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Fallout: Heading East @ 2014/06/14 21:54:11


Post by: Camkierhi


Looks brilliant.


Automatically Appended Next Post:
 Wyrmalla wrote:
The tower's a bit big, so I haven't been able to finish the painting of the frame just yet. As the picture of it without paint wasn't amazingly clear though, this should give a better indication of what the model actually looks like.



Messy, messy table right now. Eugh, its always like that when I'm building something. That pile in the back will be spare pieces and the tower's control building...

Anyway, still lots to do with bit, but the paint's still drying so I can't do much other than post a progress update (well I could work on something else, but Forrest Gump is on and that has my attention). .


Fallout: Heading East @ 2014/06/14 22:03:38


Post by: shasolenzabi


Back in the 1980's I found my basic training M-16 had issues.
1) piston rings(yes, the bolt for the firing pin had piston rings), if the vent holes in the piston rings lined up the rifle became ineffective, less efficient, I had to fire using the charging handle and collect the tossed fresh blanks in an excercise and reload them into the magazine. My Sgt asked why I was "John Wayning" my rifle.
2) Jamming issues, the magazine would at times depending on the spring double load and one bullet may have it's casing dented, or explode the rifle
3) Not robust, the fibre glass hand grips could not handle impacts from another rifle.
4) if the vented screw at the butt got dirt clogging it, the rifle kicked more .

Not sure how bullpups worked as I never handled any, I did see the older one used by the French when they were co-exercising with the Germans and us as in 1984, we thought the Soviets may still come rolling into Germany.


Fallout: Heading East @ 2014/06/14 22:29:43


Post by: Dr H


Good progress on the tower.
What are the triangular bits you've used for the framework?


Fallout: Heading East @ 2014/06/14 22:48:17


Post by: Wyrmalla


@ Camkierhi

So's your face!

@ shasolenzabi

Bullpups seem to be the way everyone's going these days. Now I don't know about it personally, but it seems like a case of the engineers saying "they're more efficient", whilst the actual guys firing them find them to be trickier than your standard layout. Though that's just the point made by the odd documentary and people on the internet, my friends who use the SA80 and Tavor say they don't have any issues at all (even the left handed guy with his SA80, the Tavor at least allows for either hand). I just wonder if there's any reason at all for using the older layout, or if people are still producing guns like that because its what soldiers are used to and its better to just iterate on older designs than scrap them for new ones (I mean the US are moving onto the FN SCAR when nearly every other world power's using bullpups). Who knows. Give it 50 years and I guess we'll see what the results are (and everyone'll be wondering why we ever used hand held guns at all, I mean drones are the way to go).

Ah, but on the difference between a US M16 and the SA80. To me the M16's just a piece of mass produced gak, but it serves its purpose. I mean it would've been replaced years ago if Colt didn't keep slashing the price and the US wanted to fork out the cash swapping out the thousands/millions of it and its variants in service right now. The SA80's not much better though. The original gun was just a mess, but the newer L85A2 is decent enough. They still look like bricks though,( and weight the same compared to an M16), have gone thirty years without much modification to bring them in line with modern guns (bar the odd sight replacement and addon, though those haven't been widely distributed), and well, they aren't up to scratch compared to what other European forces are using. Well they're aren't quite as shiny, and perform the same job well enough, but its nice to have something that isn't a total brick. The Tavor however just blows the M16 out of the water, its just a pity that it hasn't been adopted by other countries (bar outside their special forces).

Woo, gun talk!

@ Dr HM

The tower's a kit by Fenris Games (I bought it because they have a discount running right now on everything). Everyone else seems to buy the oil donkey thing, so I went for something different and bought one of their other kits. However looking at the bits right now it would be really easy to make the same thing out of plasticard and tubes, but it didn't cost me much, and I didn't really got to the site for just that, so I can't complain.

I will say in retrospect though that I would've made a tower entirely from scratch however. I mean not just because I could, rather the one by Fenris games is in a style which makes it difficult to use in games. The interior has an access ladder running along its length, however various platforms themselves are difficult, if not impossible to actually position models on once the rest of the kit is put together. So, given that the interior's no use for gameplay, that just leaves the base, which is also quite busy given me bulking it up a little. I would have been better making a tower which is more in line with the Fallout 3 concept art (which has no access ladder, but rather the interior's full of cables and tesla coils) and be done with it, but well, I'm building this kit, so the deed is done. I don't know how much use having two towers on a single board would be, but building another one in future's always an option. Not a likely one though, as I have other crap to work on and if I follow up every other side project I'll never finish anything.

In other news I want to make one of these out of foam.


See, had you thinking I wanted to be practical there. Bet you feel silly.


Fallout: Heading East @ 2014/06/16 18:10:20


Post by: Taarnak


 Wyrmalla wrote:
Ah, well that's going to be much easier. Still, I would say you're probably better off just buying in some other company's sci fi models if you're wanting a better variety than GW can offer. Then again with a sizeable bits pile you can probably achieve similar results. Meh, maybe I'm just biased as the GW models. ^^

Taarnak has a sculpting thread in which he made a set of Combat Armour too btw. He's a much better sculptor, so maybe his greens will give you a better idea on how to go about sculpting up a set of that armour yourself. His is based on a Wargames Factory Survivor rather than the GIs mine are.


Thanks for the mention W. I had been following your progress more on LAF than on here and totally missed this.

I've been working on my Deathclaw sculpt and have gotten an NCR Trooper mostly finished. Not a lot of time to work on stuff lately though since I started my new job in February (amusingly, at a nuclear power plant). NCR guy is based on plastic Void Junker legs and a Space Marine Scout head. I'm adjusting the proportions to better match the head (as I hate GW's proportions as well). I'll try to get some pictures up in the next day or two.

Loving your progress here, and all the fluff discussion.

~Eric


Fallout: Heading East @ 2014/06/16 20:02:38


Post by: Wyrmalla


Well Lead Adventure's where I update more often with WIPs because of how it handles posts (I can post more than one update a day I mean, bloody "automatically appended next post"). That and well Messyart and Deltadog are on there, so I can jump on them and prod them with requests for new dollies whenever I see them on (which reminds me to finish painting some of the new stuff Marc sent me. Damn, I think I've kept him waiting for ages, crap). But hey, its nice to see new stuff from you (...even if it isn't posted here), and well especially if its post apocalyptic.

Ah, and on the subject of updates I've done bugger all these past few days with handling my uni application and giving my room a clear out (which has led onto me quitting that half way through after I had a gander at the ebay prices of some stuff I've found doing that). My weekly club's tomorrow night, and though it isn't one of the big trading nights, I am swapping a copy of Dark Future for some terrain. So, I'll see about posting whatever I procure (using fancy words there) and possibly some painted stuff too (if I can be arsed finishing any of the stuff that I've been working on).


Fallout: Heading East @ 2014/06/20 13:54:13


Post by: Wyrmalla


The last few days its been damnably hot, so I've either been outside or tidying crap. My painting area's piled under gak which shouldn't be there, so to summarise, nout has been done since the last update. Well, perhaps not quite. =P



I found that in a doll's house shop for £3. I suppose it fits the style (though I did want to add a big vent on the front bonnet, but couldn't my hayfever/laziness meant I couldn't be arsed) and period, and well those old converted ambulances are cool. Ooh, it just struck me I had a Doctor's Bag as one of my scavenger token markers (which I posted way back, its one of Miniature Mojo's bits) that would look appropriate sitting next to this thing in games. ...I mean if we ignore the crudely written words "No Medicine" scrawled across the rear window by its former owners (which I assume the mobs didn't respond to well, as the interior's covered in blood and their a mummified corpse on the front seat).

Besides that I've picked up a load of Plasticville buildings as part of a trade for a copy of Dark Future I said I would. They amount to three caravans and a diner, which are all already built, but won't take much to take apart again. Why would I do that? Well I looked at them and thought they're too big and interesting to have just blocking up space on a table, so I've decided to have a go at making interiors for them. Yup, that doesn't sound like it'll be a bitch of an effort at all... But anyway, that's a job for another day, but I'd like to have them worked on after the radio complex thing.

On that topic the tower's now mostly assembled and painted, its just a task of adding on all the extra bits and bobs onto the frames that're now attached to the main tower. I also have the fuel tank thing mostly painted as well, but its low on my priorities. Now the effort's finishing the building itself, which I haven't worked on since my last update on the subject. I picked up some textured placticard though which will be used on the hatch thing to make it look a bit more interesting (see, my slow pace turned up something positive), so that'll be worked on at some point soonish.

I picked up some foam to use on urban buildings or something. To see what its like to work with though I've made an art-deco statue thing like the ones in Fallout 3. Its built from a core of foam covered in milliput. Its the first time I've really worked with either material or sculpted a face, so be gentle with the critic.



It still needs a proper nose and ears, as is the base not finished yet, but I thought I may as well show the thing off before it sits half painted for a week. If I make another one I'll probably cover it in graffiti, but this one will most likely just be bare stone (with wear of course), and well maybe "Fascist" sprayed across it. I'm out of milliput though, so I'll leave off making any more (of course that's the reason, not that I already have too much to work on already).

If I can be arsed cleaning up my painting table then I'll see about finishing off the tower. I've already been up for about twelve hours though, so in short "screw that noise". I could probably finish the statue though, but as there's not much left to do with it before its painted, there's no point in posting it again until then. Meh, I'll find something to blither about next update (even if it is "I've been too lazy to tidy up all this crap").


Fallout: Heading East @ 2014/06/22 01:54:08


Post by: Wyrmalla


I'm keeping weird hours at the moment, hence the odd time I'm posting this thing at. Anyway, I woke up and painted the statue (now with 100% more moustache ...and bird crap).



That was fun to make. Still looks like a cologne bottle to me though.


Fallout: Heading East @ 2014/06/22 13:12:46


Post by: monkeytroll


Ecto-1 looks a bit worse for wear

Statue looks good, although now that you've mentioned it, it will forever be known as 'Fallout-For Men'


Fallout: Heading East @ 2014/06/22 13:33:29


Post by: Wyrmalla


Youknow what I wouldn't put it past the pre-war Americans to have had radioactive perfume that glowed.

Another ruffian to go along with the rest of the Raider troupe. Yeah, at this rate I may have a model based on each of the sets from Fallout 3 (hmn, and the Pitt too), which would be really cool. This one's based off of the original concept art for the Raider Iconoclast armour, not the one which made it into the game if you're wondering, as well its so much cooler (buzz saw glaives => autoaxes).



The base model's a wargames factory Russian, with the head coming from a Secrets of the Third Reich Russian (I think) and a buzz saw from a Mega Minis Vengequan (or whatever they're called, post apocalyptic elf things I bought just for the saws). I'll be swapping out the guy in leather armour with a pistol for this guy in the zombie game I'm running on tuesday, as well he looks so much better, and yup, buzz saw glaive > Colt M1911 (actually yeah, as that thing just creams zombies, instead of pissing them off like the pea shooter).

A WIP for a Ghoul mercenary (or something).



He's wearing bits and bobs of combat armour and riot armour. I donno I just had a spare body on my desk and felt I had to do something with it. Same again, a Wargames Factory model (American GI), with a Secrets of the Third Reich German Zombie head and American M1 Garand thing, plus a load of greenstuff. =P

Oh, and I added a load of bird gak to the statue. Its perhaps not a realistic level, but I felt like it needed it anyway. I've been informed that the crap's from seagulls, not pigeons. ... I forgot to finish the nameplate too. The original writing's worn off of course, but someone came along and spray painted over it with the word "Fascist" to be helpful to the post-war population.



Yup, anyway I'm pretty chuffed how this thing turned out. I ...ah, should finish my other stuff now though.


Fallout: Heading East @ 2014/06/23 14:18:19


Post by: Wyrmalla


Well here's the Iconoclast Raider. Inadvertently he wound up looking like some sort of medieval militiaman thrown in the Fallout world.



Some ghoul wearing a set of BADTFL issue combat armour (well well parts of one) and carrying some sort of DMR (which totally isn't a Secrets of the Third Reich M1 Garand). So, let's assume he's either an ex-soldier or he just came upon some military grade gear. Whatever, another mercenary type to go along with the other combat armour wearing models which I've made.



That pair'll turn up in my zombie game tomorrow as survivors. For Fallout games though that's left me with about eight raiders now, which perhaps might be enough for most games, but I'll probably make more so I can have a bit of variety. The ghoul's part of the better equipped, or well at least military grade, wastelanders I have. I'll probably need more generic types than Raiders, so I'm always on the lookout for cool armour sets from the Fallout games to copy (I based this one off of a cosplayer, sort of). Its one of my plans to put together a game which involves maybe half a dozen mercenary types scavenging an area as they fight off randomly encountered beasties, as a group of Raiders patrols around the middle of the board where the best loot is kept. I probably have enough models for that already (minding that there's models like Ghoul Clint Eastwood and the guy in looted platemail), but hell its always better making even more dollies. Anyway, I have a game to write up some paperwork for, so that's yer lot. Bugger off now. =)


Fallout: Heading East @ 2014/06/23 14:48:14


Post by: Dr H


Good work on the statue. Looks really good.

Nice work on the others too.


Fallout: Heading East @ 2014/06/23 20:12:24


Post by: Wyrmalla


Project log summary: can't be fethed fiddling about with the radio building too much at the moment so its been shelved (never to be seen again). Onto the next thing that I'll slowly lose interest with.

I've not been in the mood to put the effort in with the radio building these past few weeks having been stuffed up with hayfever and the weather being terrible (or as those who can deal with the sun would say, "fething amazing"). Instead I'm moving onto the next thing I thought I'd do, and well hopefully I'll finish this lot off ...hopefully.

This is a WIP shot then of the layout for a diner which I picked up a bit ago. Its based on the Plasticville kit (which'll be obvious by the big words "Plasticville Diner" on the front unless I can find something to chisel them off with. This plastic is hard as hell. I'll change it into something more appropriate like "Dot's Diner" instead if I can), though looking at it I quickly came to the conclusion that the base model's just too small to actually fit anything in. To that end I'm extending it slightly so it can accommodate a bar area with the possibility for stalls, but in all likelihood the place will wind up mostly gutted so models can actually move around it in without too much hassle (so I guess the image below represents a pre-war version of the layout).



I've begun work on the Plasticville parts, making new panels to extend it (where the door on the right of the diagram is is where the side wall originally ended, instead the door's now sitting in the middle of three panels, rather than two) and wondering about what details to add to the interior (kits by that company aren't meant to have accessible insides, so there's quite a few tabs and other bits that need to be removed). I'm looking out what bits of furniture can be added. The bar itself could be made from just blocks of foam with plasticard faces. As far as stools go those would probably have to be custom made. Ainsty Castings do Diner Booths, so those are covered, though the issue there is that they're a bit big, so I don't know if I could fit them in without sacrificing other elements. That's all yet to be seen though, and this is really still just in the planning/ let's build some crap on a whim stage.

The diner's one part of what I had planned after the Radio building. The Tower itself however will be worked on before that, as its almost finished (its really just tidying it up and adding a fence which I have ready made and just needs a quick rust paintjob. Along with the diner I have three trailer park homes that I'd like to give interiors too, though the issue with those is that they're pretty small in terms of gaming pieces. Whilst they are realistically scaled, if I were to give them full rooms there wouldn't be anywhere to place the models, so I'll have to think about what I'll be doing with those (probably limiting them to either one large room with less functionality, or making two or three smaller rooms with maybe the odd blown out wall). That's hassle for another day however, and the diner came across as being much easier to work with, which is why I've made to begin work on that first. I will note though there's an issue with me not having any chequered plasticard. I have some being ordered in at a model train shop near me, but I was quoted as it taking a fortnight to arrive, so I won't be able to put any proper work around placing things and adding rubble until that turns up ...which means I could wind up losing focus a little. I'll see, and well if I'm not working on one thing I'll always start on some other thing cool (there's always that pile of shacks that needs to be worked through... Though personally I'm aiming for buildings which evoke a more obvious Fallout theme to casual viewers. I mean 50's ruined buildings as opposed to shacks, which albeit fitting Fallout, don't scream it). Anyway, I'm rambling a little here, this is the base diner model followed by the diner from Fallout 3 that I'm (sort of, but not completely) attempting to emulate.





Fallout: Heading East @ 2014/06/23 20:33:33


Post by: Camkierhi


But I liked the radio tower??

No worries, totally with you on the hayfever, fething summer.

Looking forward to this one though looks interesting.


Fallout: Heading East @ 2014/06/23 21:11:53


Post by: Wyrmalla


Oh the Radio Tower's going to be finished, its just going to be free standing for the immediate future (I mean come on I spent £20 on the thing, I'm not wasting it). The building that goes along with it is just taking a bit too long to build, so I'm losing my enthusiasm for it. I'll come back to it later, but I'd like to work on something else first so I'm actually doing something productive. So tomorrow or more likely the next day I'll see about finishing the tower and a set of mesh fencing that I've had for ages that'll serve as their own separate terrain piece. Along with that I'll see about posting the crates and the Bloatfly Bites stall, and maybe a WIP or two if I feel like making anything new (uh, I have one thing sitting on my table right now as an armature, but I'm really iffy about following through with it). I suppose its easier for me to work on smaller things rather than big terrain pieces, which I suppose is why I have so much scenery still left to paint. Anyway, that's the plan. Gimme another year and maybe I'll have finished all the stuff which I've "planned" to do in this blog already (it was just over a year ago that I first made those shacks btw, and only about a sixth are painted. Luckily this is the only game I'm collecting models for now at least, so that's where all my modelling time's going towards at least).


Fallout: Heading East @ 2014/06/24 01:00:26


Post by: shasolenzabi


Ah, a post apocalyptic diner


Fallout: Heading East @ 2014/06/27 17:41:19


Post by: Wyrmalla


Life's decided that it isn't having me play with my dollies this past week (Ubuntu why can't you be nice and work like a Windows OS?), so I haven't achieved much. The Radio Tower is now pretty much done, I just need to finish off some fencing before I post any of my new painted bits. The next thing I'll be working on won't be the diner. I'm setting that aside until I can have a hold of the tiled plasticard for its floor and to pick up some furnishings (nudges Dr H ). So instead it'll be a pair of shacks that're next due a paint job.



Those've both been sitting unpainted for over a year now. They're from before I started using balsa wood for the shack's frames and instead were put together with just odd bits of sprue. The time scale for having those done (and uh, all the other stuff I've been painting this past week) is naturally entirely based on whether or not I can manage to have S.T.A.L.K.E.R. Lost Alpha working on my Linux laptop of course.


Fallout: Heading East @ 2014/06/28 06:57:57


Post by: Camkierhi


Looking forward to pics of tower.

Those shacks look great., a lick of paint and they are awesome.

Life aint fair much, keeps getting in the way.


Fallout: Heading East @ 2014/07/02 20:00:46


Post by: Wyrmalla


I haven't finished off any painting, but I can show off some WIPs at least. What? Hey WIPs are just as good as painted models. Hmph.

These are due to be used as statues. In pre-war America I imagine government and wealthy buildings to be covered with these things (more so than buildings are today. I mean I don't know about the US, but here in Scotland all of the old expensive buildings are pretty full of such figures). These still need to have a bit of sculpting done on them (ie just basic tidying, though the female model is going to be turned into a Valkyrie like the ones in Fallout 3) before I mount them on plinths. If I ever make any urban buildings I'd like insert statues like these into the walls, but at the moment because I don't have any these will just be free standing.

Oh, and the fellow with the rifle's not a pre-war statue. I seen him and though he's too large to work in 28mm, he makes a good statue. He'll work as part of some sort of NCR Ranger monument.



Here's a pair of Brotherhood Paladins too; one more complete than the other.



The T45-d guy could serve as a Senior Paladin for the existing Paladins in power armour that I have. The other one is the basis for another suit of T51-b power armour. Its build similarly to the one I already made, with most of the parts coming from a Games Workshop Chaos Marauder, though once I'm done with it not much of the original model will be visible. As far as the .50 Cal HMG goes I'm debating how to feed the ammo into the gun. A box will probably be fine, though a belt fed backpack might look better. Meh, I'll see what I feel like making.

Aside from those there's some models set aside to use as NCR Troopers (this time armed with proper AR-15s instead of M1 Garands) and tribals, but I haven't put enough work into them that I feel like they're worth showing. As far as what's being painted right now I still have the radio tower, along with some fencing to enclose it and those two shacks to work on (plus some other bits I'm forgetting). I haven't had the time nor the enthusiasm lately to work on those, but its not like I have any games to plan for at the moment so I don't need to rush anything out just yet (not that that's the only reason for me to finish anything of course).


Fallout: Heading East @ 2014/07/02 21:51:05


Post by: Dr H


 Wyrmalla wrote:
...pick up some furnishings (nudges Dr H )...
Huh, what? Yeah, yeah... sure... soon... ish...


Good work on the huts and the latest chaps and statues.


Fallout: Heading East @ 2014/07/05 15:51:11


Post by: Wyrmalla


I picked up some armatures recently. I don't think I have enough female models, so I slapped these together. I aimed for them all to be raiders, though the one with the axe and cricket bat looks more like a tribal. The pair in the second shot are wearing suits of metal armour scavenged from old robot parts and computers. I really liked that idea when looking through Fallout 3's concept art (which didn't really make it into the game, bar with the Eyebot helmet and I suppose Metal Armour itself, though it isn't obvious), so had a go at some myself. I have another two to be make, which runs me out of different CRT monitors (the one here has a Friend Computer terminal from Paranoia, made by Games Workshop in the late eighties judging by its sprue, whilst the other has a regular Fallout computer). Well, I mean female chip heads, they'll need male counterparts as well at some point. I may (may) have a go at making an actual weapon from the games as when looking at the lady with the Paranoia monitor I did think she would look better carrying a Wattz 2000 Laser Rifle, but that's down to my ability, not my ambitiousness.




Nout again on the painting front. I have stuff that could be finished easily, but I can't bother myself to work on it at the moment. I have friends back for the holidays, and its difficult to find the time to paint when you have one of them crashing over every now and then (I mean for reasons other than her picking up my dollies and cooing at them). So for the immediate future progress, as I suppose it always is, is down to me finding the interest to actually work on one thing, instead of meandering off to look at something shiny elsewhere. Bleh, toodles.


Fallout: Heading East @ 2014/07/05 16:02:06


Post by: Dr H


Nice GS work. Looking good. Like the monitor-heads.
Reminds me of the character out of "Dead Leaves".


Fallout: Heading East @ 2014/07/05 16:11:30


Post by: Wyrmalla


They do strike me as something you'd see in Tank Girl or one of those comics (I can bet you at least one perp's sported on in Judge Dredd at some point). Youknow I suppose, despite the thing being heavy and impeding movement, that one of those old monitors could batter off a baseball bat if you're lucky. You'd probably suffer a concussion, plus numerous other reasons for not wearing a monitor screen on your head. ...But Awesome but Impractical is what the Fallout world is about.


Fallout: Heading East @ 2014/07/05 17:56:34


Post by: shasolenzabi


Ah, those old steel bodied monitors, like a bulky helmet, hopefully with straps and padding inserted to keep it in place and also to avoid ringing inside for her head.

Modern, cheap Plastic electrode ray monitors just would not do as plastic will not handle the pounding of a bat or sledge in Post-Apoc melee fights.


Fallout: Heading East @ 2014/07/11 04:03:18


Post by: Wyrmalla


Oh I've dropped enough plastic monitors to know just how flimsy they are. ...I actually have some 28mm LCD monitors for some reason (probably to stick on walls as they're thin enough to be panels), but they're so thin they'd suck as helmets.

I'd hoped to do some painting over the next few days, but as I have people staying over that's not really all to viable (for one I can't actually access any of my stuff because there's someone sleeping on top of it). Instead here's some WIPs that I'd hope to have instead worked on. Bleh.

With the statues I've decided to mount all of the ones I posted earlier on plinths (which I think I mentioned, but meh, I'm saying it again to remind you). Here's two matching ones. The circular base on the front is suppose to be used to represent a government seal or something similar, but that's going to be down to me either sculpting one up from scratch or getting a hold of a pair of quarters or something.



I've put together some more Raiders too. The two on the left are women based on the same armatures as the previous ones, whilst the other's based on a Wargames Factory plastic German (which I picked up a load of with the armatures on the cheap). Uh, its coincidental that they're each armed with German weapons. The CRT monitors are made by Ainsty Castings. Their resemblance to the ones from Fallout 3 is purely coincidental.



Hmn, these could represent Raiders inhabiting a more urban setting where robots and computers are more common. That would've been cool in the games actually. As you enter urban areas you find the locals wearing different kind of clothing than those out in the wastes. Pre-war clothing and outfits made from scrap are more common and perhaps the style of armour is different too; with clothing perhaps being more streamlined to deal with moving through the rubble, or heavier in that combat could be more often than not done at close quarters.

I'll have these painted up sooner or later. All these models are giving me a decent pool of Raiders to pick from. I prefer making Raiders to just the regular folk youknow, but I aught to make up some not so crazy looking survivors. Then again I could do with some Slavers... (though hmph, Vinni has all those enslaved women yet no Fallout 3 Slave Collars. Git)

Because I have a picture, here's an updated shot of the Paladins. Neither's finished yet, but there's been a bit of progress on the T51-b one.



Oh and I painted the white bits of backing plasticard I use for taking pictures on if you didn't notice. Hmn, does it look better like that? I just felt that with the stuff painted it'd give more of an impression of what the models look like on a board or something. That and I can fart about and stick down bits of terrain in the back of pictures if I feel like it (if I think Ramshackle Curtis asked me ages ago to take pictures of models with terrain, something I didn't follow through with).

Anyway, there's what progress I've made. The Radio Tower should be posted whenever I can take pictures of it, as are the pair of shacks I have almost finished. That won't be happening until I kick my friends out (some time next week by my reckoning judging by the state of hangovers), so take that as your fill for the moment and off with ye!


Fallout: Heading East @ 2014/07/11 06:32:01


Post by: shasolenzabi


Well, got back into the new Vegas version for now, trapped in Sierra Madre!


Fallout: Heading East @ 2014/07/11 07:14:03


Post by: Wyrmalla


Heh, try playing Dead Money with Hardcore mode turned on. The Cloud isn't a massive threat in the base game, really it just corals you into going certain ways till you have Deans perk. When you have Hardcore Mode on though, phew, then it just makes the whole place even more deadly. Try having a constant health loss. As ever I played a game that was modded to hell, so at least I could find a gas mask and have my character wear that to stave off the Cloud (though it would've been nice if you had to chance the filters in it rather than it being a straight breath anywhere thing). Come to think of it I'd have my character walk about with a gas mask in the Mojave too. I guess it was a roleplaying thing. Whenever I walked into a rad zone I'd have them put on their gas mask (which obscured their vision Metro 2033 style btw). Hmn, I really should replay New Vegas now, though bugger trying to make it work with my Ubuntu laptop.

Ah, and side note. I think I made some Ghost People yonks ago. No idea what I did with them, but youknow, they're here somewhere. I'm hesitant to make DLC specific mobs as well, they don't really appear outside of their locations, but Ghost People and Marked Men would be cool. Actually I have Lobotomites planned, its just buying the right heads (which I'm hoping to pick up at a show next month), which are all right for using anywhere on the West coast (sort of, they were cut from the original game as a random encounter, but found themselves in that DLC instead, because youknow, waste not want not). Anyway, those kinds of things could be planned for in future, as I do like the idea of making models that people can look at and instantly think Fallout, rather than just generic retro-futuristic post apocalyptic stuff (the retro-futuristic part being optional half the time).


Fallout: Heading East @ 2014/07/11 16:31:29


Post by: dsteingass


Paladins are fantastic! Although that .50 is a bit weedy IMHO


Fallout: Heading East @ 2014/07/12 01:02:16


Post by: Wyrmalla


I've considered that, but that thing's a 1/48th one, so is the right size for the scale. I could probably find a different gun or replace the barrel with something more substantial though. I think I have one of the Necromunda .50 Cals somewhere, which was going to be used on a raider or something, but may look better on that Paladin. Meh, I'll see. Oh and btw the pistol hand on the other guy;s going to be replaced too. I just have it like that because I forgot to resculpt it at the time. So yeah, he isn't going to holding his gun in a dumb way (though he still won't be wearing his helmet, but of course they aren't very heroic). =P


Fallout: Heading East @ 2014/07/12 01:13:42


Post by: shasolenzabi


Yeah, to match 40k scales, you still look weedy with 1/35 scle .50 cals.


Fallout: Heading East @ 2014/07/12 04:01:44


Post by: Wyrmalla


Transitioning from 40k I first thought that regular 28mm models were quite small. I bought a Tamiya 1/48 Stug to use as a Chimera (uh, I saw a cool conversion of one once), but that thing just looked tiny. Now having ditched Games Workshop and been putting this Fallout stuff together for over a year its funny to think that people consider 1/48th big. That and well looking at GW models now I can see just how horribly scaled they are (I mean beyond the cartoony styling too). Its a bit of a joke that I put together a "true scale" Chaos Space Marine and Traitor Guard army, considering all I was really doing was sorting out the model's proportions to fit more in line with 32mm instead (then I just ditched my Guard models for actual 28mm soldiers). I've been pondering putting together a modern IDF force for a while now too. Pft, I think my Fallout stuff are sort of realistically sized, like hell they are. Now that's the stumbling block with making models for real world things, not just fictional ones, you have to be precise about what you're making not just putting things together so they look cool. Whatever, if I ever find a T-55 chassis at a show (which uh, I did last month, but let my friend buy it instead) I may well have a go at an IDF force and post about it here (or rather Lead Adventure, sorry guys this forum isn't really that big on non sci-fi *40k* stuff). A small squad (based on Empress Americans with resculpted flak vests) of IDF and a Namer, plus maybe a Merkava or Super Sherman would be lovely for some modern games (and allow me to run an insurgent scenario I planned for Force on Force where there's no enemy models on the board just civilians, until the Peacekeepers work out just which of the civvies is actually shooting at them or carrying weapons). Right I'm blithering now, shh.


Fallout: Heading East @ 2014/07/12 11:55:31


Post by: dsteingass


LA has a nice Fallout community, just not the same camaraderie as Dakka methinks.


Fallout: Heading East @ 2014/07/13 10:10:09


Post by: Wyrmalla


Perhaps, though my view of this forum is that personally I find there's too much going on to follow anything. I hardly give the blogs section much of a gander as it tends to be a page of twenty 40k blogs then maybe a bit of Infinity or another system. With Lead Adventure you can jump onto a sub forum and find the specific subject you're out for, and well because there's less traffic there's the opportunity to have a gander at everything that's new in a given day without missing too much. Admittedly that also means that when I post something there's a good chance there won't be any replies, but I suppose the same goes for here too. This thread has about two hundred more comments than the one I post on Lead Adventure (which btw, isn't exactly the same content as with how posting on that forum works I tend to post updates there more frequently, well unless its been a slow week), though the traffic equals out at around the same level (not that I really check, this blog's hardly about getting pats on the back. Well, maybe not quite, in part I keep it so I can access a wider audience than the half dozen guys who I regularly play at my club, few of whom have played any of the games). But, yes, I can see why you may not consider people on lead adventure to have the same attitude as Dakka. Though people'll drop in and have a gander on either site, its up to them whether they want to post a wee comment or not (I'm more likely to do that on LA though, as again the amount of new posts every day here kind of scares me away from even looking at what's happening. That and I've kind of gone off 40k in a big way right now unfortunately). Meh, people are people, I wouldn't not say that Dakka and LA have developed different personalities as far as etiquette and and all that go, but its down to people themselves whether they feel obligated to do things (the way LA tracks who's on and what they're doing I suppose does effect people logging on the first place though). Forum politics. =P

Updates: Nout. Spent the night drinking and playing board games and now I have various women lying about my house (I hazard to kick them unless something nasty gushes out their mouths). I'm going out to have a look about a flea market though (the women folk have paperwork and hangovers to deal with). Maybe something interesting will turn up there though I did spend an hour and a half last time literally saying to one seller "look I'm not going away from your stall without buying one of your models/die casts/bits of lint. Find me something which I can use amongst those dozens of boxes of crap". He didn't, because he's an old git, but maybe this week I'll turn up something (even if it is finding ways to involve bits of lint in my modelling).


Fallout: Heading East @ 2014/07/13 10:26:57


Post by: Camkierhi


Lint could be used for basing material!!

You know, given the fact that the vast majority of my work is 40k stuff, I actually have nothing to do with the game! I need to look at other stuff, the main reason I come here to see you. Your stuff is differant. And the blogs I touch on this site are maybe less than half true 40k blogs. I think I may have to look around at some other sites too I guess, but the group I am here with I really like, good chaps. Wish they would be a little more critical at times. Oh and you should see Daves blog, it's hardly ever even about modelling let alone 40k!!!!

Please keep it coming here, I find you inspirational.


