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![[Post New]](/s/i/i.gif) 2009/02/07 15:20:33
Subject: How can necrons beat orks in a 1000pt battle?
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Annoyed Blood Angel Devastator
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My friend and I are going 2 have a battle and I have seen his army in action, they seem really tough and are really fast. This is what i think his army list is like.
HQ
Big mek - (Custom force field, maybe other wargear as well)
Warboss - (various equipment)
Troops
12 ork boyz (Nob with power klaw, big shoota)
12 ork boyz (Nob with power klaw, big shoota)
10 Grotz with gruntherder (Grot prod)
Fast attack
3 bikers (nob with power klaw)
Elites
10 Nobz (all with power klaws, various other equipment)
Vehicles
3 trukks (Big shootas, red paint)
I know this isn't very clear and i'm sorry but i don't really know orks very well so any help would be appreciated
I know the points may not add up properly this is just a rough guess
I apologise to all the ork players out there if i have spelt any of the things wrong, as i'm not familiar with them
Again, any help is appreciated immensly
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Death will come at the hands of the ancients, those who determined our fate aeons before we stood erect upon the holy ground of terra and gazed up into the starry night.
1500 pts
2000pts (Knights of blood) |
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![[Post New]](/s/i/i.gif) 2009/02/07 15:57:58
Subject: How can necrons beat orks in a 1000pt battle?
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Wondering Why the Emperor Left
Earth
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Well what is your army list so we can help you with what you have.
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Is what your living for worth dying for? |
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![[Post New]](/s/i/i.gif) 2009/02/07 16:02:53
Subject: How can necrons beat orks in a 1000pt battle?
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Annoyed Blood Angel Devastator
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This is what i had in mind...
HQ
Necron Lord - (Veil of darkness, Ressurection Orb) - 200 pts
Troops
12 x Warriors (12 x 18) - 216 pts
11 x Warriors (11 x 18) - 198 pts
Fast attack
3 x Destroyers (3 x 50) - 150 pts
Heavy support
1 monolith - 235 pts
Total - 999 pts Phase out at 7
Do you think this will work?
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Death will come at the hands of the ancients, those who determined our fate aeons before we stood erect upon the holy ground of terra and gazed up into the starry night.
1500 pts
2000pts (Knights of blood) |
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![[Post New]](/s/i/i.gif) 2009/02/07 16:18:20
Subject: Re:How can necrons beat orks in a 1000pt battle?
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Tough-as-Nails Ork Boy
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Kill the nobs! trust me there your worst enemy, use terrain to your advantage, and shoot the hell out of thim, he really doesn't have much range so you can shoot the hell out of him, since he has 3 trukks and only 2 units of boyz he's prlly going to put the nobs in one as well (this is your primary target) worst than nobs is fast moving nobs so definatelyy rake this with monolith and destroyer fire. Also be mindful of the nobs in the boyz squad and the one on the bike as these can also cause a lot of trouble. Once you get rid of the nobs and the warboss nothing can pose a threat to your monolith (unless his bid mek has a custom mega blasta or shokk attack, or if the trukks have wrekking balls) once you take out the threats to the monolith it's just shooting fish in a barrel ( however they are still mean fish with a bite that can hurt your warriors) so keep your lord with one of your warriors units and veil them all over the damn place.
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My Armies: 2000 pts Vior La Tau
5500 pts Armagedon Deathskull Orks
3000pts Raven Guard with Grey Knight contingent
1000 pts Tyranids (Kraken or Swamp Paint Scheme, don't know yet).
4000pts Word Bearers, Company of Shadow, and Libation Bearers.
2000pts Chaos Daemons.
Warhammer Fantasy: High Elves
I'm Chaplain Israfil on http://sonsofcorax.freeforums.org/index.php
Current Projects: Imperial Guard: Swamp Stalkers of Myr! and Harbingers Space Marines! |
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![[Post New]](/s/i/i.gif) 2009/02/07 16:20:51
Subject: How can necrons beat orks in a 1000pt battle?
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Annoyed Blood Angel Devastator
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Thanks for that, great advice! Any other help would still be useful =)
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Death will come at the hands of the ancients, those who determined our fate aeons before we stood erect upon the holy ground of terra and gazed up into the starry night.
1500 pts
2000pts (Knights of blood) |
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![[Post New]](/s/i/i.gif) 2009/02/07 16:21:39
Subject: Re:How can necrons beat orks in a 1000pt battle?
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Towering Hierophant Bio-Titan
UK
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You wanna keep all your troops together to benifit from the rez orb meaning those str 8 power claws dont deny your WBB There-for the viel is useless. (Unless you wanna pull the squad out of close combat (and perhaps teleport the other through the monolith.. a possible tactic)
Gaze of flames will put a large dent in the no. of attacks coming your way. The monolith's large blast will also eat nobs. Nobz sudnt easily be able to do anything to the monolith.
Shoot at the boyz.
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2009/02/09 22:26:04
Subject: Re:How can necrons beat orks in a 1000pt battle?
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Tough-as-Nails Ork Boy
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Razerous wrote:You wanna keep all your troops together to benifit from the rez orb meaning those str 8 power claws dont deny your WBB There-for the viel is useless. (Unless you wanna pull the squad out of close combat (and perhaps teleport the other through the monolith.. a possible tactic)
Gaze of flames will put a large dent in the no. of attacks coming your way. The monolith's large blast will also eat nobs. Nobz sudnt easily be able to do anything to the monolith.
Shoot at the boyz.
Are you getting boyz and nobz mixed up or something, boyz will do nothing to the monolith the nobz have power claws, but yess use monolith to shoot nob squads.
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My Armies: 2000 pts Vior La Tau
5500 pts Armagedon Deathskull Orks
3000pts Raven Guard with Grey Knight contingent
1000 pts Tyranids (Kraken or Swamp Paint Scheme, don't know yet).
4000pts Word Bearers, Company of Shadow, and Libation Bearers.
2000pts Chaos Daemons.
Warhammer Fantasy: High Elves
I'm Chaplain Israfil on http://sonsofcorax.freeforums.org/index.php
Current Projects: Imperial Guard: Swamp Stalkers of Myr! and Harbingers Space Marines! |
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![[Post New]](/s/i/i.gif) 2009/02/09 22:57:01
Subject: How can necrons beat orks in a 1000pt battle?
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Dominar
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Can you take Immortals instead of Warriors? Immortals brutalize basic Boyz in close combat, especially if you charge them (crazy, I know).
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![[Post New]](/s/i/i.gif) 2009/02/09 23:11:23
Subject: Re:How can necrons beat orks in a 1000pt battle?
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Stealthy Space Wolves Scout
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another very important point: since they're only squads of 12 (or less), after 2 casualties they're not even fearless. an exploding trukk is likely going to at least force leadership checks, and the boyz will be pretty easy to run off the table once you knock them to 6 models or less.
The force field on the mek is going to give you trouble (any trukks within 12" if the one he's in, including his, will get a 4+ cover save), but even your warriors can glance the trukks. Since they're open-topped, it makes it pretty easy to immobilize or wreck them.
for the record, 10 nobz all with PKs, excluding any other upgrades, is 450 points. Half his points total, tied up in 10 units you can ID quite easily with the particle whip.
Remember, warriors rapid firing on orks w/o cover=seriously dead orks. Your 12 warriors will kill 8 orks caught without cover, which is pretty much an entire squad.
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![[Post New]](/s/i/i.gif) 2009/02/09 23:50:56
Subject: Re:How can necrons beat orks in a 1000pt battle?
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Regular Dakkanaut
Chicago, IL
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Keep your army list, but make one change. Create three fast attack units of 1 destroyer each. Your opponent doesn't have enough long-distance weapons to seriously hurt your destroyers. Continue to move the destroyers as a group to take advantage of WBB rolls though. This way, you can potentially shoot at 3 different targets. Don't worry about kill points, it is hard for him to have to kill destroyers at a distance.
Here is your target priority:
1. Nobz Trukk (with Warboss and Big Mek) I assume. With the KFF, he will get a 4+ save, so you will need lots of shots. Once the Nobz are on foot, you can wait until the other trukks are destroyed before wiping them out.
2. Boyz Trukks
3. Bikes (if this unit charges your group of 12 warriors, you still have the statistical advantage in CC).
4. Grots
Keep your army very close so the Orb works on all units. Use the monolith and the VOD to out-maneuvre your opponent once his trukks are gone.
It should be a good game!
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![[Post New]](/s/i/i.gif) 2009/02/15 01:15:48
Subject: How can necrons beat orks in a 1000pt battle?
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Annoyed Blood Angel Devastator
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it certainly will be, i just hope luck is on my side
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Death will come at the hands of the ancients, those who determined our fate aeons before we stood erect upon the holy ground of terra and gazed up into the starry night.
1500 pts
2000pts (Knights of blood) |
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![[Post New]](/s/i/i.gif) 2009/02/15 01:18:11
Subject: How can necrons beat orks in a 1000pt battle?
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Junior Officer with Laspistol
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I would take immortals instead of a monolith. They can tear up trucks and boyz at range.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2009/02/15 01:39:11
Subject: How can necrons beat orks in a 1000pt battle?
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Annoyed Blood Angel Devastator
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the only problem is that immortals would only penetrate on a 6, where (at the same range) a monolith will be penetrating on 2's (rolling 2D6 and pickin the highest dice roll because of ordanance)
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Death will come at the hands of the ancients, those who determined our fate aeons before we stood erect upon the holy ground of terra and gazed up into the starry night.
1500 pts
2000pts (Knights of blood) |
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![[Post New]](/s/i/i.gif) 2009/02/15 01:45:15
Subject: How can necrons beat orks in a 1000pt battle?
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Annoyed Blood Angel Devastator
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also if the trukk is under the hole in the ordanance blast template it is hit with an AP1 attack, plus the vehicle is open-topped so when i penetrate (on 2's) i need 3's or more to blow the vehicle up, so rolling a 2 then a 3 is a pretty good chance of destroying the vehicle (providing the blast doesn't scatter)
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Death will come at the hands of the ancients, those who determined our fate aeons before we stood erect upon the holy ground of terra and gazed up into the starry night.
1500 pts
2000pts (Knights of blood) |
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![[Post New]](/s/i/i.gif) 2009/02/15 02:07:09
Subject: Re:How can necrons beat orks in a 1000pt battle?
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Incorporating Wet-Blending
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bluedevil27 wrote:Keep your army list, but make one change. Create three fast attack units of 1 destroyer each.
Budda, I hope you realize you can't do this. Destroyers are 3-5/squad.
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Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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![[Post New]](/s/i/i.gif) 2009/02/15 05:19:58
Subject: Re:How can necrons beat orks in a 1000pt battle?
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Hrm....I think that you're going to have a tough battle. There's a couple of changes that I think you should probably consider.
1. Monoliths are fun against orks. Orks lack tank killing ability.
2. Lose the Veil, give your lord a war scythe. He WILL be in close combat, and it ignores invulnerable saves too.
3. I feel like I want to tell you to either lose the destroyers and go for one much bigger squad of warriors, or minimize your warriors and go for more destroyers....hard to say. The thing is, your destroyers ( Str 6 shots) glance trukks at a 4, penetrate at a 5. If you stack more destroyers out there, you can pretty well put him on foot. At 1,000 points, he can't cover nearly enough ground to restrict your moving area either. If you go mobile (with destroyers) you can literally kite him around the field dropping nobs / boyz while cackling.
4. You ARE going to get engaged in close combat. The key here is to maximize the damage that you're going to do. That's why I think you should have one big squad of warriors out front, and a second one behind the monolith or something. That big squad of warriors can rapid fire whatever is thinking about assaulting them to pare its numbers down, and (lord being attached) when they assault you, you'll cause a few casualties, maybe even tie up combat. Then on your turn, you can WBB, use your monolith to WBB them again if you took a lot of casualties, and you're in position to rapid fire again.
And meanwhile, its very hard to take down a monolith for orks. His Warboss glances on 4s, nobs glance on 5s, and if you're moving every turn, they'll still need 4+ to hit.
I think you should figure out one particular strategy and go with it. More warriors and less destroyers, or less warriors and more destroyers. Do you want to kite him around the field, or do you want to localize him and annihilate him?
Personally, I'd get rid of the destroyers myself. 150 points from them, and drop the veil of darkness...you've got 9 more warriors. You can have a squad of 20 warriors+Lord (rez orb) along with 12 warriors. Have one flanking your monolith, have the other in front of your monolith (within 18" of course) and you present a static and defensive force that the orks are going to have to assault. Since he went mobile, his units are small, and 12 orks attacking 20 warriors isn't very scary, especially when you have 2 WBBs, are immune to instant death because of a rez orb, and can teleport yourself out of combat. As for the nobs...20 warriors is 20 shots at 24" or 40 shots at 12". Nobs are susceptible to massed firepower too, and if you can get them dismounted....heh. Particle lash is a wonderful thing.
That's my advice anyway.
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![[Post New]](/s/i/i.gif) 2009/02/15 07:23:08
Subject: How can necrons beat orks in a 1000pt battle?
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Junior Officer with Laspistol
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Budda 09 wrote:the only problem is that immortals would only penetrate on a 6, where (at the same range) a monolith will be penetrating on 2's (rolling 2D6 and pickin the highest dice roll because of ordanance)
But the monolith will only be able to get one penetrating hit. Granted that one is probably all you'll need, immobilizing a trukk is much better than blowing it up, since with the "kareem" special rule if you destroy a trukk it's very likely to simply give the orks inside extra movement towards you.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2009/02/15 10:54:09
Subject: How can necrons beat orks in a 1000pt battle?
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Annoyed Blood Angel Devastator
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yes i suppose, as i figured in a last battle against orks, i blew the trukk up with immortals and it rolled a hit on the scatter and drove straight into them!!!
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Death will come at the hands of the ancients, those who determined our fate aeons before we stood erect upon the holy ground of terra and gazed up into the starry night.
1500 pts
2000pts (Knights of blood) |
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![[Post New]](/s/i/i.gif) 2009/02/15 11:42:41
Subject: How can necrons beat orks in a 1000pt battle?
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Ork Boy Hangin' off a Trukk
England
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that kareens funny, but theres nothing you can do about it
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Followin da great gods Mork and gork. For da waaaagh!!! |
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![[Post New]](/s/i/i.gif) 2009/02/15 17:11:08
Subject: How can necrons beat orks in a 1000pt battle?
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Junior Officer with Laspistol
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Budda 09 wrote:yes i suppose, as i figured in a last battle against orks, i blew the trukk up with immortals and it rolled a hit on the scatter and drove straight into them!!! 
That's why I shake my head when everyone just gives the same "kill the trukks!" advice. Sure, most of the time you don't have many other options, but often times killing the trukks just helps the ork player. They wanted to make sure orks in trukks could get to CC when they wrote the codex and I think they went a little overboard. Between Kareem! and Waagh! Orks just steamroll most armies now.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2009/02/15 17:19:32
Subject: Re:How can necrons beat orks in a 1000pt battle?
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Again, I have to stress....
necrons are going to end up in close combat with the orks. His best bet is to prepare for that and be capable of taking down the orks in CC as best as possible (warscythe) combined with dual WBBs and teleporting out of CC to get rapid fire going.
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![[Post New]](/s/i/i.gif) 2009/02/16 07:11:13
Subject: Re:How can necrons beat orks in a 1000pt battle?
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Devastating Dark Reaper
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Take This
Warrior x10 (180)
Warrior x10 (180)
Lord w/ Red Orb (140)
Destroyers x5 (250)
Destroyers x5 (250)
= 1000
With the rules for WBB and the fact that they removed the "Unit is removed in a sweeping advance rule" from the FAQ means your warriors can now res from a lost combat, put them far back in cover and keep them near each other. Run the Destroyers together and place them away from your warriors forcing him to split his army. Find the truck where the Nobs are and blow it up with one squad of Destroyers and fire on the Nobs with the second. This will (with some average rolls) kill around 5 of the Nobs and force them to not only walk across the table but test for morale. After this blow up his transports with the destroyers and kill from a distance, the Warriors should provide enough firepower to kill off or thin down the Ork boys squads. Don't worry about the Gretchin as they will never do anything except capture a objective or something. He should not make it into CC with you, but if he does you have some staying power and couple this with the fast moving destroyers will keep you going till the end of the fight. Don't be afraid to Turoboost the Destroyers to give yourself another turn at life, be very careful to keep both squads of destroyers and Warriors within 6 inches of each other.
As a side not don't take a Monolith, any Nob with a Powerklaw stands a excellent chance of destroying it in CC, and it will detract from the amount of Destroyers you can take.
Also KFF gives a 5+ cover save
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This message was edited 3 times. Last update was at 2009/02/16 07:17:22
The Eldar, more than any other army, should not only look at the output of each unit individually, but the synergy of multiple units together and their role in the force as a whole. - Fable |
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![[Post New]](/s/i/i.gif) 2009/02/16 11:09:51
Subject: How can necrons beat orks in a 1000pt battle?
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Annoyed Blood Angel Devastator
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this is indeed a good force to side against orks, but unfortunatly i do not possess those models, as destroyers are ridiculously expensive unless you buy a battleforce(I have only bought 1 battleforce) but have some extra warriors and immortals and the such :(
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Death will come at the hands of the ancients, those who determined our fate aeons before we stood erect upon the holy ground of terra and gazed up into the starry night.
1500 pts
2000pts (Knights of blood) |
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![[Post New]](/s/i/i.gif) 2009/02/16 17:37:01
Subject: Re:How can necrons beat orks in a 1000pt battle?
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Buddha, don't be afraid of the words, "Counts as."
GW invented them for people like us who don't want to spend absurd amounts of money on a few models. A single broadside suit is $40. Ridiculous. Costs $120 to put together a heavy support choice.
Don't be afraid to proxy stuff for friendly games. For "tournaments" like RTT and GT and stuff you need to have WSIWYG, but for local stuff, you can do it easily.
Also...try getting into the local tournaments if you have any. For my wife's orks, we're not willing to spend $25 for a box of 5 Stormboyz when we need 20 to make a unit...BUT, I played in the local RTT this past weekend and won $70 of store credit, which got me two free boxes of Stormboyz and a box of Ork boyz.
You might have some local stuff going on where winning or coming in second or third gets you $10-25 store credit, which will get you 1 destroyer at a time.
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In the meantime, I can't urge you strongly enough: To fight orks, you WILL be in close combat. Just be ready for it and turn the tables on the orks. Get a unit of 20 warriors, attach a lord with a rez orb and a warscythe to it and MAKE THE ORKS ASSAULT IT.
Stick that junk out on the front, spread out, and you can cause some serious wounds. When he assaults the unit, he'll go first (unless you're in cover - even better) and you'll cause a few kills (Ork 6+ armor saves aren't scary). Your lord will cause a few more deaths. The orks will respond and tear up some of your warriors, but with 1 PK per unit, you'll have 3+ armor saves to go around. Then, destroyed or not you still have a lord with a rez orb; everyone gets a WBB, and if you don't like what happens...move your monolith closer if it isn't already close enough (18") and give them a second WBB and port them to the door of the monolith.
Now you have a unit of orks sitting in rapid fire range of your warriors. Rapid in and kill them. You've got a nigh-unkillable unit that can't be insta-killed, gets back up from powerklaw hits, and has two WBB rolls, and can get out of combat at will to keep firing. Monoliths are ridiculously hard to kill for Orks in the first place, especially in a 1,000 point game where Ghazghkull is too expensive. If you see a warboss, or if he has a warboss in a trukk (Str 10 Powerklaw) that's your only real threat to the monolith - drop a particle whip on it and rapid your boyz into his unit and kill that beast. Your Lord's warscythe will make short work of him too. You'll attack before the Warboss does. You can also choose to direct your attacks at the warboss. At the end of the day, the game should progress like this:
Turn 1: Necrons shoot the crap out of orks, who get closer.
Turn 2: Necrons shoot the crap out of orks, who get closer / assault.
Turn 3: Necrons get out of CC, shoot the crap out of orks who assault again.
Turn 4: Necrons teleport out of CC, shoot the crap out of orks who are getting really frustrated now and who use remaining numbers to assault again.
Turn 5: Necrons teleport out of CC, taking another series of 2 WBBs, and shoot the crap out of orks.
Turn 6: Probably no orks left alive.
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![[Post New]](/s/i/i.gif) 2009/02/16 20:28:33
Subject: Re:How can necrons beat orks in a 1000pt battle?
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Devastating Dark Reaper
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Dash of Pepper, has it correctly
I myself was about to suggest you proxy models, they use the Large flying base so you can just move those around its easy and nearly everyone wont mind you doing it.
He also has another good point for the Tourneys, Store Credit has won me many a model
However, you do not need a Warscythe. Against something like Space Marines I can see the use but the Orks at best only have a 4+ armor save and a 5+ invul on special units they paid for. A Staff of Light will serve you best as you can shoot with it and it counts as a Power Weapon in CC for no extra points cost.
Also I don't use Veil of Darkness that much, I prefer to slog it out in CC with Warriors that never go away. Keeps them safe from ranged fire. The Destroyers are you meat and potatoes in most games get used to using them.
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This message was edited 1 time. Last update was at 2009/02/16 20:29:46
The Eldar, more than any other army, should not only look at the output of each unit individually, but the synergy of multiple units together and their role in the force as a whole. - Fable |
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![[Post New]](/s/i/i.gif) 2009/02/16 22:14:21
Subject: How can necrons beat orks in a 1000pt battle?
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Dominar
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Make your own Destroyers. You could take a Terminator base (or a large bottle cap, whatever) and mount it on a flying base (or another bottle cap/terminator base) and glue 2-3 Warriors on top of it. Voila, markedly different model for a fraction of the price.
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![[Post New]](/s/i/i.gif) 2009/02/17 02:09:50
Subject: Re:How can necrons beat orks in a 1000pt battle?
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Gah, totally forgot that the Staff of Light was a power weapon. I was thinking of mowing down those nobs.
Buddha, please try my strategy. =p I play orks, and I play against Necron VERY often (my best friend is Necron). I don't think he'll be tabling you anytime soon. =p
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![[Post New]](/s/i/i.gif) 2009/02/17 14:33:07
Subject: How can necrons beat orks in a 1000pt battle?
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Annoyed Blood Angel Devastator
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thanks for the advice, all i need to do now is find some flying bases...
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Death will come at the hands of the ancients, those who determined our fate aeons before we stood erect upon the holy ground of terra and gazed up into the starry night.
1500 pts
2000pts (Knights of blood) |
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![[Post New]](/s/i/i.gif) 2009/02/17 15:04:43
Subject: Re:How can necrons beat orks in a 1000pt battle?
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Fresh-Faced New User
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Considering his army sucks you should have no problems. orks have the best troop choice in the game and he doesn't use them (big units of footslogging boyz with shootaz)
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This message was edited 1 time. Last update was at 2009/02/17 15:05:50
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![[Post New]](/s/i/i.gif) 2009/02/17 20:43:07
Subject: Re:How can necrons beat orks in a 1000pt battle?
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Regular Dakkanaut
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The biggest pain in the a$$ for me, as a mechanized ork player, coming from necron is a squad of immortals with a lord with veil of darkness. They almost completely negate the charge of the orks because they can just veil out next turn and rapify them with a magnitude of shots with no cover, and if you veil early on you can easily blow up the trukks and leave the boys, or more importantly, his nob squad stranded. Plus they are hard as nails and are basically immune to everything orks can toss in combat except for powerklaws. It takes 9 charging boys to kill one immortal.
Just veil that squad, pop the nob squad and force him either turn all of his trukks around pound the immortals, or continue his crusade towards your line and just keep unloading on the nobs with the immortals until they die. That's my best suggestion.
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