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Longtime Dakkanaut




St. George, UT

The teleporting lord scares me. Stick him in a big unit and a bad scatter can really ruin your day, from wipe out to off the board into reserves to just doing nothing for a turn. Its not nearly as safe as it used to be when playing your DS as agressive as I ran my Necrons.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
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Greenville

One must still consider the fact that a 15 Destroyer, 9 Heavy Destroyer list with 20 Warriors and a Lord is 1795 points.

Granted, 20 scoring models that die really easily in Assault is not great by any means, but considering the rest of your army can move up to 24" per turn, or can move 12" and shoot, the shootiness of Necrons cannot be denied.

15 D's and 9 Heavy D's is an 'ard list. To this day, I cannot outshoot that -- I can't even come close. 45 Str6 AP4 shots and 9 Str9 AP2 shots is absolutely nasty, and the fact that they are on T5 Jetbikes makes them even more potent. Who needs a ton of scoring units when you can literally blow your opponent off of an objective, or move in to contest at the last moment, while holding those objectives nearby?

Rumor has it that I know little about Necrons. That is not far from the truth. However, what little I do know is that Destroyers and Heavy Destroyers, when used in tandem and in large numbers, absolutely kick ass against other shooty armies. What, can't penetrate their armor? doesn't matter. You're going to inflict so many glancing hits, they won't shoot for the rest of the game, and you'll eventually cripple the vehicle's maneuver and shooting abilities, making it little more than a LOS-blocking nuisance.

I see Immortals becoming slightly less useful now, seeing as how Assault is much more brutal. Whereas before they could continually lose the assault, but stick around with Ld10 or 9 (rarely 8 or less), but now that the casualty difference is the modifier, the lackluster assaulting power of these otherwise extremely tough models will make them little more than expensive chainsword fodder. With Run and their 24" range working against them, Jump Infantry and large assaulty footsloggers (especially ones with Zeal) will close in half the time it used to take, making them less useful as a charge deterrent or a tarpit unit, even with their backpedaling. I think Flayed ones, while still poor choices for a Necron army, will actually have some merit in competing with Immortals for Elites Slots, the same way Wraiths and Scarabs will be contenders with Destroyers for Fast Attack Slots. Having terrain-ignoring, Invulnerable-saving, Turbo-boosting models throw 4 Str6 attacks at the most common rear armor 10 for only 41 points a pop makes these guys neat little suicide tank hunters and last minute objective contesters.

As for Monoliths...sure, they suck at killing vehicles reliably, but what does it matter if the damn things never die? My friend has 3, and wants to see how ugly it will be to field 3 at once. Out of sheer morbid curiosity, I agreed. I don't expect it to go down well for me, regardless of whether I play Triple Vindicator, Double LRC BT, or Lascannon-happy IG.

CK

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Silverwarrior88 wrote:

Also, keep this in mind. Necrons need another unit "TYPE" to get thier WBB's. That does not mean a Warrior next to another squad of Warriors. It means Unit TYPE. Infantry, Jetbikes, Jump Infantry, Tanks, Walkers, Skimmers, so on and so on. So this confusion about Heavy D's only giving other Heavy D's a WBB is wrong. They are all Jetbikes. They are benefit from each other.



I'm fairly sure that's an incorrect interpretation unless there's been a clarification I don't know about. WBB only works when there is another model of the same type, as in kind not category, in range. So you need more Heavy Ds to prevent it, not normal Ds.
   
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Swift Swooping Hawk






Scotland

WBB only works when there is another model of the same type, as in kind not category, in range. So you need more Heavy Ds to prevent it, not normal Ds.


That's how we've been playing it for a while now.

Otherwise the Necrons would be tooooooo sick.



"Now I am become Death, the destroyer of worlds." - J. Robert Oppenheimer - Exterminatus had it's roots way back in history. 
   
