket pants.


Fallout: Heading East @ 2015/07/09 13:55:58


Post by: Wyrmalla


Oh those are infra-red goggles sure, but this is from a time when infra-red scopes on rifles looked like this.



* not shown, massive backpack sized battery pack that you had to change out after every shift of sentry duty.

So sure they'd be wearing those goggles, but they'd need someone to be following them around with a big light box so they'd actually work...

I can just picture soldiers breaking their bones as they haphazardly leap about in the air with those waste mounted thrusters. That and just set their trousers on fire...

But yes, you can see where some ideas went, though for the most part that's some big wigs throwing out silliness without caring about their practicality or the technology of the time. In other words perfect for Fallout, heh, especially considering that the average soldier of the time was wearing WWII era gear, just with some added lasers.


Fallout: Heading East @ 2015/07/09 13:57:29


Post by: shasolenzabi


Well, the soldiers back then, 1965, did get the Flak-Vest (I got to have one in service, a heavy shrapnel stopping vest with a high collar to deal with exploded ordnance pieces slapping you when grenades or such went off in combat. The Steel pot also was in service until 1985 when the kevlar helmet took over. The rifles from 1965 till now became the M-16 (not the greatest rifle, but it was a new concept back then.

And the problem with Nylon and plastic, they found that will melt if the soldier is caught on fire by something nasty like flamers or napalm


Fallout: Heading East @ 2015/07/09 14:11:09


Post by: Wyrmalla


You could say that someone from now went back to the 1950s and described a modern soldier. The big wigs back then took that idea and interpreted how they could, whilst sticking in their own "improvements". We could probably go further back and see what they fought soldiers would look like ten years in the future back in 1920, etc. For the 50s at least that concept's particularly interesting as the whole Fallout franchise is based around the 50s idea of what the future would look like (and this being taken from the actual military rather than some sci-fi comic brings it a bit more down to earth).

A shame then that nothing exactly like that guy's cropped up in the game so far. I guess though that flak jackets don't quite have the retro appeal in the media as WWII GIs, even though aye, what they were wearing back in the Korean War, hell the Gulf War, looks ancient compared to the plate vests of today.


Fallout: Heading East @ 2015/07/09 14:28:29


Post by: shasolenzabi


Well, also, they did get more interesting with the regular G.I.s wearing the combat armor, which Riley's Rangers, Talon Company like to wear in FO-3, FO/NV has the beefed up combat armors, and they look retro-modern, or heck even tabletop game good. It seems specialize units trained for and got the power armor. The bulkier advanced combat armor looks as bulky as the old flak vest I got to wear. In fact the helmet seems to have the visor (they also tried a H.U.D but the computer system is too expensive for our large scale forces, so just special ones get the advanced toys IRL, but also the device on the side, looks like they tried laser designators for the helmet as well as a plas-ceramic plate





Automatically Appended Next Post:
I do however like the advanced riot armor found in Lonesome road that when you go sneak mode, you get infra-red imagery to see w/o need of a light.


Automatically Appended Next Post:
Here


Fallout: Heading East @ 2015/07/09 14:39:53


Post by: Wyrmalla


Power Armour was becoming standardised by the time of the war, with the front line units in China wearing it (the background makes a thing about the US steamrolling the Chinese as soon as this happened, but it could just be propaganda). Obviously the National Guard and other active personnel would still be wearing the older gear though (even if Power Armour had already advanced enough and had enough made to relegate the T-45d suits to rear echelon use).

I'd think that the variants of Combat Armour were either a stop gap between the regular suits and Power Armour, or had been exclusively developed for special forces like you said. In comparison to the regular sets they're much bulkier, so I guess they wouldn't have lasted long as at least Power Armour had the weight compensation to justify that. They look like they're trying to fit in all the features of Power Armour that they can onto a non-exoskeleton platform. Not perfect, but ticking enough boxes to issue the armour as ready for the current iteration of warfare, just. Given that the Chinese had Power Armour hunter units I don't think that any set of Combat Armour would have been able to withstand the firepower they would be going up against (luckily then the Chinese still had hard round service rifles in use as opposed to the laser rifles the Americans were then using). Like trying to stop a .308+ with a vest rated for 556 rounds. Better than the .45 rated one you were wearing before, but it still can't stop a .50 cal. =P

Though aye, like I said the Fallout 3 Combat Armour was designed intentionally to look like a GI's uniform. Maybe not the torso parts, but the clothes beneath are a straight rip. The original designs were a bit more sci-fi styled, but I guess they went for a more utilitarian look instead.


Automatically Appended Next Post:
Aye with the Advanced Ranger Combat armour, other than being an excuse to reuse that armour set, that's another example of the variance in what was used. Evidently the riots got so bad before the war that they had to start kitting out dedicated military units to quash them with their own suped up versions of the standard police riot gear. Its glazed over in Fallout 3, but Van Buren and New Vegas do point out that Marshal Law was declared just before the war and the food/ vaccine riots were really getting out of hand on the West Coast.


Fallout: Heading East @ 2015/07/09 17:22:02


Post by: shasolenzabi


I see the power armor and combat armor and other variants as competing contractors trying to get a piece of the Uncle-Sam war pie.

Riots would make for the need for better tactical armor by the Police as the America of FO is one of a repressionist police state


Automatically Appended Next Post:
Poor hippies, they I think got turned into robo-brains by the gov't based on things found in notes on Lonesome road.


Fallout: Heading East @ 2015/07/10 05:39:21


Post by: Wyrmalla


That's a thing that I like to promote in games and well miniatures too. There shouldn't be only one version of a set of armour, gun or vehicle. Where's the prototypes. the legacy versions? Where's what the competition came out with? My tank here had the same overall profile as a Leman Russ and the guns look functionally the same, but it isn't a Leman Russ model. No this is what this Forgeworld in this sector came out with, as youknow it is a rather large galaxy and they have had 10,000 years plus to design something else. =P

Just before the War happened marshal law was declared in the US for a couple of reasons. Lack of resources, representational activities, and uh, like half the country dying to an American made virus which would then go onto become F.E.V. (though that came after people were already rioting, its effects were worse because everyone was bunched up together in those). Hmn, I suppose that's why the riot armour needs an advanced gas mask too then...

Aye the Robobrains are made from prisoners. Just what their crimes were I assume varied... Given the pacifist nature of the ones in New Vegas having that relate to the hippies in Lonesome Road is a good tie in (which I completely overlooked).


Fallout: Heading East @ 2015/07/11 15:50:55


Post by: Wyrmalla


I've been wanting to use that title for a year now. Originally it was penned in for an update which would have shown off a ton of different Enclave stuff which ...is currently sitting unpainted in a box, but well seeing as I don't really go for the same scale of groups as I used to here's the same update for my current work ethos.

I don't have particularly much Enclave stuff painted right now, at least not in a state which I'm happy about. So for the latest iteration of the faction I think I'll need the backbone. Here's a Enclave Trooper in Advanced Power Armour Mk1.



He's made form a Dust Tactics American in Power Armour (I don't know what they're called, but the same models are used for a few units). I reposed him slightly, gave him a new weapon and swapped out his head for a Brother Vinni one. Other than that its the paintjob and the preexisting resemblance to the in-game armour which sells it. People who have the memory for it may remember seeing this model a year ago unpainted... Yeah, I do get around to finishing stuff off eventually.

I've also repainted the surviving Eyebot as well (the other one wandered off mysteriously the first time I ever used it in a game...).



Nothing major. It was more about bringing the model more in line with how the rest of my current stuff is painted as well as modifying the Brother Vinni miniature so it looks more like the actual robot (his is missing the aerials and laser blaster).

Anyhow, here's an update to this thread inspite of this week's focus on the Stalker stuff. Frankly I just peg onto whatever I feel like at the time, but I have a game of Stalker this Tuesday so I've been focusing more on that lately. Ah right, and I have that 1950s future soldier being painted right now, but I forgot he existed as I painted this Enclave stuff. Maybe tomorrow then I suppose.


Fallout: Heading East @ 2015/07/11 20:58:30


Post by: shasolenzabi


As Dust is back in a "local" supplier, I may have to order the vinni heads alone and get the dust P.A. troops and head swap, my enclave is just 4 men strong. B.O.S. is 5 men. some dust squads with the right look could also be fit to other factions.

Oddly enough, the US Power Armor for Dust does fit nicely with the Enclave designs, and the Axis P.A. looks more close to T-51 P.A. I see why you put the B.o.S> head on the Axis Missile launcher body.


Fallout: Heading East @ 2015/07/11 21:54:18


Post by: insaniak


Trooper is sinister-looking, but maybe needs a little more contrast to make the details pop.


Fallout: Heading East @ 2015/07/15 19:47:49


Post by: shasolenzabi


So, some power armored commandos arrived,,,,I had not seen their arms were bare, I must use gray stuff and make them powered arms, I am now challenged to try sculpting what was not there.......Yikes!


Fallout: Heading East @ 2015/07/15 19:50:24


Post by: Stormwall


Yes!!! Enclave! For old glory, indeed.

Love the Eyebot. I'll be following this more now since I just fell in love with Fallout recently.


Fallout: Heading East @ 2015/07/15 20:06:21


Post by: shasolenzabi


Just not sure if I can chop and swap the weapons on the right arms of the Axis/B.o.S/ suits w/o mangling them.


Fallout: Heading East @ 2015/07/15 20:43:17


Post by: Wyrmalla


The models that I used were the command squad ones, which didn't have bare arms. You could get away with sculpting on armour though. Just one right of armour each for the upper and lower arm would do it, with an overlapping piece for the elbow. Alternatively if you have some handy space marine arms would do. With those I'd scratch off any ornate detail and see how they'd fit (perhaps a tad too large, but they'd probably do). Aye and at least with the Dust Tactics stuff the plastic's soft enough that you can get fairly clean cuts easily. I doubt that you'll be needing a ton of them, so maybe you can mess up a few and still have enough for a decent smattering of them (in my case I'd have the Enclave faction made up mostly of Advanced Combat Armoured troops, with the spearpoint being the Power Armoured Troopers. Though specialist units like the Vertibird squads seen often in Fallout 3 would be all Power Armour).

Notably here's a thread where a guy's making a Vertibird out of a Tamiya 1/48 scale Hind (I have a wrecked one in my Stalker thread, but I may have a go at one of those once he's finished his build and there's plenty of reference shots to help me on the way).

Hmn, I may as well decide what I'm working on for this setting right now actually. S.T.A.L.K.E.R.'s been the thing lately, but there are the odd bits for Fallout. Currently its the 1950s future soldier who's sitting there mostly painted, but I'm forever being distracted by something else. The Brotherhood humvee's also mostly finished too. I guess expect to see them together at some point this week or next. There's been interest in that raised building with the basement at my club too, in which case I may work on that some more now that I've finished off the village buildings I was working on for Stalker (and get rid of that building before I start on any other terrain projects...).


Fallout: Heading East @ 2015/07/15 21:25:36


Post by: Shadow Captain Edithae


What did you use for the enclave soldiers gun?


Fallout: Heading East @ 2015/07/15 21:53:04


Post by: shasolenzabi


 Wyrmalla wrote:
The models that I used were the command squad ones, which didn't have bare arms. You could get away with sculpting on armour though. Just one right of armour each for the upper and lower arm would do it, with an overlapping piece for the elbow. Alternatively if you have some handy space marine arms would do. With those I'd scratch off any ornate detail and see how they'd fit (perhaps a tad too large, but they'd probably do). Aye and at least with the Dust Tactics stuff the plastic's soft enough that you can get fairly clean cuts easily. I doubt that you'll be needing a ton of them, so maybe you can mess up a few and still have enough for a decent smattering of them (in my case I'd have the Enclave faction made up mostly of Advanced Combat Armoured troops, with the spearpoint being the Power Armoured Troopers. Though specialist units like the Vertibird squads seen often in Fallout 3 would be all Power Armour).

Notably here's a thread where a guy's making a Vertibird out of a Tamiya 1/48 scale Hind (I have a wrecked one in my Stalker thread, but I may have a go at one of those once he's finished his build and there's plenty of reference shots to help me on the way).

Hmn, I may as well decide what I'm working on for this setting right now actually. S.T.A.L.K.E.R.'s been the thing lately, but there are the odd bits for Fallout. Currently its the 1950s future soldier who's sitting there mostly painted, but I'm forever being distracted by something else. The Brotherhood humvee's also mostly finished too. I guess expect to see them together at some point this week or next. There's been interest in that raised building with the basement at my club too, in which case I may work on that some more now that I've finished off the village buildings I was working on for Stalker (and get rid of that building before I start on any other terrain projects...).



Thanks, I will use the Brother Vinni "Ant soldier" as a guide for the arms sculpts. (As they are bared arms, cuts just would shrink them further, so I will add thin sheets of gray stuff and do the fore-arms and biceps and do the suggested elbow pad overlap, maybe some rounded parts for the hinge?


I am also plotting a scratch verti-bird using engines from a WW2 bomber and the wheels from a MiG-15, the MiG is 1/48 scale, the bomber engines and the H tail are 1/72 scale, but about right, except the prop blades, those will need plastic-card cuts of the right size and twist!


Automatically Appended Next Post:
 Shadow Captain Edithae wrote:
What did you use for the enclave soldiers gun?


Looked like a MG-34


Fallout: Heading East @ 2015/07/15 22:29:00


Post by: Wyrmalla


Here's the arm off of my one. I wouldn't power with the power fist like lower half, rather leave the existing hand and make a gauntlet with the same thickness as the upper arm's section. That pauldron type piece which sits on top of the upper arm section, but beneath the shoulder pad might be an idea to include too. Yeah I'd have an elbow piece and either side of that have a circular nut like bit as you can see on that model. I'd also note my lazy attempt to cover up the place where the jet pack joins to the torso. If I were to make a newer one of these then I'd sculpt that part to look like the in-game vent, but in this case I just stuck on a square piece of plasticard. =P



I think I asked that guy what he was making his rotors from, but can't remember what kit he's using. Those seemed like the biggest issue to me as the rest of the kit you can manage with clay. At least his is there as a guideline, so its just a case of mashing together bits which look decent enough then covering the lot in clay to give it the right shape. Hell it doesn't even have to look 100% accurate, it could just be a variant or prototype.

 Shadow Captain Edithae wrote:
What did you use for the enclave soldiers gun?


I think its one from the Judge Dredd weapon set blister pack, but don't quote me on that. That or a Heresy Miniature's gun. It was picked up second hand, so I can't be too clear.


Fallout: Heading East @ 2015/07/15 22:39:17


Post by: shasolenzabi


 Wyrmalla wrote:
Here's the arm off of my one. I wouldn't power with the power fist like lower half, rather leave the existing hand and make a gauntlet with the same thickness as the upper arm's section. That pauldron type piece which sits on top of the upper arm section, but beneath the shoulder pad might be an idea to include too. Yeah I'd have an elbow piece and either side of that have a circular nut like bit as you can see on that model. I'd also note my lazy attempt to cover up the place where the jet pack joins to the torso. If I were to make a newer one of these then I'd sculpt that part to look like the in-game vent, but in this case I just stuck on a square piece of plasticard. =P



I think I asked that guy what he was making his rotors from, but can't remember what kit he's using. Those seemed like the biggest issue to me as the rest of the kit you can manage with clay. At least his is there as a guideline, so its just a case of mashing together bits which look decent enough then covering the lot in clay to give it the right shape. Hell it doesn't even have to look 100% accurate, it could just be a variant or prototype.

