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Made in au
Pile of Necron Spare Parts





now im new to this whole warhammer thing and i need some help.
i have decided to make a necron army here is my plan
Tomb Spyders x3
Warriors x48
Flayed ones x 6 (mabey)
Night bringer
Monolith
Destroyer lord + res orb
Destroyers x3
can you help me please
and i dont really know any of the points
so yeah thanks in advance
~davamb~
***NOTE***
this is a work in progress i havent bought all the Models yet, most of them i am getting second hand

This message was edited 1 time. Last update was at 2009/06/07 07:17:10


Necrons
TS 1/3 (A,B) W 12/48
FO 4/6 NB 1/1(A,B)
M 0/1 DL 0/1 D 0/3
 
   
Made in us
Missionary On A Mission




The Eye of Terror

This is gunna need a lot of work.

Your points breakdown:

1827 points total.
HQ:
170
Destroyer lord + res orb

360
Night bringer

Elites:
108
Flayed ones x 6

Troops:
648
Warriors x36

Fast Attack:
41
Wraith

100
Destroyers x2

Heavy Support:
235
Monolith

165
Tomb Spyders x3



I would drop the Night Bringer, and add in more destroyers to begin with, Drop the Flayed ones, add in more Warriors, Drop the Wraith, Add in (you guessed it) more warriors, The Tomb Spyders points could be better spent on other things, but they work well with your current set-up, so I'd leave them.

The monolith is great, use it to put some warriors right into Rapid Fire range, that'll be scary.

This message was edited 8 times. Last update was at 2009/06/01 12:28:08


 
   
Made in gb
Sadistic Inquisitorial Excruciator






The Midlands

Keep the Flayed Ones and have a 2000pt army. Also another Monolith may help.

 
   
Made in us
Missionary On A Mission




The Eye of Terror

Keep the Flayed Ones

No
Also another Monolith may help

Yes

This message was edited 1 time. Last update was at 2009/06/01 20:37:51


 
   
Made in us
Sybarite Swinging an Agonizer









You need redundant effective unit choices to ditch out damage, and inversley survive it.

Different Lists to keep in mind.

Immortal spam. lots of immortals, lord w/ res orb, VoS, plenty of troops/destroyers.

Destroyer spam. As many destroyers as possible, Lords w/ destroyer body and res orb to keep them going.

Monolith spam. x3 Monoliths w/ warriors for objectives.

Just MHO

This message was edited 2 times. Last update was at 2009/07/24 22:19:42


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Made in au
Pile of Necron Spare Parts





Thanks all for the advice, mabey I should add in some phariahs or something like that, oh and i also a have a normal necron lord should I put it in?

Necrons
TS 1/3 (A,B) W 12/48
FO 4/6 NB 1/1(A,B)
M 0/1 DL 0/1 D 0/3
 
   
Made in us
Missionary On A Mission




The Eye of Terror

davamb wrote:Thanks all for the advice, mabey I should add in some phariahs or something like that,

No. Pariahs are also terrible. Necrons are a shooty army, stay away from non-shooty units.

oh and i also a have a normal necron lord should I put it in?

You're asking a follower of slaanesh if you should "put it in"
Sorry my mind in the gutter today lol.
The answer is no. Give im some wargear.

 
   
Made in au
Pile of Necron Spare Parts





Canonness Rory wrote:
davamb wrote:Thanks all for the advice, mabey I should add in some phariahs or something like that,

No. Pariahs are also terrible. Necrons are a shooty army, stay away from non-shooty units.


No phariars, got it how 'bout a Heavy destroyer or 2

This message was edited 1 time. Last update was at 2009/06/02 07:17:04


Necrons
TS 1/3 (A,B) W 12/48
FO 4/6 NB 1/1(A,B)
M 0/1 DL 0/1 D 0/3
 
   
Made in au
Hungry Little Ripper



Australia

Pictures please? i would like to see how your going

A game of chance  
   
Made in au
Freaky Flayed One





Victoria, Australia

Many people would say that the Necron army consists of six units: Lords, Warriors, Destroyers, Monoliths, Heavy destroyers and Scarabs. Whilst I don't think that it is quite that extreme these six units are all solid choices, and you would do well to include a large portion of these units in your army. IMO destroyers are awesome, fast movement combined with heavy firepower make them deadly, and they are the only thing in the army that can hit hard over 24''. If you take plenty of warriors (which would be very very wise) a res orbed lord is close to mandatory, give him a veil too to help your army stay mobile.
Monoliths are great too, especially against inexperienced players who will undoubtedly focus ridiculous amounts of fire into it.

