Switch Theme:

Tau VS. Terminators  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Drone without a Controller




The place over there.

What would you say would you say would be the best tactics for Tau against deep striking terminators?

Orks -
Tau -  
   
Made in us
Dakka Veteran




Shoot them.
   
Made in ca
Stalwart Ultramarine Tactical Marine





MarvinGayeIsMyDaddy wrote:Shoot them.


Pretty the best way for Tau to kill things. If they don't have storm shields, hit them with plasma rifles, otherwise use pulse rifles, carbines and kroot rifles or a massed kroot charge. Interpose a speed bump unit between them and the rest of your army so they don't charge multiple units.
   
Made in us
Incorporating Wet-Blending






Glendale, AZ

MarvinGayeIsMyDaddy wrote:Shoot them.


QFT. Rapid Fire. Rapid Fire. Rapid Fire.

Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.


 
   
Made in us
Regular Dakkanaut





9 Firewarriors rapid-firing should kill one terminator in a round of shooting. (OR, 1 firewarrior rapid firing kills .1111 TEQ)

This message was edited 1 time. Last update was at 2009/02/24 06:20:52


 
   
Made in ca
Tough Tyrant Guard





Vancouver, BC, Canada

Hop in your Devilfish, and laugh as they move slowly and purposefully towards you.

Unless they're fleeting.

Then shoot them - everything you have.



It boils down to two things. You either ignore them or you dump every last pulse round you have into them. Any compromise means you're screwing yourself somewhere that turn against the rest of his army.

(Behemoth - 2,000 Points Painted)

(Alpha Legion - 2,000 Points Painted)
- Favourite Opponent - Local RTT Dec. 2018

(Vior'la Sept - 1,000 Points Painted)
- Medusa V Veterans, Konor Veterans

(Steel Legion - 1,000 Points Painted)
 
   
Made in au
Skink Chief with Poisoned Javelins





Pretty much what the others said.

Land Raider dies to a railgun pretty quickly, with 5's to penetrate and +1 to damage. Then JSJ them to death with plas/fus battlesuits. If they have TH/SS, spam your FW squads at them.

ungulateman

One means the Mechanicum truly loses their gak, and the other means the Eldar realize that Vaul is really a toaster and experience religion fail.
Techmarine Mario and Brother Adept Luigi to the rescue !
I think it is a small fraction of Jesus worshiping Christians who have psychic powers.
Join the Church of the Children of Turtle Pie
<-- Second in Command of the Turtle Pie Guard --> 
   
Made in gb
Towering Hierophant Bio-Titan



UK

orchewer wrote:Hop in your Devilfish, and laugh as they move slowly and purposefully towards you.

Unless they're fleeting.

Then shoot them - everything you have.



It boils down to two things. You either ignore them or you dump every last pulse round you have into them. Any compromise means you're screwing yourself somewhere that turn against the rest of his army.


They have the relentless USR confered to them via their terminator armor & not the subset rule; slow & purposeful. All they cant do is make sweeping advances. So im pretty sure if you have more kroot than the termies have attacks (12 or so?) you can effectively lock them in combat or speed=bump, run off, re-engage.
100pts worth of 10 kroot & 5 hounds should do some real damage on a charge neways.. doing atleast thier points in damage to termies. Lightning claws will reduce this but the hounds still go first. Knock that down to 10kroot + 2 hounds for a bit of tactical flexibility with the ability to deploy in a transport.

This message was edited 1 time. Last update was at 2009/02/24 09:24:00


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in gb
Apprehensive Inquisitorial Apprentice





Edinburgh

Razerous wrote: So im pretty sure if you have more kroot than the termies have attacks (12 or so?) you can effectively lock them in combat or speed=bump, run off, re-engage.
100pts worth of 10 kroot & 5 hounds should do some real damage on a charge neways.. doing atleast thier points in damage to termies. Lightning claws will reduce this but the hounds still go first. Knock that down to 10kroot + 2 hounds for a bit of tactical flexibility with the ability to deploy in a transport.


Charging terminators with kroot generally isn't a good idea as they will get pwned, leaving the termies free to do their thing in their own turn. Instead use the kroot as a screen- either surround the termies or surround your own troops (with no gaps allowing a multicharge). That way you will get an extra turn of shooting, and allow other units to get into rapid fire range without getting charged.

Oddjobs choice- 10 Naked Kroot - 70 pts. Bargain.

Nothing says 'ecce homo' like a strong beard. 
   
