Switch Theme:

Necron Codex?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Sword-Bearing Inquisitorial Crusader






I've heard a few rumors about when the necron codex is going to be reworked. I've heard mid 2010, and I've heard mid 2009. Has anyone heard any trusted rumors on the codex being redone? Because, we seriously need it.

Here's to hoping a faq comes up that fixes the flaws that 5th left necrons in.

This message was edited 1 time. Last update was at 2008/07/23 11:37:19


My Sisters Tactica http://www.dakkadakka.com/dakkaforum/posts/list/409339.page
Please read My Tactica if you're new to Sisters or thinking of starting them. For the Emperor!

3800 pts
3750 pts
1500 pts
700 pts
700 pts
 
   
Made in nl
Bane Knight





Netherlands

Is it that bad?? Necrons are largely ok with the change IMHO. They may need a few adjusted tactics, but they have descent counter units and a whole lot of firepower... Those 2 things will bring power in 5th in my oppinion...

But maybe I need to revise my oppinion, so enlighten me with all the problems and errors of 5th in relation to the necron codex...

 
   
Made in us
Sword-Bearing Inquisitorial Crusader






Necrons can't assault anymore vs assault armies, we have a ton of units we really can't viably use such as flayed ones and pariahs. Minus those and we are down to an army choice of 9 whole models we can take into combat, 2 of those being ctan. Take those away and we are down to 7 models that can be effective. In 5th we are forced to take heavy destroyers, which are expensive to buy a large number of them, and also expensive to field, and are almost never going to earn back the amount of points used to field them.

After that our heavy support choices are limited, at this point we are forced to assault tanks to get the job done, which brings me back to the point of Necrons can't assault anymore, period. Take a necron lord, that goes to blow up a lemen russ, the lemen russ explodes, BAM, the necron lord stands there, and gets shot by a million IG units. There goes our viable tank distruction. Same can be illustrated with any of the assault based tank destroying units.

Oh, and pariahs suck. They are horrible, seriously.

So all and all, we have monoliths, and heavy destroyers to take out tanks effectively.

This is probably my luck, but whenever I played my monolith, it blew up the turn after it deep striked, so there goes my option on that. Take a squad of terminators, and you've killed my heavy destroyers.

I got sweeping advanced the other day, I lost 20 warriors to 1 dreadnaught. Speaking of that, any close combat I've been in, I've lost, unless it was with IG.

I used to play heavy necron assault, and really liked it and enjoyed it, the new rules don't allow for it. That's my main complaint and reason why I think we need a codex revamp.

My Sisters Tactica http://www.dakkadakka.com/dakkaforum/posts/list/409339.page
Please read My Tactica if you're new to Sisters or thinking of starting them. For the Emperor!

3800 pts
3750 pts
1500 pts
700 pts
700 pts
 
   
Made in ca
Infiltrating Moblot







You realize the average tank can only take like 3-4 WD/Imm results before it's dead right? And Wraiths are probably the best non-Land Raider tank killers in the game now!

I dunno man, actually more worried about taking 5-6 Glances a turn from Gauss weapons than 1 lascannon shot now, as you'll either render my tank inert for a turn or reduce it to combat ineffective.

You can also teleport onto pretty much any objective you like.

Start using Veil lords. They get you out of combat so you can start pounding guys with lots of decent anti-everything guns.

My 0.02

You all don't understand. I'm not locked in here with you; you're all locked in here with me.

Follow me on YouTube!

Follow me on Facebook!


Check out my Blog at Guerrilla Miniature Games 
   
Made in nl
Bane Knight





Netherlands

I still think necrons have reasonable antitank. They might not destroy tanks as easily, but they can still glance it to silence. Even weapon destroyed and immobilised is possible...

And assaultbased might not be that good, but flayed ones can still be used as a counter when the enemy has reached you. Hell, don't use them but use the situation you described above against your enemy, they kill you in cc and you shoot them to death...