This message was edited 1 time. Last update was at 2009/06/02 10:03:12


 
   
Made in gb
Sadistic Inquisitorial Excruciator






The Midlands

Even though they are a great choice, Pariahs aren't worth it in a small army like this, in 3000pts and maybe even 2500pts, but not this.

 
   
Made in us
Armored Iron Breaker




Lookin' fur daemons ta' fight!

I would suggest having alot of warriors, maybe keep the flayed ones for that kinda deep strike rule, allowing you to carve up your enemies like a thanksgiving turkey, and more warriors so that if you have enough you can shoot the gak out of ur enemies.

Teh Emprah Protects
 
   
Made in us
Sword-Bearing Inquisitorial Crusader






phantommaster wrote:Even though they are a great choice, Pariahs aren't worth it in a small army like this, in 3000pts and maybe even 2500pts, but not this.


I don't agree with this at all. Pariahs are never a good choice.

Here's why;

36 points per model

Int 3, most things go before you, especially consdiering pariahs pretty much exist to kill elites and HQ units, which most of the time will have int 4 or better, chances are you'll lose a pariah or two (36-72 points) before you even get to swing.

Only 1 attack

Only 1 wound

No WBB

Fearless only works against Pariahs, considering they will lose assaults most of the time due to their low attack count and low Int.

So, in the end you'll lose most assaults with Pariahs and end up taking double wounds, which only causes you to lose more Pariahs.

The only thing these things are good far IMO is killing vehicles, and there are better choices in the necron list that do this far more efficently.


Automatically Appended Next Post:
Foldalot wrote:Monoliths are great too, especially against inexperienced players who will undoubtedly focus ridiculous amounts of fire into it.


So very true.

This message was edited 1 time. Last update was at 2009/06/02 22:25:55


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Longtime Dakkanaut






Scyzantine Empire

IIRC, Destroyers are a 3-5 FOC choice so you'll need to pick up one more to field them. EDIT: Also, I though Scarabs are a Fast Attack Choice, not HS... I'd drop the wraith in favor of more of them. They're awesome at tarpitting troops and guarding objectives.

Pariahs are kinda broken at the moment, as detailed above, but Immortals make excellent Elite choices. If you want them very cheap, have average modelling skills, and don't mind the work, visit my tutorial on how to make them out of Warriors.

Immortals Part 1 and Immortals Part 2.

This message was edited 1 time. Last update was at 2009/06/03 01:29:32


What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money

"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell

DA:70+S+G+M++B++I++Pw40k94-D+++A+++/mWD160R++T(m)DM+

 
   
Made in au
Freaky Flayed One





Victoria, Australia

phantommaster wrote:Even though they are a great choice, Pariahs aren't worth it in a small army like this, in 3000pts and maybe even 2500pts, but not this.


Please, please tell me you are being sarcastic. Pariahs are the worst unit in the codex by a mile, and one of the worst units in the entire game.

Shooting wise you are paying 36 points for a unit of immortals without WBB.
Fail.
When it comes to close combat sure they have weapons that ignore invulnerable saves but really with their pathetic number of attacks combined with their terrible (3!!!!) initiative they will rarely get to strike let alone cause any significant damage.
Fail.
Oh yea, and they are just as slow as the troops of your army but can't make use of the veil of darkness or be teleported through a Monolith.
Fail.
The soulless rule is just a gimmick, one in a hundred games it MIGHT be marginally useful.
I love the models, I really do and I wish they where a solid choice but they are not, not at all.
   
Made in au
Pile of Necron Spare Parts





Gavin Thorne wrote:IIRC, Destroyers are a 3-5 FOC choice so you'll need to pick up one more to field them. EDIT: Also, I though Scarabs are a Fast Attack Choice, not HS... I'd drop the wraith in favor of more of them. They're awesome at tarpitting troops and guarding objectives.