Made in gb
Annoyed Blood Angel Devastator







just shoot them, tau suck in CC but i suppose kroot can lock them in combat for a turn or 2 to let your warriors concentrate on the rest of the players army

Death will come at the hands of the ancients, those who determined our fate aeons before we stood erect upon the holy ground of terra and gazed up into the starry night.

1500 pts
2000pts (Knights of blood) 
   
Made in us
Sneaky Sniper Drone




Razerous wrote:
They have the relentless USR confered to them via their terminator armor & not the subset rule; slow & purposeful. All they cant do is make sweeping advances. So im pretty sure if you have more kroot than the termies have attacks (12 or so?) you can effectively lock them in combat or speed=bump, run off, re-engage.
100pts worth of 10 kroot & 5 hounds should do some real damage on a charge neways.. doing atleast thier points in damage to termies. Lightning claws will reduce this but the hounds still go first. Knock that down to 10kroot + 2 hounds for a bit of tactical flexibility with the ability to deploy in a transport.


Wait! Terminators can't sweeping advance?!?! Does this apply to ALL terminators in all armies or just Space Marines?

DQ:80S+++G++M--B-I+Pw40k07+D+A++/mWD-R++T(T)DM+
2009 Ard Boyz Finalist ( )
(6k total, 1k painted) : 37-3-7 v
(codex only) : Will start once Tau are fully painted 
   
Made in us
Executing Exarch





Los Angeles

SmoovKriminal wrote:9 Firewarriors rapid-firing should kill one terminator in a round of shooting. (OR, 1 firewarrior rapid firing kills .1111 TEQ)


Very true. That and if you have transports, you can always just run away.

**** Phoenix ****

Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. 
   
Made in us
Longtime Dakkanaut





ObiFett wrote:Wait! Terminators can't sweeping advance?!?! Does this apply to ALL terminators in all armies or just Space Marines?

As far as I am aware, no models in terminator armor in any army can perform a sweeping advance.

In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer 
   
Made in us
Banelord Titan Princeps of Khorne






Suits with plasma are a really good investment, and the plasma/missile combo is very functional in take all comer scenarios. Unfortunately, if they have Thunder Hammers, Storm Shields, and Shrike, you are gonna have a rough go.

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in gb
Annoyed Blood Angel Devastator







dietrich is right, no models in terminator armour can sweeping advance

Death will come at the hands of the ancients, those who determined our fate aeons before we stood erect upon the holy ground of terra and gazed up into the starry night.

1500 pts
2000pts (Knights of blood) 
   
Made in us
Lead-Footed Trukkboy Driver





Lake Stevens, WA

As a completely different response, I favor suits with twin-linked flamers and a missile pod. A cluster of terminators is about the juiciest target for those I can think of.

The last time a played against a deathwing player, my Shas'el & a trio of suits pounced and dropped 23 flamer wounds on Belial & his squad... which killed 4 of them and wounded the boss man. It took very little else to finish off the survivors.


When someone smiles at me, all I see is a chimpanzee begging for its life. 
   
Made in ca
Decrepit Dakkanaut





Razerous wrote:Knock that down to 10kroot + 2 hounds for a bit of tactical flexibility with the ability to deploy in a transport.

How do the Kroot deploy in a transport?
   
Made in us
Lurking Gaunt





They can 'steal' one. Probably from your pathfinders. He was commenting on how 15 models wouldn't fit into a transport, whereas 12 can.

Give me Grimdark or give me Death!
Needs more Grimdark, A 40k Blog 
   
Made in gb
Human Auxiliary to the Empire




Do you Really need to know?

SmoovKriminal wrote:9 Firewarriors rapid-firing should kill one terminator in a round of shooting. (OR, 1 firewarrior rapid firing kills .1111 TEQ)


I'm not sure, but I think I killed a terminator with one shas'ui stealth suit burst cannon!

Broadsides and Hammerheads Officially Make vehicles run and hide IN TERROR Lon live the Tau Kroot Partnership!

92% percent of teens have moved to Hip-hop and rap. If you are one of the 8% of people who still listens to real music, Copy and paste this sig!  
   
Made in nz
Water-Caste Negotiator




Ppl's republic/New Zealand!

