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![[Post New]](/s/i/i.gif) 2008/07/08 05:08:17
Subject: Scarabs get a 2+ cover save when turboboosting?
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Dakka Veteran
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Scarabs move as Jetbikes. Jetbikes can turboboost, which will yield you a 3+ cover saves. Scarabs are swarms, which get the "stealth" rule. The stealth rule says you get to add +1 to your cover save. So Scarabs get a 2+ cover save when they turboboost? Sounds kinda gross to me.
Zoned
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![[Post New]](/s/i/i.gif) 2008/07/08 07:57:26
Subject: Re:Scarabs get a 2+ cover save when turboboosting?
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Dakka Veteran
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You're confusing save types: he turbo boost as a jetbike grants an Invulnerable save, not a Cover save.
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"...you don't run internet lists, except for when you make a list and it becomes an internet list..." |
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![[Post New]](/s/i/i.gif) 2008/07/08 08:01:57
Subject: Re:Scarabs get a 2+ cover save when turboboosting?
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Crazed Spirit of the Defiler
Nashville/Hendersonville, TN
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toxic_wisdom wrote:You're confusing save types: he turbo boost as a jetbike grants an Invulnerable save, not a Cover save.
In 5th edition, turbo boosting gives you a straight 3+ cover save.
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![[Post New]](/s/i/i.gif) 2008/07/08 08:10:07
Subject: Re:Scarabs get a 2+ cover save when turboboosting?
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The Hammer of Witches
A new day, a new time zone.
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In 5th edition, I believe that turbo-boosting grants a 3+ cover save. Anyways, how is this gross? It gets a real nice save after taking a move that means it can do nothing else that turn.
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"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..." Thought for the Day - Never use the powerfist hand to wipe. |
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![[Post New]](/s/i/i.gif) 2008/07/08 08:20:23
Subject: Scarabs get a 2+ cover save when turboboosting?
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Crazed Spirit of the Defiler
Nashville/Hendersonville, TN
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It's gross (not for me, since I play Necrons) in that they can weather a lot of fire for a turn, then assault your heavy weapons squad, tanks, or whatever with 4 attacks each in their next turn. Very handy for tying up things while the rest of your force advances or focuses on other parts of your army.
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This message was edited 1 time. Last update was at 2008/07/08 10:30:17
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![[Post New]](/s/i/i.gif) 2008/07/08 12:02:11
Subject: Re:Scarabs get a 2+ cover save when turboboosting?
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Morphing Obliterator
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its good, but hardly game breaking. scarabs are the only swarms that currently move as jetbikes so it only effects them. it makes scarabs slightly better, but in the grand scheme of things necrons are about the same in 5th (what with now being unable to kill tanks easily, but monoliths being harder and no more consolidating into new combats.)
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taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live? |
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![[Post New]](/s/i/i.gif) 2008/07/08 14:59:19
Subject: Scarabs get a 2+ cover save when turboboosting?
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Dakka Veteran
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I like the new Scarab rule of turbo boosting effects now I've heard this. It does seem to give the Necrons some help in tying up enemy firebases before too many necrons can be dropped from heavy guns
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"To be truely evil you must acknowledge the right thing to do in a situation, and then do completely the oposite" |
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![[Post New]](/s/i/i.gif) 2008/07/08 15:21:49
Subject: Scarabs get a 2+ cover save when turboboosting?
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Painlord Titan Princeps of Slaanesh
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Is that how turboboost has changed? Nice! No more Psycannons killing turboboosting models!
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40k Armies I play:
Glory for Slaanesh!
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![[Post New]](/s/i/i.gif) 2008/07/08 15:30:27
Subject: Scarabs get a 2+ cover save when turboboosting?
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Crazed Spirit of the Defiler
Nashville/Hendersonville, TN
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Spellbound wrote:Is that how turboboost has changed? Nice! No more Psycannons killing turboboosting models!
Now you just have to worry about flamers.....
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![[Post New]](/s/i/i.gif) 2008/07/08 15:30:47
Subject: Scarabs get a 2+ cover save when turboboosting?
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Guarding Guardian
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One trick to this is the wording of the save you just quoted.
Cover
Flamers will still toast a swarm in a heartbeat without a moments pause and you will get no save.