I was always of the mind that standard warriors where to though in combat. The T and AS are very good thwere. They also have a high weaponskill, which I can't explain. All in all I think it is justifiable that the necrons get wiped in combat now. It used to take longer, but the end result was the same.

And can you still use scarabs to ty up the enemy? they where always good for that. Even a cheap unit of 5 could hold up a normal (not total cc oriented) unit in cc. Give them disruption fields and they where very anoying to tanks too.

Oh and the last small comment, pharia's always have sucked, that is not a problem of 5th...

So I say play a few more games against all kinds off opponents and discuss wiith them what needs to be improved in your list. I think that will solve a lot of problems.

Btw for assault based necron armies, I still think 3 units of flayed ones, 20 warriors and 30 scarabs backed up by combatlords will ruin a lot of peoples day. Or use 30 flayed ones and 30 scarabs with d-fields with 20 warriors and 6 Heavy D backed up by a tooled lord. that makes it for the 2000 point mark and has a lot off potential in my book...

I await your comments.....

 
   
Made in gb
Dakka Veteran






Derby, UK

necrons have received a boost with 5th ed really. Monoliths become harder to kill, strength 9/10 is needed to actually blow it up. Warriors are soem of the hardest troops out there with 3+ saves, toughness 4 and WBB. Whilst a new codex is needed (To improve Pariahs/wraiths IMHO) I'd hardly say necron players have suffered too much with the 5th ed change over

"To be truely evil you must acknowledge the right thing to do in a situation, and then do completely the oposite"  
   
Made in se
Dakka Veteran




There are many gutted codexes out there, thats no reason to make a new one. Just check CSM wich is a new codex and it will have about as much usefulness as the old necron one.

Necrons troops are hard, they buy hwy destoryers like everyone elses anti-tank(except that their basic troopers still can destory or seriously cripple vehicles), monoliths are dead hard and Ctan can run.
   
Made in us
Focused Fire Warrior





Huntsville, Al

We haven't. Yes the new rules do force you to take Heavy Destroyers for anti-tank. But honestly, saying they dont earn their points back? How can a S9 AP2 36" gun that can move 12" and still fire not make it's points back? The Destroyers still get the WBB rolls and are T5. Run them in squads and watch the fireworks.

Monoliths are great now. Better then what they were, and that sucks for other players. I dont personally take one for the pure fact that other players wine and call "cheese" when they see it hit the table.

On another note, Necrons can still assault. Paraihs were never used in the first place. The base is the same in 5th as it was in 4th. Destroyer Lord, 6 Wraiths, 10 Scarabs, 16-20 Flayed ones, and fill out your Warriors.

Sometimes you just have to let em' go... 
   
Made in gb
Dakka Veteran






Derby, UK

take 2 Monoliths and lots of warriors and watch your opponents faces! Classic. Arguably though aren't Pariahs more useful now, warscythes getting 2D6+Strength for armour penetration. Averagely they should roll 7 on the dice +5 strenght giving you 12 which is enough to penetrate rear and side armour on most vehicles isn't it?

"To be truely evil you must acknowledge the right thing to do in a situation, and then do completely the oposite"  
   
Made in us
Battleship Captain





Perth

Why are you assaulting assault armies anyway? You shoot the choppy armies and chop the shooty armies.

Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack 
   
Made in us
Regular Dakkanaut





To note on the original post, yes, the Necron codex is in the reworking stage. According to my source, a goateed black shirt in the Westminster, CA area, IG, Dark Eldar and Necrons are all in process but some distance off. Dark Eldar keep getting pushed between summer and fall of next year, and iirc, IG after that. Necrons are definitely last of those three, at least here in the preliminary stages. Who knows what the future might bring...

There is an attitude that not having an insanely optimized, one shot, six stage, omnidirectional, inevitable, mousetrap of an assassin list army somehow means that you have foolishly wasted your life building 500 points of pure, 24 karat, hand rolled, fine, cuban fail. That attitude has been shown, under laboratory conditions, to cause cancer of the fun gland.

- palaeomerus


 
   
Made in us
Fresh-Faced New User




Silverwarrior88 wrote: How can a S9 AP2 36" gun that can move 12" and still fire not make it's points back?


Really really easily. They only have a 36" range, so they have to get close enough to take serious firepower to doany real damage. I shoot the heavy destroyers with my long range fire power, like missile launchers and lascannons. They are too expensive to field huge units of, so I just knock them all down and poof, no WBB rolls allowed. I play against necrons a decent amount and the new tank rules have completely nerfed this army.
   
Made in us
Regular Dakkanaut




AngrBodr wrote: I play against necrons a decent amount and the new tank rules have completely nerfed this army.


How do the new tank rules nerf an army that only has one tank? And that one tank is stronger than before?

Right...

Kreedos, you might want to read some necron tatics. It sounds like you have alot of issues playing not so much the codex.
Necrons played correctly can hold their own or do better in close combat. Wraiths are very very nasty.

This message was edited 1 time. Last update was at 2008/07/22 17:32:10


 
   
Made in us
Longtime Dakkanaut






Scyzantine Empire

Death By Monkeys wrote:Why are you assaulting assault armies anyway? You shoot the choppy armies and chop the shooty armies.


Quoted for truth, DBM. Paradoxical it may seem, but entirely true...

What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money

"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell

DA:70+S+G+M++B++I++Pw40k94-D+++A+++/mWD160R++T(m)DM+

 
   
Made in us
Longtime Dakkanaut




Necron troops are not hard, they are among the weakest in the game for their poiints.

10 warriors is 180pts. With the new leadership modifiers in assault, if you kill 4 more warriors then kill you the Necrons are testing on leadership 6!!!! (WWB does not take effect until the beginning of the Necron players turn so that doesn't help)

You can wipe out whole units of necron warriors in one assault phase which will quickly lead to phaseout. You need those warriors now to claim objectives and they are the Necrons biggest crutch.

No, the Necrons are currently one of the weakest armies out there.
   
Made in us
Despised Traitorous Cultist





well i haveread on other rumor sites that they are gonna change we'll be back to feel no pain that would be a definite plus for necrons at least imho.......

for the dark gods... , starting  
   
Made in us
Longtime Dakkanaut




Los Angeles

AngrBodr wrote:
Silverwarrior88 wrote: How can a S9 AP2 36" gun that can move 12" and still fire not make it's points back?


Really really easily. They only have a 36" range, so they have to get close enough to take serious firepower to doany real damage. I shoot the heavy destroyers with my long range fire power, like missile launchers and lascannons. They are too expensive to field huge units of, so I just knock them all down and poof, no WBB rolls allowed. I play against necrons a decent amount and the new tank rules have completely nerfed this army.


Call me crazy, but could the Necron player not march part of his Orbed force in front of the Heavy Ds to at least provide a 4+ cover on top of their T5, 3+, 4+WBB? Hell, he can even keep them near enough to the Lord to be Orbed themselves. That's about as resilient as anything in the game. Then the Heavy Ds zoom out just enough to take their shots at the tank, peeking out from the edge of the unit and trying to stay screened from most everything else.

Don't get me wrong: 36" heavy weapons certainly aren't top shelf. But one might be able to use them creatively.

"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias 
   
Made in us
Veteran Inquisitor with Xenos Alliances






I want them to take their sweet time on a new Necron, I'm hoping that the new codex brings something new. It will be a patch job of a codex if it comes out before the end of next year. I want a codex that will do more than put a bandage on the Necrons. Let's see new units, let's see the C'tan get fleshed out, let's see some distinguishing difference between the C'tans armies to get some more flavor into the necron.
   
Made in us
Longtime Dakkanaut





The biggest problem for Necrons in 5th is the combination of phase out and the new combat resolution. This essentially kills the defensive style of Necrons, and just leaves the shooty C'tan led flavor.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

40kenthusiast wrote:The biggest problem for Necrons in 5th is the combination of phase out and the new combat resolution. This essentially kills the defensive style of Necrons, and just leaves the shooty C'tan led flavor.