My favourite shas el with 2 bodyguards all armed with plasma/fusion weapons are pro at killing big expensive nasty things!!!! Bwah ha ha ha ha ha ha


I play:
People's liberation cadre
Hentai robots  
   
Made in gr
Disbeliever of the Greater Good




1)Keep Consolidation Distance (6'') between your units.
2)Try to calculate which unit/s is going to engage them without distracting unnecessary energy from your main objectives at that point. Meaning that- ok they are Terminators but the point question is, do you engage them or do you avoid them? Or do you continue towards your objectives? Anyway, its a game of descissions...
3) Personally I always keep a Threat Targeting Priority on my mind, like when we play against Tyranids. You know TAU have a double edged sword called range diversity, meaning we can engage almost everything from almost anywhere from almost the beggining of the battle. SO? We forget sometimes an old basic war rule: "fight where and when you can succeed..."

For Da GreatA God!?!? Ah!  
   
Made in nz
Water-Caste Negotiator




Ppl's republic/New Zealand!

Ignoring "without numbers" creatures in the first 3 rounds is probably a good idea.


I play:
People's liberation cadre
Hentai robots  
   
Made in au
Land Raider Pilot on Cruise Control




Australia

Forget shooting them, just run away.

109/20/22 w/d/l
Tournament: 25/5/5 
   
Made in us
Regular Dakkanaut




ungulateman wrote:Pretty much what the others said.

Land Raider dies to a railgun pretty quickly, with 5's to penetrate and +1 to damage. Then JSJ them to death with plas/fus battlesuits. If they have TH/SS, spam your FW squads at them.

ungulateman


Not really

3 to hit
5 to pen
4+ if he has smoke
5 to destroy

Thats not very reliable at all...Thats a 4% chance of destroying with one shot.

This message was edited 1 time. Last update was at 2009/04/17 14:34:53


 
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

if you're going to try and take down a land raider, i'd probably focus most of that turn's markerlights on him. most players are cocky with LR and don't use smoke since they'd lose out on their machine spirit shooting in addition to losing out on their own due to movement but we'll go with it since it's your example. let's say you focused all your markerlights on a LR and got 4 hits. the numbers would be:

2+ to hit (Marker)
4 to glance, 5/6 to pen
no cover save (3 markers)
5+ to destroy on the glance, 4+ to destroy (you forgot the +1 due to AP1)

granted, that's still FAR from guaranteed but it's the close we'll get and still better than a lascannon.
   
Made in us
Wraith




O H I am in the Webway...

If he's deathwing the LR/C will make all pens go to glance when smoke is popped and a smart DA players won't put his LR in a Railguns LoS for longer than a turn at most (unless the board is naked then there is no option =P)

This message was edited 1 time. Last update was at 2009/04/19 19:23:54


He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
Made in us
Rampaging Carnifex





Los Angeles, CA

Smokes no longer make all pens glance, there is a universal damage table that operates for both glancing and penetrating hits with modifiers, a glancing hit suffers a -2 modifier, ap 1 gets +1, open topped gives +1, ap- gives -1, so smoke now only obscures a vehicle, granting it a 4+ cover save to shooting attacks. Pretty much railgun/markerlight is the BEST way to kill vehicles in 40k. But this is off topic, I find in general termies can be a pain to deal with, because unless there is cover inbetween you and them, and unless your kroot are convieniently parked right where they land, the best option I find is to up and run until the oportunity presents itself to deal with them, mobility is your best weapon in tau, and termies suffer the same problems as all infantry, they are slow, so even when facing deathwing, throw everything at their mobility, and they are effectively out of the battle, now shrike becomes a bit of a nuisance, but you can always ellect not to allow him ;D

Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts 
   
Made in us
Devastating Dark Reaper




Chicago

He was talking about DA, gameandwatch. They get the old rules along with Templar, GK, and SW. I don't believe that has been FAQ'd.

40k armies:
Fantasy: TK, Dwarfs, VC 
   
Made in us
Been Around the Block




Seattle, Wa

Waaagh_Aun'va wrote:What would you say would you say would be the best tactics for Tau against deep striking terminators?


hug your knees

Really tau are kind of in a bad place but at least the termies cant charge out of deepstrike (right?) so whatever there near is pretty much a loss, but before then you can shoot the crap out of em maybe you can get away but if they have fleet, you dont have a fish and lucks not on your side (Very common events in every 40k game) shoot the crap out of em (hey if they happen to not be fearless maybe you'll pin them.) if not, take the loss and make sure the rest of your army wont be next.

1000 1500

After serving in a 'big gunz' regiment Grots often loose their hearing and have to resort to a rudimentary system of sign language. This is rarely successful as there are only so many signs a Grot can carry.

 
   
Made in us
Rampaging Carnifex





Los Angeles, CA

Whether or not they get the old rules, the vehicles still follow the new ones.

Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts 
   
 
Forum Index » 40K General Discussion
Go to: