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Made in us
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From the latest Cry Havoc Online:

"You are all waiting for it; it is almost there: in one week exactly, the free beta rules of Confrontation® will be available online! And with them, the new profiles for the old metal wolfen and Griffin references ; the other ones will follow soon.
The countdown begins…"

A nice positive spin on what may or may not be something worth continuing with...

We'll see!
   
Made in us
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I cannot wait to get my hands on those rules. I, myself, have yet to see anything that would make me want to quit Confrontation. Next week!

I think I'm going to start a charity for the terminally stupid. You can be our spokes person. -- H.B.M.C.

"I remember my dream now, why I dug the holes."
- Jim, The Walking Dead 
   
Made in gb
Stitch Counter






Rowlands Gill

I love the models, but couldn't get on with the game, even though I really wanted to. Just seemed too counter-intuitive to me. Maybe I just didn't try hard enough, but it was all too much of a struggle.

I'm hoping these new rules will brighten my day!

Cheers
Paul 
   
Made in us
Hooded Inquisitorial Interrogator





I'm with Osbad on this one. I -really- want to be able to play Confrontation but its too much of a pain in my ass.

I've been using my Griffin minis to play Mordheim!

Eat that GW!

Redstripe Envy: My thoughts as a freelance writer and wargamer. 
   
Made in us
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Comments like these, plus GW's new "dumb it down" Codex philoposphy really make me worry for the future of the youth (!) of the World.


Well, the future of Wargaming, really...

   
Made in us
Abhorrent Grotesque Aberration





DBM has simpler rules than most Wargames out there, and has been around for quite some time. Complexity does not always = more adult, or a good game. That is a total misnomer.

The rules were very counter-intuitive in places. Never like Rag-Narok. Confrontation was better, but had a lot of loose ends, specifically in LOS for one.

I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time, like tears in rain. Time to die. 
   
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Deathwing Terminator with Assault Cannon






New release schedule and marketing information: http://realitygamingco.com/temp/CONFRONTATION.pdf
   
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Dakka Veteran






Posted By Alpharius on 07/05/2007 7:49 AM

Comments like these, plus GW's new "dumb it down" Codex philoposphy really make me worry for the future of the youth (!) of the World.


Wow, Alpharius.  Some of us have a little faith in R, more so than others.  Some of us are not ready to make rash decisions before we see the whole picture.  I guess I'm just a "glass is half full" kinda guy, so I'm ready to give them the benefit of the doubt.

Seeing how you are so "worried for the future of the youth," how old are you?

I think I'm going to start a charity for the terminally stupid. You can be our spokes person. -- H.B.M.C.

"I remember my dream now, why I dug the holes."
- Jim, The Walking Dead 
   
Made in us
[DCM]
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Did you note the "winky eye" in my post?

I was kidding!

And, since it was a joke, not sure it is still important, but I was born in the 60's, if that helps...

I'm going to give them a chance too, and why not? The rules will be available for free after all.

But really, given Rackham's track record of late, I'm not so sure how much of your trust they deserve.
   
Made in us
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Ex-GW player of DE and LatD so I'm used to getting kicked in the nuts by companies that screw over their customer base.  Like what I said, I'm a "glass half full" guy.  I gotta have some faith, some where.

DANG!  In the '60s???  That time with bell bottoms and free sex stuff?  Wow.  You're an old fart!   I was born around the same time period. 

I think I'm going to start a charity for the terminally stupid. You can be our spokes person. -- H.B.M.C.

"I remember my dream now, why I dug the holes."
- Jim, The Walking Dead 
   
Made in de
Trustworthy Shas'vre





Augsburg/Germany

@Alpharius
Check out the AT-43 rulebook and you will know how good Confrontation will be. The new Confrontation rules will not be so different from the ones in the AT43 book.

André Winter
L'Art Noir - Game Design and Translation Studio 
   
Made in gb
Stitch Counter






Rowlands Gill

Posted By Alpharius on 07/05/2007 7:49 AM

Comments like these, plus GW's new "dumb it down" Codex philoposphy really make me worry for the future of the youth (!) of the World.


Well, the future of Wargaming, really...


I note the winky eye, and your age.  I personally am a child of the summer of lurv, which makes me rapidly approaching 40...

It's not that the game is too complex or that I couldn't understand it, but that it just didn't "feel right".  "Winning" initiative because I was a faster troop type would mean that I was actually worse off and got walked all over by slower ones who in going second got to react to my choices of attack/defence dice - which actually handed them the advantage.  Just felt horribly wrong to me.

(EDIT: Re-reading that it sounds like I'm whinging because I lost a lot.  It wasn't that at all.  I mean the mechanic felt wrong from both points of view whatever side I happened to be on - winner or loser.  I'm not a bad sport, honest! )

Plus, by the time I'd waded through the execrably translated rulebook I was tearing my hair out.  Frankly I have a busy life - a full time job, a wife and three kids.  I play wargames for fun for a couple of hours once a week.  If it's not fun I ain't doin' it cuz life's too short!  For the same reason WFB and 40k got the bum's rush.

Playing Confo just wasn't fun. And judging by the fall in attendance in COnfo tourneys over the last couple of years, others felt the same.

Although I loved painting the figures so much it hurt!

On the plus side I feel much better about AT-43.  So much better that on the strength of a few games of Damocles I have now started splashing out on my Red Blok army and just dumped £30 on the new Kossak in anticipation!

If the new Confo/Ragnarok is as good as AT-43 I can feel some hope for the future of mankind.  I just hope that we can still get metal models to paint for the game.  I'm happy to go with prepaints, but the Confo models are so gorgeous I want the metals with a passion that is positively indecent!

Cheers
Paul 
   
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R keeps saying that there will be *some* metal figures still, we just don't know how many.

I still think that Confrontation 3.0 got a bad rap from the history of players trying to figure out C1 and C2.

C3 was fun... And I know I'll miss placing dice in attack and defense...
   
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Been Around the Block





Posted By Osbad on 07/06/2007 12:06 AM
Posted By Alpharius on 07/05/2007 7:49 AM

Comments like these, plus GW's new "dumb it down" Codex philoposphy really make me worry for the future of the youth (!) of the World.


Well, the future of Wargaming, really...


I note the winky eye, and your age.  I personally am a child of the summer of lurv, which makes me rapidly approaching 40...

It's not that the game is too complex or that I couldn't understand it, but that it just didn't "feel right".  "Winning" initiative because I was a faster troop type would mean that I was actually worse off and got walked all over by slower ones who in going second got to react to my choices of attack/defence dice - which actually handed them the advantage.  Just felt horribly wrong to me.
It felt horribly wrong because it IS wrong. A re-reading of the rules is in order for you and your group. The initiative winner places their dice last, the loser is the one forced to commit dice first.
   
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Huh!

That explains that then!
   
Made in us
Fresh-Faced New User




Gainesville Fl.

I was all over this game until someone on Ot pointed out that it was going to pre paints. Bad fing idea, the only thing that got me intrested in this game was the great minis, without those it's just a clix game with a larger book

I went to the con playing WFB and 40k, I left playing Warlord and FoW 
   
Made in de
Trustworthy Shas'vre





Augsburg/Germany

I would suggest you wait for the finished product and then decide. BTW, you can easily repaint the minis without loss of detail.

André Winter
L'Art Noir - Game Design and Translation Studio 
   
Made in gb
Stitch Counter






Rowlands Gill

Posted By Caern on 07/06/2007 6:18 AM
Posted By Osbad on 07/06/2007 12:06 AM

It's not that the game is too complex or that I couldn't understand it, but that it just didn't "feel right".  "Winning" initiative because I was a faster troop type would mean that I was actually worse off and got walked all over by slower ones who in going second got to react to my choices of attack/defence dice - which actually handed them the advantage.  Just felt horribly wrong to me.
It felt horribly wrong because it IS wrong. A re-reading of the rules is in order for you and your group. The initiative winner places their dice last, the loser is the one forced to commit dice first.

Well hot diggity-dang!  I looked up page 45 of the rules and there it is:

"The player who lost the Initiative test must announce first how he is placing the dice of each of his fighters."

Knock me sideways with a feather!  There were three of us playing a few games each and we all got it wrong.

Thanks for pointing this out!  Turns out I've been doing the froggies a disservice all along!  Still, if the rule mechanics hadn't been hidden amongst a million unecessary examples we might have noticed first time around! *rolls eyes*

Too late to bother now.  May as well wait for the new rules. Still it gives me hope that I might eventually get around to painting up and playing with my backlog.

Cheers
Paul 
   
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Fresh-Faced New User




Posted By Osbad on 07/05/2007 3:50 AM
I love the models, but couldn't get on with the game, even though I really wanted to. Just seemed too counter-intuitive to me. Maybe I just didn't try hard enough, but it was all too much of a struggle.

I'm hoping these new rules will brighten my day!

Isn't counter-intuitive just a fancy word for strategy???
   
Made in ca
Deathwing Terminator with Assault Cannon






Posted By Cybele on 07/09/2007 7:54 AM
Posted By Osbad on 07/05/2007 3:50 AM
I love the models, but couldn't get on with the game, even though I really wanted to. Just seemed too counter-intuitive to me. Maybe I just didn't try hard enough, but it was all too much of a struggle.

I'm hoping these new rules will brighten my day!

Isn't counter-intuitive just a fancy word for strategy???
No.
   
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Some not so good rumors out of GenCon:

The fact that models that have previously been activated won't be able to fight if subsequently charged is horrible.

Why there won't always be a simultaneous combat phase is beyond me. Especially if they followed the WFB model in which only models in BTB that survive the initial attack can attack back.

Unless you factor in the need for speed that seems to be Rackham's latest rules obsession?

And I'm pretty sure that we're only getting the DEMO version of the rules on Wednesday, not the full deal, so, yes, even after Wednesday they'll be the need to wait even more before fully pressing down the panic button.

Ugh.
   
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Rackham is currently in the process of taking down and then re-launching their websites and forums...

Once they're finished, we should be able to FINALLY see the new Confrontation: Age of the Rag'Narok rules...

I think that this wil, eventually, be the link:

v2.confrontation.fr/
   
Made in us
Fresh-Faced New User




Posted By Asmodai on 07/09/2007 8:43 AM
Posted By Cybele on 07/09/2007 7:54 AM
Posted By Osbad on 07/05/2007 3:50 AM
I love the models, but couldn't get on with the game, even though I really wanted to. Just seemed too counter-intuitive to me. Maybe I just didn't try hard enough, but it was all too much of a struggle.

I'm hoping these new rules will brighten my day!

Isn't counter-intuitive just a fancy word for strategy???
No.

I disagree, this isn't Magic the Gathering card game. 
   
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Dakka Veteran






This was in my e-mail today:

BREAKING NEWS : Confrontation®, the Age of the Rag´narok is already victim of its success as thousands of connections attempts in the very first minutes the site was up have literally overwhelmed our server.

We are taking the dispositions necessary to make the new website and the rules of [i]Confrontation®, the Age of the Rag´narok
available as soon as possible. We are inviting you to visit it tomorrow. The bravest among you might be able to connect tonight. However, patience will be needed !
[/i]

)link(

The next version of Confrontation® is available, and we are taking the opportunity to offer you a brand new website!

Extra material will be added daily to the website, providing clear and precise information. We invite you to visit the website regularly to keep up to date with what is coming for Confrontation®, but also so you can download the updated army profiles for the new format of Confrontation®: the Age of the Rag´narok!

- Every two weeks, the profiles of two new armies will be made available to download. To access these profiles click HERE.



- The rules for Confrontation®: the Age of the Rag´narok are available HERE.


Huh?  I guess people are intrested. :S   I tried all of the links and even tried going to the forums and the links will die out.

Yep.  No intrest in the new version of Confrontation.

I think I'm going to start a charity for the terminally stupid. You can be our spokes person. -- H.B.M.C.

"I remember my dream now, why I dug the holes."
- Jim, The Walking Dead 
   
Made in us
[DCM]
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Posted By brotherskeeper74 on 07/11/2007 1:07 PM
This was in my e-mail today:

BREAKING NEWS : Confrontation®, the Age of the Rag´narok is already victim of its success as thousands of connections attempts in the very first minutes the site was up have literally overwhelmed our server.

Now that is a funny quote...

Oh, they're a victim of something alright, but it is probably a lot closer to "incompetence" in how they've handled the transition away from detailed skirmish rules and metal models than actual "success", at least at this point!

A better analogy might be they are the victim of a massive 5000 car pile up of rubberneckers and ghouls on the opposite side of the freeway that just had a rather severe accident as well...

   
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Incorporating Wet-Blending





Houston, TX

Meh, I for one think decent prepaints is a great idea. Most people can't (or won't) paint for crap. Then you have folks like me who paint really well, but cannot bear to bring out an unfinished model. Prepaints solve both problems by letting you get a decent looking army out there. For painters, you can repaint the models you want to go to town on and skip boring fodder. If the quality is like AT43, it will be better than 90% of the army painting I see with 10% of the work. What's not to like?

Hopefully the rules will be solid. I may have been able to make those Clix figures look good after a repaint, but you can't do the same with rules!

-James
 
   
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The new site is up and the new rules are available to look at, but I haven't been able to locate the promised PDF yet...
   
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Deathwing Terminator with Assault Cannon






Having read through the rules they seem very quick and usable. I like the banners system for army creation.

The other nice thing is picking up two small forces won't add to my painting queue.
   
Made in us
Incorporating Wet-Blending





Houston, TX

Hrm, the rules are remarkably similar to AT-43. Which isn't a terrible thing!
Looking forward now to seeing more plastics- those wolfen look sweet!

-James
 
   
Made in ca
Been Around the Block





There are some typos and inconsistencies (the one in the 'Raising an army' section can make it very hard to understand until you are aware of the error), but then again Rackham said this early release of rules was in order to help get the rules proof-read. As long as they get this fixed before release they should have some slender, easy to learn rules with a deep game underneath.

I think though that they will lose a good deal of their old customers and exchange them for new ones, now that the scale of the game has been upped. Long gone are the days of an army with just 10 models in Confrontation 2 and tending to play about 300 point games. While you can certainly still do that, those 10 models will be inside 2 or 3 units, rather than acting as individuals, resulting in less action on the board as a whole. The new minumum is more like 20 models for a good game with lots of things happening.
   
 
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