Made in us
Sword-Bearing Inquisitorial Crusader






I'm definately organizing slowly but surely, a shooty option for my necron forces, good thing I didn't pick up a lot of assault units. Seeing as this is my first army I'm just learning about everything, but have combat tested assault and found that it's still viable in 5th when used with a wrath/destroyer lord and deep striking flayed ones. Run 3 tomb spiders in the back field to ensure wbb and to eat up incoming tanks.

Necrons need the new codex basically so it provides more a of a soild playable list for competitive play. When speaking of stategy, no one ever mentions ctan, or pariahs, flayed ones or wraths. This is mainly due to the fact these units have flaws that make them not viable.

Nightbringer will be in the back field most of the game, and just provide defense for your army for the small cost of 360 points.

Flayed ones can't assault after deep strike, and now with the new rules can't consolidate into another assault. Their initive is good for the necron army, but they allow all armor saves, and faced against an opponent running a seriously assault army, such as black templar, flayed ones don't make the cut

Pariahs, suck bottom line. Too many points for too little to offer. Maybe if the range of soulless was extended to 24 inches, this might be worth running. Or if they allowed your warrior units to take 1 pariah as a sort of commander for a squad, this would work well also.

Wraths do better in the new edition, but due to their low toughness, small arms fire can blow them away quite easily. They are extremely expensive to field, when considering this is one model with only one wound.

Everything I've heard points towards running x number of destroyers x number of heavy destroyers, a few monoliths, min number of warriors, and a necron lord.

As far as I'm concerned this may tear up the board, but it seems boing to play.

This message was edited 1 time. Last update was at 2008/07/23 11:35:21


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Elusive71 wrote:ARGH! Subject should read: "Necron Codex?"


Title fixed, less crying. kthx

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I hope necrons don't get hauled anytime soon. they deserve a sound beating they're gonna get in 5th...

 
   
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Huntsville, Al

The WBB rules says unit of same type. A unit type, acording to the rulebook of 40k, says Inafantry, jump infantry, Jetbikes, and so on. If you play another way, that's fine. But if you would like to call GW and ask them yourself, be my guess.

I played Space Marines and found out about this rule at my flgs. Unless the rule has changed from 4th to 5th, it still stands. This was the whole reason I started playing Necrons.


Sometimes you just have to let em' go... 
   
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Been Around the Block




Silverwarrior88 wrote:The WBB rules says unit of same type. A unit type, acording to the rulebook of 40k, says Inafantry, jump infantry, Jetbikes, and so on. If you play another way, that's fine. But if you would like to call GW and ask them yourself, be my guess.

I played Space Marines and found out about this rule at my flgs. Unless the rule has changed from 4th to 5th, it still stands. This was the whole reason I started playing Necrons.



I disagree with this interpretation of 'unit of the same type'. I wouldn't agree to play a necron player who took this approach. Not a slam against you. Just a the view that the interpretation is OTT.

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Silverwarrior88 wrote:The WBB rules says unit of same type. A unit type, acording to the rulebook of 40k, says Inafantry, jump infantry, Jetbikes, and so on. If you play another way, that's fine. But if you would like to call GW and ask them yourself, be my guess.

I played Space Marines and found out about this rule at my flgs. Unless the rule has changed from 4th to 5th, it still stands. This was the whole reason I started playing Necrons.



I would contest that "another model of the same type" doesn't mean unit type. For one thing, it would lead to craziness, like Heavy Destroyers joining Destroyer squads, or Flayed Ones joining Immortals. (As they are "immediately placed in coherency with the closest unit of the same type.")

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This debate really belongs in the You Make Da Call forum, but meh.

First, I'm trying to recall if C:Necrons came before or after 4th ed. I'm 95% that it was before. So the "unit type" i.e. Infantry, jump infantry, etc. is a failed argument.

What it means, for WBB, in regards to unit type is this: look at the "type" listed in the text box with all the heavy destroyers stats. It doesn't say "heavy destroyer", it simply says "destroyer". Which is exactly what it says for the standard destroyers. Meaning that heavies will get WBB rolls from standard destroyers. Or thats the way we've always played it.

