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Made in th
Pyromaniac Hellhound Pilot






Coldwar federal government become Fascist???! Not only it rode over client states, snubbed all democratic movements in those countries siding with them.. the same progress went underway in America all the way to the very end... the 2077??!?

So. in Fallout Universe. the prewar federal government saw that 'The Cool Culture'--portrayed by the Italians like Frank Sinatra and Dean Martin, represents 'orderly society' and 'something new' like Elvis 'Rock 'n Roll', so they issue 'cultural mandate' that's not only tells what should men and women wear, that's not only tells every male citizens to keep his hair short (anything longer than classic clean cut... introduced in 60s-- is banned), but also dictates what should they listen to and which dancing moves should they do... (i mean the Federals allow you to do Cha Cha Cha but no Rock 'n Roll).... Culture Mandate?! Is that Important to maintain civil order? or is it easier to add patriotic tone to Big Band than in Rock 'n Roll? or did the Disco took its shape with anti-Vietnam war movements? (Actually Disco initiated in 60s but became popular in the late 70s).. Did the Federal Governments learnt that Nazi DID have similar cultural mandate that banned 'American pop' in Germany and anywhere they went???

About lcopyright law. saying that 'songs that has not been republished by its original owner for 50 years will be declared public property and no royalties needed to use material.' doesn't seems to answer this... Initially Interplay wants 'I don't want to set the world on fire' (a song by 'The Ink spot') an intro music of the first Fallout game. too bad Interplay can't 'bought' its copyrights so they chose 'Maybe' (Also the works of Inkspot) instead... yet Beth brought the two songs together in Fallout 3.
Is there any claims that Inkspot (or its asset managers) republished its work by the late 90s

Also.. 'Cool culture' rules the strip. (But not Freeside) and it appears that real life (american) Mafia adhere to it. and does so The Chairmen and The Omertas. How well do you understand the concept of 'Cool Culture'?
Back to the Mafia themed factions. Did the chairmen also another 'Mafia' if using the definitions of 'Sicilian crime syndicate' rather than generic gangsters? some members looks quite like Italian (Benny and... I can't remember who?)

Personally you should try Mafia 2.



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Made in gb
Fixture of Dakka






Glasgow, Scotland

Heh, not fascists. No, worse. Never read 1984. Damn what's that quote? Hmn...

“Now I will tell you the answer to my question. It is this. The Party seeks power entirely for its own sake. We are not interested in the good of others; we are interested solely in power, pure power. What pure power means you will understand presently. We are different from the oligarchies of the past in that we know what we are doing. All the others, even those who resembled ourselves, were cowards and hypocrites. The German Nazis and the Russian Communists came very close to us in their methods, but they never had the courage to recognize their own motives. They pretended, perhaps they even believed, that they had seized power unwillingly and for a limited time, and that just around the corner there lay a paradise where human beings would be free and equal. We are not like that. We know what no one ever seizes power with the intention of relinquishing it. Power is not a means; it is an end. One does not establish a dictatorship in order to safeguard a revolution; one makes the revolution in order to establish the dictatorship. The object of persecution is persecution. The object of torture is torture. The object of power is power. Now you begin to understand me.”


Ok, its easy to back to 1984 when referring to dystopias, but I was making a point there or something. So if there's anything which to compare the American government to in the Fallout games it would be Big Brother. ...Well Big Brother from the perspective of that one working class woman who spends the novel singing patriotic songs to herself in ignorance. Alternatively the pre-war government that's featured in the Judge Dredd comics (particularly the Origins story) could be used for flavour. Neither provide any real representation to the US government (but maybe the Enclave), but yes, they work as flavour for the hard line element which had taken it over in the decades leading up to the War. *I'd like to imagine that there was an active leftist opposition in the senate and outside of it, even up until the nukes started launching. ...However given the way the government handled those pansy democrats (ie a bullet to the back of the head or off to the death/re-indoctrination camps-damn, now that's got me thinking of V for Vendetta as a source too), or how the Enclave "disappeared" any dissenters, I wouldn't hold much faith in them having achieved many of their goals. ...Ok, I'm digressing a tad here I think. Here, have an image of the Kent University Shooting, and take that as a reference for how dissidents were treated by the real world US government of the time (yes, Watchmen did parody that one in its intro, go watch it ).



Well the cultural reprisal's only hinted at in games, that's just my interpretation. I consider that the US government was enforcing that idealistic 1950's culture on its people so they wouldn't care about problems outside of America and be easy to control. Why let in the unknown when you can settle for the status quo (I mean besides it making it easier for the government to control people. The citizens themselves as a whole probably didn't care for change)? Actually like 1984 I'd say that in the pre-war world culture had stagnated somewhat. I mean I know the lack of original songs in the game's a budgetary limitation on the part of the devs, but maybe that could be interpreted as the pre-war society not caring for anything but classic songs from the era they wanted to keep living so much.

That's just me justifying the series' style of retro-futurism in a plausible manner, rather than putting it down to "for some reason society didn't evolve. No, we're not going to tell you why". I'm sure my view of the Fallout world's perhaps a little darker than it actually is, but I tend to take that opinion of any series I involve myself in. Papa Smurf was a dictator!

As for copyright, it stills applied to those songs. Bethesda was able to use "I don't want to set the world on fire" in its intro as the copyright had expired by then. Back when Fallout (1) was being created the 50 years hadn't passed yet (though I will note that Interplay was going to use that track at the end of Van Buren, as it would have expired by then). I'm no buff on American copyright law, but presumably the Ink Spots' estate don't guard their predecessor's work as much as Elvis' do (there's probably a discussion on the matter on the wiki or No Mutants Allowed somewhere).

The Chairmen aren't actually based on the Mafia, but I get why that's misunderstood. Ok, sure their source was related to the Mafia, or at least people who had dealing with them, but they're not directly based on them. That family's based on the style of the performers of that era, like Frank Sinatra (they take their name from his song "Chairman of the Board" apparently) and the Rat Pack. So they're all about style and suaveness, like you said Cool Culture, rather than the underhandedness and brutality that the Omerta's show. Sure they're still reformed tribals though, so its not like they're not capable of such tactics themselves though. All of New Vegas' families are twisted versions of the pre-war organisations which they imitate (they've tribalised what information they found on House's data banks and extenuate certain characteristics).

And my own computer's wrecked right now, so I'm incapable of playing computer games beyond basic ones (well the laptop I'm on right now can run things like Max Payne, and oddly Shadowrun Returns, but nothing more taxing). =/

This message was edited 1 time. Last update was at 2014/05/02 02:07:22


 
   
Made in th
Pyromaniac Hellhound Pilot






1. So that's quite a reasons why conservatives view 'new musics' negatively. In Thailand, the higher ups seems to be fond of 'Cool culture' (Represented by Sundhrabhorn... the national Big Band that's heavily influenced by American pop of that time, yet the band was talent enough to make 'siamese' feel to their works despite that several songs they did are unrelated to any traditional musics that comes before them) and loves to 'freeze' national music evolutions (despite that every attemps failed to no avail), eventually forcing youths to listen to 50s musics and tells male to do clean cut (while tells women to dress like Indian!). sometimes... Korean hairstyle is frowned upon by higher ups (but not among peers).
2. The Rat Pack members (all, or at least two) were all 'pro-Mafia'. Dean Martin and Frank Sinatra complimented them (As an organization) alot, it's quite obivious because their career were propelled by certain mob boss(es) but it also hinted that the oldschool Mafia were 'more noble than street gangs' (or their modern-day selves)... knew the 'limits' of killing.
While the Omertas represents the dark side of the Mafia (which heavily popularized by the press). The Chairmen features the lightside of them. (with Benny excluded) where they're 'honorable'.. correct?
3. Benny. Leader of The Chairmen spoke the 'Cry in the Rain' idiom at least twice (FNV intro, and All Road). doy you know its meaning?
4. And are 'White Gloves' 19th century Europeans?
5. Why Joshua Graham helped Edward Sallow found The Legion ? (Including much of its founding phillosophy... The Olympian worships... which Graham 'knew' that doing so means that he renounced the Christianity (of any form) faith. What good Graham had hoped that it will comes out of Sallow? As Malpaise Legate, did Graham really broke the First Three of the Ten Commandments? if not. did he plan to convert an entire Legion (or ultimately... an entire Empire Sallow has been building) into Mormonism (or any form of Christianity)? Any success in this will make him Emperor Constantine the first Christian Emperor of Rome.



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Made in us
Implacable Skitarii





Jordaniastan

this is probably the best fallout collection I've seen. really impressive stuff. Any specific ruleset that your using for these guys or is it a homebrew? Based off the squad sizes it seems close to inquisimunda.

Also may I humbly suggest mantic game's zombie boxes, especially the zombie apoc box to get a really gigantic ghoul horde for not too much money.


 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Wastelanders
Pack Brahmin


No, neither's called Bess. I couldn't find any string (well about my desk, I know there's a sewing kit in the cupboard), so those Brahmin are carrying their loads unsecured evidently. Also I happened to forget to paint "H2o" on the barrels too, silly me. =P

Caravan Guard (Wizards of the Coast Start Wars)


I gave this line of models a look on Ebay, and apparently they're worth something where complete. Well this was complete, and I bought it for a pound, so screw you guy who collects these things.

Now the shack which I'm working on's almost finished, but unfortunately I'm way behind on coursework and have Prison Architect installed, so common sense tells me to work on that (the coursework that is) instead. =/


@ Da Big Mek

I'm using the Action Engine ruleset by Crooked Dice. I say Action Engine rather than 7Tv, as when I turn up for games I'm usually carrying a dozen rulebooks and expansions. 7Tv has its own post apocalyptic expansion which I take from heavily (though it and its own expansion-they like expansions- are more zombie themed than Mad Max), as do I use one of their Fantasy expansions (they have four...) for the less techy units (like Caesar's Legion, Tribals, critters and the odd Deathclaw). 7Tv's awfully like Necromunda, and can deal with a few squads at a time, though in spirit its more of a skirmish game like Pulp Alley. As all of the games by Crooked Dice use the same base rules I've hacked them up and added my own ones in to come up with the system I'm using for Fallout.

Ah, and I do happen to have bought the Mantic zombies before, but I think they all went off to be used as thralls in a Dark Mechanicum force I have. I've used the heads off of them on a few Ghoul models, along with the Wargames Factory ones. Brother Vinni does actual Feral Ghoul models (including an NCR one), but they're a bit expensive. I'll probably make Feral Ghouls based on the ones in game eventually, and that'd be a decent idea for a game, but that's down to me just buying some randomly one day. I actually have three Glowing Ones based on some Reaper models about here come to think of it (though the one in Combat Armour's not been photographed/is in a bag somewhere with my other "random encounter" spawns for games).

@ Lone Cat (...I place the reply to you last as I tend to type long ass ones)

Yup, well conservatives have conservative ideas. I mean aside from it being used to control people, the ones in power in the US government (and elsewhere) of the time probably genuinely liked and idealised that period. Think about all those old people who're stuck in their ways and can't handle change.

Two sides of the same coin I guess yes. Remember that during the 50's Las Vegas was a mafia town, so naturally in the Fallout world by the 2077s organisations like them would have still been in control (to an extent). Come the 2270s tribes reading documents from that time would've found that the gangs of that era were mostly of that style; The Chairman and Omertas just chose to adopt different traits and focus on particular groups within that culture.

The line's go:

McMurphy: "You got what you were after, so pay up"

Benn: "You're crying in the rain, pally"


Benny's telling the Khan leader to stop bothering about the contract their own (the Khans didn't trust Benny and wanted out, so with their end of the job complete apparently, they were asking for their pay). The phrase itself means to do something beneath notice/ pointless. Mind that Benny wouldn't wind up paying the Khans, and would have them follow him all the way to Boulder City asking for the money before he slipped away from them. So he's saying that the chance of them actually being paid are moot, just in a way not obvious to the Khans (youknow, with his big city talk).

Originally the White Gloves were called "The Sawneys", a reference to Sawney Bean, a Scottish man who along with his family are some of the most famous cannibals in the world. So in order to distance themselves from their former tribal selves they went for the opposite of that style and yes, picked up on 19th century etiquette like that of the English or American upper class.

Joshua Graham presumably wanted to help his friend, and perhaps wound up seeing his conversion into the Legate as an outlet for all the vices which the Mormons had denied him. He abandoned his faith like Sallow considered himself above the peaceful and secular ways of the Followers of the Apocalypse. I say secular as he converted his followers to treat him as a god with his cult of personality, whilst using Joshua's own missionary background to cement a new religion. Joshua wouldn't have worshipped Caesar, being that he knew he was just a man, and was rather self driven, but he at least served under him due to the man's strength of character. So no, Graham didn't want to convert the Legion to Christianity or Mormonism, as he'd lost his faith by that point (a big part of his character is his fall from grace with the Legion and return to New Canaan where he would seek redemption with the Mormon church once more).
   
Made in th
Pyromaniac Hellhound Pilot






^
1. Daniel (The then leader of New Canaanites) did a baptise to the Burned Man (or tell others that Graham is 'coming home'). while the New Canaanites welcomed him back to the flock. Daniel doesn't seem to fond of him much nor trust him. the two have different solutions to the White Legs problem.
- Graham wants to teach the Zion tribes the same thing Sallow taught him about warfare so he chose to strike first
- Daniel possibly vew Graham as a heretic or he's simply a peace loving person who'd rather see tribals converted completely. (and pursue the Christianity path of peace rather than a 'crusade' Graham is organizing).
though the Dev team appears to focus on Daniel rather than Graham. as the latter only mentioned when player chose to strike White legs first. pursuing daniel didn't provide any endings of Graham. (or isn't it??) The former hs been mentioned in all endings.
2. Caravans in Fallout series. why isn't there any stagecoach or brahmin-drawn wagon? nor guards riding it?

This message was edited 1 time. Last update was at 2014/05/03 20:29:45




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Made in gb
Fixture of Dakka






Glasgow, Scotland

Joshua think's Daniel has his heads in the clouds with the way he deals with problems. I agree with him, Daniel's a idealistic fool who'd rather run from his problems. I've probably talked about it before, but I don't see the New Canaanites running off and letting Zion be destroyed as a good ending. Hey maybe the Mormons may eventually find a safe place to settle (third time lucky), but how many of them would be happy after all the things they'd have to have given up? That and Daniel's ending is the only one where the White Legs win and prosper (then presumably are assimilated within the Legion, or if that's destroyed, go out and destroy even more communities). In Joshua's ones they're destroyed at either his hands or the 80's.

Joshua's aggressive plans are yes based on his time with the Legion. However that's not the only thing which drives his desire to wipe out the White Legs. The destruction of New Canaan and his will not to see his new life being destroyed are what he cares about (to the extent that he could fall back into his old ways if the player doesn't remind him that he's a better man than that now).

Daniel doesn't think Joshua's a heretic, just that he should show leniency. He sees the Sorrows as one of the last good things in the world, and doesn't want to see that ruined. He's hung up on all the bad things which he and his people have been through, so I think that's only enhanced his passive nature. I guess the guy just doesn't want to see any more of his people dying, which just wouldn't be feasible whatever happened, but he's in denial over that. I can feel for the guy, he's been through a lot, but his goals aren't realistic for the world he lives in.

If you chose to flee Zion then Joshua continues trying to raise the New Canaanites to towards taking a more aggressive approach to aggressors. Whether he settles with them and gets over his problems, or sinks back into his old ways isn't stated (as you can only have him overcome them if you chose his ending). Joshua probably wouldn't see the passiveness of the New Canaanites as positive, but perhaps he'd eventually detach himself from that part of his life. I don't see Daniel's ending as positive for Joshua, nor is the reverse good for Daniel. They're both opposite ways of dealing with the problem, with two men who'll find it hard to admit the other one is right.

On Caravans. In the original games there are carts made from the remains of cars which are pulled by brahmin. I'd imagine that there'd also be cars/busses turned coaches pulled by Brahmin as well like Max's vehicle in the third Mad Max game. Such things don't appear in the more recent games as moving vehicles weren't implemented, and people may question why there's so many caravans moving about, but their carts are static if they were. Presumably the devs thought it was enough to have three different types of pack brahmin in the game that they didn't need to go out of their way to make drawn vehicles (though there are a few wood carts here and there in New Vegas). Oh, and there are horses in the Fallout series btw. They were said to be extinct in the original games, though by New Vegas the NCR (and presumably the Legion too) have a division of horse mounted troops (who appear in All Roads). I may make my own brahmin drawn vehicles, but I've been staying away from models mounted on animals/vehicles as each would require a dismounted version (I have tons of bikes/quad-bikes, camels, horses, cars and other things unbuilt for that reason). There's a reason why I try and make all my vehicles enclosed. =P

The Brahmin carts from the original games:


* This was pulled by camels in the Mad Max film, the point being that there was barely any fuel left by the time of that film:
   
Made in th
Pyromaniac Hellhound Pilot






About white legs fate. only killing Daniel favors them. http://fallout.wikia.com/wiki/White_Legs#Endings . help Sorrows evacuate the Zion only made the valley vandalized. but the other tribe led by Graham defeated the White Legs shortly later. denying them a chance to join the Legion. and eventually disintegrate an entire tribe. doing Graham choices. regardless of the fate given to Salt upon wounds. White legs were all doomed. (either Wyoming winter, Dead Horses crusaders, or the 80s tribe.) But who are the 80s? except that they're raiders who exploited the NCR-Legion war to their gain. but not much is known about them whether they were pro-Legion. but they were once scared of The White Legs (until player chose to join Graham in a fight) means that the 80s were weaker. right?

'telling Graham that he's a better man' when? before on in the quest where Graham began a Paiyute war cry and about to execute Salt upon Wounds? (a moment where one perk unlocks a funny dialog and let him Kill Salt upon Wounds.)

'Wooden wagon in New Vegas'? I saw it only at a (ruined) Nipton entrance. (and it is REAL thing). do you interested in the trucked versions of brahmin-drawn vehicles?


That's the shame why Beths made all caravans a slow footslogger so what's the point adding horses into All Roads? or is it an engine constrains?



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Made in gb
Fixture of Dakka






Glasgow, Scotland

The 80s are a raider gang operating in Northern Nevada. Before the coming of the Legion they were at war with the White Legs. After the White legs threw in their lot with the Legion and sacked New Canaan the 80s found made a land grab. With the Desert Rangers leaving the territories and yes, the NCR being focussed elsewhere the 80s now control a large amount of land. They're not a huge band of raider, but they operate motorcycles and other vehicles which allows them to cover a large area and have an edge over the locals. They aren't scared of the White Legs (though that particular tribe is known for being more brutal than most), but they're cautious of them due to them having Legion backing. However with the White Legs being tasked with destroying the last of the Mormons, the 80s were in a win win situation: either the White Legs destroy the Mormons, and leave the 80s territory, or the White Legs lose their fight, are shunned by the Legion, and the survivors could be mopped up.

At the end of Honest Hearts when Joshua's about to kill Salt Upon Wounds you can persuade him that it isn't the right thing to do. The player can question his actions throughout the DLC, but that's the point where you tell him that if he goes any further down the path he's chosen he'd wind up returning to his old ways. That particular ending makes a point of tempering Joshua's fury with mercy, and results in the tribes of Zion being more noble warriors than becoming no better than the White Legs.

There's a few wooden cart about trade stops and rural areas. I totally forgot about Nipton's signs using wagons though. I'd like to make brahmin drawn pre-war vehicles (like an Impala as a homeage to the Highwayman from the original games) but in all likelihood they'd not have the brahmin attached for gameplay purposes. I actually have a Legion "Chariot" built, which uses a car engine in place of brahmin (its an odd looking thing, see below and there's early WIPs in my gallery, though its mostly done now), but it hasn't been finished as I'm debating attaching a rider to it.




Oi, it was Obsidian (the guys who made Fallout 2 mostly) who developed New Vegas. Bethesda made Fallout 3. Obsidian only had a year to make New Vegas, so they were force to leave a lot out. Of course there's mods out there which add ridable horses and cars, but those required a lot more work than Obsidian could have put in given their time frame. But to your point. There's horses in All Roads, amongst other things, as the devs weren't limited by what they could include. FYI All Roads is based on cut content from the game, ie Benny's opening shot of him looking over the Strip shows cut casinos (few of which have been put back in the game with mods). So the lack of horses are down to engine constraints (to an extent, Bethesda stripped out the code for them) and Obsidian's tiny development time frame. There's also the point that forcing the player to walk around the map makes the whole place seem larger than it actually is (about a fifth of New Vegas' map isn't accessible). That and it would have limited the devs in other ways such as the player being able to just run straight by dangerous enemies like the Cazadors or Deathclaws at the beginning of the game.
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

Yeah, cautious play is needed at low levels around cazadors and deathclaws

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in th
Pyromaniac Hellhound Pilot






At level 1. I've never have a success against the two big beasts but able to slay Bark scorpion and at level 2 or a bit more... kill generic (black) radscorpion (with the weathered 10mm) But I don't think the 10mm pistol in that edition is a legendary pistol used by The Vault Dweller at the very beginning of the first game. (or is it the same?) but yes couple of successful shots with this pistol can slay it.

The 80s have operatible motorcycles?! Is it fusion powered or do they make liquid biofuel for its gas? And so the Van Buren's legionairy chariot (By the time of Iulius Caesar,

And so do the Mojavians use motorbikes and pickup trucks too? (or able to maintain them under postwar constraints)?

Romans didin't use chariots in battle anymore because it's less efficient compared to armored cavalry... the Cataphracts, and The actual Caesar's Legion ... the Legio X Gemina ... is known to have a large formations of cavalry too! )

About post war fossil energy. In FNV there's a quest to recruit new entertainers for The Tops casino, one of a recruitable entertainer with a guitar (who might be based on Clint Eastwood) mentioned that he was once worked in a colliery. that says. Coal can still be found in large numbers and not bing heavily exploited in the pre-war world where petroleum industry exerts its influences over the Congress. (which forces so many changes following the end of WW2... Grandscale and systematic Global dieselizations of railroads which suddenly kills steam locomotive manufacturers overnight! Highway constructions to feed automotive industry needs to sale, Aviation revolutions (following the release of Boeing 747, and followed by enlargements of airports around the world) that effectively stemmed Highspeed Railroad developments in the US... where the earliest HST came from there! The Zephyr streamliner for example)... has reduced coal consuptions (and any techs to make them being as useful as petroleum). and this might result why in F3, Pittsburgh steel industry has been restored. (??)



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Made in gb
Fixture of Dakka






Glasgow, Scotland

I played the game with a sprint mod and realistic damage mods installed. So that kind of amounted to using vats to head shot a couple of Cazadors then running by the rest. Then again you aren't really supposed to go that way at the beginning of the game, so I don't usually make it there till I've taken the long route to Vegas (even after the Cazadors/Deathclaws there's a group of Jackals and some baby deathclaws in that area as well, amongst the other spawns).

I'd imagine that the Weathered 10mm Pistol is supposed to be the one the Vault Dweller carried, given that all of the items from that pre-order pack are related to Vault 13. Take it as canon if you want, though as it wasn't really a proper DLC I wouldn't think too much into it.

Well if the bikes were pre-war then they'd be either electrical (most of the cars in the series run on electric power, it was Fallout 3 that included fusion) or fusion powered. Perhaps they could've been hooked up to take bio fuels instead too. Such details aren't alluded to in the Van Buren design documents, so I couldn't say. The Legion Chariot has black smoke coming out of it, so I'll assume that those are using some crude liquid fuel (despite the original vehicle using electrical power. I'd assume that the Legion stripped out the complex original fuel system and replaced it).

Vehicles are used in the Mojave and elsewhere, but yeah, they couldn't be included in the game due to engine constraints. There's motorbikes beside the Goodspring's bar presumably owned by its residents. A mod for the game adds vehicles all over the place (well in reasonable places). If the folks of New Reno and the Den were able to maintain a mechanic and garage I'd imagine that there's a few about the Mojave too. The NCR uses vehicles, like the trucks around their bases, in addition to having a dedicated mechanics pool and divisions of their military specialising in them (ie message couriers probably ride motorbikes or horses, the Rangers have pre-war military grade tech).

The real Romans didn't use chariots much, but mind that the Legion aren't the real Romans. The devs must have though that the Legion cannibalising pre-war vehicles and calling them "Chariots" sounded like a cool idea. With my own models I'm planning to add in some horse mounted Legion troops to offset their distrust for technology and appeal to their formerly tribal nature (I have a few NCR cavalrymen too, but it just takes ages for me to get around to painting anything).

Oil may have run dry (or well to the extent that only military units had access to it like the Vertibirds), but there are still sources for fossil fuels in the Fallout world. Burning Springs, in Van Buren, was a major NCR coal mine. However they were forced to blow it up, resulting in the whole place being set on fire and the majority of those stationed their mutating. The NCR doesn't operate on the same scale as the pre-war United States, so it could probably subsist on much lower fuel consumption, and so survive on the depleted mines and other fuel sources that still exist. So yes, with the advent of new technologies after the Fallout world's timeline moved away from ours, perhaps the US didn't focus on the same fuel sources as we did. Electricity was a big one, with nuclear plants and renewable energy sources (to a limited extent, better polluting the environment if it produces better results) all the way up to microfusion technology.

