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Made in gb
Sadistic Inquisitorial Excruciator






The Midlands

In my last battle at GW I was using my Grey Knights against an endless horde of Orks, they were coming round a hill to assualt some termies on our team (there were also some Tau), they came round the hill, I parked my Grey Knight Land Raider in front of them, got the Grey Knight Termies out. Because the Orks had assembled them in a nice nine inch line I used my incinerator to take out the entire squad, that was some lucky rolling! then they came round again (endless horde) and again they lined themselves up but I gave them a little hint on what happened last time so they decided to go the other way!

 
   
Made in gb
Battlefortress Driver with Krusha Wheel







Sounds to me like they learnt something then, and possibly weren't that stupid....

 
   
Made in gb
Mekboy Hammerin' Somethin'





Spreading the word of the Turtle Pie

Thats the thing with orks. We're expendable. Did you have fun with them charging you?

   
Made in gb
Sadistic Inquisitorial Excruciator






The Midlands

Yep because I had Grey Knight Terminators I won, biatch. Whoops, that's a little late to say that isn't it.

 
   
Made in us
Fresh-Faced New User





Boyz versus Terminators is usually not a good idea unless you have no other choice, the ideal is to have a nice Nob bike squad with plenty of power weapons just brush through the termies and take a wound or two. There are a couple of reasons why Orks are great 1)They're VERY expendable 2)They have just about the best variety in the game.
   
Made in us
Sword-Bearing Inquisitorial Crusader






Purge the Xenos in the God Emperors name!

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Please read My Tactica if you're new to Sisters or thinking of starting them. For the Emperor!

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Made in gb
Towering Hierophant Bio-Titan



UK

GoofyAce wrote:Boyz versus Terminators is usually not a good idea unless you have no other choice, the ideal is to have a nice Nob bike squad with plenty of power weapons just brush through the termies and take a wound or two. There are a couple of reasons why Orks are great 1)They're VERY expendable 2)They have just about the best variety in the game.


Your not going to field 15 terminatoers in one squad, itll most likely be 5. Your not going to field 9 boys.. itll generally be 20-30.

30 orks charging 5 termies will spank the termies down. They'll take more casulities (compared to none) if the termies have lightning claws. This is before any TH/PK wielding nobs get to swing.

But orks do, infact, have many and serious problems against landraiders

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Squishy Oil Squig





NC, USA

A funny fact that orks dont care how many die and that the spores of the fallen will simply rise up a few years later and possibly end the tragic yet ignorant way their fellows before them fell

Ive played grey knight armies before and always their problem is ... not enough to stop 2 20 ork squads

And to stop land raiders I've started using deff rollas on all my battle wagons thrown out my dakka for MO RAMMIN!




Armies:
Orks, IG, Necrons

 
   
Made in gb
Esteemed Veteran Space Marine




Sheppey, England

General_Rex wrote:A funny fact that orks dont care how many die and that the spores of the fallen will simply rise up a few years later and possibly end the tragic yet ignorant way their fellows before them fell



Does that work with orks that were incinerated? Roasted for a smoother Waaaagh!

Click for a Relictors short story: http://www.dakkadakka.com/dakkaforum/posts/list/412814.page

And the sequels HERE and HERE

Final part's up HERE

 
   
Made in gb
Towering Hierophant Bio-Titan



UK

General_Rex wrote:And to stop land raiders I've started using deff rollas on all my battle wagons thrown out my dakka for MO RAMMIN!


& I repeat..

Razerous wrote:
But orks do, infact, have many and serious problems against landraiders


Deff-rolas are a poor poor choice of anti-tank weaponary (reguardless of my own personal belief) because the weapon being used against other tanks is under such contention - see all those threads - so the amount of times you'll either get told 'No' or loose a flip of the coin means that you'll cripple yourself by relying on them.


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in gb
Sadistic Inquisitorial Excruciator






The Midlands

Ten Grey Knight Termies. 4atks each, with an extra three for the Grand Master. So I make that 43atks when I go first, they lose big time.

 
   
Made in gb
Mekboy Hammerin' Somethin'





Spreading the word of the Turtle Pie

You can't take 10 terminators in a LR. They take up two spaces each.

This message was edited 1 time. Last update was at 2009/06/07 19:06:52


   
Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

Ok......lets get this out of the way altogether.

You cannot take 10 Termies in an LR.

We get it, Ork Boyz cannot beat Termies in CC. Thanks for pointing out the obvious, boyo. While we're at it, lets compare a Space Marine to a Gretchin.

We also understand that Flamers kill infantry real good.

Interesting story, but it simply boils down to "TERMIES RULE!" and not much else.

This message was edited 1 time. Last update was at 2009/06/07 20:34:38


Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
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Made in gb
Mekboy Hammerin' Somethin'





Spreading the word of the Turtle Pie

Cryonicleech wrote:Ok......lets get this out of the way altogether.

You cannot take 10 Termies in an LR.

We get it, Ork Boyz cannot beat Termies in CC. Thanks for pointing out the obvious, boyo. While we're at it, lets compare a Space Marine to a Gretchin.

We also understand that Flamers kill infantry real good.

Interesting story, but it simply boils down to "TERMIES RULE!" and not much else.


Correction, orks cannot beat about 3x their points in terminators in close combat.

   
Made in us
Wraith




O H I am in the Webway...

Do you want a cookie or something? Killing orks with GKT that have an incinerator is about as impressive as me bragging about killing your IST's with my Deathwing.

He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
Made in sg
Regular Dakkanaut




o.O I can see many noobish comments from the GKs players here, starting from the TS's.
   
Made in fi
Fluttering Firewyrm of Tzeentch





phantommaster wrote:Ten Grey Knight Termies. 4atks each, with an extra three for the Grand Master. So I make that 43atks when I go first, they lose big time.

When Grey Knight Termies has got 4 attacks each? They don't have True Grit special rule like their less armorouded friends (Those in Power Armour) and they can do only 3 attacks when charging, not 4. Grand Master does also more attacks than 3 (Look in the BRB).
Razerous wrote:
GoofyAce wrote:

30 orks charging 5 termies will spank the termies down. They'll take more casulities (compared to none) if the termies have lightning claws. This is before any TH/PK wielding nobs get to swing.

You should check the Daemon Hunter Codex page 25 where are the weapons what termies can wield...

Nothing isin't better than owning Emperors finest  
   
Made in gb
Towering Hierophant Bio-Titan



UK

Lord Spirit wrote:
Razerous wrote:30 orks charging 5 termies will spank the termies down. They'll take more casulities (compared to none) if the termies have lightning claws. This is before any TH/PK wielding nobs get to swing.

You should check the Daemon Hunter Codex page 25 where are the weapons what termies can wield...


30 slugga boys will kill 5 terminators at I4. So unless those terminators have more than 1 wound, better than 2+ saves (Impossible says Mr. Worf) or can somhow take out loads of orks at I5... Then I dont see how the squad survives?

This message was edited 2 times. Last update was at 2009/06/28 23:56:53


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in gb
Mekboy Hammerin' Somethin'





Spreading the word of the Turtle Pie

Slugga boyz are I3 on the charge though. Not that it really matters - they'll still murder the termies.

   
Made in gb
Sadistic Inquisitorial Excruciator






The Midlands

Termies, 2atks normally, 2 weapons = +1, charging = +1, 2+1+1=4!!!

 
   
Made in ca
Mounted Kroot Tracker





Ontario, Canada

Wait what were they armed with to get two wpns? They cant just be two weapons, a guy somehow carrying two lascannons isnt going to be any use in close comat. Try CCW...im pretty sure GK termies have something less effective than 2 ccws...dont they have force weapons or something? sorry but i dont play thewm, correct me if i'm wrong.
BUT TO STAY ON TOPIC, i don't think the orks are that stupid, because if they know they're going to get reincarnated in a turn to come at you again, they might as well die, just so they get to charge you for twice the fun!

Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.

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Made in fi
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Nightwatch wrote:Wait what were they armed with to get two wpns? They cant just be two weapons, a guy somehow carrying two lascannons isnt going to be any use in close comat. Try CCW...im pretty sure GK termies have something less effective than 2 ccws...dont they have force weapons or something? sorry but i dont play thewm, correct me if i'm wrong.

Grey Knight Terminators cant wield two hand weapons, or a pistol type weapon so they cant get extra attacks from wielding two hand weapons. Every Grey Knight that is not a vechile has got Nemesis Force Weapon. I started to play with Grey Knight army so I know some of these things what is in the codex. But now back to the topic as you said
That was really a lucky rolling. How many orcs you even killed? I always burn only one down (And once when I was againts Ultra Marines with Black Legion I burned one of my Thousand Sons, what was front of the Space Marines).

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Made in us
Regular Dakkanaut




Terminators dont have enough stuff to take out a mob of orks alone (there was one occasion that i'll make an expection but we arn't gonna talk about that game).

LR's arn't that bad to beat. Kans, Dreads, PK's, Nob squads (on the charge), Zzap Guns (surprising). All of those have been doing well for me. And the occasional lucky rokkits that shake, Immobilise rolls really help getting in those hits.
   