Pariahs are kinda broken at the moment, as detailed above, but Immortals make excellent Elite choices. If you want them very cheap, have average modelling skills, and don't mind the work, visit my tutorial on how to make them out of Warriors.

Immortals Part 1 and Immortals Part 2.


Oh right yes 3 destroyers opps

Beastmaster wrote:I would suggest having alot of warriors, maybe keep the flayed ones for that kinda deep strike rule, allowing you to carve up your enemies like a thanksgiving turkey, and more warriors so that if you have enough you can shoot the gak out of ur enemies.


Lots of troops, mabey i could make 15 per squad mabey.

Necrons
TS 1/3 (A,B) W 12/48
FO 4/6 NB 1/1(A,B)
M 0/1 DL 0/1 D 0/3
 
   
Made in au
Freaky Flayed One





Victoria, Australia

davamb wrote:Lots of troops, mabey i could make 15 per squad mabey.


hmmm......I'm not so sure about this, 15 men is a significant investment and one sour assault can turn them all into a pile of junk, it also minimizes the number of troop selections you can have for the points which means less target priority decisions for your enemy and less tactical flexibility for you. I agree that lots of troops is great, but IMO 3 squads of ten is a lot better than 2 squads of fifteen.
Has anybody found this not to be the case in their experience?
   
Made in gb
Sadistic Inquisitorial Excruciator






The Midlands

Okay then, if you're against other Necrons or Tyranids, use Pariahs because they will GENERALLY have a higher initaitive, they are awesome for taking down Carnifexes and the like, otherwise don't bother. End of.

 
   
Made in us
Longtime Dakkanaut






Scyzantine Empire

The numbers for them aren't too bad for taking down an eldar seer council either - being able to ignore inv. saves is great and dropping Ld to 7 makes it tough to pull off psychic tests for the seer. The main problem is their low initiative... Locks also don't have to use S3 to wound when swinging swords but they're going to get hurt with no armor save (which is the main appeal of taking a council) and only being T3.

This message was edited 1 time. Last update was at 2009/06/03 22:42:06


What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money

"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell

DA:70+S+G+M++B++I++Pw40k94-D+++A+++/mWD160R++T(m)DM+

 
   
Made in us
Sword-Bearing Inquisitorial Crusader






Gavin Thorne wrote:The numbers for them aren't too bad for taking down an eldar seer council either - being able to ignore inv. saves is great and dropping Ld to 7 makes it tough to pull off psychic tests for the seer. The main problem is their low initiative... Locks also don't have to use S3 to wound when swinging swords but they're going to get hurt with no armor save (which is the main appeal of taking a council) and only being T3.


There's a few problems with this. The council is like int 4 or 5, they would go first. They would ignore the toughness 5 due to witchblades, and they ignore armor saves, which means every witchblade wound is a dead pariah that can't get back up.

So, if it was 5 seers vs 5 pariahs, even if the Pariahs got the charge, they would most likely lose combat due to the seers going first and ignoring saves and toughness. Thus by losing combat, they take more wounds due to fearless.

In the new codex all they need to do to fix Pariahs is give them 2 attacks and int 4, and bump their point cost up to 40 per model.

This message was edited 1 time. Last update was at 2009/06/03 22:47:46


My Sisters Tactica http://www.dakkadakka.com/dakkaforum/posts/list/409339.page
Please read My Tactica if you're new to Sisters or thinking of starting them. For the Emperor!

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Made in au
Freaky Flayed One





Victoria, Australia

Gavin Thorne wrote:The numbers for them aren't too bad for taking down an eldar seer council either - being able to ignore inv. saves is great and dropping Ld to 7 makes it tough to pull off psychic tests for the seer. The main problem is their low initiative... Locks also don't have to use S3 to wound when swinging swords but they're going to get hurt with no armor save (which is the main appeal of taking a council) and only being T3.


Pariahs are too slow, way way too slow to catch an Eldar unit, especially if that unit is mounted on jetbikes (a common way to field a seercouncil). No way would a half decent Eldar player let his jetlocks get engaged in an assault with a unit that can only move 6 inches a turn, that has no special abilities to enhance its movement (no deepstrike, infiltrate, Veil or monolith). They aren't even valid in a counter assault role as they are too fragile and will be shot to pieces, no WBB sucks .

phantommaster wrote: Okay then, if you're against other Necrons or Tyranids, use Pariahs because they will GENERALLY have a higher initaitive, they are awesome for taking down Carnifexes and the like, otherwise don't bother. End of.


Same deal, with so many fast assault units in large numbers for nids the pariahs will rarely (ever?) get a charge in, let alone on a favorable unit.

There is no need to try to justify the Pariahs, there are better options, namely immortals, destroyers or even basic warriors.

This message was edited 1 time. Last update was at 2009/06/04 05:27:17


 
   
Made in us
Longtime Dakkanaut






Scyzantine Empire

Kreedos wrote:
There's a few problems with this. The council is like int 4 or 5, they would go first. They would ignore the toughness 5 due to witchblades, and they ignore armor saves, which means every witchblade wound is a dead pariah that can't get back up.

So, if it was 5 seers vs 5 pariahs, even if the Pariahs got the charge, they would most likely lose combat due to the seers going first and ignoring saves and toughness. Thus by losing combat, they take more wounds due to fearless.

In the new codex all they need to do to fix Pariahs is give them 2 attacks and int 4, and bump their point cost up to 40 per model.


Foldalot wrote:
Pariahs are too slow, way way too slow to catch an Eldar unit, especially if that unit is mounted on jetbikes (a common way to field a seercouncil). No way would a half decent Eldar player let his jetlocks get engaged in an assault with a unit that can only move 6 inches a turn, that has no special abilities to enhance its movement (no deepstrike, infiltrate, Veil or monolith). They aren't even valid in a counter assault role as they are too fragile and will be shot to pieces, no WBB sucks.


Witchblades aren't power weapons, they only wound on 2+ and the pariahs still get armor saves. I didn't mention the Pariah's T5 because the blades ignore it, but the Pariah's S5 is definitely going to put the hurt on the 'locks T3. Even if the locks are on bikes and T4, the pariahs still wound on 3+. Eldar on foot aren't any faster (move wise) than pariahs - Fleet only lets you assault after firing or running, it does not increase the distance the unit can move. Also, if you attach a Veil Lord in the unit (unless it's only for Necrons? I don't have my codex on hand so I can't check that), you can out-maneuver the locks if they're on foot and at least keep pace if they're on bikes. Finally, the unit makes for a better counter assault unit, laying low behind a line of warriors or immortals.

Not saying that they're a good unit - Immortals make for a much better elites choice - and they're definitely overcosted. Since they are *NOT* necrons, raise their I to 4 to reflect the speed of their reactions. I agree that they should have A2, but I'd also like to have them open the FOC to 0-2 or even 0-3.

What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money

"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell

DA:70+S+G+M++B++I++Pw40k94-D+++A+++/mWD160R++T(m)DM+

 
   
Made in au
Pile of Necron Spare Parts





Canonness Rory wrote:I would drop the Night Bringer, and add in more destroyers to begin with, Drop the Flayed ones, add in more Warriors, Drop the Wraith, Add in (you guessed it) more warriors, The Tomb Spyders points could be better spent on other things, but they work well with your current set-up, so I'd leave them.

The monolith is great, use it to put some warriors right into Rapid Fire range, that'll be scary.

I think ill keep the night bringer and mabey the flayed ones but the wraith, DROPPED lol

Necrons
TS 1/3 (A,B) W 12/48
FO 4/6 NB 1/1(A,B)
M 0/1 DL 0/1 D 0/3
 
   
Made in au
Pile of Necron Spare Parts





Ok Today i got my codex (finnally) and have made my army list
Hq
Necron Lord (Res orb, Destroyer body, Phylactery) 185 OR Necron lord ( Veil of Darkness, Phylactery) 175
Night Bringer 360
Troops
12 Warriors (Disruption field) 240
12 Warriors (Disruption field) 240
12 Warriors (Disruption field) 240
12 Warriors (Disruption field) 240
12 Warriors (Disruption field) 240
Elites
6 Flayed Ones 108
Fast Attack
3 Destroyers 150
Heavy Support
3 Tomb Spyders 165
1 Heavy Destroyer 65
1 Monolith 235
Total 2378 (I hope!)
Advice please!