Correct. Veteran players also killed the defensive cron style years ago, but those using it refused to die.

Now at last, 5E will see lots and lots of destroyers converted to heavy destroyers.

Btw, Monoliths don't kill tanks very well. You need large blasts, twin-linking, or an actual roll to hit to kill tanks.

Small scattering blasts might work on LR, but that's about it. And they don't really work on LR...

   
Made in us
Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

I'd like to see the Heavy Gauss Cannon get bumped up to Str10 AP1 to match the rail gun. The fluff talks about how impossibly strong it is, exit wounds in Land Raiders and such, yet it's got the same stat line as your every day lascannon, but with a shorter range. Plus if it's going to be the Necrons' only real anti tank gun, then it should be a good one.

I'd like to see WBB go to Feel No Pain as well. I think the advantages of it are pretty equal to the disadvantages of it, and it would really simplify the rule.

If they ditch WBB they should repurpose Tomb Spiders. Make em either bigger meaner monsters and/or just make em Dreadnoughts

 
   
Made in us
Longtime Dakkanaut






Scyzantine Empire

Aduro, would you mind (or anyone else for that matter) explaining the Feel No Pain rule and how it differs from We'll Be Back?

What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money

"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell

DA:70+S+G+M++B++I++Pw40k94-D+++A+++/mWD160R++T(m)DM+

 
   
Made in us
Screeching Screamer of Tzeentch




hole in the ground

take all of it with a grain of salt. No release is set in stone until we are less than 90 days from that date. Period.

Until I have a new 'dex in my hands, I take ALL of this with a grain of salt.....

(not that I can't Hope)

This message was edited 1 time. Last update was at 2008/07/22 23:04:15


   
Made in us
Blood-Drenched Death Company Marine





WA, USA

Our resident Necron player is pretty blue about 5th ed changes. In his words:

- New vehicle damage chart makes Glancing hits far less effective. (The Gauss rule in now hugely nerfed and the few weapons that can penetrate aren't worth taking/shooting. But that's another discussion).
- New Missions and mission rules. (Everything can start on the board or enter turn one depending on the mission).
- Things can Outflank. (This can be a big deal if the player does it right).
- Everyone can run. (If it can't run it's only because they're already fast or doesn't need it).
- Just one model needs to get into base-to-base contact, then the defender has to move up to 6 inches forward.
- Melee casualties can be taken from anywhere in the unit and you can't use tactics to deny powerfists or other attacks. Basicly, you can take wounds from anything left alive and must pull casualties.
- You can take huge negative modifiers from loosing. (And Necrons can and do loose melee by a lot).
- You cannot deny Sweeping Advance by removing models in base-to-base. (All "Necrons" that are worth taking are Int 2 with the exception of the Lord and are almost guaranteed to be swept).
- Necrons that are swept do not get We'll-Be-Back rolls. (Same as before).


 
   
Made in us
Fresh-Faced New User




bigchris1313 wrote:

Call me crazy, but could the Necron player not march part of his Orbed force in front of the Heavy Ds to at least provide a 4+ cover on top of their T5, 3+, 4+WBB? Hell, he can even keep them near enough to the Lord to be Orbed themselves. That's about as resilient as anything in the game. Then the Heavy Ds zoom out just enough to take their shots at the tank, peeking out from the edge of the unit and trying to stay screened from most everything else.

Don't get me wrong: 36" heavy weapons certainly aren't top shelf. But one might be able to use them creatively.

First off, the orb makes no difference as they are toughness 5, so they would get a WBB if there were any up at all. Sure the 4+ helps a lot, but it is still pretty easy to kill them.

As far as the new tank rules nerfing, I actually meant it nerfed their ability to kill tanks, not the monolith, which is a very nice tank. In general, most armies run maybe 3 heavy destroyers, and maybe if you significantly up that number it would help, but it just isnt enough to deal with a heavy tank list. If your opponent only fields 1 or 2 tanks, then the necrons can probably deal with it, but if you get up to 4 tanks, it is just too many with how weak glancing has become.
   