The Brahmin barons of the NCR have a seat in congress due to how much their cattle are relied on. Brahmin transport goods to those without vehicles. The provide food. They even can produce fuel. =P

   
Made in th
Pyromaniac Hellhound Pilot






1. Collieries in the NCR? And is it possible that Railroads operated in the NCR also runs on coal fired steam locomotives? (most of the preserved steamers in california burn No. 6 Fuel Oil, due to the cheapness of it by that time)
2. Brahmins produce fuel? I know that only their feces can be used as a basic solid fuel for cooking. Shady Sands tribals (the original citizens of the NCR) known how to use one. so it only works with postwar steam powered vehicles if one doesn't want to use Brahmin as a transportation mode (And already created steam vehicles out of prewar combustion vehicles)
3. And is there any evidence that restored steel mills processes raw iron ore and coal just like the prewar versions?
4. Elder Scroll's engine doesn't really suits the spacious Fallout universe. I haven't play any but i've heard that some mods imports apparel and armor from that universe.
Actually it suits any typical Gangster openworld game or cowboy games better.
4. Everyone in the Fallout Universe seems to be 'educated'. Goodspring folks known about Romans and quickly linked them to The Legion led by Sallow, Also Mojavians are all 'literate' so how do a wastelander takes an education? while civilized parts have a numbers of operating schools and colleges.



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Made in gb
Fixture of Dakka






Glasgow, Scotland

The first batch of cars which I bought last week. Hmn, I need to look out for a road to stick them on ( a quick google search found me a tutorial. Hey there's something to do over the Summer break! ...or youknow, I finish my existing models).


An International Harvester Pick Up Truck

Oldsmobile

A Hudson Hornet


Hey look a pair of Highwayman and a steal at only $199,999.98! That's a whole cent cheaper than a Corvega! XD

Imapala Lowriders


Other than the Oldsmobile, which is a Corgi die cast, all of the other vehicles are McDonalds' toys based on the film Cars. I have a few more pick-up trucks, a fire engine (which looks like the ones in New Vegas, if a little smaller) and a few other cars still to paint. Well other than that bag of Russian die casts I have that is (which're going to become barricades mostly in any case). Eugh, I need like a clone or something so I can work on all this properly.

@Lone Cat

The trains in a post apocalyptic world will run on any thing to hand I suppose. People would try and retrofit vehicles to take other types of fuels if the original engines weren't serviceable, or the fuel wasn't available. I picture the NCR trains as being powered by fossil fuels rather than electricity like the pre-war ones.

Fuel in the sense that the pigs in Mad Max: Beyond Thunderdome produce methane gas. The Master's Army was transported on post-war ramshackle trucks powered by steam. As most pre-war vehicles were either electrically powered, it may not be so simple to strip out the engine and put in one which accepts something else. So post-war most non-electrical vehicles would have been made after the war.

Well maybe not raw ore. I mean the NCR at least has mines that're still producing ores. Rather I'd imagine that people would just tear down old buildings for materials (which would have probably be of a higher quality than most of the post-war manufacturing plants could make).

Between Oblivion and Fallout 3 Bethesda changed their engine somewhat so its difficult to just straight transfer items between games. The same goes for Skyrim and Fallout 3. Hopefully Fallout 4 won't have so much of a problem with that (between games the way files are formatted changed, though given that each Elder Scrolls game was released years apart that's acceptable). Yes, the engine itself could be a lot better, and of course more stable. I'd have preferred if the maps were larger, but that's down to development time as well. Skyrim however is much improved over Fallout 3 in terms of content though (rarely is there a dungeon which doesn't have a story behind it, as are there plenty of interesting locations out in the wilderness).

The NCR has an education system and state employed teachers, as well as the Followers of the Apocalypse to provide education, so literacy is high. Elsewhere it falls to communities to teach themselves. Obsidian's devs mostly have college/ university educations, and Chris Avellone likes his exposition, so for the player's benefit the characters in their games may know more than you may think a yokel should. The Legion doesn't want its people to be educated, especially its women, as it would make controlling them more difficult. In a wasteland town it'd be down to whether they could salvage pre-war books and finding people willing/capable of teaching (the novel The Postman handles this topic briefly).

This message was edited 1 time. Last update was at 2014/05/05 21:06:17


 
   
Made in th
Pyromaniac Hellhound Pilot






Fallout games should be larger! Actually I prefer the classic Fallout travel mode with 'multiscale' maps. random encounters are much easier (and player can fast travel to an unexplored plot of land)

Much a surprise to me that 'Fortification Hill' (The Legion's HQ... actually a star fort with Roman theme) DID EXISTS in real life, next to Lake Mead... it was 'called' that way but no fortress have been built there. (or was it?)



FNV gives the hill a namesake. But if player chose to side with anyone else except the Legion. will the NCR/Securitrons rolled in there and will it falls?

Did the Lucky 38 has an underground passage to Mr. House's securitron secret base a the Fortification Hill? (where Caesar knows there's a dormant mighty enemy ready to wake up and disintegrate an entire legion in a blink of an eye RIGHT NEXT TO HIM!) or if player fetch a Platinum Chip from Benny (in The Tops casino, Not in the Legion Fort). should player decide who will he work for AT THIS MOMENT? (Yes Man or Mr. House). if player gives the chip to Mr. House, he'll bring player to the basement where he initiates rites of Securitron Upgrades. but it seems he didn't return the chip. But I don't know if Securitron Army the Legion stood right over them is unaffected by this upgrade and Mr. House will give a quest that player must go there and manually use the chip on these trump cards. right? So when will the player can't do the quests for Mr. House and Yes Man at the same time?

About an asphalt road scenery piece. there need to be chipped off pieces rather than just a crack. meow~

Have you ever visit this page on Warseer before?? yet another Fallout project based on Fallout New Vegas.

http://www.warseer.com/forums/showthread.php?306006-War-War-Never-Changes

This message was edited 2 times. Last update was at 2014/05/06 10:45:22




http://www.dakkadakka.com/dakkaforum/posts/list/408342.page 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Looking at that picture is quite interesting. I can see Lake Mead and Lake Las Vegas. The Hoover dam. The docks by Lake Mead and the location of the crashed Super Fortress. Vegas is in the distance, as is the road leading up into the mountains by Jacob's town. =)

If the Securitrons win then their leader would want to secure their Vault. Should the NCR win the battle they'd probably just demolish the place.

Caesar's ignorant. Even if you do return to tell him about the Securitrons he just tells you to quit asking dumb questions and blow that place up like he told you. If the player installs the Mk2 upgrade then most Securitrons are effected. Maybe there's another exit near the vault, or Mr House just had a stash of extra Securitrons hidden away elsewhere. I don't think there's any other entrance into the vault though, otherwise why would House tell the Courier to head into the heart of an enemy camp to access another one? I haven't played Yes Man's questline (the guy's just so irritating), so I wouln't know how interacting with the army and him works. =/

Yeah, chipped chunks fit the roads in the Fallout games. However that's a lot more work than just texturing up a flat road, so may not be feasible.

I have an account on Warseer, but their file upload system is obtuse, so I haven't bothered to go back to that site. I know that blog, but I'm not aware that its updated any more. I'd love to see my hands on one of those Vertibirds though.
   
Made in th
Pyromaniac Hellhound Pilot






^ Ok then tell me about their 'NCR' troopers. Do they use Brettonian men at arms too? an entire set of miniatures minus weapons.

EDIT: some interesting facts about FNV soundtracks.
The intro song, as the cam hovered out of Lucky 38 casino. there's 'Frank Sinatra' song called 'Blue Moon'




Did you know that the Elvis version exists too!?




which versions is your favorite? And tell me about 100 songs mods. does it includes the re-release versions of the same song by the same entertainer? (Peggy Lee has two versions of 'Why won't you do it right?' and even Frank Sinatra has an alternate versions of 'Blue Moon' !) and also songs found in Mafia II too?

This message was edited 2 times. Last update was at 2014/05/07 07:56:28




http://www.dakkadakka.com/dakkaforum/posts/list/408342.page 
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

IF FO-4 is located in the Commonwealth of Masachusetts, , then they will be introducing new gear and weapons as the Institute of Technology is there, and in F0-3, they show humanoid androids, and hint at some juicy tech involved.

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in th
Pyromaniac Hellhound Pilot






Anywhere north of Columbia Commonwealth i think. but it focusses on JUST ONE CITY. but hopefully this time player may have more transportation modes than just footslogging meow~



http://www.dakkadakka.com/dakkaforum/posts/list/408342.page 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Updates.

Nae pictures, but I have just bought twenty five of those Russian Die cast cars which I picked up a while ago. There's more variety in these ones at least. Those'll be going towards a town wall which I'll probably duplicate as a scrap yard too.

@Lone Cat

Those aren't Gamer Workshop models. Hang on while I trawl the internet. .... .... .... ... There. They're Troll Forge Miniatures Colonial Troopers. People have suggested them, but I'd rather have NCR models that looks more like WWII allied troopers rather than WWI trenchers.



I must have had almost all of the period song mods from the Fallout: New Vegas Nexus site installed at one point. Sure there's ones which add hundreds of songs, but my favourite was "Wave Radio". That mod didn't just add a radio station to the game, but allowed you to find records, go to the radio station and then give them to its host, providing you with more songs. The guy'd also talk about the local area like Mr New Vegas, something which other radio mods didn't tend to add. Oh, and you could steal all his records which would lead to him not being able to play much and instead of playing a certain song in its slot he'd say something like "I'd like to play this song, but some ass stole all my records. Here's an advert. *grumble". ...Then again if you have a record in your inventory you could play the music yourself on your pipboy.

Ah, and I'm sure that there would have been some amount of different versions of the same songs. I mean there's at least forty radio station mods on the Fallout: New Vegas Nexus alone (not including mods on its sister site the Fallout 3 nexus, or those that just include songs that you have to manually install yourself rather than radio stations).

Sinatra. I'm not much of an Elvis fan, and Sinatra's version is much more up beat to me. ^^

I like walking about in larger games. In Skyrim I didn't use a horse much. Nah, walking about lets you enjoy the scenery and maybe see things you wouldn't notice when running about at 20mphs. And youknow, I dislike having to look after vehicles/animals. I'd just steal a horse in Skyrim whenever I felt the need travel quickly (I hated when Nightmare was given to me as it meant I'd never lose the damn thing, even when I killed it). Walking about's always a nod to the novel The Road too, if you're into that kind of thing.
   
Made in th
Pyromaniac Hellhound Pilot






 Wyrmalla wrote:
Updates.

Nae pictures, but I have just bought twenty five of those Russian Die cast cars which I picked up a while ago. There's more variety in these ones at least. Those'll be going towards a town wall which I'll probably duplicate as a scrap yard too.

@Lone Cat

Those aren't Gamer Workshop models. Hang on while I trawl the internet. .... .... .... ... There. They're Troll Forge Miniatures Colonial Troopers. People have suggested them, but I'd rather have NCR models that looks more like WWII allied troopers rather than WWI trenchers.



I must have had almost all of the period song mods from the Fallout: New Vegas Nexus site installed at one point. Sure there's ones which add hundreds of songs, but my favourite was "Wave Radio". That mod didn't just add a radio station to the game, but allowed you to find records, go to the radio station and then give them to its host, providing you with more songs. The guy'd also talk about the local area like Mr New Vegas, something which other radio mods didn't tend to add. Oh, and you could steal all his records which would lead to him not being able to play much and instead of playing a certain song in its slot he'd say something like "I'd like to play this song, but some ass stole all my records. Here's an advert. *grumble". ...Then again if you have a record in your inventory you could play the music yourself on your pipboy.

Ah, and I'm sure that there would have been some amount of different versions of the same songs. I mean there's at least forty radio station mods on the Fallout: New Vegas Nexus alone (not including mods on its sister site the Fallout 3 nexus, or those that just include songs that you have to manually install yourself rather than radio stations).

Sinatra. I'm not much of an Elvis fan, and Sinatra's version is much more up beat to me. ^^

I like walking about in larger games. In Skyrim I didn't use a horse much. Nah, walking about lets you enjoy the scenery and maybe see things you wouldn't notice when running about at 20mphs. And youknow, I dislike having to look after vehicles/animals. I'd just steal a horse in Skyrim whenever I felt the need travel quickly (I hated when Nightmare was given to me as it meant I'd never lose the damn thing, even when I killed it). Walking about's always a nod to the novel The Road too, if you're into that kind of thing.


It looks like converted brettonian. but for anyone who wants to make IG with adrian helmets (like me) it's good (but i prefer puttee legs and shorter shirt more meow~) but making NCR troops? nah!
Is there any official documents saying that the helmets regular NCR troops wear is made of steel and have khaki canvas that makes the helmet to looks like pith helmet rather than broadie? yet as i've played through. saying that NCR trooper armor is a different form of leather armor makes senses (and so does Legionairy recruit armor)

About rival Fallout projects. the 'Legion' i've saw there looks rather like another band of generic wasteland bike raiders. Yours look much closer to the actual game version meow~

About Mr. House. he doesn't have any friends out there in the wests. almost everyone in and around Mojave wants him dead.
1. Caesar: believed that Mr. House is a 'big time profligate' (Actually the Legion uses of the term 'Profligate' to call generic NCR people is misleading. since profligacy means a bad habit of money spending rather than the lack of morals in general) and conspires with the NCR against him.
2. NCR Leadership. a quest assigned by Ambassador Crocker (He's named after one of the founding members of Southern Pacific railroad) simply wants to annex City State of New Vegas, for them Mr. House can't be trusted or simply he's out of usefulness meow~
3. Benny: nothing complex beyond the lust of power. Goodspring robbery (where the game begins) is a 'challenge of wits' between him and Mr. Hosue. the real winner however, should be the victim of the robbery. the Courier.
Yes Man is his successor
4. Ulysses. the ex-frumentarius and sometimes... courier. a successful negotiation may unlocks a dialogue about Mr. House (and if player killed Mr. House on the behest of either Caesar, Crocker, or Yes Man, he'll congratulate player, hinting that Ulysses wants Mr. House dead, despite his current affilation to the Old World)
5. Big Sal. of the Omertas. (Cachino can be persuaded to revoke alliance with the Legion)
These are 'named' people who doesnt' seems to like him much. but not wishing him dead
1. The Big Empty scientists also disliked him. but doesn't care about his fate... possibly it is a simple rivalry because Big MT is NOT a part of Mr. House business empire. but is the Big Empty enclave property too?
2. The King. of course he and his greasers were looked down by Mr. House (as being 'primitive)
3. Brotherhood of Steel. Mr. House considered them an enemy but they don't really care about him much. as long as they can still kill Securitrons.
4. The Followers of Apocalypse. called him 'murderer' i think.

This message was edited 3 times. Last update was at 2014/05/08 10:14:31




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Made in gb
Fixture of Dakka






Glasgow, Scotland

One of the developers probably stated what the NCR trooper's armour is made out on their blogs. I think its accepted that the helmet's steel, whilst the rest is just leather (I think that the chest plate had a piece of metal in it too behind the leather). Yes, I suppose making the outfit mostly out of leather keeps production costs down, is durable and in meta terms give the NCR a comparative armour to the one the Legion's troops wear.

Rival? Heh. Most of my Legionaires are based on actual Roman models with just some Football gear sculpted on. I need to go back to them and make some better models as they were put together ages ago and they don't look so good now. However I already have plenty of generic recruits, so I'd rather make some heavily armoured veterans instead (wearing a kind of scrap version of the Legate's armour, or just loads of junk with Roman symbols and atheistic styling thrown in).

Everyone wants the guy dead. He's controlling a city that they want and allowing hundreds to die for his own profit. Mr House could have ended the whole war over Hoover Dam, but he chose to exploit both sides for his own ends. He doesn't want the people of the new world to control their own fates, but rather that he should be their rightful leader with all his old world knowledge. He represents the old world which everyone's trying to move away from, and still holds the same views which wound up almost destroying the planet.

Ah, and Ulysses hates the Old World. If you side with House he gives you all sorts of crap, though then again he talks badly of your choices no matter what you do. Yes, he aspires to the old glories of America, but he doesn't want to see all the bad things which happened there coming back too. He aspires to the message of the DLCs, or at least interpretation of it. "Begin again, and let go". He began again at the Divide, but he can't let go of that community either. So even though he wants to start the world again with a clean slate, that's all down to him not being about to let go of the past (like every other character in the DLCs, well till the Courier turns up and passes a load of speech tests).

I don't think that Big MT was affiliated with the Enclave. Or maybe it was. There's no documents in the game which alluded to this, but I suppose that group were good at covering their tracks. Before the war the Enclave didn't just go strolling about in Power Armour mind. Yes, they probably had a few installations in their pocket, but it was only after the war that they started taking over. That said the extent of their control isn't really spelled out.
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

I suspect that the Enclave were in pockets, and when the West coast pockets were defeated, they tried other spots to take over, obviously they may lay hidden, or were wiped out where the Legion was strong.

They tried the east coast at DC. Based on choices, they won or lost.

Whether or not they show up in FO-4 is anyone's guess, but the commonwealth seems technologically able to keep them at bay or destroy them.

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in th
Pyromaniac Hellhound Pilot






 shasolenzabi wrote:
I suspect that the Enclave were in pockets, and when the West coast pockets were defeated, they tried other spots to take over, obviously they may lay hidden, or were wiped out where the Legion was strong.

They tried the east coast at DC. Based on choices, they won or lost.

Whether or not they show up in FO-4 is anyone's guess, but the commonwealth seems technologically able to keep them at bay or destroy them.


1. Or it may be a faction player character will begin with. (and judge its future whether should they follow the old world Fascism ways, or embrace the new world and move on, along with 'lesser people')
2. Augustus Autumn Jr. and his goons left the Oil Rig BEFORE the Legion was formed. so Sallow only saw or heard of them when he was very young. he never encountered them during his teenage adventures to his destiny nor the Legion have fought them in the Great Conquest of Midwest... Enclave is keen to avoid them and ... too bad, the Legion doesn't have the same euipment the NCR has (or.. actually... given by the Chosen One)
3. NCR war with the Enclave (where it's fought with modern weapons) means that steel helmet is needed because the Enclave made use of extensive pre-war Howitzers. the original purpose of WW1 helmet is to protect wearer against artillery shrapnel and falling debris in the trench so NCR might have fought Enclave in WW1 style i think.



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Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

Playing as a Enclaver who wakes up or not to things would be different

NCR is about 2nd to Enclave and BoS tech wise, and they do seem t want to get BoS off their backs when it comes to tech stuff

Could be, in F)-3 the DC Mall is a trench warfare system, so likely a fall back to older fighting occurred once they lost the tech edge.

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

© Messyart Stinkflies that he was nice enough to send me.



Uh, nobody notice that some of the wings are upside down ok?

Here's a comparison shot with the Armorcast mutant flies too. Messyart's ones are much more versatile, so despite all of the flies being made from the same pieces (torso, two wings, a head and a set of legs) a much wider variety of poses can be achieved.



I should see about getting a hold of some more of the torsos to cut up and turn into Bloatfly meat. That way I could make a market stall selling it like the one in Freeside.

And a Deathclaw Egg clutch made from some eggs that he's put together as well. The Young Deathclaw's his too (bar a resculpted face, it was a miscast).


This message was edited 1 time. Last update was at 2014/05/09 21:07:03


 
   
Made in us
Decrepit Dakkanaut







Stamping a steel helmet is not a complicated, High-tech process. Sheet steel isn't made on demand even nowadays. It's stockpiled in enormous rolls.

BTW, nice flies!

This message was edited 1 time. Last update was at 2014/05/10 09:48:19


"dave you are the definition of old school..." -Viktor Von Domm My P&M Blog :
It's great how just adding a little iconography, and rivets of course, can make something look distinctly 40K-adamsouza
"Ah yes, the sound of riveting.....Swear word after swear word and the clinking of thrown tools" "Nope. It sucks do it again..."- mxwllmdr
"It puts together more terrain, or else it gets the hose again...-dangledorf2.0
"This is the Imperium, there is no peace, there are only rivets" -Vitruvian XVII
"I think rivets are the perfect solution to almost every problem"- Rawson
More buildings for the Building God! -Shasolenzabi
 
   
Made in th
Pyromaniac Hellhound Pilot






 shasolenzabi wrote:
Playing as a Enclaver who wakes up or not to things would be different

NCR is about 2nd to Enclave and BoS tech wise, and they do seem t want to get BoS off their backs when it comes to tech stuff

Could be, in F)-3 the DC Mall is a trench warfare system, so likely a fall back to older fighting occurred once they lost the tech edge.


Can't remember who dug a trench system in D.C. nor has it been dug in 2077?? nah! The 'Culumbian' Brotherhood of Steel ... who chose to found its 'Palatinate' by adding tribals into its knight order. did the trench thing while fighting the 'yellow' supermutants (the backstory simply a mess there! they SHOULD be MASTER's goons instead of being vault supermutants mew! the green Orkish supermutants appeals to me more meow~).

still the power armor is intended to combine the advantages of foot soldiers with main battle tank... effectively made them Renaissance-era knights.


I've been missing for many days because the previous FNV progress is quite messed up once I've discovered that I can f___ed up the Legion so many time (especially helping NCR with their crises) before I finish Ring a Ding Ding quest (With Benny assassinated or escaped). and can still get a friendly invitation where Agent Vulpes Incuta approached. the last game i simply ignored legion and keep them babbling about me being a dissolute. while in the same token managed to solve Boulder City hostage cirisis without even single shot fired. (and Jessup exposed how treacherious Benny is,) the new game progress is that I recruited Craig Boone and wind up Caesar so many times. enough for him to sent assassin team after me. but still not entering Vegas metropolitan area yet. here's what i've got.
1. Is there possible to recapture Nelson with more men than NCR's "Three Riflemen" (?) (Rifles are advanced children of muskets y'know? callin' them riflemen digs them better than Musketeers meow~) Where can I find dog tags and Legion ear so to earn morale points for better support? Assassins don't drop ears!... (well with Boone and Ed-E's help. I managed to recapture Nelson on the behest of NCR with only three men from Forlorn Hope)
2. About Rangers.
2.1 Tell me about Desert Rangers. did they rule Nevada before the Great Khans shown up in Vegas? an interview with one of Rangers officier revealed that
- Rangers follow different command chains to the Army. so General Oliver Lee can't actually 'command' Rangers nor can Chief Hanlon (nor any Ranger officier) issue orders to any regular NCR troopers (as in Nelson case IF player approached Nelson via Novac (and especially if Boone is a following companion)
- Rangers serves three functions... Scout, Sherriffs, and Commando. This effectively made them European Constable unit! Have you ever heard of French Gendarmerie? Italian Carabineers? and Dutch Marechaussee. ? (American 'Marshall' which is an alternative name of Sherriffs is possibly comes from Dutch Marechaussee and their 19th century law enforcement is very strict. In the same token. NCR Army don't do Sherriff jobs. instead their peacekeeping method is Martial Law... drag a band of protesting mob into a firing squad and. BANG!) they... however, do have 'rival' units too! 1st Recon (Where Boone and Manny Vargas once were a part of ), and heavy infantry wearing Power Armor (but didn't know how to fix servo systems )
- And It appears to be a rivalry between the Army and the Rangers. One quest in Camp Forlorn Hope appears to imply this. but I don't know why Chief Hanlon.. leader of the Rangers. filed a series of false raido messages to its station and the signal is detected by Camp Forlorn communication crew. technically they should work together but why? why Hanlon sabotage the war effort as a whole? What does he has against General Lee or did he hold a grudge against the President Kimball? (because he doesn't like Kimball Imperialism? because Kimball is corrupt ? or simply, he doesn't vote Kimball in?)
2.2 before the Legion comes. Desert Ranger 'ruled' Nevada (or ... mantain order of that region). do they have any form of 'government'? is the organization itself considered 'a guild' of some kind?



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Made in gb
Mastering Non-Metallic Metal







Good flies and I like the egg mound.

Mastodon: @DrH@dice.camp
The army- ~2295 points (built).

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Made in gb
Fixture of Dakka






Glasgow, Scotland

Ok gents. Fraser (yeah Wyrmalla isn't my real name) went to a wargames show and didn't spend nearly enough (I mean I spent more than a sane person would, but those are the same things). That's left me with some interesting summer projects to work on. One, I've bought some detailing bits for a Vault, pity that I've not poked the guy that's making me my Vault lately to actually cast the damn thing. Two, I have a few bits to add to a pre-war town, including a small church, which along with the Polly Pocket buildings should turn out nicely. Now I didn't manage to find some of the bits which I was looking for, in particular Plasticville buildings, but plenty of other cool bits were picked up to alleviate that.

So... I need to get around to actually sifting through it all to work out what I actually picked up. ...However I have a party to go to tonight, and sifting through blister packs isn't the most amazing drinking game.

For those who frequent the Lead Adventure forums stay tuned for me updating the Fallout Models Suggestion Thread there, I've come across a few manufacturers of bits that could be useful. For those that don't, go sign up to that damn forum you ninnies! Come on they have an entire sub board for Post Apocalyptic miniatures, and if you're reading this thing I assume that that kind of thing gets your rocks off (you crazy buggers).

Uh, Lone Cat I'll respond to your fluff questions tomorrow. I'm running late unfortunately, and I'd rather not just bung out the answers. =P
   
 
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