Fallout: Heading East @ 2014/07/13 11:30:49


Post by: Wyrmalla


Youknow I did read Dave's thread, but that was back it dealing with Necromunda or something (whenever that was, I seem to remember it being the Hobbit a while ago), but that was before I really posted on here. I'm not knocking the game, and people who make stuff for it can make things that are cool as with any other system, but I've just gone off it a little. I find that I don't have much enthusiasm to post about modelling most days, let alone in my own blog, but I do try and pop in and post something nice every now and then. To bring up dsteingass, yeah when I do look at it I don't tend to post because the topic does tend to stray away from dollies, and well then I don't know what the hell's going on and don't want to jump into other people's conversations with a comment about the models he posted twenty pages ago (in no way is that me telling Dave to paint his fething models quicker ). This is the only forum I really post on in a major way (he says getting an odd look from those who don't post just once a week), as for the most part I just trawl other sites looking for interesting things, but don't want to commit to a signup process. I'm on Lead Adventure for the aforementioned reasons, though the original reason was (well sort of) to bug Messyart about buying some of his Fallout minis. Oh I can be critical, uh I kind of spend my day to day life doing nothing but moaning (my friend keeps calling me Moriarty with my "Negative ways"), but I do find that I don't want to just sit there griping at people as on the internet its difficult to establish tone (if people haven't guessed I do tend to post with a bit of whimsy, which is totally a word used in everyday conversation). But, ah, anyway what was I saying (something else perhaps obvious from my posting style, but I ah, tend to drift off a little)? Um, right, ah yeah, if posting something on a 40k forum that isn't 40k, or well one of the other mainstream games (this is apparently a 7Tv blog, who'dve thunk it?) is interesting, if only for being different, and totally not because its based around a popular video game (even if my implementation of the concept isn't spectacular) then that's positive (see there's a smirk on my face right now and everything). I'd be surprised if this blog is massively interesting compared to bigger threads here about more popular subjects. I mean I'm shocked someone hasn't told me to articulate myself more and stick to a plan either, but I'd probably ramble at them till they went away, so it'd achieve the same end. I suppose what I'm doing is working as it is right now anyway. I don't have a clue what amount of traffic is respectable, as well I find that any interest is something (seriously its more than the nine or so guys at my club that actually look at my models, and well probably better than my girlfriends too). I consider that the subject of your blog has to be fulfilling enough in the first place that anyone else weighing in on it is just a little bit of icing on the cake. If I was massively into comments and criticism then maybe I would put an effort into this more than I do already, but that'd also mean I would be treating this, or well my attitude on this forum as something other than a thing which is altogether casual. If this breaks up the stream of 40k blogs and people talking about guns and politics on this forum, and well if people only come here because its based on a game, then whatever, I'll take that as a win. Uh, if anyone's expecting me to work at this at a pace beyond what it is now then that's a fool's dream, or well at least down to if I have anything to do that week. One day though, barring something else turning up (for instance a butterfly or something shiny), I'll have plodded myself along to something that's cool to people, or well at least a blog which has a post count higher than that one thread I have about the crap music I listen too (which damn, I just notice this has more views than. You people should care about music more than you do video games).

Bleh, I'm blithering here (oi its my thread, its up to you if you want to read the spiel or just look at the pictures). Women are still asleep (though I've been told on authority they don't wake till at least early evening), so now, like I said ages ago, I'm buggering off to the shops and hoping that when I come back my room's empty so I can maybe play with my dollies a bit before I have to do anything else bordering on being sociable (unlikely though, the chances are I'll come back and they'll still be here asking why I didn't bring them ice cream or something). Again, bleh. Anyway, screw it, buh bye for now.


Fallout: Heading East @ 2014/07/13 11:54:50


Post by: shasolenzabi


Our WiP threads cover many subjects, 40k, other games, fallouty stuff all sorts of categories


Fallout: Heading East @ 2014/07/13 18:38:31


Post by: Wyrmalla


Bleh.

I turned up two more of those kid's doll houses at the flea market to go along with the the couple I have sitting about. Next project I guess maybe. Its a pity these things aren't really common now. I mean maybe its that kids play with other toys now, or just that new ones are different, but I remember my sister having loads of these Polly Pocket toys when she was young. That and well maybe people just throw them out (just saying that the effort I had to go to to save the set of them I already have from being chucked where I volunteer was a bit much). I think that's like five of the things, plus the one I already painted and two ruined homes I made ages ago (and I have the spare bits handy to make maybe one or two more of). Hey maybe I could put a suburban community together at some point, though its not as if one of those is just made from homes, there's loads of bits of tat which would need to be made along with those. Eugh, here's me planning again when I still haven't finished the existing stuff (which is currently stuffed in a cupboard under a pile of other crap till I have the space free again).


Fallout: Heading East @ 2014/07/15 06:38:31


Post by: elmagnifico


This blog is what motivated me to snap up two Tamiya 1/48 American GIs at a local train show. This is fantastic stuff mate, I can only hope to eventually emulate its greatness. Keep on keepin' on dude.

Maybe eventually I'll get around to that 1/48 scale giant robot with the laser eyes project that's been on my table since forever...


Fallout: Heading East @ 2014/07/23 20:42:35


Post by: Wyrmalla


@ elmagnifico

Huh, Samurai Seven, really need to watch the rest of that show. *Proceeds to ignore the rest of your comment. ^^'

Nah, uh, appreciation is appreciated (bugger there I go again with the alliteration). Robot with laser eyes are old hat, its giant cats that piss fire that all the cool kids are into these days.

Bleh, updates.

Oh Wyrmalla why haven't you posted anything new here in ages? Oh Wyrmalla I hate you, I'm going off to read the thread about sculpting My Little Poney Space Marines. Well screw off then and oggle your ponies, I've been on holiday.

I've managed to stick together bits and bobs here and there. I mean that's not to say I've actually finished anything, but come on at least some progress has been made. Oh shuttit. So ah, what does that pertain to? Hmn, well I don't like posting half painted stuff, but ah, well these will have to do.



There's the batch of city Raiders finished, well to as much of a standard as I could bother myself with there. Good? Bad? Meh? Ponies? Bleh, whatever, more Raiders. ...I like Raiders. The next plan as far as dollies go is to make some Mercenaries/ Slavers, though that could go anywhere. I'll see, that's really down to what I wind up randomly making one night.

Hmn, that new background had issues with all the orange on the models there. I'll have to rethink how I take photos with it, but at the moment I'm just concerned about having images to post (the focus and colours are a bit off, which is annoying).

Um, terrain? Yeah, let's talk about terrain next. Lemme think now. The Radio Tower's managed to break itself a bit when I stuffed it into a cupboard, so that's being hidden away never to be seen again naturally. There's shacks that could be finished easily enough, though haven't because I haven't had the time (or well the inclination) lately. I put together another of the dolls houses yesterday actually, but ah, did a silly thing and somehow didn't notice a jarring hole along its side before I painted it. I'll fill it in and finish the thing at some point (the toys are easier to paint than stuff I've built myself in any case).



Yeah, I am a massive tool for not noticing that. Feel free to post to that effect anyway if you choose. =P

Today I did a bit of a rummage to turn up more crap to build. The dolls house was fairly near the top of the crap pile, and suburban buildings are on my list of things to do, so that wound up being put together. I picked up some Thomas the Tank Engine toys along with the dolls houses too. Those bits are a bit meh, but there's a few facades I thought could be used for something. Well I stuck them in with some Tamiya brick walls and now I have a warehouse thing.



Yeah, needs work. I've run out of cheap clay which means I can't lay down rubble piles until I find myself back in the city centre (uh, where I was today actually, but totally forgot about that stuff). Given that that area of the city's on lockdown via the feckton of tourists scrabbling about, that may not happen immediately. Whatever, more terrain is always interesting right? Apparently I've already moved passed the suburbs and into the inner city industrial zones (shh, I know how cities are actually laid out, I was trying to make a point). I'll see about sticking together some picket fences or something to go with the dolls houses or something to offset that I guess. I think its already been established though in this thing that I take a kind of buckshot approach to putting together crap.

I didn't want the roof to impede people accessing the interior, so I kept it minimalistic. That rafter hanging down from the roof to the middle of the floor may go, it depends. If the roof's caved in then wherever are the remains you ask? Ahm, hell where do you think people find the corrugated sheets to make their shacks from? There's more rubble to add as mentioned (its marked by the shaded in pencil lines), though I'm trying to keep the thing at least somewhat usable in games. Hmn, I aught to have a look about a proper ruined warehouse for reference sometime. I used to play about ones a lot as a kid (um, then they found an unexploded bomb under one and the city council started renovating the land. Hmph, now everything's IKEA style buildings, which aren't quite as interesting given the setting I'm aiming for). ^^

Eh. There's probably more crap too that I can't remember. Things are a bit of a mess here so finding anything I managed to work on sporadically can be a bit of a bitch. Apparently I put some mesh fences together. ...Apparently. Till those crop though that's just a rumour. So now do I have the rest of my summer break to make a proper dent into the crap pile like I said I would and sculpt some cool crap? Pft, hell no (you should feel ashamed for even considering it. Go to the naughty corner for five minutes then come back and finish reading this bollocks). Nah I have a job starting tomorrow (um, involving the tourists mentioned earlier...), so for the next eleven odd days I'll be dealing with that. Its money for dollies at least At the tail end of that is a wargames show at least, and well the money is pretty good, so I might just pick up a few bits I've had my eye on since before the holidays (or ah buy a new laptop for Uni. One of those is practical).

In any case that's your lot. If you're complaining that I've had too much real life crap on which's meant I haven't played with my dollies much lately then ...well screw you, its not my fault you read through this whole post in one day. Next time anticipate me copping out and ration the thing or something. Eugh, some people...


Fallout: Heading East @ 2014/08/06 13:55:56


Post by: Wyrmalla


And now for something completely unrelated to Fallout.



I saw a video review of The Last of Us yesterday and that reminded me that I loved the look of that game. ...Uh, I say look because I haven't actually managed to play it yet (my computer's gubbed). Still, the Infected looked interesting, and well I have a zombie game planned for next week, so better time as any (...its a 28 Days Later styled one though, but whatever, I've been going for video game references with my zombies and I suppose with Hasslefree's Joel and Elli minis I could always do a themed game for the Last of Us).

Right, anyway, something to do with Fallout. I've had like three hours free time a day for the past couple of weeks, which has pretty much meant not much at all has been done other than bits and bobs here and there. Nothing new's been finished since my last post unfortunately, though at least things have moved forward at a pace, but a slow one at that. The plan, if I don't distract myself with those Clickers too much, is to finish off everything that's sitting in various states of completion about my table at the moment. That amounts to (as far as I can tell without lifting up bags of bits that're littering the place) something like one pre-war suburban house with picket fencing (like the other one I made, but with brick walls instead of wood), two shacks, the radio tower with a mesh enclosure (the tower's finished bar the base, and the fencing's done, but isn't too interesting to look at so I haven't posted it) and that factory building I posted last time (which is progressed a little, but not much, meh I'll stick a picture up). Everything bar the factory has enough paint on them that it shouldn't take more than a few hours to finish the lot, though that's considering that I'm the type to focus enough to output a decent work level. So in other words give me another month and maybe I'll have something to post pictures about.



More rubble piles have been added since last time, plus the odd few details. I might just go straight to painting this after sand's added, though I think it could do with some more pipes, etc. Its the debate whether to leave it basic as it is right now or tart it up a bit. thw former's more appealing as I'm thinking too many details might become a little redundant given I'm not looking for any prizes with this thing (and well I have the pieces to make a second one at some point, so less work is always nice).

Anyway, that's my progress. Could be worse I suppose. Stick with me and I should have something to post about soonish. ...Even if it is just saying, "hey I overslept again and watched some crappy films. Models? What models? ...Ah bugger". Right, till next time. ^^



Fallout: Heading East @ 2014/08/06 14:17:40


Post by: Lone Cat


Somehow it might be related to FO

... Feral ghouls XD


Fallout: Heading East @ 2014/08/06 14:53:52


Post by: shasolenzabi


Sadly the image for the clicker is busted


Fallout: Heading East @ 2014/08/06 14:59:37


Post by: Wyrmalla


Broken? Its fine on my end, might be your browser (or Dakka screwing up). There's always the gallery mind. Those're just spare Mantic/Wargames Factory zombies I had handy with a bit of greenstuff about their heads anyway. I'm sure I saw a site selling a head set with fungal growths at one point, I just can't place where. These didn't take much to make though,

Eugh, don't talk to me about Feral Ghouls. They're something I want to make, but keep putting aside because I already have a feth ton of existing zombies. That and Vinni's ones are a bit expensive. People have said just use regular zombies for Feral Ghouls, but no chance, I want authentic ones. ...Or rather I want to make some minis which look like actual Ghouls then mess about giving them armour sets from the games (where're all the Ferals in Power Armour?).


Fallout: Heading East @ 2014/08/06 15:16:25


Post by: shasolenzabi


Okay is working now
. They work for post apocalypse settings.


Fallout: Heading East @ 2014/08/12 12:59:02


Post by: Wyrmalla


Oh mien poor neglected Dakka. Tsk, I keep forgetting to actually update this blog, not just upload images into the gallery. At least now its the case where there's plenty to talk about I suppose.

Well let's see. Hmn, first up I stuck a tutorial for making one of the shacks I have into the how to section of this site. Its for one made from balsa wood, not sprue like the ones below, but what's there should be transferable between the materials. Check it out if you're interested (the finished shack's still in the middle of being painted, so that probably won't be finished for a few days).



These're a pair of shacks I made yonks back, but only've gotten around to working on just there. Like I said they're made from bits of sprue instead of the balsa I use now, so they have a different look from my other shacks. The problem with building things from sprue is that its a bitch to cut up and much more finite compared to a straight stick of balsa wood. Anyway, two shacks. The first one's supposed to be a sort of Doctor's (enter at your own risk), whilst the other's ...owned by a guy named Fred.







Now onto the minis. This pair were put together along with the chip heads ...I, ah, just forgot to take pictures of them. A Tribal and a Raider. =P



Now what's currently being worked on? Well there's still the Suburban house that I posted (...uh, with the massive gaps in the side), which is still in progress, I've just managed to distract myself is all. Yesterday I stuck these fellers together.



They're supposed to be the first of a group of Slavers. Not quite as military styled as regular mercenaries, nor as rag tag as some Raiders. I tried to make them stand out for what they are through the easiest means, ie slave collars about their wastes. These are the gunners of the group, with some more probably coming along in future (in the short term though I have three more that need finished as well).

Ah, and here's the slave collars themselves. Just a cotton bud with a cylinder of clay wrapped around it. Indent a bunch of horizontal lines along its length, then along every second channel mark some vertical cuts. Stick on a rectangle of clay and indent a circle into it (for the big red warning light) and job's a good un'. These could've been more detailed, but they won't be really seen that much as they hang around the Slaver's waists (though I aught to update my Legion Levy with these at some point or something too).



I was intending to make another model from this, but that didn't work out like I was hoping, so I was left over with a guy in a jumpsuit. I wound up just sticking on a toolbox and so wound up with a Mechanic. With the amount of broken down vehicles littering my boards one of these could actually be useful (...even if it does mean that players will try and turn the game into Carmageddon).



Last up, I picked these up at the market on Sarturday. I thought they were too large at first, but next to Elvis I suppose they're just large cars (I'm used to titchy European ones. An American car here takes up an entire lane). The manufacturer's "Havana Club, Pure Cuban Classic Car", which judging by the boxes sells rum mainly, these were just a marketing scheme.



That's your lot for the moment. Out tonight to play a zombie game (the Clickers aren't finish yet, but I'll leave off using those till I buy Hasslefree's The Last of Us minis) and buy some bits and bobs in all likelihood. So in the immediate future what's going to be worked on is (hopefully) that shack I made for the tutorial thing, the Suburban house (...or not. I'll see) and those Slavers (if its only me making more of them).


Fallout: Heading East @ 2014/08/12 13:54:08


Post by: Jerp


Really cool stuff!
Digging those shacks, they've got a real feeling of Borderlands of them aswell. Can't wait to see those slaver painter up.


Fallout: Heading East @ 2014/08/14 15:00:53


Post by: shasolenzabi


BTW, 1/48 scale is pretty much a decent scale for converting to WH40K or other 28mm minis games uses. Now the smaller light tanks of the 1/35 scales ranges also work as they are about the length of Chimeras and Leman Russes(which has a comically oversized main gun, no 120mm, more like a 220-or so ).

But yes, miniature collections can be cool for cross overs.

Like Fallout40kZoneWars!!!.



Fallout: Heading East @ 2014/08/14 16:09:15


Post by: Dr H


Good work on the slavers and shacks.
The thing with sprue is that you can join bits together to make them longer or thicker. Not quite so simple to do that with wood.

Nice tutorial too.


Fallout: Heading East @ 2014/08/14 18:21:50


Post by: monkeytroll


Loving the shacks....mst be able to put together a reasonable shanty town by now......


Fallout: Heading East @ 2014/08/14 22:19:21


Post by: Wyrmalla


Ack, quit posting here at this time of night. It means I have to respond to you gits.

Uh, I should count how many shacks I actually have. I'll be back with that figure later (because well I kind of want to know how many I have now too). Yeah, enough for a table's worth, though that'd be a nice town where only like a fifth of the shacks were actually painted.

So pictures? K, pictures it is, though these are from earlier today and I've worked on this thing a little more.




This is what's being worked on right now. That was taken before I went out to buy some more balsa wood, so its missing a few bits and bobs (I could take newer pictures, but I'm havin issues uploading things right now. I'll leave those for tomorrow's post probably). Its supposed to be the basis for General Store in the style of the in game ones. The ones from the games typically are bare brick though, ah, but that wasn't exactly an option seeing as textured plasticard in that style's £8 for an A5 sheet. So instead I went for a sort of mud brick thing ...which used like half a £5 stick of milliput. Anyway, there's this thing. Its not perfect, but hopefully I'll work out where to go with the next couple I make (yeah I want a few buildings in this style. Shacks are cool, but they don't really have that "pre-war" look).

I'm working on a second one right now which is a bit bigger (this one's like 20cm x 15cm, whilst the other's 30cm x 20cm)). It'll be another shop most likely, though I don't know what type. I'd thought about making a milkshake bar, though there's the issue of having too much clutter that there isn't much space to place the minis. That'll turn up tomorrow too based on how much work's done on it. As for the rest of the stuff that I've posted in various stages of progress recently ...uh, well some of its been worked on, but its probably obvious by now that I prefer making more new stuff instead of actually painting it.

Anyhow, tah for the positive responses. Uh, I guess more updates soon. ...I have a game next week though, so I'll need to start working out what I'll be needing for that (four players, each with three models a piece with the aim of coming away with the most scavenged gear by the end of the game. It'll probably be set about a shanty town with maybe some of the pre-war stuff chucked in and loads of cover ...as well people just love to start shooting fests at every opportunity). Right, see y'all next time.

* Edit

Oh and the next building I'm sticking together's going to be in the style of the blue/green one from the foreground of this picture. Well with the odd change and an interior (probably one main room with a back/staff room in one corner like the first one). I'd like to have smaller rooms, but its the issue of youknow, people actually being able of sticking their hands into the thing and moving their minis. ...Which means bathrooms, despite me wanting to stick them in, might not be a high priority. *Woo, worker's rights! ^^



Fallout: Heading East @ 2014/08/15 00:20:56


Post by: shasolenzabi


Post-apocalyptic store! sweet!


Fallout: Heading East @ 2014/08/15 19:10:28


Post by: Wyrmalla


I, ah, sort of ran out of balsa wood again (ok not all of it, just the stuff that I didn't realise I used a lot of), so had to go out and buy another wad of it. So once more, these aren't complete because I was silly.

Here's where I'm at with the two shops so far. First up the smaller one's had a wee bit more done to the roof, and the odd bit inside. Not much to say though, but have a pic anyway. I'll probably paint it to be blue. Hmn, or green. Decisions.



And this is the second one that I said I was working on. Twice as wide and just a tad longer. That and it doesn't have the sandcrete (or whatever its called) walls, but that's up in the air for the moment.



I'm not sure what type of shop to make this one still (the general store's just called that too, I haven't decided that one either). I was considering a clothes shop maybe with shelves along the walls and some loose racks cluttering up the middle of the room. The odd pile of clothes in the corners might look good too, but again I'm not entirely sure with any of this (the main concern's having an area that doesn't become a right bugger to access).

So there's those two. Hmn, now shall I make another one? Well yeah, but I probably won't be doing that right now. Nah, whilst making more stuff's always fun, I need to actually paint this crap.


Fallout: Heading East @ 2014/09/04 23:18:01


Post by: Wyrmalla


Long time no update right? Heh, sorry I forgot to actually post in this thread other than just uploading some images (without tags no less). Well I've been dealing with a bit of uni paperwork lately, so things have been a bit slow. Still, this is what was thrown together lately.

Well the general store's now painted up (in a horrible blue). I used this in a game a while ago and people liked it. There's another pair in the works at the moment, with more planned after that (so I can have a proper small town high street). The shelving units and other bits (ie I'd like to stick in a vending machine at some point) are still pending.





Then there's this suburban home. I kind of rushed this so it would be ready for a game, so I'll need to go back and tidy it up. Still, here it is.




Plus the obligatory picket fences. I have a load more of these to put together, including ones which are a bit more wrecked. The pre-war homes I have look so much better with these surrounding them rather than the ramshackle ones I made earlier.



Along with the other WIP one I posted last time (which is now a bed store, not a clothes one ...because I happen to have an excess of beds) I've started on a third shop. This one may turn out to be a travel agents, but that's up in the air (I have a load of cool posters for airlines which I'd like to use). I had a go at etching a brick design into some foam with this one (rather than using a feth ton of Tamiya bricks ...which I used elsewhere). I'll see how they turn out when painted, but the hope is they won't look too terrible. I also went for something a little different with the first floor which looks better than just a solid floor, but I haven't seen how practical it actually is for games. This one's about the same size as the bed shop (ie its mounted on an A4 sheet of plasticard).




Uh, yeah, and this is why I went with etching bricks into foam rather than using actual brick sets. I had a load of Tamiya 1/48 bricks spare, so stuck them together as a sort of modular ruins set. The largest size I can manage to make my terrain is around A4 so it can fit into the boxes I transport things in (fun fact, I pile my stuff into a box or even plastic bags when I'm going to use it. This pisses off people at my club to no end, but well nothing's been damaged yet...). With these I can make a larger ruin or some smaller ones. These are still a major WIP. At the moment I'm debating whether to stick on the remains of furniture or not for ease of placing models. The piece in the top right is going to be a pair of toilets though (when my student loan comes in I'm meaning to pick up some of Dr H's bathroom fixtures ).



And last up here's a pic of a few robots I picked up. They're from a game called Roborally apparently. I bought them along with some Vietnam era down American pilots which will probably be cannibalised to make some mercenaries (their helmets are pretty cool).



For the moment I'm working on painting the Slavers which were previously posted. They'll be flung together with some other crap by the time I next post hopefully. I put an order in with Ainsty Castings a while back for some ventilation units which I was waiting on turned up a few days ago. With those I can go back to working on the shops again ( I was putting it off because I didn't know how much they would effect how I built the roofs), so maybe one of those will make an appearance too. Meh, I'll see what happens. Anyway, toodles.


Fallout: Heading East @ 2014/09/04 23:31:12


Post by: Dr H


Yay for student loans!

Terrain is looking nice.
The fences look perfect.
Shop looks good and I like what you did around the house.


Fallout: Heading East @ 2014/09/05 03:31:01


Post by: Warboss_Waaazag


Roborally! WOOOT! those minis rock.


Fallout: Heading East @ 2014/09/05 03:36:51


Post by: gwaahr


great job on the terrain dude, very gritty


Fallout: Heading East @ 2014/09/09 15:40:29


Post by: Wyrmalla


So what have I been up to? Well wouldn't you like to know. ...Playing computer games mostly. Yup, whould've guessed?

Oi, but wait, I did manage to paint a few things. No, really. Um, but not exactly much however.

Here's a bit of urban scenery I threw together. Its based off of a bit of Fallout 3 concept art (or rather the game's concept artist after the world was built went over locations with what he thought they should look like. Que art-deco hell). It won't serve much purpose beyond looking fancy as it doesn't offer a lot of cover (bar if you're prone). I guess this thing was hit by protesters just before the war (there's a few references to Canada and Mexico in there, besides the general slogans).




Spoiler:


The charity shop I volunteer in was chucking out some army men toys and this was amongst them. Youknow I actually had this thing when I was a kid, just a pity I didn't keep it. I removed the tarp that was covering the rear then built up the flat bed to resemble the one from the game more. Its not supposed to be the in game one of course, rather, I donno, some other surplus variant. Meh, who knows, I've been wanting a military truck for scenarios and just general terrain showoffery.




There's this ruined warehouse/factory thing too. Its actually smaller than the general store I made, but blame that on this being made from a toy. =P




Other things are sitting about my table too, though not in a state that I'd post them. There's still those Slavers in a half finished state plus a Super Mutant (which turned up here yonks ago as a WIP) which'll turn up here whenever I next post hopefully. Anyway, there's those three bits.

Oh and this week's model being used for scale is an NCR Heavy Trooper (based on a Brother Vinni Paladin) mounted on a 30mm base btw. Hmn, I don't use this guy in games enough... (Power Armour being ridiculous and all when you're average enemy is a Raider with a crowbar)

Spoiler:


Fallout: Heading East @ 2014/09/09 15:47:02


Post by: shasolenzabi


Well, sounds like you need to get raiders with heavier weaponry than a simple crowbar.
The X-box 360 version I play always sends 1 raider with a melee weapon, 1 with grenades and submachine gun, one with rifle and one flamer or minigun. pretty much an example of the random encounters, sometimes even 6-8 raiders.


Fallout: Heading East @ 2014/09/09 15:54:15


Post by: SJM


Fantastic stuff, I'm all for a little post-apoc.


Fallout: Heading East @ 2014/09/09 16:12:58


Post by: Wyrmalla


The Raider spawns are set to produce just those types of Raiders every time pretty much. If you go into the GECK you'll see that there's a marker to spawn say a melee raider in one location, which typically has a shooty one on the level above, and so on. With mods this at least is a bit more varied given that some add hundreds of weapons, meaning that the guy who's supposed to have a gun has one with a shorter range, or a pistol, etc. ...Um, but I need a point here instead of rambling a bit. ... ... Oh right, well with how I choose to outfit gangs during games in your typical three man band its a case of either having a melee weapon, a short range gun, and a long range gun, or two melee weapons or short range guns, with one being a higher tier (ie a sledgehammer or a shotgun), or them both being crap, but with the third guy having a high tier gun (like a Sniper Rifle, or, when I can be bothered making one, an LMG).

At the moment the Raiders are used for smaller games that I've been running to introduce people to the system. When I start upping the scale a bit (a problem giving that even small games run out of time) I'll include the Factions more, which involve more guns, armoured units and vehicles. For the Raiders to be viable in those games I'd have to start giving them heavy weapons like you said (I have loads of these to hand which I should use), plus giving them perhaps armoured guys as well (ie looted power armour or just Raiders wearing a load of scrap and tires). Writing this I think that an interesting Raider would be one armed with a decent melee weapon and a load of drugs which can be used to boost their stats temporarily or give them extra actions per turn.

Um, so yeah, the Raiders need bigger guns. I'm sort of planning a large game for an all day gaming event my club's holding in November. That'll give me the opportunity to use the buggies I have for them against a military force. I still don't know exactly what I'll be using for that game (or games. My average game, including setting up and putting away terrain/models and explaining the rules, takes four hours. That event's going to last something like ten), but I'm considering to start off with something small, say a patrol being ambushed, or escorting a caravan, before escalating it into a larger scenario (effected by the initial one, ie if the patrol dies the one side will have less men, or if the caravan doesn't reach its destination then one side won't have so many guns or access to vehicles, whilst the other will). I'll see what happens, but I have two months to work it all out. By then I hope I'll have the right bits available to host a decent enough couple of games (not so much models specifically, as well I have a ton of those, rather enough terrain to offer a variety in the locations for each of the games. Ie starting off out in the wastes, moving into some urban ruins, then off into a shanty town. Meh, who knows). Uh, again rambling a bit here.

Short answer: more Dakka incoming.


Fallout: Heading East @ 2014/09/18 16:53:48


Post by: Wyrmalla


What've I been up to? The same crap as ever.

Well there's these fine blokes first of all. They make up half of the Slavers that I have a hold of right now, with the other lot still a bit of a WIP, so I'm leaving them till another day. My games being set outside of the NCR territories and in a period where the military's focussed elsewhere handwaves the fact that the NCR outlawed slavery decades ago. Youknow if I have Slavers I should make some Slaves at some point too for scenarios. A Ghoul one would be a tad cruel however. I mean the government were the ones who created the collars to use on dissidents, then 200 years later the same people are having collars slapped on them by random hicks. =P




Uh, and Jeff the handyman and his Super Mutant mate. No comments on the practicality of the Super Mutant's gun.



I managed to rush another shop out as well. I was short on time due to surprise uni commitments, so it isn't as complete as it could be (my printer's out of ink too, so I couldn't manage the billboard's sign either). Meh, but its serviceable and another building to suit a more urbanised setting.







Well that's that. Next on my table's the shack that I made for that wee tutorial, some rubbish bins (I played a game a few days ago and was nitpicking to myself that I was missing out little details like those), the Legion Crucifixes (half of which have been painted, the other lot need a bit of gap filling first) and well maybe the Radio Tower if I can bring myself to finally finishing it (I mean its only been three months). So yup, there's your lot, till next time. =)







Fallout: Heading East @ 2014/09/18 17:18:01


Post by: Dr H


Good work. Liking the building and it's shelves, beds and air-con, etc...


Fallout: Heading East @ 2014/09/18 17:55:55


Post by: Lone Cat


 Wyrmalla wrote:
Ack, quit posting here at this time of night. It means I have to respond to you gits.

Uh, I should count how many shacks I actually have. I'll be back with that figure later (because well I kind of want to know how many I have now too). Yeah, enough for a table's worth, though that'd be a nice town where only like a fifth of the shacks were actually painted.

So pictures? K, pictures it is, though these are from earlier today and I've worked on this thing a little more.




This is what's being worked on right now. That was taken before I went out to buy some more balsa wood, so its missing a few bits and bobs (I could take newer pictures, but I'm havin issues uploading things right now. I'll leave those for tomorrow's post probably). Its supposed to be the basis for General Store in the style of the in game ones. The ones from the games typically are bare brick though, ah, but that wasn't exactly an option seeing as textured plasticard in that style's £8 for an A5 sheet. So instead I went for a sort of mud brick thing ...which used like half a £5 stick of milliput. Anyway, there's this thing. Its not perfect, but hopefully I'll work out where to go with the next couple I make (yeah I want a few buildings in this style. Shacks are cool, but they don't really have that "pre-war" look).

I'm working on a second one right now which is a bit bigger (this one's like 20cm x 15cm, whilst the other's 30cm x 20cm)). It'll be another shop most likely, though I don't know what type. I'd thought about making a milkshake bar, though there's the issue of having too much clutter that there isn't much space to place the minis. That'll turn up tomorrow too based on how much work's done on it. As for the rest of the stuff that I've posted in various stages of progress recently ...uh, well some of its been worked on, but its probably obvious by now that I prefer making more new stuff instead of actually painting it.

Anyhow, tah for the positive responses. Uh, I guess more updates soon. ...I have a game next week though, so I'll need to start working out what I'll be needing for that (four players, each with three models a piece with the aim of coming away with the most scavenged gear by the end of the game. It'll probably be set about a shanty town with maybe some of the pre-war stuff chucked in and loads of cover ...as well people just love to start shooting fests at every opportunity). Right, see y'all next time.

* Edit

Oh and the next building I'm sticking together's going to be in the style of the blue/green one from the foreground of this picture. Well with the odd change and an interior (probably one main room with a back/staff room in one corner like the first one). I'd like to have smaller rooms, but its the issue of youknow, people actually being able of sticking their hands into the thing and moving their minis. ...Which means bathrooms, despite me wanting to stick them in, might not be a high priority. *Woo, worker's rights! ^^



So you're heading really far east. to the old DC, out of reaches of the Legion and the NCR.?
Brother Vinny is releasing another BDSM slave minis. considering one yet? meow~


Fallout: Heading East @ 2014/09/18 18:29:07


Post by: Wyrmalla


@ Dr H

Oi you, shut up and go away. Every time I see your avatar it reminds me that I aught to chuck some money your way some time.

@Lone Cat

Nah I'm still sticking with the Western seaboard and its surrounding Commonwealths. The architecture of the shops surrounding D.C. wouldn't vary too much with those in the suburban areas of the West (well bar there being more concerns over heat). That and actual buildings from that period kind of looked the same anyway (the image below reminding me that I wanted to add a bunch of signs and slogans to my shops too which I forgot about) .



As far as slaves go I wouldn't pay what Vinni's asking for his. I'll buy his Fallout models because nobody else does them at that quality, but the rest of his stuff doesn't really interest me much (that and I still dislike him for making that "Ukrainian Slave Girl" model). Making slaves of my own shouldn't be too difficult though. Its just a case of sculpting on a slave collar around the neck of a guy wearing some rags.


Fallout: Heading East @ 2014/09/18 19:10:03


Post by: Dr H


 Wyrmalla wrote:
@ Dr H

Oi you, shut up and go away. Every time I see your avatar it reminds me that I aught to chuck some money your way some time.

That's ok, I'll be here, waiting patiently...


Ooo, and you may want to add some scratches to the broken glass in the frame to represent cracks.


Fallout: Heading East @ 2014/09/18 19:19:58


Post by: Wyrmalla


Tsk, yeah, I said it was rushed.

Saying that in likelihood I'll just chuck all this stuff in a box and never come back to it. I'll get away with numbers over quality. =P

And expect to hear something from me Monday-ish (or sooner depending on when my loan comes in). Not to prod you much, but ah, beyond your bathroom items are you planning much else? I think I mentioned to you that any other generic house stuff (kitchen ovens for one) or bits of street furniture would be awesome. *prod, prod. *throws money *prod ...Oi that's legal tender!


Fallout: Heading East @ 2014/09/18 19:44:41


Post by: Dr H


I do have many things planned and I do have silicone and resin ready for when I get around to them. But sales have been slow and I want to shift some of what I have in stock before adding to it.


Fallout: Heading East @ 2014/09/19 17:13:15


Post by: Wyrmalla


Heh, the ever present issue of having more stuff planned than is practical. Well my monies turned up, and after throwing some of it at Wasteland 2 I suspect you'll be seeing some of it (uh, once I sit there pondering your catalogue. ...Hopefully I won't do what I did last time and just do a Harry Potter style "I'll take the lot!" thing). I'll tote you're bits where I can once I pick some up off you though of course.

One of the players from the 7ombieTv game which I ran on Tuesday took some pictures with his phone. Ok, not super amazing quality, but still people have asked for a shot of my terrain on a table rather than just as single pieces against a white screen, so here they are. Seeing them like this I may just take some of my own next time I set up a game, though there's always the issue with that that I'll just distract myself and spend my whole time taking pictures (eugh, don't expect much for the quality either, my club's lighting caters to troglodytes more than us regular ground walkers).







The results of this particular game tell us that a group of scavengers hold up in a corner shop with some molotov cocktails trump some heavily armed SWAT riding a humvee mounting a .50 cal when it comes to taking on zombies (half of the SWAT were dead by turn six, their Humvee ruined and a heavily built zombie was bearing down on the survivors). Ah, but anyway, I hope those shots will do. The board's are green rather than the regular yellow (which hopefully will be replaced by a snazzy desert mat soonish) that I usually use as I had to borrow some roads from my club which were more verdant than my usual terrain. My typical tables are a bit more involved, but as this one's more of an urban setting I haven't quite the same amount of terrain as my shanty ones (something that I'm remedying ...along with putting together so much other crap too). Uh, but yeah, there they are. Have fun.


Fallout: Heading East @ 2014/09/19 18:40:31


Post by: BrookM


Oh my days!

I really need to pick your brain one of these days for thoughts and tips on how to run such a thing, especially with my own 7ombieTV Halloween Bash Thing-a-thon coming ever closer.


Fallout: Heading East @ 2014/09/19 19:04:49


Post by: Dr H


[Pirate]Game looks good with plenty of terrain.

 Wyrmalla wrote:
Heh, the ever present issue of having more stuff planned than is practical. Well my monies turned up, and after throwing some of it at Wasteland 2 I suspect you'll be seeing some of it (uh, once I sit there pondering your catalogue. ...Hopefully I won't do what I did last time and just do a Harry Potter style "I'll take the lot!" thing). I'll tote you're bits where I can once I pick some up off you though of course.
I have a plan running at the moment to start expanding my customer base (or to put it another way, other things to sell on the side, with little spending, that will hopefully drum up sales). Not ready yet though.

Once I approach the black in my "balance book", I will likely feel more like making more things. Making lots of things and not selling them is not great for motivation.

Cool. There's quite a bit more stock available, compared to when you said that.
However, I may be able to do you a deal, considering the number of toilets you bought. [/Pirate]


Fallout: Heading East @ 2014/09/19 22:47:15


Post by: Wyrmalla


@ BrookM

Those pictures were taken at what appears to be two thirds of the way through the game. In the second picture you can still see some of the zombies that were yet to come into play ( I had something like sixty brought along, expecting to have spares. I think there was only a couple left there by the end). Running zombie games isn't too difficult. I find as a GM that its best to play the zombies and let the players take a number of survivors each (in this case on had a 160 ratings military cast from Vlads army-ie four commandos and a Humvee-using a fun little rule involving zombies being knocked onto the bonnet and clawing at the crew-that being the downfall of the SWAT-, and a similar Survivors cast of six models mostly armed with melee weapons). This allows me to limit the number of zombies on the table at a time so they don't totally swamp the survivors and fits in with the zombies style of play (ie the survivors are a lot more dynamic than the way the zombies are activated). I'll also point out that I have the zombies always take the last initiative. This allows the survivors to dictate what's going on, with the zombies being more of a threat that's encroaching on them (so that every time they slip up the zombies catch up a bit). That and whilst the zombies are slow, though an inevitability, the survivors can speed up their encroachment by choosing to fire of their guns (or in the case of that particular game, throw a molotov cocktail which then hit a car and caused it to explode-shame that car was right outside their holdout).

Ack, but yeah, sure. I find my largest problem is scaling my games to fit limited amount of time on offer. I'm rather ambitions with the scope of what I want to achieve, though with that game I can say that I did at least reach turn six (which uh, is an achievement). With the eight hours or so on offer at the charity event my club's running hopefully that can be remedied though (the hour it takes to actually set up the board and explain all the rules to people won't be so much of an issue either). We'll see what happens with that anyway, as well I haven't even all the players I'm looking for it just yet (though still have two months to go) nor have I even written the scenarios up (...something involving Raiders with buggies and RPGs that'll link into another scenario featuring the major factions. Uh, I may need to make some set pieces for that).


@ Dr H

This plan being making an actual bathtub vehicle then riding it around about the country's gaming shows? ^^

Ooh, come to think of it with the buildings I've been making lately I could put together a bathroom supply shop or warehouse... Ooh...

Uh, yeah I'll hit you with a PM in a bit. My internet's suddenly decided that it has the speed of a potato powered clock.


Fallout: Heading East @ 2014/09/19 22:50:16


Post by: shasolenzabi


I see more nice post apocalyptia here.


Fallout: Heading East @ 2014/09/20 06:55:08


Post by: Lone Cat


Tell me about a nuke bomb. does it comes from F3 or FNV? (Wild Wasteland trait only)


Fallout: Heading East @ 2014/09/20 21:05:08


Post by: Dr H


 Wyrmalla wrote:
@ Dr H

This plan being making an actual bathtub vehicle then riding it around about the country's gaming shows? ^^
Err, no. Something easier than that. All will become clear...eventually...

Ooh, come to think of it with the buildings I've been making lately I could put together a bathroom supply shop or warehouse... Ooh...

Uh, yeah I'll hit you with a PM in a bit. My internet's suddenly decided that it has the speed of a potato powered clock.
You've certainly got enough toilets to do that.


Fallout: Heading East @ 2014/09/20 21:09:26


Post by: Wyrmalla


Fallout 3 featured unexploded (or in cases deployed) nuclear bombs in three locations IIRC. The megaton bomb, one in DC (a converted rocket which was used to go to the moon, then had its internals replaced) and a warehouse full of them in a national guard armoury. The joke being that all of which were American made bombs, so either alluding to the Americans selling other countries such weapons (be they allies or enemies) or that the Americans nuked themselves. New Vegas has that one particular Fallout 3 nuke as part of the Wild Wasteland trate yes, then actual warheads throughout the Lonesome Road expansion (the original Fallout games didn't have nukes in the style of the Fatman, rather they were either warheads, or more like the original Manhattan bomb in appearance). The particular nukes which I have are of the type which people associated with the early part of that era, ie the egg shaped Fatman bombs. I went with that style as A) like I said, people associate that style with the period and B) I made mine from Kinder Egg capsules, an easy to attain material, so I could make plenty of them with little effort.

I think that was the first time in which I had a nuke on the table and it was noticed, I mean I've used them before (I even vary which one I bring each time between the different countries), but nobody's really noticed (I think its interesting terrain overload). I may (and that's a big may) have the Jericho (Ghoul town filled with nukes board) scenario run as part of the ones I do on the charity gaming day my club's holding, but that's still up in the air (if not that then maybe before that happens in order to drum up more interest). In either case though that would involve a board littered with the nukes and radioactive pools, so I suppose they'd be more noticed then (not least because models within a certain distance of them will begin to be irradiated if they spend too long in the area. Having the players run about looking for Rad-x/Radaway could well be an element to such a game based on what protective armour/suits their models are wearing).

Ah, as far as progress goes I've managed to put together a skeleton of someone who died on the toilet. Even after adding a gun, implying he died from suicide, his right hand is placed rather rudely on his crotch (he's even making a fist). Uh, I'm debating whether to stick a Cat's Paw (...a Gentlemen's entertainment publication) sitting on the floor opposite the gun...


Automatically Appended Next Post:
* Edit

Oi and you can you bugger the right off Dr H, posting just as I'm in the middle of writing up that reply to Lone Cat,

...Uh, yeah, I'm home now. I'll send you a PM tonight with what bits I'd like from you.


Fallout: Heading East @ 2014/09/21 00:29:54


Post by: Shadow Captain Edithae


Hey these are pretty cool. What game systems do you play with these? And do you have any battle reports?

I've just picked up the Fallout Classic bundle on Steam (already got Fallout 3 but haven't got far yet, too focused on LOTR SBG and will be building a new PC soon).


Fallout: Heading East @ 2014/09/21 01:54:02


Post by: Wyrmalla


Currently I'm using a modified version of the 7Tv rules. That system is aimed at small sized skirmish games with a narrative drive, and is really simple to convert over to a variety of settings. Personally I like it as the rules as loose enough that I can get away with all kinds of crap without the whole thing falling apart.That and the guys who put it together are Scottish and show their faces at almost every gaming show here, so its easy to put my thoughts across to them and query things. The actual rules are a mix between the base 7Tv rules, and parts of its various expansions (notably the zombie one which includes rules for scavenging loot and barricading buildings) along with a healthy amount of home brewed bits (to the extent that I really aught to sit down and collect what I've put together into a proper thing and see where that goes).

As far as battle reports go ...ah, well sorry the most I've managed to do at the moment is a couple of paragraphs here and there detailing what went on at my gaming club every other week. I do intend to take pictures of my games, but its just the issue of 1) I keep forgetting to bring along a camera and 2) I don't have much confidence in my photography skills (though I suspect something's better than nothing). I'll try and do something next time I organise a game (at least two weeks away), as well a couple of images and a summary of what went on (if I can remember it all without taking notes) would probably be interesting to people given that all they really have to go by here at the moment is images thrown up against white background with some flavour text.

Well Wasteland 2's out and Van Buren's having a fan made remake. I'll say that the original games are pretty fun if you're into their style (2's more accessible and has better and more content however in my opinion given it had more creative drive and already had plenty of assets to build on from the first game). 3's a decent game with a wide open world and plenty to do, though despite it having the right visual style it lacks a bit of depth and its writing is nowhere near as good or intelligent as New Vegas. ...Which yes, brings me onto New Vegas. NV is 3, but sort of lacks the "wide open wasteland" feel quite so much given that the devs wanted to stick as much into the game as possible (the maps are actually almost the same size, its just that the NV ones is longer and thinner, whilst 3's is a straight square). There's more to do and, well like 2 was to 1, building up of existing content in regards to the guns and armour on offer (plus the option for weapon mods this time around). That and NV's was made by 2's devs, whilst 3 was put together by a completely different company who made something closer to their existing games (The Elder Scrolls series) rather than what the first two Fallouts were. ...Given that NV was put together by a bunch of folks with History and Literature degrees who wanted to make some social commentary, whilst 3 had guys with more of a technical background and a marketing division which toted their ability to make sandbox games, both 3 and NV, despite using the same engine and assets are different games. Ah, but I'm going on a bit here. I'd recommend you play 3 then the first two then New Vegas (with its DLCs, damn, if you like NV the DLC's writing and characters are fantastic), just as 3's a lot more casual than the other games and loose with the series' canon (its main villains are a faction which were pretty definitely killed off at the end of 2, whilst it turns the Super Mutants into a group of animalistic cannibals and makes the whole setting rather generic). Jump onto NV after 3 with an appreciation for good writing and you'll see a marked improvement, though the game isn't quite so badshit crazy as 3 was.

Tsk, anyway, sorry I'm going on a bit (search back a bit and marvel at the 1000+ words I flung at Lone Cat when they asked why I had Enclave models...). Heh, tah for the response.


Fallout: Heading East @ 2014/09/21 02:19:44


Post by: shasolenzabi


Based on the FO/7tv info, My Guard forces alone make a nation state Dang!


Fallout: Heading East @ 2014/09/21 02:30:18


Post by: Wyrmalla


Heh yeah. I've actually used that ruleset for games where each side (there being four sides) each had roughly fifteen models. ...Seriously you try and adapt a game aimed at a dozen miniatures average to sixty (including heavy weapons, characters, uh, packs of dogs and the occasional Centaur and invisible Nightkin). My more recent games have reigned in the number of models in play at one me to the more traditional skirmish levels again (averaging four models a side, with typically about twelve-sixteen total), which seems to work well enough (as in I can actually make it to turn six). I do have the issue though of always wanting to go bigger and better, and that I don't feel I can really encompass the abilities of each of the factions very well by only having a small patrol of each participating in one game (though I suppose I can get away by just tying the small numbers into scenarios eluding to larger forces). I do find that its difficult to deploy a group of Power Armour Paladins or arm some guys with heavier weapons, hell or even through in vehicles without compromising the inherent scale of the games which the rules are made for. I'm anything if not good at improvisation and well, at least its interesting to see how games turn out when you have squads of Power Armoured Paladins up against NCR Troopers in Leather Armour in a rules system where dying is incredibly simple (its a matter of whether they hit you in the first place that counts).


Fallout: Heading East @ 2014/09/21 03:03:11


Post by: shasolenzabi


 Wyrmalla wrote:
Heh yeah. I've actually used that ruleset for games where each side (there being four sides) each had roughly fifteen models. ...Seriously you try and adapt a game aimed at a dozen miniatures average to sixty (including heavy weapons, characters, uh, packs of dogs and the occasional Centaur and invisible Nightkin). My more recent games have reigned in the number of models in play at one me to the more traditional skirmish levels again (averaging four models a side, with typically about twelve-sixteen total), which seems to work well enough (as in I can actually make it to turn six). I do have the issue though of always wanting to go bigger and better, and that I don't feel I can really encompass the abilities of each of the factions very well by only having a small patrol of each participating in one game (though I suppose I can get away by just tying the small numbers into scenarios eluding to larger forces). I do find that its difficult to deploy a group of Power Armour Paladins or arm some guys with heavier weapons, hell or even through in vehicles without compromising the inherent scale of the games which the rules are made for. I'm anything if not good at improvisation and well, at least its interesting to see how games turn out when you have squads of Power Armoured Paladins up against NCR Troopers in Leather Armour in a rules system where dying is incredibly simple (its a matter of whether they hit you in the first place that counts).


LOL< almost every game I have heard of it is the they have to hit you first rule that helps to see whether they kill you, some also take armor into a separate account, or use that to determine if you take the hit at all. I have 40k/download of warpath, and a book for Lazer Grenadiers from the 1990's somewhere, and then Tomorrow's war for both 15mm and 28mm play but power armor is one thing the odder elements of say 40k is something they might do in a future book for space fantasy, LOL! Infinity seems also skirmish based only 40k has gone and done apocalypse level battles as they used to know that some just did what was called a "Bring it" battle, and the largest army took on smaller armies which would about equal out, but points were irrelevant then, now with apoc points do limit scale and duration(Plays a weekend at high levels).

So I have over the decades played skirmish to company sized to full armies covering vast fields. It all depends what is being done in the games, and as you pointed out, the adaptation based on what armor/vehicles/not, and weapons or not impacts the fight more than most [point systems take into account, but like 40k they simp-lified over the years and then you get some factions with regular troops that are super-elites to other factions. It also changes the over simplification of weapon damage based on ammo taken and loaded in. I mean armor piercing gets the damage through tough armor, but also pin pricks the person wearing it, where unarmored targets with hollow points are affected heavily by the big holes those punch through fabric/flesh, but better armor stops the squashed hollow points.

Energy weapons also have different qualities, I will have to load the 7tv rules and see what they do.

But flak armor in 7tv might equate to combat armor, or would that be carapace? maybe flak armor is equal to leather, in the RPG Inquisitor, it is better than leathers, but not as good as carapace, and power armor is just insane! Tested a SM character for Inquisitor, too god-like and made the rest of the players feel inadequate.


Fallout: Heading East @ 2014/09/21 15:03:23


Post by: Wyrmalla


7Tv's shooting and melee rules place a lot of emphasis on to hit modifiers. The base model may be a good shot, so hits on a 3+ (nothing to my knowledge hits on a 2+ without modifying the rolls with extra points spending), but the guy their shooting at is in cover (-1 to hit), a good distance away (another -1) and prone (-1 again). So that guy who's good at shooting now needs a 6 to hit, so instead they choose to aim first (+2 to hit), making the shot less difficult. Once they actually manage to hit the guy things are simpler, ah, unless you happen to have particular deadly weapon. If a model is hit by something (and doesn't manage to dodge) there's really not much they can do to not take a wound bar having a high defence (or wearing body armour. Body armour in this game only saving against you're regular strength 3 rifle on a 5+, str 4 guns on a 6+, and well anything stronger on a ...ah wait you're dead). So yeah, in this particular skirmish game there's an emphasis put on the idea that people shouldn't be armed to the teeth badasses, as well that'd make for a short game (uh, unless you're an ass and decide to buff all your characters to have def 9. I wouldn't give any characters a def higher than 4 unless their particularly tough- ie Super Mutants/Power Armoured). Given the base game's theme as well even if you give someone a SMGm they'll usually spray and pray, thus weapons with a high number of shots are typically available to units which fit into the dumb mooks class.

Energy Weapons in 7Tv can have the high calibre effect (also carried by anti-material rifles, desert eagles and, in its melee weapon visage "Brutal", chainsaws and fire axes). This means, along with a possibly high strength stat, they roll two dice to wound and pick the highest. Of course not all Energy Weapons have this effect, some have a higher chance of stunning their target instead or, in the case of ones I've created myself, cause debuffs (ie my Electro Rifles cause the target to move slower and suffer a penalty to To Hit rolls because their temporarily not in complete control of their muscles).

Ah, though on the subject of heavy weapons and vehicles, I'll mention that its pretty easy to throw them into your casts. The whole game is written to allow for players to include things at their own discretion. It is not in any way a competitive game like 40k where you sit making the most efficient use of the points available to you. Well once games start perhaps they can be competitive (though its more of a narrative game), but as far as the actual points go its more about putting together whatever will be cool. For example your stereotypical Jock with a baseball bat in 7ombieTv costs roughly 25 ratings (points). A humvee, without a LMG (or any of the upgrades I've written rules for like extra armour or spikes littering the vehicle's bodywork), costs 25 ratings too. So you could sit there and make a cast full of badasses with assault rifles backed up by a RPG then air drop them turn one behind the enemy, or, for the same ratings, come away with a couple of private investigators armed with pistols at best. As a result I find that I'd really rather write up all of the casts being played in a game I'm running then sit back and allow the other players to get on with playing it as I sit back and try and not turn things into a blood bath too soon.

In 7Tv there is only one type of armour, "Body Armour". However you can represent better types of armour by buffing a character's defence stat or by giving the model points in the invulnerable skill. For every point in that skill the weapon hitting them's strength is decreased by one (this can effect all kinds of weapons, of say just ones using electricity in the case of Tesla Armour, though as ever this is up to the person generating the character). So a set of Power Armour, when written as an item which can be picked up, rather than as part of a model's profile, offers the following effects (this is another case of me writing up my own rules): +1 def (up to 5), Body Armour, Invulnerable (1-this being against all weapons types) and, where worn with a helmet, Nightvision and Rebreather (plus, where as a GM I chose to, -1 to wound in the case of headsots). That may not sound like much, but against a regular rifle (strength 3) that makes wounding someone kitted up in that manner only occur on 6, and even then the model has a 5+ save. I could of course make the stats better, but I'd rather their opponent has a chance of knocking the guy down rather than making them a walking tank. Making them tanks would be fine of course if the enemy had the numbers, but given the scale of the game I'd rather not have one player have to expend their entire cast trying to take down a single model on the opposing side (especially given that the Brotherhood of Steel could be fielding a number of guys kitted out that way, though in such a situation their enemies seem to sneak in Anti-Material rifles or other such weapons more frequently).

Ah, so anyway, 7Tv's one of those games where you have to sit down and deliberately not create casts which will slaughter your enemy (stick two well outfitted casts against one another and your game won't get past turn three at best). The actual games themselves is where the challenge comes from. I do my best when GMing games to make sure that people don't just sit back and treat them like your typical skirmish game. So be that through handicapping casts by giving one side all the guns and the other melee weapons (...there's rules for guns jamming btw) then sticking an objective right in the middle of them or just giving a general incentive to not just kill each other straight away ("oh look you tried to shoot that ganger in the street but missed. Nah, your bullet kept going and passed into the shack behind them. Shouts are heard and one of the locals charges out of the door with a Zip gun firing wildly. Roll to dodge"), hopefully means games will last long enough for people to actually reach the objectives. ...Of course giving the looting rules in play the side with all the melee weapons could scavenge a Scoped Hunting Rifle (damn, that reminds me to make loot tokens which actually have the loot items represented on them) turn two then cover their fellows as they close in with their melee weapons (even better if one of the melee weapons guys finds an adrenaline shot allowing them to do more in their turn). The guys shooting of course could find some Hollow Point rounds, a gun cleaning kit, or a Butane bottle - and as the enemy approaches roll that out into the road in front of them and shoot it (uh, all of these things happened in one game, amongst other shenanigans involving feral dogs and cleaning robots). So the game's deliberately unbalanced, but through all the crap that tends to go on things tend to turn out on either an even footing, or someone repeatedly being screwed over by having poor luck (of course the game also allows you to re-roll dice or improve rolls via the use of a finite number of special tokens).

Whatever, I'm going on a bit. I'll try and write up some sort of battle report (if you can call a bunch of Raiders fighting over tins of beans a battle) to explain my interpretation of the system a bit and show off a game for once. ...Uh, that's pending bothering my arse to find the time naturally. Anyway, as ever, tah for the input and such.


Fallout: Heading East @ 2014/09/21 15:33:08


Post by: shasolenzabi


Well, in Lazer Grenadiers, the maker was less into the hand to hand stuff, but had cusrory rules for some melee weapons, no wound stats as the game was a hotting fest, and the weapons could be nasty enough that well, once the to hit modifiers got past, and rolls made or failed, the area of effect for some weapons, like machine guns or single shot weapons, he had a long list, If they got you, got past the armor, your were done, but fear not, the force for both sides can send off for replacements who might arrive several battles later. Map is set up and both sides campaign for the map zones and narrative was also what he was going for. so if one unit against another was taking casualties of the unacceptable scale, withdrawal was a good strategy

Oh and vehicles and anti vehicle weapons were also taken into account.

Tomorrow's war seems mostly gun driven as well, and also seems more narrative based than slaughter fest. but models are not killed outright unless the weapon is that powerful. again, strategic withdrawal is seen as smart.

Only 40k seems "all or nothing" most of the time, although there are ways to do narrative style and retreat is possible, tournaments are where they got the all or nothing as no one likes to concede due to the penalties of doing so in that style of play.


Fallout: Heading East @ 2014/09/27 19:14:50


Post by: Wyrmalla


I had a go at painting the brick ruins I put together from Tamiya's brick wall kits. I think they turned out decent enough, though I'd like to go back and add bits of loose paperwork and dollar bills once I buy some more ink for my printer. There's an ever present problem of whether I leave my terrain bare for practicality, or sit there and spend a couple of days tarting up a single piece (in which case I'd never have anything finished).




They're supposed to be a sort of office, though I suppose that's dependent on which additional bits of furniture I add. The filing cabinet's made by Ainsty Castings, whilst the Bathroom Fixture's are by Dr H here on Dakka (he has his own sales thread in case you want to pick any of them up). The rest's plasticard and balsa wood, with the odd bit which I don't know the origin of. I had a go at making a sofa from millitput and balsa, though the result's a wee bit too big. Still, I'm fine with how it looks and I'll probably have a go at making some more complicated ones at some point.

These are my first attempt (ok second, the first lot were too thick) at some roads. These sections are 12'' by 6''. Realistically they aught to be closer to 9'' wide, but there's an extent to how large I was willing to make them given that I'd like to fit some other stuff on the board along with these (the road pieces are 6'' across, the adjoining pavement bits, which are optional, will be 6'' each as well. So a single length could take up 18'' of a 48'' wide table). Once I've made enough of these I'd like to make pavements as well, but those could be a bit more involved given I'd like to have bits like lamposts, benches, newspaper vending machines, etc, with them.



So I'll be working on those roads for the immediate future. Presumably some other terrain will be put together at some point as well so we'll see what happens with that. I've ordered a Deep Cut Studios desert mat to tart up my games a bit too, which hopefully will look well enough once I have my hands on it. Still loads to work on as ever, but I'll plod along and try and post it here consistently (as ever real life has to rear its head and screw with such plans). Ack, but whatever, till next time. =)


Fallout: Heading East @ 2014/09/27 19:40:24


Post by: shasolenzabi


So, here we see roadways and the remnants of buildings very nice touches as the terrain is close to important as anything in the games. Very nice. I need to see one day about making terrain as well.


Fallout: Heading East @ 2014/09/28 18:13:06


Post by: Wyrmalla


Well having proper American or at least Fallout style roads certainly beats the 20/25mm 4'' across ones I have been using. That and these ones are nowhere near as green either, which certainly helps given that all my other terrain has sand on them.


Fallout: Heading East @ 2014/09/28 18:51:34


Post by: shasolenzabi


 Wyrmalla wrote:
Well having proper American or at least Fallout style roads certainly beats the 20/25mm 4'' across ones I have been using. That and these ones are nowhere near as green either, which certainly helps given that all my other terrain has sand on them.


Certain grasses can bounce back from radiation over time. The roads here are a tad wide yes. some though are skinny, depends on how developed the region is.

As we are a nation that used to be British started, we do have some things of ours cut from similar cloth so to speak as what I see when I watch a BBC show, like Survivors


Fallout: Heading East @ 2014/09/28 19:11:31


Post by: Dr H


Nice work on the ruins. They look great.
I like the floorboards and that you have pipes below them.

Like the skeleton too.

What do you think of the sinks etc.? A little rough around the edges, but good?

And the roads look good too.


Fallout: Heading East @ 2014/09/28 19:49:47


Post by: Wyrmalla


@ shasolenzabi

Oh yeah I get that certain roads can be wider than others. The ones my club have are way too small though, and I have no idea why. 3'' across looks like the minimum that a lane could be to accommodate a car, but my club's are at most 2''. If I wanted to go for something realistic they aught to be at least 4'' wide; with additional lanes either side to simulate parking spaces. I may at some point add in some single lane sections for back streets behind buildings, but they're not a major need at the moment (though they could look nice if I stuck a load of bins and dumpsters on top of them). As for the grass, well I tend to cover all my bases in at least some flock. The western US deserts look like they have a pretty healthy layer of shrub across them. Its a shame I haven't come across any manufacturers selling dry bushes or any of the larger flora which you can find there (my club has a few desert plants, and when I've used them they make tables that much more nice looking). Hmn, dead bushes in particular are something that I'd like to look into at some point, as they can break up the outline of a building easily.

@ Dr H

Your bits are presentable as any other pieces of furniture (ah, or bathroom fixtures in this case). The resin's hard enough that the bits don't just shatter when you cut them up. There's flash, but its not like that takes much to remove. The tap and valves on the sink were a bit fidgety to attach given that the sink's basin means that access to the area's a bit awkward. Is the drainage hole in the bottom of the sink supposed to be hollow? I noticed it was on one of the ones I used, but not on the other. Its not really a detail that matters much, but I was just wondering.


Fallout: Heading East @ 2014/09/28 20:01:25


Post by: Dr H


The plug-hole? That is meant to be a dip (as trying to cast a proper plug-hole, never mind sculpt one, would have been almost impossible).

A small circle of aluminium foil with pinholes in it makes a good plug-hole.

Curious that one isn't hollow though, I've not noticed that.


Fallout: Heading East @ 2014/09/29 04:26:57


Post by: shasolenzabi


Yeah, a model road ought to accomodate a model tanks, as our Highways and such also were made with the intent to transport military vehicles

Oh yeah, which exact 7TV modules do you use for the Fallout?


Fallout: Heading East @ 2014/10/09 19:53:05


Post by: Wyrmalla


@ shasolenzabi

I don't really use Crooked DIce's models. I have some of their astronauts which I count as hazmat suits, plus a few others, but generally I'd rather make my models myself. =P

I realised that I aught to update this, and so instead of sitting there finishing off more things, I'll leave the rest till when I next post.

The first half of the crucifixes (the ones without the folks strung up on them) seemed like they'd be easy enough to paint, so I powered through them between making the roads. I won't start on Legion specific terrain just yet as I have enough there for a small encampment which would involve a bit more time than the odd random bits I usually make. Which is to say that that stuff won't be seeing paint for a good while, or at least until I want a scenario that'd need it.



Another thing that I've been sitting on for months (in fact the day Vinni released them). I put off working on the pair as I didn't have glass domes for them. I'm still not satisfied with the one I have (its from a pill's packet), but I can't be bothered ordering in some proper ones yet. There's a second one painted in army colours that'll turn up here some time when I can poke myself to finish it (robots aren't used very often in games, so there's no real rush for me to finish it unless I run a scenario in a military facility or whatever).



I bought a bunch of armatures explicitly to use as mannequins ...then sort of forgot about that. Well here they are now I suppose. I'm guessing they'll be enough unless I start making a load more shops or can work out a game mechanic which involves models/zombies mistaking them for people.



Last is just a little twister that could be used as part of some random weather effects. I sort of bought this as I was in a shop with my friends and felt like I aught to buy something (the shop's sitting between two other model shops, but I don't think I've ever bought anything out of there as its all about roleplaying games). Given that IIRC its a D&D Air Elemental painted up brown.



The other things I was talking about there are the road sections I was working on plus a set of freeway signs (which so far are specific to Arizona mostly. ...I'll make other state signs at some point I guess). The roads are done, but short of their cats eyes; something I keep forgetting to add till I've painted them. The signs are just short of being based, but I can't be bothered with either of those things right now. I have a game on Tuesday which I'll need the roads and signs for, as with a road piece which'll serve as a turnoff. The radio tower's been sitting in a pretty much done state for months, though I've never used it in a game yet. To that end the game's objective will probably involve one side defending it, whilst the other moves into the put it out of action (be that through blowing up its supports, or hacking the computer at its base).

There's that then. If I have the time next week, and if my camera can cope with the lighting, I'll have a go at taking some pictures. Don't hold out on them being any good of course.


Fallout: Heading East @ 2014/10/09 21:36:25


Post by: shasolenzabi


I was wondering what rule supplements work best for post apocalyptia games?


Fallout: Heading East @ 2014/10/09 23:02:23


Post by: Wyrmalla


From 7Tv? Well I use the base rules along with the 7ombieTv expansion mainly. The base rules for vehicles and weapons, whilst the zombie rules provide the rest. Characters from 7ombieTv are beefier and have more skills than the regular 7Tv mooks, whilst not being on the Star level of power. 7ombieTv also has rules for scavenging, guns jamming and barricading, all things which fit the genre. I also use the Vlad's Army supplement for more of the same which the zombie rules offer. As well as the zombie rules the 7Th Voyage rules are helpful as they contain stats for monsters and animals as well as an expanded melee weapons set. On Location has rules for arid deserts and cold conditions, along with vehicles for those settings (though I tend to leave off using these apart from in specific scenarios or when I want to screw with players as they make the game a bit more complex). The other expansions all offer rules which could be helpful (IIRC the Heroes and Villains one has rules for Sawn-Off shotguns, but you could just make the stats up yourself), though I'd say that you could get away with just using the 7ombieTv ones (which are standalone) if you want to play a Post-Apocalyptic setting, just using Survivor on Survivor casts rather than the zombies.

So I use all of those rules as a basis, then on top of those start tweaking things a bit. Most cast members are based on the Survivors from 7ombieTv, for instance melee characters are Jocks with varying skills and additional weapons not usually available to them, or in the case of more militarized characters the various survivors from the military Vlad's Army casts. I tend to give cast members a limited supply of weapons at the start of a game (one in three should have a gun with a decent range in your average non military cast. Military casts could have a load of guns, but they wouldn't have the same numbers. Of course if you're statting up character using the typical rules a guy with a baseball bat could cost the same as one with a rifle, so the final ratings costs don't have to be exact), as throughout a table I spread various locations where they can scavenge. I use the base 7ombieTv for these, with the occasional one from Vlad's Army. In cases I'll have my own alternative list of items available to offer players in cases where items are a bit useless to them (ie where they pick up a goldclub when they're already carrying a fireaxe). These I give out at my own discretion, but I'm sure it wouldn't be difficult to make up a less arbitrary way of allocating them (they include things like slugs for shotguns rather than the buckshot they have by default, landmines, reflex scopes which only give the +1 to hit at distances under half range, etc).

The 7Tv rules are easy enough to twist into something that works decent enough for the setting. I aught to write up something a bit more solid than what I currently have at some point. The issue with that though is that I tend to write up rules on the fly for games and create way too many custom items and skills, so there'd probably be more in there than what's immediately useful. That and I tend to play games differently than I think the Crooked Dice guys intend. I mean I stick to the rules system where I can, but where I think things could turn out interesting I'll have things happen outside what should. "You fail an agility test when jumping over that fence. Oh well, you're now flat on your face". Where a survivor's at one side of a door and a zombie's on the other, "you hear a moaning coming from outside, do you open the door slowly or with force?" Player: slowly, I don't want it to detect me, "roll an agility test. Ah well you failed. You tentatively push the door open. Outside the zombies watch with interest as the door slowly opens. D3 zombies get an activation marker. Yeah you should have slammed that door into the zombie, would've knocked it on the ground" (yeah, I'm an ass). Its perhaps not the way that most are used to, but I consider the way I run games to be more casual than most, which can make things easier for those not used to the miniature gaming idea. That and 7Tv isn't quite so well playtested as other games, so certain situations can arise which don't make sense in a realistic context, so I having houserules can cover things there.

...Gak, I can go on a bit. Anyway, yeah use 7ombieTv if you want to play Post-Apocalyptic games. I'll eventually post a word document in my dropbox which has the rules I've came up with myself at some point ...when I A) have the time to write such a thing and B) can sort out something consistent.

Heh, but I'm writing this from the understanding that you're asking about which set of 7Tv rules work for the setting? They're my preferred system, but well, there's plenty of other ruleset out there. Lead Adventure has a thread all about the various ones that people use.


Fallout: Heading East @ 2014/10/09 23:34:19


Post by: shasolenzabi


 Wyrmalla wrote:
From 7Tv? Well I use the base rules along with the 7ombieTv expansion mainly. The base rules for vehicles and weapons, whilst the zombie rules provide the rest. Characters from 7ombieTv are beefier and have more skills than the regular 7Tv mooks, whilst not being on the Star level of power. 7ombieTv also has rules for scavenging, guns jamming and barricading, all things which fit the genre. I also use the Vlad's Army supplement for more of the same which the zombie rules offer. As well as the zombie rules the 7Th Voyage rules are helpful as they contain stats for monsters and animals as well as an expanded melee weapons set. On Location has rules for arid deserts and cold conditions, along with vehicles for those settings (though I tend to leave off using these apart from in specific scenarios or when I want to screw with players as they make the game a bit more complex). The other expansions all offer rules which could be helpful (IIRC the Heroes and Villains one has rules for Sawn-Off shotguns, but you could just make the stats up yourself), though I'd say that you could get away with just using the 7ombieTv ones (which are standalone) if you want to play a Post-Apocalyptic setting, just using Survivor on Survivor casts rather than the zombies.

So I use all of those rules as a basis, then on top of those start tweaking things a bit. Most cast members are based on the Survivors from 7ombieTv, for instance melee characters are Jocks with varying skills and additional weapons not usually available to them, or in the case of more militarized characters the various survivors from the military Vlad's Army casts. I tend to give cast members a limited supply of weapons at the start of a game (one in three should have a gun with a decent range in your average non military cast. Military casts could have a load of guns, but they wouldn't have the same numbers. Of course if you're statting up character using the typical rules a guy with a baseball bat could cost the same as one with a rifle, so the final ratings costs don't have to be exact), as throughout a table I spread various locations where they can scavenge. I use the base 7ombieTv for these, with the occasional one from Vlad's Army. In cases I'll have my own alternative list of items available to offer players in cases where items are a bit useless to them (ie where they pick up a goldclub when they're already carrying a fireaxe). These I give out at my own discretion, but I'm sure it wouldn't be difficult to make up a less arbitrary way of allocating them (they include things like slugs for shotguns rather than the buckshot they have by default, landmines, reflex scopes which only give the +1 to hit at distances under half range, etc).

The 7Tv rules are easy enough to twist into something that works decent enough for the setting. I aught to write up something a bit more solid than what I currently have at some point. The issue with that though is that I tend to write up rules on the fly for games and create way too many custom items and skills, so there'd probably be more in there than what's immediately useful. That and I tend to play games differently than I think the Crooked Dice guys intend. I mean I stick to the rules system where I can, but where I think things could turn out interesting I'll have things happen outside what should. "You fail an agility test when jumping over that fence. Oh well, you're now flat on your face". Where a survivor's at one side of a door and a zombie's on the other, "you hear a moaning coming from outside, do you open the door slowly or with force?" Player: slowly, I don't want it to detect me, "roll an agility test. Ah well you failed. You tentatively push the door open. Outside the zombies watch with interest as the door slowly opens. D3 zombies get an activation marker. Yeah you should have slammed that door into the zombie, would've knocked it on the ground" (yeah, I'm an ass). Its perhaps not the way that most are used to, but I consider the way I run games to be more casual than most, which can make things easier for those not used to the miniature gaming idea. That and 7Tv isn't quite so well playtested as other games, so certain situations can arise which don't make sense in a realistic context, so I having houserules can cover things there.

...Gak, I can go on a bit. Anyway, yeah use 7ombieTv if you want to play Post-Apocalyptic games. I'll eventually post a word document in my dropbox which has the rules I've came up with myself at some point ...when I A) have the time to write such a thing and B) can sort out something consistent.

Heh, but I'm writing this from the understanding that you're asking about which set of 7Tv rules work for the setting? They're my preferred system, but well, there's plenty of other ruleset out there. Lead Adventure has a thread all about the various ones that people use.


Ah, thanks a bunch, it is cracking good info to work from as I have looked over the site and wanted to make more informed decisions as to which PDF's to pay for to download, or order the books, either way it helps, and I like on location as that can help with cold weather rules,,,,Weird War II Nazi zombies vs Russian defenders, etc. or just do alternate locales to show the effects that the Nuclear war had on other nations across the planet.

Heck, Mantic Martians could be the aliens from Mother ship Zeta scrounging for more "collections" as well as the play of what happened regarding survivors in other areas, I can rely on other rules for larger than squad skirmishes if things get to that, but 4-10 guys encountering another 4-10 guys, with or without a vehicle about etc, that is something the old 40k used to have, now the present editions are all about 500-3k points, or in Apocalypse's case 3k-beyond!

Seems also, I can use the ideas for my role play games for Dark Heresy.


Fallout: Heading East @ 2014/10/10 16:12:01


Post by: Wyrmalla


I've looked at those Martians, just a pity you can't by a handfull instead of a box. The ruins are on order though, as will the subsequent terrain sets when they're released. I was actually considering the Martians as stand ins for the New Vegas astronaut suit/Trauma Harness thing. That and knicking their ray guns. If I ever run a scenario in the Big MT then maybe I'll buy a set, though that's a tad unlikely (IIRC I do have the bits set aside somewhere for Lobotomites).

Huh, I never considered using the rules for 40K. Sort of like In the Emperor's Name maybe. Yeah, the rules can simulate anything really, its just a case of adding in the odd extra one to resemble something that's not entirely covered, or giving a model higher stats to account for power armour. 7Tv itself has rules for psychic powers (which are overpowered as hell), as does 7Th Voyage have a whole load of magic abilities and items. Hmn, that has got me thinking somewhat on that topic as I used to play In the Emperor's Name a lot and have since stopped playing 40K altogether. I may well look into that to drum up some interest in 7Tv.

Meanwhile I've been playing Mafia II. Ooh all the 50's buildings... I've almost completed it, but I may well keep it installed to use as reference material. Playing it I sort of consider that the way the city's built is better than how Fallout 3 handled DC in that there's less repetition in building design and layout. That said that's just due to Mafia II having a continuous area to explore, the whole place not being in ruins, and actually having a vehicle to cruise about the place with.

Bah, and those shots are crap. I might re-upload them with a white background. ¬¬


Fallout: Heading East @ 2014/10/10 21:58:36


Post by: shasolenzabi


The pics of yours have a "deserty" feel with the floor and background.

I recall back in RT(1st ed) and 2nd ed WH40K when Psykers were indeed OP compared to now.

Hey there is a mafia vibe with at least 2 of the families running new vegas so that also fits.

Hmmmm, if human skulls were head swapped for Martians? they would work as the Trauma suits,,,,basically gun toting and shooting zombies.

lobotomites are another zombie type altogether.


Fallout: Heading East @ 2014/10/11 17:18:19


Post by: Wyrmalla


Yeah, but it looks like it really screws up the focus. The brown sheet's fine, but maybe if I changed the orange one to blue it'd fix that. That'd take effort though, so it'll be easier to just go back to the white ones for the moment.

Its pretty easy to have a pysker in 7Tv who can only be damaged if you first roll a 6+ then if you manage that a further 4+ (on top of having body armour and re-rolls). Of course that's only if you can hit them, which could be an issue given that you can have them fly, turn invisible or walk through walls. Ah, though that's down to the player's discretion and well, I doubt you'd be seeing such a bent character outside of certain scenarios (and I'd expect that there'd be some narrative way of dealing with them. Ie an anti-psychic pulse field machine which when activated nullifies the pysker's power's for a turn or something). Come to think of it I don't think I've used any psykers in a Fallout game yet, just regular 7Tv and I think in 7ombieTv too (I have the guidelines for using them written, but can't remember if I used them). They're rare in the series, so not something that would crop up regularly. I could see one turning up as a companion for a time in a campaign or in the odd scenario though (just to throw players who're used to games being like Mad Max with Rayguns and Robots).

Mafia 2's set during the late 40's/ early 50's. Its neat seeing all the period buildings, posters, vehicles, etc (the trucks from Fallout 3 are driving about everywhere. Bethesda evidently didn't even try redesigning that particular vehicle much). Particularly I've noticed that green postboxes are used for local post opposed to blue ones and picked up on the various specific speed limit signs (which means when I make some I'll place those signs in areas respective to where they aught to be). That and other little things which didn't come across in the Fallout games, nor could I be bothered to sift through period images to find out. =P

Trauma Harnesses I'd likely represent with a Metalnaut or Plaston profile. Give them the energy blast upgrade or a laser rifle and you're set. The former's beefier so typically can be used for things like Mr Gutsys (with some tweaking I mean, like having it float), whilst Plastons can simulate more run of the mill things like Protectrons. As for Lobomites I'd use maybe a 7ombieTv Ghoul statline (a regular survivor, but with a lower intelligence) and perhaps have a side rule that head shots don't do so much damage (head shots not actually being in the base rules, rather I'll occasionally say that if an aimed shot hits on a 6 it hits the guy in the head and either kills them outright or stuns them). Again its just a case of throwing together stat lines which seem appropriate for the particular game in question.


Fallout: Heading East @ 2014/10/12 18:45:57


Post by: Wyrmalla


Well following on from my last update, here's the stuff that I said I'd work through. Oh, and I re-uploaded the images from the previous one as the colours just weren't doing it for me (yeah, I'm that OCD over a casual thread like this apparently). =P

I suppose the big thing would be finally posting this radio tower. Damn, I've had this since the start of summer break. Its by Fenris Games, bar having added a bunch more aerials and other doodas as well as raising the base up a little. What pushed me was writing it into a scenario for a game I'm running on Tuesday (though I fully expect at least some of it to break off in transit. Hmn, maybe I should store it in a wine bottle case). There's a set of mesh fences that go along with it too, some of which are framing it in this image (I've had those done for a while no actually. In those camera phone images of an earlier game which I posted they can be seen surrounding the ruined factory).



Then there's a further pair of 12'' road sections to go along with the first two (in this case sans cat's eyes as I forgot. I'll add those when I make the next batch). That gives me enough to run across the length of a board as a freeway, though in future I'll make enough to act as some city streets (in the games they use the same models for every road, though I'll try and make some city/freeway specific ones as extras). In this case the bottom section has a manhole cover by Fenris Games btw as well as a few loose beer bottles by Meng Model (probably too small too see, but if you zoom in on the bottom road section there's one sitting on top of the sheet of newspaper on the far left).



Along with those I've put together a set of signs. I'll add to these in future, again for city streets, but probably also with some non Van-Buren/Arizona specific ones. Yeah, the lettering could be tidier, ah, though that'll be another case of using blunt paint brushes at 4AM in the morning... These're just plasticard mounted on balsa wood, though I have a set of Tamiya sign posts which I totally forgot about which'll probably rear their heads in future.





Whilst searching for some cacti (I'm intending to have a bunch of flora in order fill in tables which aren't set in populated areas) I came across some Babylon's Burning Robed Cultists. I could have painted them brown, in line with the canon depiction of regular Children, but I felt that was too similar to the original models. Rather I went for the purple robes that're synonymous with the Children of Cathedral. I'll have these involved in a game on Tuesday where they're defending a radio tower broadcasting propaganda into the wastes decades after the Unity's destruction. The attackers will be just a band of concerned locals that don't take too kindly to their favorite radio stations being drowned out by religious babble (though whether they were counting on the Children snatching up some of their number during games to be taken away to be indoctrinated ...or worse, or them having a few F.E.V. infused friends from The Master's old army is unlikely).




Ah, and some rubbish bins, again courtesy of Fenris Games. Just another wee detail that adds a bit more depth to tables. Eugh, I watch 40K gamers play over tables with sparse and illogical city streets and cringe. Heh, I think I'm making a name for myself at my club for spending way too much time setting up tables which have a lot of crap on them that's useless tactically, but sure does look purdy (if you find a post-apocalyptic hell hole pleasant).



Well there's that lot then. That's cleared up most of the half finished stuff about my table (that I can see, eugh, I need to tidy away all the crap about it again). Next then I'd like to place an order for some cacti as I mentioned, though I doubt that'll turn up for a good while. So rather than that its really just a case of sifting about through what I already have to see what turns up. I mean there's plenty of projects which I started then were bunged away into a bag somewhere, but well, I'd need to drum up interest in them again to make a start. Meh, I'll find something, just hopefully not more actual miniatures as I think I can make do with what I have for the moment. Anyhow, toodles.


Fallout: Heading East @ 2014/10/12 19:11:15


Post by: Camkierhi


All looks brilliant. Tower looks brilliant. Road looks great. Signs look spot on. Bins are awesome, Wish I knew about them before, just had to make me own. So yet again all looks fantastic.


Fallout: Heading East @ 2014/10/12 20:42:10


Post by: shasolenzabi


Good break down of what works for what setting and minis,

Tower and signs are all nice and old looking.

Hmmm, religious types with guns...............Yikes!


Fallout: Heading East @ 2014/10/13 19:15:06


Post by: Wyrmalla


^^ Shucks guys.

Bleh, I'm too tired to do much productive tonight. I've at least packed all the terrain for tomorrow night's game though (yet to write the cast profiles yet). When throwing out the stuff which I won't be using the set of mailboxes I made a while ago cropped up. I wasn't happy with them as they were originally so I thought I'd give them a quick repaint. These are based on schemes which were used briefly in the 50s between the Army olive drab and traditional blue colours. Ah, despite the ones in the Fallout series being blue I wanted something a bit more interesting (heh, and patriotic). At least the paintjob's a bit better than what they had before.



For reference the old scheme (they looked pretty crap to me with that graffiti):


Right, yeah that's it. Back to your corners now. =P


Fallout: Heading East @ 2014/10/14 00:43:19


Post by: shasolenzabi


Postal boxes, also needed in the fallout world!


Fallout: Heading East @ 2014/10/15 16:35:38


Post by: Wyrmalla


Well I ran a game last night and yup, for once remembered to take some pictures. The combatants involved were a remnant of the Children of the Cathedral backed up by a pair of Super Mutants and a Centaur, facing off against some concerned locals (Raiders/ Slavers). The objective was for the Attackers (Raiders/Slavers) to seize a pair of secondary supply caches (water and a tarp covered crate which totally wasn't full of radscorpions) along with disabling the main radio tower which the Children were spreading their propaganda (and drowning out the local radio stations).

Anyhow, here's how the board was laid out. The Attackers started on the left where a ruined factory was located and with a brief no mans land formed by a freeway. The Defenders meanwhile were on the right where there was plenty of cover from the various shacks and ruined offices.





And well, a shot from where I wound up sitting for most of the game for some reason. Ah, as a result of that I didn't manage many pictures from the other side of the table where the Raiders are unfortunately.



The Slavers ran full pelt through the factory's ruins, across the freeway and hunkered in by the enclosing fence. They didn't actually go prone though, so the cultist on one of the shack's roofs took a potshot at one of their number, but it went wide. Elsewhere the Super Mutants set up in some ruins where there was plenty of cover. As the Raiders broke into a run across the freeway one of their dogs was turned to paste by the home made anti-material rifle one of the Super Mutant's was carrying.









Uh, that's the only actual picture I have of the far side of the table unfortunately. =/

From the fence the Slavers run around a set of ruins and push up against the outlying shack's fences.



The cultists no longer being able to take a bead on them from the roofs have their cronies on the grounds shimmy on around the corner. One with a longsword comes in from the left as a Centaur takes the right. Battering your buttstock up against those isn't exactly a fair fight and by the following turn three of the five Slavers were downed. The remaining one was the group's medic, but given he was surrounded the player left him for dead and instead had the other Slaver which she'd set up in a wrecked army truck take an aimed shot against the Cultist with the Longsword, blowing his brain's out, but leaving the rest of the cultists still standing.



By that point it was quarter to ten and I had to pack up (it was turn five or something by then any, so there was only one more left). Overall it was called a draw. The secondary objective which the Slavers were going for was pretty well defended. One the right though both of the Super Mutants had managed to have an Auto-Axe rammed into their backs as the remaining dogs went a bit feral and munched on their fronts. Two of the raiders were at the foot of the Radio Tower by that point and there wasn't much the Children could do about them, at least not quick enough for them to be capable of attempting to take out the tower next turn. I let the Raider player roll to see if they could overrule the tower's signal and she managed it. Given another turn more casualties would've happened, though I couldn't say there'd be enough to skew the odds enough to push victory closer to one particular side.

Well there's that then. I did have some more shots of the far side of the table, but they weren't the best and I deleted them before I realised there was any other. No matter though, my flowery language was an amazing substitute right? In any case my camera held up better than I thought it did, so there's a basis now for the next time I run a game.

I keep forgetting to put in an order for cacti, but it was annoying me that I didn't have any bits of flora to tart up things with there. ...Ah, I'll buy them right after I've picked up some Uni coursebooks. :(


Fallout: Heading East @ 2014/10/15 21:10:24


Post by: Dr H


Good job on the radio tower, looks great.

The road looks very good. Realistic with the dirt and rubbish. Nice. and I should know, I've been busy judging roads.

Good work on the signs. Great way to add realism to a scene. As are the bins.

Crazy cult people look the part.

And all come together to make a great looking table.


Fallout: Heading East @ 2014/10/16 06:30:55


Post by: shasolenzabi


The town really came together! nice report!


Fallout: Heading East @ 2014/10/16 08:48:23


Post by: Camkierhi


Town looks awesome bud, all together looks brilliant.


Fallout: Heading East @ 2014/10/17 19:11:32


Post by: Wyrmalla


The players wanted me to run another game for this week coming, but unfortunately I didn't want to commit due to not knowing what my uni work would be like. However having games on a bi-weekly basis does give me the time to make some more terrain in the interim. Again that reminds me to order those bloody cacti. I have the Mars Attacks terrain sitting there to build which should give me more ruins to work with. I'd like to maybe add carpets and wallpaper to those, but I'll have to see how much effort that'd require. Still I'll find something to do in the time I have. Game wise I like to keep showing off different things to players, so maybe the one one I run will involve robots. Hmn... Ooh! How about some big game hunting? A patrol of BoS Paladins facing off against the local fauna (and where necessary repairing busted up robots as sort of checkpoints to deal with the harder beasties as they progress). Yeah, that sounds decent, and it'll at least allow me to use the animals I have in a capacity other than "oh look, you open the rucksack you thought had a gun in it and yet another radscropion leaps out". Ah, let's just have the setting be a ruined industrial estate if I'm going to be working on buildings, though I aught to make more roads to suit city streets come to think of it.

Anyway, as ever the comments are appreciated, and if anything I can get off on all the praise and orkmoticons.


Fallout: Heading East @ 2014/10/17 19:24:49


Post by: Logan


Great table! Very impressive!


Fallout: Heading East @ 2014/10/18 12:32:38


Post by: dsteingass


sOMEDAY...I'll get my Fallout table done. But damn man...this is absolutely fantastic!


Fallout: Heading East @ 2014/10/26 19:33:51


Post by: Wyrmalla


So as to not be too tardy with these updates, here's a picture of where I am with the first of my ruins based off of the Mars Attacks! terrain sets.




One box comes with three bags with identical ruins bits, plus an extra one with bits of street clutter. From those three I managed to make two A4 sized ruins (with interior walls. I could have managed a third, but didn't want the insides being too empty). It looks like Mantic Games sort of had the intention for that box to either be used as randomly placed sections loose about a board, or for A5 sized buildings, judging by the promotional material available. There isn't quite enough bits there if you want to do something larger like in my case, but its not too difficult to work around this. Overall the sets are nice enough for what they are, though I would have seriously appreciated having a way to cover up all the clip holes (the set's meant to be able to be stuck together without glue) other than spending a while filling them with clay.

So there's that. Like I said, the brick ruins are by Mantic Games as part of their Mars Attacks! Kickstarter (I'll probably pick up another ruins set and mix it in with the intact set when that comes out). The office chair, filing cabinet, water barrel and wall terminal are by Ainsty Castings. Oh and there's some cacti about this one. Those are by Pegasus Hobbies, and damn, what a bitch to buy here the UK (I tried registering on their site, but only US residences were available, which put an end to that. I wound up finding the last two boxes on Amazon). They'll do the trick as far as cluttering up terrain goes though.

I'll have to hold off putting together the second one as I'm out of loose bricks. ...Pegasus sells more of those, but yup, I couldn't find the particular ones I'm looking for from a UK supplier (the big ones sure, not the little ones though). Meh, whatever, I still need to make some more roads, so another building's not high on my priority list. There's that building anyway. I doubt it'll be changed much, bar painting it, before its posted next, other than adding loose bits of paper, maybe a poster in the office, and a few clear bottles which I don't want to get paint on too much. That'll be a while away I suppose, ah, in which case no holding out on my actually making any progress for a couple of days. =P


Fallout: Heading East @ 2014/10/26 23:48:26


Post by: JoeRugby


Cool use of Mars attacks ruins wyrmalla, any chance of close ups on the filling work you did on the plug holes?


Fallout: Heading East @ 2014/10/27 05:55:15


Post by: Camkierhi


Looks great actually. Good for game play, and good on scale. Nice work as always bud.


Fallout: Heading East @ 2014/10/29 14:59:14


Post by: Lone Cat


What happened to The Children of the Cathedral after the fall of The Master? did the newly founded New California Republic suppress them? or who did the Children fight against after the destruction of the Cathedral?


Fallout: Heading East @ 2014/10/29 15:44:58


Post by: shasolenzabi


Ruins looking good, big and good!

@Lone Cat Look up Shoddycast on Youtube, they have done several games lore series, and Fallout is one of the lores, they also just started a 2nd season for Fallout!

Helpful link to the main list as they also worked on Elder Scrolls and Dragon Age as well.
https://www.youtube.com/user/ShoddyCast/videos


Fallout: Heading East @ 2014/10/29 19:34:18


Post by: Shadow Captain Edithae


Shoddycast are bloody brilliant.


Fallout: Heading East @ 2014/11/03 08:45:19


Post by: BrookM


Just wanted to say, still lurking, still leaching on for inspiration and motivation, also wanted to say thanks for all of that! Had my first official Halloween game of the year yesterday using dumbed down 7ombieTV rules, we had a blast.


Fallout: Heading East @ 2014/11/06 14:28:20


Post by: Wyrmalla


I need to update this thing more often. Every time I want to post something though I stop myself through not having any pictures however.

Time's been short for models lately given a bit of a headache with some coursework (which can be summarised as "you might have deadlines, but I do". However things are moving along slowly. I don't have anything in a finished state yet (cue everyone quitting reading), but its getting there. Hmn, actually lemme think up a list of what's being worked on at the moment:

* The Mars Attacks! Ruin, which is like 60% done on the painting front
* A load of Cacti patches, which need to be base coated
* A second Robobrain, this time in army colours, like 40% painted
* A stall selling Bloatfly meat, 80% there with the painting I think, though its been in that state for months
* Frag Mines. Remember those? I have eight of the things basecoated
* A safe, just sitting loose, that's basecoated too
* A mercenary type wearing Leather Armour and a gas mask, and carrying a Tommy Gun, again basecoated
* And an M3 Halftrack which I did basecoat, but now I'm thinking about giving it a tarpaulin

See, stuff happened. ...Right? So I am working on things, but its just easier to put things together and stick on the primary colours most of the time instead of actually finishing anything. I have like two weeks to have some interesting stuff sorted out, so I need to have at least some new bits completed (the terrain typically). Let's say, being conservative, that I'll try and post some of the above by the start of the week (its not like a few landmines and a safe take spectacularly long to paint).

@ JoeRugby

Sorry for not responding to you sooner (actually that goes for all of you). I'll remember to take pictures of the plug fillers on the other building that I have when I post something up next. Really though all I did was carry on the existing brick pattern with a bit of clay over the holes. For the moment I guess you could just zoom in on the existing WIP images of the ruin I already posted.

@ Camkierhi

Have you always been blue?

@ Lone Cat

Don't quote me on this but I think there was supposed to be a character in either Fallout 2 or Van Buren (most likely the former given the time distance) that was supposed to be an ex member. Remember that mostly it was the upper echelons of the Children who were aware of what they really were. The day to day grunts thought they were just part of any other religious organisation. So it could've came to a shock to them to find out what the Master's plans were. I'd assume that such members dispersed into the wasteland and in cases joined up with the Followers of the Apocalypse (IIRC they themselves were made up of former members of the Children who wanted to help people, but didn't want to be pushing religion on them). The NCR wasn't a thing back then, so there was no actual authority to stamp out on the more fanatical elements bar just regular wastelanders. To the end such people could have very well just trotted off and did what they liked. However without the Master and the group's leaders they wouldn't have had a focus, so most would've died out. By the time of New Vegas I'd doubt there were any Children left, but a holdout group is still always a possibility, either publicly showing their beliefs, or being more clandestine about it (start telling the locals that they all should be Super Mutants and see what happens though. Even Super Mutants themselves, at least from the first batch, probably wouldn't be too happy about hearing about someone wanting to start up the Unity again, as that idea petered out amongst their kind without the Master's drive through accepting how much hardship would occur from that ...not least through the lack of actually having a meaningful way to make new Super Mutants through a lack of F.E.V.).

@ BrookM

Dumbed down 7ombieTv rules? Heh, I thought they were bare bones as they were. How did you handle zombie movement? I've taken to having it on a D6 rather than a 6'' for everyone (the increased time for the zombies to reach the survivors leading to more of them being put down I tend to alleviate by having D6 zombies come on the board each turn too). Did you take over the zombie role or give that to a player? It'd be good for a player to have them, but I find their movement to be a bit too passive until they start getting closer. That and the number of zombies they have to control (unless you split them up between a number of people) is a bit overwhelming. I take it you just gave every player a single survivor model in that case like you've mentioned before? So what, no Humvees with .50 cals then? Boo hiss!

All right, now time to make some phonecalls. ¬¬


Fallout: Heading East @ 2014/11/06 17:48:20


Post by: BrookM


 Wyrmalla wrote:
@ BrookM

Dumbed down 7ombieTv rules? Heh, I thought they were bare bones as they were. How did you handle zombie movement? I've taken to having it on a D6 rather than a 6'' for everyone (the increased time for the zombies to reach the survivors leading to more of them being put down I tend to alleviate by having D6 zombies come on the board each turn too). Did you take over the zombie role or give that to a player? It'd be good for a player to have them, but I find their movement to be a bit too passive until they start getting closer. That and the number of zombies they have to control (unless you split them up between a number of people) is a bit overwhelming. I take it you just gave every player a single survivor model in that case like you've mentioned before? So what, no Humvees with .50 cals then? Boo hiss!
Aye, it was a narrative thing more than anything I suppose. Also, we did away with activation markers, because the last thing I wanted was them fighting over who got to activate that turn. They all had a free hand in creating their own heroic character, so we had a Joker with assault rifle (uses semi-auto rules), a postal dude with two SMG's, a granny with a crossbow and limited supply of explosives and a NPC medic with pistol who was there to provide them with quick healing, though they never really needed it to begin with.

I was in control of the zombies, allowing the players to fully focus on what to do with their heroes. Zombie movement was a steady 4" and the first few turns they spawned in waves of D6 strong from each corner, after that nothing for a while, then I rolled up 2D6 and 3D6 strong mobs, which led to a lovely swarm of undead swamping the house. At turn twenty things were looking dire..



So to give them a better fighting chance I gave them all a random scavenger card, giving them a shotgun, lawnmower and katana, which led to them seriously hulking out and winning!

Next year we'll move on to include more stuff like vehicles, supply runs and other cheeky shenanigans.


Fallout: Heading East @ 2014/11/14 19:38:03


Post by: Wyrmalla


@ BrookM

Yeah I sure find playing to the rules to be a bother with that game. I want the players to win, but you don't want it to be too easy for them. I can imagine running a game which didn't have me doing things like you did, ie spawning zombie mobs and giving the players free loot, but I don't think the game is robust enough that such a game wouldn't go off without a hitch. I mean I create house rules for it because there's things which don't make sense or the writers didn't consider ("hey guys, we're in a room full of dead zombies, but I know some of them'll reanimate. Uh, maybe we should spend a turn whilst there's some respite cutting these one's heads off?").

Where have I been? Uh, here. ...I just sort of forgot to post in this thread rather than just uploading images. =P

I've decided to put together a smattering of more military themed terrain. I remembered that there was a set of airfield style huts on Amazon which looked useful, so actually got around to picking up those (which are on order, hopefully to arrive before next Saturday). That led me to putting together a guard tower based off of the in game one (a WIP of its below, but its being painted right now), which then made me search about through what I already had for other military themed stuff.

Ah, but I'm getting ahead of myself. First here's the two non military related bits that I put together before all that happened.

A Leather Clad Mercenary. She's based on some pulpy WWII Americans set. I removed the permed hairdo and camera, and replaced them with a gas mask (from Statuesque Miniatures), Tommy Gun, and some other bits. I'm always needing more generic types, and well, I don't think I have a woman in Leather Armour yet.



Then there's a safe. Yup. An objective marker or just a bit of loose tat.



So, moving on. As an indication of where this thing was at a few days ago, here's a WIP shot of the guard tower I put together.Since then I've built up the sand bags, based it, and added a few bits and bobs to clutter it up. The thing's made mostly from lengths of balsa wood, a sheet of plasticard and some corrugated strips, making it come in at about £5 to make. The roof's removable too, though as is the space beneath accessible as well, meaning that I can just bet that someone's going to stick a model under there and then have to lift the whole piece up and shake it to get the thing out.



Along with that there's some bits of general clutter. First I suppose is a sign for the site. Its based on a bit I have from an Artizan building (which from the looks of things was a show piece or something as it has the company's contact details printed into it). I was going to sculpt on the name of the base onto it, but felt that that'd limit its use, so just went for a generic star instead.



Remember these? Course you don't. A set of Frag Mines for general player bothering. They'll either be deployable by players, or be set up on the table as traps. I could have made them more noticeable (and dread having to find these things at the end of a game), but well, I'm a git and find it funner for players to unwittingly waltz their models over them. =P



Onto some wrecked vehicles. Well, maybe not quite so wrecked, but I rarely use drivable ones at all. Anyway, an M3 Halftack presumably taken from a museum or private collection (like hell the National Guard would still be keeping any of these, if they even bothered sailing them back from abroad). I enclosed it so as it can be used by players as well as just sitting looking pretty. Ah, its a Corgi model with just the minor addition of a tarp at the back and removing the ditch crosser thing at the front and replacing it with more of a dozer blade thing (be it a pre-war addition or a post-war one, who knows).




What 50's military base would be complete without a Willys Jeep? Ok probably a fair few as they were being replaced with M151s and M422s. Meh, I have a few of these to hand, so its easier to use them than converting up one which'd fit the chunky Fallout aesthetic (not that the devs don't use real world vehicles in their games of course).



And last is a German WWII bike ...because for some reason model companies just love making German stuff. Like the jeep I have a few of these, so see no reason not to use them (it isn't painted up in US colours obviously, so really its just a bike).



To finish off, an artillery piece and some unexploded shells. The gun's from some sci-fi Roman range, but I don't know where the shells came from (they're plaster, so obviously were made from a cast at home). I'd prefer a Vietnam era field gun, but well like I said models companies have a thing for German bits.




And that's that. Right now I have the watch tower and the cacti patches being painted. I keep forgetting about it, but the Mars Attacks! ruin is also pretty far along in painting as well. I'm behind on my coursework though (friggin toys), so no promises on having any of this done soonish. I'd like to have the tower in a playable state by Tuesday though, and hopefully the rest for Saturday (I still need to confirm that everyone's turning up for the games I have planned then however, so that may not go through). So there's your filler for this week, if things go to plan I'd love to take some pictures on Saturday.

At the moment I have two to three scenarios planned for it depending on time, one involving a brahmin caravan out on a higway in the desert being attacked by raiders (who'd show up once the caravan reaches the halfway point on the board, hurtling about in buggies. Before that I'd throw up some encounters with the local wildlife). The second involving the same caravan mercenaries from the first scenario raiding a military base filled with robots (if those Dust Tactics huts turn up on time, otherwise I'll be using Renedra tents). There's eight hours to run the games in, but I'll have to judge how long a single one runs on Tuesday. If there's the time I'd like to have a third scenario slotted in between the other two which has the Brotherhood of Steel attacking the Raider's base located in a ruined industrial zone, involving a ton of dogs and some heavier gear for the Brotherhood. If I had all the time in the world there's other scenarios that I'd like to run, but I'd rather have things finished before we run out of time, which on regular gaming nights rarely happens. I'm still sort of iffy too about who will control what. With the BoS scenario that'd make things easier, but if its only the first two that means that you'd have half the players controlling the same side throughout, whilst the other's force would be changing between games (not so much a problem if there's three scenarios as both sides would control the same force for two scenarios, then the third'd have them with a different force). Meh, it'll work out, and well, at least hopefully I'll be able to throw up a load of images here if things go to plan. =P


Fallout: Heading East @ 2014/11/14 22:26:47


Post by: Wyrmalla


Hmn, which piece is this? The Fallout 2 one looks like the M2A1, but to me the New Vegas one looks too big to be one of those (probably just my lack of knowledge saying that. They're probably both 105mms). I've said to the guy at my club who's selling off his father's massive collection to see if he can find one, but well, its massive so the chances of finding anything's low.



Whilst doing my DeviantArt trawl to see if anything cool's been posted lately I came across this. Not exactly my thing, but youknow if anyone wants one they're for sale. As ever from glorious mother Russia, where copyright doesn't exist. =P



Fallout: Heading East @ 2014/11/14 22:29:34


Post by: BrookM


You may be better off asking the resident rivet pickers or grognards for an answer on what the type may be.


Fallout: Heading East @ 2014/11/14 22:51:15


Post by: Wyrmalla


Or just pick up the first artillery piece I can find for sale at my club and leave it at that (though hopefully not a German one. There must be an entire German division in all those blister packs). The gun I posted up there'll do, but I don't think the aesthetic fits Fallout very well and would rather just use a WWII-Vietnam era one instead (its not like Obsidian cares too much about making up fictional weapons too much. Well actually they weapon models in New Vegas, whilst looking like real world guns, J.E.Sawyer pointed out that they're actually a mish mash of things). I'll see if the guy I asked comes up with anything on Tuesday, as it'd be nice to have a howitzer positioned behind some sandbags just to complete the military base's look. Ah, but failing that I can just say that "its been 200 years, you seriously think this place wouldn't have been picked clean by looters. ...Oh right, the killer robots", as a reason why certain bits and pieces are missing.

Oh and speaking of robots I forgot that I have a few more of them being painted up right now too. I was meant to paint them as part of all the Enclave stuff I have, but as I moved away from being focused on the factions to smaller scale bands of wastelanders they've sat in a box for a good while. They're not high on my priorities given how much other stuff I have to work on this week, and that they are perhaps a bit less versatile than say a cacti patch or ruin in terms of how much use they'll get. Meh, but they're there, and might show up in the military base scenario if I do manage to run Saturday's games.


Fallout: Heading East @ 2014/11/15 06:09:22


Post by: shasolenzabi


 Wyrmalla wrote:
Hmn, which piece is this? The Fallout 2 one looks like the M2A1, but to me the New Vegas one looks too big to be one of those (probably just my lack of knowledge saying that. They're probably both 105mms). I've said to the guy at my club who's selling off his father's massive collection to see if he can find one, but well, its massive so the chances of finding anything's low.




More likely a 155mm Howitzer, they are pretty big guns.



Whilst doing my DeviantArt trawl to see if anything cool's been posted lately I came across this. Not exactly my thing, but youknow if anyone wants one they're for sale. As ever from glorious mother Russia, where copyright doesn't exist. =P




Oooh, shiny! Must haz link for buying!


Automatically Appended Next Post:
M-114 155mm Howitzer



Automatically Appended Next Post:
or the M-1A2 155mm Howitzer



Fallout: Heading East @ 2014/11/15 21:37:47


Post by: Wyrmalla


@ shasolenzabi

The seller just says "send me a note" on their DeviantArt account. I was actually pondering how to actually buy the things too (for one a price list would be useful). If you want one make an account on that site then send them a note (which I assume is a private message, its been years since I used one) and use your PayPal.

Oh right sure, they make shells in sizes larger than 105mm.

Well surprisingly those huts arrived. I was quote between the 15th and something like the 27th, so I find it rather odd that they turned up today. Hmn, perhaps they just gave out a generic delivery period for all orders, including international ones, rather than when shipping to somewhere just across the border. Yeah, sure, anyway...

With the huts I'll probably just put them together as is. I had a notion about lengthening them with some extra corrugated card I have, but looking at how that'd turn out I prefer the look of the shorter ones (that and if I kept them all the same length that'd help with storage). Its not like the ones in New Vegas (and possibly Fallout 3, can't remember if Broken Steel had them) were that long to begin with anyway. Whatever, I'll have those worked on over the week. =P

What can I say? Oh yeah, the cactus patches are done-ish. I kind of want to add some flowers to the Prickly Pear ones just to liven the things up a bit, as right now they're a bit too green. Here they are as they are at the moment anway.





Aside from those there's a set of army tents (made by Renedra) which I thought I'd put together just in case the huts didn't show up. unfortunately I've ran out of three of my paint colours (you guessed it, yellow/brown, red/brown and ...dark green) so I can't really do much with those, or the base of the watchtower until Monday when I can pick up some more paint (eugh, I was going to buy that paint on Wednesday as well ¬¬).

Priorities this week are for the watchtower to be finished, with the huts and tents carrying on after that's dealt with. Really I'm just wanting to clear out what terrain I have sitting here at the moment so I can play with it at the weekend. Anything other than that's an extra which I'm not sure I'd be able to manage given how much I actually have to paint. So the robots might not see a lick of paint, but the Mars Attacks! Ruin, little that I've posted about it, is close enough to bash through closer to the date. Well there's your lot for tonight, now to actually make a start on some proper work. =P


Fallout: Heading East @ 2014/11/16 01:18:01


Post by: Dr H


Nice work on the rusty vehicles and I like the sign, mines and unexploded shells (although I don't think they should have the bevel at the back, not that that is your fault, as shells tend not to be fired with the casing attached. Maybe that's why they are unexploded...)

Nice cacti too, look good.


Fallout: Heading East @ 2014/11/16 04:58:22


Post by: shasolenzabi


Yeah that Half track looked well aged for several centuries f weather beating and rust. Those cacti make me wince at how close that trooper is.

I will have to try my deviant art account to see if I can look that pin make up and find their price for it


Fallout: Heading East @ 2014/11/16 20:08:27


Post by: Wyrmalla


@ Dr H

Hey yeah on the shells, that's really weird... Its not the firs time that I've seen craters with cases in them rather than shells. Maybe the modeler just though having a blank tail end didn't look too interesting so added the bevel? Hmn, or in the magical world of Fallout they fire shell which have miniature shells inside of them, this is just the casing from the smaller shell which flew off? ...Or other totally plausible reasons. =P

Anyway, in other news I have four of these fellers on order from down South. They'll go in along with the Crooked Dice ones that I already have, and the King that Messyart's also making whenever he finishes it. I've already pondered a little scenario involving a group of wastelanders collecting the eggs amongst some rad pools which the Mirelurks are using as spawning pools (as a bonus Messyart's models each come with some eggs, so I should be able to throw together a few objective markers that way). Anyway, you can buy his Crab Boys Lurkers or any of his other post-apocalyptic minis by contacting him on the Lead Adventure forums (you need to make an account first, but well its not like thats much a hassle. He also takes orders through his email, though I'd say that it'd be easier just signing up to that forum, plus its not like he's the only one punting stuff through that site's post-apocalyptic board, so you'd be missing out on similar minis).




Automatically Appended Next Post:
Hey someone asked what happened to Texas here once. I answered it as fully as I could with the information available (that it was a cutoff lawless place, till the radstorms ebbed and the Legion rolled in). Well a group's actually making a mod for New Vegas set there and well, at least the concept art looks cool, plus it has Avellone's backing. Its early in development, but something that those still playing New Vegas may want to keep their eye on (I expect the fourth game to be out before this is however). I'll just hope that the story's not as weak as Brazil or Boulder Dome, but I guess if Avellone's interested he'd point them in the right direction. Right, there's this random information thrown at you. Too far away and underdeveloped for my current setting, but I like seeing the concept art for ideas. Damn, need to paint my Combat Armoured Glowing One at some point.


Oh look giant mutant Armadillos.








(Yeah there's actual custom models, but meh, go look at the Facebook page for those. This is just an image dump =P)


Fallout: Heading East @ 2014/11/17 07:19:02


Post by: deadmeat85


AH! TEXAS! Awesome find there. Thanks for the info.


Fallout: Heading East @ 2014/11/17 07:34:23


Post by: Wyrmalla


Heh, see there you are. I knew I wasn't imaging that... Well if you're interested in the area there's the mod for you ...whenever it comes out.

Oh and they actually have an official website (a fancy one too) and Twitter too in case anyone's wondering. I'm not playing any of the games right now, but if this kind of thing appeals I may start mentioning worthwhile mods here every now and then. I'm meaning whenever 4 turns up probably, as I've only just recently replayed New Vegas, and bugger sitting down and reinstalling all those mods again (hell I haven't gone back to Skyrim because of the hole of mods that I'd have to spend the day downloading).

Crap, and wow! Its this thread's one year anniversary. Holy gak balls. Damn, I should have done something. ...Feth. Uh, any ideas? ...? Huh, that's surprised me.


Fallout: Heading East @ 2014/11/17 07:38:21


Post by: deadmeat85


Yeah I'm still lurking in the shadows. Biding my time to comment on something. So far everything I approve of, so don't have much to say. Thanks for the Texas info.

Okay now, back to the shadows.



Fallout: Heading East @ 2014/11/17 07:47:07


Post by: Wyrmalla


No news is good news...

That or everyone's dead, in which case like hell I'm sending a party over there to start chipping people off of their laptops.

Fair enough, all the glue I'm huffing whilst making all this start makes me fairly content (all the magical unicorns trotting about me as I do it also help, but they're down to the glue).

Hmn, I may have to dub Saturday's game (if it goes through) as my anniversary one. I wonder just how many of the models from the first post I'm actually still using. Mostly just the characters and BoS ones. ...I think some of them haven't even seen a table once.


Fallout: Heading East @ 2014/11/17 13:28:10


Post by: shasolenzabi


My plastic cement is non-toxic and lemony smelling.

Liking the ideas for Lonestar, I also have seen some youtube fallout Texas rangers


Fallout: Heading East @ 2014/11/18 00:46:41


Post by: Bronzefists42


Fallout in Texas!

But master that is where the forbidden game resides!


Fallout: Heading East @ 2014/11/28 13:51:16


Post by: Gregga


You have incredible talent and as a Fallout lover, this has just amazed me...
Outstanding work- all of it..

Oh, and where abouts in Scotland you from, mate? I'm just near Glasgow


Fallout: Heading East @ 2014/11/29 22:04:10


Post by: Wyrmalla


@ Gregga

Literally "Glasgow, Scotland".

I turn up to the G3 club every once and a while to run Fallout or zombies games, or more often than not hang about and jump into someone else's thing (I suck at planning ahead). Its the largest club in the city, so most in the area tend to go there. That said it does only run on a Tuesday night, and well its not like there isn't others, so I suppose not everyone on Dakka about Glasgow goes there. =P



Right, feck. Well its been a week since most of this was actually painted, but through the wonder of not bothering my arse to take pictures you're just receiving them now.

The pictures I took during the game I ran last week didn't turn out very well due to the god awful lighting. Ah, but maybe that's for the best as the game kind of devolved a little into the players just seeing who could get away with the dumbest thing before I would stop making up rules for the situation.

Yeah I'll see what I can salvage, but the only decent shots I think I have are just of the layout. ...An actual battle report for that six hour game would lead to Scanners style head exploding at the silliness. Moonshine and can openers were involved anyway.

Anyway, so as for what I managed last week, here's the load of military terrain I was working on. I will point out that I wasn't able to run the actual military base scenario I had planned (in fact all I managed was the BoS assaulting a Raider camp in some ruins one), so none of this has actually been used in a game yet.

First the Guard Tower. Eugh, I know now why I use balsa wood for a frame, not for the whole damn building. This thing broke so many times through accidentally dropping it during painting it. I'll just have to careful with it like the Radio Tower (which btw has lost its topmost antenna for like the third time already). As I've probably stated, this was made from balsa wood, plasticard for the planks, and some corrugated plastic for the roof. I tried to keep to the original design as much as possible, even if that meant people'd be a bit exposed as they ran up the planks to the topmost part (I guess you man it before the enemy are on you, or if you need to leave the thing under fire you just nose dive off the back)




Then there's one of the three Dust Tactics Quonset huts. With this one I added mesh to the windows as I really didn't like how they just gaped open. I also stuck on some shutters and chimneys to the rood, along with the general crap about the base. I'm surprised some of that didn't come with the base kit, but I guess they're cheap for a reason.




And last on the military side of things, some Renedra generic tents which I painted up in an Army green. Just so I can fill out a camp a bit more, as my games are run on 4x4 boards, which leaves a lot of space that needs to be filled (luckily I have plenty of cactus patches at least).



As for what I've managed this week, well that amounts to just these two. I managed to paint these relatively quickly, though I still have another two and some egg mount objectives to work on (plus maybe a human hunter model kitted out in armour made from Mirelurk shells and carrying a claw topped spear). These are made by Messyart over on the Lead Adventure forums, where you can PM him if you want to pick up some along with the range of his other minis (£5 for one + an egg clutch).




And a comparison shot with the Crooked Dice Envoy I was using as a Mirelurk expy (a Rocklurk), and the usual Hasslefree Bubba. Everything bar Bubba in this shot's on a 32mm base.



Hmn, now I think that's everything. I have that Mars Attacks! Ruin still sitting on my table in need of finishing, plus some other crap. Given that all I managed this week was two Mirelurks though, I wouldn't rate the chances of having any of that done promptly (least because I have some deadlines rapidly coming up). Ack wel, there's your lot for today anyway, I'll ponder what to work on next and maybe have something else done next week, or at least try salvaging some of those game pictures. Till then, ciao and such.


Fallout: Heading East @ 2014/11/29 22:24:19


Post by: shasolenzabi


Nice! no wonder mirelurks are so tasty, they are eastern blue claws! very fine dining crab meat wise. and also very quick with their claws! Now for garlic butter!


Fallout: Heading East @ 2014/11/30 01:25:36


Post by: Wyrmalla


Oh damn yes. Looking at the images all that meat does look a might tasty. Like hell I'd touch a horseshoe crab which Mirelurks are based ...through personal experience having smelled a pile of dead ones once (the wikipedia page says they're used more often as fertilizer). This is coming from a guy who doesn't eat much seafood of course, but well honestly (turning this thread into a culinary discussion), this or this? =P




Fallout: Heading East @ 2014/11/30 04:28:49


Post by: shasolenzabi


Actually, grew up chowing down on these little beauties


Fallout: Heading East @ 2014/12/01 08:13:43


Post by: Gregga


... I noticed your location once I had posted and couldn't be bothered to edit aha. Keep up the good work!


Fallout: Heading East @ 2014/12/04 20:41:27


Post by: Wyrmalla


Yup, not much has been done, so the most that I can show you is this WIP. A Tribal kitted out in armour made from Mirelurk carapace. I wanted him to not look straight like a Mirelurk, so didn't go for the portion of shell which covers the head. So he has the underside of the Mirelurk covering the front of his body ...because I had to make him look like one, and I guess even if that area's not armoured its better than nothing. His back is the same, but with the upper part removed (I was going to add this as a shield, but CBA), and the legs as bracers. The base model's a Perry tribesman, with a Warlord Games British head and a claw from one of Messyart's crabs (...so I now have a Mirelurk short of a claw, guess it'll be a dead one or I'll have to find a replacement).



Okay, rambled a bit there. There's that guy. Because of lighting he's standing on top of one of the rad pools I'm making. The lumpy green clay bits are patches of that weird fleshy fungus which appears near water sources. Yeah, I really never clean that water glass. =P


Fallout: Heading East @ 2014/12/04 20:42:27


Post by: shasolenzabi


Nice work! I also like the mirelurk claw shell spear


Fallout: Heading East @ 2015/02/19 21:36:12


Post by: Wyrmalla


Checks date of last post. OK pretend this is still December. No hang on screw that I'm not sending out any more presents.

Well this stuff has been sitting in a pile for like two months now, so the time has come (wait, gimme a sec to start playing the Conan OST)...




Right, epic soundtrack in place. Ah, anyhow I've decided to go back and finish some of what I last posted here. ...or mentioned here. ...or youknow just stuff. Sorry this has gone a bit awry from the epic return and all, hmn, here this is more appropriate.




So back on track, here's what I could find which I could manage to finish quick enough to post here before I have to go back to the a bit of uni drudgery.

Starting where I left off with the Tribal who's kitted himself out with Mirelurk chitin armour. Its been a while now, so I'll say again, this uses a Perry African Tribal model as its base, with the rest of his outfit and armour being sculpted. Oh, and namely the claw from his spear comes from one of Messyart's crabs (yes that does mean that I have one which is sans a claw...).



But what does that fellow hunt? ...Ah wait I've already posted the Mirelurks right? Damn. Um. ...Oh, yeah, omelettes. He hunts omelettes.



Those are mostly the eggs which come as extras with Messyart's Mirelurks. I made a few piles of my own as well. Terrain or objective markers in the odd scenario involving hungry wastelanders.

Bloop. Blup. ...Bopple.



...sizzle.

Sizzle? Oh god its burning through my suit! Blargh!




Heh, a few pools of toxic waste for the good citizens of Ghoultown to bathe in. These turned out all right actually. Well the bubbly green bit did. Fairly simple to make as they're really just a border of sand on a base with the odd barrel chucked in. The barrels are by Tamiya, the loose tires are from those Russian diecasts and there's little bottles of beer too made by Meng Models.

Oh god its in my eyes! ...Wait why do I have eyes on my fingers!?



There you've had you're fill (hopefully more of the eggs than the toxic waste, though personally I'll just stick to regular food). In the pipeline's more S.T.A.L.K.E.R. Stuff, but there's a few Fallout bits handy which I probably aught to finish soonish as well. Ack well, I'm off to glurg some RadAway and have the autodoc relieve me of a few extra limbs.


Fallout: Heading East @ 2015/02/19 21:42:06


Post by: BrookM


A Fallout themed update?

With soundtrack?

And some great stuff?



Fallout: Heading East @ 2015/02/19 21:53:50


Post by: Wyrmalla


That fething Conan video's making me want to go back and try making Skyrim models again!

Rage!!!



Fallout: Heading East @ 2015/02/19 22:41:01


Post by: BrookM


FOCUS!


Fallout: Heading East @ 2015/02/19 23:09:07


Post by: Wyrmalla


Oi I just bought some Humvees. That means I'm doing good right? ...Youknow buying more crap when I haven't finished the current stuff? ...That sounded like a better idea in my head.

...Ah, and this Tshirt literally just went on sale minutes ago. I mean seriously? Come on!?



Fallout: Heading East @ 2015/02/20 05:22:26


Post by: shasolenzabi


LOL< as both are made by Bethesda software, why not skyrim based tribals or raiders?


Automatically Appended Next Post:
I was a raider once, till I took a shotgun shell to the knee


Fallout: Heading East @ 2015/02/20 15:30:30


Post by: Singleton Mosby


Those models, conversions and paintjobs are utterly brilliant. Which game do you play with them?


Fallout: Heading East @ 2015/02/20 22:34:01


Post by: Wyrmalla


@ shasolenzabi

Don't push me man!



Heh, nah seriously before I started that S.T.A.L.K.E.R. stuff I looked into making models from Skyrim. There problem was that I didn't want it to be just a Viking project and wind up playing Saga all the time when I wasn't playing it. Hmn, but yeah I did have ideas of where to take it and I was considering using the rules from this Viking skirmish game that I saw at a show for it. ...Yes, because that game only uses a handful of models per side that does mean that I wouldn't have to go all out on it like I have my other projects. Yes, even though that is a factor I would still need to make dozens of models and a load of terrain anyway (I'm seeing the Nordic ruin tiles right now...).

@ Singleton Mosby

Which ruleset? I use Crooked Dice's 7Tv rules as a starting point. The rules for my game are kind of a mish mash of their various games based around the Action Engine. Mostly though I get away with their Post Apocalyptic 7ombieTv rules however if I could say there's anything that they're directly based on. However on top of those rules I've written plenty of my own which either change mechanics or add new ones, plus the general new chracters, weapons and vehicle rules. Ah, and the biggest change when I run games (originally I took part as a player, but I've found myself being a GM more often than not lately) is that they can play more like a role playing game than your typical skirmish game. If a player wants to attempt to interact with their environment like trying to open a locked safe or the bullets that they fired missing their target, but that target's standing in front of a nuclear powered car, well I'm fine with allowing that.

Most of games last for the three hours that I have at my club despite each side only having about a half dozen models. The one game where we had eight hours to play and people had a dozen models each really did last those whole eight hours. ...It was quite frankly insane by the end of it however. Like Fallout insane



Fallout: Heading East @ 2015/02/21 10:52:42


Post by: shasolenzabi


LOL! Based on the way it all goes, making my armies into a Post Apoc world would almost make them nations!


Fallout: Heading East @ 2015/02/21 11:54:19


Post by: Wyrmalla


Well given that they've been shooting at each other for a while I'd say realistically they'd already look fairly post-apocalyptian. Hey you can only launch so many Deathstrike Missiles at a place before its just dust and road warriors.


Fallout: Heading East @ 2015/02/21 13:41:25


Post by: shasolenzabi


 Wyrmalla wrote:
Well given that they've been shooting at each other for a while I'd say realistically they'd already look fairly post-apocalyptian. Hey you can only launch so many Deathstrike Missiles at a place before its just dust and road warriors.


And between my artillery and a deathstrike launcher, well, post apocalyptic is possible.


Fallout: Heading East @ 2015/02/22 04:06:05


Post by: SNxWMxN


I've been lurking around your blogs for a while now and I just wanted to say how awesome everything is in them both. You really nailed the feel of Fallout. I've never seen or played S.T.A.L.K.E.R., but I feel like you are doing it just as well as the Fallout stuff. Very impressive!


Fallout: Heading East @ 2015/02/22 08:25:31


Post by: Wyrmalla


Hey thanks man. Churn out enough models and eventually you'll hit the right look right? Heh, well at least now I'm aiming for less bulk as far as output goes so perhaps the newer stuff hits the look better. As for what S.T.A.L.K.E.R.'s like in comparison to Fallout, well hmn. ...Overall the word grey comes to mind. There's always just this little bit of whimsy to Fallout, even if it is hell of depressing. S.T.A.L.K.E.R.'s good old Eastern European "things hit rock bottom, then somehow, like always, they always got worse" (...that's my horrible remembering of an old Russian quote). Anyway, thanks for popping in and well the general posting, now here's an excuse for some image spam. XD








Grey!!!


Fallout: Heading East @ 2015/02/22 18:48:41


Post by: shasolenzabi


Cool images, and some real pics, not art, They have 3 zones around Chernobyl, well the first few Kilomters surrounding it is the extremely limited high rad zone, then there is a mid zone where limited exposure time is a little longer, the 3rd zone if I recall correctly is the longest period of walking around but all zones are not classed as good for one's health w/o protective clothing, the immediate zone requires protective gear no arguing!

Mid zone it is strongly recommended, and seems that is the case of the guys in the images

the least toxic zone one is merely advised to not sit on the ground or any thing in the zone, do not pick things up, and to wash off your shoes ASAP.

Gas masks recommended for zones 1 and 2, especially if attached to bottled air in zone 1.

I did watch the documentary on what they had to make do with when Chernobyl went, most exposure they had allowed per shift was 2-3 shovels worth and get back behind shielding, they wore some odd makeshift rad gear, many still did not live long after the exposure to the high rads.

Many brave unsung heroes back in 1986.


Fallout: Heading East @ 2015/02/22 19:08:25


Post by: Warboss_Waaazag


Cool images, but how would that car's headlights still be on?


Fallout: Heading East @ 2015/02/23 02:37:41


Post by: shasolenzabi


 Warboss_Waaazag wrote:
Cool images, but how would that car's headlights still be on?


violators of quarantine were just shot, bullet holes in the windshield helps tell that tale.


Fallout: Heading East @ 2015/02/23 07:37:22


Post by: BrookM


Or it could be the result of an anomaly.


Fallout: Heading East @ 2015/02/23 09:05:21


Post by: Wyrmalla


That bothered me too. Those two Stalkers probably flooded the thing trying to cross that makeshift bridge, or someone else did and they're just coming across it. That or the Zone's a strange place and the light's are still on due to supernatural means and those guys aught to be high-tailing it promptly.


Fallout: Heading East @ 2015/03/22 19:02:34


Post by: Wyrmalla


Yogscast Sips is doing a let's play of the original Fallout (with an Int 3 character at that. ...Its become a series about advocating mentat addication). He's just entered the Hub's Old Town area, which contains a lot of industrial lots. What drew my attention there was the warehouses dotted about the place, and being that everything in that game seemed to be shaped like a cube, something that would be quite doable.

Spoiler:


So what is there to say about what I've made? Hmn, well first I'm not going for a like for like reproduction. One because I'm not amazing at building things and too this is all the corrugated plasticard I have left so I had to make do about the sizings. This is still a major WIP, and so missing things like the doors and windows (well bar that one in the back). Oh and a bathroom. Always with the damn bathrooms... I guess this is just a small storage lot rather than an actual workplace perhaps?




A balsa wood frame as always with plasticard over it. Its sitting on an A4 sized sheet of plasticard in case you want to know the size (I'm still limited with how large I can make things due to the storage containers I keep everything in for transport).

Argh, and here's me noticing that I totally forgot the vents above the doors! Crap. Okay the thing's not tall enough to accommodate them, but I actually spent the time to make one of the things only to bloody forget about it!

Yup, so yes, more Fallout stuff, I knew I'd get back to this setting eventually. As I type this I've also begun on an expansion to my road system as what I have at the moment constitutes a small highway rather than something which would suit streets. Its something I planned from the start, so what I've thrown together right now was already in some state before (though what I have is hardly worth posting right now, its just various sections of sandwiched together balsa, plasticard and cardboard - done that way to prevent warping). So the current lot of road sections amounts to three long ones the length of the existing bits I have, plus four short bits half their length (which will be made into two T-Junctions and two straights). I'll be glad to have those done, but I'm already thinking about what else to add to them (telephone poles, jersey barriers, street lamps, a car park and pavements come to mind. Eugh...).

Ack, but I'm blethering on a bit. Here's where I currently am then. My shift in priorities at the moment then will be towards Fallout again, as I have enough new S.T.A.L.K.E.R. stuff already for whenever my next game of that is. ...And well if there is any sort of Fallout 4 announcement coming up (which I've totally not been keeping track of) then perhaps its appropriate to get back to this setting.


Fallout: Heading East @ 2015/03/22 19:43:30


Post by: Dr H


 Wyrmalla wrote:
Oh and a bathroom. Always with the damn bathrooms...
Yay, Bathrooms!
You knew I'd say that, didn't you.

Nice start.


Fallout: Heading East @ 2015/03/22 19:44:02


Post by: BrookM


Reminds me of the LP of Fallout 2 they did over at the Something Awful forums, where the PC was also of questionable intelligence: http://lparchive.org/Fallout-2/Update%201/


Fallout: Heading East @ 2015/03/22 19:48:23


Post by: shasolenzabi


Dr.H provider for post apoc toilet facilities


Fallout: Heading East @ 2015/03/22 20:30:39


Post by: Wyrmalla


Oh didn't you know? This is going to be an offsite bathroom supply store storage facility? XD

...I really need to remember to include one of those next time though. Seriously everyone must just crap outside or in a corner in the buildings I make. The pre-war world was a horrible place to live in in more ways that one.

God BrookM how much of the game did they make it through like that? Hang on they did it all didn't they? Tsk, I always play high int characters unfortunately. Talking people to death is always fun.


Fallout: Heading East @ 2015/03/22 21:35:56


Post by: BrookM


They played through the entire game like that, though at one point the character takes a mentat by accident and becomes a well, more adjusted person for it.


Fallout: Heading East @ 2015/03/22 21:40:04


Post by: lliu


Very Nice!


Fallout: Heading East @ 2015/03/24 15:47:27


Post by: Wyrmalla


Here's the expansion to my road system then. ...Or well at least an initial one, I'm still short on some bits. More of the same here really. Three long and four shorts (enough for a four lane highway).





Yeah I'll have shot of them all laid out together whenever my next game is. =P

I'd like to keep adding bits, particularly corners, so I can have a proper set to work as streets. Ah, but that'd mean having all the doo das as well, I mean they'd look out of place without having pavements running along side them (...and the hassle involved in making them modular). Oh, yeah, like the other roads these are a sandwich of cardboard, balsawood and plasticard, using this tutorial as a basis.

This goes along with them too, and perhaps has been a while coming as it slipped my mind to make this when I made my other signs. I probably should make another one for four lane highways, though this will do for the moment.



Another typical balsa wood monstrosity.

Ah hmn, right. I suppose I have to bother my arse to finish the warehouse now then right? Hmph, but those window panes are a right pane in the arse to make. Hmn, I may board up a few just an excuse to avoid them...


Fallout: Heading East @ 2015/03/28 18:16:27


Post by: Wyrmalla


Heh, well building on what I posted last time, I've gone onto making pavement sections to go along with those roads. Early days yet, these are just corner sections (hmn, though perhaps I should make that more obvious with more angles). I tried to keep these relatively plain so terrain can sit on top of them without too much bother (and so they can stack for storage too). However I may glue on the odd fire hydrant in future.



And the roads and pavements together along with some tat.



They fit together a bit more seamlessly than in that image, its just that the surface beneath was uneven. =P

Here's that highway sign painted up too (partly courtesy of the Great Khans and Big M.T.). Rusted to hell as ever.



I'm fairly happy with things are going then with this stuff. I may have a go at more street sections, though I won't hold out on having any more finished for a game on Tuesday (which is a zombie one btw, but I'll use this crap for it). Anyhow, there's yer what... bi weekly update? Hmn, ok its better than just being a monthly thing at least. Ah, on the S.T.A.L.K.E.R. side of things Lenin's still missing an ear, so ah, nothing new there for the foreseeable future.



Fallout: Heading East @ 2015/03/28 18:21:01


Post by: shasolenzabi


All looking crumbling and rusty as good post-apoc scenery should!


Fallout: Heading East @ 2015/03/28 18:40:20


Post by: Mr Morden


Always a stunning thread to visit


Fallout: Heading East @ 2015/03/29 02:18:54


Post by: Warboss_Waaazag


Cool streets. I really like the blocky building, too.


Fallout: Heading East @ 2015/03/29 02:44:22


Post by: Veteran Sergeant


Those streets are so cool. Excellent work, as usual.


Fallout: Heading East @ 2015/03/29 16:46:21


Post by: Wyrmalla


Well on a whim I decided to make a billboard to sit alongside the roads (two actually, but I hadn't started on the second when I took this picture).



Simple enough to build really, I mean so easy that I made another one quick enough. I think it looks pretty decent myself, just have to see how it turns out when painted. =P

I've made more pavements too, though haven't bothered painting them (I doubt I'll have enough black paint left to base coat everything). I already know the roads and pavements that I have aren't enough, so making them will probably wind up being an ongoing thing. Meh, at least none of this stuff takes much effort to throw together so I can churn it out pretty quickly. Hmn, I could do with some street furniture, vending machines, benches and the like, which I guess I could look into making (or just pick some up online, we'll see). Laters.



Fallout: Heading East @ 2015/03/29 18:20:58


Post by: shasolenzabi


Can't wait to see the bill boards all adorned with Corvega ads and dirtied and crumbly!

Meanwhile, have a song related to the thread



Fallout: Heading East @ 2015/03/30 21:02:10


Post by: Dr H


Roads, paths, sign and billboard all looking excellent.

I like the broken parts of the paths in particular.

Also, if you haven't seen it yet, I've given you a graffiti shout-out on my latest project.


Fallout: Heading East @ 2015/03/31 22:04:15


Post by: Wyrmalla


The things people make...

...That's actually pretty well written.

Tsk, we could have just met up and had me paint silly things all over your models Dr H instead of you forging my signature! My lawyers will be contacting you over this shortly.

I left off posting this because I was expecting to run a game tonight that I would have taken pictures of. That's been postponed till next week however.

Ah, so here's the painted highway billboard. The other one is a bit more beat up. =P




So next week will have to be the highway game that I had planned. Its a zombie one, but it'll be using the Fallout terrain. Tonight I wound up doing a zombie rollplay that is going to be an ongoing thing. I'm a biker who was delivering cash to the club's safehouse. On the way he had to stop because of a car crash blocking the road (which he eventually pushed out of the way). One junky tried to attack him, but he immediately cave in his side with a baseball bat (he said don't try anything...). Two others, obviously tripping, were stuck in their car, and by the way that they acted like hell was the biker going to help them out. So he pushed one car out of the way and went back to his bike. The wounded, thought dead, junky tried to go for him again, so he unloaded his pistol into it, got back on his bike and drove away. ...Ah, not before he took his wallet. Hey he had the stash to deliver and the police would find them soon enough, they were clearly goners anyway.

Yeah I lost like a million karma points.

Next week's scenario then, because I committed to playing other people, but the rollplayers are continuing our game, will involve that biker. He's driving to the safehouse still to drop off the money. I ah, don't think there's any deserts in Kentucky however...


Fallout: Heading East @ 2015/04/01 08:48:19


Post by: Co'tor Shas


I just clicked on this because I saw it on your sig, and this is pretty amazing. Good job.


Fallout: Heading East @ 2015/04/01 09:09:13


Post by: Wyrmalla


Ah right my sig. ...Yeah I keep forgetting to stick those links in a fancy banner (that's what the things in the first post were for) instead of plain text. Dakka's testy about the size of those things though, so I haven't bother my arse.

The scenario for the zombie game's written now (I'm not sure if I should start another thread for my zombie stuff, but I don't post enough here, so I may as well keep it to one place). It'll start as a generic fight between two rival gangs (ok one's a "club"), with one side hitting up the other's safe house due to the odd absence of police recently. It'll run as a regular scenario until someone decides to start shooting. Que that one scene from The Walking Dead where the zombies all start turning towards a distant sound and forming a herd. Yeah as soon as a shot's fired the zombies will start moving onto the table and I'll announce that the original objectives I gave each side have ah, been reprioritized a bit. The zombies will have the same points as both living sides put together, so hopefully those players will have the savvy to stop shooting at each other and maybe start boarding up the safehouse.

...Or in other words everyone's going to die horribly.

My rollplaying character will be one of the bikers, but I've decided that if he dies I'll just pick whoever survives as my new PC. ...Which shouldn't be too difficult a choice based on the survivor rate from previous games. =P

Aye I'll see if I can post what I've done with the biker gang so far maybe tomorrow or the day after. I'm not sure if I want to make up new models for the other gang too or just to use my existing models. Probably the later as I tend to be a lazy ass. So far its six guys and two dogs, with two of those being new patches just wearing hoodies instead of biker jackets and just carrying pistols (the safehouse had been emptied of guns due to the rest of the club hitting up some meth labs ...or something, leaving the new patches behind, who inevitably spend the night getting drunk).


Fallout: Heading East @ 2015/04/01 23:22:51


Post by: Dr H


Billboard looks great. Nice work.

and ta. I'm impressed that I managed to replicate your signature without even seeing it. Took me ages to get my old bosses signature right, and I had to look at it each time.


Fallout: Heading East @ 2015/04/06 12:07:52


Post by: Wyrmalla


Its too damn hot today. ¬¬

...


Updates. I said I was working on some bikers for a zombie game this week didn't I? Whilst I was priming them I thought, "hang on, why am I making generic bikers when I could tie them into Fallout?". So, yes, now I have Great Khans. ...That's how things work apparently.




As ever they're Wargames Factory models that've been hacked up and had Warlord Games heads stuck on. The dogs are from the Famer Maggot set by Games Workshop (probably OOP at their rate). Yes they aren't like for like reproductions of the in game Great Khans obviously, but they fit the look well enough. The two guys with the dogs are the new cuts (or rather just the new guys seeing as they're wearing hoodies rather than jackets). Oh, and the guy second from the right in the first image with the pistol is my PC, he's a dick. =P

What else have I managed? I knocked out these two as well. The Ghoul's been sitting unpainted for a year, whilst the Enclave Officer is something that came about through having left over clay. =P




And now I have an officer without any men to lead...

I did start on a pair of carts too, but didn't have the time to finish them. One's a wooden thing by 4Grounds, the other's made from the back end of a car similar to those that appeared in the original games. Expect them to crop up soonish about these parts.

That'll be it for today then. I'll see about taking pictures of the zombie game tomorrow, though it'll probably use a mix of my S.T.A.L.K.E.R. and Fallout terrain, plus a bit of my club's stuff. Meh, its pictures, so whether or not I post them really comes down to their quality rather than their content anyway.


Fallout: Heading East @ 2015/04/13 19:34:16


Post by: Wyrmalla


Despite being on holiday all last week that really meant that I was pulling double the hours at uni doing other work. Not the time that I wanted to work on this stuff then. Last night I did squirrel away a couple of hours nevertheless.

The warehouse has been painted at least. Its not a 100% reconstruction of the ones from the original games, namely because I didn't have the corrugated plasticard there to make it anymore complex, but I doubt anyone will be calling me out on that. A bonus with this one is that I've actually bothered to make the doors too. I know, a revolutionary concept indeed.





I said that I would post an image of the larger building that I'm working on last week. Ah, well I said that intending to work on the thing further then so I would have something more substantial to show you now. Well that didn't exactly go to plan.

Here it is as it stands currently, unimpressive as it is. Two A4 sheets across (double the size of the warehouse). That's the first floor, with a second one planned to sit on top. Its still early days yet, mostly what's been done so far is to build the basic structure and work out where its going to go.



The plan is to fill out the walls then add a layer of milliput over them, so I'm not too bothered about how rough it may be. The rear areas will hold stair wells (or maybe just one stairway on the left side and have the right one hold a cupboard or something). I'm not entirely sure what the purpose of this thing is, possibly offices or something. When its done it'll stand at about three times its current height anyhow.

...That is if I don't throw it out of a window when I realise its too large to store properly. ¬¬

Today I had to stay at uni longer than I wanted, so I wasn't able to finish much more. Namely I have two carts sitting there like 75% done , but meh I'll leave them till I next have the time and perhaps bung them in with an update to that building. I don't have a game of this for at least another two weeks, so there's no rush on anything new (and I still haven't used any of that highway stuff yet). That said I'd be nice if I had the streets done whenever I next play, so maybe I'll look into finishing more of those off (smaller pavement sections are a must for one). Oh well, till next time.


Fallout: Heading East @ 2015/04/13 19:35:41


Post by: Co'tor Shas


Looks great! I always love detailed interiors.


Fallout: Heading East @ 2015/04/13 22:05:05


Post by: Dr H


Great work on the warehouse. Looks perfect in it's grubbiness.


Fallout: Heading East @ 2015/04/18 18:40:25


Post by: Wyrmalla


* images are different sizes here as I uploaded the first two to a different site as I was at uni at the time. So rather than the 800 x 600 box you're used to, here have some hi-res goodness. Oh god you can see just how crap the details are now. 0.0

Argh, here be ye pictures on what I been doing then.

...Don't ask me why that was in pirate speak. Hmn, must watch that second season of Black Sails some time.

...

Well I managed to clear a few bits off of my table yesterday which is nice. Firstly here's the first pair of statues from a set that I made to go along with urban terrain. The WIPs were posted here last year, but I never got around to painting them as they'd seem out of place without a city to surround them. ...I still don't have that city, but at least I've enough for a small pit stop.



They're 32mm miniatures from some sci-fi game with head swaps and the addition of some weapons. The plinths are foam mostly with balsa wood. I did want to have some American coins on the fronts with the US seal, but never got around to actually finding any so I went for the single star instead (...which is from some glitter).

They'll stand next to each other framing the entrance to a building probably to give off an impression of old world glory and what not.

After sitting unpainted for something like eight months, I had a go at tidying up this shack as well. It cropped up in a tutorial I made a while ago, but somehow fell by the wayside.




Here's two carts as well. The wooden one is from 4Grounds and is a laser cut card kit that I bunged some crap into the back of (the little robot's meant for a bracelet. I picked up a load of them). The other one started as a kit from the movie Cars (I posted another one as the Legion chariot from yonks ago, still unpainted) that wound up being hacked up into this ...thing. Obviously the idea comes from the first two games in the series.



Those will fill out a wasteland settlement nicely. Ooh, or perhaps turn up in an ambushed caravan scenario. I already have the two pack brahmin so I don't think I need to turn one of these into a brahmin drawn gaming piece, even if that would be a neat idea. ...I do have another couple of spare cows though....

Next? Who the hell knows. I donno ...maybe another ruin or some crap.

Done? Done. Now sling your hook. ...Jim lad.


Fallout: Heading East @ 2015/04/18 19:02:46


Post by: shasolenzabi


Very nice catch up Wyrmalla! I do like the rusty, grungy feel of Fallout you capture


Fallout: Heading East @ 2015/04/18 22:25:14


Post by: aw_man


Just browsed through your gallery of stuff. All of it is so well done. Makes me want to just break out my fallout games and just play through all of them.


Fallout: Heading East @ 2015/04/18 22:59:32


Post by: Shadow Captain Edithae


I started playing Fallout 3 because of your blog, Wyrmalla. I've actually had the entire series on Steam for a year now (cheap bundle sale) but apparently F3 crashes a lot on PC's that have processors with more than two cores. I'm glad you motivated me to make the effort to fix it.


Fallout: Heading East @ 2015/04/18 23:22:26


Post by: Wyrmalla


@ shasolenzabi

Other people make it so clean. ...I may have too, if I wasn't such a lazy painter. Dry brushing and ink save the day once more!

@ aw_man

Tah man. Hey playing through the games is probably a better idea than actually sitting there trying to build them. Heh, I should see if I have pictures of my room for before and after I started working on all this crap. ...I know people didn't used to hell at me about it so much back then. Happy times. Oh wait I didn't have these models back then either.

@ Shadow Captain Edithae

Aye you can fix that simple enough. There's a fix as are there similar models on the Fallout 3 Nexus that patch the game to work better on modern PCs. While your there spend the next day of your life downloading a ton of mods which mean you won't quit playing the game until either Fallout 4 comes out or the game becomes such a buggy mess that you can't run the thing any more without constant crashes (in which case that's your excuse to do the same thing again with New Vegas, and if history repeats go back and play the originals). Heh, knowing that I've spurred you to waste away your life and be non productive warms my heart.

If I'd known that I was actually going to post this I'd have bothered making it something more than a vague doodle. Damn, but seeing as I'm replying I may as well throw this up as well. I've started on a war memorial to go along with the other statues that I have. Its early days yet (the actual model's still a frame that I've just started filling out), but hopefully I should have something or other to post tomorrow.



If I knew you people were going to be judging it I would've spent longer than a minute drawing it! Everyone's a critic.


Fallout: Heading East @ 2015/04/18 23:47:42


Post by: Shadow Captain Edithae


Yeah I've already downloaded the unofficial Patch from Nexus and tweaked the games files to lock it to two cores or something. I still get somewhat frequent crashes (once every couple of hours) but its an improvement from the crash every minute I was having before. I just compulsively quicksave every couple of minutes.


Fallout: Heading East @ 2015/04/19 00:18:47


Post by: Wyrmalla


Quicksaving actually causes more crashes. There's mods that improve stability over on the Fallout 3 Nexus (the same mods work for New Vegas too btw). CASM replaces quicksaving by making a hard save every couple of minutes instead (you can change the occurrence and the amount of hard saves kept as backup as well). If you have mods then crashing's a given, but if you're sitting at around the fifty mark you shouldn't be experiencing more than one every couple of hours like you said. Its just a pity how unstable the game can be, but that's what Wrye Bash and FOSE are for. =P


Fallout: Heading East @ 2015/04/20 12:34:37


Post by: Wyrmalla


I'm on a bit of a statue buzz right now, so I started on a new one last night. This one will be a war memorial, perhaps for the Mexican war of 2051. Its early yet, but turning out pretty cool. I want it to look a bit like one that you'd find in the real world mixed in with Fallout's aesthetics (the doodle I have for it has those mournful faces you see on buildings in the series on each of the top part's sides).



Just stuff to set any urban environment I make away from our own every so slightly. Yes you could get away with using some Fallout terrain in another setting, but there's other bits that look just a tad wrong. ...Saying that you do find weird stuff abounds in your every day city.

I worked on the large building a bit as well.Nothing substantial enough to post, but the next round of work I do on it should have the first floor filled out. Its coming along at least, but I wouldn't hold out on having it done before the summer.

So a small update today, but there's you clued in on what I've been up to. If I can have that war memorial finished then it shouldn't take long to paint hopefully.


Fallout: Heading East @ 2015/04/20 20:58:53


Post by: shasolenzabi


Huge monument statue there!

Also, my own B.O.S. guys may look clean at first, but they are washed to a darker color, and then highlighted for worn away areas, the boots dusty


Fallout: Heading East @ 2015/04/24 14:09:36


Post by: Wyrmalla


@ shasolenzabi

Oh hell right, I forgot you had your own Fallout stuff man (heh, which may explain all the posting you do in this thread). Damn, sorry for not checking it out more, I think I'll pop into it later (my default assumption with the other threads here on Dakka is that they're all 40K, so I hardly look at what else is out there).

I had some time spare last night and not willing to start on one of my other projects I thought I'd give the building that I've been working on another bash.



I've started roughing out the first floor (second if you're American), working out the wall layout and what not. Right now I'm concerned mostly with just setting out where everything will go and how things will fit together. Once I've made sure all four parts (ground floor, first and second, plus a roof) are flush then I'll go back and start on the detailing. Here's my current plan for how things will be lain out:



Awesome paint floorplans as ever. ...Youknow I've sat two semester long modules on Photoshop. You'd never know that with this crap.

My intention then is to have three floors and a roof (which will sadly be inaccessible due to the current base size). I'm not sure how it'd work as a gaming piece, so I've tried to make how models move about the place a bit dynamic. The stairwells at the rear will be partly collapsed, meaning models would have to move across the entire building if they wanted to reach the top floor (heh, unless of course they have some sort of climbing equipment ...which is a thing). So it wouldn't be a very efficient thing to climb, but that's kind of the point. Urban warfare's a deathtrap, and with all the cover and ambush points in this thing hopefully that'll be the case if players aren't savvy enough (or I use it in zombie apocalypse scenarios which means the survivors will have some sort of chance to thin out the herd).

I think then that I may be on track with this thing. I'll see what else I can do with it tonight. At my current speed I'd think that I should have the roof done in another two-four nights or so, but of course that might well end up taking over a week or two to actually fit in that time. In any case this thing's looking a bit more substantial than it was previously. I may not have it finished any time soon, but when its done it'll hopefully look pretty great on an urban table. Hey if it turns out well I may end up making something else on this scale so I can have a proper ruined city table board.

...Hmn, anyone else think that I've gone overboard with all this terrain considering that its all for a skirmish sized game on a 4 x 4 table? This twenty something page long thread may agree with that. ;D


Fallout: Heading East @ 2015/04/24 14:30:42


Post by: FearPeteySodes


Damn these are inspiring! I love the floor plans too, it's something im terrible about. I just wing it half the time and if I dont like how something fits up? Whoops blown out section...

I don't think this is overboard at all unless your feeling obligated to do it. What you have is great but if you feel inspired to keep going it only improves the game too.

I get distracted (from my minis) on my terrain projects all the time but in the end I love the result and you have to do what inspires you!


Fallout: Heading East @ 2015/04/24 22:13:47


Post by: shasolenzabi


Oh I am liking that huge multi-storey building there! awesome!

Oh no worries, I cross all over the game universe.


Automatically Appended Next Post:
Including thirst quenchers for a post apocalyptic world

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Automatically Appended Next Post:
B.O.S. on patrol

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Automatically Appended Next Post:
And I do have bots

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Fallout: Heading East @ 2015/04/25 14:08:17


Post by: Wyrmalla


@ FearPeteySodes

Pft, floor plans, I hardly even touch those things unless I'm making something modular. Nah, I just make sure all the walls are the same size as I build things. ...Which ah, typically winds up not being the case, with everything sitting at a mild angle. Woops.

@ shasolenzabi

Soylent Cola? Heh. Those the ones dsteingass made by any chance? I aught to buy some, but for the amount I'd like I'm not sure if I'd be comfortable spending £5 each on the things.

Hmn, I wouldn't have thought of having one of those Vinni Paladin's pointing. I've noticed a lot of people using those models, but oddly nobody ever seems to give them an arm swap. The Gatling Laser guy can easily have his weapon swapped out for a regular rifle (I think I did that with mine, but its been ages since I even used those models).

Huh, well anyway its cool to see you're stuff too. Wait I remember seeing a Super Mutant with a heavy bolter too now. ...Ah, damn, you had to just bloody bring 40K into Fallout now didn't yah?


One more floor hashed out, now its just the roof to go before I go back and start filling in the gaps and adding a bit of balsa wood. ...After that then I can actually start on the proper details. =P



Currently its standing at roughly ten inches tall, with another couple going to be added on by the roof. Its not that heavy at the moment, but I can see it being once I start piling on the clay. Its occurred to me now actually that maybe I should fill in that middle window on the top floor and have a corporate logo on the front like the GNR building. Hmn, maybe...



Fallout: Heading East @ 2015/04/26 02:05:33


Post by: shasolenzabi


Ah Wyrmalla, what does a weapon matter? it can stand in for one of any number of things a Supermutant can fight with.

Also, I was using the Supermutants as Ogryns, so I actually dragged Fallout into 40k!


Fallout: Heading East @ 2015/04/28 16:15:13


Post by: home_brew


Do you plan on making some sort of fallout-esque mini game with all those models or is it just for fun?


Fallout: Heading East @ 2015/04/28 23:20:33


Post by: Wyrmalla


Huh? Oh I run skirmish scale games on a 4x4 table using a home brew version of the 7ombieTv rules system by Crooked Dice.




I'm running another game of it next week. A group of raiders have nabbed a merchant caravan and are holding the goods in the old garage their hiding out in. Some mercs are sent out to retrieve the goods (no care for the dead merchants obviously). I haven't been able to post many pictures of games lately, one because I haven't been running many, and two because the lighting in my club's been terrible for taking pictures. I'll see what I can do about it.

Nae pics tonight, sorry, as what I have isn't quite in a state worth posting. The building now has a roof ...so ah, yay about that. I'll still be working on it come Christmas no doubt. I'm painting up the war memorial and the second of those highway signs. A third centaur (by Messyart over on Lead Adventure, plug, plug, plug) is having a lick of paint too as I wasn't too happy about the first go I had. Before I went to my club tonight I couldn't be bothered painting much, but wound up making a few shipping ballets out of loose balsa too. Hmn, and what else? I started on adding more bits to my modular road and pavement sets as well, this time quarter sized pieces. Oh and a bit that'll do as an alleyway too, I'll make sure its mankier than the regular pieces.

So there's a lot on my plate right now I suppose. Not counting all the stuff that's sitting on the "to do" pile away from my desk. This is coursework submission season and I have exams soon unfortunately, hmn, but there's also the annual gaming show on the 9th of May to turn up to, so I may just wind up nattering on about what I nabbed there when that comes. Not sure then on how much work I can get done this week, though I should have something or other to post ...even if its just shipping pallets.


Fallout: Heading East @ 2015/04/29 07:06:45


Post by: Stormwall


Solid updates. I'm in love with that officer you made, nice.


Fallout: Heading East @ 2015/04/29 13:25:32


Post by: Wyrmalla


Before I went out to play a demo of X-Wing (decent game, nonsensical rules at times and I don't like the pre-paints) I felt like playing with my dollies. I couldn't be bothered painting anything I already had, so found some balsa and churned out a load of shipping pallets.



They're a step up from the previous ones that I'd made out of lollipop sticks. Pretty simple too. I have them pilled up as barricades there, but they're loose so they can be propped up randomly against walls or whatever as a bit of tat.

After I made it back I decided that posting shipping pallets here probably wouldn't be too interesting. I wound up painting a third of Messyart's Centaurs then (you can pick up one yourself if you send him a message over on Lead Adventure). I wasn't too happy how the first two came out, but this one's better.




Next week I have another game planned. The scenario, which has nothing to do with me just wanting to use whatever new stuff I've built, is pretty simple. A group of Raiders have hit up a merchant caravan and stolen their goods and brahmin. The guys who hired the merchant want their stuff back, so have sent out some Mercenaries to do so. The whole thing will take place around an auto-repair garage out in the sticks by a highway. Here's a hack job paint image of the planned layout, youknow just so I'm not talking at you about this. ...And because Microsoft Paint is the best piece of image creating software on the market obviously. =P



I started on more of those road and pavement sections too last night, this time quarter and eighth sized pieces. Oh and a bit that'll do as an alley between buildings as well. I was painting the war memorial and a second billboard too, but like I said I wound up making some shipping pallets when I got bored of those. Meh, I'll see what I can do over the weekend, though I have reports to submit and exams coming up, so don't hold out on me being that productive (or rather I'll wind up playing with my toys rather than working on real stuff obviously).


Fallout: Heading East @ 2015/04/29 20:20:47


Post by: NobodyXY


Keep up the awesome work! That 4x4 has the perfect terrain density for what I imagine for a Fallout board! The shanties are great. The bits on the roofs really add something extra.


Fallout: Heading East @ 2015/04/30 14:14:50


Post by: shasolenzabi


Centaur looks right icky there! awesome work!


Fallout: Heading East @ 2015/04/30 18:18:17


Post by: Wyrmalla


Here a WIP shot of the four shacks that I'm currently working on ...haphazardly stacked on top of each other because I CBA taking individual shots till they're painted. =P



Kind of makes me want to make this.



And with the one they're based off of for comparison.



When they're painted they'll look better, youknow with all the clashing materials, graffiti and posters. I won't have any more of the plasticard that I use to base these till next Friday unfortunately, so the next ones that I make will be using whatever of that I have left. So two larger ones are next on the chopping block I suppose. If I haven't said already these are to bring along to the annual wargaming show up here [url=http://www.dakkadakka.com/dakkaforum/posts/list/646705.page]to punt at the bring and buy sale[/ull]. Meh, I was wanting to see what people thought of my stuff anyway, so that's a perfect opportunity. If I still have any by the end of that they'll either be going into my existing pile of the things (because I can never be bothered painting enough of those), or maybe I'll toss them up here and see if they stick.




Fallout: Heading East @ 2015/04/30 20:40:45


Post by: BrookM


Ah, Ready Player One, excellent choice!


Fallout: Heading East @ 2015/05/01 03:04:38


Post by: shasolenzabi


That will be a lot of scaffolding support, stairs, ladders and walkways added? Interesting idea, a apartment building made from RVs that are okay, or the shanty shacks all stacked like that.


Fallout: Heading East @ 2015/05/01 08:35:38


Post by: endtransmission


It also reminds me of Container City in London


Fallout: Heading East @ 2015/05/01 13:17:29


Post by: Wyrmalla


Well its a neat idea and I could actually probably do it with all the busses and RVs I have, hmn, but ah, well... maybe.

In the book the premise behind those is something like the world was running out of fossil fuels. People started migrating to the big cities on what little fuel they had left in their vehicles. When they reached them though they ran out of fuel, and nobody could afford to live in the cities. As a result the cars were piled up in junkyards and someone had the bright idea to live in the RVs. ...However space was at a premium, so they would up being stacked on top of each other like sky scrapers. Yes, the character in the book does make it clear how dangerous these are (with collapses being an occurrence), not just because some sections are only accessible by ladder.

Definitely a cool gaming piece. Though if I were to make some I'd have it so the exterior walkways can have models placed on them and maybe the top most caravans had interiors. Heh, I only meant that as a throwaway image, but damn, now I'm sitting here planning out how to make one. Definitely something interesting for post-apocalyptic and cyperpunk games.



In other news then... I have those four shacks being painted right now and should have them finished tonight. There's also ten scrap wall sections to go along with them. Ah, I could have had them done quicker, but I was kind of sort of being distracted watching The Wire and sitting on Facebook. ...Woo, professionalism!


Fallout: Heading East @ 2015/05/02 22:34:14


Post by: Dr H


Nice looking pallets there.

Good job on the Centaur.

Good luck with the shacks, hope they do well.


Fallout: Heading East @ 2015/05/03 17:19:28


Post by: Wyrmalla


Shacks, shacks, shacks shacks...




...

Aye I painted up those shacks that I was making. I had these done earlier, but there was a wean running about my house all day yesterday intent on destroying these things.










Outdoor toilet (courtesy of Dr H), how à la mode.




Need more graffiti? I can see myself going over them again a bit.

I flung together a set of fences as well. Hmn, I may see if one of the guys at my club wants these actually, as he's been bugging me for the past year for some.




I can't spell! ...I caught that spelling mistake as soon as I did it ...then continued to paint them just as is. Don't worry, that friend can't spell for gak either. ^^'

Ah, as I won't be keeping these myself I can get away with having more Cookie Monster graffiti.



So to do then? I'd like to work on more pavements, but I'm out of plasticard till Friday because ...screw you craft supply store for only placing orders once a month. Hmn, but I may see what I can do about the modular streets anyway. Come to think of it actually I bought a load of telephone poles from one of my flgs that's closing down, so I could see how many of those I could do before Tuesday (run them alongside the highway).


Fallout: Heading East @ 2015/05/04 01:43:30


Post by: home_brew


I could actually see those shacks and walls in fallout they look so pretty, or ugly, whichever way you see it!


Fallout: Heading East @ 2015/05/04 05:14:45


Post by: shasolenzabi


He has a way with post apoc grunge

Little one running about eh? biggest threat to the Wasteland ever! Touching everything with sticky wet fingers!


Fallout: Heading East @ 2015/05/04 16:26:03


Post by: Wyrmalla


Like I said I'd like to have some of these done for a game tomorrow. Here's seven of the twelve 1/32nd scale Italeri telephone poles that I picked up. I popped on a few Tamiya signs, made a few transistors and added loose bits of wire. I don't know if there's much more I can do to these before I paint them, though I'll probably make some broken ones when it comes to the second batch (these are just enough to cover a highway, if I make more then I'll spread them out among city streets).



Maybe I could think about adding some bird's nests?



There were some concept art images for the lamp post clusters in Fallout 3 that I'm considering applying to one of these telephone poles actually. Youknow just a pole covered in crap. Perhaps I'm over complicating what really should be just basic telephone poles, but making them a bit more interesting keeps my ...ah, interest. Something like this. Damn, which didn't I think of security cameras and mobile phone transmitters?



Though I yeah I need to make some of those snazzy traffic light clusters too at some point.

Will these do for Fallout? I'm in two minds about using them. They suit urban environments from the early 20th century, but I wonder if they'd suit Fallout. Hmn, maybe if I replaced the bulbs with tesla coils?



Or maybe I'll just go for something like this. I donno the hood these things have on them just doesn't scream Fallout to me.



Nah this is more “Fallout”. =P



Aye, in other news I was out swatching in model train shops (oh and Maplin too) looking for bits and bobs to make a network rack out of. ….Because I need a network rack for reasons (for that office block or something). Sadly I didn't find much bar some bits to use as vents, but I'll make do with balsa and clay probably. I'm going for one of these in case you're wondering. It should be generic enough to churn out a couple of I need them for a control room or something.



Have I spammed enough images for one day? No? Well as I got away with it yesterday...



Fallout: Heading East @ 2015/05/05 10:43:34


Post by: Wyrmalla


Aye, well I managed to finish off those telephone poles pretty promptly (...publicly politely) last night after posting, but damn you Dakka for your appending posts system!





I blacked out the street signs as countries do in the case of invasion ...but really its because I couldn't be bothered painting any (and having the actual names might not make sense). One of them has Beijing written on it in Chinese though.



Not having those shacks to work on any more's allowed me to get back to the street sections. Here's some quarter length sized bits.



Which are just super interesting and awesome.



Plus I made a rather gammy looking alley piece section as well.



That's spilled paint btw, not a giant mutant pigeon crap.



To liven things up then, and because I'm not sure if my camera will be agreeable tonight, here's some pictures of some of my newer terrain set up together.

A merchant caravan encounters a group of Raider Chipheads in the ruins of a city. (*Spoiler, given the scenario of tonight's game I don't think it'll go well for the traders)



Cleaning standards have gone way done since the nuclear apocalypse. Somebody's raided both a shipping pallet supply store and its neighboring warehouse and just made such a horrible mess. For shame!



Aye, well there's your lot for today. I'll see what I can do about pictures tonight, but nae promises as as ever screw my club's lighting.



...The Cookie Monster thing maybe becoming out of hand. Hey it livened up that road section part in the middle right though?


Fallout: Heading East @ 2015/05/05 12:47:30


Post by: Zogg


Great scenery. I need to cobble together some shacks like yours.


Fallout: Heading East @ 2015/05/05 16:21:14


Post by: Lone Cat


Tell me abit about the King James Bible seen in Honest Hearts... Is it the bible that every anglophonic christian prefers? Isn't there a mormon-specific scriptures featured in game?.

I know that The Bible is a collection of christian scriptures where the most 'basic' scriptures in the Bible is 'The Old Testament' ( Itself a collection of books relating to the 'history' of Judaism, and a complicated system of rules and prohibitions.... similar to 'Shariah' in Islam ) and 'The New Testament' (focused on the life of Jesus Christ, his 12 Apostles, and big name saints venrated by EVERY different churches of Christianity, the rules were simplified). Which 'book' within the collection of Bible Graham prefers to read, recite and teaches his followers to do so? or is it possible to cram an entire collection of Bible into one tiny pocket book?


Fallout: Heading East @ 2015/05/05 20:29:30


Post by: BrookM


Hey Wyrmalla, did you see this recent release?



http://worldsendpublishing.com/

They've also got a nice assortment of Fallout and other post-Apocalyptic inspired minis in their store: http://worldsendpublishing.com/shop/


Fallout: Heading East @ 2015/05/05 22:07:05


Post by: Wyrmalla


@ Lone Cat

Joshua Graham quotes from the King James Bible I think yes. So despite him and others being Mormon they have copies of that version for some reason. I don't know much about the Later Day Saints (bar that one South Park episode), but yes I'd think that they aught to be reading their specific holy book. Either Mormons can treat the King James Bible as their holy text or that particular group of them mixed something up somewhere down the line and started using the wrong book. Obsidian are fairly on top of things most of the time, so they must have had a logical reason. The Wikipedia page says they have their own version of that particular edition if that's anything.

...Sorry seriously this song is playing in my head so loud that I'm losing my train of thought a little on this subject.




Dum, dum, dum, dum dum...

@ BrookM

Aye I've seen that. Its made by some guys that came out with Fallout themed terrain previously, but I guess they now want to make some money off it so have changed the setting slightly. I already have a ton of models to deal with unfortunately, so whilst some of their stuff is nice I'd probably wait till there's a decent amount in their online store before buying anything. ...That and I'm pinching my pennies right now in preparation for a show on Saturday and the prospect of my government uni monies being cut for the summer. =P

Summary of tonight's game from my perspective. ...A bit of a bloodbath for the hapless mercenaries attacking the Raider's fortified position. I'll see how the pictures turn out, but I think enough of them made it through to post something masquerading as a battle report.



Fallout: Heading East @ 2015/05/05 22:50:24


Post by: shasolenzabi


Just read through it. seems that all you would need are the rules set and just use the terrain and miniatures you already have Wymalla.


Fallout: Heading East @ 2015/05/11 16:55:44


Post by: Wyrmalla


I painted some things.




Right away I go now.



What? Ah hell fine.

I have exams this week so no real time for much unfortunately. There was a show that I bought some crap at, including the Wargames Factory Survivors that I made those Vault Dwellers above from. Ah, but yes, sorry if anyone's holding out on any progress, leave that till the end of the week when my exam's are all over. ...Then maybe I'll post up that game report from last week. Unless I just forget about that and go work on something else.


Fallout: Heading East @ 2015/05/11 17:22:50


Post by: Lone Cat


 Wyrmalla wrote:
I painted some things.




Right away I go now.



What? Ah hell fine.

I have exams this week so no real time for much unfortunately. There was a show that I bought some crap at, including the Wargames Factory Survivors that I made those Vault Dwellers above from. Ah, but yes, sorry if anyone's holding out on any progress, leave that till the end of the week when my exam's are all over. ...Then maybe I'll post up that game report from last week. Unless I just forget about that and go work on something else.


Tell me about Vault 67 Please. Is it control vault or 'test vault'? (And which experiment did the Vault assigned to?) And where in the United States is this vault located?

Also what happens to Britain by the 2277? How Allistair Tempenny crossed Atlantic Ocean and resided in a 5-star Hotel in The Capitol Wasteland? if the aviation is very limited by then. Did he uses sailship or steamships (assuming that the coal is not yet depleted anywhere).


Fallout: Heading East @ 2015/05/11 18:44:26


Post by: Wyrmalla


Its actually Vault 47, not 67, but I forgot the number that I'd painted on my other Vault Dwellers. Not that it matters, neither one exists in the canon.

*Thinks up some fluff

This particular Vault was set to open 15 years after the War (an adequate time according to the scientific pamphlets distributed throughout the vault). The residents however voted on the matter and it was decided that they would vote every ten years whether or not to open the Vault.

After forty five years of being closed the decision was eventually made to open the Vault. There had been plans in place to do this for decades, with teams clad in environmental suits working to patrol and prepare the surrounding area. Eventually the Vault's G.E.C.K. was deployed and within the year a pre-fabricated settlement had sprung up around the Vault's entrance (located in what had been a disused quarry).

Though not part of the Vault's experiment perse, the lighting in this Vault was set to be just a bit too bright (presumably a hardware screw up). Conformity was key, and like many other Vaults a security force operated to enforce this. In preparation for the eventual opening of the Vault, residents were involved in a program of survival activities, such as farming and self defense ...however for the most part these were based on literature written before the War (which was optimistic about the post-War world to say the least).

By the 22nd century the state of the Vault is unknown. None of its residents are known to have contacted NCR officials, as is information about the lands across the Colorado scarce. A Brotherhood patrol out of Maxson recorded encountering a Wastelander with a Pipboy that matched the Vault's repository according to their scribes, but their meeting was brief, and the Knights had other concerns at the time than exchanging pleasantries with tourists.

* Summary: A Vault located somewhere in the Southern United States with the typical spectrum of residents. Experiment unknown, bar the opening date. Last known status: a naive and insular settlement, but with a good enough start to possibly survive and thrive. << That bit about the Vaulter in the last paragraph is a reference to a character that I came up with, but have never bothered to properly write up anywhere.



IIRC Tim Cain said that Allistair Tenpenny traveled to America in a plane (which still operate to an extent in the US too), seeking his riches (implying that the UK was in a worse state than the US). Moriarty the bar owner also traveled from the UK, but I think he was brought as a indentured servant. Desmond Lockhart the Ghoul spy from Point Lookout painted a spy system similar to what you'd seen in the book Tinker, Tailor, Soldier Spy.

Europe was already blowing itself up before the Great War. The Eurozone and even the countries that were part of it had broken up into warring states. Josh Sawyer wanted to make a game set there, where the player would take control of a squad of British soldiers who'd hop between countries in whatever vehicles they could find, scavenging what fuel they could as they rushed to the Atlantic.

As far as tech goes some British gear turns up in the series. In fact the SA80 service rifle used by the armed forces here was apparently used by the US military at one point before being used by National Guard units. I'd imagine the same rifle then saw service with the Canadians, and the British may even have been supplying Canadian guerrillas at the time of the war (if they had the resources that is, youknow with the whole of Europe going to hell).

Hmn, I think I've gone on about this before. Search back in this thread and you'll probably turn something up on the subject. =P



Fallout: Heading East @ 2015/05/11 18:57:58


Post by: BrookM


Nice conversions, I still have craploads of their survivors on sprue lying about with nothing to do with them, I may have to try that as well.


Fallout: Heading East @ 2015/05/11 19:45:57


Post by: Shadow Captain Edithae


Great models

This thread is making me itch. Its an itch that just...won't...stop.

I'm really starting to fall in love with the Falllout universe. I've completed 90% of Fallout 3 (bar the Point Lookout DLC, various side quests and one or two vaults) and I've just started on New Vegas. (and I'm actually enjoying the "Wild West" setting more. Washington DC, with all its metro tunnels and city ruins felt too...claustrophobic. I like Open World wildernesses).


This is very bad for my wallet. I've already got several armies/collections/projects on the go...

SAGA (Dark Age Historical skirmish game by Gripping Beast).
Lord of the Rings SBG (my first ever wargame and still my favourite).
Warhammer 40,000 (haven't done much for the last three years but I haven't sold it all off...yet).
Dungeons and Dragons.
I bought the Bolt Action rulebook on a whim.

God damn...I need to discipline myself. You're not helping.


(And please take this rant as a compliment btw).

On my painting desk is a LOTR Spider Queen which I hope to use for D&D (I've never played D&D, and yet I'm hosting a campaign. Diving straight into the deep end).


Fallout: Heading East @ 2015/05/11 20:21:47


Post by: Wyrmalla


Super crappy WIP images to the max!



I'm slapping together a scientist type. This one's based on the fat body that comes on that sprue. Paint her up in Vault Tec colours (its not as if other factions would bother to recolour the thing either). Oh right the head's one of the new Department X alternative heads that Crooked Dice just came out with. I picked a few up at a show, though reconsidering I should have came away with even more.

Fallout 4 is due for announcement soon, so what's that going to do to you? Hell what's that going to do to me? :(

Hmph, play enough of New Vegas and you'll start to miss the cities. That game lacks city environments for the most part, or at least not on the scale of 3. Which I suppose sets the two games apart, but I'd like to return to an urban setting again with the next game (which is due a city, plus the surrounding countryside/forests).

But yeah, I at least try and keep myself to one system and setting. S.T.A.L.K.E.R.'s distracted me a little, but that's still using the same ruleset as this. I'd rather come away with something that is well developed instead of half finishing a load of other projects (ignoring that I have so much unpainted Fallout stuff). Meh, this is a skirmish game anyway, so I can be flippant with what I make (gangs can be as unified or rag tag as needed).

Ah, though aye, when Fallout 4 comes out expect me to do some bad things when it comes to this thread.


Fallout: Heading East @ 2015/05/11 20:44:20


Post by: BrookM


Fallout 4, by Bethesda? If so, ugh, another buggy release that needs a load of fixing before it works..


Fallout: Heading East @ 2015/05/11 20:45:46


Post by: Squidmanlolz


 BrookM wrote:
Fallout 4, by Bethesda? If so, ugh, another buggy release that needs a load of fixing before it works..

But hey, Guillermo del Toro's studio is doing the theatrical trailer, so there's that.


Fallout: Heading East @ 2015/05/11 21:05:11


Post by: Shadow Captain Edithae


 Wyrmalla wrote:
Super crappy WIP images to the max!



I'm slapping together a scientist type. This one's based on the fat body that comes on that sprue. Paint her up in Vault Tec colours (its not as if other factions would bother to recolour the thing either). Oh right the head's one of the new Department X alternative heads that Crooked Dice just came out with. I picked a few up at a show, though reconsidering I should have came away with even more.


That looks to me like one of the "Ghost People" from the NV Sierra Madre DLC. Albeit a rather fat one.

http://fallout.wikia.com/wiki/Ghost_people


Fallout: Heading East @ 2015/05/11 21:10:44


Post by: Wyrmalla


 Squidmanlolz wrote:
 BrookM wrote:
Fallout 4, by Bethesda? If so, ugh, another buggy release that needs a load of fixing before it works..

But hey, Guillermo del Toro's studio is doing the theatrical trailer, so there's that.


Ooh really? Woo!

Fallout 4 being made by Bethesda just means I'll have a game to tide me over till Obsidian makes their own one. Skyrim was a big step up from Oblivion however, so if 4's that comparible quality boost then I think I may feel better about this one than I did 3 (which was far too generic and poorly written). Again though, even if it doesn't meet my lofty standards there's always the next game after that. =P

In any case though I'll be happy for another Bethesda open world RPG whatever it is.

Edit: @ Shadow Captain Edithae

I actually have a Ghost People's gas mask sitting there, but never bothered to turn it into a full model. That and the Hirst Arts Mold pieces for a Spanish Villa...


Fallout: Heading East @ 2015/05/11 21:14:35


Post by: Bronzefists42


I dread a bethesda Fallout 4.

I don't think their will be much left of fallout if their in charge of writing again.

On a more positive note your sculpting is as always very impressive and true to the games.


Fallout: Heading East @ 2015/05/11 21:23:07


Post by: Shadow Captain Edithae


A forest setting might be cool.

Large swathes of this (Chernobyl Red Forest)...

Spoiler:


Punctuated by the occasional radiation free oasis...

Spoiler:


And occasional small-mid sized town.
Spoiler:




(I'm embarrased to admit this...but Forks, Washington - the setting of the Twilight vampire series is the first thing that jumped to mind when it comes to "small American town surrounded by a forest wilderness".)


We've had the dense urban environment (F3 - DC Wasteland), and the vast mostly empty desert wilderness (New Vegas - Mojave). A dense forest setting might be a nice balance between the two. Hell, maybe it could be set in Canada.

And I know Fallout 3/DC Wasteland has some stretches of natural wilderness, but its not quite a forest. Though I haven't explored the entire map yet (haven't found that sentient ghoul/tree hybrid called...Harold?).





Fallout: Heading East @ 2015/05/11 21:33:42


Post by: shasolenzabi


 Shadow Captain Edithae wrote:
A forest setting might be cool.

Large swathes of this (Chernobyl Red Forest)...

Spoiler:


Punctuated by the occasional radiation free oasis...

Spoiler:


And occasional small-mid sized town.
Spoiler:




(I'm embarrased to admit this...but Forks, Washington - the setting of the Twilight vampire series is the first thing that jumped to mind when it comes to "small American town surrounded by a forest wilderness".)


We've had the dense urban environment (F3 - DC Wasteland), and the vast mostly empty desert wilderness (New Vegas - Mojave). A dense forest setting might be a nice balance between the two. Hell, maybe it could be set in Canada.

And I know Fallout 3/DC Wasteland has some stretches of natural wilderness, but its not quite a forest. Though I haven't explored the entire map yet (haven't found that sentient ghoul/tree hybrid called...Harold?).





Oasis is at the top of the map North, central lines, there will be radiation spots, destroyed rail outside of the entrance. There will be a mountain with a path, the green seedlings will tell you are closing in, then a hooded twig wearing type will confront you. he will then let you in with the right dialogue


Fallout: Heading East @ 2015/05/11 21:54:23


Post by: Wyrmalla


There mods for Fallout 3 that go, "hang on a second, isn't DC state pretty green in real life. I mean I get it, the whole let's emulate the look of the first two games, but damn they were set in California. Cali's already a desert, and the originals had plenty of trees!". ...Well in a less long winded fashion. Ok, yes they wanted to go for a certain look, but yup, I did give Fallout 3 at least a couple of playthroughs with it looking like this.





* Vurt's Flora overhaul is the mod btw. He did a similar one for New Vegas (and Morrowind, Oblivion and Skyrim) that turned that from a desert into something a bit more lively that matches the real Mojave. People wonder why I cover my bases in flock and flowers? Look at the real bloody desert.

Spoiler:
*inserts image of game instead of real Mojave desert. ...because just google the damn thing yourself if you care!


But I digress a little...

Its a great moment when you're lost in a forest, with no idea where you are, only to find out that you're standing outside of the National Guard Armoury in the heart of DC without a clue you'd been in a city the whole time.

But aye Point Lookout was a decent enough environment. If they can do something like in the images above then I think that I'll just love the environment. Failing that then that particular mod author will no doubt release a mod that manages it.

Ah, but aye I say forest because what I know about the game so far, which could be false, is that its inspired by the Postman, and so set around MIT. In my eyes that state's pretty woody, so it'd be weird if they turned that into a desert like they did with Washington (and such a massive wasted opportunity). My guess is they'll have desert areas which then mix with dead forests moving into full overgrown areas and marshes. Of course the engine probably couldn't deal with all that flora, but again leave it to that modder to fix that. =P

There is Oasis in the north of the map yes, which is a bitch to find unless you know what you're looking for (either find a mad hermit hiding out in a church who has a map, or start looking for a broken overhead train track and patches of green on the ground till you see leafy bushes). There is actual forests in Fallout 3 however. On the edges of the northern borders of the map there's hills covered in dead trees, but I guess extending those down into the main part of the map would ruin the desert look too much.


Fallout: Heading East @ 2015/05/11 22:00:31


Post by: shasolenzabi


DC is so blasted as the maps for Nuclear attacks I once saw showed that Russia was going to drop about a dozen heavy duty warheads or more on it


Fallout: Heading East @ 2015/05/11 22:55:37


Post by: Shadow Captain Edithae


Regarding your fantastic Vault Dwellers Wyrmalla, are there any conversions in particular that you made from the original WGF models? You've added pip-boys, armour, a shield. Were those sculpted from scratch, or sourced from other kits?

I should write this stuff down, there are some great ideas and work in this tread. I'll get on and do my own Fallout miniatures, right after I finish my Raven Guard Space Marines, Lord of the Rings figures, D&D figures, Anglo Saxons and Late Romans (actually, I haven't got any Romans yet...I just...want some...after playing Attila Total War).


Fallout: Heading East @ 2015/05/12 00:57:12


Post by: Wyrmalla


Its late, but not in America land right? Right!?



Aye I felt like I needed a bunker. ...For reasons. And Stuff!

Oh screw you guys I'm going home!



Bonus points that the base for that bunker is the piece of card that I used to take a picture of that Scientist on earlier.

Oh aye and the black thing in that shot is a basecoated sniper for my S.T.A.L.K.E.R. stuff that's been sitting unpainted for about a week. ...He was to hand. He's sitting there with three Pseudodogs needing some love, which well ain't gonna happen till I run a game with all the other crap that I've made for the game, but haven't used yet.

@ shasolenzabi

Literally just watched The Road. Now there's what happens to the biosphere in this kind of situation.

Or not actually, that resulted from something like Yellowstone blowing its cap. Nuclear War not so much. I mean the world would still be screwed, but radiation doesn't have such a disastrous effect to just outright kill everything forever. Nah, look at Chernobyl. If it weren't for the odd mutation you'd think the place was one of those abandoned towns out in China. Fallout 3 cemented that the nukes used in the Fallout games had a low explosive yield, but high radiation output, but yeah its down to the wacko science the game's use that DC looks like it does (the devs themselves said that if they were trying to be realistic then DC would just be a flat plain).

@ Shadow Captain Edithae

I cut the legs and torso apart first and twisted them a bit, mixed and matched the odd set. I cut the shoulders so the arms were in different positions, as with the heads. Yeah, I sculpted on a load of crap too. The regular Vaulter has a belt and collar added, along with a cable thing over her left shoulder. The other pair have added armour (the shield I nabbed from an Offensive Miniature's Riot Police Officer. I posted the model way back in the first post of this thread). Oh, and yeah I did the Pipboys too, but I was lazy with most of them as you can only really see the one on the baton wielding Security Officer.

But aye, I use Wargames Factory models for a lot of my stuff. They're generic enough to use for whatever, and are simple enough to cut up and repose. That and you can buy thirty of them for about £15, so they're overall a decent source of armatures for someone who doesn't want to sculpt stuff from scratch (which is a big thing. All I need to do is add on the armour and crap). Trawl through my thread and you'll see the variety that you can get out of those kits. I mean I have the same base models appearing again and again as completely different things.

These are the same model. The old guy in the second pic I mean. =P

Spoiler:



Fallout: Heading East @ 2015/05/12 01:56:37


Post by: Squidmanlolz


I'd be surprised if Fallout 4 doesn't take place in the Commonwealth, to be honest. There's so much talk of the Commonwealth and the Institute and it'd be such a new place to explore, while still true to the world that Fallout 3 established for so many fans.


Fallout: Heading East @ 2015/05/12 20:19:32


Post by: BrookM


Will this bunker also be desecrated by the graffiti of hippies?


Fallout: Heading East @ 2015/05/12 21:37:34


Post by: Dark Apostle 666


I like the bunker - and it definitely needs a load of hippie graffiti like the BOS bunker in hidden valley! REally nice bit of scatter terrain, but it could be a good centerpiece for a themed game - Maybe both sides want to get into the bunker before a sandstorm rolls in, but no-one wants to share? Could make for some fun "take-and-hold" style games!

On the subject of videogames, I do quite like the idea of a forested fallout 4 - although can you imagine roaming a forest at night and running into a Deathclaw?
At least in NV, you usually have a long enough LOS to put a few Anti-Materiel rifle shots downrange before you get eviscerated - screw facing a 'claw at close range, especially on harder difficulties... It seems to me that Vegas rewarded long-range sniping, whereas FO3 was a bit more claustrophobic, and you rely more on your close-range guns, at least in urban areas. Old Olney... dear sweet god, Old Olney tunnels... O.o

I heard somewhere before about the next game being set in the Commonwealth, and after replaying "The Replicated Man" on FO3, I think it could be an interesting place to look at.
I hope if they do set FO4 there, they incorporate some of the creepiness, insanity, and comedy that the Old World Blues DLC for Vegas had - The Think-Tank are some of my favorite videogame characters, I'd love to see more of that glorious retro/sci-fi silliness to lighten the horror-y bits.
Also, I really hope they keep the reloading mechanic, special ammo, and weapon repair kits - those are the things I miss most from Vegas when I go back to playing FO3!



Fallout: Heading East @ 2015/05/12 22:50:41


Post by: Wyrmalla


I painted a thing. OK I swear I'll start studying for my exam tomorrow in like half an hour!




The bunker painted up to look like its an entrance into a Vault (that or Vault-Tec just happened to build it, which is a possibility given that they were the largest contractor in that area). Nah I left off a lot of the graffiti BrookM as I already have plenty of buildings covered in that crap and wanted this thing to look a bit more generic. There is the odd bit though, and loose $100 bills laying about (as though someone had come there with a pile of money trying to buy their way in). Its like eight by six inches across for size reference and mostly made from bits of foam that I lobbed some clay over. The poster's there for the people queuing up to enter it to have some promotional material to read as they waited. =P

The door doesn't actually have a handle on it. You get in either by using the computer or coming at it with a super sledge.

Aye, in games I'd have it sitting in a fenced in area, possibly with the odd landmine depending on if its a military bunker or not. See this could be owned by the Brotherhood of Steel, Enclave or be the entrance into a Vault. That's really down to what crap I pile up about it. As I don't have an actual bunker for this to lead to though what's down there is up to the player's imagination (or youknow I could just put together all those Hirst Arts Molds bits and make an actual bunker...).

As Fallout 4's setting, its been heavily implied to be set around MIT. ...Otherwise Bethesda's been spending a lot of money to send its staff out on site seeing tours about that area. As far as the plot goes, and if the leaked scipts on Kotaku are real, just read the novel The Postman (not the film. Oh god not the film!). Whatever it will be it'll be an easy bet to say I'll clock in over a thousand hours on it like I've done with every other one of Bethesda's recent sandbox RPGs (...my Steam account says I have something like that, but this is bearing in mind that Steam doesn't record the hours that you play the game with certain mods in use like the script extender ...which I use 90% of the time I'm playing).



Fallout: Heading East @ 2015/05/13 01:07:39


Post by: shasolenzabi


Very nice work on the bunker entry! poster is a nice touch with the graffiti


Fallout: Heading East @ 2015/05/13 21:48:14


Post by: Wyrmalla


Rather than doing my usual dump into the "what are you doing today (hobbywise only)" thread, meh, as all I'm ever doing is making Fallout stuff I may as well post it here instead.

I'm just starting out on the model, but I've decided to use one of those Wargames Factory models and turn her into a Metal Armour wearing mercenary. Hey I already have the male version of the set. Might give her a mohawk, we'll see. =P



That and I'm trying to decide just what to do with one of the Crooked Dice heads that I picked up. One of the bodies will probably become the Machinist (or whatever he was called. ...I think that's actually a movie title) from Fallout 3. But aye, the head I'm considering giving to another Caesar's Legion character. I know I have to redo most of the models that I made for that faction (I saw a really good conversion for Legionairres based on Lord of the Rings Uruk Hai scouts), but meh characters are always fun. Ooh, and speaking of Legion characters I was also pondering making a new Legion standard bearer too, but ack, again I'm not sure if I want to delve back into that faction quite yet.



Fallout: Heading East @ 2015/05/13 22:41:13


Post by: Dr H


The bunker looks great. Liking the tones in the concrete and the mud.


Fallout: Heading East @ 2015/05/13 23:33:07


Post by: shasolenzabi


1970's BSG Centurions, I likey!


Fallout: Heading East @ 2015/05/14 13:10:20


Post by: Wyrmalla


Hey look! Guess who can't be arsed pulling out those big sheets of card to take a picture of a silly unpainted model and just used bits of paper from his pocket instead!?





OK its been a really long day and I'm fresh out of anything witty to say. ...Not that I tend to do that anyway. ...Muppets are witty right!?

Aye well there's the Metal Armoured Merc that I blithered about last night. ...Or was it this morning. OK it was dark at least. I'll paint her up in a bit along with that Vaulter Scientist. Maybe go for a multi-colored mohawk


Fallout: Heading East @ 2015/05/14 17:10:51


Post by: shasolenzabi


She does look good! Very nice sculpt work you madman!


Fallout: Heading East @ 2015/05/14 18:43:46


Post by: Lone Cat


 Wyrmalla wrote:

IIRC Tim Cain said that Allistair Tenpenny traveled to America in a plane (which still operate to an extent in the US too), seeking his riches (implying that the UK was in a worse state than the US). Moriarty the bar owner also traveled from the UK, but I think he was brought as a indentured servant. Desmond Lockhart the Ghoul spy from Point Lookout painted a spy system similar to what you'd seen in the book Tinker, Tailor, Soldier Spy.

Europe was already blowing itself up before the Great War. The Eurozone and even the countries that were part of it had broken up into warring states. Josh Sawyer wanted to make a game set there, where the player would take control of a squad of British soldiers who'd hop between countries in whatever vehicles they could find, scavenging what fuel they could as they rushed to the Atlantic.

As far as tech goes some British gear turns up in the series. In fact the SA80 service rifle used by the armed forces here was apparently used by the US military at one point before being used by National Guard units. I'd imagine the same rifle then saw service with the Canadians, and the British may even have been supplying Canadian guerrillas at the time of the war (if they had the resources that is, youknow with the whole of Europe going to hell).

Hmn, I think I've gone on about this before. Search back in this thread and you'll probably turn something up on the subject. =P



'Tempenny seeking his riches in America' ? this might imply that the Britain (I don't know if a polity called 'The United Kingdom' still exists past the 2077?) has restored order by 2277 and it might be a medieval-style feudal state. and the economy system might not be the pre-war ones. Guild systems might return and Britain is no longer good for business so he has to leave... with little to none knowledge of the contemporary America he DID restore a wrecked building, turned it to a five star hotel to the condition that I THINK... surpasses what Americans (of any factions) can. (including the NCR in the very very far west???)

Or he wants MORE? From his 'Castle' in the ruined Washington D.C. he behaves like a King.... and if you said a saloon owner named Moriaty came to America with Tempenny as an indentured 'subordinate' (And a well-dressed 'agent' in his bar also works for him but I don't really know where did he comes from except that he KNEW the existence of a live A-Bomb in Megaton) then Tempenny is also a gangster of some sort, he might want to build his own 'kingdom' in America as well.


Fallout: Heading East @ 2015/05/15 20:04:28


Post by: Wyrmalla


@ Lone Cat

Who knows? The devs said it probably indicated that the UK was in a worse state than America, or at least just as much of a gak hole. Though the Fallout games don't really see the point in elaborating on what the rest of the world is like given how much crap's already going down in America (we don't even know who fought who). The one game that was going to have the player globe trotting didn't make it past the early development stages and from what's been released about it it was going to be crap in terms of plot.

But aye, its something that can be guessed at, but I wouldn't go so far as to try and pin it down. If I were to entertain ideas about what's going on there it'd be broadstrokes mostly. Oh and in regards to Tenpenny tower, as it appears in the game doesn't fully reflect what it was originally intended to be. Only the top level of the building would have been inhabited, with the lower levels instead quarantined. Perhaps they'd be filled with traps and what not, with a bunch of ghouls chucking about. The devs probably thought that that was more work than it was worth however (the actual building in game's only two floors, rather than the whole tower).

Tenpenny's just your typical Wasteland character though. He has plenty of cash, so can influence people, but he doesn't care for much outside of his tower (he blows up Megaton just because its ruining his view, not for any strategic gain). So he's fine sitting on his butt all day and earning money from the tower's inhabitants, but doesn't see the point in taking over much more.



Posting this a bit later than I'd have wanted to, but screw Open Office for deciding to crash if you put too many images on one page (I needed to print off a ton of pieces of scrap paper for one of the terrain pieces).

The Vaulter Scientist in Rad Suit's done. I'm not sure if she's came out in the colors that you expected (she's wearing a scientist's smock thing over the rad suit, rather than everything being blue), but I wanted her to be a bit more noticeable and have more contrast to her. I dislike the model that she's based on, well I'm not really into many of those survivors, though I like how she turned out in the end.



And the Mercenary/Raider/Whatever in Metal Armour. I went for a green mohawk in the end.



Here's the War Memorial that I was working on a bit ago. Its not came along much in terms of the structure (crap I should have added candle stubs), but I decided to add a load of old photographs and letters to make a bit more interesting than just bare granite (being a central land mark it seems that it was used for searching for missing persons just after the War. BTW, all of the pictures are taken from living people from DeviantArt ).



Its balsa and milliput over a foam core. Another reason for covering it in paper was that I couldn't be bothered sculpting on the names of dead soldiers onto each of those four plaques at the base of the obelisk.

Oh right, and a close up for the sake of it. Yup I seriously went to the effort of making sure every one of the two dozen pictures on that thing were different. Luckily DeviantArt is just choc full of monochrome portraits.



Last then is another billboard, build to the same specs as the other one I have, so need to waffle in that regard. Originally it had a Blade's Razor ad, but I didn't like how it turned out so it was covered by s Vault-Tec one instead (using a poster based on the Fallout 2 intro scene). I was going to fill in the cog with a big eight and have "Vault City" or something beneath it, but its good enough as it is.



Fallout: Heading East @ 2015/05/16 13:37:48


Post by: Mymearan


Your terrain is amazing! How do you paint the concrete?


Fallout: Heading East @ 2015/05/16 15:46:03


Post by: Lone Cat




He looks very Napoleonic to me.

talking about size. Why Hoooover dam in FNV, along with Welcome to Fabulous Las Vegas sign, are bigger than the actual buildings?


Fallout: Heading East @ 2015/05/16 16:31:56


Post by: shasolenzabi


 Lone Cat wrote:


He looks very Napoleonic to me.

talking about size. Why Hoooover dam in FNV, along with Welcome to Fabulous Las Vegas sign, are bigger than the actual buildings?




All of the FO buildings look massive because the alternate world it is set in they made buildings as if they were making everything a fortress. The dropping of the nukes in the big war damaged and wrecked many of the buildings, but some are intact.
The people making use of buildings is one thing.

The shanty style places are what folks made slapping scraps together.


Fallout: Heading East @ 2015/05/16 17:10:17


Post by: Wyrmalla


@ Mymearan

Ah, I start with a base coat of black, then cover the whole thing in a dark grey. Over that is dry brush of dark grey, then one of light grey. After that I cover it in bits of black (especially in the cracks), brown and yellow inks, then go over everything again in a light grey dry brush. Follow that up with a dry brush of random browns and yellow, then finish with a white dry brush (mostly around the edges to bring them out). Add dots of white if necessary, to represent bird crap and bits of chewing gum.

Summary, base coat, major colour, lighter version of major colour, dabs of ink, lighter version of major colour, mess of random colours, then a white dry brush.

...Which all sounds really labour intensive for the finished result, but if it isn't obvious I mostly get away with just filling out things with big blocks of colour then using inks and drybrushes to make them look gritty.

@ Lone Cat

Well one its down to the limitations of the game design and choices of the develops. Hoover Damn in real life is larger than the one that turned up in New Vegas. There's a file up on the Fallout: New Vegas Nexus that's full of comparison shots between the game and real life. But aye, that and yes the Fallout world developed differently from ours, so that also covers the limitations of the game. ...Seriously the locations featured in both of the newer games are nowhere near the size and scope that they should be, nor should they be that close to one another, but they have to be because, one the devs don't have the time to make everything properly (the New Vegas devs had under a year, as in each day they were expected to build two locations from start to finish) and two, because the game just can't handle that amount of objects (there's a reason that after Morrowind they started splitting areas off into their own world spaces. Look at DC, it could have been one big location, but rather its a dozen smaller ones).

Oi and that scientist's a woman! Ok, maybe its difficult to tell given the head to toe rad suit, but still, she takes offence to that!

God the amount of times players call female models men during games is silly though... I'm talking about models that are pretty much wearing bikinis like the Raider in Painspike armour that I have.





So I was looking through a load of images I came across yesterday and this one stuck out.



And then I looked from that to those Dust Tactics Quonset Huts I have, looked back again, looked back at the huts ...and well that went on for a while till I got a bit dizzy and got my gak together.



Aye, so I wound up throwing some bits of crap together and coming up with this. Fairly basic, but that's what paint's for.



Because shacks are awesome rights? Right!?



Oh screw you guys!

Aye, but seriously then I found some random Chinese lantern signs and went from having this as a gun store to its ah logical conclusion. A Shi trader!

Nah, I'm just going to slap the words City Wok on it and call it a day.




People hold this thread to too high a standard...


Fallout: Heading East @ 2015/05/16 17:16:25


Post by: shasolenzabi


I like the quonset/slab shack


Fallout: Heading East @ 2015/05/16 17:36:33


Post by: home_brew


Do you plan on making Liberty Prime down the road? No Brotherhood of steel member should ever leave the house without one


Fallout: Heading East @ 2015/05/16 17:58:44


Post by: Wyrmalla


Liberty Prime's perhaps a bit overdone in the "scene" (if there really is a scene for Fallout miniatures). Its a bit too specific to the Fallout 3 timeline to warrant it turning up on the opposite coast (especially as there was only one in the works, and that was a prototype). I could justify having my own one a bit, but its never been something that I really wanted to do. That and due to the size things could start going down a bit of an arms race between the factions. I mean if the Brotherhood had that then the Enclave would need a vertibird and the super mutants would need a Behemoth (which btw both of which have been done already in 28mm too).



IIRC, Messyrat, the guy who makes those models like the Centaur, Deathclaw, Bloatflies, and well everything and anything gribbly related to Fallout (he has multi-pose Super Mutants and wastelanders coming out next. ...Sorry if it isn't obvious I talk about this guy at every opportunity. Similarly would you like to buy some of Dr H's toilet's? ) was working on a Liberty Prime himself at one point too. Though I think it was in use by a Texas off shoot of the Brotherhood or something, I can't remember the specifics. Its somewhere in his sculpting thread over on the Lead Adventure forums.

Nah, personally if I'm going to make something big then it'd have to be a bit less unique. Like I donno, like I mentioned a vertibird (as a terrain piece) or a Behemoth. Maybe one of those massive Behemoth robots from Fallout: Tactics?



Which I suppose I could make out of a Star Wars Clone Walker thing. If there was toys out there in the right size. Though again if I started including things of that size in games, where typically the biggest gun is an Assault rifle, maybe the odd LMG or laser rifle, then I'd have to start considering making models armed with Fatmans. ...There's a reason why when the Brotherhood of Steel turn up in one of my games its usually Knights in Combat Armour with the odd Paladin in Power Armour leading them. Even then the opposing side needs to have anti-material riles and land mines to contend with them (combat armour alone exceeds what most models have. The Brotherhood's robots as well are a pain due to their laser weapons and bullet resistant shells).



So aye, that being said its frankly down to whatever flight of fancy that I take at the time. I run skirmish games that are reliant on interesting models and set pieces, so if something seems cool and I can work out a way to do it, then commit myself to it then I'll build whatever. Rather than building a full Liberty Prime I could easily manage just its destroyed head. Similarly whilst giant walking tanks would be overpowered considering the scale of the game, having them derelict as terrain pieces would be a much better use for them (I'm having images of that Star Wars AT-Te from the Rebels trailer that's being used by those old Clones. So one of those Fallout: Tactics Walkers, rather than being a war machine could not be being used by traders or something).


Fallout: Heading East @ 2015/05/16 19:36:42


Post by: BrookM


Hell, do a Frank Horrigan first!


Fallout: Heading East @ 2015/05/16 19:56:53


Post by: shasolenzabi


Hey that walker old rex and crew are using in the trailer is their mobile home, all hippied out and all, like a SW winnibeago


Fallout: Heading East @ 2015/05/16 21:42:34


Post by: Shadow Captain Edithae


Wyrmalla wrote:Which I suppose I could make out of a Star Wars Clone Walker thing. If there was toys out there in the right size. Though again if I started including things of that size in games, where typically the biggest gun is an Assault rifle, maybe the odd LMG or laser rifle, then I'd have to start considering making models armed with Fatmans. ...There's a reason why when the Brotherhood of Steel turn up in one of my games its usually Knights in Combat Armour with the odd Paladin in Power Armour leading them. Even then the opposing side needs to have anti-material riles and land mines to contend with them (combat armour alone exceeds what most models have. The Brotherhood's robots as well are a pain due to their laser weapons and bullet resistant shells).


The final main Quest of Fallout 3 comes to mind...An all out war between the Brotherhood of Steel and the Enclave would make a good premise for a more traditional wargame.

Speaking of which, what do you think of the Dreamforge Eisenkern troopers? Multi part power armoured troopers in plastic for a decent price per model. Theres also a bunch of accesory kits, assult troopers, giant robots, an APC.

Do you think they'd make a good basis for Fallout power armour or are they too distinct?

http://dreamforge-games.com/collections/all

Spoiler:





Fallout: Heading East @ 2015/05/16 22:13:49


Post by: Wyrmalla


@BrookM

Maybe when Messyart comes out with his Super Mutants. I'm sure doing that would make that guy smitten.

@Shadow Captain Edithae

I saw them at a show there. Decent for the price, but I'm not sure if I could manage to use every one of the models in the box. Heh, I already have a box somewhere packed with models that were destined to be part of an Enclave faction back when I was focusing on the big forces. There must be a couple of dozen models in there, with at least two variants of regular trooper, a couple of types of power armour, specialists like vehicle crewmen and assassins and what not. I.e. a load of stuff that doesn't really fit in with the smaller scale of games that I mostly run (like I said earlier, wastelanders are lucky to carry a hunting rifle. If a bunch of guys turned up kitted out in combat armour and carrying laser rifles all that scenario would be would be seeing how the other side could hold out before they turn to dust).

...Which reminds me I said I'd make some dust piles to represent where people were killed by lasers during my last game. Hmn, thanks for reminding me of that ...me.

Crap and I would make green goo piles with bits of bone in them for plasma attacks. And just bloody messes where a model dies from multiple critical hits.

..OK, going off on a bit of a tangent here, back on topic.

Enclave Troopers perhaps, but they look a little too sci-fi for my own tastes (as in being even more advanced than the Enclave stuff).Fallout tends to keep to keep to large flat armour pieces with few details I mean. So you could use them as Enclave Troopers in Advanced Power Armour (even keeping the eagle on the chest), though as Power Armour I don't think they have the girth.

I think I've seen someone using them for Fallout though. It depends on how many models you'll need, but what's up with Brother Vinni's stuff? Dust Tactics stuff also could work with head swaps (and they are admittedly quite chunky looking too, if you picture Power Armour as not being quite so sleek). There's a whole thread here on the subject of what models to use for the setting.



Fallout: Heading East @ 2015/05/16 22:59:33


Post by: Shadow Captain Edithae


I think I've seen someone using them for Fallout though. It depends on how many models you'll need, but what's up with Brother Vinni's stuff?


The fact that theres only 3 poses (4 if you count the Enclave "Ant Soldier").

They are very nice models though.


Fallout: Heading East @ 2015/05/16 23:22:28


Post by: Wyrmalla


Just cut the arms and twist the torsos? The heavy weapons T-45d guys can easily have their guns swapped for regular rifles like I did with mine. You could also just cut the arms off entirely and replace them with another set (as I did with the NCR Salvaged Power Armour guy). Though how many would you be using anyway? Power Armour's high tier gear, so it shouldn't be turning up in large quantaties if you're running a game with a dozen models max per side. Just mix your power armour in as veterans among the regular Brotherhood/NCR/Enclave troops, which also means you can be looking for regular soldiers in combat armour too.

Are you intending to run actual games or just have the models for show? In either case I'd advise using the Vinni stuff and just messing about with it if you want variety. Messyart said he would be making a conversion kit for the Brother Vinni T-45d models at some point actually (Vinni said he would too originally, but I guess that never happened). When the guy next crops his head up I might ask him if he's made much headway with it, though he's mostly focused on that Super Mutant kit and bits for that at the moment.

In other news I think my next post will be titled Bloody Mess.


Fallout: Heading East @ 2015/05/16 23:45:22


Post by: Shadow Captain Edithae


 Wyrmalla wrote:
Though how many would you be using anyway? Power Armour's high tier gear, so it shouldn't be turning up in large quantaties if you're running a game with a dozen models max per side...Are you intending to run actual games or just have the models for show?


Oh, I'm not intending to do anything just yet. I just...want to. You are wearing down my willpower to resist getting out my wallet. Though like I said earlier, I've got far too many games and miniature collections on the go. LOTR SBG, Warhammer 40K, SAGA (Historical Skirmish)... Any miniatures I buy will likely sit on a shelf, or tucked away in a box under my bed for months if not years

I'm currently trying to get into Dungeons and Dragons (waiting for the exam period to end as two members of our 4 player group are in school), and I'm tailoring my LOTR models to use in D&D games. In just the last month I've bought a Warhammer Spirit Host, 8 Dead Marsh Spectres, a box of 12 Army of the Dead ghost/skeleton warriors, a LOTR Dragon, and a Spider Queen (which I'm currently painting right now as I type). I just thought they eventually might come in handy.

Also, I've never really played games on such a small scale as this. I guess this 7TV ruleset that you play is comparable to something like the old Necromunda or Inquisitor games, which I never played but read about in White Dwarf (man do I miss the days that White Dwarf was about more than just 2 and a half games...)

So I'm thinking in a different mindset to you, coming from games like LOTR SBG (avg model count: 30 - 50 models) and Warhammer 40K (avg model count: Stupid). Which is why I remembered the Eisenkern troopers.

So if I do eventually get into 7TV / other Fallout scale games, it might be refreshing to do small scale, highly personalized and converted warbands as opposed to entire armies.

Theres a reason why I always paint the heroes/characters of an army first, and suffer hobby burnout by the time I finish the rank and file.


In either case I'd advise using the Vinni stuff and just messing about with it if you want variety. Messyart said he would be making a conversion kit for the Brother Vinni T-45d models at some point actually (Vinni said he would too originally, but I guess that never happened). When the guy next crops his head up I might ask him if he's made much headway with it, though he's mostly focused on that Super Mutant kit and bits for that at the moment.


In other news I think my next post will be titled Bloody Mess.


OOO a conversion kit? Now thats peaked my interest.


Fallout: Heading East @ 2015/05/17 16:27:34


Post by: Wyrmalla


If you were going for big battles then I'd still stick with the early 40K perspective. I.e. a ratio of one Space Marine model to ten Imperial Guardmen. Sure with the other factions you can build up troops fairly quickly (i.e. Wargames Factory American G.I. models for the NCR, Roman Legionaries/ those Uruk Hai scouts conversions for the Legion, etc). Though that'd somewhat limit the character you could put into each piece and mean you'd need to make more terrain. Saying that you could also get away with vehicles at that scale more often, rather than having them as set pieces.

I'm using the 7Tv ruleset currently, which yes can account for that size of game and does have vehicles, but is still a Skirmish game. If you're going for fifty models at a time then I'd look for something that has squad rules (again Lead Adventure has a thread on what rules to use too). I'm considering swapping over to the This is Not a Test ruleset that's just came out for my games now, rather than continuing with the 7Tv ones, as it was built from the ground up for the setting (the guy that made it used to post his Fallout stuff before he came out with the rules).

So aye, maybe start with the characters and have them in a skirmish game, then over time add more. With the Brotherhood, Legion and NCR the rank and file troops can be fairly standardised (if only because that's how they look in the vanilla game, there's mods out there that spread out dozens of new uniform variants to each side) so you can chuck them out like you would with any other squad bases game. Raiders? Well there are companies that make models suitable for those, and I suppose you could make every ten of them have a unique look rather than making every one unique (i.e. using biker models for one set, hazmat wearing guys for another). Though yes, the issue is that you could wind up becoming burnt out after having sourced, converted and painted at least forty models, then having to make all the terrain after that. ...Probably why I've moved over to the "make whatever crap I feel like at the time" format, and just slowly build groups that way (heh, though talking about big games, at this stage, what a year and a half into this project, I could probably field forces with a couple of dozen models per side).

Aye, though the conversion kit. Seriously just make an account on the Lead Adventure forums and bug the hell out of Messyart. Its what I do most of the time when I want something from him (...oh the private message chains..). Damn, that guy still hasn't taken my bloody suggestion to create a thread that just shows off what he has to sell (instead of trawling through one of his big ass threads where every now and then something new comes out). Ack, I already have painted examples of almost every one of his models that he could use for it (he came out with Molerats recently and I keep forgetting to throw money at him for some).





Quick as you like yesterday I threw together some tokens to represent critical hits . Pools of goo for Plasma weapons/venomous spit, ash piles for Laser attacks and some generic well bloody messes for everything else.



They're all just bits of greenstuff, sand and rocks sitting on two pence pieces bases. Simple as you like. I could make some for Robots too, though at the moment I tend to just leave the model on the table. As laser and plasma weapons don't crop up too often I haven't bothered making many, though I may have to see if I need more generic ones.

If I do wind up swapping over to the This is Not a Test rulseset these would do for situations where a model's been killed multiple times (with those rules you don't find out how many wounds a model's taken till the end of the phase, meaning that a model can be killed, but continue to be attacked).


Fallout: Heading East @ 2015/05/17 16:31:07


Post by: GrimDork


Too much cool stuff here, dunno how I am not subscribed. Fixing that now. Gotta catch up over the next few days. Those counters are great


Fallout: Heading East @ 2015/05/17 17:11:13


Post by: BrookM


Loving those damage counters, add a bit of fun to the battlefield.


Fallout: Heading East @ 2015/05/17 19:41:36


Post by: Wyrmalla


@ GrimDork

Enjoy the pages and pages of waffle and complete rubbish till you reach this part where its just waffle. Hey at least I updated the first post to have a theme tune...

@ BrookM

Que me either forgetting to use them ever or just leaving them at home entirely. I'll probably use them once then they'll never be seen again. Hell I think those landmines were used in one scenario and the players didn't even go near them (oh wait no, one model did. She passed an agility test for the first mine, then kept on running ...and didn't pass the check for the second).



Remember that Mars Attack brick ruin that I showed ages ago? Yeah me neither, probably why its been sitting here unfinished for ages.



I've had this thing since October. ¬¬

Aye well its done now. So here it is. =P





Someone knocked over the waste paper bin obviously.

I made this thing seven months ago, so there's things that I would have done differently now. Namely, if I had them, I'd add more bricks to this thing, just a pity then that those are a right bugger to track down (maybe cutting up bits of balsa would do?). Also I'm not happy about how the floor boards looks, again I'd switch to what I do now and use balsa for that too. Meh, its another terrain piece anyway, so can't complain.

There's enough remaining bits in that ruins kit to make another building from. I'd planned for the second one to be submerged a bit and in use as a breeding ground for Mirelurks (i.e. eggs everywhere). That may still happen, we'll see. Actually I'd meant to pick up more of these kits, but nowhere seems to have any unfortunately, well I mean nowhere that I've physically been to, I can pick them online easily enough. They're basic sure, and need a deal of gap filling to make them work, but overall they could be great for filling out a table quickly (that is if I bothered my arse to build and paint these in a proper time scale).


Fallout: Heading East @ 2015/05/17 19:47:39


Post by: Shadow Captain Edithae


I made this thing seven months ago, so there's things that I would have done differently now. Namely, if I had them, I'd add more bricks to this thing, just a pity then that those are a right bugger to track down (maybe cutting up bits of balsa would do?).


Do you mean loose bricks for scattering about, or the actual brick wall terrain pieces?

Loose miniature bricks are pretty readily available. I think I recall seeing some Secret Weapon Miniatures assorted bricks last time I visited Element Games in Stockport.

http://www.ebay.co.uk/sch/i.html?_from=R40&_trksid=p2050601.m570.l1313.TR5.TRC0.A0.H0.Xminiature+bricks.TRS0&_nkw=miniature+bricks&_sacat=0
http://www.secretweaponminiatures.com/index.php?main_page=product_info&products_id=618



Fallout: Heading East @ 2015/05/17 20:01:03


Post by: Wyrmalla


Damn, right those are just the thing. I can actually remember seeing those Secret Weapon ones once, but complete forgot about them. Aye its the bricks that I care about, complete walls are much easier to come by, as in the shown Mantic set or Tamiya's one too. When I see brick ruins people for some reason just have the ruined walls standing alone. Apparently a bunch of scavengers have come through and lifted all the loose ones for making their own buildings or for improvised weapons. ...Reminds me of that Bricks on a Piece of String Weapon that I was going to make for a zombie game once. Thanks for the link mate.


Fallout: Heading East @ 2015/05/23 16:41:01


Post by: Wyrmalla


As I've been up to other crap this week I haven't had the time to manage much. ...Well I have, but I've been a bit flippant about what I've been building. Camper vans, a cafe, concrete barriers (damn I finished those, bugger, I'm posting this from the train right now so I can't exactly take any picture of those), more pavement sections and one of those traffic barrier things you find in car parks.

...Ah, but what I can post is say that I've bunged in a load more images into my dropbox folder for those that are interesting that sort of thing (inspiration and what not).

This one here's for Fallout related stuff:
https://www.dropbox.com/sh/ayhasa3w7s9mt6y/AABqSyMiKdHl_BBDqH8mQcpKa?dl=0

And another for S.T.A.L.K.E.R.
https://www.dropbox.com/sh/xg4a8amn2rcjq98/AACYBr3s522HGqvkUQrua2T3a?dl=0

So aye, a bit of a minor update today. I'm running a game on Tuesday that will hopefully use the urban terrain I'm working on (so those caravans are a priority exactly). Check back Monday and I may have some of that done, but for the moment have a look at those images maybe (there's a few thousand in there, so have fun).


Fallout: Heading East @ 2015/05/26 20:42:00


Post by: Dr H


Lots to go back over, but rest assured that it's all lovely.

Good idea with the Quonset Hut build.

and I like the monument and all the pictures.

Good luck with the exams too.


Fallout: Heading East @ 2015/05/26 23:45:59


Post by: Wyrmalla


I don't deal with praise well...

...Or another night at my club where I have to clean up all the droll off my stuff with a tissue afterwards. I kid.

Aye I'll see about uploading images of the game that I ran tonight here in a bit (though blame my internet connection if they don't appear till tomorrow). Whether or not I narrate a battle report around them is up in the air, but it going beyond just a summary is unlikely as typically only the first couple of images turned out all right (the lighting in my club sucks, and only becomes worse as the night drags on).

Actually as I write these posts as I upload the images, as in hours before they're really submitted because of how long things take to upload, here's the summary. ...Luckily not much happened in the game. It ran on for seven or eight turns, but in that time it seriously only amounted to two ongoing melees that drew in most of the models. The other minis just sat in the background trading shots every now and then unnoticed.

The scenario (which as I was short on time today wasn't written on the fly. Nope, I didn't write one at all, seriously it was "me hit you with bat till you die" levels of mediocrity): Patrolling the surrounding wasteland around their Vault, a group of Vault Dwellers - made up of a security detail covering a scientist - enter the ruins of a nearby settlement. However, as is always the case, the place wasn't as abandoned as it first seemed...

The board!!!






The sides!!!




The ridiculously blurry images that you can hardly make out!!! Is that a pigeon?!

...Ah, no. Well maybe I'll see about uploading the rest of the images that I could salvage later on. =P

A summary: The Raiders set up most of their forces on the opposite board edge from the Vault patrol (who were bunched up together on a road). Some Raiders however, just going about their business were deployed in the middle of the board. As the Vault Dwellers had initiative they spread out into a nearby warehouse as half of their number carried on following the road (though seeing a road block they were forced to stop and take in the situation). The Raiders began to move across the board, still unaware of the intruders. This carried on for a while until a raider, wearing a busted CRT monitor on her head (known to the others as Commodore ...because references!), spied one of the Vaulters checking out the warehouse through a window.




The Vaulter was hit and quickly went prone. Hearing the shot everyone started to move to more tactical positions, with the Vault Security Sergeant quickly rushing up the center of the board, Protectron in toe. As she rushed forward the stricken Vaulter in the warehouse lined up a shot on Commodore and turned the raider into a bloody pile of guts and grissle (...because I was using those Bloody Mess markers for everyone that died during this game, i.e. blood and guts were everywhere). A raider opened up on the sergeant with her Uzi, but missed with every shot. Again she fired and this time the Protectron exploded (...in a fine powder, as I haven't made a marker for destroyed robots yet). The sergeant unloaded her pistol into the raider before her, but it went click. Out came a needle filled with some Psycho ...and well it was on (I'm saying that like some big haired rocker from the 80s btw).



Meanwhile the handfull of Raiders that had been occupying the center of the board at the start of the game had moved up on the Vaulters position through a collapsed warehouse. They were unmolested largely, until the Sergeant's Deputy spied them and laid ran out to lay into them with her baton. She gave the Raider known as Buckethead (guess where that name came from...) a good twack around the head with her baton ...before he whirled around and well ...I pulled out another Bloody Mess token.



The combat with the Sergeant carried on for more turns. By now she had drawn in half of the Raider's force, taking on three raiders and two dogs at once. The combination of Riot Armour and a shield was making her a hard target to take down, as she eventually laid low the dogs and Uzi armed raider. Ah, but then I mentioned that yeah stab proof vests don't do much to stop bullets, and Indiana Jones style a raider pulled out his pistol and just shot her in the face.




The combat outside the collapsed warehouse continued. By now a Robobrain had entered the fray and was proving a tough nut to crack. However the stalemate turned (...a stalemate because the Robobrain's only means of attack was to emulate one of those inflatable waving hand things you see outside of car showrooms) when a Mr Handy robot appear and plunged its spinning bonesaw into the backs of the raiders. ...Who then turned into powder as by that point I'd somehow used up all the blood and guts tokens. Little did their logic processors count on the Raider's leader (a thuggish guy wearing a welding mask and the remains of some T-45d power armour) throwing himself through the warehouse's window and unloading his shotgun into the Mr Handy. The Robobrain tried to knock him out with a psychic blast, but all that lead and asbestos into the guy's welding mask blocked it .




We ran on for another turn, but it was getting late unfortunately. The raider that had capped the Sergeant ran at the Vaulter that had been sniping at his side the whole game (the one that had killed Commodore, and was so skillful - cough bent as hell - that she could shoot into melee and nail the Raiders without hitting the Sergeant). He emptied his pistol. He missed. It jammed. ...He threw his pistol at her. ...She turned into a pile of bone and gristle.



And with that one act, even though there was half a turn to go, I started packing up. Half of each side were dead, but the Vault Dwellers had a chance of making it out without losing many more of their side. They'd reconnoitered part of the settlement and marked it down as a clear danger zone. The Raiders slinked back to lick their wounds and ponder what the appearance of those strange people in blue suits could mean for their future prospects. The Vault Scientist who had literally spent the whole game staring at some cacti in her deployment zone traveled back to the Vault with a fat stack of notes about that particular species adaptability in its new habitat that I'm sure the Overseer would be super interested in.

...

Aye, well in lieu of taking pictures of the new bits that I'd painted for that game (more pavement sections and some concrete barriers) there's the above images to suit for those. As I seriously can't be arsed searching through the box of terrain that I took along tonight for those individual pieces.

I have a few more bits of pavement to finish then its onto some caravans, a diner and another brick ruin (if I ever bother to order in the loose bricks). But ah, leave all that till I can be bothered to paint anything else. Tonight's game did highlight some issues I have with the system which I'm currently using however. I'll have to see once I transition over to the This is Not a Test rules, but there were a few things that came up that irked me now that I've given that other ruleset a look over. Swapping over to the other rules isn't something I think I'd be comfortable with at the moment though, not least because there isn't a hard copy of those rules available yet (and I CBA printing off the .pdf as they'd just be messy with all those loose sheets of paper).


Fallout: Heading East @ 2015/05/27 01:34:25


Post by: GrimDork


Hah, neat battle report, and that terrain is just amazing and atmospheric as hell Thanks for sharing.


Fallout: Heading East @ 2015/05/27 06:33:01


Post by: BrookM


Thanks for sharing!


Fallout: Heading East @ 2015/05/27 19:29:09


Post by: shasolenzabi


Sounds like the Vaulters needed help from Herbert "Daring" Dashwood and his stalwart ghoul manservant Argyle!


Fallout: Heading East @ 2015/05/27 19:46:41


Post by: Wyrmalla


Coming home last night and sitting up to a silly hour after watching a trashy movie (Night of the Comet, featuring Chakotay from Star Trek: Voyager) I felt like doodling. ...I haven't drawn something in years.



Ah, so yeah if you're not into my waffling then wander off now. I hear there's good things down in the off-topic forum.

Aye, did I mention I had little stories in my head about the Fallout series? Play a game long enough and that happens. Mind those Vault Dwellers from Vault 67? Well this character's tangentially related to them.

She's a well traveled mercenary from out of the Southern States. Travelling as those types are like to do looking for work and salvage to sell. Whilst seeking refuge from a rad-storm one day in the ruins of a city for some reason she allows a naive seeming wastelander into her shelter, and well as these things go, the epic adventure began.

....And youknow other bullgak.

The two travel the wastes, heading West in search of a so-called prosperous nation out there at the behest of her companion (who has a fixation over this Vault 8, a Control Vault, whatever that means, but that gizmo on her arm might have something to do with it). Frankly she keeps the scrot with her because she has a way with tech and picks the best pieces when it comes to salvage. That and this whole heading West thing seems a good idea as any with the way the wind's been going.

See my Fallout models are set around the time when the NCR was still ranging out East over the Colorado river, when the Legion was first making an incursion on their outlaying forts and settlements. This character though, she's from before even that. During the NCR-Brotherhood war and when the Caesar was still gathering the tribes. Put two and two together and there's a good reason for leaving the Mid-West around that time and high tailing it over the Colorado...

Ah, so this is me being a tad bored and trying to form a bit more of a solid image of the character. She's wearing a set of stripped down standard issue Combat Armour over a fur lined puffer jacket (to protect against all the sand storms) and beneath that is a one piece uniform with mildly Enclave themes (...). Her weapon of choice is either a Dragonuv style AK, or a Wattz-2000 Laser Rifle, I haven't really decided yet youknow.



So aye, just laying out a character that I may well turn into a model at some point. I have an existing model that looks a bit similar as part of my S.T.A.L.K.E.R. stuff, but ah, put that down to me being unoriginal with my designs.

Colour's not my strong point obviously, but hey if people actually care about this sort of thing I might just sit and sketch out some other characters (like her companion perhaps, or youknow perhaps bothering to get back into drawing crap again).

...Yeah maybe models are more of my strong suit? Not that that's saying much.


Fallout: Heading East @ 2015/05/27 19:49:40


Post by: Shadow Captain Edithae




Thats fantastic.

I can't even do decent stick figures....


Fallout: Heading East @ 2015/05/27 19:52:33


Post by: shasolenzabi


Ah yes, Night of the Comet, the memories
.

Not so bad a sketch up, and the rifle mod looks nice as well.

Wattz-2000 Laser Rifle would make me think "Long-Las", I am already bad enogh in power armor and the zhuenlong AK shouting "For da Emprah!" each time i kill an enemy in my FO-3 on my X-box-360


Fallout: Heading East @ 2015/05/28 00:04:55


Post by: Wyrmalla


Well there's always this gun too. =P



But yeah, that is one sweet looking AK. It reminds me of the older battle rifles the Soviets used a little with that stock and magazine style.

...Though you could just go the whole hog shasolenzabi, buy the PC version and play as an actual space marine.



And now sitting here doing a paint by numbers thing on that sketch that I posted. Gimp is a horrible name for a program.


Fallout: Heading East @ 2015/05/28 00:34:27


Post by: Co'tor Shas


It is, isn't it?


Fallout: Heading East @ 2015/05/28 01:13:22


Post by: Wyrmalla


I remember my art teacher back in secondary school asking what programs I used. ...She stepped back a bit when I told her that. She was also confused by DeviantArt too, thought it was some BDSM site. =P


Fallout: Heading East @ 2015/05/28 01:35:14


Post by: shasolenzabi


Ah yes, the Plasma rifle with the tri-blades!

I have thought about the skins and weapon mods, I saw the Bolt gun mod was just too easy for the player to easy kill supermutants though, very potent how they made that.


Fallout: Heading East @ 2015/05/28 01:51:57


Post by: Wyrmalla


Why add on a separate bayonet when your gun have one as standard? ...Even if the energy weapons in the Fallout world is known for how pernickity they can be even to the slightest bump (the ones you find in the games aren't the top of the line models, they're the surplus crap that only survived because it was built robust enough to last).

I played the game with the damage set way up. If someone wasn't wearing some sort of armour they'd just instantly gib pretty much. However strap on some gear or have thick skin and things start to be a problem (I remember when the Enclave turned up in 3. I went from tearing through people with a modded up AK filled with armour piercing bullets, to not even being able to take out one guy in Power Armour with a few clips. ...Though then came out the anti-material rifle). In the base game enemies can take a clip to the face and still keep on coming at you (though there's also a mod that instantly kills enemies, unless they're wearing a helmet, if you hit them in the head), so aye, a gun that acts like it should would make things seem a bit odd if you mixed it in with the vanilla guns.

...Though a gyrojet style rifle that somehow uses shells is hardly acting properly in the first place. =p

As a side note, there's a mod that adds gyrojet weapons to the games too. Because well, those things fit the setting perfectly (just a shame they aren't in the vanilla game).



Fallout: Heading East @ 2015/05/28 02:09:06


Post by: shasolenzabi


LOL! The actual gyrojet pistol, had the ammo not been such a problem, it may have gained popularity. some collectors do seek the guns out http://en.wikipedia.org/wiki/Gyrojet



100USD per shot is like a poor man in the 40k RPG having to buy a single bolt for a bolt pistol, or a 50-100 shot las gun pack for a las rifle or pistol.for a mere 10-20 thrones


Fallout: Heading East @ 2015/05/28 02:22:42


Post by: Wyrmalla


The issue with Gyrojet weapons today is that the powder's degraded now IIRC. So you can buy a "bullet", but there's a chance of misfire (which you don't want given the price). Its been a while since I looked into the matter, but Forgotten Weapons (one of the most awesome and informative channels on Youtube) have a few videos on the subject. There are current R&D groups looking into similar weapons however (guided rockets this time), but there's a whole load of quirky projects happening out there, so that's not to say they'll ever go into mass production (why fund some weird weapon when we can go about hitting each other with rocks still).




The point made in the above video that these things were useless bar at short range seems to be the largest issue with those weapons. Of course they were an early development of the technology, so the newer Gyrojet style weapons in the works right now are presumably better in that regard. Then again though, I still can't imagine them being too great (we're decades away from the world of lasers and power armour sci fi's always on about, nah this is the crap that looks like it was duct taped together and is likely to explode or misfire point of development, if that).

I could see such weapons cropping up in the Fallout world however. I mean they did see use in the real world to an extent (in a handful of cases that is, and I doubt they fared well in the jungles of Vietnam).



Fallout: Heading East @ 2015/05/28 02:29:34


Post by: shasolenzabi


Enclave would have them most likely though. They have a LOT of gear in decent condition.


Fallout: Heading East @ 2015/05/28 11:19:36


Post by: Wyrmalla


I felt like coloring in yesterday's sketch. ...Not as a painting guide or anything. Nope...



http://frufruhm.deviantart.com/art/Wasteland-Merc-Coloured-535864347

I'm super amazing at using Gimp to color crap.

How is this related to wargaming? Well other than being a painting guide if I ever turn her into a model ... ...seriously there's a guy who's posting images about how he's renovating his new gaming room in his thread!


Fallout: Heading East @ 2015/05/29 20:10:24


Post by: Wyrmalla


Query and such. ...Ah, is the Walking Dead Fallout, or do I have to start another thread? Or shall I just count this guy as a survivor out in the wastes?



Fallout: Heading East @ 2015/05/29 20:47:45


Post by: Shadow Captain Edithae


 Wyrmalla wrote:
Query and such. ...Ah, is the Walking Dead Fallout, or do I have to start another thread? Or shall I just count this guy as a survivor out in the wastes?




He'd fit right in very well in a New Vegas/Mojave Wasteland setting. Just give him a Sheriff's hat and hes a down on his luck small town sheriff.


Fallout: Heading East @ 2015/05/29 21:12:03


Post by: Wyrmalla


Rick's done, but the lightbulb in my room burst so I'll have to wait till some natural light crops up to actually take any pictures of the WIP (...or youknow I could just replace the bulb).

Next up, this guy. Again another conversion of a Studio Miniature's model to bring it more in line with the Tv show (I'm going to replace his head. Not a full outfit conversion, as his Tv outfit post eye loss is radically different from the comic, though the show also greatly expands his character).



Eye patch or no eye patch? Hmn...


Fallout: Heading East @ 2015/05/29 21:16:51


Post by: shasolenzabi


If you have the model that resembles the Gov when he was presenting himself as a "Nice guy" then no eye patch, but have one with the eye patch ready for when he becomes all out in the open and nasty!


I would use the rick style mini as a down on his luck sheriff

Walking Dead itself is not post nuke apoc, it is post infection apoc


Fallout: Heading East @ 2015/05/29 21:21:45


Post by: Wyrmalla


I run zombie games along with my Fallout games too actually, so these Walking Dead minis would suit that (and all the Fallout terrain does for the US too). Hmn, as I don't post here often enough anyway I suppose I could roll in my zombie stuff with this thread unless the updates become really out of hand, in which case I'll just paste everything into a new thread.

This is the model I have for the Governor. Its one of Studio Miniature's earlier Walking Dead line (they had a Kickstarter for an expanded range, but sadly the models aren't for sale yet).



I'm currently considering swapping out his head and removing his Steyr Aug so that he resembles that image that I posted more.


Fallout: Heading East @ 2015/05/29 21:24:06


Post by: shasolenzabi


 Wyrmalla wrote:
I run zombie games along with my Fallout games too actually, so these Walking Dead minis would suit that (and all the Fallout terrain does for the US too). Hmn, as I don't post here often enough anyway I suppose I could roll in my zombie stuff with this thread unless the updates become really out of hand, in which case I'll just paste everything into a new thread.

This is the model I have for the Governor. Its one of Studio Miniature's earlier Walking Dead line (they had a Kickstarter for an expanded range, but sadly the models aren't for sale yet).



I'm currently considering swapping out his head and removing his Steyr Aug so that he resembles that image that I posted more.




Ah he does look mean there! Studio Miniatures? I am familiar with the Hasslefree miniatures, and they did some mini that also work for the range.


Fallout: Heading East @ 2015/05/29 21:31:43


Post by: Wyrmalla


They're similar to Kev White in that they make pop culture inspired miniatures. Yes they were formally sold through Hasslefree, but when I asked them at the show that I was at I was told that they're moving all their stuff onto their own site. The issue is that none of their stuff from their Z-Clipz kickstarter is on their site right now, and off of the top of my head (from what I saw at their show) that included most of the main characters - Tyrseese, a newer Michonne, Rick and Carl (...not Laurie, she was already out, and also screw Laurie), Glenn and Maggie, hmn ...and a bunch more you can probably find images on their Kickstarter page.

...This metal's harder than I thought. Cutting off the Governor's right arm to replace it with a more casual pose is going to take more resculpting that I first thought. =/

I actually like the Governor's original model (the gun's a bit iffy however), unlike either of the Rick models that they came out if. If it could pick up another one cheap enough I may actually do that. However I much prefer how the Tv represents the character, as seriously in the comics he's literally a character that turns up, acts like a crazy person then dies (the books at least develop him). That's a big thing with the show due to its run times, that it expands on the world and plots more, not that I dislike the comics at all of course.


Fallout: Heading East @ 2015/05/29 21:39:42


Post by: shasolenzabi


 Wyrmalla wrote:
They're similar to Kev White in that they make pop culture inspired miniatures. Yes they were formally sold through Hasslefree, but when I asked them at the show that I was at I was told that they're moving all their stuff onto their own site. The issue is that none of their stuff from their Z-Clipz kickstarter is on their site right now, and off of the top of my head (from what I saw at their show) that included most of the main characters - Tyrseese, a newer Michonne, Rick and Carl (...not Laurie, she was already out, and also screw Laurie), Glenn and Maggie, hmn ...and a bunch more you can probably find images on their Kickstarter page.

...This metal's harder than I thought. Cutting off the Governor's right arm to replace it with a more casual pose is going to take more resculpting that I first thought. =/

I actually like the Governor's original model (the gun's a bit iffy however), unlike either of the Rick models that they came out if. If it could pick up another one cheap enough I may actually do that. However I much prefer how the Tv represents the character, as seriously in the comics he's literally a character that turns up, acts like a crazy person then dies (the books at least develop him). That's a big thing with the show due to its run times, that it expands on the world and plots more, not that I dislike the comics at all of course.




Well, there are so many characters to make. The one character, Carol, played by the actress who went to look for here kids in "The Mist" also would be good.

Yeah the new white metal alloys are tough and a pain to cut and work with.,

For TV they did alright developing the governor for the time constraints of an episode.
Spoiler:
The sad story of a devoted father, albeit maybe a bit controlling? who goes insane when the zombies ate his wife and bit his cherished daughter.



I have seen some decent low cost fallout fan made movies, I wonder if they would ever make a movie based off fallout as they have worked on for Halo? (Microsoft has sunk crazy money into Halo projects)


Okay yeah, those are the ones I saw on Hasslefree All the survivors, and the zombies


Fallout: Heading East @ 2015/05/29 21:53:36


Post by: Wyrmalla


This is the range of models that are coming out from that Kickstarter (including zombie version of all the survivors). Not all are from the Walking Dead, plenty of 80s pulp and I see a little someone from Zombieland in there.



His line in the Tv series when he kills Caesar Martinez and takes over that group after Caesar expresses that he doesn't think he can keep everyone safe (including The Governor's new family) is, "I don't want to!". He doesn't want to be in control all the time, but sees it as the only way to keep the people he cares about safe. If Caesar hadn't said that then there wouldn't have been the second siege of the prison in the Tv series, hell Blake would have just driven off never to be seen again (if it weren't for Deus Ex Machina zombies blocking the road that one night).

...The comic's version however has nowhere near that depth. He's just a dick that knows he can control people through exploitation and fear. Least the novels bring him more in line with the series in terms of character development, especially as they show him transforming over the apocalypse from just your average quiet guy into that monster (bonus points that you spend the first novel thinking his brother, the mad guy, is the one who becomes the Governor, as opposed to the quiet one...).

What as in Nuka Break? Really that series is the be all and end of for Fallout fan series (bonus points that the second season was partly written by Chris Avellone and had Obsidian's leads playing characters in it).




Fallout: Heading East @ 2015/05/29 21:59:54


Post by: shasolenzabi


Oh so looking forwards to those made into minis!

And as a reward for their awesome work, they made a weapon for New Vegas, the Nuka Break as a super-sledge like weapon, Studio ought to make the Nuka-Break characters


Fallout: Heading East @ 2015/05/29 22:06:06


Post by: Wyrmalla


At the show that I was at I was told they'd be out soon. ...Soon of course being based on a similar time unit as "Valve Time" meaning that it could be weeks or months until they crop up. =/

6.50 into the season finale of the second season has the character Twig pull out that very weapon...




Yup, a character from the series Nuka Break pulls out a weapon named after the series...


Fallout: Heading East @ 2015/05/29 22:17:22


Post by: shasolenzabi


Yep, I found that also amusing and cool. I am a fan of that work, and others as you have seen.

One of my Role play sessions of the Dark Heresy came to an end on a world like new Vegas, an old mining colony that had been forgotten, isolated, a las rifle was a "Fancy shootin' eye-run"

The team had to be sparing of their better weapons ammo, or use the simpler slug tossers of that world. Umber hulks were the death claws of that world, and all the creatures the faced, then they discovered the planet had their own green skinned problem from a Rok that had crashed, there were mercenary grots who would work on tech for a fee.

An unfortunate chain of prometheum exlplosions at a deep desert promethium refueling station/inn/food and water stop is what ended that campaign for many of the acolytes. all up in flames and a massive mushroom cloud.




Fallout: Heading East @ 2015/05/29 22:25:16


Post by: GrimDork


Hah, I think I saw maybe one video of Nukabreak or w/e it's called.. didn't realize there was a lot more. Good to know.