 Shadow Captain Edithae wrote:
What did you use for the enclave soldiers gun?


I think its one from the Judge Dredd weapon set blister pack, but don't quote me on that. That or a Heresy Miniature's gun. It was picked up second hand, so I can't be too clear.



Cool! I think I can manage a vent in gray stuff sculpt by using something round and the right size to start. that arm does give me some ideas! Thanks!

Oh, my Verti-bird will be a variant type. and the hull will be less smooth, but more angular in design. It will be such as to earn the nickname "Ridge-back"

Looking at the mini, it shows up on searches, it is a metal MG-43, the barrel with the dot shaped air holes gives it away.

MG-34


as opposed to the MG-42


Fallout: Heading East @ 2015/07/15 22:50:30


Post by: Wyrmalla


Oh no, that gun's in no way an MG-42 or anything else. Heh, you don't have any decent angles of the mini, but if anything it could be described as a double barreled FG42 with random sci-fi hoops along its length. The ammo belt feeding into it which I added is completely nonsensical as there's a magazine coming out of the left side of the gun (FG42 style), but meh, it makes the model a bit more interesting to look at.


Fallout: Heading East @ 2015/07/15 23:12:07


Post by: shasolenzabi


Okay so FG-42


I did find they could be belt fed, but for the Fallschirmjaegers, the magazine was a decent expedient


Fallout: Heading East @ 2015/07/15 23:37:24


Post by: Wyrmalla


Well the US did create a belt-fed FG42 after the war (which of course then became the M60 LMG when mixed in with parts of the MG-42) and there was a LMG version of the FG42 in German service too IIRC (its not as if they had to worry about the belts blowing about as the parachuted seeing as the Germans deployed their gear in canisters).

This is the US one though.



Just a pity that that's all it went onto be. Not the knock the M60, hell the US used them for years, but recently Forgotten Weapons did a look at it and consider it to be a fantastic DMR. It'd be cool to see one with all the modern junk shoved onto it (before the "Nyet my rifle" crowd turn up of course, though the Military Arms Channel has something to say on that subject too..).


Fallout: Heading East @ 2015/07/15 23:57:26


Post by: shasolenzabi


I may have some bits I can "tech-up" the twin MGs the Axis, soon to be Brotherhood, suits sport.


Fallout: Heading East @ 2015/07/16 00:05:43


Post by: Wyrmalla


Cocktail sticks, random bits of wire and greenstuff. Plus whatever random vehicle parts, scopes or whatever from 40k kits, or bits of random WWII guns you want to slap on.


Fallout: Heading East @ 2015/07/16 00:19:18


Post by: shasolenzabi


I just got some bits to spare from an unexpected Hanomag dropped into my lap by my roomies


Fallout: Heading East @ 2015/07/16 11:24:41


Post by: LeCacty


I may have to get the claptrap on p1


Fallout: Heading East @ 2015/07/19 07:54:46


Post by: shasolenzabi


Decided that if I do a Post Nuke or other apoc setting, my soldiers can be from different republics of a large Earth like world, the other armies I have soldiers for, well, Orks are Tuskers, for example of mutants, and it may allow me to show evolved, mutated wildlife like getting and modding Gnolls and such. But a huge colony that got fractioned and stupid enough to nuke itself or release some plagues, picking up the pieces, and the Fallout like setting would be the pre history of the republics and Kingdoms now on that world.

Planet still in factional fractions, mutated beings, aliens, and mutated native wildlife abound.


Fallout: Heading East @ 2015/07/19 18:45:05


Post by: Wyrmalla


Well there's always the "they were experiments" route with the mutants. For instance the creatures in Fallout were all originally destined to be used by the ever desperate military of that world (the original idea for Super Mutants was to create pretty much Captain America, they're just what the early stages/ gone horribly wrong version looks like). Of course all those chemicals and science destined to be one thing can go down a different road should they be released accidentally (say by a war...) and enter environments or mix with other substances they were never supposed to (Metro 2033 states that yes the enemy did chuck a lot of weird crap at them, but all those experimental weapons, whilst having one effect or another on their own, never considered what would happen when mixed together. ...The giant slush monster under the Kremlin being one such example).

Heh, there's a setting that I had an idea for which ran like this. Its an isolated world at the edges of space. A place which would be considered a dead world bar for the limited amount of terraforming done on it. The intent was for that portion of humanity to escape away to this place where nobody would think to look and go silent until whatever catastrophe was going on past (silent as in also regressing their technology to not show off any identifiable hints which could be tracked as well). Few generations on the population's grown, but its still small. Wars are conducted on a small scale, where one side makes its point by killing off a fraction of the other in a certain manner or other (hey we just launched a super bug which could have wiped out you all, but we twisted it so it only killed ten of you). This goes on for only so long till a civil war erupts and one faction has the idea not to hold back that time...

Then the rest of what remains of humanity in that portion of space arrives a few years later and are decidedly confused. There are a decent number of survivors though, but other humans have to walk about in environmental suits whenever they go to that planet because all of the crap in the air (the locals however genetically engineered themselves to deal with it, as they had done when they originally came to the planet. ...However it takes a bit of adapting for them to handle other planets). ...Yes there was a zombie plague at one point which wiped out the world's largest starport as a gesture, though that's (mostly) gone by the time the other humans turn up. =P

Just me pondering how to develop from a survivalist setting, into a more developed one, then back again, before expanding the scope into the wider galaxy and showing how other remnants of humanity got along. Not something which I'd ever take anywhere of course, but I have a few settings which I ponder on when I have jack all else to do.


Fallout: Heading East @ 2015/07/19 18:49:56


Post by: shasolenzabi


But it is fun to ponder and work out some of those settings isn't it?


Fallout: Heading East @ 2015/07/19 18:55:01


Post by: Wyrmalla


Bonus points at least that I could just sculpt something based on one of those at some point...


Fallout: Heading East @ 2015/07/20 17:20:24


Post by: Lone Cat


 Wyrmalla wrote:
I've been painting the S.T.A.L.K.E.R. cabin for a game on Tuesday today, but I came across something accidently that looks like a cool thing to bring to the Fallout universe: the 1960's idea of what a "Future Soldier" would look like.



"The future soldier should be able to operate independently for days on end, but with all the top of the line useless doohickery don't expect for any of that to have the electricity or fuel to run after even a couple of minutes".



Least they got the M14 and AR right. Well maybe not the wood stock. Hell if this is what they thought 1965 soldiers would look like I think the minds of that time seriously thought we would be using laser guns and jumping about in power armour now... Its not coincidence that Starship troopers was written in the same year this came out. =P



I can go through the above description paragraph by paragraph, but I think jet pack belt is enough of a summary.

More here: https://forums.spacebattles.com/threads/behold-the-soldier-of-the-future-of-the-1950s.223574/

And isn't it just glorious? I was already planning out what parts to use to make one as soon as I seen him. Youknow seeing this actually makes me want to see that as the pre-war military uniform, I may just request that a modder more capable than I make that...

So aye, maybe expect a WIP to crop up eventually, even if I already have a million other things being worked on. I just thought this'd be interesting to see given the setting.


So is this what NCR Veteran Rangers were modelled after?