Where the hell is Yak when we need him?????

There is an attitude that not having an insanely optimized, one shot, six stage, omnidirectional, inevitable, mousetrap of an assassin list army somehow means that you have foolishly wasted your life building 500 points of pure, 24 karat, hand rolled, fine, cuban fail. That attitude has been shown, under laboratory conditions, to cause cancer of the fun gland.

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Huntsville, Al

DeathGod wrote:This debate really belongs in the You Make Da Call forum, but meh.

First, I'm trying to recall if C:Necrons came before or after 4th ed. I'm 95% that it was before. So the "unit type" i.e. Infantry, jump infantry, etc. is a failed argument.

What it means, for WBB, in regards to unit type is this: look at the "type" listed in the text box with all the heavy destroyers stats. It doesn't say "heavy destroyer", it simply says "destroyer". Which is exactly what it says for the standard destroyers. Meaning that heavies will get WBB rolls from standard destroyers. Or thats the way we've always played it.

Where the hell is Yak when we need him?????


That's what I ment from the start. I never said a unit of Heavy D's would join a unit of regular Destroyers. They simple give each other a WBB. Now if the entire squad of Heavy D's or regular D's are destroyed, then the squad needs an Orb and another unit of the "same type", i.e. their buddies, to attempt the WBB roll.

Like I said before. The call was made, from what I understand, that's the ruling in 4th. Now if 5th is the same or not I couldn't tell you. All I'm saying is a "same type" unit gives the WBB roll to another "same type" unit. If Necron Warriors only got a WBB from other Warriors, then what would be the point in playing Immortals, Flayed ones, and such. even though I dont take them anyway and they are not as good now.

Sometimes you just have to let em' go... 
   
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Necrons do need a new codex, but not because of the ‘They’ve lost this! They’ve gained that!’ minutiae, that kind of stuff tends to work itself out and is rarely more significant than the power balance between codices that already existed.

No, Necrons need a new codex because a lot of the codex was boring and dysfunctional already. Pariahs just cannot be taken. Monoliths too often decide games based on each player’s army selection, not their actual play (other guy has a couple of railguns then you lose, if other guy relies on meltaguns for AT then you win).

I really the concepts behind the necrons, both the backgrounds and the intended playing style, but there needs to be some tweaks for them to realise their potential. A few rules changes to enhance the units people never take, and a few new toys to allow a little more variety in their play.

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Yeah, the one thing Necrons really need is some more variety.

I do like the suggestion of turning Pariahs inot a unit upgrade for Warriors similar to a Heavy Weapon upgrade for a SM squad

 
   
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Things move much faster now due to run and the removal of escalation. Necrons lose horribly in close combat; lose morale because of the huge modifiers; get caught in sweeping advance because of their low initiative (no WBB); then they phase out. It doesn't matter that the Monolith is stronger or that the C'Tan can run. Phase out equals auto defeat.

The combination of new rules makes it impossible for Necrons to avoid or slow down assault armies like Orks and Tyranids. You can't even stay in difficult terrain and hope that the enemy rolls snake eyes for the assault anymore. Once a unit is assaulted it counter assaults. And it must take casualties with no way of effectively avoiding power fists or other special attacks anymore. Plus there is no way to protect against sweeping advance anymore.

Necrons might look good on paper, but they are not competitive in 5th edition. Necrons need a new codex badly.

~Logic

This message was edited 1 time. Last update was at 2008/07/24 07:40:36


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Speedy Swiftclaw Biker




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I agree

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Perth, Australia

There might be some codex's that require some repairs with the advent of 5th. However IMHO I don't think that Necrons should be high on the list....

They have the toughest, scariest vehicle in the game. It just got even harder to kill (like it needed beefing up?). Couple this with it's ability to give all units around it what amounts to hit and run WITH rerolled failed saves.....

They have the only standard foot trooper in the game that can take out land raiders with its base weapon. You rapid fire a squad of these things into a vehicle, it takes lots of damage! If it has no weapons left and is immobilised, what threat is it? Are disruption fields unusable now?