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Fresh-Faced New User




phantommaster wrote:Termies, 2atks normally, 2 weapons = +1, charging = +1, 2+1+1=4!!!


GKT only have 2 base atacks. They use nemesis force weapon and a stormbolter. And since they don´t benefit from true grit as the PAGK does, they only have 2 atacks. When you charge you have 3. That´s it, you can only get 4 atacks when you use holy relic plus charge.

GK brother captain has 3 base atacks and Grandmaster 4 base atacks.
   
Made in gb
Sadistic Inquisitorial Excruciator






The Midlands

At first I only thought they had 3atks on the charge. But the GW store person told me they have four because they have two weapons even if it isn't a pistol. So I'm not sure who to belive. But back on topic, it isn't that lucky to take them down, and they only had deffkoptas and nobs to take down the LR.

Twenty orks, 43atks (unconfirmed), hit on a 4+ (3+?), so roughly 21 pass, 2+ to wound, again roughly 16 pass, no saves, a little it lucky, et viola.

This message was edited 2 times. Last update was at 2009/07/01 17:32:04


 
   
Made in us
Wraith




O H I am in the Webway...

I'm almost positive they got rid of True Grit in 5E?

I assume GKT get the extra attack just because things like Terminator Captains get the extra attack from having a stormbolter and PW no?

Automatically Appended Next Post:
Jacksonhighlander wrote:Terminators dont have enough stuff to take out a mob of orks alone (there was one occasion that i'll make an expection but we arn't gonna talk about that game).

LR's arn't that bad to beat. Kans, Dreads, PK's, Nob squads (on the charge), Zzap Guns (surprising). All of those have been doing well for me. And the occasional lucky rokkits that shake, Immobilise rolls really help getting in those hits.


Your dreaming if you think that LR's arn't hard to beat. Armies with Meltaguns have a hard time killing LR's. Orks BANE is AV14. You literally have nothing reliable. I have had my one Godhammer get shot at by over 30 Missiles and after 5 turns ended up immobilized and a weapon destroyed. Your facing stupid people if KK's and DD and getting to his LR. Nobs? LOL. If they make it! Even if they do most LR armies will wipe the floor with that squad. It is VERY hard to beat.

GKT can take out a mob of orks. They have stormbolters (10 shots if he was in a Godhammer LR like he said before and had 5 guys) and with his unit I guess 8 shots and an incinerator. That probably around 7-9 orks dead easily with a nice incinerator shot. Mob is down to either 22ish or 12 ish. Then, GKT assault and they go first! They will probably take the squad down to below breaking point and it will run EASILY. The PK nob might make the different but he still needs to hit on 4's and he goes last. If they assaulted a 30 man boy unit (5 termies) they could still take out a good 10 and then the boys need 4's then 5's to do anything. They would need to cause an average of 30 wounds to take out the squad to dice rolling alone and the Nob might or might not make the different, but unless they are down to 1-2 people (and they will still win combat even if they have one man left) then orks lose. I have assaulted orks with my deathwing before and it turns out that I normally lose a Termy or 2 to the orks then they are done.

The thing is that this is VERY unimpressive. If you were to have said "My 5 GKT took out a 10 man nob biker squad in a round of combat" then THAT is impressive. ATM your bragging about your 46 PPM (61 for the BC 146 for the GM) taking out a bunch of 6 PPM guys. WOW! Amazing right? -.-

This message was edited 12 times. Last update was at 2009/07/01 19:30:20


He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
Made in us
Apprehensive Inquisitorial Apprentice






Grey Knight Terminators count as Grey Knights, and therefore are subject to all rules on page 8 of the DH Codex; one of which is True Grit. Granted, the Terminator wielding the incinerator would not get the extra attack, the GW guy was right to tell phantommaster that they get 4.


Automatically Appended Next Post:
*on the charge

This message was edited 1 time. Last update was at 2009/07/02 18:59:50


I have lived long enough, for I die unconquered. 
   
Made in gb
Mekboy Hammerin' Somethin'





Spreading the word of the Turtle Pie

Doesn't true grit deny extra attacks on the charge?

   
Made in mx
Fresh-Faced New User




True grit only apply to power armor Grey Knights, as it states in page 8 of demon hunter codex. And even if it apply to terminators, you dont get bonus by charge when you have true grit as Mekboy mentioned. So clearly the GW guy was wrong.
   
Made in us
Apprehensive Inquisitorial Apprentice






Yeah, i was mistaken, GKplayer is right.

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