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The end is never really the end, its the start of something new.
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![[Post New]](/s/i/i.gif) 2008/07/08 16:25:11
Subject: Scarabs get a 2+ cover save when turboboosting?
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Painlord Titan Princeps of Slaanesh
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Yeah, driving through fire doesn't really make the fire less hot.
Psycannons always penetrated the saves of scarabs anyway - the problem was that marine bikers, who normally got a save, suddenly lost it if they turboboosted and were shot by a psycannon, as their armour save became invulnerable.
That was pretty lame, and now no longer applies.
I sure will enjoy Doomsiren-ing someone's biker squad, though!
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40k Armies I play:
Glory for Slaanesh!
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![[Post New]](/s/i/i.gif) 2008/07/09 06:24:43
Subject: Scarabs get a 2+ cover save when turboboosting?
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Perfect Shot Black Templar Predator Pilot
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As a Guard player, this just reinforces my decision to field 3 Hellhounds more regularly...
CK
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"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill
Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) |
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![[Post New]](/s/i/i.gif) 2008/07/11 13:48:51
Subject: Scarabs get a 2+ cover save when turboboosting?
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Dakka Veteran
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Stupid queston though this may be, and probably would never be used in a game, but if A scarab swarm Turbo boostered, giving them a 3+ save, then add the stealth +1, If the swarms went to ground when shot at, which I beleive gives +1 To the cover save would they get a 1+ cover save, in other words "you can't actually kill us"? (Unless Template weapons were used) Or am I missing soemthing fundamental here?
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"To be truely evil you must acknowledge the right thing to do in a situation, and then do completely the oposite" |
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![[Post New]](/s/i/i.gif) 2008/07/11 13:57:15
Subject: Scarabs get a 2+ cover save when turboboosting?
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Nurgle Predator Driver with an Infestation
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No save is allowed to be better than 2+, regardless of the source.
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![[Post New]](/s/i/i.gif) 2008/07/11 14:01:15
Subject: Scarabs get a 2+ cover save when turboboosting?
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Dakka Veteran
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Ok, thanks, common sense wins out over Cheese every time I see
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"To be truely evil you must acknowledge the right thing to do in a situation, and then do completely the oposite" |
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![[Post New]](/s/i/i.gif) 2008/07/11 15:15:05
Subject: Scarabs get a 2+ cover save when turboboosting?
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Stormin' Stompa
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Nah, some rules just trumph other rules.
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"He died because he had no honor. He had no honor and the Emperor was watching."
18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000
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![[Post New]](/s/i/i.gif) 2008/07/13 04:41:36
Subject: Re:Scarabs get a 2+ cover save when turboboosting?
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Dakka Veteran
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Lord_Mortis wrote:toxic_wisdom wrote:You're confusing save types: he turbo boost as a jetbike grants an Invulnerable save, not a Cover save.
In 5th edition, turbo boosting gives you a straight 3+ cover save.
Question was originally posted during 4th Ed time period.
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"...you don't run internet lists, except for when you make a list and it becomes an internet list..." |
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![[Post New]](/s/i/i.gif) 2008/07/13 05:58:59
Subject: Scarabs get a 2+ cover save when turboboosting?
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Lone Wolf Sentinel Pilot
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but it is clear he was talking about 5th ed
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"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas."
-Joseph Stalin
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![[Post New]](/s/i/i.gif) 2008/07/13 06:19:31
Subject: Scarabs get a 2+ cover save when turboboosting?
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Dakka Veteran
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Red_Lives wrote:but it is clear he was talking about 5th ed
What was so clear about it regarding fifth edition ? Any remark in the title that mentioned 5th Ed ? No... simply a question regarding Scarabs and Turbo Boost - something that exists in fourth edition...
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"...you don't run internet lists, except for when you make a list and it becomes an internet list..." |
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![[Post New]](/s/i/i.gif) 2008/07/13 06:32:17
Subject: Scarabs get a 2+ cover save when turboboosting?
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Lieutenant General
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Uh, the mention of cover saves sort of gives it away that it's a fifth edition question.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2008/07/13 15:35:34
Subject: Scarabs get a 2+ cover save when turboboosting?
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Dakka Veteran
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Ghaz wrote:Uh, the mention of cover saves sort of gives it away that it's a fifth edition question.