Wraiths turbo boosting across the table and assaulting rear/front armour? Nice! 3 of them in a troop assault. 12 attacks at strength 6, usually going first.....Nuff said.

Tomb Spyders were the most useless monstrous creature in the game, bar none....Now? Try popping out just one scarab base. All of a sudden you have a scarab that is toughness 6 (when there is no majority toughness, use the highest) to accompany a spyder that can now run towards the nearest unit it needs to chew!

Pariahs? Warsythes give no saves people! Not even invuns...Roll 2 D6 armour pen. Whats not to like?

Scarab swarms are still one of the best tarpit units in the game.


Yeah, necrons have been real nerfed!


Seriously, like all the armies, your lists are going to need tweaking. What worked for you in 4th may not work in 5th....Come up with some new ideas!
Necrons are still one of the nastiest armies in the game.


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GavDorro wrote:There might be some codex's that require some repairs with the advent of 5th. However IMHO I don't think that Necrons should be high on the list....


I disagree.


They have the toughest, scariest vehicle in the game. It just got even harder to kill (like it needed beefing up?). Couple this with it's ability to give all units around it what amounts to hit and run WITH rerolled failed saves.....


Yup, the monolith is good. Of course, now it can't take objectives and it does cost a lot, but it's good. Worth it's points cost.


They have the only standard foot trooper in the game that can take out land raiders with its base weapon. You rapid fire a squad of these things into a vehicle, it takes lots of damage! If it has no weapons left and is immobilised, what threat is it? Are disruption fields unusable now?


So yeah, that's good if you're fighting an army with lots of AV14 tanks. Not so useful when facing a tyranid horde, or ork horde, or speedy eldar assault army. Or, well, any assault army. Necron warriors are a massive liability. They die in droves to assault troops and they really don't have enough shooting punch.


Wraiths turbo boosting across the table and assaulting rear/front armour? Nice! 3 of them in a troop assault. 12 attacks at strength 6, usually going first.....Nuff said.


Well, they can't turbo boost and assault in the one turn. And they cost a lot of points. And they have no way to ignore armour saves. So they might cause 4 wounds on a GEQ or 2 wounds on MEQ. Hurrah. And then they will get eaten.


Tomb Spyders were the most useless monstrous creature in the game, bar none....Now? Try popping out just one scarab base. All of a sudden you have a scarab that is toughness 6 (when there is no majority toughness, use the highest) to accompany a spyder that can now run towards the nearest unit it needs to chew!


Tomb spyders unfortunately don't count as Necrons. But yeah, they are a little bit better. Maybe now they're worth their points!


Pariahs? Warsythes give no saves people! Not even invuns...Roll 2 D6 armour pen. Whats not to like?


Pariahs are ridiculously expensive, and are not Necrons. They don't have any way to get into combat (you can't teleport them) and they don't help you avoid phase out. They're a terrible unit.


Scarab swarms are still one of the best tarpit units in the game.


Why exactly? They can be taken out with a powerfist hit per base. This doesn't make them very effective tarpits. A minor speedbump maybe, but not as good a tarpit as spinegaunts or conscripts with a commisar.


Yeah, necrons have been real nerfed!


Yeah, they have been, a bit.


Seriously, like all the armies, your lists are going to need tweaking. What worked for you in 4th may not work in 5th....Come up with some new ideas!
Necrons are still one of the nastiest armies in the game.

Necrons were never one of the nastiest armies in the game below 2000 points.

I think they are in need of an update. I don't think they'll get one soon or anything, but they are currently one of the least effective and most boring codices out there, and it's a shame because they have some real potential.

   
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GavDorro wrote:There might be some codex's that require some repairs with the advent of 5th. However IMHO I don't think that Necrons should be high on the list....

They have the toughest, scariest vehicle in the game. It just got even harder to kill (like it needed beefing up?). Couple this with it's ability to give all units around it what amounts to hit and run WITH rerolled failed saves.....

They have the only standard foot trooper in the game that can take out land raiders with its base weapon. You rapid fire a squad of these things into a vehicle, it takes lots of damage! If it has no weapons left and is immobilised, what threat is it? Are disruption fields unusable now?

Wraiths turbo boosting across the table and assaulting rear/front armour? Nice! 3 of them in a troop assault. 12 attacks at strength 6, usually going first.....Nuff said.

Tomb Spyders were the most useless monstrous creature in the game, bar none....Now? Try popping out just one scarab base. All of a sudden you have a scarab that is toughness 6 (when there is no majority toughness, use the highest) to accompany a spyder that can now run towards the nearest unit it needs to chew!

Pariahs? Warsythes give no saves people! Not even invuns...Roll 2 D6 armour pen. Whats not to like?

Scarab swarms are still one of the best tarpit units in the game.


Yeah, necrons have been real nerfed!


Seriously, like all the armies, your lists are going to need tweaking. What worked for you in 4th may not work in 5th....Come up with some new ideas!
Necrons are still one of the nastiest armies in the game.




If you want to start pointing out really cool Over powered Gav thorpe army selections..well we all can do that That doesn't change the fact that necrons have a weakness to HtH and the new run ability makes them less viable.

Can't other vehicles turbo boost and assault, say bikes and what not?

Who takes Pariahs? 1. point cost 2. phase out

Since the necrons came out in a WD, to then get updated in another WD, to then get wargear in a further WD, and then finally get a codex, to the present day its been over 10 years.
   
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Perth, Australia

GavDorro wrote:
They have the toughest, scariest vehicle in the game. It just got even harder to kill (like it needed beefing up?). Couple this with it's ability to give all units around it what amounts to hit and run WITH rerolled failed saves.....

Da Boss wrote:
Yup, the monolith is good. Of course, now it can't take objectives and it does cost a lot, but it's good. Worth it's points cost.


It is one hell of a objective contester! Park it on top of an objective. It amounts to a floating building and is nigh on impossible to shift.

GavDorro wrote:
They have the only standard foot trooper in the game that can take out land raiders with its base weapon. You rapid fire a squad of these things into a vehicle, it takes lots of damage! If it has no weapons left and is immobilised, what threat is it? Are disruption fields unusable now?


Da Boss wrote:So yeah, that's good if you're fighting an army with lots of AV14 tanks. Not so useful when facing a tyranid horde, or ork horde, or speedy eldar assault army. Or, well, any assault army. Necron warriors are a massive liability. They die in droves to assault troops and they really don't have enough shooting punch.


So, pick your fights. How much of that unit reaches you after it has been rapid fired to death? Too many? Pull your unit out of the combat with the Monolith or veil of darkness. Then repeat rapid fire until gone...
Remember Necrons are NOT an assault army. It would be like me as a Tau player saying "My fire warriors get carved up in assaults!" "They should be WS4!" The differences in the armies are what makes for an interesting game.

GavDorro wrote:
Wraiths turbo boosting across the table and assaulting rear/front armour? Nice! 3 of them in a troop assault. 12 attacks at strength 6, usually going first.....Nuff said.


Da Boss wrote:Well, they can't turbo boost and assault in the one turn. And they cost a lot of points. And they have no way to ignore armour saves. So they might cause 4 wounds on a GEQ or 2 wounds on MEQ. Hurrah. And then they will get eaten.


Yeah OK, no turbo boost and assault. But when your moving 12", assaulting 6" then you would use the turbo boost to give you cover before launching your attack. It's called tactics...

GavDorro wrote:
Pariahs? Warsythes give no saves people! Not even invuns...Roll 2 D6 armour pen. Whats not to like?


Da Boss wrote:Pariahs are ridiculously expensive, and are not Necrons. They don't have any way to get into combat (you can't teleport them) and they don't help you avoid phase out. They're a terrible unit.


We have necron players moaning about the lack of variety in their units and then arguing that all their units don't use the necron special rule? Screen your pariahs behind another unit until you get to the unit you want to carve up?

GavDorro wrote:
Scarab swarms are still one of the best tarpit units in the game.

Da Boss wrote:
Why exactly? They can be taken out with a powerfist hit per base. This doesn't make them very effective tarpits. A minor speedbump maybe, but not as good a tarpit as spinegaunts or conscripts with a commisar.


I am not talking about a unit of 3 bases. Try running 10 bases... 40 attacks on the charge.
The powerfist guy might kill 2 bases per turn. How many turns is that unit stuck in the pit?
Can you run spinegaunts in a necron list? There might be better tarpits in other armies but they are not an option for Necrons.

GavDorro wrote:
Yeah, necrons have been real nerfed!

Da Boss wrote:
Yeah, they have been, a bit.


We obviously don't agree and are not likely to.



GavDorro wrote:
Seriously, like all the armies, your lists are going to need tweaking. What worked for you in 4th may not work in 5th....Come up with some new ideas!
Necrons are still one of the nastiest armies in the game.
Da Boss wrote:
Necrons were never one of the nastiest armies in the game below 2000 points.

I think they are in need of an update. I don't think they'll get one soon or anything, but they are currently one of the least effective and most boring codices out there, and it's a shame because they have some real potential.


They might be boring to you, maybe YOU need a change.
We have 2 guys in our local league playing Necrons at the mo. Neither is ready to put their armies on Ebay just yet.

Honestly, if you want an army that stands up to assaults, try tyranids or Space Marines.

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DeathGod wrote:To note on the original post, yes, the Necron codex is in the reworking stage. According to my source, a goateed black shirt in the Westminster, CA area, IG, Dark Eldar and Necrons are all in process but some distance off. Dark Eldar keep getting pushed between summer and fall of next year, and iirc, IG after that. Necrons are definitely last of those three, at least here in the preliminary stages. Who knows what the future might bring...


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GavDorro: I don't play Necrons. I play orks.

Pulling out necron warriors is going to be even harder under the new combat resolution rules. More than likely they'll lose the combat, fail the leader ship test and flee.
Against a trukk squad that happened in 4th, and you're losing a 180 point necron unit to a 150 point ork unit that zips in before they get a chance to rapid fire.

How does tactics solve the problem of causing very few wounds and costing lots of points for Wraiths?

Screen the Pariahs?
What? Do you even know what the Necron rule means? No one will be shooting at your pariahs. They'll be laughing their asses off because you took X pariahs instead of 2(X) Warriors and made it that much easier for them to phase you out. That's why the necron rule is important. When people talk about list diversity, generally they mean that everything in the list should be worth taking in some configuration. A combination of special rules and points cost means that pariahs are never worth it.

10 scarab bases is a lot of points to invest in a tarpit. The point of a tarpit is to be cheaper than the unit it holds up. And 40 S3 attacks really aren't that scary for anyone that isn't gaurd.

The fact that better units aren't an option is sorta the point I'm trying to make here.

One of my regular opponents plays necrons, and he's never beaten me in a game. I don't think he's a bad player, I think necrons are a bad list. Necrons Vs speed freaks is the only time I've ever won a game on turn 2.

You can make a necron list that just about works. But it's going to be the same list every time. I think the necron players deserve some variety. What list do you think should be fixed before them? (I'm okay with DE getting their love first, they've been out in the cold a long time.)


   
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Roarin' Runtherd




South Korea

Why does anyone bother to wail and gnash teeth that their army is not so strong any more???? I played Necrons once, hahahaha! yeah they are weak! Except for monoliths, which you necrons dudes don't need to be shy about! take three of them and cause some pain! Warriors are costly and slow, and not very good for the points. that is not a 4th edition or 5th edition, its a basic FACT. Don't cry about it, get cheesy! Go monolith heavy, load up a CTAN and a tough as rocks LORD, and elite units that cause pain and win some damn battles. the problem is never in the army list is it guys. The problem is either of the following two things: (1) You don't have any money and end up with crap units because that is all you can afford in the battle force boxes. (2) You are too polite and bemieve that crap about being nice and not having a cheesy army! If you have no money go and buy some cardboard and scratch build yourself three monoliths! Also don't worry about manners! Open your eyes! Gamers are nice guys really, they aren't gonna shoot you if they loose! Make the cheesiest damn lists you want and really go to town with hard arsed stuff! its more fun that way! Compose hard armmies, play hard to win with heaps of heavy destroyers, wraith or whatever it takes to win! The real players will enjoy the challenge and will rise to it be chessifying their own lists and beating you up with their own power game! Guys its just a game! don't worrry about the moral police and their strange plees for "balanced" lists. Play to win, it ends up being a far more satisfactory experience for all.

OTG
   
Made in ie
Joined the Military for Authentic Experience






Nuremberg

Load up on monoliths, and the opponent ignores them and goes for the phase out. The tri monolith approach is great above 2000 points, where you can fit them in and still have that critical mass of necrons to make it work, but in a 1500 game? No way.

Warriors are compulsory buys. there's no way around it. A list like the one you described at 1500 would have a lot of trouble. You've got over 700 points in monoliths, 360 or so on a c'taan and then another compolsory 360 on troops. That doesn't leave much room for destroyers or heavy destroyers.

And what happens if you're playing your supposedly cheesy necrons (I'm using your term here, though I disagree with it. I think one of the points of 40K is to always try and build the best list you can within a concept. No one takes crappy units for no reason.) against someone with a newer, sexier codex who has also gone cheesy? You're gonna lose.

Sometimes the problem really is in the army list. Or in the case of the necrons, the stupid phase out rule.

   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

I guess you laugh at people who field certain units because they like the look or because they are cool?



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Focused Fire Warrior





Huntsville, Al

And this is why I always played the Destroyers. Paraihs may look good, but with only 1 attack, who cares if they cut through anything. a unit of 10 would only get 20 attacks on a charge. That's sad. You also have to remember they have low WS and I. So they hit on 4+ and the other unit strikes at the same time ( most of the time).

Phase Out is the problem. If you loose in assault, you loose a 180pts just from 2-3 wounds. To be honest, a unit of Fire Warriors, 6 strong, could charge a unit of 10 Warriors and probably force a sweeping advance under the new rules.

All in all. Necrons need something to help them adapt to the 5th edition rule set. Otherwise everyone will just tear through them. Necrons will go away just like DE did. You really dont see them anymore. Because they are out-dated. Necrons will have the same problem by the turn of the year. GW says they are hoping to catch everyone and their codices up for 5th. Let's hope because we need it.

Sometimes you just have to let em' go... 
   
Made in ie
Joined the Military for Authentic Experience






Nuremberg

Nope, I even run cool looking but sub par units myself. I run meganobs because the models are cool while acknowledging that they are sub par.
I use Typhus because he fits the theme of a death gaurd army better than a more points effective Daemon Prince.
But the ork and chaos lists is strong enough to compensate. I can get away with fielding slightly below the optimal and still have a decent chance at winning against quality competition. The necrons are so hamstrung that they really have no leeway.
The Phase Out rule is just too cut throat.

   
Made in ie
Joined the Military for Authentic Experience






Nuremberg

To clarrify: I'd like it if you weren't punished for going with what you think is cool. I'd like it if units were balanced enough to allow for that. The necron codex as it stands just doesn't allow for this. (Until you get above 2000 points, and then it's actually alright)

   
Made in us
Longtime Dakkanaut





Edit:

Moved to its own thread in Dakka discussions...http://www.dakkadakka.com/dakkaforum/posts/list/215078.page#337079

This message was edited 1 time. Last update was at 2008/07/25 17:45:11


All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in ie
Joined the Military for Authentic Experience






Nuremberg

That was a really interesting read and a good analysis of the metagame.
Thanks.

   
 
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