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![[Post New]](/s/i/i.gif) 2008/12/17 16:51:31
Subject: Regarding Nemesis Force Weapons.
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Longtime Dakkanaut
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Do these still slay models outright in 5e even if the model has Eternal Warrior USR? Otherwise it looks like Grey Knights Heroes get boned vs. Codex Daemons. These guys are supposed to be "experts" in killing daemons, but it seems they fall short now. Thoughts?
Capt K
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![[Post New]](/s/i/i.gif) 2008/12/17 16:58:05
Subject: Regarding Nemesis Force Weapons.
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Sslimey Sslyth
Busy somewhere, airin' out the skin jobs.
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Right now, if you subscribe to the "codex rules" stance that GW has laid down, Force Weapons out of the DH codex do NOT cause "Instant Death"...
....in their description they "Slay the enemy outright".
Eternal Warrior doesnt save you against that.
I'm expecting issues with that at any GT's. My Grey Knights dont bring a GM though so I'm at least safe.
However, the Crusaders out of that book still have Assault Cannons that shoot only 3 times without rending.
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I have never failed to seize on 4+ in my life!
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![[Post New]](/s/i/i.gif) 2008/12/17 17:22:41
Subject: Regarding Nemesis Force Weapons.
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[ARTICLE MOD]
Longtime Dakkanaut
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Deadshane1 wrote:Right now, if you subscribe to the "codex rules" stance that GW has laid down, Force Weapons out of the DH codex do NOT cause "Instant Death"...
....in their description they "Slay the enemy outright".
Eternal Warrior doesnt save you against that.
I'm expecting issues with that at any GT's. My Grey Knights dont bring a GM though so I'm at least safe.
However, the Crusaders out of that book still have Assault Cannons that shoot only 3 times without rending. 
And can move 12" and fire the hurricane bolters while machine-spiriting the Assault cannon or multi-melta at a different target.
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"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers
Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. |
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![[Post New]](/s/i/i.gif) 2008/12/17 17:41:49
Subject: Regarding Nemesis Force Weapons.
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Longtime Dakkanaut
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I see this causing potential arguments with daemon players wouldn't you agree? Although the trade off for them is a non-rending Assault cannon...LOL.
Capt
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![[Post New]](/s/i/i.gif) 2008/12/17 17:44:03
Subject: Regarding Nemesis Force Weapons.
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Sslimey Sslyth
Busy somewhere, airin' out the skin jobs.
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I have never failed to seize on 4+ in my life!
The best 40k page in the Universe
COMMORRAGH |
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![[Post New]](/s/i/i.gif) 2008/12/17 17:46:55
Subject: Regarding Nemesis Force Weapons.
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Dakka Veteran
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CaptKaruthors wrote:I see this causing potential arguments with daemon players wouldn't you agree? Although the trade off for them is a non-rending Assault cannon...LOL.
Capt
Exactly, but I can see the Daemon hunter player saying "Well they are Daemon hunters..."
But seriously, I would honestly (if I was the opponent) say that if you use 3 shot assault cannons then you may use a non-instant death force weapon that slays outright, because your sticking with the codex through thick and thin.
But, it also works in reverse, if an opponent wants to use the new assault cannon, or any other new rule for something they have, and then point out the force weapon works against Eternal Warriors, then I will raise the BS flag.
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DA 3rd Co. w/duelwing 6000+ pts
Mostly tanks 2000+ pts
Ultras 3rd Co and 1st Co. 7000+ pts
Harald Deathwolf's Co. 7000+ pts
4000+ pts (Daemonhunters)
Kabal of the Hydra 5000+ pts
Skullrippa'z Freebootaz 6000+ pts
Plague Marine Force 2000+ pts
and not finished until I own some of every army
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![[Post New]](/s/i/i.gif) 2008/12/17 17:51:14
Subject: Regarding Nemesis Force Weapons.
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Commanding Lordling
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There is also the fact that half of the psychic powers and equiptment that the DH's actually have in their codex doesnt even work anymore. I dont think its such a stretch to say that they're more proficient with their force weapons, especially when it comes to sucking up daemons.
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![[Post New]](/s/i/i.gif) 2008/12/17 18:14:38
Subject: Regarding Nemesis Force Weapons.
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Longtime Dakkanaut
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So a Daemon player complains that a Grey Knights army is cheesy?
Yeah, pretty much what he said... LOL. The main argument came up with "play how your codex reads". I said that NFW can then kill models with EW. He was like: I don't think so. So that is why I posted here so I can get a pulse on how people might be dealing with that situation. The thing is, that no where on GW FAQ section does it specifically say "play with the rules in your codex" which was his point of contention when I brought it up.
Capt K
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![[Post New]](/s/i/i.gif) 2008/12/17 18:21:20
Subject: Regarding Nemesis Force Weapons.
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Dakka Veteran
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In response, absolutely, play how your codex tells you too, there are a couple examples in the rule book pointing to the codex as greater than rulebook when rules collide (ex. being the smoke launchers, which the BGB tells the reader to check his codex and use his codex's version if it is different from the rulebook).
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DA 3rd Co. w/duelwing 6000+ pts
Mostly tanks 2000+ pts
Ultras 3rd Co and 1st Co. 7000+ pts
Harald Deathwolf's Co. 7000+ pts
4000+ pts (Daemonhunters)
Kabal of the Hydra 5000+ pts
Skullrippa'z Freebootaz 6000+ pts
Plague Marine Force 2000+ pts
and not finished until I own some of every army
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![[Post New]](/s/i/i.gif) 2008/12/17 18:30:45
Subject: Regarding Nemesis Force Weapons.
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Confessor Of Sins
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padixon wrote:CaptKaruthors wrote:I see this causing potential arguments with daemon players wouldn't you agree? Although the trade off for them is a non-rending Assault cannon...LOL.
Capt
Exactly, but I can see the Daemon hunter player saying "Well they are Daemon hunters..."
But seriously, I would honestly (if I was the opponent) say that if you use 3 shot assault cannons then you may use a non-instant death force weapon that slays outright, because your sticking with the codex through thick and thin.
But, it also works in reverse, if an opponent wants to use the new assault cannon, or any other new rule for something they have, and then point out the force weapon works against Eternal Warriors, then I will raise the BS flag.
At last! we agree!
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![[Post New]](/s/i/i.gif) 2008/12/17 18:37:50
Subject: Regarding Nemesis Force Weapons.
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Longtime Dakkanaut
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Yeah, but in this case it technically is a force weapon...so I see his point, but like I said...half the crap that worked in that book doesn't anymore...so to quote Dr. Evil I told him "to throw me a frickin' bone here".
Capt K
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![[Post New]](/s/i/i.gif) 2008/12/17 18:38:15
Subject: Regarding Nemesis Force Weapons.
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Ruthless Rafkin
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Frickin' daemon players. What cheezy gits.
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-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. |
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![[Post New]](/s/i/i.gif) 2008/12/17 18:45:42
Subject: Regarding Nemesis Force Weapons.
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Longtime Dakkanaut
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Yeah Val, the player in question is how you described once as a lemon wedge stuck in your a$$? LOL. I think you know who I mean...and we'll leave it at that.
Capt K
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![[Post New]](/s/i/i.gif) 2008/12/17 19:10:52
Subject: Regarding Nemesis Force Weapons.
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Longtime Dakkanaut
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Capt K, thats a good find in the DH codex. If LRC for DH dont use rending and are 3 shots, I say their Nemesis Force Weapons can outright kill Deamons. I guarantee it will make most deamon players tell you where you can stick that army but its 100% legal and dont forget that smoke launchers in that codex are glancing hits only vs shooting.
Codex > Rulebook
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This message was edited 1 time. Last update was at 2008/12/17 19:15:38
Comparing tournament records is another form of e-peen measuring.
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![[Post New]](/s/i/i.gif) 2008/12/17 19:24:01
Subject: Regarding Nemesis Force Weapons.
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Sinewy Scourge
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Getting back to the origional question here is my answer:
Using a force weapon from a DH or WH codex means that if you pass the psycic test you remove the model due to codex rules. Here is why:
the codex entry states: "If the test is passed the opponent is slain outright, no matter how many wounds it has."
There is no mention of instant death.
In the BRB it states that a model with eternal warrior is immune to the effects of instant death.
Currently because this has not been FAQed slain outright does not equal instant death. Slain outright is not mentioned in the page 26 BRB when mentioning instant death.
Therefore force weapons from DH & WH ignore the eternal warrior rule until FAQed differently IMO.
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Salamander Marines 65-12-13
Dark Eldar Wych Cult 4-1-0
Dark Eldar Kabal 36-10-4
2010 Indy GT Tournament Record: 11-6-3
Golden Ticket Winner with Dark Eldar
Timmah wrote:Best way to use lysander:
Set in your storage bin, pick up vulkan model, place in list. |
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![[Post New]](/s/i/i.gif) 2008/12/17 19:32:37
Subject: Regarding Nemesis Force Weapons.
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Sinewy Scourge
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Codex Equipment rules are always what comes out on top, just look at the new Dark Angels FAQ.
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Salamander Marines 65-12-13
Dark Eldar Wych Cult 4-1-0
Dark Eldar Kabal 36-10-4
2010 Indy GT Tournament Record: 11-6-3
Golden Ticket Winner with Dark Eldar
Timmah wrote:Best way to use lysander:
Set in your storage bin, pick up vulkan model, place in list. |
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![[Post New]](/s/i/i.gif) 2008/12/17 19:39:14
Subject: Re:Regarding Nemesis Force Weapons.
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Rough Rider with Boomstick
Finland
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The Inquisition players from B&C forum have put together the following compilation on the quirks of the DH Codex. Highly recommended.
http://www.bolterandchainsword.com/index.php?showtopic=150103
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12001st Valusian Airborne
Chrome Warriors
Death Guard
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![[Post New]](/s/i/i.gif) 2008/12/18 12:37:41
Subject: Regarding Nemesis Force Weapons.
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Fixture of Dakka
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I don't see how anyone can say slain outright does not equal instant death. Sure Grey Knights should be able to but the rules don't support it. It's not even a real loophole to be honest.
G
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![[Post New]](/s/i/i.gif) 2008/12/18 12:48:21
Subject: Regarding Nemesis Force Weapons.
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Longtime Dakkanaut
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It is the exact wording they had last edition, which meant they didn't cause Instant Death. Of course the same wording will have the same effect in this edition.
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![[Post New]](/s/i/i.gif) 2008/12/18 13:02:24
Subject: Regarding Nemesis Force Weapons.
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Sslimey Sslyth
Busy somewhere, airin' out the skin jobs.
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I was actually surprised that it wasnt FAQ'd with the new PDF....along with crusader assault cannons, DH smoke launchers, DH dozer blades (somehow only work when moving 6" or less), Rites of Exorcism, almost all the psychic daemon stomping powers, and other issues....
With all the things that hurt the DH codex, luckily we benefitted in some instances assuming that you're HARD CORE "codex>rulebook". This is one of those times.
As long as my Dozer Blades dont work when moving 12" or my Crusaders assault cannon cannot rend, I've got no problem popping smoke for glancing only hits and 1-shotting hero's like Greater Daemons, Abbadon, Calgar, Phoenix lords ext....
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I have never failed to seize on 4+ in my life!
The best 40k page in the Universe
COMMORRAGH |
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![[Post New]](/s/i/i.gif) 2008/12/18 13:06:49
Subject: Regarding Nemesis Force Weapons.
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[ADMIN]
Decrepit Dakkanaut
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Green Blow Fly wrote:I don't see how anyone can say slain outright does not equal instant death. Sure Grey Knights should be able to but the rules don't support it. It's not even a real loophole to be honest.
G
Sure it is. Older force weapons kill models outright, which has absolutely nothing to do with the instant death rule. This is similar to what a Shokk Attack gun does, for example, when a double six is rolled: the model is simply removed from the table. This is *not* instant death.
The difference is even noted in Apocalypse where Gargantuan Creatures are immune to "instant death" and against weapons that would remove them from the table (they even note Force weapons as such an effect, because that's what old force weapons do) they suffer D3 wounds instead of being removed.
So yes, there is a difference, and yes you use the wording from your codex which means that DH force weapons do have the ability to remove Daemons outright. . .which actually is fitting despite the fact that it comes from incompatibilities between editions of the rules.
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![[Post New]](/s/i/i.gif) 2008/12/18 13:53:12
Subject: Regarding Nemesis Force Weapons.
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Stubborn Temple Guard
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With the wording (and an occasional DH player) I would agree that the NFW can still kill outright. The wording is carefully used to NOT mention Instant Death.
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27th Member of D.O.O.M.F.A.R.T.
Resident Battletech Guru. |
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![[Post New]](/s/i/i.gif) 2008/12/18 15:56:34
Subject: Regarding Nemesis Force Weapons.
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Nurgle Predator Driver with an Infestation
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Non-Rending Heavy 3 Assault Cannons is not a good example to fall back on in this discussion - as the BRB specifically states that the GK AC has those stats. There is no disagreement between codex and rules on that one.
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![[Post New]](/s/i/i.gif) 2008/12/18 16:29:59
Subject: Regarding Nemesis Force Weapons.
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Plaguebearer with a Flu
Virginia Beach
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Couple other questions then in regards to DH vs Daemons.
I agree with the NFW killing a Daemon outright regardless of Eternal Warrior. I'm a big proponent of codex overruling rule book.
I have a few questions as to how far everyone is looking at this.
- The DH rulebook states what it considers Daemons to be in regards to it's book. Since the only things in that list that exist in a Chaos Daemon army are Greater Daemons and Nurglings, how does this work with RAW?
- Blessing of the Blood God gives a 2+ invuln against Psychic attacks that cause wounds and Force weapons (not weapons with the force weapon special rule). Every GK is armed with a Nemesis "Force" Weapon. Does this save apply to all of these weapons or only those wielded by someone powerful enough to have them use the force weapon rule?
- The recycling rule. Since Sustained Assault doesn't really exist anymore and the units that are named in that rule don't really exist anymore, does this rule even apply?
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![[Post New]](/s/i/i.gif) 2008/12/18 16:34:07
Subject: Regarding Nemesis Force Weapons.
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Martial Arts Fiday
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huh, I never saw that. Good call, Dem! (pg 101)
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"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"
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Don't mess with the Blade and Bolter! |
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![[Post New]](/s/i/i.gif) 2008/12/18 17:16:57
Subject: Regarding Nemesis Force Weapons.
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Fixture of Dakka
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Okay yak thanks for clarifying that... GK do need a break.
G
yakface wrote:Green Blow Fly wrote:I don't see how anyone can say slain outright does not equal instant death. Sure Grey Knights should be able to but the rules don't support it. It's not even a real loophole to be honest.
G
Sure it is. Older force weapons kill models outright, which has absolutely nothing to do with the instant death rule. This is similar to what a Shokk Attack gun does, for example, when a double six is rolled: the model is simply removed from the table. This is *not* instant death.
The difference is even noted in Apocalypse where Gargantuan Creatures are immune to "instant death" and against weapons that would remove them from the table (they even note Force weapons as such an effect, because that's what old force weapons do) they suffer D3 wounds instead of being removed.
So yes, there is a difference, and yes you use the wording from your codex which means that DH force weapons do have the ability to remove Daemons outright. . .which actually is fitting despite the fact that it comes from incompatibilities between editions of the rules.
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![[Post New]](/s/i/i.gif) 2008/12/18 17:52:50
Subject: Regarding Nemesis Force Weapons.
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Widowmaker
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Shaggoth wrote:Couple other questions then in regards to DH vs Daemons.
- The DH rulebook states what it considers Daemons to be in regards to it's book. Since the only things in that list that exist in a Chaos Daemon army are Greater Daemons and Nurglings, how does this work with RAW?
- Blessing of the Blood God gives a 2+ invuln against Psychic attacks that cause wounds and Force weapons (not weapons with the force weapon special rule). Every GK is armed with a Nemesis "Force" Weapon. Does this save apply to all of these weapons or only those wielded by someone powerful enough to have them use the force weapon rule?
- The recycling rule. Since Sustained Assault doesn't really exist anymore and the units that are named in that rule don't really exist anymore, does this rule even apply?
Strictly going by RAW, I'd say that you are going to be fighting very few daemons.
Nemesis Force Weapon is not the same as a Force Weapon. Just look at Missile Launcher vs. Eldar Missile Launcher. They are similar but have different names and rules.
Finally as with half the GK rules, recycling just doesn't work.
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2012- stopped caring
Nova Open 2011- Orks 8th Seed---(I see a trend)
Adepticon 2011- Mike H. Orks 8th Seed (This was the WTF list of the Final 16)
Adepticon 2011- Combat Patrol Best General |
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![[Post New]](/s/i/i.gif) 2008/12/18 18:10:53
Subject: Regarding Nemesis Force Weapons.
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Dakka Veteran
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lol, or a storm shield vs storm shield
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DA 3rd Co. w/duelwing 6000+ pts
Mostly tanks 2000+ pts
Ultras 3rd Co and 1st Co. 7000+ pts
Harald Deathwolf's Co. 7000+ pts
4000+ pts (Daemonhunters)
Kabal of the Hydra 5000+ pts
Skullrippa'z Freebootaz 6000+ pts
Plague Marine Force 2000+ pts
and not finished until I own some of every army
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![[Post New]](/s/i/i.gif) 2008/12/18 18:44:45
Subject: Regarding Nemesis Force Weapons.
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Fixture of Dakka
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"Strictly going by RAW, I'd say that you are going to be fighting very few daemons."
This is a case where RAW breaks down completely in my opinion.
G
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![[Post New]](/s/i/i.gif) 2008/12/18 21:30:23
Subject: Regarding Nemesis Force Weapons.
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Widowmaker
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Yeah, GK vs. Daemons using RAW is lame.
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2012- stopped caring
Nova Open 2011- Orks 8th Seed---(I see a trend)
Adepticon 2011- Mike H. Orks 8th Seed (This was the WTF list of the Final 16)
Adepticon 2011- Combat Patrol Best General |
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