Uh, there's cover saves in fourth edition as well.
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"...you don't run internet lists, except for when you make a list and it becomes an internet list..." |
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![[Post New]](/s/i/i.gif) 2008/07/13 15:37:57
Subject: Scarabs get a 2+ cover save when turboboosting?
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Dakka Veteran
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Yes maybe so, but not cover saves from turbo boosting which is in the original post. Instead 4th ed was Inv saves. So it was a 5th ed related question
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"To be truely evil you must acknowledge the right thing to do in a situation, and then do completely the oposite" |
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![[Post New]](/s/i/i.gif) 2008/07/13 16:11:42
Subject: Scarabs get a 2+ cover save when turboboosting?
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Lieutenant General
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toxic_wisdom wrote:Ghaz wrote:Uh, the mention of cover saves sort of gives it away that it's a fifth edition question.
Uh, there's cover saves in fourth edition as well.
Not from turbo boosting, thank you.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2008/07/13 16:34:58
Subject: Scarabs get a 2+ cover save when turboboosting?
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Guarding Guardian
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After running nothing but 5th edition games yesterday its painfully clear that the turbo boosting give a cover save is causing a number of rushing armys to wait till someone is engaged before rushing around. Time to pick me up some flamers... ;D
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The end is never really the end, its the start of something new.
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![[Post New]](/s/i/i.gif) 2008/07/13 17:13:00
Subject: Scarabs get a 2+ cover save when turboboosting?
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Dakka Veteran
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Lord_Mortis wrote:Spellbound wrote:Is that how turboboost has changed? Nice! No more Psycannons killing turboboosting models!
Now you just have to worry about flamers.....
AND,.....
Incendiary Castellan Missles from wirlwinds!!!
Str 4 AP 5 Ord. 1/Large Blast, Ignores Cover
So: no armor save, no cover save, they have no inv save, any unit touched by the template is included, wounds on 3's
not to mention "vulnerable to blast templates" - each wound counts as two
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![[Post New]](/s/i/i.gif) 2008/07/13 21:19:47
Subject: Scarabs get a 2+ cover save when turboboosting?
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Regular Dakkanaut
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And of course, the Tau Airbursting Fragmentation Projector. (Same stats, except for the whole Ordnance bit.)
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![[Post New]](/s/i/i.gif) 2008/07/13 23:16:21
Subject: Scarabs get a 2+ cover save when turboboosting?
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Dakka Veteran
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Ghaz wrote:"...Not from turbo boosting, thank you..."
Possible the OP, as viewed, made the mistake of describing cover saves for turbo boost rather than invulnerable saves... Thank You !
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"...you don't run internet lists, except for when you make a list and it becomes an internet list..." |
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![[Post New]](/s/i/i.gif) 2008/07/14 01:00:27
Subject: Scarabs get a 2+ cover save when turboboosting?
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Lieutenant General
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And perhaps your continued posting when you're clearly wrong is just making you look bad and will affect the credibility of any of your posts in the future.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2008/07/14 01:50:45
Subject: Scarabs get a 2+ cover save when turboboosting?
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[DCM]
Sentient OverBear
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Toxic_wisdom, it was evident to people who are familiar with 5th Edition that the OP was referring to 5th Edition (specifically the fact that it's a 3+ cover save for any bike, rather than converting an armor save to an invulnerable save). I can understand your confusion, but your continued defence of your point is dragging the thread off-topic. Please keep it on-topic... and thank you!
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It seems more and more that anything that can mitigate or remove cover saves in 5th is going to be very worthwhile.
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This message was edited 1 time. Last update was at 2008/07/14 01:51:05
DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++
Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k. Rule #1 - BBAP
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![[Post New]](/s/i/i.gif) 2008/07/14 03:34:50
Subject: Scarabs get a 2+ cover save when turboboosting?
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Dakka Veteran
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Ghaz wrote:And perhaps your continued posting when you're clearly wrong is just making you look bad and will affect the credibility of any of your posts in the future.
Fair Enough - and I'll keep in mind for future topics to avoid discussions with ignorant indiduals using holier than thou terms like... UH... and THANK YOU...
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"...you don't run internet lists, except for when you make a list and it becomes an internet list..." |
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