I would've had these finished two days ago, but I've had computer's to fix (which I failed at, but can't be arsed mucking about with much more this week). Here I present a batch of homely country folk for your perusal (and err, my cataloguing- without this blog I'd forget just what everything I've made is meant to be). I'd hoped to finish off a bit of fencing too that goes with some WIP allotments, but time's been against me there. I'll see about having them up in my next terrain update.
Wastelanders Wasteland Militia
(Empress Miniatures Chechen Rebels)
Empress make some great models. Pitty they don't sell the weapon sprues that come with them. Their Chechen range work well as post apocalyptic survivors (though where are all the Borz!?).
( Musketeer British Militia Command)
Oddly designed models. They seem rather pulpy to find them in the historical section of my flgs. I'll have to look out for this range at the next show methinks. Yes, that is a guy riding roller skates.
(Artizan S.A.S. Long Range Desert Group)
I painted up these guys to look like ex-NCR servicemen, perhaps to infer that they're retired soldiers or deserters. Now there's a scenario...
A miss mash of homesteaders serve to defend the settlements of the wasteland. Oft ranging from from well disciplined mercenaries, to farmers who've never shot their pipe rifles at anything larger than a rad roach. In any case though they serve often as a township's only defence against ransackers and worse.
This lot works as those unaligned individuals outside of the big factions I've been putting together. I set them out as township inhabitants, but really they could work as traders, scavengers, mercenaries, or the like.
WIP Mercenary (Sergeant?)
Something I threw together after a bit of inspiration hit. I don't know whether he's unique, or there could be a couple of other guys suited up similarly to him. It'd be nice to have a squad of mercs for games (and finally someone for Red Racer to throw herself in with).I'll paint him up like the G22 from Alpha Protocol (which is an excellent game btw. It has Mass Effect's branching story system, but with spies, and written by Bioware ~ Chris Avellone fap, fap, fap. Go play it. I'll wait). Hmn... I actually have some Empress guys that look just like G22. I could stick together a squad of them for 7TV come to think of it. *off topic =P
A pair of die cast scout cars that were bought today too. Quality wise their probably not the best, but I hardly care (with an inch of rust who's going to care about the little bits and bobs?). I'm thinking one for the NCR and another as part of a caravan.
I picked up another lot of second hand stuff there. Cherry picking what to do next, I think I'll have a go at some robots. I already have a few soldier bots half painted on my desk, but along with those some Securitron type bots, a pair of soldier style ones, and little scuttery things may turn up. One of the scutters (they actually have legs, so no, they aren't the Scutters from Red Dwarf sadly) also happens to have a head which resembles a Floating Eye Bot from the original games quite a bit, which I went "squee!" at just a little. So I may try a conversion of that into one of those forgotten bots.
After those its either paint up what I still have unpainted or be silly and make more models. Hmn... I'd like to finish up my NCR Cavalry, but I'm probably better off giving one of the other factions some new recruits. Perhaps with all those robots wondering about their minders may make an appearance. I haven't painted up any Enclave Remnants haven't made much of an appearance since the first page of this thread...
Ah, updates may come a bit slower than my usual couple that I make near the end of the week. My class schedule's changed and I'm soon to be given a couple of projects to work on (with the requisite mountain of documentation to complete for each), so I'll have to judge how much time I can spent goofing on once I've given it all a look over. Anyhow, toodle pip folks. *and yeah, most of you probably have work that's a million times more involved than my silly second year college systems. ^^'
Here's something I've been pondering. Its fluff, but it'll affect how I paint my Enclave figures. Are the Enclave racist? I mean not just against those damn dirty Commies. No, I mean are they against all non-Caucasian (and even then just American Caucasians)? The Fallout universe is a reflection on real world 1950's ideals, so the Enclave itself may be reiterating the then hard line elements of the US government at the time in a similar way to how they oppressed African Americans. In Fallout 2 you couldn't see which race any of the Enclave were. In New Vegas however Judah Kreger, a former captain in the Enclave, is an African American. So... Over time do you think they loosened their restrictions on race, or were they there at all in the first place?
...I think I need Chris Avellone in here.
Ah right. ...Here's a WIP of some Enclave Troopers in Advanced Power Armour Mk1. They're still short of a bit of greenstuff and reshaping (those arms look iffy). I'd prefer to have them all helmeted, but that'd mean recasting Vinni's heads, or sculpting my own ones. =/
Nah, they're fine They're the amongst the most common versions ouit there, and it that condition wouldn't go for more than a couple of pounds at a collectors fair.
I want to see the roller-skate bandit being towed by one of those.......
I found those in a drawer with about two dozen identical toys. The whole shop was full of die casts. That pair were the cheapest I could find (who cares about a bit of scratched paint), but there were better quality ones in cabinets (left open) going for about £15 each. I can imagine how much Dinky toys go for, but here I can think of at least six second hand traders that have shops/stalls full of the things (as in there's two holes in the wall at the flea market where the walls/floor are just covered). Pity of course that kids back in the 50's/whatever didn't want to play with foreign vehicles so much. There's plenty of Western toys about, but I suppose nobody's parent's want them playing with any Russian BMPs or BTRs. =/
...That said, and to my annoyance, I was told that not last year that shop had procured Russians kid's toys, but they'd all been sold by now. I wonder what kind of level of detail they had. ...And the lead content.
Sculpting new arms for some of the robots, and the thought of making those Floating Eye Bots is depressing me at the moment (well actually I just can't be bothered with the effort). So I'll see about painting up some terrain and maybe some vehicles after that before I work on the Robots/Enclave. I have a stack of 15mm shipping containers and barrels handy, which of course you'll all find ever so exciting to oggle at instead of the men with laser guns. ^^'
Ah, and the KV and Stug have been worked on a bit. They'll be eventually posted when I can decide what to bung them in with faction wise (the Raiders have guys in Police riot armour and Powder Gangers made up,whilst the Chinese Remnants ...will have something. ...Ah right I have a T-34 for them- with optional laser cannon like the KV, or I'll turn it into an APC), that is when I make my way around to sticking the rest of the tracks on the KV (I've seriously added stowage and battle damage to the thing before those. They're just that horrible to put together. Damn you Hobbyboss!).
The Enclave are against any non Americans, and also any one with the slightest hints of mutations, hence the scheme to pollute the water with the variant FFV virus that will kill all in the wasteland with mutation due to the radiation exposure.
Oh yes, but I'm not asking that. I'm pondering whethering the Enclave is a mirror of cultural attitudes back in the 50s that places anyone who wasn't white (excluding Jews, Italians, Irish, etc of course) as a second class citizen. I'm supposing no, at least for practical reasons, and to avoid flack on the part of the developers (though the original Fallout games didn't have quite the level of racism that Fallout 3 did, so maybe the point's moot to Obsidian).
yeah, seems they went a lot of 40k as in humans are superior, kill all muties, not the cheap racism of the 50's nitpicking over slight change to human beings as seen by the remnants and other officers that were not cauacasian.
Just a wee update today folks. I have things part of the way painted, but not ready to post just yet. If I waited till my typical posting hours of ungodly o'clock yeah, they'd be done ...ah, but I've already been up since four this morning. Right, but following this tomorrow (...maybe) I'll see what I can post. I have some barrels, a Russian truck and an NCR Daimler Armoured Car in the works right now. The Robots and Enclave will come later, but I'd rather paint up some filler pieces at the moment (for one the robots are still needing greenstuffing).
So who is this guy? Originally I modelled him as a Raider (with a sack on his head styled like the Chainsaw Guy out of Resident Evil, but with the addition of eye goggles), but stuck on a bearded head instead for... some reason (being too lazy to sculpt a sack may have been one of them, though the idea's been shelved for future use maybe). Then I thought he was a mercenary. Now with him painted up in red he looks like he should be with the Legion. Now not everyone that's wearing red is in the Legion, but he looks suitable for them. So... I suppose he's just a generic Legion guy. Maybe more styled after the original concept art before they took up the scavenged sports kit look or how they look in Nuka Break. He's suitable as a generic wastelander or could see use as a survivor in games of 7ZombieTv.
I have seven shipping containers in 15mm that look like this. Should I go ahead and repaint them (does Cosco even exist in the Fallout world?) or leave them as is? I'll probably repaint them, but they don't look too bad at the moment. At least they're perfectly serviceable for future game until I can be bothered working on them.
In other news my Wreck Age order arrived today. They're quite lovingly detailed models, if a bit spindly. Now what to use them as I wonder? They're Reclaimers, and I'd like to maybe use them as that in games of Wreck Age. For the Fallout setting though. Hmn... Brotherhood of Steel perhaps, or a technological wastelander faction (they'd fit in with the Reavers maybe). I'm thinking of painting them up in creams with the odd bit of green, though that may vary depending on which faction they wind up in.
In more news. ... I've pledged in for the Across the Dead Earth Kickstarter. Its just made its goal, with them taking on votes on what to set their stretch goals are. I may look into the ruleset as an alternative to the 7TV one for my games (*looks at pile of 7TV expansions and paraphernalia. Though then again, maybe not), or at least just take it up as an alternative post-apocalyptic game. In both of these cases, Wreck Age and Across the Dead Earth, look here for me possibly becoming sidetracked and creating some content specific to those settings (British Glaswegian Post Apocalyptic survivors are an interesting conversion idea. Anyone ever seen Doomsday?).
Typical group of Glaswegians about the town:
Spoiler:
And uh, yeah, that is the same film with the Mad Max car chases, cannibals with a love for pop culture, zombies, cyborg police forces and uh... men suited up in platemail.
Lazy update today. I was painting the house as opposed to models, and whilst the first coat dried I went out to the market to see what treats I could find. Damn, I should have brought my camera (and had it stolen off me by some guy in a tracksuit. The market's full of knockoff DvD sellers - note the empty table in the linked shot and the two nearby police officers. The DvD guy's have scarpered into one of the interior areas, which are as bad as Kowloon).
Its a Saturday, so its a quiet day at the market. Sundays is when it picks up (there's like three chapels about it that are crammed). There's plenty of suitable toy cars for sale there, and presumably some rare finds. I wasn't caring about the nice looking toys though, those were expensive (£5!). Instead I was looking for the rusted pieces of junk that've been lying under a table for the past thirty years. Sadly everything that I did buy today's quite shiny and new looking. =(
This is the kind of thing that I had my eyes out for today. Sadly most of the vehicles I came across were either from earlier or later periods (or were still in their boxes, thus "expensive" - £5.50!). This one cost me £4, but I wasn't leaving empty handed so I shelled out for it. Nice looking car. Its a shame I'll be turning it into a rusted piece of crap (though I'd rather not. Hopefully I can not ruin it completely as it is a very nice car).
Matchbox 1937 Cord Model 812 Supercharged Convertible Phaeton Sedan - reads the bottom
This is a cheap piece of plastic crap with a speaker embedded in the bottom. I like the look of those Ferraris, so I picked this up for a pound. I think I've plonk it half on top of another car or stick it into a car wall ...or something. ...Hey I spent £3 on the train fair going to the market, I needed to buy something (ok I bought glue and grass too).
V-Power Ferrari 250 GTO - reads the bottom. I bet it'd go "Vroom!" if the speaker worked too.
Oh, and I managed to see a 1/56-ish Container Ship too (why I wanted the camera, think DayZ). I didn't check the price, but I could've blagged it for £20ish probably. I just looked at it and thought it'd be great for a gaming board if someone could hack off the bottom so it was sunk into the ground a bit. Too much of an undertaking for myself, but a guy can dream.
I seen a replica (yeah replica, this isn't the US) Gewehr 43 in one of the military stalls too. Interesting is all I'm saying. Usually the stalls carry Allied gear, or just the more common German kit. I've always preferred the Lee Enfield myself, though I just have a thing for Enfield's in general (...bringing this back on topic there's a few mods on the Fallout Nexus including Enfields. My favourite, which I used for a while, was the one with the Canadian flag tied to the stock similar to Paciencia. Not a bad gun, but I wound up eventually swapping it out for an AR-15 then eventually an AK-74 I think).
Tomorrow I'll see about going to a car boot sale. That place is usually full of cool stuff (though I still prefer the Barras (market), as it has some age behind it, so you never know what you'll find under a pile of newspapers, etc), its just sifting through all the knock off jeans, VHS, and plumbing parts. =P
*Ah bugger me. I've gotten bloody paint on my shirt. ¬¬
I seen that in Vic's thread. I've gone off 40k lately though, which yes I know you're intended that I chuck this in with this Fallout stuff, but she's following a similar aesthetic style to it. Ah well, more the point that that thing would be huge (is that a Russ stand in?), given that that scale human is a "heroic *cough can't scale for gak *cough" 28mm. But ah, maybe a beast that size could be something heavy for a group to pull out of a post-war factory somewhere to scare the feth out of the locals.
I'm behind on my coursework, so no painting tonight. I spent the night fixing a tablet, so no working on course work tonight. I'll be watching Deadwood later, so sleeping in for class tomorrow and being landed with more work to do, so no painting for the next year. Ah college life. =)
In the pound shop today I came across these. Don't ask me the era, Cold War era Russian vehicles all look the same to me (ie bricks). The packaging's in Cyrillic, so don't ask me what's what. As far as I can tell they're a (front front to back); ГA3-M20, ГA3-21T and a ИЖ-2715. I know that there's also a pair of UAZ-452s in the range that these come from, but the shop I was in didn't receive any (I had the staff run about their stockroom for these...). In the end I left with twelve of these things purely because they somewhat fit the Fallout aethestic (...sort of), and well they were £1 each. I had a look about two other shops for them but found zilch, but hopefully maybe I can come across some UAZ later in the week (in the other five Poundlands about Glasgow city centre...). ...I ah, like the look of UAZs. Maybe its from playing S.T.A.L.K.E.R. too much (those things are everywhere in that series, well being set about Chernobyl).
I'll have to watch out for him next time I see the film. When around friends I shall yell "oh hey, its that guy!".
Cop out update again. Ref. screw you coursework.
Not post-apocalyptic perse, but I thought I'd post them anyway. Oi its my damn blog!
A friend needed a pair of Fen Beasts for his Warmaster Albion army. Pity the original models are OOP. I threw these together for him, as well how difficult would it be to sculpt a bog beast that's just scraps of muck? They're not painted/ based because I thought he'd rather do that himself (ie so they fit in with his style more), but doesn't have the time much lately to do that, so I'll see what I can do on that end.
* The rear one's going to need a new head btw. I rushed that one a bit, so its recessed face isn't so apparent. Meh.
My order from Not yet dead (a German company making 1/35th models) arrived today. These won't be available for sale on their site due to the company not wanting to make 28mm models. If anyone wants to buy any of them they're available for 3 Euros each. Just contact Not yet dead on Lead Adventure through a PM. Hey they're post-apocalyptic models, I couldn't say no. Besides I'll be needing some moderns for Across the Dead Earth (though these will probably work fine with the Fallout setting too. Hotpants are totally around in that retro futuristic setting).
*Not my image. The five available miniatures.
One of the scale images I've posted. NYD, Wargames Factory, NYD, Empress Miniatures, NYD, Wreck-Age (which I haven't finished painting yet). The Wargames Factory miniature is raised slightly on its base btw.
I flung together a couple of filing cabinets. As they're busted up old things I wasn't too bothered about the eveness of the faces. I know that Copplestone Castings made a set of filing cabinets to go with their Kiss Kiss Bang Bang range, but couldn't see any on their site. What I'd like to find are ones which can be put together from snap fit MDF sheets, though these are probably more economical.
As I may be making interior spaces later on I've left them loose for the moment (sand looks a bit out of place down in a vault...). I'll see about putting together a set of office related terrain for use in that Vault that's planned, plus just for the buildings that I have interiors for.
And my camera seems to have bunked itself somehow (its displaying horizontal lines across the picture and the brightness is off). WTF? Eugh...
It does make you wonder just how paranoid pre war society was that you can find military grade ammunition beside budget reports...
I found some Copplestone Future Wars Zombie Troopers there (as I have so much stuff unpainted that I lose it). Hmn, mercenaries or American Remnants? I suppose they could go along with the robots that I have half painted as a little troop.
Yes well, those robots may have came across a lot friendlier back in the day. The question is begged whether them shooting you for not having the right pass is a result of a degradation in their programming, or a protocol emplaced in the result of war, or whether that was the standard response.
I've discussed pre-war American society way back near the beginning of this blog. The game's only show elements of it, but the players (well at least those that look beyond the shooty, shooty bits) are presumably left to considering if the war was a positive event to an extent. Of course that's going down the Ulysses "wipe the slate clean" route, and that's a slippery slope of course. So maybe humanity could have been redeemed, and the world as a whole wasn't up to all that amoral "Murica/For Science!" crap, after the deaths of x billion people that question's probably a bit moot now. =P
Painty/Moddely updates tomorrow possibly, if my camera's not completely knacked. I'm not holding out on that though. I'be bunged together a bit more scenery (which'll never be painted naturally), and have a few bits and bobs painted up (just filler crap like barrels). ...Just a pity that my free time's been shot to hell lately, its a bitch not getting around to painting anything. =/
Great stuff, shame about camera. Loving the cabinets.
BTW have you seen Dr H's stuff he has for sale. He made up some amazing crates and toilets, it's the toilets I was thinking about when you say your are doing some interior decor.
Oh, yeah I totally forgot about those. Did dsteingass use some in his own Fallout blog? Someone did. ...Me? From the future? I've hit Dr H up with a PM to see if he has any left. Oh the possibilities (*not grenades hidden in the cistern. ...Nope).
I picked up some more cars today. Another one of Doc Hudson (?) from Cars, plus a trio of mini vans for a more modern setting. I also has a search about my loft for useful bits. The Lego blocks I was searching for alluded me (its a warren up there), but I did come away with some Mechano and three British vans from the 50s(?). No idea where all the hammers have gone though. For the moment all these lovely cars will have to stay intact and pretty. =(
And I'm now (once the cash clears) the proud owner of 27 toilets. ...Woo!
These were intended to be larger sets of filing cabinets. However the slats that divide the drawers turned out to be a bother to position without using an alternative building method (which I wasn't comfortable with doing with the material at hand), so I just turned them into regular shelves instead. Had I set out to make shelves originally I would have changed the details a little (like adding a foot at the bottom like the ones in game), but I suppose they work well enough as is. I'll put together some more with busted up shelves at some point. These ones need filling now I think.
A pair of art deco desks. ...I put these together because... Well because I could. I'll need to smooth out the edges a bit, but I was just using loose plasticard for these, so I wasn't caring much. =P
And an office desk. The *not Fallout* terminal's made by Ainsty castings (the set also includes ones for wall mounting too, plus he also makes some other Fallout-y bits).
Sidetracking myself here because I can't be bothered painting. I'll see about putting together more office crap throughout the week. I've came up with a temporary fix for my camera's issues (involving me quickly turning a lightbulb on and off... yeah, temporary), but I'll be trawling pawn shops through the week for a new one I suspect.
Store shelves, desks, terminals. I have figured that folks ate Bethesda working on Fo-3 seemed to like 40k as well. vault 87 decriptions of supermutants will help explain if you read the monitors.
wearing my T-51b winterized Power armor with the chinese assault rifle, the minigun, plasma weapons, or missile launcher I find myself muttering 'For the Emprah! when firing
I'll be the only guy at my club with lavatory based objective markers for some time I think. ^^
@ shasolenzabi
Heh, what in that those super mutants are essentially orks? No idea why Bethesda dropped the previous game's canon for that weird business with Vault 87. I suppose they needed to include Super Mutants somehow, but, as with other elements, they could have handled it better.
...Just don't download any one of the loads of 40k related mods though. I think there was even a full conversion planned at some point which fell though.
I'll be the only guy at my club with lavatory based objective markers for some time I think. ^^
@ shasolenzabi
Heh, what in that those super mutants are essentially orks? No idea why Bethesda dropped the previous game's canon for that weird business with Vault 87. I suppose they needed to include Super Mutants somehow, but, as with other elements, they could have handled it better.
...Just don't download any one of the loads of 40k related mods though. I think there was even a full conversion planned at some point which fell though.
Just have what I loaded into the X-box console. I have seen some of the space marine armore/weapons mods. Yes, that all the vault 87 descriptors indicate the Mutants from there are more like orks just not fungus -animal hybrids.
Now the feud is on at my thread, Supermutants are always angry as the soda and snack vending machines i have are not working, or empty, they blame my SM-Centurions for this.
A few more filing cabinets were slapped together yesterday. I opted for basic drawers with these ones (just two pieces of plasticard, no runners or sides, like the Fenris Games ones). Once they're painted I may stick in some bits of moldy paper for effect (and 5.56 bullets. Always finding those in filing cabinets).
And more of those office tables too. They're lacking clutter for the moment as I don't know whether to allow them to be placed on any of their faces (like barricades). Drawers on these too.
These are uh.. toilets? ...Maybe? My camera's knacked with the exposure being set way too high for some reason. With these being white too their difficult to photograph. I throw these up anyway to say that my package from Dr H here on Dakka arrived today. The one on the left's supposed to be a makeshift campfire (which I think I took from one of the games). I've 27 of these, so other than regular ones just sitting about in homes I'll have plenty to use as things like flower pots (well radioactive mushrooms) or sources of loot (why do people keep hiding their good stuff in these things?).
Many a new toy was bought last night. Amongst that I picked up a squad of Troopers in Combat Armour, an Exo Suit and a pair of Black Ops soldiers in American Stealth Armour for the Enclave (whom I haven't begun painting yet, but with the upcoming robots would be on par with the NCR in their numbers-discounting all the unpainted other faction stuff I have though).
I'm behind on my courswork (blame the lecturer for not informing me that two weeks of work wasn't necessary) so I'm cut short on how much time I'm willing to spend on my models. Sure I can find time to do some work on them, but that's only extending to making more (which I'm not admitting is a problem just yet). Actually painting the things takes a bit more effort from me unfortunately. I'd like to finish off the robots soon, but that's up to how much sugar I intake. =P
Cast? Probably not. I mean I've never done anything like that before so I wouldn't know how to. The insides of the drawers would be miscasts heaven I suspect, so the cabinets would need to be closed I think. That and I'd actually have to bother with quality control. Right now I'm only putting these together because I'm not in the mood for painting. As a result I didn't spend very long cutting the pieces properly, so they're a bit uneven (with my commissions though I do put a lot more work into cutting the bits right, filling, etc, and well just adding more details in general). Anyone with a clue about resin casting would know more about casting these things up properly, but I have no idea. MDF's probably a better material with all the flat bits.
But... Casting up some bits and pieces may be an options if there's interest (after my college course is finished though, too much stressing right now sorry).
Oh, and again, if there's interest, I'll stick up tutorials for making any of the scratch built terrain pieces I make.
Yeah, the white resin is a right pain in the rear to photo well. Best results I've had are with the light from an angle that accentuates the shadows, but still not what I would call "good" photos.
What do you think of the bogs up close?
Good to see an inventive use already.
If my camera wasn't shot I'd probably give a go at lighting them to achieve maximum contrast and put them through photoshop, but yeah, like you said, white objects are a to photograph. Don't worry, like the Deathclaw, I'll take a photo of them painted (with a bit of dirt) and see if they turn out better.
Ah, they're fine. Breaking the bowls from the sprues doesn't impede the detail. The flash is a given, and not particularly difficult to remove. With the cisterns I'm concerned over how strong the attaching resin stand is, and may replace it with a bit of brass rod later on, but I'll see how they hold up. The connecting pipe could do with having an insert in the top of the bowl for ease of positioning them and stability perhaps (I just drilled one in). Probably not something others would think of, but the cistern's not having their tops on could have been useful (in the Fallout games people have a habit of hiding things in them). Varying levels of water is something I may have a go at too, but its hardly a noticeable detail, nor would most probably be buying so many as I did so they may not considering making their own toilets more distinct from one another. The height's fine. I think my own one's taller, but with 28mm scale the number of different sizes of models means that whatever size they were models would still be too large or too small for them. I'll have to see how strong the material is as I'm considering cutting up a few of them to represent shattered bowls.
Hmn, and I'll need to chase up the guy making my Vault bits maybe. I'd like to put together some bathroom specific pieces (ie cubicles attached to the walls, with another set of pieces with sinks and hand dryers).
Oh and have you considered making urinals? Youknow, just so you have a complete set.
Wyrmalla wrote: Ah, they're fine. Breaking the bowls from the sprues doesn't impede the detail. The flash is a given, and not particularly difficult to remove.
Not having worked with resin before, I was quite pleased how easy it is to clean up the casts.
With the cisterns I'm concerned over how strong the attaching resin stand is, and may replace it with a bit of brass rod later on, but I'll see how they hold up.
Yeah, to be in scale it had to be thin and that does lead to potential fragility. I used a paperclip for the original, but brass rod would work too.
The connecting pipe could do with having an insert in the top of the bowl for ease of positioning them and stability perhaps (I just drilled one in).
Yeah. My original actually had a hole for the purpose, but it was off centre so I though giving someone a flat surface to drill was better than an off centre hole.
Probably not something others would think of, but the cistern's not having their tops on could have been useful (in the Fallout games people have a habit of hiding things in them). Varying levels of water is something I may have a go at too, but its hardly a noticeable detail, nor would most probably be buying so many as I did so they may not considering making their own toilets more distinct from one another.
Yeah, I did consider making the cisterns hollow, but it was proving a bit too hard to achieve so I ended up carving a sealed cistern from a piece of sprue with a bit of card on top to look like a lid. That, and adding the rim to the bowl, are things I will do for mark II... one day...
The height's fine. I think my own one's taller, but with 28mm scale the number of different sizes of models means that whatever size they were models would still be too large or too small for them. I'll have to see how strong the material is as I'm considering cutting up a few of them to represent shattered bowls.
I went back and forth over how large to make them (originally calculating the dimensions) and ended up with a height that was at the back of the knee of an Eldar guardian (if it's on the base with him, they look really tiny with a model on a base next to them). With careful scoring/drilling I think it should be pretty easy to create broken bogs.
Ah right, I forgot to stick up this scale shot too. Again, yeah it could have been better. Bubba the Elvis Impersonator will be the model for the painted scale shots too I suspect. Some cruel irony that he's just the model I use for scale shots.
Hmn, I may look into making a seat and lid for these too at some point for those toilets in use in civilised areas. Were there plastic seats in use in the 50s? Maybe all the wooden furniture on them's why none of the ones in the Fallout games have any lids... (where else did all that firewood in that toilet come from?).
Ha. Well your Elvis impersonator look in good shape, so he should be fine around the toilets.
I did always wonder where all the seats had gone in the games and why no-one has replaced them. Maybe they don't use toilets any more and that's why it's safe to drink from them...
Perhaps the wearing of toilet seat around one's neck is a sign of power within certain communities? Maybe once I've worked out how to make the seats I'll make a tribal elder or raider wearing one...
Here's a few of the filing cabinets that I painted up (no use in showing all twelve of them). They're still short of paper scraps, but I don't have any PVA glue to hand right now to add them. The blood stains on the middle one? Well you know that scene in Lock, Stock and Two Smoking Barrels where the guy has his head slammed in a car door...?
And you lot thought I'd be using those things in a civil setting...
Barrels. Yup. I've had these sitting painted for a while, I just couldn't be arsed basing them. The yellow ones read "H2o", though I wouldn't be so confident drinking from them.
A very WIP Brahmin. I've only laid out the structure for it right now, all of that needs texturing. Its also missing its second head. I had a search for a spare horse one to no avail, and the results of my sculpting one didn't turn out great. So we'll see what happens. I think the base models (I have five) come from a series of models listed under "Border Reiver" if anyone happens to be looking for similar ones (I can sift out some similar models that're still packaged if anyone needs the full details).
Till next time. I'll work on the Brahmin and finishing off some pieces that have been sitting about for a while. The furniture that I made over the week's started being painted, though for the moment I'm leaving off adding any clutter on them bar paper scraps. Future furniture certainly will though (I just forgot to add any before I started painting them). I should make little packs of cigarettes, magazines, lunchboxes etc at some point (though I'd probably have to cast them up for ease).
I made it through the last of the office furniture tonight. I'll stick together some other bits some time. These bits still need to have waste paper stuck to them, so I'll see about buying some PVA glue and an old newspaper come Monday.
Lavvy/ campfire
Brotherhood of Steel Circle of Steel Agent
Another one by the same manufacturer as the other female agent (who I actually came across another model of, but in a different pose, but forgot to pick up). She's posing dynamically atop that desk because the model's in a horrible pose for photographing btw.
A WIP of a wasteland knight. I seen a model of a knight with an SVD a few weeks ago, but it was too expensive. The original model for this however was 50p I think. Someone who's looted a museum I guess for a suit of armour. Good at fending off spiked baseball bats, bullets not so much. Perhaps a little more suited to the Across the Dead Earth setting.
Ok, just a little idea I've had bounding in my head. If I were to make a modular kit from which to build shacks from, would it be preferred if the shack's walls were made up for two 6'' x 3'' (front and back) and two 3'' x 3'' (sides) pieces, plus a 6'' x 3'' roof piece, or rather four/six 3'' x 3'' pieces with either one or two 3'' x 3'' roof pieces? Having everything made from 3''x3'' pieces would give more options, but more could be don with the larger 6'' x 3'' face. I'd also have to be a bit clever about how the roof pieces slotted together if going for 3''x 3'' too. I'm inclined towards the 3'' x 3'' faces, but unsure.
The floor pieces would come in 3'' x 3'' segments. Problem here: wall inserts. The way I'm thinking the walls should have tabs on the bottom that slot into indents on the floor piece. Now, what if people want to make larger rooms? These tabs would be exposed. I could include pieces of various sizes to cover up these inserts, but that could become messy fast (they'd only be like 0.25'' across).
And... The way I'm designing these entails that they'd be glued together (you paint them first of course though, otherwise the interiors would be a bitch to paint). It would be possible to have them so that wouldn't be necessary, but that's outside the bounds of my capability (I'm using plasticard and balsa wood, with, if I ever go anywhere with this, the final pieces being made out of herculite plaster ...probably. Its up in the air).
Obligatory crap paint diagram. The shapes with the two interior rectangles are walls. The shapes with the four rectangles/rim are the roof pieces.
And are those dimensions all right? I was just trying to keep things symmetrical with the 3'' height. My plasticard sheets are 12'' x 6'', so it just makes things easier to have the bits multiples of three. 3'' is roughly double the height of a Hasslefree Bubba model (he's what I use for scaling everything). At that height the doors to the shacks would be set at 2'' x 1.5'' roughly to allow access (I'm still pondering if my existing door style will be easy enough for others to work with, or just to make the doors back of the wall's design; ie non removable).
Ah, anyways. This is purely a theoretical endeavour right now. The idea's been in the back of my head for a bit, I'm just trying to work out how plausible it could be. I've had guys at my club asking me to sell my terrain on a larger scale than I am currently (right now I put together pieces on demand-yes at a higher quality than that crappy office furniture-, rather than creating batches and placing them on Ebay), this is me wondering if that's achievable. =P
Nice work on the various furniture pieces. Especially like the desks and shelves, they both look spot on.
I would always encourage the customisability of the 3x3 pieces. You could then offer varying sizes of building by just adding walls/floor/roof pieces, rather than one single kit.
If you make the tabs small enough, then it's not a problem for people to chop them off if they want to build them differently.
Hmn, keeping things to 3'' x 3'' would reduce the size of the molds required. Didn't think about that.
As the roof pieces would overlap with other bits though, it'll be hellish to design the pieces so they can be slotted together in any manner. Eugh...
When I say tabs I mean there being a square indentation located in each of the floor piece's corners. I'm trying to work out a way of building the connecting pieces that has minimal impact on the floor piece. Personally I wouldn't be bothered by the exposed inserts, which could easily by covered up by a bit of plasticard, but others may be.
Ah and on miscasts. Again, this is all just an idea, but depending on the number that would be cast I'd see about handling any filling on my end. Herculite doesn't produce that many bubbles, but the largest pieces that I've seen cast are 2''x2'' ish, so that'd be something I'd need to look into.
Ok, back to playing with rulers and plasticard. The actual detailing of the pieces is the easy part. Working out how the bits will fits together's what'll kill me. =P
Yeah, minimising the size of the mould is also a good thing to think about.
You'll also want to think about how the walls meet in the corners. Otherwise you end up with sides that are 3" plus the thickness of the adjoining wall(s). Then your roof won't fit.
I'll see about posting up a test design in a bit (right now I have four walls done with the square corner style). I'm not sure about how I'm currently designing them. I'd rather have the corners correct via diagonal slots to form a square. However that would mean cutting square pieces of balsa in half, which would be a real bother.
Here's the two options I've came up for with the corners. The one on the left's just rectangular lengths of balsa wood which would take up more floor space, but be easier to cast I think. The other uses triangular lengths, that take up a third less space. The bottom two diagrams represent how the double sized (or more) walls would work. They would require an additional piece to be made which slots in the gap created by the corner connecting pieces. In the case of the triangular corners this plug piece would be necessary as I don't find triangular pillars aesthetic. The square pillars however may not need this piece.
Need advice again. Opening doors. Yay, nae? Yay = more work.
What this design doesn't allow without a redesign:
Interior walls: There's just too much overlap to use the existing walls between two floor panels. For that to work the floor pieces would need to be redesigned to have a lip along their edges. The walls would also need to have a small detailess area along their lower halves and have their design changed to make it a little more difficult to position them. See Diagram.
* Black represents usable area for detailing. The shapes on the left are the existing design, the ones on the right would be the modified ones. The top shapes represent the floor pieces, bottom are the walls.
So I could adapt the current design to allow this, but it would create a chequered effect on the floors and lead to these parts looking more uniform. Not my idea of a shack. So separate interior walls pieces would need to be created, not good.
Second Floors: Possible, but they would need the addition of dedicated pieces, rather than reusing the existing floor panels (there's no rim for another wall to latch onto if a floor piece is put on the top edge of a wall piece). Creating these as well as an accessible roof tile set -low walls, roof hatches, ladders- wouldn't be too difficult though. However they could lead to there being a load of unused pieces if bunched in with the regular set, so I'd either have to include them in small numbers or put together a roof kit addon or something.
Ah, and and the way that things are designed means that a building could be a couple of floors tall and remain stable (hopefully, I'd need to start casting these to see). Again, these aren't snap fit. Glueing the bits together and using the inserts as guidelines is necessary. I'm designing these to be simple to put together, but that's based on my own competence/ willingness to pull out a hammer and hit things if they don't fit exactly.
So in summary a redesign of most of the pieces may be in order. Luckily I've only detailed a few pieces so far.
But... that's all assuming that people would want to do those things. I mean would these kits just being single floor buildings be enough? I'd just not want to have to rework these things down the road to include more functionality.
Here's three test pieces; a wall (exterior face, the interior one will be detailed as well) and two floor panels. I'm debating altering the floor design to include more wood and dirt, and use those two pieces as second floor ones (with a bit of modification). Oh and those three pieces work placed on any of their edges (due to them being 3''x3''), allowing for more variety from a single panel.
Automatically Appended Next Post: And a test fit of the panels to form a shack. That roof piece isn't the final bit, I just stuck some overhanging plasticard to give an idea of what I'll do with them (at the moment I'm considering creating roof panels as a set of corners, middles, edges, etc, as using the same parts for all areas would be needlessly complex).
*The interior wall on the left here hasn't had its tabs finished. Nor are any of the tabs really done. Again, they're just guidelines for where to place the panels, using them alone isn't going to hold the shack together (though uh, yeah, that shack in the pictures isn't glued). Someone with more knowledge on the matter could probably create a snap fit kit, but I'm happy with just glueing together the bits.
Back to work now. And hey, would people be actually interested in these?
I'm wondering whether then that the doors should slot into a hole, or the interior of the door should have a lip about the edge to hold it. The former's easier to do, and means less chance of miscasts I suspect. I suppose I could also make all the doors the same size so they could be interchanged.
Heh, yeah, but I know that people may not be capable of/willing to use a knife to trim bits or green stuff to fill in the occasional gap.
A WIP of the corner roof pieces (for use with larger shacks, ie in an "L" shape, squares, etc). Not sure about these, should they overhang more? I'll see about including bits with tarpaulin, bricks, chain etc. I'd like to chuck in jerry cans, and well just other interesting pieces like air conditioning units, but I'd have to make them myself as the ones I'm currently using on my other shacks are made by other manufacturers (or youknow, people just buy in these pieces themselves and add them to my kits).
* These aren't glued together, nor are all of the pieces complete. The gaps are a result of this.
Wyrmalla wrote: Heh, yeah, but I know that people may not be capable of/willing to use a knife to trim bits or green stuff to fill in the occasional gap.
I had the same worry about my castings. I was aiming for perfection, but when it comes to casting, there's always going to be a little customer work needed to make things fit. Look at any model kit from even the largest manufacturers, trimming and filling gaps are always needed.
And the few customers I've had, have always seemed happy with what I've given them, even when there's a little work to do on them.
Where's the fun in modelling when the kits fit together perfectly anyway...
So long as you produce something unique, there will always be a demand for it.
And for those that are not willing or capable to build the models, you could always offer to build them for a small additional fee.
I'm using something similar to what's going on in that blog, though perhaps a little less streamlined (I don't have the tools to hand to cut my plasticard exactly as I'd like).
@Dr H
Methinks that I should make a wee tutorial once this is all done. Copious amounts of greenstuff, hacksaws and a hammer hopefully won't be in the list of requirements (though who am I kidding?).
Its been said elsewhere that the shacks are too high. They're that size because of the arbitrariness of "that's the size my sheets of plasticard are". Would cutting them down to 2.5'' rather than 3'' be better?
Changing from the larger panels to something offers a larger variety in size is also something that's been asked for. Now to this end I'm considering changing the panels to pieces that are a quarter of the size that they are now (see below). A door piece would be made up of two of these panels (with the top bit having the ability to be used as a window perhaps). I could also then make pieces that are half the size of these quarter pieces to make slightly smaller buildings. However making everything from these smaller panels may lead to the shacks looking a bit messy due to the different faces on each of the wall bits (though I'll see about having details that are mirrored on other panels to prevent this).
This change would mean altering how the pieces fit together. I may remove the tabs and inserts altogether if I may onto the smaller bits as they'd just get in the way. I'll need to sit down a while working out how the bits would connect together, as the number of bits required could spiral if I don't plan correctly. But, I have coursework to finish right now, so I'll have to wait till later in the week to pick this back up.
If this gets of the ground at least they'll be plenty of initial miscasts up for grabs probably.
Automatically Appended Next Post: * Black rectangle represents a model's base. ...Elvis = Elvis.
Was this song in Fallout: New Vegas or just one I modded in? Can't remember.
Dr Strangelove is a great movie. The war room scenes could conceivably be what would have been going on in the same scenes in the Fallout universe. ...Apart from the Russians being America's ally and the whole war being over America creating a Master Race (the energy crisis was something bubbling away, that would have ended with the invention of microfusion cells. All the land grabbing leading up to the Great War was also an issue. However, according to the one of the guys who came up with the whole series it was the rest of the world finding out about F.E.V. and the Captain America style supermen that it could feasibly produce - once the kinks were knocked out- that caused the US to be nuked. The Glow, where F.E.V. originated, being the largest crater in the US attests to this*).
*Which makes Vault 87 having F.E.V. even sillier. What the Chinese/whoever was firing those nukes somehow missed a second location experimenting with the thing they were trying to destroy? ...Of course the Vault's true plans were hidden I suppose, and the information about F.E.V. in West Tek may have been deliberately leaked by a whistleblower within it (or a spy, the Enclave however didn't respond to spies within their own organisation quite so well...).
Of course Six String Samurai's a good un if you're wanting more of the silly side. Damnation Alley's there for aesthetic appeal (if you can be rid of that damn filtering). A Boy and His Dog's there too. And this is turning into a list of post apocalyptic movies.... Mad Max, Waterworld, The Postman (the novel of which Fallout 3/4 are in no way based on. ...nope), The Blood ofHeroes, etc, etc....
We'll meet again was the end music for Dr. Strangelove
Sellers as 3 different people was awesome! He ad-libbed that last bit when he stood up out of the wheelchair and exclaimed, "Mein Fuhrer! I can walk!" that was not in the script, but kept.
The director wanted to have Peter Sellers playing the bomber pilot as well, but Sellers declined due to not thinking that he could pull off that many characters. Tell that the Monty Python guys.
Right now the intended pieces are:
The bulk of the pieces:
1''x1'' squares
1''x0.5'' rectangles
Ocassional pieces which allow for more varied detail (ie windows, doors, angled corrugated sheets/whatever):
2''x2'' squares
2''x1'' rectangles
At this stage I probably won't make 0.5'' tall pieces above the 1'' size.
Smaller 0.25'' pieces may be an option, but its finding a use for them and seeing if their castable (which they ought to be). Mind I'm laying out all these pieces without having attempted any test casts yet (I'm just assuming based on past experience that certain things will work or won't).
With the change to smaller pieces and removal of the inserts I was using previously (who wants holes and bits jutting out of the middle of a wall?) I may elect to do what I do with Hirst Arts Molds to give them more integrity. As they don't have anything to attach to other than just glueing two pieces to one another's side I typically attach them to a thin piece of backing card. Based on how my pieces are designed (I'll see later in the week) I may suggest that others do the same just for ease of building, though it would be entirely optional (I just find it makes my life easier when arranging all the little squares).
Possible add on pieces:
* Stairs.
* Triangular bits for angled roofs.
* Roof supports for raised ceilings (ie like a guard tower. A maybe, as the supports may be prone to snapping in the mail. People could just use lengths of balsa wood for this purpose)
* Chimney Roof/Wall pieces (not at this stage as they'd require molds that weren't flat like every other piece and I'm trying to keep things simple)
* Overhangs for doors/windows/just to hang off of walls to cover things (wouldn't be hard to do, but they could have supports, which I refer you to the roof supports for)
And other things... With a kit like the one I have planned I'd be using that as a basis for my own additions. As in say I'd want the building to be raised above the ground. I'd just stick on a few cinder blocks or a rim with a different texture to the bottom and some stairs. Those bits wouldn't be hard to make, but would others prefer if those bits were available along with the rest of these pieces for ease?
Heh, and mind, this is still all theoretical. I could put all this together and find that logistically or economically its a nightmare.
I'll see about having something to show by the end of the week. I have a deadline to meet that I'm behind on (blame the toy soldiers), so I really can't waste time working on this right now (which I have been; silly boy). =/
When sorting out my book shelves I sifted through the stack of vehicle kits that sit beneath them. There was a pair of Tamiya BA-64s unbuilt there (I love the design), so I supposed that the Chinese Remnants could do with another something zippy to go along with their patrols. For something different though I swapped out the LMG for a flamethrower. Conversely I also had a bunch of stowage to hand, so on that went as well. I suppose that the flamethrower has enough range on it not to set fire to the armour car itself ...hopefully.
Just a WIP shot of the vehicle for now. I've given it a lick of paint since then, but I still need to finish it off (emulating the paint scheme on my other BA-64's not working out). I'm thinking of calling it the Snapper, because well its not quite large enough to be called something like the "Dragon", nah, that'd be for a tank. Just a little snapper instead. =P
So the shacks have been set aside for a bit whilst I paint up this thing and maybe a few other bits. I prefer to have a bit of variety in what I'm making youknow. *Total modelling ADD
That's me completed my deadline on the current stage of my course work. The next one's a month (or something) away, so I should have a bit more free time now. ...Ignoring all the other course work that needs done that is.
Most of these have been sitting about my painting table for a few weeks now. I've not had the time lately to paint anything, but I felt I should hash something out to post.
Chinese Remnants Snapper(Tamiya 1/48 BA-64b)
The crappily painted Chinese (simplified) characters say: "(The) Red Dragon Rises" -uh, a quote from America Dad.
New Californian Republic Scout Car (Dinky Daimler Armoured Car)
Something to follow patrols about as they dispense some frontier justice perhaps? Armoured Cars suit skirmish games more than their larger cousins ...and are much quicker to paint. I actually prefer them to tanks in terms of modelling them. The old British gear seems to fit into my idea of what the regular NCR military would be equipped with. I mean not canonically of course (hell how much of the stuff I make here fits into the base, non speculative canon?), rather just stylistically. But how many retro futuristic, boxy scout cars are being manufactured in 28mm scale?
On this one the characters read: "Suck it Caesar!".
Wastelanders Caravan Truck Have a pair of blurry pics (woops).
A Russian Ural-375D I think,. Ah anyway, a vehicle for use as just a bit of terrain or some sort of scenario around a caravan. The driver's cab has been reinforced, though unfortunately the rear section is just as is. It wouldn't take much for a raider to hop on the back and start knicking the wares. I probably should have finished working on this one before I painted it (I think there was plans for a plow at the front), but I guess I still have plenty of other toy trucks (albeit of a lower quality) chucking about. This thing's been sitting on my desk for a month now, and I couldn't really be bothered finishing it.
A set of ramshackle fencing that were made to go along with some allotments that I made. Oi fences are awesome!
And an unfinished WIP of another type of car barricade just to show where that pile of Russian cars are going. Youknow, just for a bit more variety. This style I guess would also look less out of place as a standalone piece, rather than as part of a wall.
Those spare wheels from all those cars I bought are also now seeing use as little barricades too. They could also be used as just clutter to go along the sides of buildings perhaps.
Oh, the Brahmin also now has two heads. Still a massive WIP though. ^^
Right. I now have two weeks off college. My deadlines are further off now, so I can see about actually painting stuff. I'd love to start on the robots and Enclave, but distracting myself with other crap's probably going to be an inevitability. ...Pity I keep buying in more bits (the Enclave are currently sitting at the same strength as the NCR, the largest painted faction. Sure barely any of them are actually painted though). I do want to work on more terrain as well. I mean I have plenty of models, but filling out a board with new scenery always seems to please guys at my club. Hmn, next game I may go for a desert board set around a farmstead and a road or something (hey there's a use for those Brahmin).
An Enclave Trooper in Combat Armour (I have another lot in more advanced looking sets) that I was using to test out a paint scheme. Secrets of the Third Reich mini I guess.
Heh, in the Fallout World fuel came at a premium so I'm guessing that those cars would have been long drained even before the War. (Though in the pre-Bethesda days most civilian vehicles were already running off of electricity. ...I suppose an ecological engine doesn't quite go boom like a nuclear reactor though).
Now to paint more terrain. I bought a new hammer (I guess my dad's other ones are lost in a shed somewhere), so I'll be taking that to some classic Soviet cars from the 70s tomorrow. Partly to piss off any enthusiasts of vehicles of that type. Building more barricades I suppose is entirely secondary to that.
And man I need more space. There's a pile of terrain that teetering on top of some boxes right now. ...The pile of vehicles however is looking even less stable. Yeah, my progress is based purely on which pile of crap has the least chance of falling today.
I have a few bits and pieces that I could've finished, but I decided to replay Shadowrun Return's main campaign instead. ...Shame that excuse doesn't work in other areas of my life.
Wastelanders Wasteland Knight
After finding the remains of a rusting suit of knight's armour, Mick Mundle, a deprived shish kabob salesmen from the Angel's Boneyard, decided to become the people's hero.Naming himself after an ill popular children's snack bar Mundle became Ser Jeremy the Chivalrous (pronounced with a "c" like Chib). Now he wanders the wastes randomly encountering vagabonds and heroes in his odd quest, whilst speaking in his most authentic (cliché) interpretation of the medieval English language (or at least what he could glean from a charred copy of A Connecticut Yankee in King Arthur's Court).
The source model's probably twenty odd years old. I found it in a toolbox full of ancient roleplaying models. Gas mask's from Maxi Mini and the riot shield and fuel tank were made some Post Apocalyptic Romans, the maker of which I can't remember the name of.
Ok, I'll need to see about taking a hammer to some cars now. I want some more barricades. *Anyone looking for classic Soviet cars from the 70s is allowed to cry a little now FYI.
found a note in the Divide, so it seems America and it's allies were facing both China and Russia as this base commander complained about "Kremlin-Joe" and the Chinese conquering America just because funding for better water treatment was asked for. Sounds much like a very over the top version of cold to hot war Amurica.
The Soviet Union was still communicating with the US up until the War. Though in the media they may have been portrayed as just another lot damn dirt communists, the US was at least still talking to them. I think that they may have served as a kind of middleman between the US and the Chinese. As Fallout is based on the real world I'd imagine that Russian ties with the Chinese soured, but they still maintained an alliance being both communist states.
But you're meaning the terminal in the Water Treatment Plant? The City Treasurer politely asked the base commander to sort out the appalling safety levels there. Of course the commander responded by saying jingositicly along the lines of "who cares about safety protocols when we could be nuking those Reds!?". Having guys like that in charge of the nukes would have meant that if an order came in they'd be all to happy to send the missiles off on their merry way. Actually knowing the facts about the situation wouldn't have mattered much.
How I interpret the Fallout Cold War is that it was America who was the bad guy (not that anyone really had clean hands though). The conflict over fuel was an excuse (who cares about a trickle of oil when everyone's riding electric cars?) that threw in the argument over ideology in to gather more support. It was a cold war that only went hot after America's enemies (or allies) found out about their nasty little eugenics program. The rest of the world didn't want to see the US producing Captain America types, so someone somewhere decided to take action about it.
Well that's what the original writers of the series thought. There's also the idea that it was the US that launched the nukes because they were losing the war with the Chinese. Or the Chinese could have started it because the US had managed to invade their mainland (something that's only corroborated by a Special Forces soldier and propaganda). I just like the take that if all those things which the people back in the 50's wanted to happen in their World of Tomorrow! actually occurred, and was thrown in with the cultural attitudes of the era (taken to the extreme somewhat), it'd create such a hell hole.
Wyrmalla wrote: The Soviet Union was still communicating with the US up until the War. Though in the media they may have been portrayed as just another lot damn dirt communists, the US was at least still talking to them. I think that they may have served as a kind of middleman between the US and the Chinese. As Fallout is based on the real world I'd imagine that Russian ties with the Chinese soured, but they still maintained an alliance being both communist states.
But you're meaning the terminal in the Water Treatment Plant? The City Treasurer politely asked the base commander to sort out the appalling safety levels there. Of course the commander responded by saying jingositicly along the lines of "who cares about safety protocols when we could be nuking those Reds!?". Having guys like that in charge of the nukes would have meant that if an order came in they'd be all to happy to send the missiles off on their merry way. Actually knowing the facts about the situation wouldn't have mattered much.
How I interpret the Fallout Cold War is that it was America who was the bad guy (not that anyone really had clean hands though). The conflict over fuel was an excuse (who cares about a trickle of oil when everyone's riding electric cars?) that threw in the argument over ideology in to gather more support. It was a cold war that only went hot after America's enemies (or allies) found out about their nasty little eugenics program. The rest of the world didn't want to see the US producing Captain America types, so someone somewhere decided to take action about it.
Well that's what the original writers of the series thought. There's also the idea that it was the US that launched the nukes because they were losing the war with the Chinese. Or the Chinese could have started it because the US had managed to invade their mainland (something that's only corroborated by a Special Forces soldier and propaganda). I just like the take that if all those things which the people back in the 50's wanted to happen in their World of Tomorrow! actually occurred, and was thrown in with the cultural attitudes of the era (taken to the extreme somewhat), it'd create such a hell hole.
Pretty much, The DLC for FO-3 also pointed that to protect itself and regain Alaska, they invade Canada to "protect" Canada as well. Power armored super soldiers.........Now where have we heard that before?????
Hey the US did the same to Mexico. They bought out a large number of the oil companies there, before outright invading it and taking the rest. ...A piece of fluff that to my knowledge wasn't added until after the Iraq war. =P
The US said told the Canadians that they couldn't logistically move their troops into Anchorage without going through Canada. The Canadians (politely of course) told them to go feth themselves. Cue invasion and ooh, the coincidental acquisition of a load of land. Isn't that nice? I'd like to think that the Brits and French weren't too happy about this and were supplying the guerrillas fighters there, but its not been something mentioned in the games yet.
Of course the Chinese had control of a large part of East Asia. Those western aligned countries presumably were being supported up until the Euro-wars, but what little information there is on the matter pretty much says that all the region was taken over by the Chinese in excuse invasions and puppet governments. What I'd like to know though is what happened to countries like Australia/New Zealand, India/Pakistan and even Africa (who in the real world have been receiving a lot of Chinese influence lately). I suppose such parts of the world aren't considered so relevant in a series all about two power houses, but it'd be nice to know.
Yeah, it would be interesting to see what happened or at least read about the effects the war had on other countries. the small communities you doe meet in FO-3 and NV are not that bad, just trying their best to be decent places in the wastes. Tyranny of old US/Enclave allowed such to pop up. such places, likely if their china did work in Africa, then nukes to such places as well as they would be on the hit list. Depending on who they played nice with would depend on what lists they got on. Those who played nice with the FO U.S. would have been on the Chinese hit list. As for Australia and NZ? no idea if they would get nuked or ignored
Tribal Totems. The banners in the back are from an old Games Workshop Goblin kit. The other pieces came from the same manufacturer of the Post Apocalyptic Roman bits off the Knight. Just little bits of tat to clutter a board up with.
Not an amazing piece of cover, but I suppose it denies line of sight. ...Presumably someone had the foresight to drain the tank before that thing was shot up.
A McDonald's toy based on the movie cars. I picked this up at a market, but I could've sworn I had a couple of these when they originally came out too (my baby cousin probably has them now). That lead based paint certainly holds up doesn't it? ^^
This thing's going to be a bugger to paint. I have another two skips to put together along with this one (bought for £1 each as part of a truck kit, but hell that's cheaper than Ainsty).
There's a shack that needs finishing that I'd like to work on tonight. I gave it a base coat and filled in the primary colours, but couldn't be bothered to finish it at the time. After that I'll see about sifting out more unpainted terrain I suppose (or just be an arse and make more).
Pointless late night (I mean morning) update. What? I don't have a problem.
This I've been meaning to finish for a while. Due to a mess up whilst designing it only the first floor (second for you damn Americans) is accessible. Not quite as horrible to paint as I had expected. I chose to make this one twice the height of the regular shacks just to allow for a bit more variety in what's going on on a table. Sure it could also be used as a bird's nest as well. Hmn, I should have attached a ladder to the outside as well (or would that have been too bent? Go prone on that roof and it'd take a mortar shell to hit you).
The graffiti on this one reads in Chinese (simplified): "Blue Flu" (or at least its supposed to, I suck at calligraphy. ...My best friend asked why the bus I made earlier said Tacos on it, so I guess I'm not that horrible). The big blue man came first, the tie into the Fallout world came later. The Blue Flu's another name for the New Plague, and written in Chinese as a strain of it was intended for use in sterilising their population. See, its not just a random big blue guy (nah just kidding it is).
I have a few more unexploded nukes in the works right now. It'll be Monday though before I can buy some more glue to add some sand to their bases. With those I'll have five of the things. I could make more (I have tons of Kinder Egg capsules), but perhaps I'm already a bit overkill for your average board.
I need to finish off more shacks as I feel that on the clutter end of things there's plenty right now. I've been using collapsed Mordheim style buildings in my games, and those are fine, but I'd like to be able to fill out a table with post-war buildings. That will require moving the pile of loose terrain I have on top of the box the shacks are in however... so ah, maybe I should paint something easier to access first. =)
...And yet I didn't go to bed like half eight this morning. Horrible things happen to me on weekends. *I need to be in college by nine tomorrow.
@ Dr H
I wonder whether I should be painting up my other bombs with US markings like I did the first. Hmn... The ones in Fallout 3 were all US made, so perhaps mine should also be. Perhaps the US just happened to sell weapons to other countries, who just happened to nuke them with them? Any pitches for jingoistic slogans to paint on them? "Get some!" is about the extent of my wit. ^^
@ monkeytroll
Tsk, I think that I paint too much graffiti on my terrain. I need to start painting buildings without it as right now it seems like some ruffians have had 200 years to cover everything in it. ...Ah wait they have. Still...
Something which I haven't seen other players of 7Tv do much is allowing models to climb any old surface as long as there's a hand hold. Models still need to pass an agility test or they'll be on their arses, but I prefer my games to err on the Brink side of terrain handling. ...So feasibly I'd expect someone to try and climb that shack with one of their models at some point (then jump off of it and divebomb some hapless mook ...hmn I need to write rules for enemy models breaking your fall).
I'm out of black paint (wtf is with GW Chaos Black drying up?), so I didn't have the chance to base coat any terrain. Glue's also running short too (I must buy a new bottle once a month), so not much new was built either. What I have done today is stick together a few more skips which I should be able to work through briskly. Aside from that I've gotten around to putting paint to my League of Riveters entry (uh... for the last competition). I'll probably half paint the thing and chuck it back beneath the pile that it was sitting under again.
I forgot that I'm going out tonight, so the chances of me finishing anything are slim. To that end here's what's currently being painted.
...Uh make a game of trying to work out what each of those little black things are. =)
From my flgs I picked up two of Reaper Ogres (well actually one of them's more like a two headed Scandinavian Troll). Both are pretty big, so are destined for leadership or Brute positions. This is the two headed one, now short of one head (but not a brain, no those things are just for show ...according to the Troll Hunter ^^). This is just after I repositioned the arms/head and gave him a flail. I imagine the barrel's filled with rocks/concrete/water/some heavy crap. After some greenstuffing he'll be a Nightkin Master though, on behalf of his bearskin outfit.
Take better pictures of white things camera. ¬¬
Dammit I should have beat that barrel up a little.
More blether tomorrow when this crap's actually painted. Well the terrain bits. I'll see about sculpting up the ogres, the Nightkin one at least, this afternoon. However I'm going to have to sift through the bins for some cork to stand in as concrete (why ever would a Super Mutant be carrying concrete? Perhaps at the end of a stick...). Not enough drinkers in this house.
New Californian Republic Followers of the Apocalypse Doctor (Crooked Dice Casual May KIllian)
I tried to paint her as though she were South Asian. Probably not that noticeable as I've been painting a fair few of my models with tans. Perhaps she's a missionary out of Shady Sands.
Here's some street furniture from Ainsty castings. I'd love if someone made the magazine dispensers and Mojave Express Drop Boxes from New Vegas too (hint hint).
Salt Bins. I just happened to have these spare. I've no idea if they're appropriate to the time period (or hell if there's much use for the things in Utah).
Mail Boxes. A pity that they're solid pieces. I'd have liked it if the drawer was removable and front door could be opened, but that's asking for too much. They're fine as is. =P
Feck, I knew I had to cover up that bit of graffiti on the front of that mailbox. Next time it turns up it'll have Animal from Sesame Street on it or something.
I started work on a second Brahmin. They'll both be pack brahmins as I feel that they'd be more use in games that way. The bits for the packs are collected, its just finishing off the base Brahmin models first. To go along with them I've made a trough from a fuel barrel. I don't have any of that fancy water effects resin though, so unfortunately these Brahmin are going to stay parched.
Hmn, I should find a bathtub and use that as a trough as well. Whilst I'm on the subject of water features I have plans for using a toilet as a public water source as well. *$2 a drink
The nukes I'll leave for another post. I'd like to put together some rad pools to go along with them, but failing that I just can't be arsed finishing them.
Before I base and paint these, here's three of the shacks that I'll be painting soon. I have another six after these which can start on after though. The rest of the shacks need a bit more detailing, though that shouldn't take too long. ...Actually starting any of that is what's going to take a while.
The first two shacks don't have interiors, but the last one does. Its supposed to be a kind of corner shop, though I've left the interior sparse bar the odd shelving unit for ease of model placement. I need to see how decent my printer is so I can print off some posters to fill those signs with. *Youknow I have a folder with over two hundred Fallout relevant posters in it (ie actual in universe ones such as adverts for Stimpaks, and other cool things like retro versions modern film posters. The retro posters for Fallout games though are the best).
I need to work through my backlog of terrain some more. Saying that I bought in some more bits, including some fencing (...I have a fetish for that stuff apparently), more cars and shipping boxes. At least I now have plasticard again, so I can bring myself to basing the shacks soonish. I'll try and push aside painting any figures until I've made a dent in the terrain. That said there's an NCR Veteran Ranger (something like my fourth attempt at one. Damn, I manage the Patrol Ranger first go, but keep screwing the veteran up) sitting wanting to be finished on my desk right now.
I have a game of 7Zombie Tv coming up too, so I need to dig out my zombies to see if they need a touch up. If they don't (meh they're zombies), then I'll be going back to finding bits of scenery to paint. Yes buildings like the above instead of little bits. My boards are all ready an obstacle course enough (if I can see the wood underneath then that table hasn't enough cover on it!). =P
Out of the black things I like the black thing best, though the black thing was pretty cool too, and the black thing inside the grey thing as awesome
Barrels - damn, I knew there was something I'd forget at Salute - those mouldable barrels from Zinge. had them on the brain when I first went there, but went to get more funds before buying anything and forget by then
The shacks are looking good, especially the corner shop, and some nice street furniture too.
I have so many barrels from buying Tamiya vehicle stowage kits on the cheap (I picked up a stack of them for £4 at the start of the month). A barrel's a barrel, so its better to just trawl second hand sellers for them than buy new fancy ones with hyper detailed plugs. ^^'
@shasolenzabi
Heh, dammit man there's only so much I can bother myself to build! If my interest holds I may build some road sections in future which I could line with little details like though. With my terrain I'm aiming more for post-war settlements and back-o-beyond locations like gas stations (which btw I actually built the Poseidon gas station from NV, but sold it), farms, trailer parks and drive in cinemas. Poke me enough and I'll build something though. =)
I had a go at some posters. Now I thought that these would be a lot more complex than they turned out to be to glue on. My current glue's pretty strong, but it didn't leave any marks on the paper until I applied some ink to it. The glue markings actually left an all right weathering effect on the paper after the ink was applied.
The posters that I printed out were a little too big (I misjudge just how large a sheet of A4 is). These are the smaller ones applied to some of my older terrain. Overall I'm happy how they turned out though.
Now to build more terrain so I actually have stuff to plaster those to. =)
Deviantart mostly (search Fallout posters/ retro posters/etc). The ones on the fences are from the games themselves though (the Cat's Paw one's taken from the original games) which I stripped from their texture files when I had them installed. The "Chinese American Food" one's from Bioshock though I think. I just printed them out on a regular sheet of paper and glued them on no trouble.
Hey if anyone's wanting any of those posters I can see about sticking them in a google doc or something.
Nah, it's not the detail on the Zinge barrels that's impressive. Drop 'em in hot water and you can mould them to shape...twisted and bent......crushed under treads with tread marks etc. Re-usable too.
And I take it they aren't too expensive. I mean there's companies out there making crushed barrels already, so I imagine that Zinge would be competitive against those. Personally I'd just crush up some plastic ones, but I suppose ZInge's give a better effect. Zinge's stuff is a little expensive for what I'd use it for though, so I prefer just buying things on the cheap. I mean if I'm going to take a hammer to it I'd rather not have dropped a load of cash.
Wyrmalla wrote: Deviantart mostly (search Fallout posters/ retro posters/etc). The ones on the fences are from the games themselves though (the Cat's Paw one's taken from the original games) which I stripped from their texture files when I had them installed. The "Chinese American Food" one's from Bioshock though I think. I just printed them out on a regular sheet of paper and glued them on no trouble.
Hey if anyone's wanting any of those posters I can see about sticking them in a google doc or something.
Yeah, I would print some along with some 40k esque posters.
I'll be painting stuff later, but for the moment I've created a dropbox with posters related to the Fallout games in it.
Currently its sitting with 532 images that I think are relevant to the setting (Ok with the odd retro Super Mario image in there as well). Just send me a PM if you want the link.
I've added an example file for aid in scaling too (see below) - there's a third page that has the ever present Elvis Impersonator which I use for scale on it.
Great, now I just need to convert the remaining 652 images that I'm sitting on.
Oh, and its not just sci fi stuff. There's 206 images from the WWII period (ish it goes into the 50s) there too.
*Edit: I also have folders with other images like graffiti which I could upload as well. However in their case I'm not sure if people would have so much use for them. I mean with the posters all you need to do is cut out a rectangular square of paper, but with the graffiti that would be a bit more difficult unless you were printing on transparent paper. Whatever, it doesn't take much effort to upload those either. =P
Automatically Appended Next Post: I'm restructuring my dropbox folder, so the existing link which I've provided people with no longer works. Sorry about that. PM me for the updated one.
I've also added more images beyond just posters now. So if anyone happens to be interested I've pretty much just dumped what I have on my drive there (which sadly isn't as much as I'd like given that I lost a chunk to corruption a while back). Now there's images of shacks, vehicles, vaults, graffiti, people, and well loads of crap (um... some of which is taken from folks here, purely as reference material mind. Nae claims to ownership, just knicking ideas ^^).
American Mailboxes are all blue though From the time period, they would all be blue and have U.S. MAIL stamped on them rather than POST. Some of the really old ones had a red top, but were predominantly blue.
The original models were a sky blue actually. I just accidentally used an ink which was too think then went out for a few hours (the rust was only along the edges originally). The ones in the game read "Letters" across the front, though I couldn't be bothered turning my computer on to find this is out, so just painting on "Post" from that half remembered detail.
I've added in fifty book covers as well now. Hmn, now I suppose I should look up a tutorial on how to make 28mm scale books. Those shelves that I made could do with filling...
I'm also considering making billboards at some point. dsteingass made one (I think), though I guess that they're really just a big rectangle of plasticard with a few trimmings and lights.
Oh and cool for the interest in all those pictures. If people want me to create sheets like the example one it doesn't take much. I suppose that could be easier for people than cherry picking from hundreds of images. Hmn, so I suppose a generic sheet of all sorts of images, a propaganda specific one, an advertisement one, and well whatever else seems relevant (pin-ups? Damn I still have loads of those to upload...)
Now I need to head out and pester a charity lady for not giving me a job. ...I'll finish up the nukes come sundown.
For the books that I used on my little "Rippers playing 40k" dio' (I suppose I can call it a diorama. It was just a silly thing I did between models), I printed off the book covers and then glued them round a rectangle of suitably thick card. Simple, but did the job.
and damn those charity ladies, they're so selfish...
What are the pieces involved with those? They look doable, though I'm wondering about a few bits on the second one. The lamps at the front; those are just twisted wire, but what did you use for the shades? Those plates at the front as well, any source for those? I could just use another type of textured plasticard, but I've been looking for one with that pattern. Oh, and are the pictures mounted on wood or did you just tat up the edges to resemble it?
Do you have images of the rear of those (well just the second one. Don't want you prying that thing off the side of that building).
Eugh... setting out yet another project. I'll be still working on this lot come Fallout 7: New Atlanta.
Edit: And the lady in the charity shop apparently hasn't worked there for three weeks, so all the paper work I sent in's buggered off somewhere. Great.
Wyrmalla wrote: Most of these have been sitting about my painting table for a few weeks now. I've not had the time lately to paint anything, but I felt I should hash something out to post.
[b]
An Enclave Trooper in Combat Armour (I have another lot in more advanced looking sets) that I was using to test out a paint scheme. Secrets of the Third Reich mini I guess.
Enclave troops in combat armor!! How come! by the time of this game with the presence of Caesar's Legion and NCR colonial gambit in New Vegas. in FNV. only a handful of elderity and one young man identified themselves as Enclave member is present as a band of bitter old timers (and quite welcoming the Courier). not an army of vigorious Waffen SS - style youth. also by the time of FNV. I don't think they will be immune to Curling FEV any longer. should Mariposa base reactvated on the behest of NCR and should NCR troops throw FEV grenades at them, they die along with NCR troops too!
How do these vehicles run in the world where gasoline and diesel fuels were all but gone? 200 YEARS after the WW3!!
Oh the Enclave aye? Well I intend to use them as Remnants sure (not all the remnants settled around New Vegas, and mind I'm setting my games a decade before during the initial Nevada/Utah campaign), however I'm adding in Enclave forces for the benefit for people who don't know much about the series. I mean the Enclave have a cool aesthetic which sets them against the more post-apocalyptic factions I have, but for people who've only played the third game they won't have a clue what's going on. By building up an Enclave force I can play games at my club and still have people kind of knowing what's going on (not many guys there are such huge Fallout buffs as me ^^).
So... The Enclave force which I am building is set around the period of Fallout 2, perhaps during the NCR-Brotherhood/Enclave war. The NCR was in its infancy, but still a presence, as could I use most of the other factions I have. The Enclave wasn't made up entirely of Power Armoured Troopers either. In Fallout 2 there's plenty of combat armoured troopers wandering around Navarro. Of course I also have models set aside for Enclave civilians, stealth units, mech suits and the like, but none of that's been painted yet.
The use of Weird War German models is based on Bethesda's Fallout 3 concept art actually. There's a few notes by the artist to go for a style which reference that, rather than the American GIs which the regular US army were based on.
But yes, the Enclave being around in the 2270's as a real force is a little silly. I disliked their appearance in Fallout 3, and am all for Van Buren's/New Vegas' representation of them as a shadow of themselves (or like one of the Fallout 2 endings said, "Parent's would scare their children to bed with talk of Presidents"... or something like that).
Ah, and F.E.V. The Enclave were (apparently) immune to it due to them residing within the sealed confines of the Oil Rig, outside the realms of the virus. Perhaps the Enclave would still have remained immune to its effect by the 2270's if they'd still been around. I mean if what's stopping the virus is remaining in a sealed environment like a Vault, the Enclave wearing enclosed suits all the time and operating out of bunkers could have protected them from it. Or not, who knows, it'd be up to the guy writing the story to decide that kind of thing. Ie the Enclave release their "cure" only to find out that they had been effected by F.E.V. the whole time through minute doses of it. Meh, the whole F.E.V. cure plot of the second game was a bit silly to me, then again most of the game's plots are dumb. The Enclave, being an extension of hardline elements of the pre-war government, did look into following the work of West Tek in creating American super soldiers through F.E.V. Perhaps one of the long term goals of the organisation (other than youknow terraforming mars and other crazy crap) could have been to alter its population into Captain America style beings (like the former US government had planned in its deluded ideals) via a refined version of F.E.V. ...Much like the Master planed.
On vehicles: they're cool, who cares? Nah, I need to give an explanation. =P
Well one, to paraphrase what Bethesda said with Fallout 3, "realistically DC would be a flat plane after all those nukes, but that wouldn't be fun for the players to explore". There are working vehicles in the Fallout world. In the originals the Master's Army road on cobbled together trucks powered by steam, and the player could repair a Highwayman (not allowed within town limits by the locals for fear of it blowing up. Yokels). By the time of New Vegas the NCR's rangers have access to vehicles, as is a mechanized cavalry division listed as part of their army (plus an airborne wing as well, including Vertibirds provided by the Shi).
Now mind that the vehicles before the war weren't powered by gasoline. No, as far as canon goes for that period that only vehicle which I can recall running on liquid fuel are the Enclave's Vertibirds. Rather they ran on electrical micro fusion engines (according to the original games, another joke pointing out that the war really wasn't over oil) and nuclear fission in Bethesda's. Why am I using vehicles from periods in our history which do happen to run on gasoline? Why because they're what's to hand when I go to my flgs. That and because Tactics used them, but nobody cares about tactics.
In a post war world I'd imagine that such large powers like the NCR could manufacture enough fuel to run some vehicles. Not necessarily from oil wells, but bio fuels perhaps. That or they've converted pre-electrical vehicles to have micro fusion engines. Who knows, I can make up some sort of explanation which sounds plausible on the spot.
Also on my use of real world vehicles. Other than them being widely available I'm working from the premise that they're not all pre-war. Sure the US keeps thousands of vehicles in mouth balled yards in the real world, but its my thinking that simple to manufacture vehicles like the Sherman could be built in post-war workshops. The NCR has the ruined factories of the remains of the East Coast of North America available, surely they would be capable of putting some of those back into working order.
I can go on...
Meh, as long as there's a plausible sounding reasoning behind what I'm doing I'm fine with it. I mean other than rule of cool. The games themselves have dumb plot elements all over the place and a lot of Atomic era "For Science" deux ex machina. So if there's something in here which contradicts the games (not necessarily Fallout 3 mind, I'm not holding its canon at the same level as the originals or New Vegas) I'm fine with that if it upholds the theme of the Fallout world.
For the base structures of both billboards, they are just .040 Plasticard over a frame of (I think) N scale Plastruct beams.
The smaller, Nuka Break billboard is not permanently fixed to the building yet, just blu-tacked, but it's nothing special.
I just glued squares of plasticard together so I would get that rough edged paneled look so the glue-soaked paper would settle in the cracks. It also helps the weathering process and inks and washes settle in them.
The walkway is just more Plastruct beams (Z scale I think- expensive little bastards) and squares of diamond plate plasticard. I think (but don't really remember) that the lamp cones are from a 1/35 streetlight sprue or something similar. You could put any kind of lamps on there really.
I avoid the stuff in packets like those beams. For sheets I can pick them up for a fraction of the price from arts and crafts suppliers. Evidently the manufacturers of plasticard take us for mugs (and well I suppose I still buy the stuff anyway, so I probably am).
I'll have a look for lamps, though perhaps I'll get away with making them out of flat discs. Thanks for those shots, I'dve never know that the board was made up of multiple smaller pieces.
...As for that ladder though. Damn. Is that a model train ladder or did you make it yourself? The cage looks hellish to make.
No....That too is Plastruct O scale stuff..It's not my fault a train/hobby shop opened REALLY close to my house It's easy to hide the costs by only buying a few packs at a time in the spirit of stocking your workshop over time The Ladder and safety cage are sold together in 2 foot long packages, so one will go a long way. I too buy my regular plasticars in bulk from www.iplasticsupply.com, but I always need to buy the embossed and textured sheets in the small, overpriced size.
Hmn, youknow I think I seen such a ladder with cage at my own model train shop a few days ago. I'm just feeling forever hesitant over spending too much cash on terrain though. I mean with the actual soldiers, etc, its a given that they'll go for about £3 each or more. With terrain though I just think "hey I could build that out of a cardboard box and some empty egg cartons for five pence!".
What I would pay for is for some sort of goblinoid creature to sit in my room just painting all of this crap though. Now I know I can rent out an orcish brute to paint things at a premium price, but goblins do the same job for a pittance, and all that fecal matter is a wonderful stand in for weathering powder.
Do you pre-damage the posters before soaking them in glue solution? Or is all the chipping and weathering done after you've pasted them on? Also, what kind of paper are you using to print out the billboard-posters-to-be?
Horrigan? Hmn, I didn't think of making him actually. Youknow I could, but it'd involve a lot of greenstuff. I actually have a model handy which I think could work as a base for him. I was going to use it for the Enclave anyway, but it just could work. I have about a dozen power armoured soldiers, and twice their number in combat armour troops for the Enclave, along with specialist units. ...Once they're done perhaps they could do with a leader.
*picture taken on top of my bed next to this computer as I type this. Oh anyone know the source for this model? Secrets of the Third Reich I assume.
*Edit. That's a 40mm base btw. Elvis measure up to about his waste.
@Warboss_Waaazag
I had no idea what I was doing when I made those posters. The paper I used was standard, cheap as hell, printing paper. I cut out a few chips around the edges and made the odd hole, though didn't go overboard. As for weather I just applied a quick, thin layer of GW black, brown and yellow ink to the edges (which brought out the glue underneath giving the impression of weathering). I applied a little bit of black paint around any tears in the paper too. That was all done after I'd glued the posters to the corrugated walls. I only put a little bit of glue around the edges of the posters and in the middle instead of coating the whole of the back like one would do with a real full sized poster.
Oh, and the lack of ink in my printer wasn't a problem. It faded the colours a little, but I suppose that was for the best. =)
What I would pay for is for some sort of goblinoid creature to sit in my room just painting all of this crap though. Now I know I can rent out an orcish brute to paint things at a premium price, but goblins do the same job for a pittance, and all that fecal matter is a wonderful stand in for weathering powder.
You need a house elf like in Harry Potter, just feed him socks
Wyrmalla wrote: Oh the Enclave aye? Well I intend to use them as Remnants sure (not all the remnants settled around New Vegas, and mind I'm setting my games a decade before during the initial Nevada/Utah campaign), however I'm adding in Enclave forces for the benefit for people who don't know much about the series. I mean the Enclave have a cool aesthetic which sets them against the more post-apocalyptic factions I have, but for people who've only played the third game they won't have a clue what's going on. By building up an Enclave force I can play games at my club and still have people kind of knowing what's going on (not many guys there are such huge Fallout buffs as me ^^).
So... The Enclave force which I am building is set around the period of Fallout 2, perhaps during the NCR-Brotherhood/Enclave war. The NCR was in its infancy, but still a presence, as could I use most of the other factions I have. The Enclave wasn't made up entirely of Power Armoured Troopers either. In Fallout 2 there's plenty of combat armoured troopers wandering around Navarro. Of course I also have models set aside for Enclave civilians, stealth units, mech suits and the like, but none of that's been painted yet.
The use of Weird War German models is based on Bethesda's Fallout 3 concept art actually. There's a few notes by the artist to go for a style which reference that, rather than the American GIs which the regular US army were based on.
But yes, the Enclave being around in the 2270's as a real force is a little silly. I disliked their appearance in Fallout 3, and am all for Van Buren's/New Vegas' representation of them as a shadow of themselves (or like one of the Fallout 2 endings said, "Parent's would scare their children to bed with talk of Presidents"... or something like that).
Ah, and F.E.V. The Enclave were (apparently) immune to it due to them residing within the sealed confines of the Oil Rig, outside the realms of the virus. Perhaps the Enclave would still have remained immune to its effect by the 2270's if they'd still been around. I mean if what's stopping the virus is remaining in a sealed environment like a Vault, the Enclave wearing enclosed suits all the time and operating out of bunkers could have protected them from it. Or not, who knows, it'd be up to the guy writing the story to decide that kind of thing. Ie the Enclave release their "cure" only to find out that they had been effected by F.E.V. the whole time through minute doses of it. Meh, the whole F.E.V. cure plot of the second game was a bit silly to me, then again most of the game's plots are dumb. The Enclave, being an extension of hardline elements of the pre-war government, did look into following the work of West Tek in creating American super soldiers through F.E.V. Perhaps one of the long term goals of the organisation (other than youknow terraforming mars and other crazy crap) could have been to alter its population into Captain America style beings (like the former US government had planned in its deluded ideals) via a refined version of F.E.V. ...Much like the Master planed.
On vehicles: they're cool, who cares? Nah, I need to give an explanation. =P
Well one, to paraphrase what Bethesda said with Fallout 3, "realistically DC would be a flat plane after all those nukes, but that wouldn't be fun for the players to explore". There are working vehicles in the Fallout world. In the originals the Master's Army road on cobbled together trucks powered by steam, and the player could repair a Highwayman (not allowed within town limits by the locals for fear of it blowing up. Yokels). By the time of New Vegas the NCR's rangers have access to vehicles, as is a mechanized cavalry division listed as part of their army (plus an airborne wing as well, including Vertibirds provided by the Shi).
Now mind that the vehicles before the war weren't powered by gasoline. No, as far as canon goes for that period that only vehicle which I can recall running on liquid fuel are the Enclave's Vertibirds. Rather they ran on electrical micro fusion engines (according to the original games, another joke pointing out that the war really wasn't over oil) and nuclear fission in Bethesda's. Why am I using vehicles from periods in our history which do happen to run on gasoline? Why because they're what's to hand when I go to my flgs. That and because Tactics used them, but nobody cares about tactics.
In a post war world I'd imagine that such large powers like the NCR could manufacture enough fuel to run some vehicles. Not necessarily from oil wells, but bio fuels perhaps. That or they've converted pre-electrical vehicles to have micro fusion engines. Who knows, I can make up some sort of explanation which sounds plausible on the spot.
Also on my use of real world vehicles. Other than them being widely available I'm working from the premise that they're not all pre-war. Sure the US keeps thousands of vehicles in mouth balled yards in the real world, but its my thinking that simple to manufacture vehicles like the Sherman could be built in post-war workshops. The NCR has the ruined factories of the remains of the East Coast of North America available, surely they would be capable of putting some of those back into working order.
I can go on...
Meh, as long as there's a plausible sounding reasoning behind what I'm doing I'm fine with it. I mean other than rule of cool. The games themselves have dumb plot elements all over the place and a lot of Atomic era "For Science" deux ex machina. So if there's something in here which contradicts the games (not necessarily Fallout 3 mind, I'm not holding its canon at the same level as the originals or New Vegas) I'm fine with that if it upholds the theme of the Fallout world.
The story arc of FO2. it doesn't explain how Caesar's Legion came to exists! How come did a breakaway NCR citizen named Edward Sallow mustered The Legion when the NCR is at war with the Enclave? did he really seen the war scene where NCR fought the Enclave? is he really 'pro-Enclave'? because in FNV. he villifies the NCR and its 'pre-war' cultures. but he didn't give any remarks about the Enclave nor praising them except that IF players recurited the Enclave Remnants to fight for the Legion and helped them in the endgame quest (And player did a successful brain surgery on Caesar). Caesar will issue orders for his men not to pursure The Enclave Vertibird.
On scenario thing. What will be your choices of Streamlined trains to show up?
1. EMD F-Unit / E-Unit (or its clones created by competitors like Alco FPAs)
2. ATSF El Capitan or Super Chief
2. Southern Pacific Krausse Maffei imported Diesel hydraulics
3. Southern Pacific Daylights
4. CB&Q Zephyr
5. Union Pacific turbines.
6. PRR GG1 (appeared in a wrecked form in Fallout Tactics, likely to be converted to nuclear powered engine since there's no electrified lines in the scenario that has it.)
Caesar's Legion was formed from the tribes and communities of the Mid West. The man who would be known as Caesar was sent there as a missionary originally. He, along with a Mormon translator and another Followers missionary became close to a particular tribe. However that tribe was at war with several others and close to defeat. After the death of the other missionary Caesar and Joshua Graham had a talk. They decided that for the tribe to survive they would need to forgo their own pacifist ways and reform it. The campaign was long, but eventually the original tribe had defeated all the others and absorbed their surviving members. Caesar, as the missionary was now calling himself, decided that the only way for humanity to truly flourish in the new world was for it to give up on the failing of the old. He and his Legion conquered the peoples of the Mid West (not all tribals). The NCR, the nation of his birth, exemplified all of the failings which he considered to be the route of humanities downfall. His war with them became an obsession. Not just because they were his largest obstacle in reforming the post war united states and their would be population to control. No, it became, to him at least, a war over beliefs. To him the NCR was weak, its government corrupt without the harshness of Legion rules, and its people unsafe (his own parents were murdered in the Angel's Boneyard, an area which was supposed to be safe).
That all happened after the war with the Enclave. The setting of Fallout: New Vegas takes place at the end of the Vegas campaign. The NCR had people across the damn in Utah for decades before the 2280s. It was only come the 2270s that they were capable of moving into the region with a significant military force (originally they intended to annex it diplomatically, but after the stalemate went on for years Kimball would take the presidency and, in his typical heavy handed manner, increase the number of troops in the region dramatically- to the expense other campaigns in Mexico and to the north). Edward Sallow was born in 2226. The Enclave were destroyed in 2242. He would have been sixteen at that time. In 2246 he was sent by the Followers of the Apocalypse to study tribal cultures. In the following year he is captured by the Blackfoot tribe. After proving himself he would become their leader, and based on some texts he found the previous year, name himself Caesar. By 2250 he had conquered all of the Blackfoot's enemies. By 2255 they had become such a force in the region as to establish a capital in Arizona. In 2275 Ulysses discovers Hoover Dam, and reports the NCR has control of it. Upon hearing this Caesar uproots almost the entire Legion from his captured territories and sends them West to wage war upon those he has grown to hate. In the same year the Legion are defeated by the NCR, and the war for New Vegas begins its stalemate.
...So no, Caesar didn't like the Enclave one bit. The NCR may have seemed weak to him with its ideals of democracy and liberty, but the Enclave would have been an entirely different story. I mean the NCR were just inheriting those ideas (though the pre-war United States wasn't too fond on the whole liberty thing), the Enclave were the people who are perceived to be one of the reasons for the war. Sure Caesar doesn't tell his troops to attack the Remnants if you chose to ally them with him. What profit would it have given him to make himself an enemy of a bunch of folks who couldn't care less for his would be empire? If you go that route and have the Remnants fight the NCR, the Remnants are only caring about making one last dig against their old enemy. Caesar would have glory enough in crossing his Rubicon and taking Vegas (the second step after the fall of Fort Aradesh in Utah) that him ordering the death of some anonymous allies wouldn't have gained him much. The Remnants survived in a hostile nation for decades, I would think that they would consider themselves capable of living out their last years in another one.
Train? I've been looking at railway lines when popping into a model train shop recently. If I can find the tracks cheap enough at a show I may pick some up for terrain. Heh, but what particular models would I use for the locomotives? Anything that I can place my hands on really. I'm not inclined towards sleek modern trains, but if I can see something suitable to the period going cheap enough I'll buy it. Model trains in a scale compatible for 28mm are expensive, so I'm really not wanting to spend tons of cash on a terrain piece. I'd love some, but they have to be bought second hand on the cheap for me to entertain buying them. I'm fine with spending a bit of cash on actual gaming models, but with terrain I dislike forking out too much. Oh I will spend £20 or so on a single piece of scenery if it really peaks my interest, but there's just so many other things that I could be buying with that money. I mean for £20 I can buy a dozen sheets of thick A4 plasticard and use that to make a pile of shacks that'll take up half a board.
But ah yeah. I'd like whatever trains resemble the ones from the games the most (I'm not train buff, I have no clue about model numbers or manufacturers). Will I be able to find any of those which don't cost £30 each? ...Probably not. =/
As for scenarios involving trains I've considered a few. One, the generic "there's some loot in one of those cars!". Two, "the Pre-war US government was shipping some top secret items/power armour/ammunition on one of these trains. Let's spend a game searching each of the cars as we fight each other then make off with the loot!". Three, "there's loot in one of these. Oh no actually it was really a train filled with a hidden US moving lab! Oh no, and the scientists have turned into ghouls that're swarming out of the cars".
I'd actually be interest in creating a scenario (perhaps not playing it, but maybe writing it) involving the Iron Lines tribe. They're Nomadic tribals living up north who use the disused railway lines to travel. It'd be a cool scenario where you'd have the Iron Lines moving along a train track with their caravan of hand carts and motorised ramshackle trains(perhaps they have members on foot too and brahmins, etc too ) slowly. Then out comes the 80's Tribe, well feared in the region, riding dirt bikes and driving the odd technical/dune buggy. The tribes duke it out as the Iron Lines work fast to make an old Anti Aircraft gun they have loaded on the back of one of their train cars ready. The light 80's vehicles would be torn up by the AA gun, but until then the Iron Lines would only have cobbled together pipe rifles, bows and spears to fend off their enemies. Of course the 80s may only have to make away with some stolen loot, not actually kill all of the Iron Lines. The game would be considered a win for the 80s should they steal a certain number of loot tokens.
Ack, whatever. Okay onto my own little updates. Nae painting was done tonight. I had a game planned, but my opponent cancelled. Instead of painting lately I've been putting together that dropbox, and recently am now planning to sell off a load of models. Sorting out what to sell's been a hassle, but I made a decent amount today. If its not all gone by May 10th I'll be renting out a stall at a wargaming show and seeing what I can punt there. Only after all that will I see about posting it online, first within the DCM section here and Bazaar over at lead adventure, then into the general sales section. I'd rather not have to deal with shipping, so I'd like to sell as much of it as I can face to face (even if I am selling it at a cut rate). I can't be knacked with dealing with disreputable buyers, so I'd like to avoid selling any of this on ebay as much as possible (hopefully someone with a few thousand posts to their name on a forum has enough reputation not to try and screw me like some Ebay users try). Ah, so that's what I've been doing, and that's why I've not posted any models in a few days.
1. Iron Lines tribe. do they exists in FO universe? about their weapons. it is the shame that none of official Fallout games has any form of archery weapons (except in FO3 where player can craft venom 'gun' which it is actually a rubber band crossbow, but it is the only crossbow in an entire universe). If they exists do they use horse drawn trains to travel?
So it means that they occupy portions of first Transcontinental rail lines? And which portion of the line do they occupy?
A. Union Pacific portions.
B. Southern Pacific (Originally Central Pacific) portions. (in real life the entire company was bought off by the UP in 1996)
2. IS there any backstory behinds the reasons NCR regulars got 1920s era sun helmets as a part of regular gear? in F2 they wear 'Cadian' combat armor (actually a considerably high versions but with NCR grows in size so did its armed forces, All i known is that combat armor set is made with similar materials as real life Kevlar armor.... which the materials were made of petroleum distillate, the postwar world is the world without raw petroleum to mine so creating the combat armor is a big hard story, yet it is VERY possible to substitute these complex polymers with simple steel and even in FO2. NCR citizens have successfully restored steel industry and able to acquire iron ore through mining. yet none of 'steel' combat armor seems to exists.) yet sun helmets don't seem to be any protective against anything other than hot sun and noxy rains of the postwar America.
On breastplate thing. is it leather or steel.??
3. Did the NCR successfully annexxed an entire Utah? in 'Honest Heart' DLC. there are mormons tribal villages by the Zion canyon and no sign of NCR is there. nor the Legion itself. only the White Legs and its quests to join the Legion (and player's quest to prevent it... without Caesar knowing what's going on there).
And what did the NCR do with the Mormons communities? do they regard these religious people?
4. How big NCR is in 2288? did Arroyo (Vault 13 descents) join it or remain independent?? If there's a campaign to the north it means that NCR is trying to take an entire Oregon (Klamath joined the NCR by the end of FO2) but had to postprone it due to the higher priorities of Mojave campaign, What makes Las Vegas being so important to them, Imprtant enough to invest so much efforts in military manpower? Is it Hoover dam (rebuilt by the time of FO3, but how!) they are after? Is it the city itself? or vast spaces around it? or do they after pre-war loots??
Hey kids look what I found in a drawer! Phew I made this guy years ago (three years according to my gallery, he's in there on the second page). Well started making him. Its a Brotherhood Paladin made from Games Workshop parts (Chaos Marauder and Space Marine I think). The head's a Vinni one yes, as even with the apparently human sized Imperial guard one that it originally had it looked horrible proportioned. I think I should finish this feller off, I don't have any T-51b suits. =)
Edit: I gave it some more work. The photo could be better, but whatever, I'll just paint it (my camera's broken so taking pictures of unpainted models just isn't happening). The gauntlets will be shaven down a little btw.
Uh, end of Edit. =P
@Lone Cat
The Iron Lines are from Van Buren and the table top RPG. I'm counting anything written by the Obsidian guys as semi canon unless proven otherwise by the canon games. However in Lonesome Road their former home, the Great Circle (a circular fortified train junction) is mentioned. The whole area was routed by the Legion and its tribal inhabitants fled South East out from Legion territory. Whether the tribe exists anymore, or was absorbed into the Legion is not certain.
As for weapons I'm thinking that they'd be armed with primitive tribal stuff like bows and spears, with the odd zip gun. I think the source said that they travelled the railways on hand carts, but I can't be exact. I picture them using carts powered by sails or old diesel engines in the case of the odd baggage cart. Perhaps horse drawn, anything really, just not full on electric powered trains.
NCR Uniforms. The concept artists for New Vegas thought that they'd look decent if they were based off of old British desert gear and particularly the ANZACs. The NCR regulars are wearing a cheap, mass produced uniform made from cloth and leather. Their tin hats are the only major piece of metal in their whole outfit. Again, the designers were following the early 20th century British theme. Consider the size of the NCR and them needing to raise thousands of troops. They're powerful, but that's only in the post-war world. They're already bankrupting themselves outfitting their guys to the bare minimum of equipment and training mind. *Actually if you look further back in this blog I made some NCR troopers from the early period of the war. I explained away their higher level of gear in that the NCR still had the resources to outfit units with post-war combat armour to a limited extent, and still had troops experienced enough that it wouldn't be wasted. With the retreat across the river though such resources would be in much shorter supply by the New Vegas campaign.
The Uniform in Fallout 2 that they wear isn't pre-war combat armour. That's been retconned as just being a design limitiation at the time. They're wearing the armour that the regular NCR troopers wear in New Vegas. Combat armour's made from plastics, with older suits including metal alloys. Mind though that the Fallout world isn't out own. Science doesn't work like it does in real life, nor are the developers fully out of the bounds of "it looks cool, let's justify why it exists later".
The NCR originally controlled a portion of Utah. They didn't make major headways, but enough to annex a few towns and set up a major (ie larger than Camp McCarran) outpost named Fort Aradesh (after the Republic's first President). How far they made it into the region isn't known, with their being conjecture due to the border of the NCR being different in Van Buren (Vegas was in the middle point of the map, not the edge of it, with there being cities like Denver further west. The Legion however was fighting over these isolated NCR settlements and the NCR wasn't sending them many reinforcements due to considering that the war with the Brotherhood was more important). The NCR was forced to give up what land they had taken across the Colorado river as they just couldn't defend it against the Legion's numbers. The whole New Vegas stalemate's over the NCR knowing that if they retreat from the Hoover Dam bottlekneck they know that they'll be hard pressed in fighting the Legion in the Californian deserts (that's in part why the Divide was so important as it would have allowed the Legion to move around the Dam and strike at the NCR's rear).
The mormons of New Canaan held the region's largest trading hub. The Crimson Caravan feared the New Canaanites establishing trading routes with the NCR as they knew how capable they were. In Van Buren they're trading with the NCR, but with the retreat across the dam I'd expect they would be doing so in a more limited fashion. New Canaan was a peaceful community, and very prosperous. The NCR would've probably loved to annex it. As a whole the republic's tolerant to such groups due to its origins (a vault made up of various ethnic and social groups, so varied that they would lead to four peoples with different ideals forming after the Vault opened; The Jackals, Khans, Vipers and Republicans). They wouldn't care about a settlement's religion as long as it didn't impeach on the rights and laws of the NCR.
The state of Arroyo's listed as one of the nine states of the NCR. Its capital is the city of New Arroyo. The NCR is still expanding on other fronts other than New Vegas (to the err of many in government and the military and one of the reasons why people don't like them). The republic covers most of what was the western United States, including all of California and parts of what was Mexico, though they also hold lands in some of the other former Commonwealths.
Why is Vegas important? One, the river crossing. Like I said, its the only thing holding the Legion back from just sweeping through the NCR heartland like they did through their territory in Utah (which they had just as many troops situated in as they do now at the Dam). Two, power. Even not working at full capacity the Dam's producing energy. The NCR needs power to keep its cities running. They see the Dam as more important than Helios One due to it being an immediate source of it, whereas they can't be bothered with the hassle of starting up the solar power plant again (the have other more pressing problems). Sure Vegas too's a draw. A city of casinos without the corruption of New Reno. To the haggered soldiers and wealthy citizens of the republic its a distraction from all their problems.
Of course the NCR has no clue about all the pre-war treasures in the area. The Securitron army isn't an unknown to them until House marches them out of their bunker (if you chose to). The hidden research facilities under the Dam too aren't even mentioned. *Which ah yeah, btw the Dam's all just a cover for the Limit 116 labs, the source of the New Plague (which was accidentally leaked by Chinese infiltrators and would go on to kill a large portion of the American population just before the war and lead to a state of martial law being declared. The cure for the New Plague would then developed into FEV). However they were sealed off by the US government to contain their dark contents. None of this is mentioned in New Vegas, I take this all from Van Buren. Its semi-canon however due to the Chinese Infiltrator's sabotage of the Hoover Dam's turbines during their attack on Limit 116 being mentioned when you find a pair of Hei Gui stealth suits in the Dam's sub levels in New Vegas.
The Texas Commonwealth (because it was so damn large that it had a whole Commonwealth to itself) was in the gak before the war. The oil had dried up and there was a new depression in the area. Though maybe it wasn't so bad, I mean all those oil workers would have jump ship and replaced the Mexican workers in the US controlled oil wells there. ...If all anyone cares about is oil that is.
Oh, and with the war with Mexico (hey people did you know there was a massive war over Mexico?) there would have been sort of military build up in Texas. I guess there would have been mass conscription and at least some sort of boost to the economy through all the forces stationed there. The war occurred in 2051, but details of its outcome are unclear. What is is that Mexico's oil companies were taken over by Poseidon Oil (a subsidiary of the Enclave), so I'm guessing it didn't go to well for the Mexicans. Presumably there would have been an ongoing insurgency there, and terrorism occurring in the Texas Commonwealth (there were acts of terrorism occuring across the whole United States, not just because of the annexation of Canada and Mexico, but also foreign funded groups, and Americans fighting their government over the food shortages, the amount that died from the New Plague and the martial law which had been ongoing for months before the war. Like I've said, the US was a fething craphole).
After the war Texas was isolated a large part of the year. Radioactive cyclones and dust storms cut across the region making travel difficult. John Cassidy, Rose of Sharon's father was said to travel there after his time with the Chosen One was over (perhaps meeting her mother there). After the first battle of Hoover Damn Caesar consolidated his forces in the lands which he had conquered. During this period he sent his armies south. Waiting out the dust storms they marched into Texas and claimed it for the Legion. Texas had become a haven for those fleeing the Legion due to its dust storms. With there now being a permanent Legion force stationed there, and its locals subdued, I'd imagine that those individuals that survived travelled further south into Mexico. After the events of New Vegas I'd think that the region could be another warzone with the NCR's expansion south as well, though both side's were bled dry in the conflict, so neither would want another war probably (well the Legion survives through war, but I just mean they'd want to lick their wounds a bit).
Texas features heavily in the Playstation 2 game Fallout: Brotherhood of Steel. However that game's regarded as non canon, but you may want to look at that game's wiki page if you're interested.
But in the canon there's not a lot to go by. That's just odd bits of dialogue and a few notes about characters in the Van Buren design notes (a certain character in Denver has dreams of going south away from the Legion's territory. New Vegas is set 30 years after Van Buren however, so Denver and Texas had already fallen).
Oh, and an element of the Texas Rangers went onto become the Desert Rangers who are featured in Fallout: New Vegas (years after they joined with the regular NCR Rangers). The Texas Rangers would've fought the Legion, but like the Desert Rangers I'm guessing that their numbers were just too limited to stop the inevitable loss of their lands. =/
^ What happened to Texas? a mess! big mess
1. Splinter faction of the Brotherhood of Steel did their 'crusade'. against a new group of notorious wasteland BIG BADDIES. the band, however.. comprosed of a very few (but skillful) knights... sometimes the original Vault Dweller joined the crusade too! so this story arc took place sometimes between FO1 and FO2. i guess by FO2 he would have reached maximum lifespan of human being and he might have been claimed by old age, supposed that Mr. House's "Golden Throne" device has not already been built there.
Then
2. Legion conquests (to where? not much is known)
no other Fallout games say anything about Texas nor any portions of Gulf commonwealth itself.
Given that Fallout: Brotherhood of Steel opens with the line, "I was born just after the bombs fell", in regards to the main character, but is set after the defeat of the Master's army, that kind of set the tone for the rest of the game in terms of canon. ...I'm meaning that the twenty something year old lady who you can play as isn't twenty. No, she'd need to be in her 90's if that line were to make any sense. =P
Even sillier it sticks the original Vault Dweller in. Yes, he dissapeared into the wastes, but that was only after raising a family in Arroyo for decades. The main character's age is now up to the 130s...
Rhombus, Head Paladin of the Brotherhood of Steel appears as a young-ish man. ...A young Caucasian man. Rhombus was Hispanic.
Twas was a silly game.
The original games have mention of Texas in random dialogue, "I wonder what happened to Texas after the war?". Tycho the Desert Ranger travelled there before you meet him in the first game. There's notes about the state in the Van Buren design notes. In New Vegas its listed as Legion territory too.
And yeah, the Gulf isn't mentioned much. It was to be the setting of the second Fallout Tactics game, but that's it. The games were slowly expanding the area which players have knowledge of. Presumably if Bethesda hadn't come in we'd still be in the dark about the East coast. I wonder if the devs even thought about was what in those dark areas of the map outside of the immediate expansion of the NCR?
^ 'sigh' What happened to the Fallout:BoS dev team? they don't even read the original Fallout storylines only mismashing different celebs and factions of the original game! also the quest to 'find the LAST cat in the world' had resulted in that the cat in question is dead, even if there's any Felis Domesticus alive and breeding in this post war worlds they wouldv'e been evolved! yet Dev teams don't consider any possibility even if it's possible for one of them to develop humanoid features in the same fashion a crab becomes Lurks.
So it means that the adventures of these Knights never exists! even if it does. it has to be retconned by any means possible.
And does that means NCR trooper helmet IS made of steel and has khaki canvas glued on top of it? (thus earning a DT of 2, same as Construction Hat worn by miners of the same game) and is it possible that the helmet is a copy of fire brigade or different models of hard hats ? it has a slightly long 'tail' similar to 1920s pith helmet.
They replaced Nuka Cola with an energy drink and stuck in a heavy metal soundtrack rather than the period songs of the originals, or orchestral atmospheric pieces. Its not like they're the only people ever to have turned a setting into a generic action game, particularly there was a lot of similar games out around that time. I mean the game ends with you fighting a giant blob. How many games from the early 2000s end like that? =P
The events of all Fallout games other than Fallout, Fallout 2, Fallout 3 and Fallout: New Vegas are not considered canon. Fallout: Tactics is semi canon where it doesn't contradict any of the main games (and has actually been referenced both in Fallout 3, in a Citadel terminal I think, and New Vegas, where the Legion is noted to have fought a chapter out in the Mid West around the area that Tactics is set in. Where do you think their Centurions found all that Brotherhood armour?). As for the pen and paper RPG that seems to be canon to the New Vegas developers, I mean given that one of them wrote it. Van Buren is semi-canon unless contradicted by the other games too, and was used for the plot of New Vegas. Fallout: Brotherhood of Steel is recorded as "flavour material" as its dumb in so many places. ...Hmn, what other games are there? Fallout: Extreme is flavour material as well, though it wasn't even released, so its contents shouldn't be taken as canon in the slightest (the plot involved the Brotherhood of Steel travelling across America, through Canada, then over to Russia and finally down to China where apparently Taiwan had retaken the country after the war and installed a robotic emperor. Oh, and yeah, the necessary world ending huge missile was the end game's plot device. It even had a name like "The Doom Missile!!!").
...Uh, in summary; Black Isle why'd you sell off your title to so many crappy companies? Oh you were going bankrupt or just plain wanted to have your license out there for a new market? Tsk, tsk.
Fallout 3 barely qualifies as canon though. It's so disconnected from the 1,2 and New Vegas that it played no importance story wise. It didn't help that Bethesda had no idea how to set the tone or work with the themes. Even worse having such a strong Super Mutant and Enclave presence which hurt the game's originality. It was pretty strongly inferred in FO2 and FNV that the Enclave were almost entirely centered on the west coast and that most of them were destroyed by the Chosen One. Overall Fallout 3 felt like Bethesda kicking Fallout fans in the crotch and stealing our wallets.
Automatically Appended Next Post: Also I love the T51-b suit I have tried making a few with no success...
Wow I kinda feel I opened a can of worms with my question. Thank for the answer you guys. I just didnt think that Texas would just roll over to the legion. Oh well.
Bronzefists42 wrote: Fallout 3 barely qualifies as canon though. It's so disconnected from the 1,2 and New Vegas that it played no importance story wise. It didn't help that Bethesda had no idea how to set the tone or work with the themes. Even worse having such a strong Super Mutant and Enclave presence which hurt the game's originality. It was pretty strongly inferred in FO2 and FNV that the Enclave were almost entirely centered on the west coast and that most of them were destroyed by the Chosen One. Overall Fallout 3 felt like Bethesda kicking Fallout fans in the crotch and stealing our wallets.
Automatically Appended Next Post: Also I love the T51-b suit I have tried making a few with no success...
Actually Bethesda wants to make Fallout games with Eldar Scroll engine. but having an entire game focused in JUST ONE city (now a smouldering ruin) is NOT cool.
The Enclave were mostly stationed on the Oil Rig. They had limited forces within small camps like Navarro, but not much else. They didn't just have these small outposts along the West Coast however, with New Vegas noting there being a few within the Midwest (ED-E stopped at a few, but found them mostly abandoned).
But yup, Bethesda could have done much better and butcher the canon all over the place. However without the the series wouldn't have been revived like it is today (rather we'd be receiving something like Wasteland 2, if that). Not that that would be a bad thing, but the media attention's only bolstered the series. I mean Fallout 3 gave us New Vegas. If you don't like 3 then New Vegas was the game that was made for the people that cared for the original game's plot. =/
@deadmeat85
Heh, you asked, I spieled on for few paragraphs. Who said it rolled over? We don't know, the devs just haven't told us. Lots of things could have happened there, but because nobody in the games talk about it we don't have a clue about them. Poke Chris Avellone or Josh Sawyer about it. ^^
Oh woes, have some nukes!
Alright, translations:
The Israeli one has Jericho (יריחו) printed above its serial number in Hebrew.
The Chinese one reads, "Najing Fethers!" (南京不要脸!) - America captured the city during their invasion of the Chinese mainland.
And the buried one has the "*Love* the Bomb" scrawled on it. ^^
New Californian Republic Veteran Ranger (Mantic Deadzone Rebel Leader)
What an awful model to paint. That black armour was just horrible. I'm not slighting the model, I just failed completely at painting it properly. I swapped the head out for a Brother Vinni one, and the left hand's been changed from reading a datapad to an open one (she's signalling or something with it). Its better than the other three Veteran Ranger models I have, but I still don't think I've made a decent one yet.
I've been out all day, so not been able to paint anything. The Paladin in T-51b's basecoated, and I should have him done soon. Eugh, I have too much crap on.
* Edit: My order from Crooked Dice also arrived today (heh, I just noticed it sitting by my front door there when putting the rubbish out). Now I haven't given Vlad's Army a proper read, but the cards have some prospects for Fallout. Example, one of the scavengable pieces of loot is nylons, perfect for any fashion conscious wasteland lady. Others include stats for a Tommy Gun, Gas Masks, a card for Bully Beef meat, bicycles, and uh, other stuff. Once I've given the book a proper read I'll see about integrated it properly into my games.
On a note for those who actually care about 7Tv though I will point out that I'm a little annoyed that some of the Event cards are printed incorrectly. They have the regular 7Tv artwork on the back instead of the 7Zombie Tv one. Its not a biggee, but I like my cards to look the same, and may cause a bother in games where its now obvious what those cards are (well there's like eight of them, but still).
I really like New Vegas but I still am annoyed with three for what it did. I'm glad new Vegas exists but I'm upset that now when people think of Fallout they think of Bethesda's... thing. Anyway I love those nukes!
But yup, Bethesda could have done much better and butcher the canon all over the place. However without the the series wouldn't have been revived like it is today (rather we'd be receiving something like Wasteland 2, if that). Not that that would be a bad thing, but the media attention's only bolstered the series. I mean Fallout 3 gave us New Vegas. If you don't like 3 then New Vegas was the game that was made for the people that cared for the original game's plot. =/
In Fallout universe, there are factions that being considered as being 'Mafia' ... Mafia in the original meaning of Sicilian crime syndicates.
1. In New Reno. A city where government is literally NON EXISTS (Until The Chosen One helped NCR Annexed it by the end of FO2) A faction with 'Italian' leadership.. one that Myron worked for (and discovered a postwar Meth called Jet for them) is more or less modelled after a la Cosa Nostra. and made a fausian deal with Enclave... traded Jets with Energy weapons. AFAIK There's another faction that fits the definitions of Mafia too!
2. New Vegas. Omerta is literally the Mafia - turned to feudal lord by Robert House. even that they follow the teachings of another 'Italian'--Niccolo Machiavelli. The leadership conspired against Mr. House by align themselves with the Legion. even welcome Frumentare into their fold. Also one quest exposed this. and even if player supports the Legion (and killed Mr. House on Cesar's order). they will be destroyed by the coalitions of Mr. House (Did he hide another databank supercomputer to clone his sentiences?!), The Chairmen, and The White Gloves BEFORE the first legionaire set foot on the Vegas.
So who else in the postwar USA is modelled after the real life Mafia?
Ooh, I didn't realise it was out on Early Access. Bah, but pity my gaming computer's buggered. Eugh... I guess I'll wait till it goes on sale, at least by then I may have something to run it on. =P
@Lone Cat
I've only heard the Mafia being referred to by that name in Western media. Italian news reports call them the Cosa Nostra. ...Uh can we have an Italian in the room?
K, canon notes for ye.
New Reno became part of the NCR yes, but its still apparently owned by the families. Actually instead of the NCR ending occurring after Fallout 2 (in which the criminal elements of New Reno are expunged and it becomes a centre of learning) it would seem that the Chosen One's influence actually led to some bad things happening there. By the events of New Vegas there are only two families running New Reno now, the Bishops and Van Graffs.
The Omertas were tribals who yes, based themselves on a pre-war gang. They probably didn't have a clue about that actual organisation, they just based themselves on its stereotypes. The Omertas were intending to allow the Legion into New Vegas, attacking the other families with their stash of weapons during the Second Battle of Hoover Dam. If the Courier did kill them then it would have been the NCR, Mr House and the Families, or the Legion when they happened to mention that Caesar runs a one man show.
Hmn, an interesting piece of fluff could be what happened to these criminal organisations immediately after the war. I mean just before the war I assume that there would be a roaring trade in food rations, and uh, radiation protection. After the war those that were capable of holding together for a time could have been up to all sorts of things.
Brotherhood of Steel Paladin in T-51b Power Armour
Well here's my attempt at T-51b from three years ago. It could resemble the in game armour more, but how's it look? I went for the green/grey colour scheme of the original games, rather than the BoS specific one which turns up in New Vegas (which is all grey), but I thought it'd make the model more interesting.
The parts are as follows (Games Workshop unless otherwise stated): Space Marine torso,shaved down quite a bit. Space Marine shoulder pads, with all their details removed, flipped on their sides and reshaped a little. Chaos Marauder arms, shaved down. Chaos Marauder Legs, again shaved down. Brother Vinni head. None of the original parts are visible in their original form, and I was pretty much just using them as an armature, but I suppose that that might help if people are wanting to make their own suits.
I've worked a little more on my pair of Brahmin too. The second one now has a pair of udders, and the stowage that I'll stick on them have been collected together. I haven't had the time this week to actually build the things though.
How's this for scale? I thought that it was too big, but next to a model it doesn't look so out of scale.
Today I picked up a few toy train items like a small station terminal (above), baggage and coal carts. There's another terminal available in the charity shop where I found them, but I don't know if I'd be needing to (like I said, the one I have is a bit big, whereas the other is, but the one I picked up had baggage with it, whilst the other didn't). I'll see.
In New York, when growing up we had several names for the major organized crime, and some were ethnically labeled to differentiate, but Mafia/Cosa Nostra/the(Insert name) Family/ Black Mafia/Jewish Mafia/Russian Mafia/Tongs/Triads/Yakuza, we seem to have all the major criminal Orgs in major port cities, go figure. Vegas and Atlantic City are associated with them. I figure they would still be operational after a major war, and also running "Black Market" for meds/clean water, dirty water, food and of course weapons, and protection.
A housing above can only represent NCR-controlled area.
shasolenzabi wrote: In New York, when growing up we had several names for the major organized crime, and some were ethnically labeled to differentiate, but Mafia/Cosa Nostra/the(Insert name) Family/ Black Mafia/Jewish Mafia/Russian Mafia/Tongs/Triads/Yakuza, we seem to have all the major criminal Orgs in major port cities, go figure. Vegas and Atlantic City are associated with them. I figure they would still be operational after a major war, and also running "Black Market" for meds/clean water, dirty water, food and of course weapons, and protection.
And with institutions of law and order burned down to ash in the nuclear inferno. Is there any evidences of these gangs declare themselves a sovereign state and do all functions the pre-war bureaucrats do? or if they earned a rightful sovereignity then what will their government system looks like?
- Pre-colonization tribals
- Medieval feudalism
- Renaissance absolute monarchy
Ooh, I didn't realise it was out on Early Access. Bah, but pity my gaming computer's buggered. Eugh... I guess I'll wait till it goes on sale, at least by then I may have something to run it on. =P
@Lone Cat
I've only heard the Mafia being referred to by that name in Western media. Italian news reports call them the Cosa Nostra. ...Uh can we have an Italian in the room?
K, canon notes for ye.
New Reno became part of the NCR yes, but its still apparently owned by the families. Actually instead of the NCR ending occurring after Fallout 2 (in which the criminal elements of New Reno are expunged and it becomes a centre of learning) it would seem that the Chosen One's influence actually led to some bad things happening there. By the events of New Vegas there are only two families running New Reno now, the Bishops and Van Graffs.
The Omertas were tribals who yes, based themselves on a pre-war gang. They probably didn't have a clue about that actual organisation, they just based themselves on its stereotypes. The Omertas were intending to allow the Legion into New Vegas, attacking the other families with their stash of weapons during the Second Battle of Hoover Dam. If the Courier did kill them then it would have been the NCR, Mr House and the Families, or the Legion when they happened to mention that Caesar runs a one man show.
Hmn, an interesting piece of fluff could be what happened to these criminal organisations immediately after the war. I mean just before the war I assume that there would be a roaring trade in food rations, and uh, radiation protection. After the war those that were capable of holding together for a time could have been up to all sorts of things.
So the canon F2 Endings for New Reno story arcs are
1. The Chosen One is male, and DID hooked up one of the two Bishops women, 'created' one Bishops boy who instead of inheriting Family feifdoms, chose adventures and wander the wastes for an entire long life
2. The Chosen One has not been 'made' ,revoked made men status soon after the two families are subdued, or earned the top family scores for TWO families (instead of just one). surely that the Mordinos (?) perished along with the Enclave.
3. The NCR annexed New Reno long after The Chosen One destroyed the Enclave Oil Rig. but how?
The period just after the war is left ambiguous usually. Unless its relevant to the plot it isn't covered usually (barring the odd note in the newer games). So empires could have risen and fallen in the time period before the first game (set eighty years after the war), but as they weren't powers by then the weren't mentioned.
To quote the canon ending for New Reno regarding the Bishop child:
Not long after the destruction of the Enclave, the Bishop Family of New Reno was blessed with a child. This child seemed to have little in common with the Bishops, preferring instead to spend his days exploring the wastes. When he turned thirteen, he seized control of the Bishop Family and led them to victory over the remaining New Reno families. He died quietly in his sleep at the age of seventy-three, never having known his real father
The NCR ending for the area is also canonical too.
The Bishop Family of New Reno rose to prominence over the next few years, forming a strong political alliance with the New California Republic and Vault City. Many mysterious deaths and closed-door proceedings surrounded the formation of the alliance, but in the end, New Reno became part of the 'civilized' world. The other families were soon absorbed, and New Reno became a prime tourist location for the new republic. In the decades after the alliance, several Bishops rose to political power and were instrumental in the passage of several amendments protecting gambling rights and prostitution.
And so is this one in regards to what happened to the Mordinos:
With their jet production halted with the discovery of a cure, the Mordino Family quickly lost ground in New Reno and were absorbed by the other families. Most became enforcers or slaves, and the name Mordino was soon forgotten.
And finally I'll note that the Wright family no longer exist as a gang. They were not destroyed by the Bishops as far as I can recall. This ending is semi canon. As in New Reno didn't fully reform itself, but it got a little better. The Wrights, because they moved into "legitimate pursuits" apparently didn't pose a threat to the rising Bishop Child.
Within a year of the Enclave's destruction, the Wright Family turned from criminal activity to legitimate pursuits. Several schools and churches were established in New Reno, along with a law enforcement body that crippled the influence of the families. Though New Reno lost much of its edge, the city obtained a certain solidity that appealed to newcomers. Many came to Reno, not to visit, but to live, and the population increased threefold. Today the test scores of New Reno high school graduates are greater than many Californian schools before the War.
Oh and Myron was murdered and the murder of Richard Wright was solved. The cure for jet addiction wasn't found by the Chosen One however.
The NCR by the time of New Vegas own every location that appeared in the first two games. I'd imagine that the families (Bishops and the Van Graffs how moved in later) saw the way the wind was going and didn't put up a fight. Given that the Chosen One canonically helped the NCR his influence on the Bishops may have meant they didn't cause as much problems for them as they could have. None of the families apart from the Bishops are present in New Reno by the events of New Vegas. Like the end game slide says, the Bishop child wiped them out. The Van Graffs set up after this occurred, which presumably didn't make the Bishops happy, but they would have destroyed themselves trying to fight the Van Graffs. Mind that the Van Graffs, at least in the early days, had the power to bring the NCR to its knees. What's a mob family going to do against a power like that. Come the next Obsidian Fallout game hopefully Van Buren's plot line about the NCR ridding themselves of that organisation finally will be present (given that the Courier has the chance to kill the family's two heirs and expose their trading with the Legion).
I'll also note that Vault City is part of the NCR, as is San Francisco. Whether the city still exists is not confirmed. Currently Shi live in the NCR, as does the NCR use Shi technology, but whether Shi Town was nuked by the Enclave as per Van Buren, with refugees going the NCR, or its still around and allied with the NCR is unknown. Like one of the New Reno endings says, the NCR seized California through legal, and under handed ways. In the early years they were more inclined to the former, but I'd imagine that they were willing to say offer to kill local raiders for a town's loyalty. Under Kimball the NCR show that there's an extent to how much good will and political manoeuvring they're willing to do though before an area joins them. If you chose to ally with them in New Vegas they'll depose House by force and use their military to secure the city (of course whether the citizens of New Vegas welcome them, or the NCR act as peacekeepers is up to the player and how many NCR quests they complete with the good endings-uh, well apart from in a few cases where you need to crush a few dreams).
Uh, OK...
I've worked on that train station, and now its looking half decent (as far as a boarded up train station can look). I'll see about posting a WIP image of it tomorrow, as I don't have a shift on then. Unfortunately I predict not having much time to play with toy soldiers this coming week, so progress may be a little slow. =/
Wyrmalla wrote: The period just after the war is left ambiguous usually. Unless its relevant to the plot it isn't covered usually (barring the odd note in the newer games). So empires could have risen and fallen in the time period before the first game (set eighty years after the war), but as they weren't powers by then the weren't mentioned.
To quote the canon ending for New Reno regarding the Bishop child:
Not long after the destruction of the Enclave, the Bishop Family of New Reno was blessed with a child. This child seemed to have little in common with the Bishops, preferring instead to spend his days exploring the wastes. When he turned thirteen, he seized control of the Bishop Family and led them to victory over the remaining New Reno families. He died quietly in his sleep at the age of seventy-three, never having known his real father
The NCR ending for the area is also canonical too.
The Bishop Family of New Reno rose to prominence over the next few years, forming a strong political alliance with the New California Republic and Vault City. Many mysterious deaths and closed-door proceedings surrounded the formation of the alliance, but in the end, New Reno became part of the 'civilized' world. The other families were soon absorbed, and New Reno became a prime tourist location for the new republic. In the decades after the alliance, several Bishops rose to political power and were instrumental in the passage of several amendments protecting gambling rights and prostitution.
And so is this one in regards to what happened to the Mordinos:
With their jet production halted with the discovery of a cure, the Mordino Family quickly lost ground in New Reno and were absorbed by the other families. Most became enforcers or slaves, and the name Mordino was soon forgotten.
And finally I'll note that the Wright family no longer exist as a gang. They were not destroyed by the Bishops as far as I can recall. This ending is semi canon. As in New Reno didn't fully reform itself, but it got a little better. The Wrights, because they moved into "legitimate pursuits" apparently didn't pose a threat to the rising Bishop Child.
Within a year of the Enclave's destruction, the Wright Family turned from criminal activity to legitimate pursuits. Several schools and churches were established in New Reno, along with a law enforcement body that crippled the influence of the families. Though New Reno lost much of its edge, the city obtained a certain solidity that appealed to newcomers. Many came to Reno, not to visit, but to live, and the population increased threefold. Today the test scores of New Reno high school graduates are greater than many Californian schools before the War.
Oh and Myron was murdered and the murder of Richard Wright was solved. The cure for jet addiction wasn't found by the Chosen One however.
The NCR by the time of New Vegas own every location that appeared in the first two games. I'd imagine that the families (Bishops and the Van Graffs how moved in later) saw the way the wind was going and didn't put up a fight. Given that the Chosen One canonically helped the NCR his influence on the Bishops may have meant they didn't cause as much problems for them as they could have. None of the families apart from the Bishops are present in New Reno by the events of New Vegas. Like the end game slide says, the Bishop child wiped them out. The Van Graffs set up after this occurred, which presumably didn't make the Bishops happy, but they would have destroyed themselves trying to fight the Van Graffs. Mind that the Van Graffs, at least in the early days, had the power to bring the NCR to its knees. What's a mob family going to do against a power like that. Come the next Obsidian Fallout game hopefully Van Buren's plot line about the NCR ridding themselves of that organisation finally will be present (given that the Courier has the chance to kill the family's two heirs and expose their trading with the Legion).
I'll also note that Vault City is part of the NCR, as is San Francisco. Whether the city still exists is not confirmed. Currently Shi live in the NCR, as does the NCR use Shi technology, but whether Shi Town was nuked by the Enclave as per Van Buren, with refugees going the NCR, or its still around and allied with the NCR is unknown. Like one of the New Reno endings says, the NCR seized California through legal, and under handed ways. In the early years they were more inclined to the former, but I'd imagine that they were willing to say offer to kill local raiders for a town's loyalty. Under Kimball the NCR show that there's an extent to how much good will and political manoeuvring they're willing to do though before an area joins them. If you chose to ally with them in New Vegas they'll depose House by force and use their military to secure the city (of course whether the citizens of New Vegas welcome them, or the NCR act as peacekeepers is up to the player and how many NCR quests they complete with the good endings-uh, well apart from in a few cases where you need to crush a few dreams).
Uh, OK...
I've worked on that train station, and now its looking half decent (as far as a boarded up train station can look). I'll see about posting a WIP image of it tomorrow, as I don't have a shift on then. Unfortunately I predict not having much time to play with toy soldiers this coming week, so progress may be a little slow. =/
So for your interpretations. What is 'Good Ending' of FNV?
1. NCR won the second battle of hoover dam and annexed New Vegas. transformed that portion of Mojave from medieval feudal polity into pre-war modern state governed by 'rule of law'
2. Mr. House (??)
3. Independency (pursuing the paths of YES Man securitron). This ending means that the Courier becomes the New Leader of New Vegas and will probably extended the city state border, adding lesser sattelite cities and lesser factions to its fold. the feat Mr. House never achieved.
3.1 Without the helps of secret Securitron army
3.2 With the help of original secret Securitron army
3.3 With the help of upgraded secret Securitron army
Personally I favor the Independency ending. because it adds a new story arc that City of New Vegas becomes a new nation. and I personally favors the New Vegas to be ruled by Monarchy, where... of course! The Courier is coronated. and with this. the City State annexed other surrounding areas formerly belonged to the bigger polities.
I'll post some pictures later. I need to go out to buy crap, but I have a few bits which I want to ramble on about a bit today. Not boys toys for once. Nope, Barbie toys.
@ Lone Cat
Obsidian's gone the route with their Fallout games that in the end good wins out. If the bad guys win that usually winds up with the world turning into a hellhole (ie the Master sterlizing the entire population of the US, the Enclave killing most of the US, Caesar's Legion enslaving the US). So whilst not everything turns out perfect, the possible good endings for each of the games allow the world to repair itself a little and further the plot to something that won't make the next game be set in a anarchistic/dystopian hell hole.
So to that end I'm thinking that the NCR victory in New Vegas may wind up being canon. Of course the NCR's also expended a lot of their power there, so a game set immediately after it may find them not quite as strong as before should they be facing a new threat.
Mr House was a dictator. I don't he could canonically have won as that would have been going back on the message of the games, ie to give up on the old world and move on. He's one of the guys who caused the world to be in the mess that its in in the first place. For one he probably had ties to the Enclave too. Perhaps not being a full member, but mind that he was the owner of the world's largest robotics company, a company which was contracted by the Enclave on occasion, and he did have knowledge of the US government. If he won New Vegas at the end of the game that'd staunch NCR expansion to the east and allow the Legion to retreat and lick their wounds and rise again. In short, bad ending as far as rebuilding a new world is concerned.
Oh and Mr House's ending involves killing off one of the last remnants of the Brotherhood of Steel (perhaps the last, discounting the Capitol Wasteland chapter). Given that they can be persuaded to call a truce with the NCR at last and even help them, I don't think killing off the BOS is a good thing. Of course Obsidian may take that route, or perhaps return the Brotherhood to its routes of being a peaceful organisation in pursuit of knowledge (though the Followers of the Apocalypse have taken over that role now).
The Independent ending may wind up being put into canon in some way. I don't regard it as a good ending however. I mean its not as bad as most of the others, but it still gives New Vegas a tough time. If you chose that ending then the Courier allows New Vegas to return to the anarchy that it was in before Mr House took over. A lot of people will die, and the city's infastructure would be ruined. In the aftermath a new power may rise to restore order, and maybe they'll be a force of good on the karma scale, but in the short term Vegas would be dangerous place. Add to that the destruction of two armies and its a lot of blood for a "good ending".
I'll point out that the plot of Fallout 4 was to follow the interactions between Caesar's Legion and the Hounds of Hecate (because Hecate's followers wound up being such a large plot thread that they needed to be stripped out of Van Buren). I'dve liked Ulysses to have given a hint to the Hounds of Hecate in New Vegas (perhaps he doesn't know it, but he wasn't the only one to survive the massacre of the Twisted Hairs. A woman escaped, and embittered against the Legion set about creating a tribal empire to the West, with her as their god in a great ziggurat of scrap), but perhaps the Legion may be having a run in with them after New Vegas.
So I favour the NCR ending. It brings order to the region and makes the NCR stronger. I mean the NCR has developed some bad habits due to its citizens just wanting an end to the war, electing Kimball for instance, but hopefully it'll not go down the Brotherhood route and become a warped version of itself. I'd love if Colonel Hsu was finally recognised and took over from Oliver, but if they win the New Vegas campaign Oliver would probably just get another medal (if they lost however Oliver would be disgraced allowed Hsu to move in and fix the mess like he's been wanting to).
The independent ending, whilst appearing to one of the morally correct one, just leads to too many bad things happening (the Followers are thrown out of Vegas for one, despite the city's need for them). The Courier in that ending thinks that they can kill all of their enemies and somehow keep New Vegas from falling apart. I can't remember the wording of some of the ending sequences, but that doesn't happen. That may well be the canon ending, as Van Buren was supposed to end with one or more of the game's faction's being nuked (ie the bad ending for the Lonesome Road DLC), but who that may be is up to the Obsidian devs when they make the next game.
Wyrmalla wrote: I'll post some pictures later. I need to go out to buy crap, but I have a few bits which I want to ramble on about a bit today. Not boys toys for once. Nope, Barbie toys.
@ Lone Cat
Obsidian's gone the route with their Fallout games that in the end good wins out. If the bad guys win that usually winds up with the world turning into a hellhole (ie the Master sterlizing the entire population of the US, the Enclave killing most of the US, Caesar's Legion enslaving the US). So whilst not everything turns out perfect, the possible good endings for each of the games allow the world to repair itself a little and further the plot to something that won't make the next game be set in a anarchistic/dystopian hell hole.
So to that end I'm thinking that the NCR victory in New Vegas may wind up being canon. Of course the NCR's also expended a lot of their power there, so a game set immediately after it may find them not quite as strong as before should they be facing a new threat.
Mr House was a dictator. I don't he could canonically have won as that would have been going back on the message of the games, ie to give up on the old world and move on. He's one of the guys who caused the world to be in the mess that its in in the first place. For one he probably had ties to the Enclave too. Perhaps not being a full member, but mind that he was the owner of the world's largest robotics company, a company which was contracted by the Enclave on occasion, and he did have knowledge of the US government. If he won New Vegas at the end of the game that'd staunch NCR expansion to the east and allow the Legion to retreat and lick their wounds and rise again. In short, bad ending as far as rebuilding a new world is concerned.
Oh and Mr House's ending involves killing off one of the last remnants of the Brotherhood of Steel (perhaps the last, discounting the Capitol Wasteland chapter). Given that they can be persuaded to call a truce with the NCR at last and even help them, I don't think killing off the BOS is a good thing. Of course Obsidian may take that route, or perhaps return the Brotherhood to its routes of being a peaceful organisation in pursuit of knowledge (though the Followers of the Apocalypse have taken over that role now).
The Independent ending may wind up being put into canon in some way. I don't regard it as a good ending however. I mean its not as bad as most of the others, but it still gives New Vegas a tough time. If you chose that ending then the Courier allows New Vegas to return to the anarchy that it was in before Mr House took over. A lot of people will die, and the city's infastructure would be ruined. In the aftermath a new power may rise to restore order, and maybe they'll be a force of good on the karma scale, but in the short term Vegas would be dangerous place. Add to that the destruction of two armies and its a lot of blood for a "good ending".
I'll point out that the plot of Fallout 4 was to follow the interactions between Caesar's Legion and the Hounds of Hecate (because Hecate's followers wound up being such a large plot thread that they needed to be stripped out of Van Buren). I'dve liked Ulysses to have given a hint to the Hounds of Hecate in New Vegas (perhaps he doesn't know it, but he wasn't the only one to survive the massacre of the Twisted Hairs. A woman escaped, and embittered against the Legion set about creating a tribal empire to the West, with her as their god in a great ziggurat of scrap), but perhaps the Legion may be having a run in with them after New Vegas.
So I favour the NCR ending. It brings order to the region and makes the NCR stronger. I mean the NCR has developed some bad habits due to its citizens just wanting an end to the war, electing Kimball for instance, but hopefully it'll not go down the Brotherhood route and become a warped version of itself. I'd love if Colonel Hsu was finally recognised and took over from Oliver, but if they win the New Vegas campaign Oliver would probably just get another medal (if they lost however Oliver would be disgraced allowed Hsu to move in and fix the mess like he's been wanting to).
The independent ending, whilst appearing to one of the morally correct one, just leads to too many bad things happening (the Followers are thrown out of Vegas for one, despite the city's need for them). The Courier in that ending thinks that they can kill all of their enemies and somehow keep New Vegas from falling apart. I can't remember the wording of some of the ending sequences, but that doesn't happen. That may well be the canon ending, as Van Buren was supposed to end with one or more of the game's faction's being nuked (ie the bad ending for the Lonesome Road DLC), but who that may be is up to the Obsidian devs when they make the next game.
So. supposed that the canon ending is Independency. and the Courier is 'Good'. and the following happens
1. The Enclave Remnants joined the 2nd battle of Hoover Dam and survived.
2. The Great Khans revoked its alliance with Caesar (The Legion ending doesn't turn out good for them either!, Caesar wants them to be Romans, not Barbarians y'know); This gave The Great Khans a new place to live. they went to the cold Wyoming, up north. and.. with the help of The Followers of Apocalypse. they found a new (and technologically advanced) Khanate Empire there.
3. Cassidy and Boone survives
4. Gen. Oliver is deforensated--by Yes Man (You call!)
5. All Boomers quest completed with leaderships survived, (And the bomber plane supported the Courier)--I see that the Courier can recruit them for the new Nationl Army if he wished to be the new King of the City State. they have some military potentials (and their Vault is filled with 'Republican gun fans').
6. Nightkin 'cure' quest completed
7. Player negotiate peaces for The Brotherhood and The Kings (A faction of Elvis fans), ending thier hostility with the NCR
8. Primm got a 'wildwest shoot first ask later' sheriff as its mayor.
9. NCR won a battle of Nipton
10. The Misfits got an advice to train marksmanship (the best ending possible)
11. The Omertas treachery exposed. a brunette h.o. escaped the Gommorah with her boyfriend
12. Mortimer of The White Gloves exposed, a cowboy rescued. and a 'recipe' is used.
13. Towards the end of Honest Heart. Joshua Graham survived. either choices to deal with White legs led to the latter's destruction
14. Player solved all quests in the Big Empty. with original organs returned.
15. And trapped a treacherious BoS former leader inside the Sierra Madre. escaped with a bald girl
16. And prevent nuke launches without killing Ulysses.
17. Fixed Ed-E (There will be TWO if Lonesome Road is installed). and keep it in service towards the end of the game
lists can go on and on.
Do you think that The Courier is a capable leader of a nation? Do you think he / she will create 'The New Power' to restore order? and which type of government the City State of New Vegas can be?
1. Republic. just like NCR
2. Plain Dictatorship just like Robert House. (having his/her 'cloned self' in Big MT a successor ??)
3. Tribal government just like the Arroyans
4. Monarchy (This is cool!)
And also what will happen to The Gommorah if this happens. What will happen to the prostitution in the Vegas. and will The Courier earned the NCR Recognition??
I picked up four little girl's toy dolls houses today. They're cheap things, Barbie/Hello Kitty I think. Oh the hell I've gone through trying to buy them though (um, which I won't go into here). Anyways, they come in two parts to allow access to their interiors. I'll be glueing the so they can't be accessed, and I'm considering splitting one in half so I can make two ruined buildings from it (by making the remains of walls and floors along the edges of the half of a building). These'll be based and put in along with some ruined picket fencing probably. Hey they may be cheap toys, but I think they'll be great for pre-war suburban buildings.
Just the first one here. The other side of this building's not been touched yet.
Uh, I don't know what I'll be doing about all the hearts on the Hello Kitty one.
Is covering up the entrances with planks a good idea? Like the trains station below neither have interiors. I stuck on the planks to symbolise this, but would they look better without them? From a gameplay standpoint using the 7Tv ruleset I'd allow players to spend one activation searching a building for loot. If the building;s barricaded then they must either pass an agility (to squeeze in through a hole) or a strength (to tear off the planks) test, which costs one action, or with the use of an item such as an axe, crowbar or sledgehammer, break through the barricade. Though in that case people may ask "why can't we go in there and fortify it?", to which I'll have to respond "because, uh, the floor's made of lava and, uh, you don't want to wake up the ghouls in the basement". ...Sure, that sounds good.
Here's the train station after I let my craft knives and glue at it.
I still need to at sand to it, but that takes effort and there's gaps to fill. I'll be placing some posters about it of course (there's a few notice boards there for little ones as a bonus too). ...Of course not having any train tracks handy may make this thing look a little out of place on a board for the moment.
I also picked up one of the new Renedra desert dwellings. More to just have a look at what the model's like and for ideas.
Ah, now to go back to college and remember that I'm two weeks behind on my coursework. =P
@Lone Cat
There is no canon ending as of yet. What I said was that Obsidian seemed to regard the NCR as the way to go, and despite their flaws I personally think that they would be the best faction to back if you don't want the world turning to crap.
And a run through of what you posted with my own opinions:
1. Yup. Redeeming the Enclave is something which I rather liked being touched on in New Vegas.
2.Yes the Khans probably did head up north. I wouldn't say they'd be technologically advanced, just another harsh society. I'd expect that after all they'd been through, and with one of their good endings involving the Courier persuading Papa to let go of his need for revenge, that they wouldn't come to blow with the NCR unless the Republic provoked them.
3. All companions presumably would survive. People like knowing that the characters who they spent hours interacting with in a game didn't die in some cave to a radroach. Its unlikely that the player's companions will die in the game unless certain circumstances occur (barring if you're playing with hardcore mode on). Its only really if you chose to ally with the Legion and act like a dick that certain companions die (Arcade and Boone), and that's only if you somehow keep them as a companion whilst your doing all that bad crap.
4. ...Lee Oliver's a dick. Hsu's my homeboy.
5. The Boomers remain insular according to the New Vegas endings where you raise the Bomber. They trade with the locals and send out people to learn about the wastes, but that's only in a few endings. I'd expect that (in the NCR ending), they'd provide some sort of air force to their allies, but that'd be entirely dependant on if they could fully get over how introverted they are.
6. Probably. There's not many Nightkin left, and with the dissipation of the other Super Mutant settlements, Jacobstown could become a mecha to them.
7. Yes. The Brotherhood's only options are to make peace with the NCR or be destroyed (same with the Kings).
8. The Protectron becoming Sheriff is the easy ending for Primm. A human one can be emplaced instead which the citizens are much more happier with. Alternatively the Courier could have the NCR send aid if they've relieved the pressure for troops in other NCR settlements, but the locals aren't as happy about their loss of independence. With the NCR border so close it would be inevitable that they joined with the Republic (unless the NCR were forced to retreat).
9. Battle of Nipton? What battle? The player turns up and finds everyone dead and a squad of Legion troops that are above their level at that time waiting for them. The player's supposed to talk to Vulpes and think those guys are crazy. If you attack them at that stage you'll probably lose. Sure you can go back and talk to them later then kill them, but you're suppose to let Vulpes walk off and feel bitter over it (even if you "kill" Vulpes during the game, I don't think he's canonically dead as his body is scripted to dissapear).
10. Yup. Every other ending I think winds up with the camp being lost, or the Misfits dying.
11. Probably. I'm assuming that if a quest's ending makes you feel good about yourself it may wind up being canon (hell if such elements are even referenced in future). Then again the devs could have some gangers say stuff like, "don't mess with us or you'll go the way of Joana". Really you have to be playing a bad guy or lose a gunfight if you want her to die.
12. Hopefully the White Gloves don't return to cannibalism. Again, you'd have to be a dick to force them to eat the tainted meat. I think Mortimer was in talks with the Legion, so anything involving him succeeding would be a boost to the Legion, and as I don't think that the Legion should come out on top at the end of the game, he'd be exposed.
13. Honest Hearts has a conflicting ending. I mean you could go about doing the "good" thing and acting like a pacifist, or you could buck up and realise that the world's a hard place. Joshua Graham hopefully lived and the White Legs were ruined, but not destroyed by his hand (no leave that to the 80's). The tribes moved to militancy, but personally I don't view that as a bad thing. Daniel came across as being really naive to me.
14.Probably. You fix all of the scientists and help Möbius by keeping them fighting one another. A sad ending, but for the good of the wasteland certain pre-war mysteries have to remain buried. =/
15.Its apparently difficult to keep all of your companions alive during that DLC. I managed it every time however. The perfect ending for that DLC is to have all of them live and for them to "let go" of the issues that are plaguing them. Elijah can't let go no matter what you do, so him being locked in the Sierra Madre's vault for the rest of his years, surrounded by pre-war technology's presumably the good ending. ...Uh, unless he finds a way into the Vault and manages to escape with its contents (btw the room you enter at the end of that DLC with the terminal and gold isn't the Vault, The vault's locked behind that terminal and unacessible as it'd take too long to open).
Oh and Christine remains at the Sierra Madre in her good ending, tending to the Ghost People and keeping its horrors away from the outside. A pity Veronica will never know any of that (but I suppose Obsidian didn't want to record a new ending sequence in case you told her).
16. Van Buren's ending was the launching of nukes to wipe out one or more of the factions. That ending could be avoided by the player sacrificing themselves to blow up the orbital platform they were on. That would be the good ending for that game, youknow self sacrifice. ED-E sacrificing itself would be taking over that role I suppose. Ulysses living I would assume is canon too, as he's such a great character with potential to turn up in the plot later on. Again the DLC's central motif is letting go, and I'd hope characters that overcame their internal issues would receive their happy endings.
17. Yeah, again it'd be sad if companions didn't have happy ever afters.
I don't think that the Independant endings mention the Courier ruling New Vegas. I interpreted them as the player walking off into the nearest sunset and leaving the city to rule itself (I mean the ending is called No Gods, No Masters. It'd be a bit odd for the Courier to then become the master of New Vegas).
With that ending I assume that the city would return to anarchy, with it being split up into fiefdoms aligned to particular gangs or other powers. Out of that a leader could rise, but the city would be in chaos for a while. It could be ruled with an iron fist by whoever took control, but the wording of the ending implies that New Vegas eventually thrives.It being a power in the post war world's surely an option, and of course it wouldn't be as bad as the Legion, so perfects with time it would open talks with the NCR. But again I'm NCR No. One(!), so my opinion's biased.
But... Monarchy? I don't see how that could form. One benevolent leader could take power,but I wouldn't regard that as equal to royalty. Then again that's how the royal families in the real world originally gained control, so I suppose eventually such an individual could be regarded as the "King/Queen of New Vegas". But again, "No Gods, No Masters", implies that hopefully the city would become a republic or the like.
^
1. Kitty house suits 28mm gaming better. it goes even better if you can find cheaper knockoffs and it serves 40k gaming as well! you can get sick of Steampunk gothic themes and want to fight in Cowboy worlds 2. City state of Arroyo (before joining the NCR, or is it an original member too?!) can be cinsidered Monarchy rule. the first leader was The Vault Dweller, then Pat, later his daughter, and later ... The Chosen One. The coronation process included the 'Rites of Passage'... where player must wear Vault 13 jumpsuit and went through the tests
or what can you say it's not?
And did it change to electoral government (modelled after the prewar USA) by the end of FO2? Where The Chosen One himself initiated the transition.
3. 'No Gods No Master' is an anglicization of one of the Paris Commune motto. again itself a continuation of French Revolution... Yes Man himself also traced its name origins from the French Revolution where it means a man who abide an authority rule without question.
In the French version of the game, Yes Man is called "Béni oui-oui" ("Béni" is French for "blessed" and "oui" meaning "Yes"), a slang term given to a person who always agrees with the authorities.
Again the (most chaotic stages of) French Revolution ended with Napoleon Bonaparte seized power and became the Emperor of France. There if OBsidian said that in the Independency ending, the Courier left the Vegas to rule itself... how can these small bickering factions there managed to whack the mighty upgraded Securitrons (should the Courier upgraded them)? and so apart of the two giants. who else in the Vegas portion of an entire Mojave can bring other factions together and cement the Mighty New Vegas City State? Who of the following will emerge on top?
1. The Mormons (especially Graham's followers); possible but they're theocratic state. Graham dosn't tolerate vices in New Vegas and if he (along with his gunslinging Zealots) conquered the city it can be another 'Legion' ending.
2. The Brotherhood; How come!? The Brotherhood in the Mojave follows the origina policy of no-recruiting outsiders (without quests given to a candicate), no matter how well they fight (and an ability to destroy Securitrons!), they never have enough manpower to secure control over the vast Mojave!!
3. The Kings (??); they can earn Monarchy title of they did take control over an entire City. but the manpower is very limited despite that they can recruit anyone in the Freeside into its fold and if Van Gaffs still like them after Pacer is assassinated (on quest).
4. The Boomers; They must subjucate the Brotherhood first. not easy feat
5. One of the two remaining Families; without the outsider's help they can't beat one another. let alone anyone else outside the city limit.
6. Someone else outside Vegas.
And about the Courier. is he/she 'californian'? Player can 'write' one's own background through the quests and dialogues he/she encounters. the Lonesome Road DLC seemes to imply that The Courier is Californian and 'had been manipulated by the Enclave before'. The destruction of 'The Divide' is possibly triggered by Enclave device left over at The Navajo base.. By the time the Courier got this delivery contract, Navajo base belonged to NCR.
I've put together that Renedra mud hut that I said I bought. Oh hell what a horrible kit. Would it be so difficult to add inserts to a model for ease of putting it together? I feel like every piece just didn't want to sit right. Now that its together and based I need to fill in the gaps and add sand (which I hate doing, I need to buy some proper PVA glue). I'll have a look at other Renedra kits at the next wargaming show that I go to (picket fences and tents), but I don't think I'll be buying one of their huts again unless they're going for less than retail (for £16 I don't want to deal with that hassle again).
The model doesn't look bad now that its built, though I may just make my own out of clay later. In the original Fallout games post war mud huts were common, be they the basic ones in Shady Sands, or what I expect are sandcrete prefabs that Vault City uses. Actually I think damn near everyone who wasn't using pre-war structures made their buidlings with a sand base. Fort Aradesh, and other NCR fortifications (not set up on top of existing pre-war structures like the scrap walls of McCarran) would probably by made from sand like old French Foreign Legion garrisons (though maybe with a few Hesco bastions thrown in to make them look a wee bit out of place).
The pre-war house has been tidied up a little too. However I'll be basing the shacks that I set aside last week (or was it the week before...) to be worked on. Hmn, perhaps its all the different colours that're involved (hey twenty shades of orange are still different colours), but I can't bother myself to paint those things. =/
@ Lone Cat
Arroyo's the abandoned Tribal town. New Arroyo's the city which the tribals and Vault Dwellers formed. New Arroyo's currently the capital of the state of Arroyo, one of the founding states of the NCR (after the state of Shady of couse). Like the rest of the NCR it presumably operates under the rule of democracy, ie with its own government which are elected.
Heh, and Yes Man's a reference to a Jim Carey film. Yes, the term does have other origins, but the other entailments followed that film.
The Courier in the Indpendant ending sees that everyone wants to control Vegas, but nobody's allowing the actual people rule themselves. That's why the Courier defeats all those who which to conquer it then leaves to let them deal with what's left (ie anarchy).
The New Canaanites go off to create another new township. Their first two were destroyed due to their own hypocracy. Hopefully with the lessons learned in Zion the next one will fair better.
The Brotherhood at this stage aren't a real force anymore. They've been bested by the NCR in the war and its not even known if any other chapters than the New Vegas one even survives.
The King's perhaps. They want order, but could the King cope with the problems outside of Freeside?
Who knows, that's up to Obsidian to even decide that Vegas became independant and wasn't just swallowed up by the NCR or hell nuked from orbit. But again, "No Gods, No Masters" kind of means that the Courier doesn't want to become the ruler of the area, it'd be against their belief system. The endings if you chose that quest say that the area descends into anarchy, but says that something rises from that. As a whole though the Independant ending isn't a good one. Too many people die compared to the NCR endings, where at least they have democracy, rights and protection (rather than the Mr House ending where its just protection under a pre-war dictatorship). One doesn't need a "monarchy" to have a government remember. I'm confused why you keep referring to any single person siezing power as a monarch, as well if they don't do that democratically they'd be a dictator who just calls themselves royalty, and even if they're benevolent I wouldn't regard them saying that they and their family should have the right to rule a nation indefinately (I mean the original guy may be a good leader, but if their heirs are crap the people'd otherthrow them like they did the original leaders of the area), that's undemocratic.
The Courier could be from anywhere. What details are fixed have them appearing across California, but there's the possibility of saying that they've been further west I think. The destruction that occurs in the Divide is directly caused by the Courier. They were told to deliver a package to the settlement there by an anonymous contractor. That package was an Enclave device which set off the nukes in the Divide's bunkers. Navarro's NCR territory now, but I'd assume that most of the equipment there went to their R&D deparment (the device presumably was stolen from under their noses, or possibly sent by an NCR insider). That is unless Navarro was nuked by the Enclave like Shi Town (uh, though that's not confirmed in the canon).
I got the impression that with the end of No Gods, No masters, that Yes Man and his bots guarded the place while the courier wanders off, and that the tribes and such all fear the bots. Ceasar's legion defeated head back where they started from. The Boomers insular and independent except for little trades and explorations. many of the smaller outer factions do okay, and NCR watches from a safe distance. Yes man being something of a wild card as he explores possibilities for himself no longer being a "Yes-man"
The Legion with Caesar dead head back east. Without Caesar's personality, and the destructiveness of the Legate the Legion is predicted to fall apart within a generation. What was the Mid West would then become just another region of squabbling tribes like it was before. I doubt another leader like Caesar would arise to unite them again. The Hounds of Hecate could however make up a lot of ground taking over ex Legion land, and become a promiment force if they were allowed to, and a danger to the West.
I dislike the Indepenant ending. For me I've only ever gone with House and the NCR. Every time Caesar gives the choice of killing Benny and throwing in your lot with him I feel the urge to go on a killing spree (and letting Benny walk off into the nearest sunset. I'm glad they cut his full ending of him returning after x amount of days if he did that to try and kill you. I mean it kind of spoils the player's opinion that they could get over their revenge). Under the NCR vegas is stable. It may not be free to pursue its own goals as much as it would in indepence, but if every township didn't want to be part of the NCR the republic would just be Shady Sands. If Vegas knuckles under life within the NCR would be good. I mean despite its flaws they offer trade, protection and liberty, with each of the other factions only providing a few of those. House would give a semblance of freedom, but he'd control Vegas with a velvet fist and doesn't really care for the people. With Caesar many would be crucified, and though those that remained would be protected from outside threats, nobody would be free from the Legion's culture. With Independance comes the prospect for Vegas to rise and be its own city, would I don't see as a bad thing, just that in the short term the old New Vegas would have to be destroyed. In the end though I'd hope that the NCR came off all right at least. I mean does Independance represent the whole "Begin again and learn to let go" message of the game, or should the Republic, the favourite child of the old games continue on its rise?
Whatever, in the sands of Utah it'll be decades (46 years actually) before these events come to pass.
^ Nah! I favor a new faction arise in Vegas and challenges bigger empires.
One doesn't need a "monarchy" to have a government remember. I'm confused why you keep referring to any single person siezing power as a monarch, as well if they don't do that democratically they'd be a dictator who just calls themselves royalty, and even if they're benevolent I wouldn't regard them saying that they and their family should have the right to rule a nation indefinately (I mean the original guy may be a good leader, but if their heirs are crap the people'd otherthrow them like they did the original leaders of the area), that's undemocratic.
^ I referring to any single person seizing power as a monarch? Actually I don't refer ANYONE doing this feat as a monarch but any family that successfully secure its leadership over any settlement (s), The Vault Dweller DID create a 'dynasty' where his family ruled the fellow Vault 13 dwellers for 3 generations! but him a founding father of New California Republic is a bit itchy to me while he add Arroyo to the lists of original NCR states. ?!? Mr. House being monarch?? nah! despite he fits the literal translation of Monarch (one person leadership), he didn't even plan a succession, he never EVER uses royalty title. instead he used republic title instead (The President and CEO of the New Vegas).
For a post apoc faction/nation with non democratic kind of government. what else apart of ruling family is needed to make them a monarch, not a plain simple dictator regime? Is a dazzling golden crown and regalia enough for this feat?
Independence w/o upgrades to the securitrons
The Courier, with the aid of Yes Man, drove both the Legion and the NCR from Hoover Dam, securing New Vegas' independence from both factions. With Mr. House out of the picture, the remaining Securitrons on The Strip were hard-pressed to keep order. Anarchy ruled the streets. When the fires died, New Vegas remained, assuming its position as an independent power in the Mojave.
If you upgrade the secruitrons:
The Courier, with the aid of Yes Man, drove both the Legion and the NCR from Hoover Dam, securing New Vegas' independence from both factions. With Mr. House out of the picture, part of the Securitron army was diverted to The Strip to keep order. Any chaos on the streets was ended, quickly. Chaos became uncertainty, then acceptance, with minimal loss of life. New Vegas assumed its position as an independent power in the Mojave.
Now if you support house, he is just the same old, tyrant
Mr. House's Securitron army took control of Hoover Dam and The Strip, pushing both the Legion and the exhausted NCR out of New Vegas. Mr. House continued to run New Vegas his way, a despotic vision of pre-War glory. The streets were orderly, efficient, cold. New Vegas continued to be the sole place in the wasteland where fortunes were won and lost in the blink of an eye.
If Caesar wins (You also patch him up)
Caesar entered The Strip as though it was his Triumph. The Legion pushed the NCR out of New Vegas entirely, driving them back to the Mojave Outpost. The Legion occupied all major locations, enslaving much of the population and peacefully lording over the rest. Under the Legion's banner, civilization - unforgiving as it was - finally came to the Mojave Wasteland
If Caesar is dead, but the legion wins
The Legate is crowned as the new Caesar. He entered The Strip as though it was a military target, destroying anyone who resisted him. The Legion brutally occupied all major locations, killing and enslaving a large amount of the population. Under the Legion's banner, civilization - savage as it was - finally came to the Mojave Wasteland.
NCR wins, very neutral ending
The New California Republic celebrated its second victory at Hoover Dam, establishing definitive control over the entire Mojave Wasteland. Soon after, they negotiated terms to annex The Strip, Freeside, and many surrounding communities. The Mojave Wasteland, at long last, had entirely fallen under the NCR's banner.,
A not so hopeful ending based on the tone in Ron {Pearlman's narration. it seems the indy ending has the most pieses at play for New Vegas w/o house to be a force in the Mojave.
Legion inflicts harsh civilization, NCR makes all bend to their will eventually if they win. My take is all the major factions have their agendas, minor factions as well.
Automatically Appended Next Post: IF good Karma with NCR:
The Courier, fair and even-handed in his/her dealings throughout the Wasteland, was honored by the NCR for his/her support of the military at Hoover Dam. He/she was presented with the Golden Branch, the highest civilian decoration given by the Republic.
Neutral Karm with NCR:
Though the Courier's agenda was debated by many, he/she was honored by NCR for his/her support of the military at Hoover Dam. He/she was presented with the Golden Branch, the highest civilian decoration given by the Republic
If Karma is Bad with NCR:
With brutal methods that few in NCR would approve of, it was the Courier who secured NCR's victory at Hoover Dam. Despite his/her extreme actions, he/she was awarded with the Golden Branch, the highest civilian decoration given by the Republic
Good Karma with Legion:
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Though the Courier himself/herself was just and forthright in his/her dealings throughout the Wasteland, he/she helped the Legion achieve victory. Caesar honored him/her with a golden coin, minted in celebration of his/her contributions and distributed throughout the wasteland
neutral:
The Courier, a mercenary at heart, helped the Legion achieve victory at Hoover Dam. Caesar honored him/her with a golden coin, minted in celebration of his/her contributions and distributed throughout the wasteland
Bad Karma with Legion:
The Legion marched over the Hoover Dam with the help of one who was as brutal and merciless as the worst of them: The Courier. Caesar honored him/her with a golden coin, minted in celebration of his/her contributions and distributed throughout the wasteland
If you let Caesar die, Good, neutral or bad Karma:
same narrations
Now, if you have good Karma with Mr. House and help him keep his little empire:
The Courier, fair and kind-hearted to those in the Wasteland, ensured that Mr. House would keep New Vegas stable and secure for future generations. Mr. House afforded him/her every luxury at his disposal in the Lucky 38, out of gratitude - and a quiet sense of pride for his choice in lieutenants
Neutral:
The Courier, who had a mixed history in the Wasteland, kept the status quo at Hoover Dam. Mr. House would keep New Vegas stable, if not free, for generations. Mr. House afforded the Courier every luxury at his disposal in the Lucky 38
Bad Karma:
The Courier, cruel and merciless, had ensured that Mr. House would maintain complete control over New Vegas and everyone in it. Mr. House afforded him/her every luxury at his disposal in the Lucky 38, partly out of gratitude, and partly out of fear.
Good Karma with Independent New Vegas:
Supporting the ideals of independence, the Courier was recognized as the man/woman responsible for a truly free New Vegas. He/she ensured Mr. House's tyranny was broken and neither Caesar's Legion nor NCR would ever gain control over New Vegas
Neutral:
Preferring neither the best of the NCR nor the worst of the Legion, the Courier was the man/woman responsible for a truly independent New Vegas. He/she had removed Mr. House from power over the Strip and broken the influence of the NCR and Caesar's Legion in the Mojave Wasteland.
Bad Karma independent:
Supporting all the chaos that comes with independence, the Courier was the man/woman responsible for a truly free New Vegas. He/she ensured the fall of Mr. House and the end of the Legion's and NCR's influence over New Vegas
Lone Cat wrote: ^ Still if player chose Yes man ending. then he/she is not George Washington of the American Revolution war, instead he's Marquis de Lafayette. right?
He is more the guy that sets up for others to carve their own niche, many other places make out alright w/o House/NCR/Legion in the way.
NCR is a "next best ending" it seems, but they do tax the heck out of people, and are a bit stifley, the legion is brutal and harsh. House is tyranny of the old school
the game environments on locations of specific 'places of interests' are comparatively VERY accurate. settlements, installations, caverns. you name it. even Goodsprings, where the game begins, is an accurate simulation of this cowboy movie ghosttown. and so does the rail lines.
The backstory said that the the rail line saw in the game is built parrallelling the Interstate - 15 Highway, it goes to the place that EXISTS in real life. including Sloan quarry (also some quests provided by miners). it is built on the orders of NCR military command, AKA Military railroad, and its construction is VERY akin to River Kwai 'Death Railway'. built by the 'slave labor' (NCR is keen to use convicts, levy them to built rail line protrounding from Barstow/Hub, all the way northeast to the Hoover Dam.. (this should be 'reconstruction' of the prewar Union Pacific/BNSF line!! I-15 shown up MUCH later) this is effectively slavery, but it is politically corrected) well. real life rail line doesn't hop along with small humps, rather these humps should be dug out (or blasted away with EXPLOSIVES!). I guess that this line is still active, yet there's another line going to a tunnen not being rebuilt (isn't it?), visible on the way towards Novac (on main quest route,) surely this one is BNSF line going south towards Cajon pass (correct??), and also goes to LA (and it goes to a city of Santa Fe* too!) too bad NCR ignored this route. well how do the track crews acquire logs in postwar world? and why do the steel rails seen made of plain piece of rectangular steel beam rather than the iconic ][ Beam?? did the steel mills in NCR lost any knownhow to make proper railroad track?
There's a photo album online somewhere where a guy went about taking pictures of the game's real life locations and comparing them to the in game ones. A texture pack on the Fallout Nexus (Poco Buneo/ NME) also changes the in game textures for hi res ones based on photographs of the actual buildings that they're based on, which is kind of cool ...if you can run it.
I wouldn't call what the NCR are doing with the railways "slavery". To do so's kind of white washing the whole prison labour system that's in place in the real world. I mean look at the American manufacturing economy, how much of that's bolstered by prisoners? Then look at China...
Why leave your prisoners sitting about all day when they could be helping out your country? I'd rather not discuss the ethics of real world prison labour however, as questioning the morals of certain situations may descend this thread into a political discussion.
The NCR only has limited resources mind, so that may be why certain routes haven't been repaired. That or they were supposed to, but the Powder Gangers quit working before they could be. Remember that the prisoners did blow up a lot of the lines which they had been repairing after they rebelled too.
Why do the rails in game not full represent real life ones? I dunno, maybe the artist working on them just picked any old type of track or something, not knowing the difference? Hey send the artist or Chris Avellone/Josh Sawyer and email and they'll probably tell you.
Automatically Appended Next Post: So here's the ex-doll house.
This is the front btw.
And this is the rear. The house is made from two of the same front piece stuck together, I just removed the awning thing from the back part.
Oh and the interior's unpainted in case anyone notices. I didn't bother with adding furniture or painting it as nobody will probably look. There's stickers of rugs, paintings, and other crap though which I left on in case someone does look in. I suppose all the fixtures were torn off by looters or for firewood. All that junk about the building's base is supposed to be for barricading up the home's windows (or its been torn off them), but I suppose the owners didn't finish.
I'll need to keep my eye out for more of these. A whole neighbourhood would be cool. Just over two weeks till the wargaming shows start, here's hoping I'll be up to my eyes in debt by the end of them (um, I mean I'll be completely responsible with my money).
Anyone know any companies which make bare trees? I had a look about the local model shops yesterday, but none of them sells any (apparently they're too expensive to buy in. Yeah trees with foliage are cheaper than those without...). Modelzone did some, but they went into administration. Papa needs himself some dead trees. =(
I began painting the train station too as is the mud hut primed. I'd like to finish them them now (unpainted stuff can remain unpainted for ages, but I hate having primed models sitting about), though yeah, those shacks need done. Must stop distracting myself. Saying that I may give some charity shops a search tomorrow for cool things. =P
I've seen that website before but there should be alot more REAL LIFE VS IN GAME comparision! also NCR Cosplay over the strip meow~
Among settlements seen in the game. Only Novac is 'fictional' because it's based on a motel with a T-Rex statue. the motel itself located far far away. the main purpose of in-game settlement is to be 'mining town'. a function of waystation comes with caravan to Vegas itself.
About 'bright brotherhood' faction. there's a quest that.. if player helped them ALL THERE and DO IT GOOD (reset the rocket navigation to land closer to the intended target). the ending witll said that these ghouls will visit Novac to help the townsfolk fending off ANY NCR annexation attempts (or evacuating an entire town agains the Legion onslaught if player helped the Legion in final quest). is that an indication that the Bright Brotherhood DID go to the star and meet with their 'god' and find any cure? or is the 'promised land' they talked about actually lies somewhere within Solar system?
Trying out my new camera. I'm still iffy about it and trying to work out how the thing actually works, but how're these looking? Better than the old camera I hope.
The flash is a little strong. You can see the shadows it produces about the bottom right of each of the photos. If I stick a lamp behind the models when taking pictures hopefully the light coming from the opposite direction will fix that.
Aside from buying that new camera I hit about twenty charity shops today. I don't know what it is, but they were all pretty crap. Now they seem to be geared towards "vintage" clothes and bits of tats. Maybe it was the area, by the University, but I remember those shops as having better stock (I've picked up loads of old roleplaying games and wargames there before). What did annoy me was seeing some great die cast classic American cars sitting in a shop's window, marked as "for display only". Meh, I'll see about going to a car boot sale at the weekend before my shift in the charity shop. I swear that I'll buy something useful by the end of this week!
@Lone Cat
I think that the Bright Brotherhood were wanting to go to the moon or some other planetary body. I can't remember, but they either fail in achieving that, or come back after the events of New Vegas if you give them their good ending. Presumably they had enough supplies stored on those rockets, but they didn't come across as very prepared to me, which may be why they came back. The whole quest may be an allusion to the Enclave's plan to leave Earth and terraform another planet (which after their rockets failed they were forced to try and retake this planet instead after the War. The whole Vault experiment was to provide data for the Enclave to use for when they spent a period travelling on their space ships). The "cure" may also be referencing a Van Buren plot line where a bunch of Ghouls settled about a nuclear test site and their insane leader was trying to "cure" Ghoulification. Well rather he was creating "Born Ghouls", test tube children who were rapidly aged into adulthood and had all the positive traits of Ghouls, but none of the negative ones (apart from their creator altering them so they looked somewhat like Ghouls. One of them is described as being attractive, bar her emaciated appearance).
I went to out trawling the market today. One guy with a stall filled with dinky toys refused to sell me any of them after I said I intended to paint his classic American cars (plus he was charging £8 for the chassis of an Impala with all the bits missing and no paint left on it, so I wasn't buying anyway). I did however buy a few McDonalds toys of the movie Cars (I have more, but there's no use posting duplicates in the picture). Previously I've painted one of them, Hudson I think, so these should work nicely. There's also a pair of die casts that should work too. They'll probably all just be wrecks, rather than barricades, once I manage to paint them that is.
Oh btw if anyone else is looking for them, I found a lot of them on ebay for £0.99
As for the cars those particular McDonalds toys don't have the eyes molded on them like one kit I've come across. The pickup truck however has an open mouth where its from grill should be, which is kind of creepy, and its body work's distorted to give the impression of facial features. The blocky proportions are ideal for fitting in with the aethestic of Fallout's chunky cruisers, if you don't want to hunt down some Marx Space Cars, or buy 1/43rd (or larger) die casts.
dsteingass wrote: Wow! I've often looked at those Cars cars and wondered how they'd look all ruined up. Great work! Getting rid of the eyes really helped!
And it fits streamlining culture so much!
About Bright Brotherhood quest. I think it could be a mirror to a set of quest in San Francisco, where player must choose who will he/she will convey rocket fuel to? Shi town (to keep their things working, replacing fuel oil) or Hubologist (a fuel to a pilgrimmage vehicle). While in all FO2 endings. Hubologists are all doomed while its space shuttle is ascending (with different reasons of their demises depending on player's choice). The Bright Brotherhood quests has a VERY different endigns where player can either sabotage REPCONN rocket flight paths (and the readiation due to the blasts ruined Novac so soon), leave navigation system alone, or help them reaches the star (The Bright Brotherhood returned to earth to help Novac later on). I don't think it has anything to do with Van Buren ghoul community quests.
Two of the smaller shacks (they're about the size of my bedroom in real life). I have plenty of scatter terrain available, but I need more of the larger pieces. =/
Note the Chinese characters. Yup, I slap those on things when in lieu of anything relevant. Translation: "Witty Sh*t". =)
Finds from the charity shop: No. 83. I came across a Megablock's style toy aeroplane yesterday. The bottom half of it was useless, but I came away with the top of the main fuselage. That's now glued to a base and I have myself a downed airliner. However I'd rather work on the shacks, so I haven't done anything else to it. An airliner's more of a special piece, whereas I can do more with the shacks on a table.
The cars were half painted then throw in a bag. I've enough wrecks for the moment (if even most of the ones I do have were made for modern zombie games instead of retro futuristic ones).
@ Lone Cat
Yeah, it probably doesn't. There was actually supposed to be two Ghoul communities in New Vegas, the second one was cut however due to time constraints. Novac's screwed no matter what happens. The Bright Brotherhood's good ending however at least helps them with the aftermath.
Now some questions with The Kings.
1. Which products are the materials to make a gunslinging Elvis fan? your miniature
2. Before the return of Robert House the lich king (he should be called that way, striving to earn Immortality through any means and at any expenses! one that even him has to pay!!). Did the Kings rule any portions of The Strip? Where the Great Khans exert its influence there, marginalizing the three tribes whom later joined Mr. House to become feudal lords?
3. Don't they aware that a man they're 'worshipping'? is Elvis Prestley? Is 204 years time frame long enough to erase Elvis name but not his traces?
4. Did they really care about a broken media player he mentioned about?
5. Do they speak an 'Elvis accent'? is it really exists?
6. Did the gang accepts female membership? supposed that there's local female who's eager to join them.
5. A
My Elvis Impersonator's "Bubba" by Hasslefree Miniatures. There's plenty of other companies who make similar models, and even a few who make Buddy Holly ones.
The Kings formed a while before New Vegas was "civilised" I think, when Pacer and The King were younger men. I wouldn't have thought though that they exerted the amount of power that they do after Mr House presented himself, rather they'd just have been surviving. As for the Great Khans they presumably had the other tribes under their thumb, until the tribes were able of throwing them out with Mr House's aid.
I think that the lack of any references to Elvis was a legal matter actually. Its obvious who they're referencing, but outright calling the Elvis impersonator's would've brought Obsidian into conflict with the man's estate. Mind that Elvis appears in the original games in a Velvet Elvis portrait, though the King's not knowing about the man himself is just a result of the real life issues, and I suppose it reflects on real life impersonators a little - ie impersonating an interpretation of the man's character, but not knowing much about the man himself.
Media player? Does the King talk about a jukebox? I never noticed. If they don't care about repairing something to play Elvis records, or finding a new one (not a difficult task), its just real life writing the plot (again Elvis' songs aren't in the game for legal reasons, even if the devs wanted them to be).
The King/Pacer talk in a mock Elvis accent. That's how the man sounded.
Well its a gang called "The King's", so I'm guessing that its geared towards men. They talk about women using phrases like "little pussy cat", but I don't think they're sexist. Rather they're just acting like 1950's greaser types a little, where women are supposed to swoon for them. A female courier can join them easily without anyone batting an eye, but I'd imagine that the devs didn't include any female gang members as it would've messed with their design a bit. So yes, women could probably join, and no, the King's probably aren't sexist, they're just following stereotypes.
1. And yep finishing G.I. Blues allows player to join the Kings (Through one of the four rewards that must be chosen, the reward also grants player The Kings jacket (with white crown symbol on its back) )
2. The King DID mentions about a media player in question (Jukebox maybe), which it plays Elvis song but if you say that Obsidian/Beth failed to buy copyrights to use Elvis musics in game (or Elvis Prestley asset manager chose not to sell it to anyone else!) then you're right! Not only Elvis songs (and even Name!) absent, Also an entire Rock 'n Roll genre doesn't seem to show up. Only country songs and bigband musics do. Instead of Elvis musics, certain songs from Mafia 2 (do you play this game too! Wyrmilla? meow~) shown up in New Vegas instead! (Ain't that kick in the head, by Dean Martin, and Why don't you do it right? sung by Peggy Lee) through in the case of the latter song. the dev team bought the different versions so the musics are significantly different.
Go check Mafia Wiki, look for Ain't that kick in the head entry and... you'll see Vaultboy in Mafia outfit there! No pun intended meow~
5. Is 'The King' benevolent leader?... by the standard of post-nuclear apocalypse world.
5. How does music culture progress in Fallout universe? one thread i've made discussed this issue and one Dakka member said that the music culture never progress to Disco era (nor it progresses passes Rock n' Roll, but we see a faction of Elvis fans in New Vegas!). But with Wild Wasteland perk, if player manages to obtain 'Pimp Boy' thing (likely obtainable through certain quest) and wear it instead of a standard Vault Tec Pipboy 3000. Player can hear disco music (i'm yet to acquire one! I have Wild Wasteland perk and it entertains me better!) http://fallout.wikia.com/wiki/Pimp-Boy_3_Billion
If you have the Wild Wasteland trait, disco music will be played upon equipping the Pimp-Boy, and the Wild Wasteland indicator will appear in the top left hand of the screen. The music can be heard again repeatedly by simply going back to Mick and swapping it back for the old Pip-Boy.
It might be possible that with electronic technology earned a focus very late (and atomic tech advanced very further). Disco music may exists as if it has been played by big band. but doesn't progress beyond this stage ...And it is possibly means that High Energy sub genre never exists in this universe, Stock Aitken Waterman musics may not exists or it will be VERY different to the real world ones? well Abba may shown up there.
So in Fallout universe. IF Disco ever exist. is this a flavor of alternate universe Disco? meow~
Part of the genius of the games are the fact that Bethesda used songs that were out of copyright or rather in the Public Domain. I'm not sure what the US law is, but it's something like if a song hasn't been republished in 50 or 60 years, it becomes public domain, and can be used without paying royalties. Elvis' estate keeps republishing his music every so many years to keep up. It's also different between the US and Europe. For instance. John Coltrane estate keeps up on his publishing rights in the US, but in Europe, his music is in Public Domain, and can be republished by various companies on Vinyl or CD, but they don't own the copyright, and can't charge royalties on it. In the US, the WRITER and PUBLISHER gets royalties every time a song is used, not necessarily the performer.
Heh, who joins the Kings? I did that the first time I played, until I realised that that was one of the only opportunities to create peace between the NCR and the Kings. =/
Mafia 2? Nah, I was probably still playing Fallout then (I don't play games much, and those I do play I wind up playing exclusively for the most part). The songs chosen for the game were either relevent to the Las Vegas setting, or country songs of the era. There's plenty of mods which add in hundreds of other great songs too mind you. I did like that most of the game's quests were named after songs. ^^
And yes, copyright laws are odd. Its 50 years then the material enters public domain. Of course the issue is like dsteingass said, the owners can update the licence they have just be republishing the material (something which I don't happens in the UK, and is famous for screwing over the comic book writer Allen Moore). Why doesn't Rock n' Roll show up? Well... With the setting its been that the Fallout world has been based on a quintessential 1950's world. Of course the games have also included the darker elements of that decade, the racist, introvertedness and general jingoism. Rock's the opposite of that homeliness. Hell maybe the US government even tried to ban it in the Fallout world as it was a symbol of youthful rebellion. Obsidian including Elvis in New Vegas caused a bit of a stir with the guys over on the wiki, as it represented the Fallout world moving forward from its original theme a tad (but I subscribe to the notion that the whole Retro Futuristic beer goggles view of the 50's that American society had become was all actually subtly enforced by a fascistic US government 1984 style so people'd remain ignorant of their real problems).
The King wants the best for Freeside and its people. He's a straight up guy really. Oh he'll fight anyone who moves onto his turf, or impeaches on the rights of his people, but he's not a bad guy. His whole issue with the NCR is that they came across as bullies to him, and just as bad as Mr House. Pacer however is more aggressive in achieving those same goals, and doesn't trust outsiders. Its easy to kill both of them to knock them out of the way, but if the player puts in the effort you can convince them that the NCR's not as bad as they think. He's just trying to do what he can for his community, even if that does mean getting into a gang war with the NCR.
You can swap out your Pip-Boy for the 3Billion if you complete all the Omerta quests then go see Mick. You have to be a little specific about how you complete those quests, as its easy to lock yourself out of some of them, or change their endings, so they 3Billion can be a bit difficult to acquire. I use a mod which replaces the 3000 with the original 2000 though, so I never bothered to swap mine out (other than just to see it a few times).
As the 3Billion's from Wild Wasteland it can't be considered canon, and so neither can the disco music. However like I said, in my view the US government was the reason why society didn't progress beyond the 50s, and were actively or subtly subverting certain elements. So who knows. I mean there could have been genres of music like disco, but because they didn't subscribe to the ideals of the 50's they weren't allowed to prosper (not necessarily because someone went about sabotaging them, but rather because the people themselves didn't care for any type of music outside of 50's period pieces). Hey lots of things could have happened in the pre-war world, but they may not have been publicised (the news papers not talking about issues keeps the people ignorant of them. Remember that the press in the Fallout world was just an extension of the propaganda machine). In the post war world what would remain of an underground subculture repressed by the government?
Edit:
Oh and hey I may as well update this on what I'm doing right now. I have the corner shop shack primed and ready to paint, and a pair of pack Brahmin in the works. Beyond that I bought two of Brother Vinni's new Robobrain models for future use (or rather to be painted up and left on a shelf for the rest of their lives). Ten days until shopping day at a wargaming show (any DCMs here prepare for me to spam my favourite thread big time that day), where hopefully there'll be lots of cool finds for me to kill my bank account with. I have way too much coursework to do right now, but who cares about that? I have minis to paint. ^^
Automatically Appended Next Post: Recall the brahmin I showed as a WIP earlier? No? Aww... *sniff* Hmph, well I didn't expect you to anyway!
...
Well anyway (you gits) I worked on it and another one a bit today. Now the pair are laden as pack brahmin for use as objectives in games (like say ambling along with a caravan or just eating some grass in a corner). The original cow models themselves are from Border Reiver miniatures (I think, they look similar to some other farm animals I have from them). As for the loads most of the bits (barrels, cloth rolls and bags) are from a Tamiya 1/48th vehicle stowage kit (which I managed to buy five of for £1 each). The large chest on the front one's from a Dead Man's Hand blister pack too.
That be a GW horse's head on the rear one too btw. Hey I sucked at sculpting one from scratch, so that seemed to closest alternative. Uh, blame it on the F.E.V. and radioactive milk its been drinking.
Coldwar federal government become Fascist???! Not only it rode over client states, snubbed all democratic movements in those countries siding with them.. the same progress went underway in America all the way to the very end... the 2077??!?
So. in Fallout Universe. the prewar federal government saw that 'The Cool Culture'--portrayed by the Italians like Frank Sinatra and Dean Martin, represents 'orderly society' and 'something new' like Elvis 'Rock 'n Roll', so they issue 'cultural mandate' that's not only tells what should men and women wear, that's not only tells every male citizens to keep his hair short (anything longer than classic clean cut... introduced in 60s-- is banned), but also dictates what should they listen to and which dancing moves should they do... (i mean the Federals allow you to do Cha Cha Cha but no Rock 'n Roll).... Culture Mandate?! Is that Important to maintain civil order? or is it easier to add patriotic tone to Big Band than in Rock 'n Roll? or did the Disco took its shape with anti-Vietnam war movements? (Actually Disco initiated in 60s but became popular in the late 70s).. Did the Federal Governments learnt that Nazi DID have similar cultural mandate that banned 'American pop' in Germany and anywhere they went???
About lcopyright law. saying that 'songs that has not been republished by its original owner for 50 years will be declared public property and no royalties needed to use material.' doesn't seems to answer this... Initially Interplay wants 'I don't want to set the world on fire' (a song by 'The Ink spot') an intro music of the first Fallout game. too bad Interplay can't 'bought' its copyrights so they chose 'Maybe' (Also the works of Inkspot) instead... yet Beth brought the two songs together in Fallout 3.
Is there any claims that Inkspot (or its asset managers) republished its work by the late 90s
Also.. 'Cool culture' rules the strip. (But not Freeside) and it appears that real life (american) Mafia adhere to it. and does so The Chairmen and The Omertas. How well do you understand the concept of 'Cool Culture'?
Back to the Mafia themed factions. Did the chairmen also another 'Mafia' if using the definitions of 'Sicilian crime syndicate' rather than generic gangsters? some members looks quite like Italian (Benny and... I can't remember who?)
Heh, not fascists. No, worse. Never read 1984. Damn what's that quote? Hmn...
“Now I will tell you the answer to my question. It is this. The Party seeks power entirely for its own sake. We are not interested in the good of others; we are interested solely in power, pure power. What pure power means you will understand presently. We are different from the oligarchies of the past in that we know what we are doing. All the others, even those who resembled ourselves, were cowards and hypocrites. The German Nazis and the Russian Communists came very close to us in their methods, but they never had the courage to recognize their own motives. They pretended, perhaps they even believed, that they had seized power unwillingly and for a limited time, and that just around the corner there lay a paradise where human beings would be free and equal. We are not like that. We know what no one ever seizes power with the intention of relinquishing it. Power is not a means; it is an end. One does not establish a dictatorship in order to safeguard a revolution; one makes the revolution in order to establish the dictatorship. The object of persecution is persecution. The object of torture is torture. The object of power is power. Now you begin to understand me.”
Ok, its easy to back to 1984 when referring to dystopias, but I was making a point there or something. So if there's anything which to compare the American government to in the Fallout games it would be Big Brother. ...Well Big Brother from the perspective of that one working class woman who spends the novel singing patriotic songs to herself in ignorance. Alternatively the pre-war government that's featured in the Judge Dredd comics (particularly the Origins story) could be used for flavour. Neither provide any real representation to the US government (but maybe the Enclave), but yes, they work as flavour for the hard line element which had taken it over in the decades leading up to the War. *I'd like to imagine that there was an active leftist opposition in the senate and outside of it, even up until the nukes started launching. ...However given the way the government handled those pansy democrats (ie a bullet to the back of the head or off to the death/re-indoctrination camps-damn, now that's got me thinking of V for Vendetta as a source too), or how the Enclave "disappeared" any dissenters, I wouldn't hold much faith in them having achieved many of their goals. ...Ok, I'm digressing a tad here I think. Here, have an image of the Kent University Shooting, and take that as a reference for how dissidents were treated by the real world US government of the time (yes, Watchmen did parody that one in its intro, go watch it ).
Well the cultural reprisal's only hinted at in games, that's just my interpretation. I consider that the US government was enforcing that idealistic 1950's culture on its people so they wouldn't care about problems outside of America and be easy to control. Why let in the unknown when you can settle for the status quo (I mean besides it making it easier for the government to control people. The citizens themselves as a whole probably didn't care for change)? Actually like 1984 I'd say that in the pre-war world culture had stagnated somewhat. I mean I know the lack of original songs in the game's a budgetary limitation on the part of the devs, but maybe that could be interpreted as the pre-war society not caring for anything but classic songs from the era they wanted to keep living so much.
That's just me justifying the series' style of retro-futurism in a plausible manner, rather than putting it down to "for some reason society didn't evolve. No, we're not going to tell you why". I'm sure my view of the Fallout world's perhaps a little darker than it actually is, but I tend to take that opinion of any series I involve myself in. Papa Smurf was a dictator!
As for copyright, it stills applied to those songs. Bethesda was able to use "I don't want to set the world on fire" in its intro as the copyright had expired by then. Back when Fallout (1) was being created the 50 years hadn't passed yet (though I will note that Interplay was going to use that track at the end of Van Buren, as it would have expired by then). I'm no buff on American copyright law, but presumably the Ink Spots' estate don't guard their predecessor's work as much as Elvis' do (there's probably a discussion on the matter on the wiki or No Mutants Allowed somewhere).
The Chairmen aren't actually based on the Mafia, but I get why that's misunderstood. Ok, sure their source was related to the Mafia, or at least people who had dealing with them, but they're not directly based on them. That family's based on the style of the performers of that era, like Frank Sinatra (they take their name from his song "Chairman of the Board" apparently) and the Rat Pack. So they're all about style and suaveness, like you said Cool Culture, rather than the underhandedness and brutality that the Omerta's show. Sure they're still reformed tribals though, so its not like they're not capable of such tactics themselves though. All of New Vegas' families are twisted versions of the pre-war organisations which they imitate (they've tribalised what information they found on House's data banks and extenuate certain characteristics).
And my own computer's wrecked right now, so I'm incapable of playing computer games beyond basic ones (well the laptop I'm on right now can run things like Max Payne, and oddly Shadowrun Returns, but nothing more taxing). =/
1. So that's quite a reasons why conservatives view 'new musics' negatively. In Thailand, the higher ups seems to be fond of 'Cool culture' (Represented by Sundhrabhorn... the national Big Band that's heavily influenced by American pop of that time, yet the band was talent enough to make 'siamese' feel to their works despite that several songs they did are unrelated to any traditional musics that comes before them) and loves to 'freeze' national music evolutions (despite that every attemps failed to no avail), eventually forcing youths to listen to 50s musics and tells male to do clean cut (while tells women to dress like Indian!). sometimes... Korean hairstyle is frowned upon by higher ups (but not among peers).
2. The Rat Pack members (all, or at least two) were all 'pro-Mafia'. Dean Martin and Frank Sinatra complimented them (As an organization) alot, it's quite obivious because their career were propelled by certain mob boss(es) but it also hinted that the oldschool Mafia were 'more noble than street gangs' (or their modern-day selves)... knew the 'limits' of killing.
While the Omertas represents the dark side of the Mafia (which heavily popularized by the press). The Chairmen features the lightside of them. (with Benny excluded) where they're 'honorable'.. correct?
3. Benny. Leader of The Chairmen spoke the 'Cry in the Rain' idiom at least twice (FNV intro, and All Road). doy you know its meaning?
4. And are 'White Gloves' 19th century Europeans?
5. Why Joshua Graham helped Edward Sallow found The Legion ? (Including much of its founding phillosophy... The Olympian worships... which Graham 'knew' that doing so means that he renounced the Christianity (of any form) faith. What good Graham had hoped that it will comes out of Sallow? As Malpaise Legate, did Graham really broke the First Three of the Ten Commandments? if not. did he plan to convert an entire Legion (or ultimately... an entire Empire Sallow has been building) into Mormonism (or any form of Christianity)? Any success in this will make him Emperor Constantine the first Christian Emperor of Rome.
this is probably the best fallout collection I've seen. really impressive stuff. Any specific ruleset that your using for these guys or is it a homebrew? Based off the squad sizes it seems close to inquisimunda.
Also may I humbly suggest mantic game's zombie boxes, especially the zombie apoc box to get a really gigantic ghoul horde for not too much money.
No, neither's called Bess. I couldn't find any string (well about my desk, I know there's a sewing kit in the cupboard), so those Brahmin are carrying their loads unsecured evidently. Also I happened to forget to paint "H2o" on the barrels too, silly me. =P
Caravan Guard (Wizards of the Coast Start Wars)
I gave this line of models a look on Ebay, and apparently they're worth something where complete. Well this was complete, and I bought it for a pound, so screw you guy who collects these things.
Now the shack which I'm working on's almost finished, but unfortunately I'm way behind on coursework and have Prison Architect installed, so common sense tells me to work on that (the coursework that is) instead. =/
@ Da Big Mek
I'm using the Action Engine ruleset by Crooked Dice. I say Action Engine rather than 7Tv, as when I turn up for games I'm usually carrying a dozen rulebooks and expansions. 7Tv has its own post apocalyptic expansion which I take from heavily (though it and its own expansion-they like expansions- are more zombie themed than Mad Max), as do I use one of their Fantasy expansions (they have four...) for the less techy units (like Caesar's Legion, Tribals, critters and the odd Deathclaw). 7Tv's awfully like Necromunda, and can deal with a few squads at a time, though in spirit its more of a skirmish game like Pulp Alley. As all of the games by Crooked Dice use the same base rules I've hacked them up and added my own ones in to come up with the system I'm using for Fallout.
Ah, and I do happen to have bought the Mantic zombies before, but I think they all went off to be used as thralls in a Dark Mechanicum force I have. I've used the heads off of them on a few Ghoul models, along with the Wargames Factory ones. Brother Vinni does actual Feral Ghoul models (including an NCR one), but they're a bit expensive. I'll probably make Feral Ghouls based on the ones in game eventually, and that'd be a decent idea for a game, but that's down to me just buying some randomly one day. I actually have three Glowing Ones based on some Reaper models about here come to think of it (though the one in Combat Armour's not been photographed/is in a bag somewhere with my other "random encounter" spawns for games).
@ Lone Cat (...I place the reply to you last as I tend to type long ass ones)
Yup, well conservatives have conservative ideas. I mean aside from it being used to control people, the ones in power in the US government (and elsewhere) of the time probably genuinely liked and idealised that period. Think about all those old people who're stuck in their ways and can't handle change.
Two sides of the same coin I guess yes. Remember that during the 50's Las Vegas was a mafia town, so naturally in the Fallout world by the 2077s organisations like them would have still been in control (to an extent). Come the 2270s tribes reading documents from that time would've found that the gangs of that era were mostly of that style; The Chairman and Omertas just chose to adopt different traits and focus on particular groups within that culture.
The line's go:
McMurphy: "You got what you were after, so pay up"
Benn: "You're crying in the rain, pally"
Benny's telling the Khan leader to stop bothering about the contract their own (the Khans didn't trust Benny and wanted out, so with their end of the job complete apparently, they were asking for their pay). The phrase itself means to do something beneath notice/ pointless. Mind that Benny wouldn't wind up paying the Khans, and would have them follow him all the way to Boulder City asking for the money before he slipped away from them. So he's saying that the chance of them actually being paid are moot, just in a way not obvious to the Khans (youknow, with his big city talk).
Originally the White Gloves were called "The Sawneys", a reference to Sawney Bean, a Scottish man who along with his family are some of the most famous cannibals in the world. So in order to distance themselves from their former tribal selves they went for the opposite of that style and yes, picked up on 19th century etiquette like that of the English or American upper class.
Joshua Graham presumably wanted to help his friend, and perhaps wound up seeing his conversion into the Legate as an outlet for all the vices which the Mormons had denied him. He abandoned his faith like Sallow considered himself above the peaceful and secular ways of the Followers of the Apocalypse. I say secular as he converted his followers to treat him as a god with his cult of personality, whilst using Joshua's own missionary background to cement a new religion. Joshua wouldn't have worshipped Caesar, being that he knew he was just a man, and was rather self driven, but he at least served under him due to the man's strength of character. So no, Graham didn't want to convert the Legion to Christianity or Mormonism, as he'd lost his faith by that point (a big part of his character is his fall from grace with the Legion and return to New Canaan where he would seek redemption with the Mormon church once more).
^
1. Daniel (The then leader of New Canaanites) did a baptise to the Burned Man (or tell others that Graham is 'coming home'). while the New Canaanites welcomed him back to the flock. Daniel doesn't seem to fond of him much nor trust him. the two have different solutions to the White Legs problem.
- Graham wants to teach the Zion tribes the same thing Sallow taught him about warfare so he chose to strike first
- Daniel possibly vew Graham as a heretic or he's simply a peace loving person who'd rather see tribals converted completely. (and pursue the Christianity path of peace rather than a 'crusade' Graham is organizing).
though the Dev team appears to focus on Daniel rather than Graham. as the latter only mentioned when player chose to strike White legs first. pursuing daniel didn't provide any endings of Graham. (or isn't it??) The former hs been mentioned in all endings.
2. Caravans in Fallout series. why isn't there any stagecoach or brahmin-drawn wagon? nor guards riding it?
Joshua think's Daniel has his heads in the clouds with the way he deals with problems. I agree with him, Daniel's a idealistic fool who'd rather run from his problems. I've probably talked about it before, but I don't see the New Canaanites running off and letting Zion be destroyed as a good ending. Hey maybe the Mormons may eventually find a safe place to settle (third time lucky), but how many of them would be happy after all the things they'd have to have given up? That and Daniel's ending is the only one where the White Legs win and prosper (then presumably are assimilated within the Legion, or if that's destroyed, go out and destroy even more communities). In Joshua's ones they're destroyed at either his hands or the 80's.
Joshua's aggressive plans are yes based on his time with the Legion. However that's not the only thing which drives his desire to wipe out the White Legs. The destruction of New Canaan and his will not to see his new life being destroyed are what he cares about (to the extent that he could fall back into his old ways if the player doesn't remind him that he's a better man than that now).
Daniel doesn't think Joshua's a heretic, just that he should show leniency. He sees the Sorrows as one of the last good things in the world, and doesn't want to see that ruined. He's hung up on all the bad things which he and his people have been through, so I think that's only enhanced his passive nature. I guess the guy just doesn't want to see any more of his people dying, which just wouldn't be feasible whatever happened, but he's in denial over that. I can feel for the guy, he's been through a lot, but his goals aren't realistic for the world he lives in.
If you chose to flee Zion then Joshua continues trying to raise the New Canaanites to towards taking a more aggressive approach to aggressors. Whether he settles with them and gets over his problems, or sinks back into his old ways isn't stated (as you can only have him overcome them if you chose his ending). Joshua probably wouldn't see the passiveness of the New Canaanites as positive, but perhaps he'd eventually detach himself from that part of his life. I don't see Daniel's ending as positive for Joshua, nor is the reverse good for Daniel. They're both opposite ways of dealing with the problem, with two men who'll find it hard to admit the other one is right.
On Caravans. In the original games there are carts made from the remains of cars which are pulled by brahmin. I'd imagine that there'd also be cars/busses turned coaches pulled by Brahmin as well like Max's vehicle in the third Mad Max game. Such things don't appear in the more recent games as moving vehicles weren't implemented, and people may question why there's so many caravans moving about, but their carts are static if they were. Presumably the devs thought it was enough to have three different types of pack brahmin in the game that they didn't need to go out of their way to make drawn vehicles (though there are a few wood carts here and there in New Vegas). Oh, and there are horses in the Fallout series btw. They were said to be extinct in the original games, though by New Vegas the NCR (and presumably the Legion too) have a division of horse mounted troops (who appear in All Roads). I may make my own brahmin drawn vehicles, but I've been staying away from models mounted on animals/vehicles as each would require a dismounted version (I have tons of bikes/quad-bikes, camels, horses, cars and other things unbuilt for that reason). There's a reason why I try and make all my vehicles enclosed. =P
The Brahmin carts from the original games:
* This was pulled by camels in the Mad Max film, the point being that there was barely any fuel left by the time of that film:
About white legs fate. only killing Daniel favors them. http://fallout.wikia.com/wiki/White_Legs#Endings . help Sorrows evacuate the Zion only made the valley vandalized. but the other tribe led by Graham defeated the White Legs shortly later. denying them a chance to join the Legion. and eventually disintegrate an entire tribe. doing Graham choices. regardless of the fate given to Salt upon wounds. White legs were all doomed. (either Wyoming winter, Dead Horses crusaders, or the 80s tribe.) But who are the 80s? except that they're raiders who exploited the NCR-Legion war to their gain. but not much is known about them whether they were pro-Legion. but they were once scared of The White Legs (until player chose to join Graham in a fight) means that the 80s were weaker. right?
'telling Graham that he's a better man' when? before on in the quest where Graham began a Paiyute war cry and about to execute Salt upon Wounds? (a moment where one perk unlocks a funny dialog and let him Kill Salt upon Wounds.)
'Wooden wagon in New Vegas'? I saw it only at a (ruined) Nipton entrance. (and it is REAL thing). do you interested in the trucked versions of brahmin-drawn vehicles?
That's the shame why Beths made all caravans a slow footslogger so what's the point adding horses into All Roads? or is it an engine constrains?
The 80s are a raider gang operating in Northern Nevada. Before the coming of the Legion they were at war with the White Legs. After the White legs threw in their lot with the Legion and sacked New Canaan the 80s found made a land grab. With the Desert Rangers leaving the territories and yes, the NCR being focussed elsewhere the 80s now control a large amount of land. They're not a huge band of raider, but they operate motorcycles and other vehicles which allows them to cover a large area and have an edge over the locals. They aren't scared of the White Legs (though that particular tribe is known for being more brutal than most), but they're cautious of them due to them having Legion backing. However with the White Legs being tasked with destroying the last of the Mormons, the 80s were in a win win situation: either the White Legs destroy the Mormons, and leave the 80s territory, or the White Legs lose their fight, are shunned by the Legion, and the survivors could be mopped up.
At the end of Honest Hearts when Joshua's about to kill Salt Upon Wounds you can persuade him that it isn't the right thing to do. The player can question his actions throughout the DLC, but that's the point where you tell him that if he goes any further down the path he's chosen he'd wind up returning to his old ways. That particular ending makes a point of tempering Joshua's fury with mercy, and results in the tribes of Zion being more noble warriors than becoming no better than the White Legs.
There's a few wooden cart about trade stops and rural areas. I totally forgot about Nipton's signs using wagons though. I'd like to make brahmin drawn pre-war vehicles (like an Impala as a homeage to the Highwayman from the original games) but in all likelihood they'd not have the brahmin attached for gameplay purposes. I actually have a Legion "Chariot" built, which uses a car engine in place of brahmin (its an odd looking thing, see below and there's early WIPs in my gallery, though its mostly done now), but it hasn't been finished as I'm debating attaching a rider to it.
Oi, it was Obsidian (the guys who made Fallout 2 mostly) who developed New Vegas. Bethesda made Fallout 3. Obsidian only had a year to make New Vegas, so they were force to leave a lot out. Of course there's mods out there which add ridable horses and cars, but those required a lot more work than Obsidian could have put in given their time frame. But to your point. There's horses in All Roads, amongst other things, as the devs weren't limited by what they could include. FYI All Roads is based on cut content from the game, ie Benny's opening shot of him looking over the Strip shows cut casinos (few of which have been put back in the game with mods). So the lack of horses are down to engine constraints (to an extent, Bethesda stripped out the code for them) and Obsidian's tiny development time frame. There's also the point that forcing the player to walk around the map makes the whole place seem larger than it actually is (about a fifth of New Vegas' map isn't accessible). That and it would have limited the devs in other ways such as the player being able to just run straight by dangerous enemies like the Cazadors or Deathclaws at the beginning of the game.
At level 1. I've never have a success against the two big beasts but able to slay Bark scorpion and at level 2 or a bit more... kill generic (black) radscorpion (with the weathered 10mm) But I don't think the 10mm pistol in that edition is a legendary pistol used by The Vault Dweller at the very beginning of the first game. (or is it the same?) but yes couple of successful shots with this pistol can slay it.
The 80s have operatible motorcycles?! Is it fusion powered or do they make liquid biofuel for its gas? And so the Van Buren's legionairy chariot (By the time of Iulius Caesar,
And so do the Mojavians use motorbikes and pickup trucks too? (or able to maintain them under postwar constraints)?
Romans didin't use chariots in battle anymore because it's less efficient compared to armored cavalry... the Cataphracts, and The actual Caesar's Legion ... the Legio X Gemina ... is known to have a large formations of cavalry too! )
About post war fossil energy. In FNV there's a quest to recruit new entertainers for The Tops casino, one of a recruitable entertainer with a guitar (who might be based on Clint Eastwood) mentioned that he was once worked in a colliery. that says. Coal can still be found in large numbers and not bing heavily exploited in the pre-war world where petroleum industry exerts its influences over the Congress. (which forces so many changes following the end of WW2... Grandscale and systematic Global dieselizations of railroads which suddenly kills steam locomotive manufacturers overnight! Highway constructions to feed automotive industry needs to sale, Aviation revolutions (following the release of Boeing 747, and followed by enlargements of airports around the world) that effectively stemmed Highspeed Railroad developments in the US... where the earliest HST came from there! The Zephyr streamliner for example)... has reduced coal consuptions (and any techs to make them being as useful as petroleum). and this might result why in F3, Pittsburgh steel industry has been restored. (??)
I played the game with a sprint mod and realistic damage mods installed. So that kind of amounted to using vats to head shot a couple of Cazadors then running by the rest. Then again you aren't really supposed to go that way at the beginning of the game, so I don't usually make it there till I've taken the long route to Vegas (even after the Cazadors/Deathclaws there's a group of Jackals and some baby deathclaws in that area as well, amongst the other spawns).
I'd imagine that the Weathered 10mm Pistol is supposed to be the one the Vault Dweller carried, given that all of the items from that pre-order pack are related to Vault 13. Take it as canon if you want, though as it wasn't really a proper DLC I wouldn't think too much into it.
Well if the bikes were pre-war then they'd be either electrical (most of the cars in the series run on electric power, it was Fallout 3 that included fusion) or fusion powered. Perhaps they could've been hooked up to take bio fuels instead too. Such details aren't alluded to in the Van Buren design documents, so I couldn't say. The Legion Chariot has black smoke coming out of it, so I'll assume that those are using some crude liquid fuel (despite the original vehicle using electrical power. I'd assume that the Legion stripped out the complex original fuel system and replaced it).
Vehicles are used in the Mojave and elsewhere, but yeah, they couldn't be included in the game due to engine constraints. There's motorbikes beside the Goodspring's bar presumably owned by its residents. A mod for the game adds vehicles all over the place (well in reasonable places). If the folks of New Reno and the Den were able to maintain a mechanic and garage I'd imagine that there's a few about the Mojave too. The NCR uses vehicles, like the trucks around their bases, in addition to having a dedicated mechanics pool and divisions of their military specialising in them (ie message couriers probably ride motorbikes or horses, the Rangers have pre-war military grade tech).
The real Romans didn't use chariots much, but mind that the Legion aren't the real Romans. The devs must have though that the Legion cannibalising pre-war vehicles and calling them "Chariots" sounded like a cool idea. With my own models I'm planning to add in some horse mounted Legion troops to offset their distrust for technology and appeal to their formerly tribal nature (I have a few NCR cavalrymen too, but it just takes ages for me to get around to painting anything).
Oil may have run dry (or well to the extent that only military units had access to it like the Vertibirds), but there are still sources for fossil fuels in the Fallout world. Burning Springs, in Van Buren, was a major NCR coal mine. However they were forced to blow it up, resulting in the whole place being set on fire and the majority of those stationed their mutating. The NCR doesn't operate on the same scale as the pre-war United States, so it could probably subsist on much lower fuel consumption, and so survive on the depleted mines and other fuel sources that still exist. So yes, with the advent of new technologies after the Fallout world's timeline moved away from ours, perhaps the US didn't focus on the same fuel sources as we did. Electricity was a big one, with nuclear plants and renewable energy sources (to a limited extent, better polluting the environment if it produces better results) all the way up to microfusion technology.
The Brahmin barons of the NCR have a seat in congress due to how much their cattle are relied on. Brahmin transport goods to those without vehicles. The provide food. They even can produce fuel. =P
1. Collieries in the NCR? And is it possible that Railroads operated in the NCR also runs on coal fired steam locomotives? (most of the preserved steamers in california burn No. 6 Fuel Oil, due to the cheapness of it by that time)
2. Brahmins produce fuel? I know that only their feces can be used as a basic solid fuel for cooking. Shady Sands tribals (the original citizens of the NCR) known how to use one. so it only works with postwar steam powered vehicles if one doesn't want to use Brahmin as a transportation mode (And already created steam vehicles out of prewar combustion vehicles)
3. And is there any evidence that restored steel mills processes raw iron ore and coal just like the prewar versions?
4. Elder Scroll's engine doesn't really suits the spacious Fallout universe. I haven't play any but i've heard that some mods imports apparel and armor from that universe.
Actually it suits any typical Gangster openworld game or cowboy games better.
4. Everyone in the Fallout Universe seems to be 'educated'. Goodspring folks known about Romans and quickly linked them to The Legion led by Sallow, Also Mojavians are all 'literate' so how do a wastelander takes an education? while civilized parts have a numbers of operating schools and colleges.
The first batch of cars which I bought last week. Hmn, I need to look out for a road to stick them on ( a quick google search found me a tutorial. Hey there's something to do over the Summer break! ...or youknow, I finish my existing models).
An International Harvester Pick Up Truck
Oldsmobile
A Hudson Hornet
Hey look a pair of Highwayman and a steal at only $199,999.98! That's a whole cent cheaper than a Corvega! XD
Imapala Lowriders
Other than the Oldsmobile, which is a Corgi die cast, all of the other vehicles are McDonalds' toys based on the film Cars. I have a few more pick-up trucks, a fire engine (which looks like the ones in New Vegas, if a little smaller) and a few other cars still to paint. Well other than that bag of Russian die casts I have that is (which're going to become barricades mostly in any case). Eugh, I need like a clone or something so I can work on all this properly.
@Lone Cat
The trains in a post apocalyptic world will run on any thing to hand I suppose. People would try and retrofit vehicles to take other types of fuels if the original engines weren't serviceable, or the fuel wasn't available. I picture the NCR trains as being powered by fossil fuels rather than electricity like the pre-war ones.
Fuel in the sense that the pigs in Mad Max: Beyond Thunderdome produce methane gas. The Master's Army was transported on post-war ramshackle trucks powered by steam. As most pre-war vehicles were either electrically powered, it may not be so simple to strip out the engine and put in one which accepts something else. So post-war most non-electrical vehicles would have been made after the war.
Well maybe not raw ore. I mean the NCR at least has mines that're still producing ores. Rather I'd imagine that people would just tear down old buildings for materials (which would have probably be of a higher quality than most of the post-war manufacturing plants could make).
Between Oblivion and Fallout 3 Bethesda changed their engine somewhat so its difficult to just straight transfer items between games. The same goes for Skyrim and Fallout 3. Hopefully Fallout 4 won't have so much of a problem with that (between games the way files are formatted changed, though given that each Elder Scrolls game was released years apart that's acceptable). Yes, the engine itself could be a lot better, and of course more stable. I'd have preferred if the maps were larger, but that's down to development time as well. Skyrim however is much improved over Fallout 3 in terms of content though (rarely is there a dungeon which doesn't have a story behind it, as are there plenty of interesting locations out in the wilderness).
The NCR has an education system and state employed teachers, as well as the Followers of the Apocalypse to provide education, so literacy is high. Elsewhere it falls to communities to teach themselves. Obsidian's devs mostly have college/ university educations, and Chris Avellone likes his exposition, so for the player's benefit the characters in their games may know more than you may think a yokel should. The Legion doesn't want its people to be educated, especially its women, as it would make controlling them more difficult. In a wasteland town it'd be down to whether they could salvage pre-war books and finding people willing/capable of teaching (the novel The Postman handles this topic briefly).
Fallout games should be larger! Actually I prefer the classic Fallout travel mode with 'multiscale' maps. random encounters are much easier (and player can fast travel to an unexplored plot of land)
Much a surprise to me that 'Fortification Hill' (The Legion's HQ... actually a star fort with Roman theme) DID EXISTS in real life, next to Lake Mead... it was 'called' that way but no fortress have been built there. (or was it?)
FNV gives the hill a namesake. But if player chose to side with anyone else except the Legion. will the NCR/Securitrons rolled in there and will it falls?
Did the Lucky 38 has an underground passage to Mr. House's securitron secret base a the Fortification Hill? (where Caesar knows there's a dormant mighty enemy ready to wake up and disintegrate an entire legion in a blink of an eye RIGHT NEXT TO HIM!) or if player fetch a Platinum Chip from Benny (in The Tops casino, Not in the Legion Fort). should player decide who will he work for AT THIS MOMENT? (Yes Man or Mr. House). if player gives the chip to Mr. House, he'll bring player to the basement where he initiates rites of Securitron Upgrades. but it seems he didn't return the chip. But I don't know if Securitron Army the Legion stood right over them is unaffected by this upgrade and Mr. House will give a quest that player must go there and manually use the chip on these trump cards. right? So when will the player can't do the quests for Mr. House and Yes Man at the same time?
About an asphalt road scenery piece. there need to be chipped off pieces rather than just a crack. meow~
Have you ever visit this page on Warseer before?? yet another Fallout project based on Fallout New Vegas.
Looking at that picture is quite interesting. I can see Lake Mead and Lake Las Vegas. The Hoover dam. The docks by Lake Mead and the location of the crashed Super Fortress. Vegas is in the distance, as is the road leading up into the mountains by Jacob's town. =)
If the Securitrons win then their leader would want to secure their Vault. Should the NCR win the battle they'd probably just demolish the place.
Caesar's ignorant. Even if you do return to tell him about the Securitrons he just tells you to quit asking dumb questions and blow that place up like he told you. If the player installs the Mk2 upgrade then most Securitrons are effected. Maybe there's another exit near the vault, or Mr House just had a stash of extra Securitrons hidden away elsewhere. I don't think there's any other entrance into the vault though, otherwise why would House tell the Courier to head into the heart of an enemy camp to access another one? I haven't played Yes Man's questline (the guy's just so irritating), so I wouln't know how interacting with the army and him works. =/
Yeah, chipped chunks fit the roads in the Fallout games. However that's a lot more work than just texturing up a flat road, so may not be feasible.
I have an account on Warseer, but their file upload system is obtuse, so I haven't bothered to go back to that site. I know that blog, but I'm not aware that its updated any more. I'd love to see my hands on one of those Vertibirds though.
^ Ok then tell me about their 'NCR' troopers. Do they use Brettonian men at arms too? an entire set of miniatures minus weapons.
EDIT: some interesting facts about FNV soundtracks.
The intro song, as the cam hovered out of Lucky 38 casino. there's 'Frank Sinatra' song called 'Blue Moon'
Did you know that the Elvis version exists too!?
which versions is your favorite? And tell me about 100 songs mods. does it includes the re-release versions of the same song by the same entertainer? (Peggy Lee has two versions of 'Why won't you do it right?' and even Frank Sinatra has an alternate versions of 'Blue Moon' !) and also songs found in Mafia II too?
IF FO-4 is located in the Commonwealth of Masachusetts, , then they will be introducing new gear and weapons as the Institute of Technology is there, and in F0-3, they show humanoid androids, and hint at some juicy tech involved.
Anywhere north of Columbia Commonwealth i think. but it focusses on JUST ONE CITY. but hopefully this time player may have more transportation modes than just footslogging meow~
Nae pictures, but I have just bought twenty five of those Russian Die cast cars which I picked up a while ago. There's more variety in these ones at least. Those'll be going towards a town wall which I'll probably duplicate as a scrap yard too.
@Lone Cat
Those aren't Gamer Workshop models. Hang on while I trawl the internet. .... .... .... ... There. They're Troll Forge Miniatures Colonial Troopers. People have suggested them, but I'd rather have NCR models that looks more like WWII allied troopers rather than WWI trenchers.
I must have had almost all of the period song mods from the Fallout: New Vegas Nexus site installed at one point. Sure there's ones which add hundreds of songs, but my favourite was "Wave Radio". That mod didn't just add a radio station to the game, but allowed you to find records, go to the radio station and then give them to its host, providing you with more songs. The guy'd also talk about the local area like Mr New Vegas, something which other radio mods didn't tend to add. Oh, and you could steal all his records which would lead to him not being able to play much and instead of playing a certain song in its slot he'd say something like "I'd like to play this song, but some ass stole all my records. Here's an advert. *grumble". ...Then again if you have a record in your inventory you could play the music yourself on your pipboy.
Ah, and I'm sure that there would have been some amount of different versions of the same songs. I mean there's at least forty radio station mods on the Fallout: New Vegas Nexus alone (not including mods on its sister site the Fallout 3 nexus, or those that just include songs that you have to manually install yourself rather than radio stations).
Sinatra. I'm not much of an Elvis fan, and Sinatra's version is much more up beat to me. ^^
I like walking about in larger games. In Skyrim I didn't use a horse much. Nah, walking about lets you enjoy the scenery and maybe see things you wouldn't notice when running about at 20mphs. And youknow, I dislike having to look after vehicles/animals. I'd just steal a horse in Skyrim whenever I felt the need travel quickly (I hated when Nightmare was given to me as it meant I'd never lose the damn thing, even when I killed it). Walking about's always a nod to the novel The Road too, if you're into that kind of thing.
Nae pictures, but I have just bought twenty five of those Russian Die cast cars which I picked up a while ago. There's more variety in these ones at least. Those'll be going towards a town wall which I'll probably duplicate as a scrap yard too.
@Lone Cat
Those aren't Gamer Workshop models. Hang on while I trawl the internet. .... .... .... ... There. They're Troll Forge Miniatures Colonial Troopers. People have suggested them, but I'd rather have NCR models that looks more like WWII allied troopers rather than WWI trenchers.
I must have had almost all of the period song mods from the Fallout: New Vegas Nexus site installed at one point. Sure there's ones which add hundreds of songs, but my favourite was "Wave Radio". That mod didn't just add a radio station to the game, but allowed you to find records, go to the radio station and then give them to its host, providing you with more songs. The guy'd also talk about the local area like Mr New Vegas, something which other radio mods didn't tend to add. Oh, and you could steal all his records which would lead to him not being able to play much and instead of playing a certain song in its slot he'd say something like "I'd like to play this song, but some ass stole all my records. Here's an advert. *grumble". ...Then again if you have a record in your inventory you could play the music yourself on your pipboy.
Ah, and I'm sure that there would have been some amount of different versions of the same songs. I mean there's at least forty radio station mods on the Fallout: New Vegas Nexus alone (not including mods on its sister site the Fallout 3 nexus, or those that just include songs that you have to manually install yourself rather than radio stations).
Sinatra. I'm not much of an Elvis fan, and Sinatra's version is much more up beat to me. ^^
I like walking about in larger games. In Skyrim I didn't use a horse much. Nah, walking about lets you enjoy the scenery and maybe see things you wouldn't notice when running about at 20mphs. And youknow, I dislike having to look after vehicles/animals. I'd just steal a horse in Skyrim whenever I felt the need travel quickly (I hated when Nightmare was given to me as it meant I'd never lose the damn thing, even when I killed it). Walking about's always a nod to the novel The Road too, if you're into that kind of thing.
It looks like converted brettonian. but for anyone who wants to make IG with adrian helmets (like me) it's good (but i prefer puttee legs and shorter shirt more meow~) but making NCR troops? nah!
Is there any official documents saying that the helmets regular NCR troops wear is made of steel and have khaki canvas that makes the helmet to looks like pith helmet rather than broadie? yet as i've played through. saying that NCR trooper armor is a different form of leather armor makes senses (and so does Legionairy recruit armor)
About rival Fallout projects. the 'Legion' i've saw there looks rather like another band of generic wasteland bike raiders. Yours look much closer to the actual game version meow~
About Mr. House. he doesn't have any friends out there in the wests. almost everyone in and around Mojave wants him dead.
1. Caesar: believed that Mr. House is a 'big time profligate' (Actually the Legion uses of the term 'Profligate' to call generic NCR people is misleading. since profligacy means a bad habit of money spending rather than the lack of morals in general) and conspires with the NCR against him.
2. NCR Leadership. a quest assigned by Ambassador Crocker (He's named after one of the founding members of Southern Pacific railroad) simply wants to annex City State of New Vegas, for them Mr. House can't be trusted or simply he's out of usefulness meow~
3. Benny: nothing complex beyond the lust of power. Goodspring robbery (where the game begins) is a 'challenge of wits' between him and Mr. Hosue. the real winner however, should be the victim of the robbery. the Courier.
Yes Man is his successor
4. Ulysses. the ex-frumentarius and sometimes... courier. a successful negotiation may unlocks a dialogue about Mr. House (and if player killed Mr. House on the behest of either Caesar, Crocker, or Yes Man, he'll congratulate player, hinting that Ulysses wants Mr. House dead, despite his current affilation to the Old World)
5. Big Sal. of the Omertas. (Cachino can be persuaded to revoke alliance with the Legion)
These are 'named' people who doesnt' seems to like him much. but not wishing him dead
1. The Big Empty scientists also disliked him. but doesn't care about his fate... possibly it is a simple rivalry because Big MT is NOT a part of Mr. House business empire. but is the Big Empty enclave property too?
2. The King. of course he and his greasers were looked down by Mr. House (as being 'primitive)
3. Brotherhood of Steel. Mr. House considered them an enemy but they don't really care about him much. as long as they can still kill Securitrons.
4. The Followers of Apocalypse. called him 'murderer' i think.
One of the developers probably stated what the NCR trooper's armour is made out on their blogs. I think its accepted that the helmet's steel, whilst the rest is just leather (I think that the chest plate had a piece of metal in it too behind the leather). Yes, I suppose making the outfit mostly out of leather keeps production costs down, is durable and in meta terms give the NCR a comparative armour to the one the Legion's troops wear.
Rival? Heh. Most of my Legionaires are based on actual Roman models with just some Football gear sculpted on. I need to go back to them and make some better models as they were put together ages ago and they don't look so good now. However I already have plenty of generic recruits, so I'd rather make some heavily armoured veterans instead (wearing a kind of scrap version of the Legate's armour, or just loads of junk with Roman symbols and atheistic styling thrown in).
Everyone wants the guy dead. He's controlling a city that they want and allowing hundreds to die for his own profit. Mr House could have ended the whole war over Hoover Dam, but he chose to exploit both sides for his own ends. He doesn't want the people of the new world to control their own fates, but rather that he should be their rightful leader with all his old world knowledge. He represents the old world which everyone's trying to move away from, and still holds the same views which wound up almost destroying the planet.
Ah, and Ulysses hates the Old World. If you side with House he gives you all sorts of crap, though then again he talks badly of your choices no matter what you do. Yes, he aspires to the old glories of America, but he doesn't want to see all the bad things which happened there coming back too. He aspires to the message of the DLCs, or at least interpretation of it. "Begin again, and let go". He began again at the Divide, but he can't let go of that community either. So even though he wants to start the world again with a clean slate, that's all down to him not being about to let go of the past (like every other character in the DLCs, well till the Courier turns up and passes a load of speech tests).
I don't think that Big MT was affiliated with the Enclave. Or maybe it was. There's no documents in the game which alluded to this, but I suppose that group were good at covering their tracks. Before the war the Enclave didn't just go strolling about in Power Armour mind. Yes, they probably had a few installations in their pocket, but it was only after the war that they started taking over. That said the extent of their control isn't really spelled out.
I suspect that the Enclave were in pockets, and when the West coast pockets were defeated, they tried other spots to take over, obviously they may lay hidden, or were wiped out where the Legion was strong.
They tried the east coast at DC. Based on choices, they won or lost.
Whether or not they show up in FO-4 is anyone's guess, but the commonwealth seems technologically able to keep them at bay or destroy them.
shasolenzabi wrote: I suspect that the Enclave were in pockets, and when the West coast pockets were defeated, they tried other spots to take over, obviously they may lay hidden, or were wiped out where the Legion was strong.
They tried the east coast at DC. Based on choices, they won or lost.
Whether or not they show up in FO-4 is anyone's guess, but the commonwealth seems technologically able to keep them at bay or destroy them.
1. Or it may be a faction player character will begin with. (and judge its future whether should they follow the old world Fascism ways, or embrace the new world and move on, along with 'lesser people')
2. Augustus Autumn Jr. and his goons left the Oil Rig BEFORE the Legion was formed. so Sallow only saw or heard of them when he was very young. he never encountered them during his teenage adventures to his destiny nor the Legion have fought them in the Great Conquest of Midwest... Enclave is keen to avoid them and ... too bad, the Legion doesn't have the same euipment the NCR has (or.. actually... given by the Chosen One)
3. NCR war with the Enclave (where it's fought with modern weapons) means that steel helmet is needed because the Enclave made use of extensive pre-war Howitzers. the original purpose of WW1 helmet is to protect wearer against artillery shrapnel and falling debris in the trench so NCR might have fought Enclave in WW1 style i think.
Uh, nobody notice that some of the wings are upside down ok?
Here's a comparison shot with the Armorcast mutant flies too. Messyart's ones are much more versatile, so despite all of the flies being made from the same pieces (torso, two wings, a head and a set of legs) a much wider variety of poses can be achieved.
I should see about getting a hold of some more of the torsos to cut up and turn into Bloatfly meat. That way I could make a market stall selling it like the one in Freeside.
And a Deathclaw Egg clutch made from some eggs that he's put together as well. The Young Deathclaw's his too (bar a resculpted face, it was a miscast).
shasolenzabi wrote: Playing as a Enclaver who wakes up or not to things would be different
NCR is about 2nd to Enclave and BoS tech wise, and they do seem t want to get BoS off their backs when it comes to tech stuff
Could be, in F)-3 the DC Mall is a trench warfare system, so likely a fall back to older fighting occurred once they lost the tech edge.
Can't remember who dug a trench system in D.C. nor has it been dug in 2077?? nah! The 'Culumbian' Brotherhood of Steel ... who chose to found its 'Palatinate' by adding tribals into its knight order. did the trench thing while fighting the 'yellow' supermutants (the backstory simply a mess there! they SHOULD be MASTER's goons instead of being vault supermutants mew! the green Orkish supermutants appeals to me more meow~).
still the power armor is intended to combine the advantages of foot soldiers with main battle tank... effectively made them Renaissance-era knights.
I've been missing for many days because the previous FNV progress is quite messed up once I've discovered that I can f___ed up the Legion so many time (especially helping NCR with their crises) before I finish Ring a Ding Ding quest (With Benny assassinated or escaped). and can still get a friendly invitation where Agent Vulpes Incuta approached. the last game i simply ignored legion and keep them babbling about me being a dissolute. while in the same token managed to solve Boulder City hostage cirisis without even single shot fired. (and Jessup exposed how treacherious Benny is,) the new game progress is that I recruited Craig Boone and wind up Caesar so many times. enough for him to sent assassin team after me. but still not entering Vegas metropolitan area yet. here's what i've got.
1. Is there possible to recapture Nelson with more men than NCR's "Three Riflemen" (?) (Rifles are advanced children of muskets y'know? callin' them riflemen digs them better than Musketeers meow~) Where can I find dog tags and Legion ear so to earn morale points for better support? Assassins don't drop ears!... (well with Boone and Ed-E's help. I managed to recapture Nelson on the behest of NCR with only three men from Forlorn Hope)
2. About Rangers.
2.1 Tell me about Desert Rangers. did they rule Nevada before the Great Khans shown up in Vegas? an interview with one of Rangers officier revealed that
- Rangers follow different command chains to the Army. so General Oliver Lee can't actually 'command' Rangers nor can Chief Hanlon (nor any Ranger officier) issue orders to any regular NCR troopers (as in Nelson case IF player approached Nelson via Novac (and especially if Boone is a following companion)
- Rangers serves three functions... Scout, Sherriffs, and Commando. This effectively made them European Constable unit! Have you ever heard of French Gendarmerie? Italian Carabineers? and Dutch Marechaussee. ? (American 'Marshall' which is an alternative name of Sherriffs is possibly comes from Dutch Marechaussee and their 19th century law enforcement is very strict. In the same token. NCR Army don't do Sherriff jobs. instead their peacekeeping method is Martial Law... drag a band of protesting mob into a firing squad and. BANG!) they... however, do have 'rival' units too! 1st Recon (Where Boone and Manny Vargas once were a part of ), and heavy infantry wearing Power Armor (but didn't know how to fix servo systems )
- And It appears to be a rivalry between the Army and the Rangers. One quest in Camp Forlorn Hope appears to imply this. but I don't know why Chief Hanlon.. leader of the Rangers. filed a series of false raido messages to its station and the signal is detected by Camp Forlorn communication crew. technically they should work together but why? why Hanlon sabotage the war effort as a whole? What does he has against General Lee or did he hold a grudge against the President Kimball? (because he doesn't like Kimball Imperialism? because Kimball is corrupt ? or simply, he doesn't vote Kimball in?)
2.2 before the Legion comes. Desert Ranger 'ruled' Nevada (or ... mantain order of that region). do they have any form of 'government'? is the organization itself considered 'a guild' of some kind?
Ok gents. Fraser (yeah Wyrmalla isn't my real name) went to a wargames show and didn't spend nearly enough (I mean I spent more than a sane person would, but those are the same things). That's left me with some interesting summer projects to work on. One, I've bought some detailing bits for a Vault, pity that I've not poked the guy that's making me my Vault lately to actually cast the damn thing. Two, I have a few bits to add to a pre-war town, including a small church, which along with the Polly Pocket buildings should turn out nicely. Now I didn't manage to find some of the bits which I was looking for, in particular Plasticville buildings, but plenty of other cool bits were picked up to alleviate that.
So... I need to get around to actually sifting through it all to work out what I actually picked up. ...However I have a party to go to tonight, and sifting through blister packs isn't the most amazing drinking game.
For those who frequent the Lead Adventure forums stay tuned for me updating the Fallout Models Suggestion Thread there, I've come across a few manufacturers of bits that could be useful. For those that don't, go sign up to that damn forum you ninnies! Come on they have an entire sub board for Post Apocalyptic miniatures, and if you're reading this thing I assume that that kind of thing gets your rocks off (you crazy buggers).
Uh, Lone Cat I'll respond to your fluff questions tomorrow. I'm running late unfortunately, and I'd rather not just bung out the answers. =P
Have you ever seen 'Rhodane' character floating around the Fallout fandom before?. she looks alot like modelswoman fits for the civilized worlds like NCR or The Strip. not transporting agent. and... interesting fact is. she has tan skin. this datasheet doesn't say which race she is? either she's Latina (Hispanic), Black (African-American... Think of real life Beyonce') or White with tanned skin? I observed an entire gallery of this 'courier' and found out that it seemed to be made of mods! tattoos she wore looks too new to be 50s. also she pursued the Independent Vegas.
Huh, well the latest courier I played as Hispanic...? She had a massive ginger mohawk for most of that playthrough too, not one of those fancy manicured hairstles like those type6 women wear, no sir. Oh and she was pierced and tattooed to hell. There's the reason why all those turrets kept shooting her, they must have had metal detectors on them (or they were programmed to shoot political dissidents on sight; I should have kept a pressed pre-war dress handy to slip on).
Obligatory image of Razor Candi, just to give you an idea of the types of character I wind up playing in these games (eugh, after spending forever sitting in gimp texturing all those tattoos and scars ¬¬). That's my current avatar in Shadowrun: Returns btw; a ganger adept that goes about being the biggest dick possible to anyone and everyone (because I'm getting bored of playing the boyscout goody two shoes characters that games seem to want you to play these days).
Spoiler:
Its probably a sign that I spent too long on that mod site that I know where all the elements of that screenshot came from (though personally I prefer more realistic clothing and body mods). I've seen those profile sheets on deviantArt before, not just for New Vegas. Its written in the first person, so sure that's something that most people don't do. Heh, her stats are crap though, well at least for how I play the games.Intelligence 5? Oh how average, however will she talk down the brains of Big Mt with that puny human mind!?
So, nah, I haven't heard of that character. I've probably seen that user's screenshots on one of the mod sites, but there's thousands of images about there.
Strengh 3, Endurance 4 are a no-go four courier tasks. having 7 agi and 7 charisma are cool but requires sacrificing strenghs and endurances.... basically below Wasteland standard. unless she entered Mojave via a pickup truck. her datasheet indicates that she's a proactive black widow. (and having lesbian perk too!... so she's Bi that is)
Personally I don't let ANY SPECIAL stats falls below five by the game starts. also favors intense training perks and raise Int. (now ten) so It favors quest resolves better. another odds are that she can run two female companions at the same time! I'm talking about HUMAN PERMANENT companions like Cass or Veronica or a gay Gannon (that's why I don't see Rhodane hang around with Gannon. but odd she doesn't hang around with Boone (which IMAO a merciless sniper who's .. 'the last thing to see') no matter that Rhodane can flirt him with new life (if an auther wishes to)
Strength and Endurance are typically my lower stats. I don't use heavy weapons, and by the time that rifles (in New Vegas) are at the point that they're strength requirement is more than their skill requirement I'd taken the perk which ignores strength requirements anyway. As for Endurance, it hurts not to have a high stat in this, but for someone who played the games using realistic damage mods being a muscly guy who's been shot is the same as being a skinny one (ie dead, you can only survive a few bullets). Rather its better to just use cover and sprint away from bullets (though being able to blind fire your gun would've made things easier). In New Vegas Intelligence is the king of stats, followed by charisma. Speech is the one skill you should be investing in over all else. For me I dump most of my skill points in Speech, Small Guns and Sneak, then things like Science, Lockpick and Survival (hey, Survival may not be an amazing skill in the base game, but with hardcore mode on its much more necessary).
I prefer to play characters that have a lot of non combat skills. I'd rather have amazing stats in a few categories than mediocre ones in everything. With Intense Training I think I bring my character's strength up a bit, but I can get away with not having the toughest character most of the time.
There's mods in New Vegas (and 3) which remove the cap for how many companions you can have at one time. Personally I only took the companions with me so I could achieve their good endings. I dislike having to nurse an NPC all the time. "Oh look Cass' run out of cover and died again. *Reloads save for the 20th time". That's not to say their dialogue wasn't good, I just don't like how they effect my style of gameplay (ie sneaky git). Gannon's probably my favourite companion, followed by Veronica (who's also gay btw). Its a pity he has so many bad endings though. Out of the companions I don't think many of them would actually be open to a romantic relationship with the courier (Boone's in mourning over his dead wife. Veronica's still looking for her girlfriend. Raul probably think's he's too old, but I guess if you chose his "settle down" ending he could find love. Gannon's looking for someone, but he gets hurt easily. Cass' is open too, but she finds it difficult to build a relationship, and winds up having casual sex instead. Lily... probably not.).
1. Lilly only thinks of her grandchildren and by the time player meets her for the first time. she's Dr. Henry's patient AND part of his cure research... being test subject. but .. how can I activate a quest 'Lilly and Leo'?
2. Lilly is probably comes from California. came from Vault 17 (which nobody knows where it is, Lilly knew where but rather not to talk about it) . the moment she became super mutant was that when the Unity raided that vault... when she was very old. 75 years old!
This implied that the Vault has not been opened until the said moment, and also implied that she was born in the vault and LONG AFTER the GREAT WAR. so the vault has been opened by human cultist branch of the Unity. and also implied that the vault is properly sealed so it yielded human feedstocks to make super mutants. but why was The Master being so fond of Vault 13? to the point that he even tried to persuade The Vault Dweller to do his bidding. what makes he think that Vault 13 feedstocks 'pefect'?
3. and you've forgot about Rangers backstory and a bad blood between Hanlon and Kimball.
My internet's been down all week, and I had dealines to meet, so nae models. When I did return from college yesterday in the wee hours I went straight to putting together some new minis though.
Righty, first up are a pair of would be raiders/generic wastelanders.
The first one's wearing a leather jacket (a specific clothing item from the original games) that's kind of in the style of the ones the Great Khans wear. There's a wolf's pelt across his shoulders, so he's kind of a bedraggled looking feller. The other guy's wearing a kind of Leather Armour. I'll probably paint them both in a kind of dark brown, rather than going for the black or red brown of the leather armours from New Vegas.
A pair of mercenaries in combat armour.
I couldn't use the in game references, so these were done from memory and the concept art book. They're still no finished, and missing bits of armour. I don't know if I should leave that one guy with a plain tommy gun, or make it a Laser RCW. The other guy with the L1A1' has a bandanna too (I didn't even know West Wind did heads with those till I seen it in the blister), which I'm debating what to paint on. A US flag? A Chinese one? Tartan? Hmn...
And Bucket Head, an armoured raider bruiser.
This feller still needs greendstuffing across his chest. The sculpting could be better, but I suppose he's wearing crude armour, so its not so bad.
All of those are based off of Wargames Factory miniatures. I still have a few bodies about my desk, so I may turn those into something too. Other than those WIPs I have some graves that should work well in games as scavenge locations (well if the model has a shovel!). I've stuck together a Super Mutant too, though as its a Reaper Bones model if doesn't photograph well, but it'll be on here soon enough. There's a shack too that I've not been bothering to paint, but I'll see about having it done so I can move onto the next batch of shacks (I'm seeing about doing them in lots of three for the moment). I'd like to work on my sculpting a bit I think, but I know I have too much stuff to paint right now too. Ack well, what modelling I do do's down to my mood on the day, unfortunately I'm rarely in a painting one *eyes the various mounds of toy soldiers about the room.
@Lone Cat
I think that Lilly's quest appears if you talk to her enough. She'll go into a rage in combat every now and then, and the player can talk to her about it afterwards. The quest will prompt if you talk to Doctor Henry about it I think (out of the companions I spent the least time with her).
Non irradiated people had a higher chance of becoming intelligent Super Mutants than the average wastelander. The Master himself was a resident of Vault City. So his fixation on Vault 13, other than just being for gameplay reasons, was that it was just another source to make the best soldiers in his army.
Rangers? Huh, I missed what you're talking about here. =/
The one on the left's a Nightkin Master which I posted earlier. Its barrel has been replaced with an engine block like in the original concept art I based the morning star on. I'm considering making a little stealthboy to attach to its waste too, though that would be awfully fiddly. The other one's a Brute, which has subsequently had its monocle replaced with a better one. Sorry if these are blurry, I didn't bother with a white background, and the colour of the resin makes it difficult to achieve much contrast.
Right, next up a mercenary type wearing Lightweight Metal Armour (from the New Vegas pre-order DLC).
This guy took twenty minutes to stick together (including dropping the clay repeatedly), so the quality may be iffy. What I'm not an amazing sculptor. In any case I think the Crooked Dice space suit helmet kind of makes the model, looking like a bike helmet and all.
And last up is a Raider wearing the torso piece off of a suit of T-45d power armour (which has subsequently been tidied up a little, the detail was a bit shallow).
This one's based sort of on a set of Raider armour from the mod FOOK.
Anyhow I have another body left on my desk that I aught to turn into something. I should see about painting one or two of the models I posted yesterday tonight, but that's down to me bothering my arse to do that. Right, whatever. Thanks guys, Buckethead's a massive git, but he appreciates the ...appreciation. ...He also sucks at putting words together.
Oh, and Dr H I hope that thing with Ainsty worked out all right.
^ The lightweight metal armor is my favorite one. too bad it can't be reinforced.
Doing 'Return to Sender' quest reveals some bits of Ranger history. but why don't they belong to the same 'Ministry'? It appears that only a few occasions do the Ranger and the NCR Army follows the same commander. BEFORE doing Nelson/Camp Forlon Hope quest. if player approach Nelson from Novac. he/she will meet with a ranger and he will give player a quest to 'kill' hostages (they alive, quest failed except that Nelson is recaptured before taking the quest). the same ranger also informed player that Rangers and Troopers don't follow the same chain of command so he can't issue them orders.
Youknow I dislike the Metal Armour's shoulder pads. The combat armour ones too. Well pauldrons in general. That particular model however has bare arms, so I decided to just leave out all of the arm armour entirely.
The Rangers are a kind of paramilitary force. They were originally lawmen in the early NCR days. Its only after the NCR started to militarise themselves that the Rangers became a sort of special forces. So, whilst they interact heavily with the regular army in times of conflict, they aren't within their chain of command (though its in their interests to do what they're told most of the time). The Rangers have don't have a military mindset, they're too independent, so I don't suspect that many of them would appreciate some arm chair general telling them to jump (though under Oliver that's exactly what's been happening). I suppose its like in the real world with militaries. The guy in the navy can't tell the guy in the army what to do, even if logically its the best order for the situation.
I had to pull a shift today, so I didn't have the time to paint anything. Here's something I made last night after the other stuff though.
He's kind of based on the Raider Badlands armour, but not really.The other models have been tidied up a little and most are ready to paint, so I'll see about tackling that soon-ish. At least tomorrow I clock off at five, so I may not be quite so shattered as I am right now.
Oh ....And my Brother Vinni order showed up today. The bloody thing's been delayed in customs for a week over some stupid reason or other (I've never had any of my other orders checked). The Robobrains will need to be worked on a little, as Vinni's model doesn't have the right head. I was supposed to nab a pair of brains from a guy who makes his own Robobrains , so if I do post painted versions they could be brainless. Well, I'll see, I'd like to have them finished.
^ Half of Ranger question is answered.... about NCR Ranger created by Seth. And this makes NCR Rangers more like European Carabineers unit I think. serves functions of both lawmen and national defense at the same time. So when did the 'Standing Army' concepts gained a significant attention in the NCR?? Did the lessons leart from the war against the Enclave made a regular army neccessary for them?
Another half is about Nevada Desert Rangers... Before they joined the NCR Rangers.
1. Are they the descent of U.S. Army Rangers stationed in Nevada? or were they Sherriffs of the old world doing their job after the federal government was out?
This grants them similar background as Brotherhood of Steel.
2. And between 2077-2270s. Did Nevada state government still exists so it runs the Rangers and maintain order in the said region? or are they the 'governing body of Nevada'? Given that background made the Desert Rangers prewar organization still active for 200 more years!
Are the 'Black Armor' prewar equipment and were they originally Desert Rangers uniform?
3. Which halfs of the Rangers uses antique .45-70 guns? .... firearms that uses ammo which is a contemporary to Matini Henry rifles! and why? is it easier to make black powder in the postwar environment than to make smokeless ones? (And the .45-70 uses black powder propellant... so antique!) and in the game. which ammo category did the .45-70 falls to? magnum pistol ammo or rifle ones?
Some Brother Vinni Robobrains. I extended the torso and gave them necks, though they still need brains and a few other details.
And a mercenary. I covered up the gratuitous nudity on the Vinni model with part of a combat armour chestpiece, and swapped out the head. She has a rifle across her back too now. I'm not sure about the Molotov cocktail, but it doesn't look terrible or anything.
@ Lone Cat Well I suppose once the NCR stopped being just Shady Sands and a few other settlements they needed a more suitable defence force than the rangers and militias. By the time of Fallout 2 they have a standing army, so it wouldn't have taken a long time for them to get their act together. I suppose militias and paramilitaries are fine for defence, but by the time the NCR started to annex major amounts of territory and then their war with the Enclave, they needed something more substantial.
Well the Desert Rangers are partly based on the rangers from the game wasteland, so elements of that fluff could be treated as semi canon. However they originate from the Texas Rangers and the residents of a small town in Nevada (the prison fro the game Wasteland).
I doubt that the government of the Southwest Commonwealth still existed after the war. The Desert Rangers were an autonomous organisation that just tried to enact some law and order in the region.
The "Black Armour" is based on pre-war police riot armour that saw use in at least Los Angleses (though I imagine it was used throughout the US) and was adapted for military use. As the Texas Rangers were based out of a prison complex maybe that's where they managed to find a large cache of the suits to equip their members with. It was the halmark of the Desert Rangers as they were the only group to wear it in large numbers. The NCR had access to it, but maybe they didn't issue them to their rangers at the time as they didn't want to risk losing the suits or something. No idea. Only the best rangers are given sets of Riot Armour, and even those are incomplete, as the NCR, large as it is, isn't capable of scavenging or creating enough to outfit even such a small organisation such as the Rangers fully.
The Rangers use antiquated weapons because the developers thought it'd be cool. But from a less meta standpoint perhaps its because those guns are just more reliable than fancy pre-war ones. Its not like the organisation as a whole uses ancient weapons, I mean Veteran Rangers carry all sorts of gizmos, the cowboy motif's just a way of creating a persona for propaganda I suppose.
.45-70 Gov't is used in the Brush Gun and Hunting Revolver weapons, both of which are the strongest guns in each of their classes. The bullets that are used in those guns could well be pre-war ones, which is why the guns which use them are so rare. I don't know how difficult it is to make that type of ammunition, but again I assume that the rarity's just for gameplay purposes. The Fallout games can be silly, so put down any anarchisms like that down to either the devs trying to achieve a certain aesthetic, or just for gamplay purposes.
Guns that uses .45-70 is said to be Anti-Deathclaw weapons. what else can be efficient firearms to fight a decent pack of them? and who are the recommended companions?
That's strange. J.E. Sawyer didn't make any Fallout Minis for his game. everything going to play any Fallout tabletop games come from elsewhere.
make sure brains are arn't bigger.
Guns that uses .45-70 is said to be Anti-Deathclaw weapons. what else can be efficient firearms to fight a decent pack of them? and who are the recommended companions?
That's strange. J.E. Sawyer didn't make any Fallout Minis for his game. everything going to play any Fallout tabletop games come from elsewhere.
make sure brains are arn't bigger.
I do have Brother Vinni's "Ant soldiers" in the FO-2/remnants armor.
and I have the protectron and city secure bots.
Pluse BoS Mk-45's
I have the NCR Rangers and a sniper in NCR armor.
Plus 2 of the supermutants he made. Reaper also makes a few fallout-ish minis.
For Legion, mix of romans and WGF survior minis so they can have guns and moder biker type helmets etc.
They're the same price as his Protectrons oddly, despite being like three times their size. I will mention those that Messyart has one of his own in the works that'll be truer to the ones from the games through (by sheer coincidence of course, his aren't based on the games at all). *What? I like plugging Messyart's stuff. =)
@Camkierhi
Fething lurkers! Screw you guys!
Nah, I'll keep posting this crap even if you folks just want to have a gander. This thread, and my other one on Lead Adventure generate a couple of hundred views per day (well when I actually post something that is), so I know that there's plenty of people out there reading all the inane crap I type. It stirs the soul a bit youknow, having people thinking "woah this guy's a complete tool. Oh look he's posted some more crappy models again. What a massive gakhead" and all. Heh, thanks Camkierhi for coming out of the cracks again. Now get back in there, you're dirtying up the carpet. ^^
@shasolenzabi
Yeah they're 40mm bases. I'll post a comparison scale shot soonish, as I don't think Vinni has one on his site. I'd like to have them actually finished first though... They're thicker than the in game robots, and not quite as tall, which is why I gave them a bit more height (that and they look odd if you leave them as is. They're rather stumpy).
@Lone Cat
What can be people use for the Fallout tabletop game? Hmn, if only there was a thread on this forum all about Fallout models... ^^
Hey I stick in the source of the models I make where I can just for that reason. It bugs me to read a thread, but find that the thing's no longer active so I can't ask the user where they found a particular model. But, besides my thread, and the other ones on this forum, there's an entire sub forum on [url=http://www.lead-adventure.de/index.php?PHPSESSID=780ee42c287c70f52d55590b90ac87f8&board=67.0] Lead Adventure/url] about post apocalyptic games.
Anyway. I played a heavily ...heavily modded version of New Vegas, so my opinion may not be informed. The Anti Material rifle, whilst being sufficient to deal with one or two Deathclaws, or a pack should you sit in an out of the way spot (such as in the case of Gypsum Train Yard where you can sit in one of the rock bunkers nearby), has too slow a fire rate to make fighting any more suicide (they close to quick for the player to fire enough shots off). So, other than the Brush Gun, I'd suggest looking for another high power gun with a high fire rate. Perhaps the Marksman's Rifle (or its unique variant) loaded up with armour piercing rounds, or This Machine. In my last playthrough I think I just loaded up a pump action shotgun with high explosive slugs and aimed for the head (it would've taken a clip of my character's AK-74 loaded up with AP rounds to take on down I think. Her M1911 wasn't really an option at all, not really like my last STALKER playthrough where I can ran about with a full auto pistol emptying a full clip into guy's faces).
Uh, as far as companions go, I'd suggest either none, or one which has a long ranged weapon. Close combat ones like Lilly, Rex or Veronica will just charge in and be torn up. Give someone who can fire a rifle a high AP gun and make sure they aren't chewed up for running out of cover or something.
Oh, and I'll have to think about the brains. A human brain would be too small for the models, so I'll need to use one that's about twice the size of those probably. I suppose I'll put the size down to the brains being pumped full of drugs that've increased their ability to work as CPUs (and allows them to be telepathic, ie sling mind blasts at you like in the game).
What can be people use for the Fallout tabletop game? Hmn, if only there was a thread on this forum all about Fallout models... ^^
Hey I stick in the source of the models I make where I can just for that reason. It bugs me to read a thread, but find that the thing's no longer active so I can't ask the user where they found a particular model. But, besides my thread, and the other ones on this forum, there's an entire sub forum on [url=http://www.lead-adventure.de/index.php?PHPSESSID=780ee42c287c70f52d55590b90ac87f8&board=67.0] Lead Adventure/url] about post apocalyptic games.
Anyway. I played a heavily ...heavily modded version of New Vegas, so my opinion may not be informed. The Anti Material rifle, whilst being sufficient to deal with one or two Deathclaws, or a pack should you sit in an out of the way spot (such as in the case of Gypsum Train Yard where you can sit in one of the rock bunkers nearby), has too slow a fire rate to make fighting any more suicide (they close to quick for the player to fire enough shots off). So, other than the Brush Gun, I'd suggest looking for another high power gun with a high fire rate. Perhaps the Marksman's Rifle (or its unique variant) loaded up with armour piercing rounds, or This Machine. In my last playthrough I think I just loaded up a pump action shotgun with high explosive slugs and aimed for the head (it would've taken a clip of my character's AK-74 loaded up with AP rounds to take on down I think. Her M1911 wasn't really an option at all, not really like my last STALKER playthrough where I can ran about with a full auto pistol emptying a full clip into guy's faces).
Uh, as far as companions go, I'd suggest either none, or one which has a long ranged weapon. Close combat ones like Lilly, Rex or Veronica will just charge in and be torn up. Give someone who can fire a rifle a high AP gun and make sure they aren't chewed up for running out of cover or something.
Oh, and I'll have to think about the brains. A human brain would be too small for the models, so I'll need to use one that's about twice the size of those probably. I suppose I'll put the size down to the brains being pumped full of drugs that've increased their ability to work as CPUs (and allows them to be telepathic, ie sling mind blasts at you like in the game).
1. Whatchu think of Brother Vinni's sets of 'BoS' head? And what do you think about his 'girls' ? will you add them to the scenery piece to act as an 'objective'? --NCR troops+Craig Boone raided Legion slave camp.
2. I don't play unofficial mods. only play ALL OFFICIAL DLCs (including GRA). so fighting deathclaw means that player must go to Gun Runners and have Boone and Ed-E participate the fight?
Actually I happen to know at least two fellows that have *not Sentry Bots in the works right now. Uh, three if you count my own one (which amounts to the lower half of he robot and its arms, I just never bothered to finish it after I seen others were making them).
@Lone Cat
The helmets set? Vinni does a few head sets, but I'm assuming you mean that one? I have three sprues of those heads, and have used them on a few models (my T-51b model has one, as do my Enclave Remnants models, oh and I have a T-45d one stuck on the base of a "Warning Deathclaws!!!" sign). So, yes, they're decent, if one or two are a bit meh. Vinni does a whole line of Nuclear Sandlot models, about half which I have posted here in this thread. As far as his female models go I don't know if he himself makes them, or that he's been commissioned to make them. In either case I'm not into that kind of thing (though I did buy his latest *not WWII Russian model and cover up the bear chest). However, not to get bogged down in an argument or anything, one particular model of his, amongst a couple of models which are in bad taste, is pretty offensive to those who aren't up Vladmir Putin's arse. Yeah, I'm referring to the Yulia Tymoshenko, or "Ukrainian Slavegirl", model he released around the time of her imprisonment by the pro Russian opposition in her country (the same opposition which were overthrown recently).
Hey if you have the PC version of either of the games I'd say that mods are essential. There's so much content that you're missing out on if you don't use them. Hey there's even unofficial official mods like Josh Sawyer's one, which alters the game somewhat to fit in with what he wanted (but the rest of the design team didn't, ie its heavy on the Hardcore content). So with the Vanilla game there's probably some unique weapon in the Gun Runner's Arsenal that has a silly AP and crit stat, but I just didn't play enough of the unmodded game that such weapons were consistantly useful. As for companion's Boone and ED-E are probably both safe bets, though really if you're a significantly high level you should be able to waltz into the Deathclaw Promotory with a rolling pin and deal with the load of them.
Well, once again plugging the guy, Messyart here in the UK's working on a whole line of miniatures that could work with the Fallout setting (though of course aren't related to the series in any way). I prod him every now and then saying "please sir, can I have some miscasts?", and, after laying down a deadrop filled with Nazi gold, a few of his sweet toys come my way (which really makes my day I'll have you know). He's the guy who made the Deathclaw and Bloatflies I'm using, though he also has some models which could be used as Super Mutants (I saw a Behemoth on his table too, but its not for sale), Giant Ants, Mirelurks and Mirelurk Kings, Molerats, Nightstalkers, Centaurs and another robobrain, terrain including vending machines and uh, oh weapons sets that coincidently are compatible with Brother Vinni's models. DELTADOG on Lead Adventure is making models for a Fallout boardgame of his own devising, however its for his own use, so unfortunately all the small folk can do is peen at his lurvly models.
Have a look at this thread on Lead Adventure if you're looking for a list of suggested models.
Automatically Appended Next Post: Right, today's efforts. These came out a little darker than I wanted, but they aren't entirely terrible right? An old paint brush thick with hardened paint worked well as some patches of long grass I think. I should head out to the park and find some sticks and pebbles to tart my bases up sometime though, as they can be a bit samey.
Onto the next batch, two Raiders and the guy in Metal Armour. Luckily with those ones I won't be painting much black (well bar with the Metal guy). Nah, back to good old browns, reds and oranges ~ my favourite painting colours.
1. How did the pronounciation of the 'classical Latin' unearthed? Did Edward Sallow discovered classical latin holotapes and ran it on his trip to destiny?
2. Or did the 'classical pronounciation of Caesar' came from either
- Germans: "Kaiser" the title assumed by a Prussian King after Germany is unified by the hardworks of Otto von Bismarc... Germans did call him Julius Kaiser
- Arabs: "Qaysar"
- Turkish: "Kaysaar i Rum"... Only one Ottoman emperor use this title just after he conquered Constantinople.. as he bought it from the last Paleologos heir.
Most pronounciations of 'Caesar' = Siisar, shown up in western european languages including English, Italian, French, Spanish and Portugese... in case of Spanish. Julio Cesare is common name found used by male Spanish or Hispanic people. yet i don't see any Italians use Giulio Cesare as part of person name yet.
And ... Which 'Caesar' personallity did Sallow took? Julius Caesar or Augustus? his 'ethic code' resembles Augustus rather than ones seen in the Republic era of Roma. and did Graham incorporated 'Mormons Ethics' into Cult of Mars.. which Sallow created?
And did you check Fallout Wikia on different language entry? Caesar did have Spanish version of his entry (and slightly localized) but no Italian pages present as yet mew!
Sallow was born in the Angel's Boneyard, the site of the Follower's of the Apocalypse. I'd think that as that group is centered in within a massive library and one of their ideals is the pursuit of knowledge, the young Sallow could have studied ancient history there. Of course the messages taken from those books/holotapes wouldn't have taken effect until his later life with the tribals. The Followers are intelligent people, so I'd think them capable enough of reading a Latin dictionary and understanding the pronunciations there (something which in the real world many seem incapable of doing given how often Caesar is pronounced with a soft 'C' here). Caesar and other Latin words aren't pronounced correctly in the west due to the adoption of modern languages which have developed since the time when classical Latin was spoken.
Sallow presumably bases himself off of the original Caesar, I mean even at the concept art stage his character model was based on him (before it was changed to be more like his voice actors). Sallow think's he's Mars, just like Julius Caesar, and takes other traits, but I'd imagine that the writers just shoved in other character elements that could be linked to other figures as well.
Graham abandoned his faith, so I don't know whether he'd consider including elements of it in his new life, even if he didn't know he was doing it. The religion of the Legion was laid out by Caesar, I don't know if Graham had a lot of influence on it, however, at least as far as Van Buren was concerned, the Legion's faith was administered to be a cult of women.
I've read the German and Russian versions of the wiki sure, but I don't really see the point half the time as its just the same information in most cases. The non English versions of the old Vault wiki (before the owners left to make their own site) wasn't as regulated as the English one, so their pages weren't quite as structured and could have interesting tidbits occasionally.
Actually... Well today I was on the lookout for some mummies, as bandages seem to be a facet of wasteland fashion. Hmn... Well, I donno. Would actual characters from the games be a good thing to make? I'm trying to set my games in an area outside of those shown in the games (but not so far that I'm just straight making crap up). I guess having some named people as special characters could be quite interesting, its just the problem of doing the models justice. Hmn, I'll see.
I'm painting a Nightkin model right now, which I meant to finish tonight. Its taking a bit longer than I planned, so it'll be posted tomorrow instead along with whatever else I can finish. I had planned on making a Stealthboy, until I realised just how tiny the thing would be (I mean they are scaled for humans) sitting on the waist of the rather huge Nightkin Master model that I have (its like twice the size of Bubba).
'Burned Man' favored M1911A1 pistol (and he supposed to dual wielded it) especially by the time he reverted to Mormonism. he said that the M1911A1 is a pride of his people (It's very true that.. a recent discovery of a 50-year mud soaked M1911A1 still functional once cleaned!!). so don't forget to add him a miniature of M1911A1 (or a pair of it). either real scale or 40k scale is okay. (Actually it should serve the function of Laspistol in that universe!)
The Legion banned Chems (modern day Drugs)... including Stimpak and Radaway (only alternative tribal ones permitted), and also adopted temperance ethics... which is a core of Mormonism too where they viewed both booze and chems a 'Devil's Candy'... Christian ethics might influence the Cult of Mars, but only in a limited form, another morality set incorporated is surely Romans. (Institutionalizing slavery). yet. About Rex the cyberdog. The King said it has Legion emblem painted. A baffle to me. Y'know.. The Legion is 'selective' on tech choices. they ban military robots (Including brainbots) but why they kept Rex in active service all the way from Denver to Moiavia? (And the 'canon' ending for it appears to be that it got Lupa's brain, then again the only moment female player may enter the arena is on quest and with Benny held in custody.... where Caesar determined how will the 'death sentence' be falled upon Benny.)
And what are the weapons the Legion warsmiths can craft? can they make ammunition? can they craft firearms? (especially the lever action rifles and single action revolvers).
A Nightkin Master armed with a makeshift flail made from a car engine block (why ever there's still petrol fuel engines about in a world that moved over to electrical ones I don't know...).
The base model is a Nor'okk, Ettin by Reaper. I just did some repositioning with the arms and removed a head, then greenstuffed on a poncho thing. I had planned to stick a little stealthboy somewhere about it, but the thing would be so small and fiddly that I don't think it would've added much to the model.
A Raider Champion, or other similar elite type.
This, like the other humans I've been chucking out this past week or so is based on a Wargames Factory GI model. I greenstuffed on some armour (like the T-45d chest piece) and added a shotgun (from Statuesque Miniatures) and face mask (from Dust Tactics). I suppose should I make some more Raiders he'll break up all the models that're wearing bondage wear and not much else.
And last a guy in some Lightweight Metal Armour.
As per the WIP I posted earlier, this is another greenstuffed feller. I need to get better at sculpting as I kind of prefer having models that I've worked on myself as opposed to ones which are straight out of the blister pack (and well that way I can also makes things closer to stuff from the games too). The helmet's by Crooked Dice btw.
I have three models in combat armour, a Raider with a chainsaw and a Super Mutant left to paint. Hmn, when that Super Mutant's done I may post up a line up of the other ones that I have just to show off how big Reaper's models are in comparison to the Mantic models that I own (I don't have the Vinni one btw. I can't stand having the exact same models as everyone else. Weird that). There's still a half painted shack that needs finished too, but its easier for me to paint figures, so that's been set aside for a few weeks (and that's probably why I have tons of models, but barely any of my terrain painted. ...Well when I say barely any I mean that I have enough to cover a table right now, but there's still boxes of unpainted stuff that needs some loving).
Anyway, there's your lot for this evening. I'm still considering making some more models based on the armour sets from the latest games, so... if anyone happens to have any requests, I'm open. I just want to improve myself enough that its not the models that are crap, its just my painting.
@ Lone Cat
Graham dual wielded his pistols? Huh, didn't know that. I know that the devs thought it'd be cool if he could pistol whip with his gun, so they stuck that in. I have some M1911s about, hell I have piles of loose guns from WWII and the Cold War, its the ones that're straight out of the Fallout games that I don't have many of. It'd have to be the actual Burned Man, not the Legate, that I'd make though. My games are set in a period before he was burned, but who cares? I'll see... Here's the pose if I ever do go through with it.
Spoiler:
The Legion are a bunch of hypocrites that only follow their code because Caesar tells them to. Given that the man himself considers himself above them, its not as if those with power in the Legion don't break a few laws themselves. I mean it was illegal to be a homosexual in the real world Roman Legion, but the whole empire was notorious for it (in the warrior societies of that region such activities were seen as building bonds between soldiers, hell I think it was the Greeks who's most feared regiment was made entirely of gay couples). Oh, and I don't think there's any canon ending for New Vegas at the moment. Even if the devs happen to let slip how they think it should've finished, its still up in the air till the next game comes out.
The Legion can craft pretty much anything that doesn't require industrial manufacturing processes. However I think it'd be a little dumb for them to just plain not use manufacturing plants to outfit their army, but given how many of their members just have machetes and spears they just might not. So what they are capable of making is any slug firing weapon that doesn't require too much tooling. I'd compare their manufacturing industry to the Khyber Pass gunsmiths I suppose. They probably just scavenge for anything more advanced than that (and bear in mind that they took over a lot of communities which could have had access to advanced technology, so they may be using some of the stuff they owned).
Well I found a few leftover sprues of Wargames Factory Zombie Vixens there that still had a few bits left on them. With those so far I'm putting together three female Raider, as well, due to plastic kits as a whole being made up of male models, I don't have many women in my collection. The armour sets planned are Badlands, Blastmaster, and Painspike. ...Guess which one's taken the most effort so far (oh hell those bloody tiny spikes are so finicky!). There's also a male raider in Blastmaster armour too which I put together and waiting for the greenstuff to dry before I add in the details. So, other than those the models which I sculpted earlier have all been base coated, which means I should start painting one or two of them tonight some time (probably the Super Mutant and a Raider like I said, as the other three are all wearing some form of Combat Armour, and its nice to have a bit of consistency).
Right, anyway, that's what's happening in the immediate future for any of you that happen to be massive stalkers and want to know what I'm doing every second of the day (modelling wise, in every other case you can oggle my Facebook instead).
Oh, and is it me or does that Nightkin look like a Warmachine Trollblood? Nah? All right, whatever, screw you guys if you can't see the truth! =)
I've had a go at a few Raiders based on those from Fallout 3 (just the basic armour sets, not the Pitt ones).These still need tidying mind, and yeah, I'm not the most fantastic sculptor. =P
Right, WIPs. First, Raider Blastmaster armour, both male (with a Combat Knife and Tommy Gun) and female (with a Molotov Cocktail and a Service Rifle)
And Raider Badlands (Colt M1911) and Painspike (Crowbar) armours. Man those little spikes were a right bugger to work with, which is why I just went for plain old bolts after a while.
The female models are WGF Zombie Vixens, and the male one is made from mostly GI parts (the torso's off of a Perry kit though). Heads are Maxi Mini/ Brother Vinni (youknow it'd be nice if there was a set of punk heads out there in a similar pack). Huh, I should make a ghoul with one of those female zombies (uh, a shapely ghoul, the zombies in that kit aren't very emaciated. Great for corpses though).
Hey dirty bandages and used bed sheets are the height of wasteland fashion (it helps that they're easy to sculpt too).
@Medium of Death
At the moment I'm using the 7Tv ruleset for my games. However an actual game involves me turning up with the core rulebook, plus four or five of the expansions (primary the zombie ones as they contain rules for scavenging loot and some post apocalyptic survivors stat lines). On top of those I write up my own custom rules for most every scenario I run too, uh, both before and during games (I'm the type of GM that just makes stuff up on the fly. If it sounds cool/plausible then what the hey, do it - ie the one time I stuck a Sherman in the middle of the board and hinted that players could use it to blow up a Deathclaw. ...They blew up a sniper instead, but the point was there). ...Right, I'm digressing. That said, despite all the fancy rules and crap, this is actually turning into more of a modelling endeavour, as well finding players can be a real bitch. Its the kind of game that people'll play when they don't have anything else on, as it seems every time I make an effort to organise games real life matters manage to get in the way most of the time unfortunately.
As far as the brains are going, I've asked a guy who's made his own Robobrains if he could send me a few of them. He's been delayed though, as ...well I don't want to go into it right now in case it falls though, but he's a bit involved with some other bits and pieces that he's making right now, and said he'll chuck them in with the other stuff he's sending me (me not going into it doesn't mean go onto Lead Adventure and look at a particular Vault related thread...).
Right, I planned on posting these after I'd slept and tidied them up a bit, but I may as well throw them up right now.
I'm out of string and wire, so the poles at the bottom and around the wrists are unfinished, as would I like to maybe have some hanging electrical lines coming off of the busted girders. These should go along with some bits I have set aside for a Legion encampment if things go to plan (what plan? I build this crap on the fly). They take minutes to put together, so I think that another five are in order so that I can properly line a roadway with the things. Eugh, it just struck me that I have some sculpting ahead of me. It'd be cool to have some NCR Troopers up on those things I mean (hmn, and perhaps a BoS Knight or something, I'll see). ^^
Yeah, those are drinks straws on the top acting as fuses. Hey, it beats buying an 00 gauge kit (even if I'm now short of a few straws to drink my Coke with).
A Nightkin Master armed with a makeshift flail made from a car engine block (why ever there's still petrol fuel engines about in a world that moved over to electrical ones I don't know...).
The base model is a Nor'okk, Ettin by Reaper. I just did some repositioning with the arms and removed a head, then greenstuffed on a poncho thing. I had planned to stick a little stealthboy somewhere about it, but the thing would be so small and fiddly that I don't think it would've added much to the model.
A Raider Champion, or other similar elite type.
This, like the other humans I've been chucking out this past week or so is based on a Wargames Factory GI model. I greenstuffed on some armour (like the T-45d chest piece) and added a shotgun (from Statuesque Miniatures) and face mask (from Dust Tactics). I suppose should I make some more Raiders he'll break up all the models that're wearing bondage wear and not much else.
And last a guy in some Lightweight Metal Armour.
As per the WIP I posted earlier, this is another greenstuffed feller. I need to get better at sculpting as I kind of prefer having models that I've worked on myself as opposed to ones which are straight out of the blister pack (and well that way I can also makes things closer to stuff from the games too). The helmet's by Crooked Dice btw.
I have three models in combat armour, a Raider with a chainsaw and a Super Mutant left to paint. Hmn, when that Super Mutant's done I may post up a line up of the other ones that I have just to show off how big Reaper's models are in comparison to the Mantic models that I own (I don't have the Vinni one btw. I can't stand having the exact same models as everyone else. Weird that). There's still a half painted shack that needs finished too, but its easier for me to paint figures, so that's been set aside for a few weeks (and that's probably why I have tons of models, but barely any of my terrain painted. ...Well when I say barely any I mean that I have enough to cover a table right now, but there's still boxes of unpainted stuff that needs some loving).
Anyway, there's your lot for this evening. I'm still considering making some more models based on the armour sets from the latest games, so... if anyone happens to have any requests, I'm open. I just want to improve myself enough that its not the models that are crap, its just my painting.
@ Lone Cat
Graham dual wielded his pistols? Huh, didn't know that. I know that the devs thought it'd be cool if he could pistol whip with his gun, so they stuck that in. I have some M1911s about, hell I have piles of loose guns from WWII and the Cold War, its the ones that're straight out of the Fallout games that I don't have many of. It'd have to be the actual Burned Man, not the Legate, that I'd make though. My games are set in a period before he was burned, but who cares? I'll see... Here's the pose if I ever do go through with it.
Spoiler:
The Legion are a bunch of hypocrites that only follow their code because Caesar tells them to. Given that the man himself considers himself above them, its not as if those with power in the Legion don't break a few laws themselves. I mean it was illegal to be a homosexual in the real world Roman Legion, but the whole empire was notorious for it (in the warrior societies of that region such activities were seen as building bonds between soldiers, hell I think it was the Greeks who's most feared regiment was made entirely of gay couples). Oh, and I don't think there's any canon ending for New Vegas at the moment. Even if the devs happen to let slip how they think it should've finished, its still up in the air till the next game comes out.
The Legion can craft pretty much anything that doesn't require industrial manufacturing processes. However I think it'd be a little dumb for them to just plain not use manufacturing plants to outfit their army, but given how many of their members just have machetes and spears they just might not. So what they are capable of making is any slug firing weapon that doesn't require too much tooling. I'd compare their manufacturing industry to the Khyber Pass gunsmiths I suppose. They probably just scavenge for anything more advanced than that (and bear in mind that they took over a lot of communities which could have had access to advanced technology, so they may be using some of the stuff they owned).
1. Are you saying that Legion warsmith can craft or perform industrial manufacturing of firearms? (like lever action rifle)
2. Which 'crucification' details are more correct? the classical crucificaion (as seen on any arts relating to Jesus Christ) included wrist nailings. but in FNV. treads and ropes are used instead (in Battle of Nelson, three cricified troopers can actually be rescued. and once done they will flee the scene)
3. 'Legions are Hypocrite'? how? apart of Rex story (and brain quest. where player (male only?) may challenge Antony to duel with his mongrel... Lupa)
4. Tell me about an active steel mill seen in Vegas. who runs the place? Mr. House?
5. What do Van Graffs have against the NCR (And it's said that despite its territorial size, they're capable to destry the Republic)? And is there any accounts of trechery Van Graffs did in Mojave?
- If player do Brotherhood of Steel quests, there are moments that player may replace its leadership (or keep the existence). Who's more beneficial to the Brotherhood?
A. Edgar Hardin (Sick of Utobitha propaganda and wants player to shut them up good)
B. Mc Namara (Fears Van Graffs over a 'harmless' Utobitha. asks player to storm Silver Rush and massacre every Van Graffs members)
6. Why NCR distastes energy weapons? (And Ironically. The Legion is very welcoming it. so welcoming Van Graffs gunrunning operations)
7. About engine block flail. I think the chop shop doesn't know how to use it once the vehicle has its engine replaced with Nuclear Electrics.
I didn't think of using them as plain old objective markers, but I suppose that could be a scenario (ie one side has to chop down any surviving prisoners. ...Uh, not that woman that I have strung up right now though. She's missing both her legs and half her face from all the carrion).
@ Lone Cat
A guy in his shed out in the arse end of nowhere can fix and build a gun. I'd think that some tribal could learn those skills eventually, especially given that there's a whole army of them.
Both nails and ropes were used in crucifixion. Those in New Vegas don't have nails on them presumably because the guy up there would be long dead before the player ever found them from shock and blood loss. With the ropes however, the crucified individual doesn't die immediately, no they're up there for days and dies until they die from lack of water or having their faces picked out by carrion. Also, with the Roman form of crucifixion the condemned were stripped naked too (as with most of the Bible a lot of its been made child friendly, so Jesus is commonly depicted as wearing a loin cloth for some reason), something that the New Vegas devs avoided.
The guys at the top of the Legion flaunt its edicts, just like the real world Romans. They bugger each other, even though homosexuality is illegal. They carry weapons that use advanced technologies (ie the theric lance and ballistic fists, well sort of). They probably get hopped up on booze and doped out of their minds on drugs too, I mean Caesar's sitting there on a painkiller drip and hooked up to medical machines, despite both of those being illegal. Nah, the guys at the bottom follow the Legion's code to the letter, but the higher ups know its just a means to an end, and as long as they aren't caught they can do what they want (and even if they are they can just fight the person accusing them in the arena or knock their head in and call it just under the code).
Oh yeah, there's a Steel Mill by Camp McCarran right? That whole area's fiend territory I think, though its right next to some NCR patrols.Though I seem to recall it being filled with Mr Gutsys, so I'd guess that its just an old automated pre-war plant which the robots are still running (which doesn't make much sense, as the NCR should have taken it, and then maybe lost it to the Fiends, but there's bits and bobs of the games that're silly if you think about them).
The Van Graffs hate the NCR as the Republic regulates them. In the early days the Van Graffs had the power to destroy the NCR sure, but now the Republic's become so large and has a standing army they just don't have the strength to take them on directly. They don't want the NCR there telling them that slavery is illegal, that they can't sell their guns to whoever'll pay, and well that they just can't go about being evil gits to everyone. Post New Vegas I'd assume that the Van Graff's won't do too well, though that's just based the need for them to be killed to save Rose of Charon Cassidy. That said there's still the rest of the family in New Reno and elsewhere. Whether the NCR finds out about them siding with the Legion is up in the air, as if the Republic did ever discover this it'd mean the whole family would be purged by the army, or alternatively a mob war would erupt in New Reno (as that'd give the other family the excuse to roll in, with NCR backing).
Who's better? McNamara, the guy who knows when a fight's lost and that can acknowledge that the Brotherhood's failing because of its tenants (even if he's bound not to break them), or Hardin, someone who's angry at the world and worships the Brotherhood's honour code. Hardin's the type of guy that managed to get the Brotherhood in the mess their in right now. He would've had every member of the Mojave chapter martyr themselves at Helios One just to prove a point. McNamara however is more a thinker. He does what he does for the best of his people. but knows that he has to uphold his position, and thinks that the Brotherhood would be destroyed ideologically, if not psychically if he abandoned its ways. The point is that neither man is the best leader for the group, its just the choice though of whether the Brotherhood dies a quick death at the hands of their enemies, or a slow death from being tied to their code and not recruiting new members. Ignoring the DC chapter, and the Midwest one (which may or may not have been destroyed by the Legion, as the DC chapter couldn't find a trace of them), its possible that the Mojave chapter's the only remnant of the Brotherhood of Steel out there, so unless they change the faction may just die off due to its inability to adapt.
Both Elders have you shut down the Super Mutant's base btw.
The NCR don't use energy weapons as it doesn't fit in with their aesthetic style. On a non-meta note I'd say that they just want weapons that are reliable, instead of expensive and difficult to manufacture ones (as can the crystals in laser weapons be knocked out of alignment easily). The Legion however, at least Vulpes' lot, are open to underhanded tactics as long as they achieve their goals in the end (though the same could be said of the NCR). They know their army's outgunned, so distributing some energy weapons, whilst making up some excuse as to why that doesn't violate their code, is a means to an end. That said, the Van Graff's would presumably be eventually wiped out by the Legion, as there's only one ruler in Caesar's land. =P
Maybe. I mean those pickup trucks in New Vegas come in both Nuclear and gasoline powered variants. Petrol was still being sold up until the start of the war, its just that it was ridiculously expensive. So yeah, perhaps people were retrofitting their old cars with electrical engines to save on buying entirely new vehicles (the latest model of Corverga cost a few hundred thousand dollars to buy, though that's including inflation).
So far
1. Maxson dynasty is gone. right?
2. ED-E log entry recorded in Adams Air Force Base (far far east in the edge of DC. now under the Columbian Brotherhood complete control) also revealed the waypoint programmed for it (slipping through the ranks of Autumm's regular eyebots. as he's not really pleased with ED-E projects and its dev team). it went to Chicago (and got IL License plate fixed on its body... suggested that Enclave is sitll there, struggling just to survive as an organization since thier might is shattered by postwar factions outsmarted them) Chicago is the place where Fallout Tactics begin. (And few clicks away there's an abandoned Army bunker which Midwest BoS is founded) so If the Legion did NOT cross the Wasach to Missisipi basin (or the Midwest Brotherhood DID cross Wasach further west into Utah and easternmost rim of Moajve). The Enclave might have finished them off (or the remainder might go further south to Luisiana but who knows? so far no Fallout games took place in Gulf Commonwealth as yet.. not counting a silly Fallout BoS) but given that Enclave share the same soft spots as Maxsonite BoS. their control in Chicago is not really so strong and they too! might have suffer high death tolls fighting Midwest BoS.
3. And who will order players to raid Van Graffs? Cass quest also have an alternative that... ahem. inform NCR authority what Crimson Caravan is doing (without killing any Van Graffs)
I put together another five telephone poles to go with the original lot. Along with those I added a few more profligates, which still need to be greenstuffed up, but will be turned into: two generic women (who've been pecked at a bit by carrion, uh, one of whom's had her legs bitten off by coyotes. Poor woman), two Chinese Remnants (a regular conscript and a commando) and an NCR Trooper (who's looking distinctively dishevelled with that mat of hair). Oh and those transistor things atop the girders have been shuffled about too. Originally I had them placed in the same positions on every pole as I only had one reference image to go by, but now I've actually looked at the in game telephone poles I've realised my error there.
*Insert Life of Brian joke here.
And with all these Raiders and poor folk strung up on crosses about, I thought I'd bring back a bit of civility to this blog. Here's a pair of modern suburban women about the house, armed with the most dangerous of household items; the rolling pin!
Right, I have coursework to do, so that'll be the lot for the day most likely. I'll see about painting bits and bobs throughout the week, though after Wednesday hopefully I'll have plenty of free time (well unless I screw up my coursework that is, which is a possibility with all these dollies I've been playing with lately).
Ah, and plugging a good guy here, Messyart's been working on some new models that're soon to be released (pending sorting out some mold issues and tidying up the details). This mutated human centipede is amongst what he's currently working on:
So check out his thread over on Lead Adventure if you want to keep an eye on his current projects. If you want to pick anything up from him make an account on that site and send him a PM.
@ Lone Cat
There's still a Maxson in D.C., but as far as the West coast goes, probably. There's still the NCR state of Maxson (whether there's any Brotherhood there still is unlikely), so at least their name lives on.
The events of Fallout: Tactics are non-canon in every instance where they are not mentioned by a canon game. From what comments are in the canon games the Midwestern BoS do exist, but they fought a war with the Legion which result's can't be confirmed (Legion Centurion wear elements of T-45d armour scavenged from Brotherhood suits). As far as the Enclave, yes there probably is remnants of them out there all over the US, holding up in old refueling stations and small camps (like Navarro, which FYI was regarded as a backwater in scale), or dispersing into wasteland communities. So, there may have been a second BoS-Enclave conflict (disregarding the one in Fallout 3, which takes place way after the events of Tactics), but its size and canonical status are in question until the devs gives hints to it. I suppose that there needs to be some sort of barrier to the Legion as for their expansion East, so the rivers and a garrison of Brotherhood troops may just be that (the eventual war with the NCR made all movement East also a moot point). I say this as I don't think Bethesda would appreciate having Obsidian hemming in Bethesda's game area too much.
I don't know who orders you to kill the Van Graffs, as well, I just go in and kill the lot of them on every playthrough as they order Cass' death. The NCR want rid of them even before they could know about the Van Graff's siding with the Legion, as for the Brotherhood dislike them marketing energy weapons. The Van Graffs hate the NCR, and the Republic thinks likewise, but they just can't do anything about them due to other problems elsewhere. If the NCR were to find out that they were siding with the enemy then that'd force their hand and they'd need to wipe the family out. As far as the local gangs I doubt many of the families (bar the Omertas), the Kings, or the Bishop of New Reno appreciate the presence of the the Van Graffs on their territory (the Bishops for one I think have an ongoing clandestine mob war against them).
1. You added Maud's muggers (available only via Wild Wasteland trait and after exiting Cerulean robotics (on Garrett quest))
2. Yes The Legion fought Midwest BoS and probably won in some theatres. they ... however have another challenges fighting Nevada rangers and Super Mutants... Centurion armor also made of Super Mutants armor pieces!
3. The Brotherhood considered Energy Weapons taboo to the outsiders that's why one leader wants Van Graffs shut down. Gunrunners still resort to Mafia ways (yet they supply guns to NCR) but prefer defensive manuevers (manufacturing plant entry restrictions+ shoot trespassers!) so not to lose customers. too bad Gunrunners can't make energy weapons.
In Freeside, Kings, and Locals (Including Mick & Ralph) don't really trust Van Graffs.. one local / (maybe Beatrix Russel), called Gloria van Graff and Jean-Baptise Cutting ' A pair of Radscorpions')... the quest called King's Gambit has a plenty of options to organize truce between The Kings and NCR, the truce that costs Pacer's life (and not incriminating the NCR)... plenty of options included killing Pacer with energy weapon (or give him a letter provoking him to go mad at Van Graffs... this option killed Pacer via a script)
but... Crimson Caravan worked with Van Graffs (seen in Cass quests, an alternative mode is to steal incriminating evidence proving that Crimson Caravan and Van Graffs are breaking the NCR law.
Mick & Ralph doesn't seems to like Van Graffs much. simply because of them being a direct competitor (and another reason is that Mick & Ralph also a local vendor of Gunrunners, any GRA weapons may be bought there). Mick did also run guns to the Omertas until recently. though they appreciate The Kings (and works for that faction). M&R seemed to favor Big Sal and Nero over Cachino (you can swap between Pipboy with Pimpboy after you ended Omerta quests on the behest of Big Sal and Nero, otherwise talk to Troike) despite that the Duo went all the way with the Legion.
So if player help Cachino in a Coup.. What will happen to the Omertas during the 2nd battle for Hoover Dam ... Supposed that player fought AGAINST the Legion under any flag (NCR, House, or Yesman) .will Cachino still cooperate with the Legion Frumentarii? (or can be negotiated not to do so)... or did they destined to die by the hands of House, Chairmen & White Gloves alliance?
Yeah, they were sort of based on that encounter, but I only have two, so I don't know if I'll add a third and paint them all up in pink. Youknow, just to bring out to annoy players whenever they swear too much during a game or something (actually I probably curse more than anyone when playing, but the GM's above these rules).
As that whole theatre probably won't be visited again in the games who knows what'll happen with it. I think the devs have just washed their hands of the region and intend to leave it up to the fans to decide the details, beyond a few broad strokes references.
The Gun Runners can make energy weapons I think, but they just chose not to so as not to invite any attention to themselves from the Brotherhood or anyone else that would want to steal them from them. They're already making enough cash from their contracts with the NCR that they can make their way without investing in other products. Oh, and the Gun Runners also booby trap their shipments with explosives as well (which may just be for meta reasons, ie so the player doesn't shoot up one of their caravans and comes away with a stash of expensive guns).
Hey the Van Graffs aren't nice people, but nor are a lot of the higher ups in the organisations about the Mojave. So if it aids their personal interests people are willing to deal with the Van Graffs. However one's personal interests also involve not having the NCR put their foot down on their organisation, so having underhand dealings with individuals or groups that oppose the Republic's interests aren't advised. The Crimson Caravan in particular seem to be willing to do whatever it takes to turn a profit, however they have stronger ties to the NCR than the Van Graffs, so I'd think that the Republic would be a bit more lenient towards them with any reprisals (ie they'd destroy the Van Graffs, but the Crimson Caravan are the largest transport group in the region, so I doubt the NCR would want to burn their bridges with them, nor the reverse on the Crimson Caravan's part).
Mick and Ralph will do what they can to turn a profit too. However I doubt they're without morals like others in the area, though they probably don't have many. The Legion moving in on their territory, whilst perhaps offering money making opportunities, would be pretty bad for them unless they could prove themselves invaluable. I'm referring to the Legion laws on homosexuality here, though I think they're more pro-Independence/House/NCR than Legion, but they'd make money in whatever case. =P
I think the Omertas are wiped out whatever happens, bar with a Legion victory. They've proven that they intend to go against the other families, House and the NCR. If any of those factions won out in the end the Omertas wouldn't have a foot to stand on, as they've thrown in their lot with the Legion hoping that they'd succeed. If Cachino usurps Big Sal and Nero then he takes up an anti Legion view I think, I mean why would the Courier kill those two guys if they were pro-Legion. With a new leader in charge of the Omertas perhaps the other families would stay their wrath, but whether they'd allow anyone who had a hand in the betrayal to live, or if the family could still hold power on the strip is up in the air. It would have been nice to have had a post-endgame segment like was originally planned, which could have explained away all of this, but unfortunately that restricted the devs too much with what they could do, nor did they have the time to implement it (that said some NPCs, like Colonel Moore, still have inaccessible dialogue regarding this though).
Only Mr. House gives an order to negotiate with Cachino once he usuped Big Sal and Nero. Yes man (or Benny himself) wanted him and the whole Omertas dead (But Swank is too cozy with his status and won't strike first even if it's clear that the Omertas are snakes.) White Gloves looked down on the Omertas but prefer reactive measure.
Tell me about the Fiends. are they 'tribals'? and which portion of Vegan populations did they descent from? No one likes them very much. The Legion simply used them as fifth column (And If the Legion win. The Fiends will be exterminated), NCR triggerhappy troops will enjoy killin' them (And put a bounty on some of their leaders). but what about the Kings? Khans... however, saw them as potential clients. but what about Omertas? did they recruit prostitutes from female Fiends too? because Fiends are a junkie tribe and The Omertas use chems on clients or victims (sometimes lesser Soldati uses them too but not really encouraged I think)
Despite saying I wouldn't make anything else, I did the silly thing and threw my coursework out the window and made dollies instead. Yup, my future career will be a a toilet cleaner.
First, well I had another body left spare on my desk, so I thought I'd use it. I've been wanting to use a M79 Grenade Launcher on a model since I bought the things at a show a few weeks ago. Its not obvious in this shot, but she's reloading the launcher with a shell in her left hand. Whatever, something to go along with the crucifixes I suppose. That's not to say she's part of the Legion though, as they don't view women too highly. Rather I suppose she's murdered a Legionaire and taken his cloths or something.
And a pair of NCR Military Police officers. Those little twists of wire about the tops of their cattle prods were a right bugger to put together, so I just left them as is before I took a hammer to the models. Two MPs probably aren't much use in games, so in future ideally they could do with expanding. In games they'd probably be used to guard prisoners, or to knock some civilian's heads in (or troopers with a point to prove).
@ Lone Cat
The Fiends are a group of Raiders that are so hopped up on drugs they don't have much sense most of the time. They're made up of drug addicts, so I'm assuming their recruiting strategy goes as far as walking up to a jet addict and saying, "you like drugs? We have drugs. You like guns? We have guns". The point to the whole gang is that they're just a bunch of generic raiders, the only thing that's holding them together are their leaders and the drug supply. I'm guessing they weren't much of a force until they took over Vault 3, as before that presumably they were just a mob that moved from place to place (I think one of the NCR officers says that they would've been destroyed if they didn't have somewhere to hide). The Fiends only care about themselves and where the next hit's coming from, so they screw over everyone, bar their suppliers. I wouldn't call the NCR trigger happy, given that the Fiends are crazy, out of their minds on drugs, and likely to shoot at them given the chance. As far as the Omertas go, well if they had the opportunity, and the assurance that the Raiders would be wiped out once their use is over with, then I'd imagine they'd want to throw some drugs their way if they had the option. However that's the Khan's territory, so moving in on their drug running schemes would invite having to butt heads with that group, a group also in Caesar's pockets (unless the Courier does something about that), which may not be so advised.
So yeah, the Fiends are just a run of the mill Raider group made up of misfits and junkies. I'm guessing they just turned up one day out of the blue and started causing problems for people. That they're crazy doesn't invite asking questions about their background, though evidently they've travelled about enough to recruit members from NCR towns, and New Canaan.
The Fiends went to New Canaan. and recruit members from the other factions? (The Mormons, The 80s and The White Legs)?
The Omertas got new prostitutes through drugging any females fool enough to wander near them or some other way around. but they run chems on these girls to keep them docile. (evidence seen in a girl named Dazzle, hooked to Med-X, and may shag the Courier (regardless of gender) if you have Med-X + Perk (Lady Killer for male courier, Cherz la Femme for female courier) or they might as well prefer a girl who already a chem addict so no problems forcing her to work with them.
Khans may be talked off to severe their ties with the Legion. but one Legion emissary must be exposed by the Khan Council.
Hey y'all. So I have a game arrange for next week and I'm thinking I could do with some Fallout tokens for that (the 7Tv rules I'm using are choc full of bloody tokens). Right, so I could go make some card ones in the style of the original 7Tv lot, or I could go for something a bit more interesting (as I've seen on a few other blogs). To that end I've just bought a bag of bottle caps to turn into various different token types hopefully (ie Nuka Cola/Sunset Sarsaparilla ones would represent the commonly used tokens, Quantum for Objectives, etc). So, this is just me updating you fine folks on what's happening the wonderful world of me.
...Imagine those with fancy logos on them. Oh come on they'll look fine! Hmph, whatever, screw you guys.
Yeah, but I have tons of coursework to get through, so nout progress occurred today. A package turned up yesterday from the Bazaar, which amongst other things includes models that I'll be using as young Wanamingos, Tribals, a *not Mad Max, and a few buzz saws that'll look great on Raiders. Yup, and that's your fill. Summer's soon, so plenty of days hidden away from the light in my bedroom are upcoming.
@ Lone Cat
Nah, rather people from throughout the wastes have wound up addicted to drugs and the Raider lifestyle and found their way into the Fiends. I doubt that the other factions would think too highly of a bunch of drug addicts with an attitude moving in on their territory, I mean they only exist in New Vegas because the NCR's occupied elsewhere and they're able to hide in their Vault whenever a structured effort to take them is organised.
Good work on your various chaps and chapesses. Like the crucifixions. I always wondered what you were meant to do with the people that are still alive on the crosses. You let them down, they die. You leave them up, they'll die eventually. So I used to "put them out of their misery" with a bullet to the head and I always lost karma... No pleasing some people.
@ shasolenzabi
Yeah, I was considering using the Sarsaparilla caps as objective markers. I suppose I could add a little number next to the start in cases where those are relevant, but whatever look's cool is the goal.
@ Dr H
There's mods which allow you to take those people down, but given how long they've been up there I'm guessing their limbs would be wrecked, and they'd be suffering from pretty bad dehydration and sun stroke. So yeah, the game didn't give you karma for it, nor do I think it should, but I had my character pull out their pistol and put them out of their misery. I mean killing them's not something that's condoned in our society, but the game hardly give you another option than just saying, "yeah sorry about the situation your in mate, but I'll be off now. Hey, that's a nice pair of boots you have there. On second thoughts...".
Well I've had a go at painting a few bits and bobs today to use in a game I have next week. First I tidied up some of the older models which are going to be used, including Brotherhood Knights (guys in combat armour) and NCR Troopers (who I'll probably replace sometime with models with better sculpted armour and actual Service Rifles instead of M1 Garands). With those done it was the little bits that're there to tart up a board that had some paint on them, which means Flamingos to sit on the lawn of that suburban house I made (and yeah, I still have another three to work on).
There was some orange street cones too, but I think I may have posted those before, and really all I was doing with those is touching up the paintjob. Right, I also painted up the Legion Lady (which is her name until someone comes up with something better. What's Latin for ball buster?) too. She'll be thrown in with the Legion side for that game as I need to give them something else other than hordes of mooks (which have proved to not make fun games with their Zerg rush tactics unfortunately). Hopefully her grenade launcher will give the Legion a way of coping with the Brotherhood Paladins in Power Armour and Super Mutants.
Whilst painting those I put together some frag mines so things didn't become too dull (painting can become a bit boring for me at times). I've tidied the clay up a bit as it was still soft when I took the picture, but they're not quite so messy now. In terms of rules they'd just be treated as grenades that are set off by moving within 3'' of them. If the model setting them off passes an agility test though they can pick them up and set them down again as an action (hmn, or run at someone at blow themselves up at close range I guess. Weird, there isn't a rule for that in the base 7Tv rules).
Now there's two combat armour mercenaries sitting half painted on my table along with that Super Mutant with a rifle. I'm really just aiming right now to make things that are required for that game, but if one of my orders doesn't arrive tomorrow I'll probably wind up painting some Raiders. I have some Centaurs from Messyart in the post to go with my Super Mutants, so those and the bottle caps are the big things which I need finished (which reminds me to check my printer's ink levels...). Righto, anyway, there's your lot for today. =)
I missed the post this morning, so I bought a glass bottle of Coke instead to knick its bottle cap. At least that gave me a chance to try something out. Originally my plan was to use printed out logos like I've seen others do, but when I tried that I found that achieving the same colour between the logo and the cap was difficult. So instead I've gone the route of just painting the logos instead. It'll take me longer, but in the end I'll achieve the same results.
Its my thinking that it'll be a cool idea to use bottle caps of various flavours to represent the different types of tokens from 7Tv. For the moment this one represents a Scavenger token, but that'll probably change to just a plain Radiation one (I'm not using it for radiation as at the moment I'm measuring the rads from the centre of terrain features). If the bottle caps turn up tomorrow I may switch over Scavenger tokens to Nuka Cola Victory (which have a US flag), as they seem more appropriate. This is only the first one that I've tried, so planning's a bit all over the place right now.
Other than that I'm painting a shack right now. My printer's out of ink, so I wasn't able to print off a particular poster I wanted to use on one of the shack's advertising signs, but I can make do with the ones I have copies of right now. I have a six hour shift tomorrow, which means my time's a bit screwed unfortunately, as I wanted to paint all those bottle caps today, but that does mean I can work on the other models I have half finished at least. Right, blither to you all later. =)
The varnish makes these a bitch to photograph btw. I found a loose beer cap on the street, which meant I could have a go at another cap (yeah, I live in a neighbourhood where there's beer caps in the street...).
Nuka Cola Victory, or a decent way to represent each player's victory points in a scenario. I'm trying to just bash these things out, as given how many I need to paint I don't want to be spending ages on them (though quality control is good). Hmn, should I rough the caps up a bit? At the moment I'm painting clean ones just to put down a design, but I'm wondering if they should be weathered a bit. For visual appeal I'm aiming at clean ones for the moment, but that may change (it doesn't take much to dirty these things up).
Whatever, these things do look pretty cool just sitting on my desk here. I'll try saying that after painting a hundred of the things though. Eugh, plus I'll have Messyart's Centaurs and a shack to paint on top of these. Woo!
So tell me about Marcus the Super Mutant. How did he predict the future of the Legion... that it will fall apart after Caesar is gone? And how did he learn to speak Caesar with soft 'c' ?? did the Frumentarii or any Legion goons try to attack Jacobstown or Black Mountain? (which Marcus was a leader of Supermutants there until Tabitha usurped him)
Well my bottle caps turned up today, but so did my stuff from Messyart. But I don't have 100 centaurs to paint, so I'm painting these instead. I didn't foresee that the bottle caps wouldn't be pre-stamped stupidly which meant I spent a half hour sitting n my garden hammering the caps to shape around a metal pole. With that done here's where I currently am with the caps.
That's forty four caps. The brown ones on the left are Quantum, the yellow are Fusion, blue are Victory, orange are Sunset Sarsaparilla, and the white and red are regular Nuka Cola (I guess the white ones are like New Coke, they didn't catch on). Anyway, what's left to do is to finish off the metal edges, add a rim to the coloured areas, stick on the logos, then varnish them and add a very light bit of weather (as I'm still iffy about really dirtying them up, they look quite nice when they're shiny like they are right now, but yeah, I'll weather them all up in one go for consistency).
@ Lone Cat
Marcus is an intelligent guy. He's been around since the time of The Unity and spent time with plenty of people to gain a bit of knowledge about the world. He's just using his intuition when he's talking about Caesar. As for the pronunciation of Caesar I can't even remember how he pronounces it. If he does so with a soft 'C' then that's the Anglicised way of doing it, which is how most do so. If he uses a hard 'C', which is uncommon bar people who study the language and well people that've played New Vegas, then he probably picked that up from reading books, or talking to intelligent people (like for instance former Enclave members).
1. What do you plan to use this caps for?
2. But you don't tell me how Marcus know the Legion will not last should Caesar passed away? OK He's 1st generation smart Super Mutant (Possibly a vault born man who either nabbed or joined the Master at some point in his life) but to know that Caesar is the only man in the Legion who's able to hold everyone there together is SPECIAL thing.
Inside the Legion itself, no one opposes Caesar but the top leaders below him are plotting against each other. known rivals are Lanius the second legate, and Vulpes Incuta the Frumentarii leader. so who else in the Legion will be ready to lead his cohort / centuria against each other inside the Legion should Caesar dies?
3. Is there any possibility that NCR can spy on the Legion? since the entire organization is martial society and no known Legionairy joined the Legion by choice. Legionaires are either reconditioned tribesmen or just like 40k Cadians.. raised to become a legionaire. on the other hand the drafted NCR troops can be easily spied upon by any noob Frumentario , and even in Camp McCarran, an NCR officier is a Frumentarius (only to be exposed by interrogating a POW named Silus, and later, surveileance on an NCR officier in question)
4. Did Silus wants to defect? he seems to know that the Legion leadership suffers cranial illness (??)
Marcus i9s smart enough to know Ceasar is the one holding it all together. Once he dies, then the Legion tribals go back to their bickering and fall apart as Ceasar and few hand picked men held it together, kept it going, Ceasar is the glue that binds them.
I have a question for you. I don't have much experience with sculpting but I want to try and put some Fallout style combat armor on some of my Human 40k models (Guardsmen mostly.) Do you have any tips you can give me? Thanks.
Righto, I need to make a lot of these things, so here's yesterday's batch of caps.
That's Nuka Cola Fusion (Luck points) at the top and Victory (...Victory points) at the bottom. Oh, and a little Sunset Sarsaparilla cap that has a secret.
I'll need to make a few star caps as I wouldn't put it past people to learn the particular weathering on the objective marker. After these next up are a batch of Quantum caps to represent Audience Appreciation tokens. I'll probably just stick with a dozen, despite the maximum available in a four player game being twenty four, as well I just can't be arsed this second making that many of the same design. =P
Along with the caps I stuck together two of Messyart's Centaurs that the Super Mutant side in my game'll need (they're white resin, so the picture quality's crap). The one on the left's using parts from Games Workshop Chaos Forsaken rather than the standard torso so I can have a bit of variety. The right one's built as is however, bar greenstuffing up some gaps and adding a few more tentacles to the mouth (I've since removed the extended skull and one of the tentacles to keep it more in line with the original model, youknow so people can see what they're buying if they want one themselves). Both are now basecoated and due some paint, and I've decided to go for a reddy brown colour on the Forsaken one, and a regular pink on the Fallout 3 style one.
There's a shack too that I'm tidying up a bit. Hopefully I'll have the time to finish it with all the other crap I need to work on. Its kind of a corner shop style thing with plenty of windows and a roof which I originally made to be a sort of bolt hole for zombie games (uh, if people can barricade all the windows that is). Hopefully I can finish off that tonight before I wind up having to spend all day tomorrow at college, though at least its almost summer which means I'll be burning through the pile of toys that've been sitting in a corner all year
@ Lone Cat
The caps are a stand in for the tokens used in the game 7Tv (which I'm using an adapted ruleset of for my games). There's specific caps for each of the 7Tv expansions, so I guess having bottle caps instead of cardboard tokens fits in with the Fallout series more.
Like shasolenzabi said Marcus has the intuition to know the Legion's following a man, not an ideology. That either down to working that out himself, being he is pretty damn old), or from talking to others.Oh, and remember, we don't even know the sex of any other Super Mutants bar Lily.
If Caesar dies then the whole organisation will fall apart. Even if Lanius leads it for a few years, the guy's just too self destructive to keep it together. So with the death of their leader the Legion will break away into separate groups under whoever has the power to pull together enough men. So it may be that anyone that holds onto the Legion's ideals would be murdered by their former brothers, or some remnant of the Legion would remain. Whatever happens, unless the Legion wins the Second Battle of Hoover Damn the whole group's finished in its current guise, and if the Hounds of Hecate make a move to exploit this, there won't be much left of it soon enough.
The final fight in the Legion's arena is against an NCR ranger who was spying on them. Yes, given that the NCR are a competent military force, I'd think that they have agents within Legion territory, and perhaps even a few inside the group itself (though that's a particularly difficult thing because of how they recruit, but you never know). Remember that in the Legion's territory there are many townships that are under their protection, so its not as if you have to be in the Legion to be able to spy on it.
Silus didn't defect he just though that committing suicide wouldn't benefit the Legion. He believes that the Legion's mantra isn't practical, though still upholds it where he can. Him being captured was in his eyes a way of strengthening the Legion as he thought that he'd be freed by the spy in the camp, so he could just sit there gathering information and effecting the NCR's moral until that happened. Of course the Legion's higher up aren't too happy that the guy didn't follow his orders and thinks that he's smarter than him, so I'm guessing they don't give a damn about him (though he's better off dead so he can't spill his secrets).
@ Bronzefists42
Oh with Cadians in particular I'd suggest scraping away most of the existing armour so that whatever you sculpt on doesn't look massive. I don't use any fancy sculpting tools, rather a set of cocktail sticks and some needles do the job just fine (though I'll point out that the Legion Lady model was done with needles, all the other were just half blunt cocktail sticks). I'm a amateurish sculptor myself, so I don't know how much I can say that'll help really (its my goal over the summer to improve a lot though). Just put together less greenstuff than you need, or you can find that there's stuff left over in the end that'll either be wasted or find its way onto another model giving you more work. If you're going for something based off of the Fallout games explicitly then I'd suggest going on the Fallout wiki or either of the Nexus mod sites for full angles on the armour sets from the games, or look up some of Fallout 3's concept art (I've posted a link a site that hosted the full set previously, but you can turn it up quickly with Google). Ah, and personally I find the Games Workshop models to have ridiculous proportions, so there's always the Wargames Factory Americans if you're just wanting human sized models to use as armatures. Repeatedly sculpting the same design can be a chore though, so unless you keep it simple or do them in batches, the quality level may dip a bit (I tend to make models that look different from one another instead of ones which have a standardised uniform because of this). ...And watch the blue part of greenstuff. The yellow part isn't too sticky, but remember to properly put away the blue part otherwise you'll come back later to find its stuck to something and you'll need to take a chisel to it to take it off. =P
.
Ah, well that's going to be much easier. Still, I would say you're probably better off just buying in some other company's sci fi models if you're wanting a better variety than GW can offer. Then again with a sizeable bits pile you can probably achieve similar results. Meh, maybe I'm just biased as the GW models. ^^
Taarnak has a sculpting thread in which he made a set of Combat Armour too btw. He's a much better sculptor, so maybe his greens will give you a better idea on how to go about sculpting up a set of that armour yourself. His is based on a Wargames Factory Survivor rather than the GIs mine are.
Oh! That followed the death of real Caesar. after Ides of March. the Roma Republic divided amongs councilmen and warlords... including Mark Anthony (also flirted Cleopatra), Brutus, and Octavius Caesar... (he who Cleopatra shunned). Lucky for them, there's no other superpower big enough to crush the Romans nearby (the capable power could be Qin Empire, but it was too far away to be any threat)
too bad if Mr. House or Yes Man wins. the Hectate faction will finish 'em off but will it brings back Midwest Brotherhood too?
And tell me about Hounsd of Hecate (and her faction).
- Are they Greco roman themed? Their theme colour?
- Do they know anything about New California Republic? if so, do they like or hate NCR?
- Their Karma
- Their opinion towards Mormons
- Their opinion towards New Vegas... do they have any bid to annex a city?
- Their opinion towards BoS
- Their tech policy
- Their size, and territory
And oh! the REAL Hecate is a mother to Schylla. a monster that gaves name to Sicily--Home to the Mafia we known today.
Oh! Give me a list of similarities and differences between European Gendarmerie and NCR Rangers.
Well I've had a go at the first two (out of four) Centaurs that which Messyart made. The first one's an as is model (bar some extra tentacles), whereas, for something a bit different, the second has its upper body based on parts from the Games Workshop Chaos Forsaken kit. I needed two Centaurs to join the Super Mutant side in my upcoming game, so I bashed these out as best I could given the lack of time. Unfortunately taking pictures of them was a bit of a bother ...somehow, but hopefully I can sort that out with the next two.
Bubba as ever standing about for scale. Both Centaurs are mounted on 50mm based.
With those done I just have some more bottle caps to work on and to tidy up the shack I'm painting. That's all based on how much time I have tomorrow though, as I'm going to be fairly short on that between being at college and turning up at my club (I still need to type up and print off all the rules, eugh, and box all of the terrain), so I'll see what happens. Anyway, toodles.
@ Lone Cat
I'm considering the Mid West Brotherhood to not be a threat if they still even exist at all, otherwise the Legion would have made more of a thing about them in their dialogue. Tactics is semi canon and none of the devs want to touch that property directly unfortunately. I doubt any of the Vegas factions would pursue the Legion. House is using the stalemate to flourish, so having the Legion destroyed would remove potential business partners, as would it strip any kind of order in the eastern territories. Canonically I expect that the Legion didn't do too well during the events of New Vegas, and ultimately I'm assuming that Caesar will die at some point, be that at the hands of the Courier, his own men, or to his ailments (heh, or supposedly his tumour, I wouldn't put it past an assassin to use that an excuse).
The Hounds of Hecate are formed from those tribes that didn't want to be absorbed into the Legion. Their leader was from the same tribe that Ulysses was. She didn't know that anyone else survived, and after fleeing into desert, she was eventually found by an Ai. The Ai told her a story, but the tribal Hecate misunderstood its meaning and inferred that the woman in the story was her, and that she was in fact a god that fated to rule the world. Those that fought the Legion needed a figurehead, and she became that to them. The Hounds of Hecate emphasise all those tribal aspects that the Legion tried to burn away. If anything I'd say they were based on South American tribals, given that Hecate resides in a ziggurat of scrap metal and they carry out human sacrifice. As far as karma goes I'd say they were neutral/evil, but that's all based on their perspective. I mean the choice they have is abandon their culture and join the Legion, or to become fighters capable of taking on the Legion on even footing. Size wise I don't think that's something that was stated, but they're much smaller than the Legion, but their settlements aren't nearly as widespread, which means their a tough nut to crack. The faction is made up of tribals, so as far as technology goes they're a fairly low level, and given that they believe in spirits that inhabit technology like many tribals, I doubt they would trust advanced tech. In regards to New Vegas I'd expect that that's well outside of their concerned. They're concerned about fighting the Legion, so to them the battle for the city is something to seize upon. I'd expect any conflict in the west would free up Legion forces around Hecate's land, something she would exploit, and with the ultimate death of Caesar, the Hounds may wind up seizing a lot of territory and members.
Gendarmerie are men at arms, so whilst the Rangers are a paramilitary force I don't know if the word has the same connotations. Its not a term in common use here, nor does Britain even have any. As far as the Rangers go I'd say they were similar to one though. I mean they recruit from a civilian population (though in recent times, based on NCR trooper chatter, they recruit from the military often) and act outside the military chain of command, though they can be sequestered to a military officer. The Rangers have a loose mandate, but yes, amongst their duties is establishing law and order in the NCR territories, though in a more frontier justice manner than established law forces (the NCR have marshals in their townships, and presumably an established police force in their larger cities). However as the NCR is a somewhat disorganised nation its probably difficult to keep the government's influence consistent throughout its settlements, so a force like the Rangers are required to act outside the regular, more fixed, law enforcement bodies. However I'd relate the Rangers more to the actual 19th century American Marshal and Ranger organisations rather than any European group, as really those are the groups that the NCR rangers developed from (the group amalgamated the lawmen of the NCR's annexed territories into one consistent group, though that's not to say they didn't include just about anyone from any walk of life, nor anyone willing to take up a badge).
Ah and I had a discussion about the Hounds and the Legion somewhat in this thread somehow. If you're interested in fluff you can read through my eight hundred word long posts in that and maybe get an insight into my perspective over the Legion faction in particular and its motives. Just though that was worth mentioning given how often fluff is discussed here (and well because I wrote some long as hell posts in there which someone must find useful, if only to call me out for some reason or other).
The camera's made them appear a bit dark yellow for some reason, but the pink one is in fact a pinky brown (erring towards pink), not just straight brown. Yeah, I said I screwed up with the pictures.
Ah, and the brown one is an orange brown as I want that one to look a bit tougher than the others in case I need a leader model for the group. The other two will be a whitish pink probably.
First up two mercenaries wearing combat armour. The one on the left has the standard desert suit, whilst the beardy guy has the un-camouflaged US army version (found in Lonesome Road/the original games).
And now for something completely different... Two fine lasses wearing the latest in Wasteland fashion. Both are Wargames Factory zombie models (ah the mercs are WgF GIs btw. Ack, acronyms) with Brother Vinni heads and a load of greenstuff sculpted over them.The one on the left is wearing Painspike, whilst the other has Badlands on (I didn't emulate that one quite as well as the former).
Raider Blastmaster armour too. Again the bits are mostly from Wargames Factory with the odd other company piece thrown in (the heads are Maxi Mini ones).
All and all I don't think the Raiders turned out too bad. The mercs are a wee bit dark, but I'm not too fussed about that. I'd like to put together a little gang of Raiders based off of all the armour sets from Fallout 3 and the Pitt (well the good ones anyway), though I think I'd be happy with just a few more to sculpt up. On that note I have been looking at the Marked Men a bit for the prospect of making some, but I don't know quite how relevant those would be for my games, despite their interesting designs. Hmn, perhaps I should be sticking to things that can be used in any other game than specific locations, or would noticeable characters like those be more appealing?
And well here's a picture of what's going to be worked on in the immediate future:
Shall I run through that all? Yeah, may as well, otherwise that's all just little grey things to you folks. Well as part of my latest batch of stuff from Messyart he threw in some miscast flies,que me making another stall to go with my existing market items dubbed "fly bites". Next there's all those crates and boxes. I don't know what logo will go on the boxes, but I'll mix the crates between Nuka Cola and Sunset Sarsaparilla like the ones in the games. Ah, and in the back are the land mines and crucifixes I made which will definitely be painted and won't just sit on my table for weeks... Plus just the usual half painted crap that needs to be worked on at some point. Yup, a riveting local as always.
With that lot done that's me for the day. I'll be pulling a shift tomorrow so I probably won't be able to get much done other than basing that load of terrain and maybe giving it a basecoat (depending on how much I can be arsed to do that is). Anyhow, toodle pip.
Nah its the models, I just forgot to highlight that lot enough so the ink I used to wash them give them that glossy appearance. Yeah, matt varnish is on my shopping list to deal with that problem (its been mentioned elsewhere, though it isn't noticeable in real life).
As I'm bothering to respond to comments on a day when I haven't finished anything, have a WIP that I'm working on. The photo's a bit crap as the thing's still drying and the head kept slouching (that and I'm a crap photographer), so bear with me till I actually bother my arse to finish the sculpting before a decent picture turns up. What is it? Huh, well someone asked Messyart to make a Floater model. He responded by saying "why'd you want a model of a piece of crap?". I pegged in and made an actual Fallout Floater model just to be a git. The dark world of back street miniature sculpting folks.
Ah, but if I can fit one in I'll stick in one of Dr H's lovely toilets onto the base just for giggles. ^^'
Well here's what I've been working on instead of painting more dollies.
What's that? Uh, well it was supposed to be the start of a modular military bunker tileset, but... well I can't be bothered casting up copies of it right now so its just going to be a little non-modular building. The plan's to have it being 3x4 with the floor having a grated edge (as shown) and the middle bit being made from concrete flanked by two pillars. There'll also be one of those collapsing floor hatch things (like the one in Smith Casey's Garage in Fallout 3), as these things always seem to have a hidden basement. I have a radio tower from Fenris Games coming in the post right now, so this'll serve as the control building for that (whether I make specific techy furniture is undecided, but I already have loads of generic stuff handy that's unpainted), and will go along with a set of mesh fencing plus a generator I have from Ainsty.
The Floater's also had a bit more work done on it too. Now it has a lovely slobbering tongue, as did I smooth out its ...torso(?) a little. There's a toilet on the base now too for... reasons.
Which Legion models? If you're meaning the older Legion Recruit ones then they're Warlord, and well if any of the other lot too I have the source models listed in the same post they're included in. So... I mean which models are you referring too, as I have a few Legion models and they're all from different sources. Actually I'll be replacing most my older Legion models once Wargames Factory release their Native American models probably, so you might be interested whenever I get around to converting those.
The Raiders are based on various Wargames Factory Plastics (again I've listed the source models where I posted them), but I've used a lot of greenstuff on them and bits from other kits (which I probably noted as well). Heh, I try and say which models I use wherever I can just in case anyone's curious.
Tonight I picked up a few bits and pieces for Fallout. Not to bore you with every exact purchase I'll just run through the highlights. Well amongst the pile is about, I donno, eighty loose AKs and M16 variants that I kind of swooned over when I saw them (they're such a bugger to find with any decent quality). What must be hundreds of West Wind Secrets of the Third Reich heads. A Set of Telegraph poles (25mm, so a wee bit small, but not entirely tiny). Some kind of sci fi bar scenery and Ainsty castings style interior terrain (its not by him though). Oh, and a Corgi three wheeler, which are hellish to find, let alone buy (and I was given it for free!), which I'm really chuffed about (one of my friends found it in a box of old Batman cars just as I was about to leave the club tonight. Those Batman cars are probably worth loads, but the same goes for everything else that was being sold tonight, so I couldn't give a toss).
Also... I'm trading a copy of the boardgame Dark Future for some plasticville buildings. I could have bought the same buildings a few years ago for a pittance, but my git of a friend as usual flew in and picked them up just as I was about to pick them up (he did that like three times that same day). But whatever, their going to be mine now, so good times. I'll have them painted and posted within the year!
Well, for that New Vegas feel, zombie survivors have a nice bunch of spare weapons, AKs for "Chinese Assault Rifles" AR's for the NCR combat rifles, and also oddly enough the British Bull-pup rifles The SA-85? plus Uzis, sniper rifles, and shot-guns plus close combat weapons, the ladies get a RPG
Oh I could use the AKs and M16s as they're guns that're from the 50's-60's, but I doubt the SA80s would turn up in the fallout setting. I mean if I could find an EM-2 (a bullpup from 1951 which was to be the Commonwealth's battle rifle before Churchill said, "nah, use the FN FAL because everyone else is". Fifty years later we're using its 6.5 round and bullpup design all over the place. So yeah, as ever screw you Churchill) in 28mm, which I highly doubt, then I could easily use one, but well, I'm not making models for Fallout: Tactics (which used every and any gun pretty much).
Hmn... Digressed a little there. What? I have a thing for the EM-2 (I'd take a Galil over it any day though).
Want a progress update? You can't handle a progress update! ...Uh, which is me saying I've sat on my butt all day doing paperwork so not much has been worked on. Well, no, I have two models that will hopefully be painted tonight, a Ghoul cowboy (who looks mysteriously like Clint Eastwood...), and a female scavenger who I'm going to sculpt up a Wattz 1000 Laser Pistol for (though I'll probably get as far as sculpting that pistol and be distracted by something else before I paint anything).
Wyrmalla wrote: Nah its the models, I just forgot to highlight that lot enough so the ink I used to wash them give them that glossy appearance. Yeah, matt varnish is on my shopping list to deal with that problem (its been mentioned elsewhere, though it isn't noticeable in real life).
As I'm bothering to respond to comments on a day when I haven't finished anything, have a WIP that I'm working on. The photo's a bit crap as the thing's still drying and the head kept slouching (that and I'm a crap photographer), so bear with me till I actually bother my arse to finish the sculpting before a decent picture turns up. What is it? Huh, well someone asked Messyart to make a Floater model. He responded by saying "why'd you want a model of a piece of crap?". I pegged in and made an actual Fallout Floater model just to be a git. The dark world of back street miniature sculpting folks.
Ah, but if I can fit one in I'll stick in one of Dr H's lovely toilets onto the base just for giggles. ^^'
Tell me about Floater and how it comes to be. and why I don't see Floater in Fallout New Vegas meow (not sure if they still around in Utobitha if they are made of FEV)
Oh yeah its not like I couldn't find a use for spare guns. I mean I might have to make some modern stuff at some point (like Across the Dead Earth) and there I go having a load of British service rifles. Eugh, but the SA80 is an awful weapon in my eyes. I mean its workable, but I just hate how mediocre the thing is compared to other country's service rifles (that and its damn old). Heh, but I'll stop myself before I start blithering about how great the HK G36 and Tavor are. =P
@ Lone Cat
Floaters came about probably around the time the Master was randomly chucking things into the FEV vats to see what came out. They're created from mutated flatworms and consistently mutate that they can be produced in decent numbers (I doubt that its such an exact science as making a Super Mutant too). After the fall of the master and the second mutant army I doubt they were ever made again, and given that wasteland society barely tolerate Super Mutants most of the time, mindless creatures like Floaters and Centaurs were presumably culled are left to roam free by their former masters (well bar in groups like Utobitha). The Unity used them similarly to Centaurs, ie guard dogs and cannon fodder, but I don't think they were really produced in the same numbers (as you have to go out of your way to make a Floater, whereas Centaurs are what happens whenever an experiment failed, which I'm guessing happened a lot, especially in the post Master years).
They were supposed to be in Fallout: New Vegas, but were cut just before they had their models made (assets for them like stats and behaviour are still in the game, but they've been assigned a dummy model). Like the Centaurs they were supposed to come in both regular and evolved states. They were probably cut because, as ever, time constraints and that they used an animation style different from every other creature in the game. I suppose Centaurs are just more interesting creatures, so that's why Floaters, as well as other animals like pigrats and geckos, didn't make it into Fallout 3. That said there's at least two mods out there which add them back in (though sadly no pigrats or giant molerat ones). However they were planned at an early stage of Fallout 3, and came in a number of variants, but they wound up being cut like other creates from the original games such as Wanamingos, as well as tons of other Fallout 3 original creatures (like the Catfish mirelurk, or giving Mirelurk kings their own culture and armour sets, or hell the tons of failed FEV experiments that were supposed to inhabit the Super Mutant Vault-only one of which made it into the game, and without animations, though again mods fix this).
A day late, but still fresh (hey it hasn't grown that much mould so quit yer yabbering. Damn that stuff's a delicacy to some folks. Well the same types usually drink out of radioactive toilets, but I'm not one to judge dear Dakkaites).
The Ghoul with No Name (Artizan Wild West, and totally not a homage to the Good the Bad and The Ugly)
His head's a tad unintentionally large, but I didn't notice this until I actually looked at the photograph. I didn't actually realise this was a Clint Eastwood model originally. I mean he was out of his blister pack and headless, I just kind of thought it looked a bit like him. So, well I bought a load of zombie heads along with him and well put two and two together and this feller came about. He'll be joining the little corner of my collection made up of mercenaries and characterful types, alongside Bubba, Red Racer, Ser Jeremy the Chivalrous and well a few others I haven't told you lot about yet. I'm aiming to make my games more character based rather than set about the squad level as I don't think the ruleset really caters for it so well based on experience of running games of Fallout. I'll see what happens, but I'm sure this guy'll at least get a few sniggers the first time I pull him out.
And mien Floater
It turned out a little too big given I didn't actually have any reference shots of one next to a human, but overall I think I'm happy with it. I mean I had to interpret quite a bit of the details given how small the original assets are, and well they are twenty odd years old too, so could do with some updating, but I could've done worse. I guess this particular one's kind of a pack leader, mounted on its 40mm base and all, whereas the regular sized ones on 30mm bases would be its followers. Though I don't have much of an incling about what the "Evolved Floaters" that were cut from New Vegas would look like, bar being mounted on 50mm bases and having a ton of tumours and distended floater sacs about it. A project for another day perhaps (whenever the idea of having a FEV themed circus crops up).
A Corgi Heinkel Kabine bubble car that I managed to pick up for free along with some other stuff. It was bunged in with some old batman cars I didn't care about, though this thing I was all over (I didn't see it originally till one of my mates came over and showed it to me, then I kind of had to bite down on my own fist over how cool this thing is). Anyhow, this thing's just perfect for the setting.
Plus a Scavenger (EM-4 Miniatures, I think, might by Copplestone)
I swapped out the AK thing she originally had for a Wattz 1000 laser pistol which I sculpted myself. Its a little stubby (blame that on sculpting from memory), but it brings the model more in line with the setting more. Ah, and the pistol's not huge, she's just a small lady (like 5/4 or something).
Yup, Fallout: Heading East; the only painting and modelling blog on Dakka Dakka where you'll find a zombie Clint Eastwood, a mutated worm and a bubble car in a snazzy lime green and white colour scheme all in the same post. Hey at least I keep the content schizophrenically varied (hell I think I posted a killer fifth columnist assassin communist spy teddy bear robot hear once... Yeah that thing was a hoot in the one game I sprung that thing on the other players).
I'd planned to put more work into the radio shack thing, but unfortunately my order from Fenris games is a week late (I'm blaming the Royal Mail, not Fenris though) so that's gone to pot a bit. So I'll see what I can do elsewhere tonight. Bugger. =P
Good looking minis Wymalla, well the SA-80 is uniqu looking to us this side of the pond. I am so used to the AR-15/M-16 and the AK's are also pretty standard, but as they are robust and still workable to this day, much sought after by gun collectors.
How fiece a floater can be? if Super Mutants used it as cannon fodder (similar to how Legion attacks its opponents... least prestigious units.. the recruits. in front. prime the second echelon, veterans the third order. and big guys like Centurion at the rear.) it means they aren't really dangerous compared to super mutants and other wasteland beasts.
Bullpup las rifles? What like the ones the Elysians have? Well Fallout's set around the period before bullpups became the mainstray with service rifles (well in the real world bullpups still aren't standardised because the Americans are still flooding the market with M-series guns), so I'm thinking that they wouldn't be used bar outside of special forces. I mean there were actually quite a few bullpups in the 50s, its just that they never made it off of the ground because NATA had everyone standardise and use the FN FAL and other countries like America and Russia (plus those they supplied) could make less radical rifles for less cash. Its a pity really as we're only getting around to implementing the developments of those rifles now really. I mean for one finally people have pegged on to use 6.5mm rounds. But to bring myself back on topic, guns derived from the bullpups from the 40-60s would fit right into the Fallout universe, its just unfortunate that none have so far. The style of the guns in Fallout are designed after weapons that didn't see much actual use (the NCR Service Rifle looks like an AR-15, but its actually based more on a little known variant used primarily by special forces in Vietnam, before it was dropped) ...though at 28mm scale such details aren't really obvious, so as long as the model looks like its carrying something relevant I think I can get away with little inconsistencies.
Heh, and the friends I have who've used both SA80s and AR-15s say they'd take the AR-15 any other day. The SA80 has more punch and is more robust to them, but the AR-15's like a toy gun, you just aim it and shoot, there's no recoil at all (well they were using Colt Canadas and a Norwegian variant actually, but they're the same base gun). So the SA80's a decent enough gun, and it fits its purpose, but they're just getting too old and the government doesn't want to spend the money upgrading or replacing them. Hell at least the army isn't as bad off as those regiments stationed on the crown principalities. I mean the Bermuda Regiment's still using L1A1s and Lee Enfield Mk1s, and has guns from WWI and older still in its armouries (though they're now swapping over the G36s and M4s, so I guess its not all bad). =/
@ Lone Cat
Oh I mean cannon fodder as in they're just mindless beasts that only really care about eating. A Super Mutant takes more effort to make, so the Unity forces would rather throw out the dregs like Floaters and Centaurs (and whatever other FEV creatures we never see) than have Super Mutants die. In the original games Floaters were there for the player to waste shots on instead of shooting the Super Mutants, as they'd quickly move in on the player and stack melee attacking them. You'd encounter packs of them in the wastes and unless you managed to gun a good few of them down it'd take about two turns for them to completely surround the player and just start laying into them. So the question is are they deadly to a guy in power armour? No? Would they ruin the day of someone wearing regular clothes? Yup; they're fast and swing their necks like giraffes, or swat you with a massive tongue before swallowing someone into their massive mouths. I'd say they're about a wrung under Centaurs in terms of a threat. Not much of an issue on their own or in small numbers, but when they're distracting you from a bigger Super Mutant, or come in a pack they're much more of a problem.
With that I probably should make another few smaller Floaters on 30mm bases so I can have a proper pack. I'm aiming at smaller skirmish games, so to an opponent armed with only melee weapons a couple of these could be a real problem.
^ Floater was made of flatworms.. most flatworms are parasites. while the final forms of floater looks alot like cobra it appears that one form of flatworm found in mammal colon seemed to be the preferred mutant feedstock. while Master's super mutants are sterile (and asexual!). Floater can!
Another FEV mutants that appears to reproduce is the Raccoonman http://fallout.gamepedia.com/Raccoon here. too bad they appeared only in FO1 holodisk not in actual game.
Also is Floater really vulnerable to fire ignited below its hovering head?
The actual in game Floaters have a more serpentine form with additional tentacles spilling out from the top of its neck. I just cave it the frills to update the style a little. Any creatures derived from FEV are supposed to be sterile, but its the big argument between the devs about just which creatures mutated from ambient FEV exposure or that were caused by whacky radiation. The common conception is that its a mix of both, particularly the mutations just coming from FEV which itself has mutated from radiation and other chemicals involved in the Great War. I assume that that's the case, with certain types of creatures being able to reproduce as the chemicals involved in mutating them had lower levels of FEV, or at least a different variant of it, than the pure FEV that the Super Mutants and other such types were created with.
I think the Racoons found there way into the game through one of the cut content mods. I can't remember, there was a few of them and I didn't play the first game as much as the second. The original games were a bit more light hearted than the newer ones, as was it the era of silly crap (Tim Cain liked shoving ghosts into everything IRC). Still, I was coincidently entertaining the idea of finding some racoon models today oddly enough.
The sacs have some sort of buoyant gas in them. Now its not necessarily a flammible one, but hell for gameplay mechanics that would be cool, so why not? Here, have a rule off the top of my head: if a Floater is killed with a wound roll of 6 its sacs explode causing a str 2 hit to any models within 3''. *I totally don't just make up rules like that on the fly during games. Balance? What balance? Oi I like cinematic effect as long as it doesn't screw over the other players too badly (I'm perfectly fine with crippling myself though, as I'm supposed to be impartial anyway, and having less models to deal with makes things easier. ...Uh, bar in games where my models are supposed to be my way of policing the players, but hell even then I'd rather be a Monty Haul guy than a total git).
Well the radio building has about 2/3rds of its interior finished, its really just finishing the hatch and door now (which I think is what I said I had still to do in the last update, but I've been fiddly about with other things). I've planned out the exterior walls a bit and right now am just working towards having the inside built up. I'll paint it in four parts then glue it all together and stick it on a base.
Here's the current planned layout.The empty panel by Bubba's where the door will go and the blank piece with the rectangle of plasticard in it is the hatch tile. Ah, and the glue cap's representing a second pillar (I ran out of balsa wood earlier when I took this picture and had to go out and buy some more). Those techy pieces aren't glued down, and probably never will be, but they're just to show that I don't intend to have the whole thing empty in actual games (I'll see about painting up some bits and bobs like those once everything's done).
The big cylinder tank sitting on the left of this shot is going to sit along side the building as a bit of tat. Oi, what's up with tat? The techy bits are from Secrets of the Third Reich and Kiss Kiss Bang Bang (though I need to make my own consoles and tape machines at some point, as those ones are a bit 60's style rather than retro sci fi).
My order from Fenris turned up today too. Most of the bits I bought are bits of street furniture which will be worked on much later presumably if I ever get around to making a pre-war town (ie manhole covers for roads and side walks, fire hydrants, and dust bins), but it also included the communications tower that the building's actually connected to.
Argh, quit being so crap at taking pictures of white things on the fly me! ...Yeah that picture needs more contrast, but I'll have a better picture up tomorrow or something.
That's just the base frame of the tower without all the doodas attached at this stage for ease of painting. I've messed around with it a little to bring the modernish design more in line with the Fallout 3 concept art (spoilered below), which meant adding extra aerials and building up the base to change its silhouette. There's still more techy bits to add to it, but I'm leaving those off too right now (only the edges have the extras I mean). As far as wastelanding it up all I've done is tatted it up a little and added a little sniper's nest to the second level. I considered making it a bit more Raider styled, but I'd rather have a more generic gaming piece so I can use it whenever. Anyway, I'm liking this piece as it breaks up height of terrain on the board a little (maybe that's why there's a sniper's nest on it...). I have a few shacks that are tallish, but youknow its always nice to have more. Uh, in short that's little Bubba standing there on the base (though the perspective's screwed up a little, it really isn't quite that large).
Spoiler:
Well that was today's progress. As can seen in the background of the pictures I have some crates and a market table being painted as well (I posted unpainted shots of them a bit ago), though really all that's left with the crates is to add some logos. Well, there's your lot as far as pics go for today. Off with ye. =P
The tower's a bit big, so I haven't been able to finish the painting of the frame just yet. As the picture of it without paint wasn't amazingly clear though, this should give a better indication of what the model actually looks like.
Messy, messy table right now. Eugh, its always like that when I'm building something. That pile in the back will be spare pieces and the tower's control building...
Anyway, still lots to do with bit, but the paint's still drying so I can't do much other than post a progress update (well I could work on something else, but Forrest Gump is on and that has my attention). .