First game in tournamen' vs 1 month played rookie with black legion so easy 71-40(plus 10 more for me for painted) as he focused on killing and had put bulk on right flank. Too far to reach anything really.
Then 46-74 loss vs wolves. Ragnar and wolf riders too hard to stop from controlling too many objectives. Had my wraiths been there might have been better as 2++ w3 is lot better there than 3++ w2
Automatically Appended Next Post: And necron vs necron. 71-64 for opponent. Game decided by 1 immortal surviving my shooting and 5 wraith charge and tomb blades tagging my objective once.
First 2 games of crusade. Vs night lords(draw as skorpek lord failed to kill last 3 marines. 3 hits, 2+ rerolled, 1fails and loss vs wolves in custom scenario. 3++ everywhere too much
Easy E wrote: Good to see older editions of 40K getting played.
That is all i will play now when it comes to 40K, 9th doesn't feel like 40K to me anymore, index 8th was useful for an epic scale template, but that has an entirely different feel/scale than normal 40K and so it needs the streamlining of index 8th to make it playable.
Lumineth got first outing. Obtjectives i was unable to try winning(too slow in meeting engagement). Kill side was more prospective but sloppy casualty removal from me saved blightkings that gave objectives to him and with that easy win.
Did a quick game of 9th- 500pts between my wolves and a well painted AdMech army.
Ended after two turns because we spent a lot of time chatting at the beginning and we ran out of time.
It was a tie. We both received the same points for engage on all fronts for both turns, and we both held two objectives through the first two turns.
Castlelan Robots were a tough unit, and I brought nothing which could bring it down. I also made som egregious mistakes in my deployment. C’est la vie! Lessons learned.
Rohan vs moria. I got so slaughtered. First charge was disaster with lost duel everywhere and 2 dead rohan. Eomer had to spend last might to pull tactical retreat. After regroup and reinforcements did second charge that was about as succesfull as 2nd. With that momentum was too far for moria and with eomer dead fast loss.
Necron vs death korps. My 3rd game within crusade league. Assasinate and opponent opted to be attacker much to my surprise. He barely failed to kill praetorians and stalker. He got skorpek lord to 3 wounds but charge with nearly entire army failed to dent. Counter attack killed 5 units and game was in bag.
Got s9 melee attacks for lord, cool headed was rolled for praetorians which isn't useful(reroll morale with 5 ld10 guys and free overwatch...) but as win bonus got them to be obsec(and even more morale boost near objective...lol)
Demo game of lotr. 250 pts destroy supplies(to ensure game isn't just 2 groups clashing in middle). I crushed the new player despite trying to give him advantage but dice were not being kind to him. If he rolls 1's and 2's and i roll 5's and 6's not much he can do.
Lumineth vs vampires. Horrible scenario for me, teclis & co not that good vs big monster spam, made critical mistakes like forgetting to put power of hysh on both pikes and wasting eltharion and turn 3 priority going to opponent gave turn 3 sudden death win.
Situation in pic didn't end up that badly. Neferakh(?) Dealt with 7 pikes but took 8 wounds in return. Big block lost like 6 or 7 but caused 11 in return(if only i had the 5+ mw spell on....). He gained 2 back for both. On his turn i nearly killed the named hero on zombie dragon when he cast mw on 5+ to all within 12". Didn't bother to dispel and instead for for every my unit on 4+ spell ignored and i cause d3 mw. Ended up 1 short...lol. he caused no mw, i caused 4.
Been playing a few games of Garagehammer with a friend. Decided to use my Imperial Fist Successors, an army which I haven't actually played this year, been focussing more on my Guard and Custodes.
We're both semi-competitive players, him moreso than I to be honest, so my list consisted of a bolt-heavy force backed up by 5x TH Terminators and a Leviathan. He was running a (half-proxied) Black Legion list with Abaddon, 90 Cultists (120 with Tide of Traitors), 3x Butcher Contemptors and a 10-man Plasma Terminator bomb.
Battle was intense but I managed to whittle down his Cultists enough to secure the centre, until Abaddon strutted in and wiped out a 10-man Primaris squad with no effort. A cheeky Null Zone and some snipers ended him pretty quickly, leaving his remaining Cultists vulnerable to morale. I ignored his Tide of Traitors squad however, and focussed on the Terminators, who thanks to some unlucky rolls didn't do much damage to either the Leviathan or my Captain.
While I tabled him the final score was 55-43. I very much like this about the scoring system for 9th, and how it can be so close despite appearing the opposite. The photo below is from turn 4 I believe.
Sob vs eldar with best troll model i have seen. First 9e game with sisters for me.
The troll made game hilarious jumping all over the board messing my plans and giving me "huh?" Moments all the time when supposedly safe area suddenly got him there. Didn't actually do much damage(5 girl basic sisters aren't optimal targets, repentia not much better) but drew focus certainly.
Inferno pistol got hit past inv save despite cp reroll. 6 from miracle dice, 2 fnp passed, triumph killed in melee. Canoness unneeded.
With such a troll was half expecting some way to resurrect like sisters/necrons have.
Still 63-68 loss. But great fun. If i ever start eldar of any kind that model is instant first model.
Yep. It was hilarious. Was popping around all the time and with heroic intervenes got couple times into melee right away.
Bit lucky on last teleport. Not sure why he shifted position. Gave triumph and canoness easier charge and inferno pistol target to shoot. Did get away from repentia but they were gunning for axe and shield wraithguard anyway.
Don't recall when i have been laughing as much in 40k though. That jumping around i found hilarious.
Couple of weeks ago I joined a Crusade campaign reaching its close. Played a game yesterday against a highly-upgraded Word Bearers army.
First image is my (mostly finished) Imperial Fist successors. Only upgrade is a +1" move and charge bonus on the Terminators.
His list consisted of a Lord and the standard WB characters, Obliterators, Venomcrawler, several small CSM squads and 5 Terminators, plus some extras here and there.
Second image is the end of Turn 3, as you can see he was pretty much tabled despite his upgrades.
Thanks, the store has invested in a couple of 3D printers so the terrain variety has vastly expanded. Admittedly it was very bare, I think we're all still getting used to 9th Edition terrain, having a table full of pieces each with different rules and effects may have been a bit much at the time.
I wouldn't say that the table is bare by 9th standards. The lack of terrain makes that look more like your average fantasy battle table, not a 40K table.
750 points. 9th edition. T'au vs Space Wolves. Open play, "Hold at all costs" scenario.
Quick Batrep below.
Spoiler:
T'au deployed in the middle, and had to survive three turns of SW attacks. Victory to the army with the most models in the center at the end of the last turn.
Outcome: T'au shot really well. Like really well. Space Wolves should've dropped the wolf scouts for another rhino for the other squad of BC's. Space Wolves almost got the victory for "most models in the middle" but the sheer number of T'au they needed to kill just made it difficult. The Blood Claws getting decimated in overwatch didn't help.
Top performers:
Space Wolves: Dreadnought and Wolfpriest both performed admirably and lay down some damage in CC. The Rhino successfully and safely delivered Blood Claws to the center of the board, but was kind of useless after that.
Tau: They all really shot well. The Breacher squad eliminated a pack of Blood Claws in overwatch, which saved them having from the SWcc onslaught. The XV8s outflanked the SWs from manta strike, and took out a pack of bloodclaws.
Poor performers:
Space Wolves: Bloodclaws were both taken down easily. Ragnar never got into battle (Strategic mistakes.)
Tau: The two HQs didn't do much, other than thankfully having lots of wounds to survive the last round.
Played some Epic Armageddon with my motorized XIV supported by a Reaver against an infantry Krieg force. A grueling match that was looking like a tie until the fourth turn, when the guardsmen charging the middle factory suffered an unexpected loss as they assaulted into the titan's support range and got blasted off the walls before a fatal charge of the Krieg commander out of the woods got broken against Captain-Commander Erasmus' tactical detachment, turning the game into an Astartes win on kill points after neither side could achieve a decisive win on objectives.
Trolls have an ebay store as well as a regular web store they are under the brand trolls.cz
i got all my necron infantry from them, and i think they are the only ones i have seen so far that have the gorgon. both vanguard and trolls carry various krieg infantry units. vanguard has quite a bit more options for vehicles for them like the macharius variants, artillery tractors, towed artillery units, quad mortar teams and so on. .
Crusade patrol game vs new 40k player and his marines. I got skorpek lord and praetorians charge and caused havoc. As he failed to deal with my lord with enduring will and timeslinter cloak for maximum resilience before all but dreadnought were dead(and it was with 3 wounds easily finished by praetorians) i got easy 80-0 vp.
H.B.M.C. wrote: You seem to be a big fan of the Skorpek Lord?
Well for crusade force my force is pretty much set in stone Don't want to dilute experience points too much as upgrades are half the fun. So for my crusades it's now HQ period.
But then again...he IS pretty nifty. Overlord is basically just +1BS for one unit(2 with CP). No other purpose and trivial to remove. Skorpek lord minces stuff apart with ease and is tough as nail especially with set up I have(T6, 3+/4++, -1 to damage, 5+++, 6 wounds, living metal). He's only gone 2 times. Here because I failed to get 2 wounds with 4 attacks, hitting 3+(rr1), wounding 3+(rr1). Then with 4 attacks hitting 3+ wounding 2+ he got 3 and I failed all 4++ even with CP reroll. Second time I deleted myself via scenario special rule because game was lost anyway yet opponent refused resignation so I just moved him to area where as per special scenario he died.