This message was edited 1 time. Last update was at 2009/07/11 08:13:31


Necrons
TS 1/3 (A,B) W 12/48
FO 4/6 NB 1/1(A,B)
M 0/1 DL 0/1 D 0/3
 
   
Made in gb
Annoyed Blood Angel Devastator







Well i would drop the disruption fields, you can glance vehicles in the exact same way but with your gauss weapons. I would swap the nightbringer for the deciever as his powers can come in much more handy. Drop a unit of warriors and chuck some more destroyers in there!

Death will come at the hands of the ancients, those who determined our fate aeons before we stood erect upon the holy ground of terra and gazed up into the starry night.

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Made in gb
Thunderhawk Pilot Dropping From Orbit





Well this is your first army so keept it simple, how about 1500pts?

I think thats pretty good number, now you'l need at least 30 warriors, 2x monolith and a lord, maybe 3x destroyers and some heavy destroyers, i wanted to start necrons, this was gonna be my list.

HQ

Lord
Res orb
140

Troops

10 Warriors-160
10 Warriors-160
10 Warriors -160

Fast Attack

Destroyers x3
150

Destroyers x3
150

Heavy Support

Monolith
235

Monolith
235

I think that should be around 1500pt.

Ignore this advice if you want, just my 2 cent, but if you gonna run this list, lord with warriors, make sure his orb is touching ever squad, one monlith deepstrike, then use them to get warriors in rapid fire range, and the destroyers flank the warriors and generally weaken units, for the warriors to finish off.

H.B.M.C. wrote:A competative gamer writes a list to win a game.

A casual gamer writes a list to win a game and then pretends he didn't.


Started my Salamanders army


 
   
Made in gb
Sadistic Inquisitorial Excruciator






The Midlands

Or for a bigger 3000+pt apocalypse:

Necron Lord (Res orb, Destroyer body, Phylactery, Warsythe) 195
Necron Lord ( Veil of Darkness, Phylactery, Warsythe) 185
Night Bringer 360

12 Warriors (Disruption field) 240
12 Warriors (Disruption field) 240
12 Warriors (Disruption field) 240
12 Warriors (Disruption field) 240
12 Warriors (Disruption field) 240

10 Flayed Ones 180

5 Destroyers 250
5 Destroyers 250

3 Tomb Spyders 165
2 Heavy Destroyers 130
2 Heavy Destroyers 130
2 Heavy Destroyers 130
3 Monoliths 705?

Total 3880 (I think)


Automatically Appended Next Post:
And on the earlier point about Pariahs, everybody thinks they are useless which is the exact reason why nobody I know attacks them, so sometimes they are a great choice.

This message was edited 2 times. Last update was at 2009/07/11 19:28:32


 
   
Made in gb
Thunderhawk Pilot Dropping From Orbit





People do attack Pharahs, because there a heap load of points in a terrible squad, anyone this thread should get back to OT, everyone turned it into necron disccusion page, and Phantommaster, he is a begininger, you shouldnt be posting apoclipse armies up here 1500pts to 200pts, is the amounts a begininger should start at.

H.B.M.C. wrote:A competative gamer writes a list to win a game.

A casual gamer writes a list to win a game and then pretends he didn't.


Started my Salamanders army


 
   
Made in gb
Thunderhawk Pilot Dropping From Orbit





People do attack Pharahs, because there a heap load of points in a terrible squad, anyone this thread should get back to OT, everyone turned it into necron disccusion page, and Phantommaster, he is a begininger, you shouldnt be posting apoclipse armies up here 1500pts to 200pts, is the amounts a begininger should start at.

H.B.M.C. wrote:A competative gamer writes a list to win a game.

A casual gamer writes a list to win a game and then pretends he didn't.


Started my Salamanders army


 
   
Made in gb
Thunderhawk Pilot Dropping From Orbit





People do attack Pharahs, because there a heap load of points in a terrible squad, anyone this thread should get back to OT, everyone turned it into necron disccusion page, and Phantommaster, he is a begininger, you shouldnt be posting apoclipse armies up here 1500pts to 200pts, is the amounts a begininger should start at.

H.B.M.C. wrote:A competative gamer writes a list to win a game.

A casual gamer writes a list to win a game and then pretends he didn't.


Started my Salamanders army


 
   
 
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