Fallout: Heading East @ 2015/07/20 17:30:41


Post by: Wyrmalla


Heh, the NCR Veteran Rangers were made like, to quote, "I want a cowboy with some armour on. No we don't want some fully armoured guy, that'd be too generic. Stick on a pair of jeans, a trenchcoat and spurs and you'll have the right look". It was either Avellone or Sawyer, but they wanted those rangers to look like armoured cowboys. So the veterans appear to wear elements of a generic heavy armoured suit, but that's only part of the whole aesthetic instead of all of it. If you were to complete the LAPD Riot Armour which the NCR Veteran Ranger Armour is made from and ditch the cowboy elements then it looks fairly Mace Effect like.





Fallout: Heading East @ 2015/07/21 07:21:08


Post by: shasolenzabi


Gonna order myself "This is Not a Test" coming up this month


Fallout: Heading East @ 2015/07/21 08:15:21


Post by: Wyrmalla


I already have the .pdf, but I hate reading pages and pages of stuff off of a computer on the fly instead of just having a hard copy there. So when the book comes out I'll pick it up as I'm much more comfortable referencing that, which I'll probably do a lot starting out, than a tablet.

The rules look decent enough. At least they're expressly written for the setting instead of adapted to it like what I'm doing with 7Tv right now. I'll have to see how certain mechanics work out, for instance the turn phase and how damage is dealt with, but it seems interesting enough. Meh, as long as it isn't a complete shambles then I should be able to transition to it, as from what I've read it evens out some of the issues that I've had with 7Tv's Action Engine a bit.


Fallout: Heading East @ 2015/07/21 08:26:31


Post by: shasolenzabi


 Wyrmalla wrote:
I already have the .pdf, but I hate reading pages and pages of stuff off of a computer on the fly instead of just having a hard copy there. So when the book comes out I'll pick it up as I'm much more comfortable referencing that, which I'll probably do a lot starting out, than a tablet.

The rules look decent enough. At least they're expressly written for the setting instead of adapted to it like what I'm doing with 7Tv right now. I'll have to see how certain mechanics work out, for instance the turn phase and how damage is dealt with, but it seems interesting enough. Meh, as long as it isn't a complete shambles then I should be able to transition to it, as from what I've read it evens out some of the issues that I've had with 7Tv's Action Engine a bit.




What issues? I recall that powered armor tech scavenging holy orders were potent in TV7, as we any heavy weapons versus folks using tires and sheet metal and leather for protection. When I am in that T-51b armor that never breaks down, I can tackle a large group of Raiders myself, of course eating and stimpaks keep me alive(I play console, but also with FO-4 on my comp, I refuse to do the "God-Mode" cheats some players use as I feel if there is no chance of character death, where is the fun and challenge?

I am hoping the rules set is as well thought out as some of the other games I have been using and reading. Tomorrow's War and By Dagger and Talon, Ambush Alley also has a post nuke rules set I will look into.


Fallout: Heading East @ 2015/07/21 09:17:55


Post by: Wyrmalla


7Tv's written as a generic pulp game. It isn't a post-apocalyptic tactical shooter. Its missing certain mechanics like overwatching and others are rather clunky. As a pulp game is all right, but it doesn't excel (critism levied by a friend on this subject though is that if you want to play pulp then Pulp Alley's a better system, if you want to play something else then pick up rules specific to those). Its generic, so if you want it to work with something you need to hammer it to meet your needs rather than it expressively catering for them. Its worked to an extent with Fallout, but falls apart with S.T.A.L.K.E.R. due to the video game's more FPS focus, and don't start me on implementing artifacts...

This is Not a Test is written expressly for the setting (not that the lawyers will let them say that, but the creators did collect Fallout miniatures beforehand...), and has a lot more going on in its phases than 7Tv, for instance the aforementioned Overwatch. I haven't played a game of it yet, but if it doesn't have me spending every game creating house rules to deal with situations then I think I'll be happy.

Not the slag 7Tv of course...


Automatically Appended Next Post:
As I can't think of anywhere better to post this at the moment, and I don't think Dakka's really interested in another of my non-40K threads, I'll throw last night's work here instead. Hey its desert terrain. Fallout's set in a desert half the time. OK its also modern so could go in my S.T.A.L.K.E.R. thread, but ...ah screw it here.





Hmn, makes me want to make some Morrowind terrain. No. Must stop with starting random video game projects. Though it was originally a toss up between doing either an Elder Scrolls or S.T.A.L.K.E.R./ Metro 2033 project actually...



Fallout: Heading East @ 2015/07/21 09:30:08


Post by: BrookM


Biggest thing with This Is Not A Test for me is that ranged damage isn't worked out until you lose or end your turn. So you can pour all the fire in the world on that single model and hit it a dozen times, but you won't find out if it was effective or not (or complete overkill and a waste of the extra shots) until your turn ends or you lose the initiative.

I too am awaiting the dead tree format, I have it on both my PC and iPad right now, but I much prefer to have a book in hand, all the better to smack a bitch across the face with when he's acting up.


Fallout: Heading East @ 2015/07/21 09:47:26


Post by: Wyrmalla


That mechanic sounds cool and a more tactical to handle things ...but I bet once I actually try it out it'll be annoying as hell.


Fallout: Heading East @ 2015/07/21 10:14:59


Post by: BrookM


My thoughts as well. But we'll see how it pans out in the long run, maybe it'll get house-ruled into a more common way of resolving it.


Fallout: Heading East @ 2015/07/21 10:36:40


Post by: Wyrmalla


I can see having it so that if you kill a guy with the first couple of shots, but there's twenty left to go, allowing players to hit the next nearest model. Of course only like in a range of a couple of inches, but clearly the enemy were just emptying into that one sap, so their shots would be all over the place. Perhaps with a negative to hit or something seeing as they aren't the intended targets for the shots, and that they're lucky at all that they're hitting anything instead of that thing red paste that one guy's now become.

...Though I did make those Bloody Mess markers for the express occasion when a model's killed multiple times over because of over zealous players. That does beg the question though whether you'd over commit to killing one model at a time, or if you're spread your shots out. The retreating mechanics seems to make the later equally viable in that you could just send a whole enemy side scurrying for cover instead of actually dealing with them. Oh god I see games quickly becoming stalemates as each side are glued to cover. Woe betide you're a melee character and don't have a gun, where you're constantly being flung into cover instead of charging at the enemy...


Fallout: Heading East @ 2015/07/21 10:48:44


Post by: shasolenzabi


Hmmm, sounds like tinkering may be needed then.


Fallout: Heading East @ 2015/07/30 22:56:58


Post by: shasolenzabi


Here is a teaser.
[/img]


Fallout: Heading East @ 2015/07/31 12:28:53


Post by: Wyrmalla


Those work, but I'd remove the backpacks that they're wearing and leave that area blank (or add something else like a box or cog. Clothes buttons out of craft stores work for those). Don't know about using those German weapons, but if they're what you've got, they're what you've got. The shoulder mounted machine gun thing does look a bit like the one from Lonesome Road though.



Fallout: Heading East @ 2015/08/10 21:48:02


Post by: Wyrmalla


Is this Fallout? No? Ah, feth it, whatever. =P

Not a proper update, but I felt like throwing this up somewhere anyway. Hmn, maybe I should just create a seperate thread just for the random crap I do for other people... Anyway, here's a van by Ainsty Castings which I threw a greenstuff hotdog on for a friend.




The clown's supposed to be a bit of graffiti rather than an actual logo. The slogan on the back reads "1 foot of pure meat", quote GTA: San Andreas. Anyhow, any comments are welcome before I give this to the guy tomorrow (phone number on the doors? A "for sale" sign in the window? More graffiti?).


Fallout: Heading East @ 2015/08/10 22:21:07


Post by: Dr H


Nice work. Like the clown.

Maybe, if you want it to look more like it's graffiti (the paint runs are good), add a tag signature to it.


Automatically Appended Next Post:
and quote for a new page...
 Wyrmalla wrote:
Is this Fallout? No? Ah, feth it, whatever. =P

Not a proper update, but I felt like throwing this up somewhere anyway. Hmn, maybe I should just create a seperate thread just for the random crap I do for other people... Anyway, here's a van by Ainsty Castings which I threw a greenstuff hotdog on for a friend.




The clown's supposed to be a bit of graffiti rather than an actual logo. The slogan on the back reads "1 foot of pure meat", quote GTA: San Andreas. Anyhow, any comments are welcome before I give this to the guy tomorrow (phone number on the doors? A "for sale" sign in the window? More graffiti?).


Fallout: Heading East @ 2015/08/30 19:12:55


Post by: Shadow Captain Edithae


Hey Wyrmalla, have you ever had problems with Brother Vinni Miniatures dispatching slowly etc?

The website says they dispatch in less than a week. I made a large order (£80) a month ago (late July). After two weeks it still hadn't been dispatched, so I got in touch and they said everything was fine, they'd be dispatching ASAP. I went on their facebook page and it appears that around the time I ordered their resin supplier delivered late, so they've clearly working through a backlog. Its been 4 weeks now so I've emailed them again tonight.

Do they have a reputation for late delivery, or is this probably just a one off because of the resin supplier delivering late?


Fallout: Heading East @ 2015/08/30 20:20:10


Post by: shasolenzabi


I order Brother Vinni stuff myself. I have found that they can be late, and they explained about the delays when I got my 3 sets of helmets. I would poke them again so they may bump the order up, but I get delivered to the States usually inside 2 weeks


Fallout: Heading East @ 2015/08/30 20:49:53


Post by: Wyrmalla


They're usually as quick as any other European seller. I haven't ordered from them since they moved from Russia, so I don't really have an indication of what they're like now. The Russian orders were fine, though the last one was caught in customs for ages due to the political climate. As it is I'd bother them with emails if you feel the need, though if it is just an issue with their supplier it would have been nice if they had told you that rather than making excuses. =/


Fallout: Heading East @ 2015/08/30 23:14:09


Post by: Shadow Captain Edithae


Oh they didn't make any excuses, didn't give me any reasons at all. Just said "Sorry for delay, we processed your order fine and we'll get it to you ASAP".

That was 2 weeks after I ordered. Now its 4 weeks.

I ordered through PayPal, so they have until the cancellation window expires I guess.


Fallout: Heading East @ 2015/08/30 23:18:53


Post by: shasolenzabi


They also said something about 20% off next purchase for those delayed


Fallout: Heading East @ 2015/09/22 22:01:38


Post by: Wyrmalla


Bored of the clay buildings. Went back to this. Yup. ...




K. Bye.


Fallout: Heading East @ 2015/09/23 19:01:52


Post by: Shadow Captain Edithae


Well, they finally shipped my order...about 3 days before I left for a 2 week holiday in Spain. So it's gonna,be sitting in the sorting office for a while.

Great terrain as always wyrmalla.


Fallout: Heading East @ 2015/10/08 19:32:55


Post by: Shadow Captain Edithae


Well...I collected my order...and there are SIX miniatures missing, the Nuclear Adventurers and Post Apocalypse Citizens. And I've had no response to the 2 emails and 2 facebook messages I've sent them. Not happy. Its a damn shame, because these are bloody amazing miniatures. The veteran has to be my favourite - I gave him the dual revolvers. And I magnetised the arms on the fantasy Hilda character, so I can swap her from a Fighter with sword and shield to a Rogue with sword and dagger for Dungeons and Dragons.



Fallout: Heading East @ 2015/10/10 15:58:38


Post by: home_brew


I checked out Dark Art Miniatures and they have some cool looking models that would make great raiders. Took the liberty of getting some myself


Fallout: Heading East @ 2015/10/10 16:05:18


Post by: Shadow Captain Edithae


 home_brew wrote:
I checked out Dark Art Miniatures and they have some cool looking models that would make great raiders. Took the liberty of getting some myself


"Store not found"

Think you got the link wrong.


Fallout: Heading East @ 2015/10/10 16:18:02


Post by: home_brew


Fixed it


Fallout: Heading East @ 2015/10/16 17:48:58


Post by: Wyrmalla


Time to play Who's that Pokemon!



Its Blastoise.

I sat at work today sculpting this between calls, so only really managed most of that one leg. The rest'll probably come over the Weekend or next week depending on whether I want to attempt to paint anything (I have a guard tower for my Elder Scrolls stuff like 90% painted, I just haven't finished it as I'm debating sticking posters on it and don't have the ink for them).

Hmn, not sure whether to give that guy a rifle or a Heavy Incinerator. The rifle'd be a cop out in term of posing. =P


Fallout: Heading East @ 2015/10/16 23:59:57


Post by: shasolenzabi


Heavy incinerator! that is beefy looking armor, Hellfire?


Fallout: Heading East @ 2015/10/17 19:34:55


Post by: Wyrmalla


Aye, its Hellfire Armour ...or rather Enclave T-45d.



I've managed to do some more with that guy, though haven't had the time today to finish him off unfortunately. The plan's to have the body done then to work on the Heavy Incinerator before doing the arms, for ease of working out the posing. I'm using a Brother Vinni Hellfire helmet there, though frankly given that I'm having to redo half of it so it looks like the game one I may as well have done one from scratch. =P




Fallout: Heading East @ 2015/10/17 22:44:55


Post by: Shadow Captain Edithae


Have you seen Brother Vinnis Commander Shepard? The armour he's wearing seems close enough to pass as Recon Armour (without the hood). He'd work well as a Brother of Steel Initiate I think. May require a weapon swap though, the Avenger assault rifle he comes with is too recognisable as a Mass Effect weapon.


Fallout: Heading East @ 2015/10/17 23:30:56


Post by: Wyrmalla


In was just going to take one of the spare armatures that I have and sculpt some recon armour from scratch. Wouldn't take much to make some. Its just an asbestos jumpsuit with some metal bits at the joints.

While I'm posting, here's the Heavy Incinerator done.



With that its just some more tidying up on the body to do then the guy's arms. Shame the gun's going to cover up all the detail about the thigh area. =/


Fallout: Heading East @ 2015/10/18 18:58:07


Post by: shasolenzabi


Well, considering that Brother Vinni is having to make changes to avoid lawsuits,,,,so making the right touches via sculpting helps out I think. Very nice work on the scratch built incinerator!


Fallout: Heading East @ 2015/10/22 23:40:44


Post by: Shadow Captain Edithae


Hey Wrymall, have you ever sculpted or otherwise converted any Pip Boys for Vault Dwellers?

I've got the BVM Post Apocalypse Citizens and the Power Armour trooper with the minigun which I'm going to turn into a Vault Dweller warband.


Fallout: Heading East @ 2015/10/23 18:43:21


Post by: Wyrmalla


These Vaults Dwellers have some. Picture's terrible though.



Emills probably did it better.



Pondering whether to paint that Hellfire Trooper or maybe cast him up. =P


Fallout: Heading East @ 2015/10/23 19:15:47


Post by: Shadow Captain Edithae


How'd you make yours? Scratch sculpted out of Greensburg or milliputt?

Also, I just started playing STALKER Shadow of Chernobyl. It's very dated, but I'm blown away. Had no idea it's an rpg. playing it now actually.


Fallout: Heading East @ 2015/10/23 19:36:43


Post by: Wyrmalla


Roll a wrap of greenstuff around the lower arm, etch some vertical lines along the middle portion. Add a rectangle to one side. Indent a rectangular area within that for the screen, but leave a strip spare to add three circular indents for the buttons. Add a wad of greenstuff to the hand. Ontop of that add a circular bit for the dial.

Doesn't have to be super complex given the scale though. =P

Chernobyl's all right, though if you're going to play that you may as well play (the free) Lost Alpha. Its the original game with a load more content on top of it. Call of Pripyat is the star of the series though. It makes things more accessible (though its still tough) and comes across as being a bit more professionally made. Just a pity the company went under, though they went onto make the Metro 2033 series.

Meh, I have a thread for those games to, not that I've updated it since I started the Elder Scrolls stuff. I have some models half painted for it, but I probably won't get back to anything for a while yet.

But aye, current things on my plate are that Enclave Hellfire Trooper (who like I said probably won't be painted for a good while, as I may cast some copies, if I can be arsed learning how to do that) and a guy in Dwemer armour from Skyrim (if you've played that game he's based on one of the loading screens, where the guy's advancing with his shield up). I was supposed to get work done on both of these this week, but I had too much stuff to deal with at work to have the time to do those on the side there like I did last week.


Fallout: Heading East @ 2015/10/23 20:03:23


Post by: Shadow Captain Edithae


Cheers dude. And yes, I've seen your STALKER thread too, the terrain is fantastic. I got the Nuclear Adventurers from Brother Vinni for Fallout/This Is Not A Test, but after playing STALKER I guess thats what they're based on?

I may start my own Fallout thread soon, I've already painted the NCR Veteran and the Eyebot.


Fallout: Heading East @ 2015/10/23 20:40:58


Post by: Wyrmalla


Aye those Brother Vinni models are S.T.A.L.K.E.R. rips (the ribbed padding is a give away). The company Lead Adventure does a whole line of them as well (though those are a bit chunky looking).

Hey man throw them up ...though given that this is a 40K orientated forum, and a big one at that, watch that your thread doesn't fall under that mess. The Lead Adventure forum is probably a better place to post in, as it has a dedicated Post-Apocalyptic board (my version of this thread there's the largest actually ...even if I barely update it these days unfortunately).


Fallout: Heading East @ 2015/10/23 21:05:25


Post by: Shadow Captain Edithae


I'll just stick it into my signature in big bold lettering like you do. People can't possibly miss that way.

I should probably do a Dungeons and Dragons thread too - I ran the first proper session (meaning, when the entire group of 4 showed up vs the last few times with just 2 players) of the campaign at my club. Everyone's an RPG beginner here, and the guy who was originally going to run it is too busy running his shop in another town so I stepped in. We're running the DnD 5e starter set adventure, Lost Mine of Phandelver.

Gives me an excuse to paint my LOTR figures.



Automatically Appended Next Post:
Hey those Lead Adventre STALKER minis are great. Looks like they'd work well for Fallout too. Cheers.


Automatically Appended Next Post:
Holy crap is it a big range.


Fallout: Heading East @ 2015/10/23 21:26:31


Post by: Wyrmalla


Literally only have my sig with that bold text because I haven't been arsed to make a banner. I still have the actual photoshop files there for that thing probably. =P

Well aye, though probably get more traction in the RP board here than the P&D modelling actually (I get away with having battle reports here because I half arse them). Again, I'd tote Lead Adventure's fantasy board for that too. It may not be a site as large as Dakka, but there's plenty of users there. The plus with Dakka I suppose is that with everyone so focused on 40K, anything else jumps out a little because its something different...

Though aye, Lead Adventure. Check out DeltaDog's VaultAdventure's thread for his sculpted stuff (he's doing a Vertibird right now) and Messyart's for his bits and bobs to (he does the Deathclaw/ Centaur/ Mirelurks/ Bloatfly/ etc. Make an account and PM him if you want to pick some up. That git needs to make a bloody organised gallery thread for showing off painted versions of his stuff though).

Hmn, wonder when there's going to be another werewolf thread? ...I trolled the crap out of the last one.

Pity the Lead Adventure range hasn't been added to in ages. FYI Brother Vinni did some models for that too come to think of it (called Dogs of War). The price is a little high, though I see them being stocked at games shows, so you may want to check out one of those first before ordering (not as if you don't have a load of models to paint already).


Fallout: Heading East @ 2015/10/24 01:54:22


Post by: Warboss_Waaazag


Beautiful conversions all around.


Fallout: Heading East @ 2015/11/19 22:24:15


Post by: Wyrmalla


Wippity Wips. Sup?

A Raider heavy - or what happens when you keep tossing random armour bits onto a model.



A mercenary type wearing kind of Fallout 1/ 2 style Leather armour.



And ...an astronaut. Sans a gun, I'll probably just give him an M1911.



A productive week sculpting on the train.


Fallout: Heading East @ 2015/11/20 04:59:56


Post by: home_brew


What website did you get the heads for the wip astronaut and raider heavy? They look really cool!


Fallout: Heading East @ 2015/11/20 06:54:56


Post by: evildrcheese


Nice plog. Really impressed by your skills .

EDC


Fallout: Heading East @ 2015/11/20 08:39:37


Post by: Wyrmalla


Those gas masks are by Lead Adventure, they're a bit pricy by 28mm standards, but about the same price as most Heroic bits and bobs. I bought them with the intent to make some Lobotomites from Old World Blues, but they'll do for Raiders too.


Fallout: Heading East @ 2015/11/26 21:49:03


Post by: shasolenzabi


Minis looking quite ready for Post-Apocalytia!


Fallout: Heading East @ 2015/11/26 23:12:33


Post by: Shadow Captain Edithae


What were the base models?


Fallout: Heading East @ 2015/11/27 13:36:27


Post by: Wyrmalla


The Raider's a Wargames Factory German with a Lead Adventure gas mask. The merc's just an armature with Wargames Factory female survivor arms and head. The astronaut's another blank armature with a Lead Adventure gas mask head.

Hmph, running out of those armatures unfortunately. They have served me well. :(


Fallout: Heading East @ 2015/11/27 16:23:08


Post by: Lone Cat


Wyrmalla. did you play Fallout 4 yet? if so what do you think about it? with the Enclave leadership absent... the Fallout 4 said nothing the remnants in the eastcoat. NOTHING! What happened to them? did the Eastcoast BoS killed 'em all in their punitive crusade? or the remnants joined other factions?

Do you think that the Commonwealth Minutemen welcom the leaderless Enclave goons? And what do you think about their late 18th century uniform? (especially Tricorne headwear)

http://fallout.wikia.com/wiki/Abernathy_farm


Fallout: Heading East @ 2015/11/27 21:15:39


Post by: Shadow Captain Edithae


Cheers.

Also, what do you think of this guy for a wacky Vault Dweller? Found it on Hasslefree Miniatures.

Spoiler:


He reminds me of the teddy bear costume in Fallout 4.


Fallout: Heading East @ 2015/11/27 23:44:36


Post by: Wyrmalla


@Lone Cat
I have a copy of Fallout 4, but my computer can't run it at all unfortunately.

As far as Bethesda's handling of the Enclave it seems like they used them up as the cliche villains then swept them under the carpet. From what I've heard the Brotherhood just took over all of their assets. As far as their members though, perhaps that's something for future DLC or mods, as Bethesda painted them as fairly straight evil guys. I can't see Bethesda being good enough writers, or wanting to rehash what Obsidian did with their Enclave remnants.

I can't speak for how Bethesda's Brotherhood or East Coast people would handle any remnants. I mean I could say realistically they would either integrate like they did on the West Coast, or be slowly wiped out. However again I don't see Bethesda being good enough writers to manage anything morally gray in that regard. It would be interesting, but I wouldn't hold out on anything in that regard.

Speaking of the period dress. The devs are playing up to cliches. Let's not question where all those outfits came from (hey it may be explained in game, but its purely a stylistic choice from my perspective). A uniform's a uniform though, and if it give their faction character then who's to argue with that? ...There's probably a bunch of guys dressed in theme park costumes somewhere.

@Shadow Captain Edithae

Speaking of theme park costumes... Its, uh, camouflage? ...A social experiment? Um, because, ah, when you're going to live on Mars there may be concerns over social profiling based on outfits. ...Yeah, that's it.


Fallout: Heading East @ 2015/12/06 11:32:48


Post by: Shadow Captain Edithae


Apologies if this has been answered before (I've probably asked myself already), I've trawled through your thread and couldn't find if you've already answered as this thread is so damn huge.

What did you use as the basis for these Vault Dweller miniatures? The one on the left I think I recognize as originating from the Wargames Factory female survivor kit, not sure about the other two. Obviously the armour is greenstuff right? And what was the (trash can lid?) shield?

These are my favourite examples of Vault Dweller miniatures that I've found anywhere.

Spoiler:


Fallout: Heading East @ 2015/12/06 14:59:29


Post by: BrookM


Wargames Factory female apocalypse survivors.


Fallout: Heading East @ 2015/12/06 15:11:31


Post by: Shadow Captain Edithae


All three of them? And the weapon bits too?


Fallout: Heading East @ 2015/12/06 16:43:35


Post by: shasolenzabi


WGF zombie apocalypse survivors set comes with a major armory to choose from!


Fallout: Heading East @ 2015/12/06 16:50:22


Post by: Shadow Captain Edithae


Cheers, thought so but its hard to tell with all the changes Wyrmalla makes.


Fallout: Heading East @ 2015/12/06 16:52:55


Post by: shasolenzabi


 Shadow Captain Edithae wrote:
Cheers, thought so but its hard to tell with all the changes Wyrmalla makes.


Male survivors sprue had the British bullpup as well as AK-47's so you could make survivors for many different nations, even an RPG!


Fallout: Heading East @ 2015/12/06 18:43:44


Post by: BrookM


IIRC, everything but the shield is from the same boxed set, it just involved a lot of greenstuff and sculpting to get the look done.


Fallout: Heading East @ 2015/12/06 21:46:28


Post by: shasolenzabi


Yeah, everything survivors could need or want!


Fallout: Heading East @ 2015/12/06 22:33:42


Post by: Wyrmalla


Those ones came out really weird in the picture. Their faces don't look like they're melting off in real life...

Wargames Factory female survivors with a bit of greenstuff. They're out of the box bar some reposing (the base model's are horrible in that regard), greenstuff armour and pip-boys, plus some added pouches. The baton's a golf club from the same box without the head and the shield's taken from an Offensive Miniature's British Riot Police Officer.

Probably aught to go back and remake those and the greenstuff' looks crap. =P

Anyway... A user over on Lead Adventure happened to send me some of his sculpts to play with. This Sentry Bot looked like it wouldn't take much to bring it up to scratch.



That's a 40mm base FYI.

Plus his original. Its made from one of those Space Marine vehicle crew models which arm the pintle mounts. I did what I could to make it look more like the in game robot.




Fallout: Heading East @ 2015/12/06 23:02:27


Post by: Shadow Captain Edithae


The greenstuff looks crap? Hardly. Here's one of mine.
Spoiler:



Fallout: Heading East @ 2015/12/19 12:08:43


Post by: Wyrmalla


I'd take a knife to the edges of that greenstuff to neaten it up a bit. Besides that, what're you using to sculpt? I get away with cocktail sticks for the initial shape and smoothing, then needles for anything small.

#professionalism

Another image dump, like I just did in my Stalker thread. =P

Caravan Guard



Raider Tank



Lost Astronaut



And the finished Sentry Bot






Fallout: Heading East @ 2015/12/19 15:28:04


Post by: Shadow Captain Edithae


A set of clay shapers from boyes.


Fallout: Heading East @ 2016/02/28 03:06:11


Post by: Shadow Captain Edithae


Just picked a set of Unity Council Marines from Anvil Industry's Afterlife range. Have you seen that range? They have some really cool sci fi stuff. High tech stuff that look like the Chinese Shi, some cool robots. They even have some models that look like Chinese Stealth Armour.

I think they'll work great as Brotherhood of Steel Knights or Initiates in combat armour, which I suppose would be their version of "Light" Infantry. Do Knights always wear power armour, or do they sometimes make use of lighter armour? This is to flesh out my This is Not a Test Preserver warband. My Vault Dwellers are going to be Caravanners, the idea being that they're traveling the wasteland and trading with wastelanders to obtain supplies for their malfunctioning Vault, much like the Vault Dweller left Vault 13 to acquire water supplies and a functioning water chip.

Spoiler:


Fallout: Heading East @ 2016/02/28 19:23:08


Post by: Wyrmalla


The Brotherhood wears what they can get. Mods make it so Brotherhood soldiers have more variety in their gear, IIRC there was one in Fallout 3 which had Knights wearing Advanced Combat armour as a secondary suit.

Those Anvil models are too chunky for my tastes. They're styled after 40K's 80's proportions, which is something I hate. I'd rather just make my own guys in Combat Armour. =/

As for this thread, I haven't been arsed to make any Fallout stuff lately. I have a pile of Nuka Cola vending machines sitting half painted there, but other settings have taken over right now. The plan was to make some traffic lights for my existing urban terrain set, though my local art suppliers have been short on materials.


Fallout: Heading East @ 2016/02/28 19:27:25


Post by: Shadow Captain Edithae


Those Anvil models are too chunky for my tastes. They're styled after 40K's 80's proportions, which is something I hate. I'd rather just make my own guys in Combat Armour. =/


Maybe. But my brother Vinni Vault Dwellers are fairly large and chunky too, especially in comparison to my Hasslefree Miniatures so they seem to fit well together. The Power armour guys seem a little small in comparison to the marines though.

Spent a few hours this morning assembling ten of the marines and I really like them.


Fallout: Heading East @ 2016/04/26 22:55:15


Post by: Shadow Captain Edithae


How many tribals do you have? Just the Hobbit Hunter Orcs? Someone got great results combining the Warlord Games Zombie survivor and Woodland Indian kits. They have a great Mad Max vibe to them.

http://www.twistedironindustries.com/search/label/Fallout


Fallout: Heading East @ 2016/05/02 13:36:17


Post by: Wyrmalla


Damn, that was last week you posted? Bah, not checking threads.

Those Tribals were going for pennies a while back, but I didn't look at them really as they sat next to the same company's crappy Romans. There's a show in a week here, so maybe I can have a look then.

As ever I'm still trudging through building terrain. ...More minis right now may well just land in the "future projects" pile.

In the meantime games wise I've not been doing much of my own stuff, rather I'm just playing with other people's minis. I'm running a zombie game tomorrow with my Fallout/ S.T.A.L.K.E.R. stuff as a stand in for small town America (...um, that town just so happened to have a lot of Eastern Europeans living in it). I've a load of Morrowind terrain sitting 90% done (blame laziness), plus a load of unpainted Stalker buildings. The push for Fallout is the little bits and bobs, but I keep forgetting to buy the stuff for traffic lights, and haven't gotten around to finish off my vending machines.

But again, there's a show in a week, so priorities may shift then, and seeing how things go tomorrow I might wind up running games more often. More games means a need for new stuff, so I'll see what people want to do.


Fallout: Heading East @ 2016/05/02 13:46:12


Post by: Shadow Captain Edithae


Warlord recently purchased most of the wargames factory miniatures, and from what i understand, jacked up the prices considerably, especially the zombie survivors.


Automatically Appended Next Post:
As for my own projects, a friend has been paying me to paint his zombicide black miniatures, so I haven't done much of my own. Miniatures lately.

I did make a really cool Raider warlord with a chainsaw glaive and bloody flesh cloak for This is Not a Test out of a Mad Max Master Blaster miniature. Also running a D&D campaign.


Fallout: Heading East @ 2016/05/02 15:09:58


Post by: Wyrmalla


Aye they're repackaging Wargames Factory stuff. WGF boxes were everywhere at the last year's show, so I'm wondering if the stalls shifted that stock or if they'll be selling the repackaged stuff.

I bought two boxes of the unreleased special forces troops. Warlord's pricing is a joke. Its Games Workshop bad. I spent £25 for 16 guys. Were they being sold under their WGF pricing scheme I would have gotten 48 models for that price.

The This is Not a Test kickstarter didn't really appeal to me much. It was there to shift books, but as I'm not caring about the models, for the same price it'll be sold in my flgs eventually. 7TV is still trundling on, though I'd rather use the This is Not a Test rules, but that won't happen till I have a print copy. :/

A friend's wanting to play Force on Force, and I guess I'll pick that up. I've modern Russian and Ukrainian forces, plus I'm about to pickup some Israelis. Don't talk to me about Israelis. I have four vehicles to fight alongside my non-existent army, for a game I'll probably barely ever play. The scenarios will amount to the Russians fighting the Israelis over their gas supplies or something (a sight that has zero chance of happening in the real world. ...Maybe the Israelis decide to back Kurdistan with boots on the ground and the Russians get swept into the mess like they did in Afghanistan).



Fallout: Heading East @ 2016/05/02 15:14:43


Post by: Shadow Captain Edithae


The kickstarter delivers in September. You'll be waiting a while to get a book at retail. I was going to wait, but choked and ordered the PDF. Worked out well, I got a free $10 mini because I own the PDF, and I printed it off and put it in a ringbinder for my club. If anyone needs copies, I can print them off at home.


Fallout: Heading East @ 2016/05/23 16:29:59


Post by: xXWeaponPrimeXx


I am truly in awe of the fine work done in this thread


Fallout: Heading East @ 2016/06/14 00:03:23


Post by: TerrainWalker


Wow, quality stuff here. I especially like the terrain


Fallout: Heading East @ 2016/06/14 07:57:26


Post by: Wyrmalla


I've been too into Frostgrave lately to touch this thread unfortunately. I do have two weeks off coming up, but that'll be to make some cave terrain for Morrowind.

Whenever the This is Not a Test rules come out as a hardcopy I'll get back into playing Fallout games. Till then I've just been using the scenery for zombie games.

...I'll just ignore the box of unfinished urban terrain which I have for this. And the crashed Vertibird.

Maybe I'll get around to buying a new PC to actually play the latest game too.


Fallout: Heading East @ 2016/06/14 10:01:45


Post by: GrimDork


Haha, so it's not just me who's not been playing fallout4 huh? Always been a fan of this one, even before I knew TNT was a thing (and thus became suddenly more interested in the post/apoc genre for tabletop). May need to go seek out these other things you say you're doing though.


Fallout: Heading East @ 2016/06/14 11:03:36


Post by: Wyrmalla


Yes, other things...




Fallout: Heading East @ 2016/06/14 11:40:58


Post by: TerrainWalker


haha yeah, too much to do and not enough time to do it. much less play all the games its for.


Fallout: Heading East @ 2016/06/16 01:08:25


Post by: Shadow Captain Edithae


Wyrmalla, I've only just now noticed the Sharwoods advert in your OP and its cracking me up.m


Automatically Appended Next Post:
Btw, I've started my own Fallout blog if you're interested. Check my signature for a link.


Fallout: Heading East @ 2016/07/17 14:59:13


Post by: Patchwork98


In the models, would you consider Enclave Hellfire Armor to be lesser in quality compared to the orginal armor that you already made models for?


Fallout: Heading East @ 2016/07/19 17:23:25


Post by: Wyrmalla


Are you comparing these two?





Well for one, only one was actually finished. The Hellfire armour's sitting with a loose set of arms still in a box somewhere.

The Hellfire green as its picture there's missing another layer of details (particularly the knees, and the whole chest). Its hardly an amazing green, particularly the lines aren't straight enough.

That, and the other Enclave model's a plastic kit, just with a different head and gun...

So, and this is me maybe misinterpreting you, aye, could be better. Not to say in the year since I made that thing I did get better.



Or is it a question on whether making models that're not based on in game assets easier? Not really, a piece of source material's a piece of source material. Applying random shapes tend to work out the same. I.e. the above Morrowind figure.


Fallout: Heading East @ 2016/08/12 14:06:23


Post by: Patchwork98


I meant more like on the board game quality. Cause, you called it the enclave t-45d so is it inferior on the board compared to the other armor, even though the first armor is an older model by canon.


Fallout: Heading East @ 2016/08/13 00:20:00


Post by: Wyrmalla


Hellfire armour was made under different circumstances than Advanced Power Armour Mk.1.

The later went through decades of development, whilst Hellfire was made within the span of a few years and with much more limited resources.

I'm not aware of the canon backstory behind Hellfire armour other than "we liked the T-45d design so we decided to make an Enclave looking version". Though aesthetically I can't get away with saying that its worse out of hand because its less streamlined, as the same game features Advanced Power Armour Mk.2. Rather Mk.1. has a pre-war style and technological doo-daas, but the later models are more pragmatic.

In terms of playing a board game, it doesn't matter. I don't play with a D100 system, so increments of development when it comes to Power Armour don't really matter, its already an over-powered stat line with the oldest of suits on a D6.


Fallout: Heading East @ 2016/08/13 19:58:42


Post by: shasolenzabi


Even now, in FO-4, Powered armor as it is more a cross between armor and 1man/woman vehicle, is a modifier of potency, the one in power armor is A) harder to hurt/kill, and B) can carry firepower that can destroy a squad or gang of raiders or less well equipped attackers.


Fallout: Heading East @ 2016/11/22 00:36:25


Post by: Shadow Captain Edithae


Hey Wyrmalla, I'm doing an NCR themed Peacekeeper warband for This is Not a Test and I'm looking for suitable miniatures to represent the Sacrificial Lamb unit, which are essentially prisoners with bombs strapped to them. Have you done any powder ganger themed miniatures for Fallout before? Can you recommend any suitable miniatures?

The best I can come up with are the 40K themed Penal Guard by Victoria Miniatures, but they're

A) in heroic scale, and therefore drastically out of scale with the rest of my miniatures
B) only come with rifles, not melee weapons/pistols.


Fallout: Heading East @ 2016/11/29 23:09:02


Post by: Wyrmalla


Bleh, I don't check these threads much.

The Victoria miniatures models are what jump out at me scale wise. Though that's if you want the chains. The arms are modular, so you could just swap them.

However generic 1950s thug models painted in the blue style prison uniforms would work as well; given that the guys in game are just wearing regular looking clothes.

There's the Foundry Street Wars range, or their 1930s stuff which should do. They have so many different style of gangs (including cyberpunk and post-apocalyptic) that something aught to do. Actually a mix of their 1930s gangsters, escaped convicts/ hockey mask wearing guys and their swap (with head swaps should do). Though some of their stuff is chunkier than others, and they are very 90s looking (but I have used some of their stuff myself).

Aye, but right now I'm working on my Alternative History WWII (...and beyond) stuff, so everything else is off the table currently.

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