VS IG he practically single handedly killed half the enemy army AND soaked up most of their focus(well that was easy. Scenario objective was all about his survival). Here he took out 8 basic marines, captain and could easily have ripped the dreadnought apart(only thing left that really makes a dent in him). Have had him deal with the chaos discordant, dreadnoughts etc. Gives me flexible beatstick that handles various threats as needed.
Even in 2k games he rarely dies so depending on what opponent has while we stand we fight is quite viable secondary. Got 10-15 from that quite frequently.
Necrons have pretty lackluster HQ's generally. This one's pretty much only one that can actually stand and fight.
I played my second game of 9th Edition a couple of weeks ago, and this was also my second game of 40K this year...
So it was awesome to get down to my local club (the amazing HATE) after so long being stuck indoors.
My planned opponent couldn't make it so I ended up playing against a chap I hadn't met before - that's why I love this hobby, you can meet a total stranger and still have a shared language and never run out of things to talk about.
This was his first game of 9th so we played a casual 1,500pt game - Tyranids vs my Ultramarines.
It was a very fun game but a clear victory for the Ultras - I only found out afterwards that although this was his first game of 9th he had only ever played a couple of times. he did very well for a brand new player.
The pics are from the epic moment my Ultras tried to kill his Warlord, who was surrounded by Zoanthropes.
A glorious charge by the Ultras that ended with most of the Zoanthropes being killed but the Warlord escaping....
Lumineth vs cities of sigmar. 16-13 in battle for pass 1k and i still had 5th turn so elf win. Serious luck and critically assasin failed to take out eltharion(with 4 wounds in) resulting eltharion going on rampage taking out 10 handgunners, assasin, warden king and runelord. Never swinging his hero slaying sword!
Still win or at least draw was always on cards for dwarves as hammerers were smashing through toward my home objective(11" charge at turn 3 helped!) But cathallar's spell dropped them just in time and they were 1 dwarf short of taking objective as they were.
Final round of the Crusade campaign and the Imperial Fists face off against a formidable Ultramarines force in the abandoned ruins of an Imperial bunker complex.
The Fist snipers and recon units took up positions and probed the Ultramarine defences before storming the walls and Terminators teleported directly onto the ramparts and slew the Ultramarine command assets.
Easterling vs rohan in assasinate. Got lucky start with 5 bows causing all fate and 2 might wasted on Eomer. But saved might at wrong spot and wasted elsewhere plus 3 turns he got priority on row and my guys suddenly fought skillfully but with paper swords(over 20 5+ wound roll and 1 dead rohan...) and my back broke.
3-8 loss.
In picture total mayhem when i commited my archers to fight near my leader(there were 2 fights going on). With no might, no priority, swamped with enemy and paper sword my "lord of blades" was doing nothing. I was winning fights but not killing. Eventually other fight over and enough help came here i got crushed.
Almost none, it is basically 8th with all ranges halved for gun range, movement distances, auras, explosions etc..
we also keep stratagems to minimum for the sake of speed of play., i think other than re-rolls the only thing the khorne player used was a free move forward after deployment but before first turn was rolled.
I forget the conversion but this game was 225 power level and still only took 2 or 3 hours.
A side note of some consideration-the entire admech force was a total cost of around $60 US
just the breachers alone in regular scale 40K would have run me about $600...so yeah epic is where it is at for running your dream army.
Hm, I could see some activation changes being beneficial to help scaling the game up while reducing the lethality of alpha striking. Big games are cool, less so if one side gets too heavily hit before returning the favour
At this scale it really isn't that much of an issue given the amount of redundant units. i mean i lost 3 tanks because he went first. but i still nearly tied him in return damage over the entire course of the game, if i had been able to damage the fellblade i probably would have done even better.
Our small group has pretty much ditched all other games in favor of Pulp Alley. It reskins just about any setting with minimal effort and we only have to remember one set of rules this way. Our latest reskin was Frostgrave.
In our most recent game, my buddy played elves he rescued from FFG's Runewars and my warband were a bunch of animated pumpkin-headed scarecrows from Old Glory's Super System super hero game.
Our mission was to raid three arcane portals of their treasures while the portals continued to generate skeletal guards. We decided to play co-op and absolutely slaughtered the skellies.
2 games of crusade(25pl and then 35pl) vs same ork. I used new necron rules at his suggestion when i said hopefully don't mistakenly use them having spent day reading codex
First assasinate with him being attacker. I basically tabled him losing just immortals. Skorpek lord and praetorians slaughtered all in their path.
Game 2 behind enemy lines. Much the same though his warlord dented my skorpek lord. Might have been end of him but praetorians(now full 10) shot buggy with pistols taking last 2wounds giving praetorians chance to charge and kill warboss before he got to attack.
Got praetorians and stalker(which with heat ray and limbs smashed his way through 20 boyz alone) behind his lines netting easy win. Deffdread did take down skorpek lord
Lumineth vs bonereapers. Got all spells off so had enough firepower to kill Arkhan in average but got only about 2/3 expected mw's. Forgot -1 to hit vs me and rr1 save battallion bonus. When i lost priority roll 2 times in row it was game over.
H.B.M.C. wrote: What are those weird circle things on the board?
Objective zones?
This. Aos has 6" from point objective areas so 12" diameter circle. Bit immersion breaking but makes life easier to see are you controlling objective. You touch the circle, you are in area
Ah.separate ones so can alter based on scenario. Honest wargamer sells these for aos(8) and 40k(6, 9e recommended size) so enough for all scenarios. With posting was around 50e for both sets i think. Less if you only need one of course
Friendly game Greenskinz vs Ogor Mawtribe. Mawtribe won but it was surprisingly close.
Greenskinz kept getting lucky breaks and the only thing that kept the Ogors in was the fact the Butcher kept getting his spells off and healing himself.
35 pl crusade vs dark angels. Game was pretty much decided da turn 2 as da charged out of deep strike as per picture. His captain bounced from skorpek lord, counter charge and +1 to hit stratagems played. 28 attacks, 26 hits, 17 wounds(4+ to wound? Who cares!). 5++ and just 2 pass...then skorpek lord gets 3 wounds and 3x3 for 4++...
He did get skorpek lord with his anti character 2nd hq but 100-0 win in relic scenario.
Lumineth vs lumineth. Cow warriors vs teclis. Game went about how i expectead though his cavalry charge surprised wiping pike and archer block. Eltharion rolled 11 getting to big cow and made mincemeat. When 14 stone guard bounced from 2+ rr1 save pikes with no stone mage to give -2 rend we called it game. Lumineth win
Got to love the fact that the engine itself is polished to perfection while the banner that gets replaced every battle is in tatters. The enemy is clearly shooting in the wrong place, "right in the heraldry!" won't kill the big guys
Beastclaw raiders took to field for first outing(alas having to proxy 5 mournfangs as idiot forgot models home). Forcing hand vs lumineth. Round 2 got double turn so splatted eltharion with 2 monsters. Alas spell portal prevented going to teclis. Also splatted 10 pikes but charge vs cavalry fell short. Still was looking good. Teclis went to kill mournfang unit and take 3vp which was bad but exposed to charge from 2 stonehorns and i got priority. Alas 4++/5+++ too much and survived. He got then double turn and took down both monsters. My turn 4 failed 2 charges, he kept priority and it was 26-12 or so even if he kills nothing so alas no point playing round 5.
Failing to kill teclis was bad. Him getting double turn was lethal.
My first 2k game with new necron codex. We called it on my turn 3(he went first). Even super generous assumpions it was going to be 72-42(without painting points which we ignore). 85-32 wasn't that unlikely to score.
Nightbringei did his job. Mostly i think he hamstrung charging with both obliterator squads. One got bogged down with immortal squad, other caused 3 wounds to nightbringer and then died. This removed his ranged threats leaving my vehicles safe and hurting bring it down and thin their ranks secondaries.
2 vs 2 game with my lumineth allying with tzeentch against nurgle and khorne alliance. Tzeentch specifically wanted me to bring teclis. We sure owned magic phase though my 2nd turn was mild due to khorne trickery.
Teclis and his pal had to face 2 bloodthirsters. Without 5+++ would have been toast. Still needed shooting help from tzeentch which he granted. This let teclis shoot and charge 2nd. 4++/5+++ meant Teclis overcame his foe!
Best part of game. Tzeentch refused to charge screamers into bloodletters charged by Teclis on off chance I botch rolls and die
Isengard vs rohan. Hard mission for me as had to go for objective on opponent's rear. Foot force makes it hard. Mauhur and his scouts saved me a bit ambushing Eomer and taking out all but Eomer. Berserkers stopped other flank force but still we both broke but he was only one with chance to win but game ended just in time for 1-1 draw.
Brima was nice roadblock and might thing hurt opponent somewhat.
It did not turn out well for the Japanese. The game rules do not seem to be balanced at all for ships like destroyers or escorts. The PT boats absolutely shredded the larger vessels.
Shadow Walker wrote: WM played with 3d terrain is always appreciated. Please post more pics if you have them
3d terrain AND painted figures, a rare unicorn in WM games!
I never got the 2d terrain thing with WM. the experience is so much better on a nice looking table. same goes with painted minis, but i don't begrudge players who are working with their own pile of shame. we have all been there. i don't get to play as much WM as i would like, but there will be more pics when i get more games in.
A game of Cruel Seas.
Now your giving me the urge to break out my victory at sea for a game.
Necrons vs creations of bile. 84-62 win. As usual vs this guy his super fast melee army pushes me back so getting objectives was hard. However he didn't have strong holding either so night scythe was perfect for blinking those 1-2 model units tricky to catch.
First time royal warden was worth his value and then some.
Got even maxed out mission specifi that required 8 out of 10 units to survive.
Had some days off on the same time as my borhter, so we got an afternoon to play a quick game of 40k. We play in tweaked 6th, orks vs Guard, 1000 pts. I had terrible rolls and he actually hasn't forgotten how to play the game, so despite trying my best to trun the tide, my brother got me - six turns of stubborn resistance from the Guard before finaly being ipd out by his Kult 'o speed like army.
That was a super fun game anyway especiallt considering that i rarely get to play these days!
Lumineth vs ogors in custom scenario of campain. Up to my turn 2 looked good but bit carelessness gave him1 12" charge potential(11" too little) that succeeded. This basically sealed win to ogors.
Finally played my first game of battletech and loved it. Unsure when we are playing next. But we are slowly adding in more rules as we try to learn everything. Next game we are adding in the physical attack phase. Then once we are comfortable with all that we will start trying to add in stuff from the Total Warfare book and really get into the fun of battletech with hopefully a small campaign.
balmong7 wrote: Next game we are adding in the physical attack phase. Then once we are comfortable with all that...
... every game will devolve into a gaggle of 'Mechs all trying to kick each other in the shins.
Trust me. This is inevitable.
Glad you're enjoying it though. I'm desperately waiting my KS Wave One stuff. I will say this, if there's one rule you should introduce immediately, it's Floating Criticals. It's an optional rule that virtually everyone uses.
We use the standard crit rule rolling double 1s to hit puts a chance for crit (8 =1/9-11=2/12=3) in the facing torso. the idea for the crit that hit an already specific location-facing torso (location 2) should not float around the mech to say hit a foot actuator or a cockpit....not to mention the really good stuff is usually in the torso's anyway-engines, gyros, ammo, etc...
Balmong7
I see your starting with map sheets. great for reducing the need for a large play space. we prefer using the 3d terrain rules(1 hex=2" so an atlas for example would move 6/9 instead of 3/4 and each turn facing takes 2 movement points). it just looks better and some rules are simplified like firing arcs. i have a copy of the 3rd party "heavy metal" computer program that can print out the control sheets in inch rules. can't live without it.
aphyon wrote: We use the standard crit rule rolling double 1s to hit puts a chance for crit (8 =1/9-11=2/12=3) in the facing torso. the idea for the crit that hit an already specific location-facing torso (location 2) should not float around the mech to say hit a foot actuator or a cockpit....not to mention the really good stuff is usually in the torso's anyway-engines, gyros, ammo, etc...
Ok, you're one of the few. *shrugs*
Floating Criticals is a great rule that allows any part of the 'Mech to suffer a critical hit, rather than just the torso.
And a lot of us prefer mapsheets as it removes any of the analogue nonsense that comes with standard wargames - arguing over movement, range, LOS and all that nonsense. With standard BTech as written everything is binary: You can move this exact amount, you are either in range, or not. In LOS, or not. No wiggle room.
There is no wiggle room in inch rules either. if it is over even by a little you round up to the next inch for range brackets.
My target is at 14 and 1/4 inch away-that means my ERPPC (short range 0-14" ) is in the medium range bracket at 14"+
Turns are also the same- in hex maps you must turn the entire hex facing, in inch rules you can turn up to the entire hex facing or just a little but it still counts as the same cost of turn movement allowing much finer control of direction.
The 3d terrain rules are very well thought out as are the rest of the rules in the game (they have had over 30 years with basically the same rules so everything has been pretty well addressed).
From an immersive standpoint that makes absolutely no sense. i hit the torso the crit should be in the torso i hit. i can get crit chances from any other location already just by exceeding the armor points in that location.
Had my first game against the new necrons last night. Holy smokes those warriors shoot hard! had my first loss in a while, which I will need to learn from! Great game!
aphyon wrote: There is no wiggle room in inch rules either. if it is over even by a little you round up to the next inch for range brackets.
My target is at 14 and 1/4 inch away-that means my ERPPC (short range 0-14" ) is in the medium range bracket at 14"+
Yeah, 'cause there's never been a disagreement with measuring in a game ever...
aphyon wrote: From an immersive standpoint that makes absolutely no sense. i hit the torso the crit should be in the torso i hit. i can get crit chances from any other location already just by exceeding the armor points in that location.
The point of floating criticals is that you're not hitting the torso. You're hitting anywhere on the 'Mech and getting a critical. The initial roll of 2 is there to show that your hit scored a critical, with the second roll to see where that critical hit was scored.
aphyon wrote: There is no wiggle room in inch rules either. if it is over even by a little you round up to the next inch for range brackets.
My target is at 14 and 1/4 inch away-that means my ERPPC (short range 0-14" ) is in the medium range bracket at 14"+
Yeah, 'cause there's never been a disagreement with measuring in a game ever...
aphyon wrote: From an immersive standpoint that makes absolutely no sense. i hit the torso the crit should be in the torso i hit. i can get crit chances from any other location already just by exceeding the armor points in that location.
The point of floating criticals is that you're not hitting the torso. You're hitting anywhere on the 'Mech and getting a critical. The initial roll of 2 is there to show that your hit scored a critical, with the second roll to see where that critical hit was scored.
Surprisingly with battletech players measuring the range has not been an issue the way it is with 40K players. perhaps it is the attitude towards the game or the range bracket system.
As for the crit mechanic-that's the great thing about the game. they have this big book of optional rules that players/groups can use if they desire to. our group uses the optional rules for rapid fire machineguns to burn off some of that excess ammo, ghost imaging/jamming for ECM, and most importantly the max tech level 3 ammo explosion rules when you really need to stackpole a mech (engine explosions do surprisingly little damage in the classic battletech rules compared to ammo-killed 17 mechs in one turn during a succession wars game with daisy chaining ammo explosions-truly epic) the people i have been playing with for close to 20 years think the random location of a floating crit is dumb, so we just do the chance for crit in the location indicated on the to-hit chart which is always facing torso.
Iron Hands vs Thousand Sons against a friend. Learning the ropes of 9th. First photo was before deployment and when the sun was still out so we had light
Ogres vs seraphon. When he got priority t2 denying me doubie turn and deleted thundertusk right away and hadn't done much at bastiladon and then failed charges to 40 skinks with gluttons and vs bastiladon with tyrant thought i was doomed. Then he got priority again...however he failed to do remove any of my threats. Tyrant handled bastiladon and 6 gluttons dealt with skinks(casualties 23-1 ogre favour and rest left).
Vp's something like 23-13 or 15 after my turn 4 with him having just slan left.
5th edition, perhaps the last edition I played a lot of. Good work dusting it off! That is what I tell my old gaming group, we have stuff for 1st-5th edition and 8th edition. We can play any edition we WANT to play!
In other news, I played a game called Only the Strong Survive. It is a game of Dino-vs-Dino combat.
Grey company vs mordor/spider. Scenario was fairly good though disabled my shooting. When Aragorn died things looked grim so game hung on can Gimli kill spider queen before she kills one(1) model. Priority rolls kind gave me chance and fights went well so Isneaked 8-4 win. With just Halbarad and Gimli surviving from initial 10 models. Aragorn, Legolas and 6 rangers of north fell.
First pic after deployment, 2nd when Gimli started assasinate project.
Played a fun little homebrew game using some the figures from blackstone fortress. The basic plot of which was: a friendly chaos space marine and his traitor guard friends are trying to activate a device for no doubt fun and happy purposes. Unfortunately some odd little critters (urghuls) don't seem to like the idea. Conflict ensues.
Each guy next to the pipe that was not engaged in combat got to roll a die at the end of each turn, each adding to the total until each dice reached six. By the fourth turn, they did it, having only lost... almost everyone to the ravaging ur ghuls. Actually a pretty fun game!
Crusade campaign wrapped by 100-0 win over death korps. Scenario was perfect for me and he conveniently moved his 3 hero together and trusted demolition vehicle to kill 8 praetorians with 6+++. After rp rolled 1 dead, 1 wounded.
Praetorians shot 1, killed 1 and wounded 1(rolling 6/12 1's didn't heip. Vs other 7/16 were 1's...) but skorpek lord took out his othbr demolition vehicle that blew last officer quaranteeing win and as he didn't kill my lord(who with t6, w6, 4++, living metal heals 2, -1 dam per attack and once per game 2+ resurrect is near invincible) so 100-0.
As it is all i needed was keep lord alive and i win by default by painting...
tneva82 wrote: The primaris super heavy wasn't all that good before new ia. Not sure did that change if he was even using that yet
He was using it before, and is using the new rules. It did get a big boost though in the new rules. Did a number on my army, especially with Iron Hands buffs on it. It is expensive though, and I mostly just ignored it and let it do damage and focused on the mission. It's got like 30 wounds with T8 and a few void shields, which are pretty annoying to deal with lol, and he had a techmarine babysitting it.
tneva82 wrote: The primaris super heavy wasn't all that good before new ia. Not sure did that change if he was even using that yet
He was using it before, and is using the new rules. It did get a big boost though in the new rules. Did a number on my army, especially with Iron Hands buffs on it. It is expensive though, and I mostly just ignored it and let it do damage and focused on the mission. It's got like 30 wounds with T8 and a few void shields, which are pretty annoying to deal with lol, and he had a techmarine babysitting it.
Cost is integral part of is model good. You can have t20 w60 2++ and it's irrelevant if you cost too much so you lose games.
Impressive stat's don't win you games. Being point efficient does.
Necrons vs wolves. Not crusade but one of the missions from there as opponent prefers simpler scenarios without secondaries.
Silver tide was pretty nasty vs opponents mild wolf army. Reapers dropped units steadily and charges halted by overwatch. Cavalry and wolfen met quick demise heiped by attrocious dice rolling.
Flver was tough to crack due to long fang taking out my 2 doom scythes asap leaving at to lone heary destrover but wasn't doing much dent to the tide either.
Ogor vs pretty much optimized Teclis list. Was going to be rough game though got super good start with ironblaster sniping calthallar. Alas he got double turn which caused just too much havoc among my army to survive.
Necron vs orks, 1k, crusade scenario as it's simple and this was basically first real game.
Killing wise orks got floored with just unit of warriors and overlord dead but orks managed to drag necrons down that i won by narrowest of margins 25-20. Mvp went to ork warboss that soaked charge of lychguard and overlord and when finally did die killed overlord preventing overlord using of veil of darkness that would have given in essence some 30 or so more vp's.
Plenty of lessons learned(like he does get ddd extra shots when bad moon reroll results in 6) and overall solid grasp of rules he had.
Stormcast & seraphon vs blades of khorne & slaves to darkness coalition game. 1k each. 21-21 tie(and guess who decided against secondaries. "it wouldn't matter anyway").
My stormcast were underperforming due to own mistakes(not using reserve rules well for one) and dice rolling(cavalry missnd with 2/3 attacks constantly hitting on 3+). But khorne was even more side watcher. He did stuff on his 1st turn with 2 bloodthirsters(3rd died on our 1st) and on last with summoned 'thirster and that's about it. My result was largely chasing 10 strong cultist units trying to get to our objective.
Castles in the Sky is an alt-history game of flying battleships. Here we see the French heavy Cruiser taking on a British Battle Cruiser off the coast of North Africa in the Med circa 1909 or so?
A friend and I right before the pandemic with our first game of Chain of Command, a killer WW II rule set by Two Fat Lardies out of the UK. I've played since then, but wanted to post this.
Crusade game. Imperial Guard vs Death Guard supply drop mission. a 60/20 victory for the IG as DG struggles to hold objectives with just 4 units on the field. Especially if the IG chews through one per turn.
H.B.M.C. wrote: That's a rather empty board you've got there...
It's 500 pts. We cannot use all the toys. Plus DG decided to hug each other rather than go into the forested area to the left.
M.
I think H.B.M.C. meant terrain empty. And I agree. The table has huge No-Man's-Land to the left and right. Technically even the huge building in the center probably didn't offer much. It's no wonder the Death Guard struggled as they are a slow, melee-focus army. That table basically funneled them to the center which would be even slower (and still offer little protection) or forced them to trudge across killing fields. Lambs to the slaughter comes to mind seeing the Guard artillery and gunlines ready to mow them down when they tried. 8th/9th edition are killy enough that even as tough as Death Guard are they aren't going to weather footslogging out the open like that. Going into the woods would have only made things worst of the DG as had a huge deficit of guns particularly ones that can shot at that range.
That doesn't look like an Imperial Guard win over Death Guard. It looks like an Imperial Guard+Terrain vs. Death Guard handicap match where IG probably should win pretty handily. Which is fine if both players want that kind of thing or the DG player is looking for a challenge.
I would strongly suggest watching this video on setting up terrain. It's pretty long but very good information on 9th edition terrain considerations.
New year, first game. With new army to boot. Squig heavy gloomspite gits vs khorne.
Got double turn on 2nd round which was rather cripling as i got 5/6 objectives and his forces were penned in over last. While it was tough nut(halving charge aura halted my general on mangler squigs...). With priority maintained on round 3 I was minimum of 14-4 ahead and with 3 turns to score he just ain't getting through my lines fast enough. It's not like my army was spent!
He deployed somewhat off(rare mistake) giving me chance to capitalize the double turn to max. It wasn't casualties as such. Just casualties at the right place at the right time.
Played a quick Heresy game. Brought some Custodes, let the other guy use everything he had - wasn't expecting to win, as the points difference was 1,5k vs 1,2k. BUT, through sheer luck and his bad rolls, I still had 3 Aquilons, Galatus on 1hp, Shield Captain and 1 Sentinel left
Gloomspite vs nurgle 22-18 win. 3 moments that swung game my may. Didn't get single double turn(rounds 3 and 4 would have been lethal).
Photo from my t1. After chaos knights cleared screen(too much) 840 pts of best jaw of mork can openers got to work. Knights died to loss of 3 bounders. Boss on mangler squigs launched vs chaos lord with 3+ rerolling. After 2 combat rounds wounds 0-11 and had to run away...
500 points game between Death Guard (controlled by my 5 year old daughter) and Blood Angels (controlled by my 3 year old son). Exciting match, DG had an early lead but BA pulled it back to a draw with 65 points each. Lord of Contagion was a beast!
H.B.M.C. wrote: You've filled that map out with terrain really well. Everything looks like it should be there.
Ok, well, not the tiny tanks and the Chaos Familiar crew, but we can forgive that.
Well that was kind of the point
When i got the mat i started sourcing much of the terrain that would fit the theme and layout so it would look like it fits.
the gale force 9 mesa bits do double duty on my desert mat, but my other mats i have done something comparable. - with much of the terrain interchangeable between several of the mats.
Mat themes i have in mousepad material-
6X4s-
.dense urban(war torn)
.city streets
.semi urban
.farm lands
.mars factory
.ocean(for victory at sea)
4X4s
.desert
.cobblestone city ruins
.high tech city
.tau city
.X2 space mats(to fill the full 8ft table)
.city center-epic/15mm
.city streets-epic/15mm
Odd size-
.monstpocalypse mat
They add so much to the look of the table for the many different games i play on them i have forgotten what life was like before.
aphyon wrote: When i got the mat i started sourcing much of the terrain that would fit the theme and layout so it would look like it fits.
I've done a similar thing, although that generally boils down to me building tons and tons of Sector Mechanicus stuff.
aphyon wrote: the gale force 9 mesa bits do double duty on my desert mat, but my other mats i have done something comparable. - with much of the terrain interchangeable between several of the mats.
I have the mat in your pics plus Gamemat.eu's other Mars mat, and those GF9 bits work wonders on there. For my non-Martian desert map I've got Gamemat.eu's desert stuff. Use a bunch of GF9 stuff along with Gamemat.eu's hills for greener terrain.
aphyon wrote: Mat themes i have in mousepad material-
I've managed to pick up a bunch of mats from Gamemat.eu:
6x4 Highlands of War 6x4 Martian 6x4 Martian Factory 6x4 Desert (original one, as you can see in the link above) 6x4 Fallout Zone (ruined city)/Imperial Base 6x4 Quarantine Zone (generic city)/Wasteland 6x4 Desert (their new one)/Lost World (new Eldar-y jungle one) 4x4 Tri-City (great generic metal plating, fantastic for Necromunda, used here) 4x4 Chem Zone (another one that's good for Necromunda)
They're the reason I don't want to mount my terrain (ruins and stuff) on their own bases. Covers up too much the nice table underneath.
So despite moving home and being back with my gaming group COVID has really messed with my gaming. We've been trying to fill the gap with virtual painting nights (which are fine, anything is better then nothing) but I've been really itching to actually play.
So I went ahead and set up a solo game. I've been painting up dwarf and goblin miniatures sense 2016 with the plan to eventually run the 4 game Bugman's Lament campaign. I was never into WHFB so the plan was to use the always fun Dragon Rampant rules and adjust the campaign accordingly.
I figured a solo game would be a good chance to test the unit profiles I'd put together and see how they played.
I played a 24 point game using one of the scenarios out of Neil Thomas's One Hour War games. The goblins are raiding dwarf land and need to break through the village to sack the lands beyond.
The dwarfs received a victory point for every goblin unit destroyed and the goblins received a point for every unit that broke through the defenses.
Playing solo, while its never as fun as a game with a friend, was pretty great. The scenario lent itself to the two sides making different choices and I had a great time.
Gloomspite vs khorne rematch. Center was too weak, threw away boss too easily, he got double turn on 3rd which hurt and when he got prio still for round wrapped up. 13-15 already, he is getting 6 or 7 points bare minimum and i can get 5, maybe 6 at best. That is best i could do period and that requires some serious bad luck by him.
New game. KoW 2nd edition again. 1500 points per side
The beasts (The Heard) take on the Undead this time.
The two sides line up:
The battle underway.
After a bad initial start, the beasts started to claw back. Causing large casualities to the Undead. But in the end, the Undead held the most objectives.
Trying out a 50 point sorcha assault list for my khador VS crucible guard.
I managed to get first charge off with the devastator thanks to bounding charge and the gun carriage both of which performed incredibly well for a change.
Next up was a demo of the best game GW has ever made-
thats right some battlefleet gothic. 1,500 points
i borrowed the FLGS display fleet (imperial navy) and let the other player use a mix of some of my chaos and a store ship.
This year, to honor the Super Bowl my daughter and I sat down and played a game of Blood Bowl. She prefers to play using the video game version as it does most of the work for you! However, this time I insisted on using the miniatures I had painted up. She relented since it was for the Super Bowl and because it had been over a year since we played with the Minis. It had been so long, this was the first time the Lustria Revenge (Lizardmen) actually touched the pitch! In addition, I used one of the alternate game boards, this time the "winter" themed board.
First game of 40k this year(various reasons kept tuesday busy). Sisters vs very tame wolf list and when i went first blowing flyer that went nuclear it came to easy win. Bad scenario for him too.
After my turn 3 we called. 29-0, i get scramblers next. He might get 3 from mental integration but that would be literally all he gets besides 10 for painted
Tale of polar opposites.2 games. After first one was trashing win for archaon we had time for rematch. Different realm, different scenario, luck evened out, rats owned.
I played a game last night, dueling my brother in Titanomachina over Tabletop Simulator. As you can see in the picture I got brutally murdered 22-4 for a knock-out in round 11. The ending was particularly grisly where I, as Green, pushed Pink away twice in a round and lost my right arm as a result.
In the three games I've played in the past couple of weeks I've had a macro laser shoved up my Jump Jets as Blue, and lost by ring-out, then made sure I backed into an alley as Pink to protect my flank and couldn't get out of said alley (should have gone through the buildings, but thought I could push my way past my opponent). In this most recent game I engaged Pink in the middle of the board as Green and got my face caved in, killing two crew, and even destroying my turret. Tonight I think I'll try for Rhea's regent-configuration and see if maximizing my ability to push my opponent around helps any.
Deliberately put in plenty of rocks to give goblin climb rule chance to be used and it worked. Dwarves fought hard on narrow(3 model wide) section. Had wound rolls been kinder...meanwhile part of goblins climbed over hill surrounding dwarves which proved their undoing.
Tried out the Yellow (Rhea) last night and almost had it, losing the game 38-37. It came down to how many buildings we each had - I went up to 37 from 35 initially set up, he went down to 33 from 34 set up, then I lost 5 VPs worth of systems: armour on my front and right sides, my laser battery, and its sponson. Most of the game I managed to push Green around but basically only scuffed his armour, and he finally managed to get a clear shot with his Master crew operating a fully powered Rocket Pod. The resulting high explosive boom destroyed two extra armour systems and my laser battery.
We mucked around with the board during a post-game discussion so I noticed I'd erased the line through the Extra Armour 3 on my Titan's front indicating the system was destroyed.
Another solo game of Dragon Rampant using a scenario out of One Hour War Games. Dwarfs held the hill and the goblins wanted to take it away. Terrain definitely favored the dwarfs and the goblins had a hard time making it over the farm fields and through the village. The dwarf crossbow were able to command the road and the rangers crowded out the approaches to the village. The goblins couldn't seem to get anything going and kept failing crucial activations and the dwarfs held firm and wouldn't be budged, even after getting hit by the wolf riders.
Fun game again.Still tweaking the unit profiles as I move forward.
First off i was running a demo game of classic victory at sea-
Then i did a large game of our hybrid 5th ed 40K (2,700 points)
Dusted off my old dark angels for a spin (the master of the ravenwing speeder is standing in as a normal tornado to fill points) using the 6th ed codex
Spoiler:
I was fighting chaos of course...servants of the blood god from the 3.5 codex
Spoiler:
My dice absolutely hated me this game, it was all pretty much over by turn 3
Necrons vs Imperial Knights (round 3)
The last of three Knights finished off the C'tan in the bottom of round #3 but was down to single digit wounds remaining itself.
(Top of round #4 the monolith obliterated the Knight in the shooting phase & the game ended in a Necron victory as the Knights never scored an objective))
Ogors vs skyre/pestilens alliance. Slaughter in battle for pass. Alas got greedy turn 1, failed all charges, didn't get double turn and couple somewhat inaccurate positionings costing me iron guts plus charge from mournfang squad.
Su style though did overall work. Just need to finetune implementation.
Skaven having got to objectives first, me strugling to get past and zero double turns he got big enough lead i could not catch up after his turn 4.
Well it's 1-3 per week generally. Tuesday 40k game night(though so far just once this year, wednesday aos, thursday lotr(been low this year. Not big group so somebody gets busy affects games a lot).
Edit: well soon there's break coming up. Gov ordered tightening up between 8.3-28.3 and following that flgs closes gaming area. Still might slip in some games at home
first a colossal large 5,700 point per side apocalypse level 5th edition game because sometimes you want to put your entire army on the table (i only left out 3 models)
Then-
getting some more battlefleet gothic action in again. this time 1,500 points of chaos VS necrons
aphyon wrote: getting some more battlefleet gothic action in again. this time 1,500 points of chaos VS necrons
My favorite game at my favorite points level
Well it is one of the best games for 40K that GW has ever made, even Andy Chambers still rates it as one of the best games he ever created.
I actually prefer 2K points but this is what the necron player had available. I have been getting more new players into the game so expect to see more battles in the future.
Last game of aos at flgs this month due to gaming area closing next week due to tightening restrictions. 1k stormcast vs new player(to gw games in general) with his nurgle. We dropped some rules like terrain effect rolled for pieces(instead all had deadly from realm) and no subfactions/artifacts/command traits.
After 4 rounds it was 15-16 in favour of stormcast and with just 2 justicators in melee left i couldn't deny any objectives nor claim. Had justicators had just 2 more models it would have been draw in primary though kills means minor win for him.
AoS: My Sons of Behemet vs friends Luminith:
Hmm, pics are out of order....
First picture: The elf player forgot that mega-gargants can ignore terrain of 4" high or less. He chose not to destroy the objective he was holding, intending to get a greater VP bonus next turn.
OOPS.
He should've burned the objective & eeked out a close victory. He didn't, & it cost him the game when in my turn I stepped over the hill, charged & wiped the remaining elves.
2nd & 3ed pic: The round he should've burned the objective the elf player sent his cav into a surely doomed assault. I think the hope was that I somehow wouldn't kill them all.
4th picture: Elven spears take down a Frost Giant (regular Mancrusher - we've no qualms about using non-GW models).
H.B.M.C. wrote: That's some unusual AoS terrain you've got there...
Well with aos and it's pretty much infinite realm guess not totally impossible
One last game for flgs. Demo of lotr to new player. Was slaughter(lotr is more of skill so new player has hard time) but he got feel on rules and saw couple things to keep in mind. Managed to show him nasty trick with heroic combat to keep in mind to use yourself and to protect against. Was debating should i do it or play it kind but at least i learn better if i'm shown mistake in practice and this was something you really need to learn to defend against.
(his banner had 1 guy next to him to catch. However path to the non-banner warrior was open so warg chieftain with his 10" move charged warrior, heroic combat, killed and moved straight into banner. This led to death of banner and warg chieftain amidst which broke his lines). Heroic combats can cause important models be vulnerable in surprising spots.
In the end isildur also fell vs lowly orcs. Bit freaky dice roll ended his struggle sooner than expected
Same here though we got bit more generic ruins and some dedicated fantasy terrain recently. But for non aos fantasy like lotr it's still bad so have made some of my own for tournaments i run.
Ghouls ran into brickwall of fully buffed sequitors. 3+ reroll saves, reroll to wound & hit. 80 ghouls vs 10 sigmarine. Total slaughter despite half coming back from dead(okay 3 ballista firesupport also helped). Killed 2-3 sequitors over course of 3 rounds.
1100pts of Legion Of Nagash undead vs 1100 pts of Lumineth Elves.
Pretty much two of us were practicing with our undead stuff for a fast approaching Escalation league. We ran the undead as one army, split between two players. Partner used the GW zombies he's assembling & I put my undead 1/2lings on the table for the 1st time.
Mission was "Knife to the Heart".
We lost our characters (a pair of Necromancers) to elven no-LOS-needed archery on turn two.
Despite this it was a very close game with the Luminoth player only barely eeking out the major victory (hold both objectives) in the bottom of the 5th round.
MVP unit on the Legions side? A 20 strong unit of 1/2ling mummies (aka: zombies) who (with the help of some skeletons) killed a unit & a half of Dawnriders, refused to die until the 5th round, held or contested the objective, and forced the mighty Eltharion to waste ALOT of time helping the Dawnriders.
started with a 25 point demo game of warmachine with my own army fighting itself.
The we tried a bigger game at 50 points after the other player borrowed a cygnar force.
Game 1 sorcha managed to put down Irusk hard, second game he got revenge......by running down a mob of trenchers and Sloan with the gun carriage.
Game 3 was a scenerio game-Babylon 5 wars rules-for star wars using armada ships including some 3d printed expanded universe stuff from shapeways that was never released in the armada line.but rules for it exist in B5 wars.
Our crucible guard play got a new warcaster tonight so we did a bloody little match, i was even nice and replaced the gun carriage with a squad of manOwar.
We then broke out the star wars B5 wars version of the game in X-wing scale. for a brutal bit of dogfighting.
very cool pics there - really like the space battle setup - what starfield matts do you use? They look perfect - do you like them? I need to pick up some but have ben uncertain what to get....
I support my local store so i picked up 2 of the 4X4 mats to cover the full table that they had in stock. these particular mats are from tablewar "fat mats"
Played 3 games vs newish player. First 1k sons of behemath vs chaos. Lost horribly. Then 2 2k games. First with fec, then with chaos and he borrowed my ogres since brexit delayed his own ogres from arriving. First game mounted terrorgheist was on fire(10/14 6's with maw...) so won 26-18 or so. Next archaon list(without all the bells). Won but lot closer when 2 stinkikg gnoblars slid intto objective when i was scared to death of ironguts(and knew i wouldn't get double turn).
Him failing 2 times charge with rerolls hurt. Gluttons didn't get to do much before 1400 pts of chaos tag team them.
The game i got in was a 2k 5th edition with my (3rd ed codex) ravenwing facing off against a (3.5) chaos khorne army
As i had expected while i was at that our circle orboros and crucible guard players played a 50 point match of warmahordes. i only got a few pictures of this one
Lastly i did a little shepherding of our chaos player getting his feet under him learning more battlefleet gothic-
2k game VS imperial navy
The Archon flicked the blood of the ork warboss from his blade, the beast finally dead at his feet. With their leader fallen, and his wyches sweeping across the field, surely victory was at hand. But it had been costly. Just ahead, barricaded by ruins and rubble, one of the greenskin artillery batteries still loosed blasts of crackling energy across the field. Too many of his skimmers had been wrecked by these seemingly primitive machines and their contemptible crew. Too many of his minions torn to shreds when their craft had suddenly buckled, slewed, and smashed into the ground. Revenge would be sweet.
There were no ork fighters left to defend this position. The Archon sprang effortlessly across broken stonework, coming upon the first of the ork guns, sparking and sizzling in its emplacement. He slashed deeply, sneering, and the thin metal of the gun shield parted like unarmored flesh. Then he heard the keening war-cries of its diminutive crew. These lesser greenskins, the gretchin, sprang from their positions behind the gun, hurling themselves at him with an almost admirable fury. But no matter! He was veteran of a thousand battlefields, slayer of champions, lord of--
Jagged daggers grated across his armor. Claws grasped at his face, teeth gnawed at his legs. A leather bag, filled with what must have been bits of metallic scrap, jangled as it slammed into his back. His force field flickered from a dozen small impacts. Then with a sickening, acrid snap of discharged energy, it failed. Knives hacked at his ankles. A metal pipe hit home upon his spine, causing a starburst of pain.
The last thing the drukhari archon saw, as the sky above went dark, was one of the grots shoving crude pliers into his mouth, grating against his teeth. What a stupid way to die...
One of our regulars got the group together for a team scenario game for the "spectre ops" modern combat system he likes.
I felt kind of like playing a battlefield style rush map as we advanced across the tables (yes i said tables it included 2 8ft tables and a spacer bridge using 2 4x4 and 2 6X4 terrain mats).
The start zone
The other end of the mission
A section of the battle-
each player had a special ops team of 4 operators each with dedicated roles.
I had the sniper element, we had an overall command element, fire support, combat engineers and a hazmat team to deal with chemical and other such threats.
It was just whatever we had available. i don't think the original plan was to go that big but we ended up using 2 8ft tables and a spacer to link them together.
End of round 4 it was 16-16. If i get prio i can still get a draw. No real way to get to skaven objectives. If he gets double i lose. He rolled 5, i rolled 2.
6.5h but fun. Thanks to alternating combat strikes as long as players don't field super shooting/magic army it works quite well. And here double turn round 2 seemed bad but had i played better round 1 it wouldn't have been as bad as it was(let him to burn objective. Could have prevented had i remembered to do so...).
Much better experience than big 40k games. Player whose turn it is shooting, charging and then attacking with all makes it way too lethal(especially with short ranges). And 1 player waits lot longer and just removes models generally. Here both players had something to do both players turn.
This week, last couple of days in fact, saw me playing two games of Titanomachina (3-player on Wednesday, 2-player Thursday).
In the three player game I played Rhea (Yellow) and chased Eos (Blue) around the board while Styxx staggered around finding green habitats growing like mold in non-green quarters of the board... Styxx won scoring 34 VPs for habitats and 5 VPs for Rhea's left leg and sponson for 39 VPs total. Eos scored 32 VPs for buildings and 2 VPs for destroying for Styxx's thrusters, for 34. Rhea got 24 for buildings, 0 for three near ring-outs of Eos! All those craters where there used to be habitat buildings...
In this game it was Rhea vs Styxx with an early game pushing match in the yellow quarter where Rhea came off the worse, particuarly as Styxx repaired damage. I backed Rhea off to detect some more yellow habitat buildings (easier scoring than trying to break bits off Styxx or push them off the board, it seemed) and Styxx responded by wandering off to check the blue quarter for green buildings. With the respite, I managed to repair the heavy damage done to Rhea's rocket pod and will full power from Rhea's plasma capacitor destroyed 3 blocks-worth (12 habitat buildings!) of green infrastructure. Styxx came back to beat on me some more, but despite destroying 12 VPs of systems of Rhea to 3 VPs of systems on Styxx, that 16 VPs swing from not destroying the rocket pod for 4 VP and it destroying 12 VPs worth of buildings meant the final score was 41-31 in favour of Rhea.
With the vaccines finally rolling out I've finally been able to get some in person gaming time. My buddy and I are learning 9th Ed through an escalation league. We played a 500 point Combat Patrol game with my Dark Eldar getting their first outing with their new codex. My friend played his Death Guard and we had a fun back and forth game ending in a tie after 5 turns.
Necrons vs Admech + Armigers.
It was a decisive Necron victory. The highlight of the game was when the Triarc Stalker failed a charge & was in-turn charged by the Armiger & a Techpriest.
The Tech destroyed the Stalker with his servo-arm & drew the ire of nearby Necrons.
The Doomstalker then earned it's paint (well, a basecoat) by nuking the Armiger.
You can read all about my first real game of Battletech that I have ever played in my three decades of gaming on my blog....
Took a look at your post - some of the trouble you might be having is that it sounds like you were using awful pilots (5 is... not a good number). Might explain why your gunfire was so ineffective.
Having been a fan of Battletech since like junior high school, your assessment isn't necessarily inaccurate, though. It's a really detailed system, but in a lot of cases that just translates to "clunky". IMO, the strategy boils down to two primary factors: maneuver and heat management. If you're running a lot of 'mechs that don't have much overheat capacity, it kind of cuts down the second option, too.
I find myself wishing there was some kind of intermediate ground between regular Battletech and their Alpha Strike rules, that keeps some of the interesting differences between specific 'mechs and weapons without all the extra layers of dice rolls and bookkeeping...
Wasteland wrote: Took a look at your post - some of the trouble you might be having is that it sounds like you were using awful pilots (5 is... not a good number). Might explain why your gunfire was so ineffective.
And based upon the write up, there were a lot of incorrect interpretations of rules (you can't punch someone in the legs unless they're higher than you).But, it was their first game, so that's forgivable.
Still, 4/5 pilots are the minimum. Gunnery 5 and above means you're only ever fighting at knife-fight ranges, and will probably spend most of the game trying to kick one another.
H.B.M.C. wrote: And based upon the write up, there were a lot of incorrect interpretations of rules (you can't punch someone in the legs unless they're higher than you).But, it was their first game, so that's forgivable.
Even then, the game really doesn't make it easy. Having recently tried it out again after years with some friends over tabletop simulator, I remembered that there were clunky bits, but wow. Just falling over takes an eternity.
Facing After Fall table. Allocate damage in clusters. Maybe a Chance for Crit roll? Another damage check for the pilot. A minimum of four rolls (counting the piloting check you failed). Tried to stand up and flubbed the roll? Do it all again.
(Want to do all of that while standing on a shoddily-built two-story industrial building with a basement on a low-G world with a poisonous atmosphere in a tornado downwind from a forest fire? There are rules for that.)
Wasteland wrote: Took a look at your post - some of the trouble you might be having is that it sounds like you were using awful pilots (5 is... not a good number). Might explain why your gunfire was so ineffective.
And based upon the write up, there were a lot of incorrect interpretations of rules (you can't punch someone in the legs unless they're higher than you).But, it was their first game, so that's forgivable.
Still, 4/5 pilots are the minimum. Gunnery 5 and above means you're only ever fighting at knife-fight ranges, and will probably spend most of the game trying to kick one another.
I think you may have those reversed a standard trained IS pilot is a gunnery 4/piloting of 5 and a clanner is gunnery 3/piloting 4
that is the way we always run our games with the lance commander/star commander being an elite with a 1 level better skill set.
The only thing that is a standard 5/6 in the game are clan ground vehicle pilots that are not clan hells horse.
Wasteland wrote:
H.B.M.C. wrote: And based upon the write up, there were a lot of incorrect interpretations of rules (you can't punch someone in the legs unless they're higher than you).But, it was their first game, so that's forgivable.
Even then, the game really doesn't make it easy. Having recently tried it out again after years with some friends over tabletop simulator, I remembered that there were clunky bits, but wow. Just falling over takes an eternity.
Facing After Fall table. Allocate damage in clusters. Maybe a Chance for Crit roll? Another damage check for the pilot. A minimum of four rolls (counting the piloting check you failed). Tried to stand up and flubbed the roll? Do it all again.
(Want to do all of that while standing on a shoddily-built two-story industrial building with a basement on a low-G world with a poisonous atmosphere in a tornado downwind from a forest fire? There are rules for that.)
Falling over does not take an eternity..gravity is very quick
Seriously
.step 1 fail pilot check
.step 2 roll hex facing/mech side you fall on
.step 3 apply fall damage
.step 4 roll to avoid pilot (face smash into dashboard) fall damage
.step 5 if you fail step 4(almost never happens in our games)-take pilot hit roll to stay awake.
next turn roll piloting to stand back up facing any direction you want generates 1 heat and uses 2 hexes/4 inches of movement.
Trio of games all vs same guy. All monster seraphon vs lumineth, after round 3 he could literally remove all but 2 units he had and i couldn't win. Round 2 tzeentch vs same. This one got closer but his double on turn 2 was too hard to overcome. 30 pikes were murder and on round 4 running out of combat gave him sufficent lead.
Round 3 slaanesh vs gloomspite. Took too aggro move turn 1 losing too many units silly. Failed by 1 wound to kill mangler boss and 2x10 bounder and mangler squig ran over too much. Start of histurn 4 we realizet at worst he will have 9vp lead with max 7 i can score regaradless of what i do.
Same friend, same armies, different table and mission (the fun Supply Drop Combat Patrol)
My friend did a better job using cover and made a series of lucky roles. In the end, my speed was unable to overcome the Death Guard's resilience (I did blast apart his Warlord for the second game in a row) and he won the game convincingly.
The other member of our group will be fully vaccinated this week and will be mixing it up with his quarantine Necrons.
Had 2 games despite very low calorie diet(max 800kcal a day). Opponent had planned to bring khorne so had made lists more casual(particularly stormcast). Then for good reason he had to bring lumineth so was caught flat footed. And due to diet didn't want to pack these and unpack new army...
First game went okay casualty wise(took out teclis giving just 1 turn for him and wardens were dealt okay) but places of arcane power sucked for me. Loreseeker locked one objective, wardens put in wall for a while for 1 and he sniped my heroes fast. Loreseeker with -1 to hit and 2+ save before aetherquarts was also invulnerable.
Fec on focal points was over after round 1. Went too aggressive, he shot one terrorgheist, cleared flayers(battleshock was bad) and syar command ability locked one terrorgheist to die unable to do anything.
2 more games. Seraphon vs ogre. Went to melee too gung-ho, ogres counting as 2 and last turn shooting failing to kill 3 gluttons not even 1...) meant he would win 20-18 at best.
Then we played ogre vs ogre scenario from battletome. Quick game that ended in usurper(me) win.
He insisted we use a pre-Rogue Trader ruleset, but he wouldnt let anyone take a peek at it, we just had to go on "my says so". Imperious prick.
He rules lawyered the whole damned game! So help me God, he whipped out field glasses to ascertain if units in melee were in range. THE MODELS WERE TOUCHING!!
His team consisted of some annoying asthmatic jock and some AV club soy boy. The ENTIRE tournament it was "who's your daddy" whenever Muscle Boy moved. I think it was part of their plan as it broke my concentration when it was our turn:
I had these two cosplaying dolts: Lord FouFou and Red Rider. They insisted in lining their troops in long, long lines. Always. Her only redeeming quality was her form fitting riding pants.
3/4s into the game, Pete demanded that time was up, pulled a moth eaten ribbon from the corner curio, donned it about his neck and declared himself victor. Cheating bastard!
Restrictions eased up so flgs opened gaming area. 2 pairs playing and my opponent got 2nd game after we were done.
My 2nd game of 40k this year(january-february too busy tuesdays, then gaming venue closed). 1.5k sisters vs orks. Forgot tons of things but after 3rd round he had no model left. 82(unpainted) vs 42(painted).
Lumineth vs seraphon. 1.5k, better part of valour.
Tough game and ended round 3 as 3 battleshock tests gave 5+ sow2pike and archer unit ran away leaving me with 5 bladelords(my only scoring unit) and severith with 0-6 deficit on vp's. Mathematically impossible to win as max i could score was 2.
Charge of skinks(in picture) didn't go well though. I went "huh?" When he charged especially as i had earlier explained how they work. 5 guys pumped up 40 attacks. 15 dead skinks and last 2 ran in morale phase.
1k stormcast vs spiders. Mw output too much and blade's edge hard for slow stormcasts. When he got priority round 4 and would be 7 vp lead with max5 i can score wrapped up so i get to train in time
First lotr game since game venue opened. My opponent very rusty and his luck was horrible so got a rare win vs him. 800 pts my isengard vs his arnor. 4-1 win in assasination. His only vp was when my crossbow guy hit vrasku(crossbow named hero) and wounded him...the assasination target he had picked secretly. Whoops.
Got in a game of Warcaster last week, and our first test of Black Seas this weekend. At least until the kids came back from ogling sheep and became a threat to our borrowed ships.
Sisters vs 32 model necron force. Vault, void dragon, night bringer, imhotek, 5 immortals, some crypteks, loads of scarab.
Deployed like idiot, didn't get t1 which punished deployment, long bomb charge tied up melta immortal, t1 just 11 wounds to vault with 10 multi melta shot(+1 dam and 6 miracle dice) and 9 scarabs(immolator flamer, 3 morties shooting and fight twice and still nearly survived). After his t2 all immolators dead and rets dead or in melee. No way to get objectives so we called it there.
21-21 tie all monster seraphon vs slaves to darkness(places of arcane power) . Total massacre casualty wise(3w left sorcerer lord on manticore sole survivor vs 6 surviving lizards) but objectives is how you win. Odds were on my favour after t2 double but he did what needed to be done and kept winning chances all the way to t4. And got enough to tie up.
Finally, after 2 months of painting I played my first game of A Song Of Ice And Fire.
It seems to be quite good. Interesting what an experienced board game designer (Eric Lang - Blood Rage, WH:Invasion, The Others) can do with the miniature wargame genre. The game feels so fresh, quick, modern. It offers cool options at every turn, yet resolution is lightning fast. GW games feel such tedious chores in comparison.
Teaching more of the old ways. a new player who was a bit less than impressed with his games of 9th ed broke out his tau (with some proxies to try out r'myr and r'alai and the regular crisis suits being broadsides) for some 5th ed actions. we did 2 games one against my admech that ended in a tie with both of us holding 2 of 5 objectives with 1 contested and linebreaker as well as fist blood countering the tie breaker.
This was the start of the game
The next match was against an iron warriors player with a single center objective that could be moved 6" a turn.
This table was originally set up for infinity, but we never got to it. it got used for a heavy gear battle instead so a little out of scale but it still worked.
Played another Combat Patrol Game (500 points). This time against my friends newly painted Necrons. Another fun game using the 9th Edition rules. I uses the DE's mobility to grab objectives while he used the Necrons resiliency to hold others. Still enjoying 9th and hoping to start getting some bigger games in soon.
Necron vs dark angels 1500. 10 pts loss without painting scores, draw with it. Got units wiped each turn preventing reaching his objectives. Scenario very kind for gunline.
Davout wrote: Played another Combat Patrol Game (500 points). This time against my friends newly painted Necrons. Another fun game using the 9th Edition rules. I uses the DE's mobility to grab objectives while he used the Necrons resiliency to hold others. Still enjoying 9th and hoping to start getting some bigger games in soon.
Wow... that's a lot of big empty space on that board. That can't've been great.
Cyel wrote: Finally, after 2 months of painting I played my first game of A Song Of Ice And Fire.
It seems to be quite good. Interesting what an experienced board game designer (Eric Lang - Blood Rage, WH:Invasion, The Others) can do with the miniature wargame genre. The game feels so fresh, quick, modern. It offers cool options at every turn, yet resolution is lightning fast. GW games feel such tedious chores in comparison.
I'm glad I bought into it.
If you enjoy ASOIAF you will also enjoy Star Wars Legion. Has similar gameplay. I've sold out of Warhammer in favor of these two games.
Cyel wrote: Finally, after 2 months of painting I played my first game of A Song Of Ice And Fire.
It seems to be quite good. Interesting what an experienced board game designer (Eric Lang - Blood Rage, WH:Invasion, The Others) can do with the miniature wargame genre. The game feels so fresh, quick, modern. It offers cool options at every turn, yet resolution is lightning fast. GW games feel such tedious chores in comparison.
I'm glad I bought into it.
If you enjoy ASOIAF you will also enjoy Star Wars Legion. Has similar gameplay. I've sold out of Warhammer in favor of these two games.
While I know that it may be a mechanically sound system, I'm not interested in Legion. I dislike the setting, in my opinion it's bland and infantile. Also for me variety is the spice of wargaming, so I'd rather not play a game with just 2-3 factions. Thanks for the recommendation, though!
Zombies and skeletons were infuriating. Named dragon riding vampire one-shotted soul grinder with just lance. Screwed up with foot heroes and made horrible charge to zombies from which pictures are. Before charge, after charge. Even after my kills more zombies than what there were pre-charge...
He actually did win fair and square. Was looking grim but late game priority rolls to him, elven courage failing and losing shooting war with elves vs lower count of orc bows sucked...
Played my first games of Underworlds since before the Pandemic. Really got me fired up to get caught up on the warbands I missed in the last few months. Such a refreshing game to play, really picking up in my club.
I played three games of MESBG at the Atlantic City Open this past week, with my Black Gate Opens list.
Game 1 was Seize the Prize, I was up against a Denethor/Boromir MT force. I messed up on deployment and, despite winning priority for most of the game, couldn't get my Trolls into combat. Huron got the objective and ran with it. 0-7 loss.
Game 2 was Lords of Battle against a Morgul Knight/Black Numenorean list. The Fearless BG Troll was the MVP here while my other Troll Chief couldn't pass a Courage check to save its life. Unfortunately between the priority and the Morgul Lances my Orcs were wiped out, so I lost 2-8.
Game Three and I was back at the bottom table. Heirloom if Ages Past against a Mordor/Easterling army. We ended up in pretty opposite table corners, but my Mouth of Sauron and his archers got ambushed. The Mouth got away, the archers did not. I thought the game would be a loss when he found the artefact on turn 2, but this time I remembered to put the Trolls in front and they waded through his warbands. I managed to grab the artefact back (thanks to a couple 1s) right as he broke and then went down to 25%.
Pretty fun time all around, and I did as well as I expected for a game I haven't played since 2019. The other players were great, I got some cool event swag, and did some advertising for the club.
First time in nearly 2 years i got to play at. Round 1 and 2 my shield saves were attrocious putting me on desperate effort to keep titans in working shape. Never good situation to be at.
Got lucky break when his warhound's machine spirit decided rushing into melee just as was getting shot was good idea. While my chance to hit took a drop bypassing void shields was good. Second warhound tried to get self destruct hurting warlord and did get reactor meltdown but no real effect.
But his reaver got his obtective and managed barely get to safety. Literally 1 hit short of death and had game had turn more near quaranteed death. His warlord was also doomed to die with nobody to clear his rear from melee reaver that was bearing down. But goal archieved. Win for astorum.
Ah I recognize those terrain pieces, Dropzone Commander put out some nice cardstock folding buildings. They are great pieces to fold up and taking when traveling to visit friends.
Yeah that's the terrain. Easy cheap and while bit too large scale resulting in bit Oversized windows not too bad. Gives plenty of cover which kept me alive for a while.
Close...bit of illusion as after my carrier died i had basically no way to win. Albeit partly own reason as i forgot i can retrieve cargo with other titan. But doing that requires letting titan die close to me and then rush past reaver and warlord...
To the death i would have won and indeed his titans were virtually quaranteed to die. Reaver needs to pass command test(fail and it dies), roll minimum 2 3+ with 1 reroll or die and then either that last dice needs to be 4+ and 2/3 next dice need to be 5+ or all 3 need to be 5+(1 reroll for last 3 repair dice). Fail to get 5/6 repair rolls(of which 2 has to be on first 3) and it dies. Then if that happens reaver still needs to stop my reaver on full health as his warlord can"w stop it itself. If he deals with 2 titans front i get to rear and he never gets me to firing arc. If he turns my warlord and reaver deal with him.. either way i get to hit him in melee and he gets one chance to stop reaver or i get to his rear and warlord just can'' turn fast enough.
H.B.M.C. wrote: That's some fancy terrain. It bothers me intensely that the buildings/bridge don't adhere to the roads, but otherwise some cool looking stuff.
Uh... huh.
You know, I hadn't realized that that until you just pointed it out now. And it's going to bother me.
For scale terrain i suggest you hit up brigade models from the UK they have reasonable prices and terrain for 3mm, 6mm, 10mm and 15mm we use their 6mm stuff for epic 40K(about the same scale as titanicus) and classic battletech. and the 15mm stuff for heavy gear.
Had a 2000pt game with my Ynnari-quins vs Space Marines (iron hands successor). Great game, Yncarne was the MVP, bampfing around the table and dealing with targets.
Ran a few remote games of Space Hulk for friends with inspiring picture material provided from the table setup.
Marines were racing to set up a stasis bomb and get the hell out of dodge. First push failed miserably with the squad torn apart in the darkness in no time, always a classic when playing Space Hulk after a while
The second attempt took a more conservative approach and fared rather well on the way, managing to set up the bomb with only two losses. But then, with flamers running empty and their position compromised, all bar one fell immediately afterwards and the final survivor was caught howling in grief as the expanding stasis bubble froze him forever in the cold, lonely embrace of space.
Then a large group of us did a special scenario old school (5th ed ) kill team game
Four player kill team bug hunt
Each player made a 250 kill team and fought other each from the 4 corners of the map, but it happened during a tyranid invasion so starting on turn two 1k worth of random tyranids started showing up trying to eat the other 4 players.
the players were
.space marines (salamanders-me)
.skitarii
.imperial guard
.tyranids (different hive fleet)
MVP went to the IG ogryn who chased a gene stealer brood off the table from CC.
Sherrypie wrote: Ran a few remote games of Space Hulk for friends with inspiring picture material provided from the table setup.
Marines were racing to set up a stasis bomb and get the hell out of dodge. First push failed miserably with the squad torn apart in the darkness in no time, always a classic when playing Space Hulk after a while
The second attempt took a more conservative approach and fared rather well on the way, managing to set up the bomb with only two losses. But then, with flamers running empty and their position compromised, all bar one fell immediately afterwards and the final survivor was caught howling in grief as the expanding stasis bubble froze him forever in the cold, lonely embrace of space.
This is great! It feels more like a comic than a brief report on a game.
Lumineth vs seraphon. Exposed mounted archers for sake of objectives and didn't get rid of star priests with just shooting. Resulted half the army. Didn't have anything to clear 80 skinks that teleport.
Highlight was twins that did decent work until 6" rerolled charge failed.
After my turn 3 he could just block me from objectives and regardless of priority rolls or whether he kills single model i can't catch up. His 9" charge out of teleport combined with failed charge(success could have cleared 2 units) was fatal.
Twins teleport out rule amusing though can backfire.
Should have gambled and trust on keeping priority though...needed it anyway so no point anymore not taking gamble.
Lumineth vs gloomspite w/kragnos under 3e rules. And knowing he would bring kragnos reverse list tailored and made sure i had no auto disable tools for kragnos. No syar for warlord trait, no flying foxes(2 of those could be used to deny charges at will) and only 9 arrows whole army. Lots of melee. Not toothless but opponent can try his new toy
Well my first turn was semi disaster with no defensive buffs on spells and shooting doing nothing. Also made silly mistake with battle tactics putting me 2vp down.
Still not dead but that magic phase left me open for double to cripple me but he didn't and instead every single spell was cast so now i felt comfortable with kragnos charge though forgot to redeploy cathallar to safety. But she died and fully buffed wardens(-2 to hit, 4+ ethereal, 5+ ward, immune to battleshock and power of hysh) halted charge.
Still double for round 3 and i could still lose. But no. And despite sentinels failing to do much wardens piked kragnos to death.
And here he resigned with just 3 units left, 1 needing double 1 to move, charge, fight...
He paints well, specifically asked for painted army which helps for looks and i took my all time fav painted army despite having serious worry about match up. And as he didn't get double turn it was pretty easy despite 3 big mistakes and this with super toned down list.
(Lumineth is particularly bad match up for gits and lumineth have ways to deal with kragnos).
But thanks to toning down list(it pays off to talk with opponemt what kind of power level to bring ) and double turn rule he at least had some chances to win.
Playing outside sounds fun. Though how's the wind? Counters/cards aren't flying away?
1750 points of Favilla's hyper-aggressive Ferrox pain-train took on a two-player Krytos / Fureans alliance, facing off on a desert world tainted by a foul, toxic atmosphere (which could worsen critical damage over time) and wracked by a painful, daemonic presence (which made machine spirits even more unruly than usual). Both sides were trying to break deeply into the other's lines.
A perfect display of Titanicus as a game: first turn was agressive maneuvering, followed by a wild firestrom, third turn nuclear annihilation and a fourth turn mop-up of those still standing. My Ashen Gods took the field by Full Striding through the line on the first turn while the opposition dillydallied in their corner, losing the momentum and then getting slaughtered with their backs to the wall. While the result was a blowout 35-7 points and 6-2 casualties for Favilla's favour, the game was hugely fun for all involved and a rematch shall surely follow in time. All the beautifully painted and visually distinctive armies don't hurt, either
My favourite moment was at the end, as my teleporting Clawlord finally got a Charge on the opposing Deus Victrix and tore his reactor heart out in one neat display of four Critical Hits to the body. Fists for days!
tneva82 wrote: He paints well, specifically asked for painted army which helps for looks and i took my all time fav painted army despite having serious worry about match up. And as he didn't get double turn it was pretty easy despite 3 big mistakes and this with super toned down list.
(Lumineth is particularly bad match up for gits and lumineth have ways to deal with kragnos).
But thanks to toning down list(it pays off to talk with opponemt what kind of power level to bring ) and double turn rule he at least had some chances to win.
Playing outside sounds fun. Though how's the wind? Counters/cards aren't flying away?
It was actually pretty nice, wasn't too windy this time, and his deck cover makes a pretty good wind guard. When we played before, I had to leave my phone ontop of my decks lol.