Made in us
Focused Fire Warrior





Huntsville, Al

I guess no one has taken to mind that Destroyers move 12" and fire 36". I dont want to pull teeth here, but I think that's pretty good.

Let us look it from my perspective. I play a 15 Destroyer, 6 Heavy Destroyer army. They are T5, they get the WBB unless you kill all of them at once, and then, there can not be another squad and a Lord with an Orb within 6". Guess what my Lord does... Destroyer body with Orb.

Now let's take this into conserdation. A lascannon is 48", S9, AP2, Heavy 1. A Heavy Gauss is 36", S9, AP2, Heavy 1. Looking at this makes one think that the Gauss has 12" less then the las. It dont.... True line of sight rules now in play, the Destroyer may move 12" and fire 36"... Giving it a 48" threat range.. not 48" right up, but a threat range of 48". The lascannon can not move in a tactical squad, so they have to have line of sight to target. If on a tank, that's one layed down Destroyer. If a 4+ is rolled, that's a return shot from that Destroyer with the chance of shooting side armor. Yes, a LR wont matter, but honestly, I haven't seen 3 LR's played by anyone yet. And if I did see it, I would just ignore them...

Also, keep this in mind. Necrons need another unit "TYPE" to get thier WBB's. That does not mean a Warrior next to another squad of Warriors. It means Unit TYPE. Infantry, Jetbikes, Jump Infantry, Tanks, Walkers, Skimmers, so on and so on. So this confusion about Heavy D's only giving other Heavy D's a WBB is wrong. They are all Jetbikes. They are benefit from each other.

Power to the Necrons...

Sometimes you just have to let em' go... 
   
Made in us
Despised Traitorous Cultist





maybe they should make them all fearless ... i mean if they are all "robots" who are repaired after battles when they suffer damage then why would they fall back and such... they would have no fear of "death"..... of course this should come with a points cost rise also i mean a basic plague marine comes in at 23 points a model and they have fearless and feel no pain maybe nerf the basis gauss gun(take away the glancing chance as it is pretty much worthless now anyway) and make the bigger gauss weapons rending or something......

for the dark gods... , starting  
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought





Up your nose with a rubber hose.

ARGH! Subject should read: "Necron Codex?"


"Don't have much use for a poop droid." - Iorek
"Elusive has a bloodhound like capacity for finding hugely ugly minis." - tortoise
 
   
Made in us
[DCM]
GW Public Relations Manager (Privateer Press Mole)







Lord Cyrus wrote:maybe they should make them all fearless ... i mean if they are all "robots" who are repaired after battles when they suffer damage then why would they fall back and such... they would have no fear of "death".....


Perhaps they've 'learned' fear and death.


"I know now why you cry"
*Stares wistfully*

Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
 
   
Made in us
Oozing Spawning Vat




US

I'm new here to these boards but have been trolling for awhile. I have to admit maybe i'm just lucky or play with stupid opponents but I'm not seeing a huge change for necrons. I usually have a destroyer lord with warsyth and rr orb for hand to hand and a second lord with VoD and chronometer. Always take a squad of immortals. I have both Lord join my imoortals and boom teleport. A hail of gauss blasters and boom 20 shot on rear armor ( yes VoD behind tanks) they usually fall quick. Alnong with the destroyer lord there to take on any HtH units headed my way, yeah he dies but he usually gets up at least once and tied them up for a round. keep the enemy guessing. VoD to one corner, Flank with heavy destroyers on the other, and when your opponent splits his force to deal with two rear attacks and one from the front, VoD to the front and regroup the destroyers. I'm not saying it's perfect but it works.

As for WBB vs Feel no Pain, I'll take WBB. I'd rather have my squad wipe and get up instead of have to take 30-40 shots from IG and double save off those. If a squad wipes in 10 shots the IG just wasted 20-30 shots.

As for the codex, I'd love to see a new C'tan or even see flayed ones become an infantry type. Otherwise I think the codex is fine in 5th.

What I play and have played  
   
 
Forum Index » News & Rumors
Go to: