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Made in us
Sickening Carrion





I would like to field a unit of 10 terminators. I like ridiculous units like that. But I can't decide between 2 assault cannons or two cyclone missile launchers. Which is the best decision?

"He who sees his own doom can better avoid its path. He who sees the doom of others can deliver it." - Eldrad Ulthran, Farseer of Ulthwe  
   
Made in us
Fixture of Dakka





dead account

The_HoFF wrote:I would like to field a unit of 10 terminators. I like ridiculous units like that. But I can't decide between 2 assault cannons or two cyclone missile launchers. Which is the best decision?


Some like the Cyclone for the S8 shot and that you can shoot it in addition to the storm bolter. Some like the Assault Cannons for the rending and amount of shots.

Me? I like the refreshing taste of Crystal Light.
   
Made in gb
Preacher of the Emperor






Manchester, UK

You should probably ask a mod to move this to the tactics section, might get a few more replies there!

1500pts

Gwar! wrote:Debate it all you want, I just report what the rules actually say. It's up to others to tie their panties in a Knot. I stopped caring long ago.

 
   
Made in ca
Regular Dakkanaut





Canada

I think the better question is...
why haven't you jumped on the 10 TH/SS Assault Terminators yet?

Honestly, I think the assault cannon is better. Although I guess it depends what the rest of your army has.
   
Made in us
Fixture of Dakka





dead account

MMMM yes TH/SS go great with Terminators... and Crystal Light.
   
Made in us
Ship's Officer





Reading, UK

More Dakka, go with the Assault Cannons!

Actually I would play a few games with your termies against friends who don't mind you testing out either Cyclones or Assault cannons. Just pick a non-permanent way to designate which two you're using as testbeds and let your opponent know which weapons they're using.

That way you can get a feel for the weapons and see if either ends up being more effective, or if they fit your style of play a little better.

What you should never do, however, is drink Crystal Light. When they harvest it from the oceans, thousands of dolphins are caught in their nets. Please, think of the dolphins.

DoW

"War. War never changes." - Fallout

4000pts
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Made in au
Killer Klaivex






Forever alone

Asscannons are the premium choice for me. Plenty of Dakka for killing pesky 4+ save units like Tau infantry and Nobz with 'eavy armour.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Foolproof Falcon Pilot





Somewhere in the unknown universe.

Assault Cannons. People are not going to shrug those shots off.

Manchu wrote:
Agamemnon2 wrote:
Congratulations, that was the stupidest remark the entire wargaming community has managed to produce in a long, long time.


Congratulations, your dismissive and conclusory commentary has provided nothing to this discussion or the wider community on whose behalf you arrogantly presume to speak nor does it engage in any meaningful way the remark it lamely targets. But you did manage to gain experience points toward your next level of internet tough guy.
 
   
Made in us
Stalwart Space Marine




The_HoFF wrote:I would like to field a unit of 10 terminators. I like ridiculous units like that. But I can't decide between 2 assault cannons or two cyclone missile launchers. Which is the best decision?


Normally I'd say go with what you like best or whatever suits your fancy, but assault cannons are HOT.
   
Made in us
Sickening Carrion





Well I was thinking of heavy flamers, since I'm using homers to safely deep strike them behind the enemy army. But I will see so much rear armor that I think I would be realistic to take either the cyclon or the assault cannon.

"He who sees his own doom can better avoid its path. He who sees the doom of others can deliver it." - Eldrad Ulthran, Farseer of Ulthwe  
   
Made in us
Banelord Titan Princeps of Khorne






punkisntdeadyet wrote:I think the better question is...
why haven't you jumped on the 10 TH/SS Assault Terminators yet?


QFT

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in us
Nasty Nob






Joplin, Missouri

Go with the CML. I like them because you are getting better range than the AC, you can ID Nobs and their equivalent, and you can reliably pop light armor. You also are not losing a couple of SBs like if you were taking the ACs. 10 Termies (w/2xCML), 20 SB shots, 4 S8 AP3 shots all at BS4, niceeee

"Just pull it out and play with it" -Big Nasty B @ Life After the Cover Save
40k: Orks
Fantasy: Empire, Beastmen, Warriors of Chaos, and Ogre Kingdoms  
   
Made in us
Sickening Carrion





Yeah...I do really like the cyclon, but the assault cannon can be so nasty.

"He who sees his own doom can better avoid its path. He who sees the doom of others can deliver it." - Eldrad Ulthran, Farseer of Ulthwe  
   
Made in us
Nasty Nob






Joplin, Missouri

I like the 'idea' of the Assault Cannon, but in reality it comes down to depending on those '6s' to wound (if you even roll a 6). A Cyclone Missile Launcher is money in the bank everytime. You know from the start you've got better range, Str 8 AP 3.

"Just pull it out and play with it" -Big Nasty B @ Life After the Cover Save
40k: Orks
Fantasy: Empire, Beastmen, Warriors of Chaos, and Ogre Kingdoms  
   
Made in us
Sickening Carrion





That's true and with two that is 4 blast markers coming from one unit, it's like have your own small dev. squad.

"He who sees his own doom can better avoid its path. He who sees the doom of others can deliver it." - Eldrad Ulthran, Farseer of Ulthwe  
   
Made in us
Long-Range Ultramarine Land Speeder Pilot




Dallas, TX

I agree with Barlio. I actually built out extra Terminators when they gave out the single Termie with the White Dwarf that time. I've tried all three weapons, and I can honestly say they're all awesome at times. A squad portable Heavy Flamer is the best thing I've ever found against Eldar Aspect warriors, the Assault Cannon makes a great all-comers can-opener, but the CML is my favorite. Last edition, it was a single lame missle, this edition, it's a 2 shot missle launcher. You can choose between Frag and Krak as needed, and don't loose a Storm Bolter. 5 with CML some massive output. Ten with 2xCML is almost rude, all the firepower of a RLx4 Dev Squad, plus it fires on the move, has greater resilience, and Assault 2 24" Bolters. Where's the downside?

I say just try them all out. The HF has the least all-around ability but is far from useless. The CML is probably the best all-around, but in certain situations where cover and range aren't an issue, the Assault Cannon has more bite.

However, for your intellectual consumption, think one step further. Ask not what ten Terminators with two Cyclone Missle Launchers can do... Ask what more it can do with a Terminator Librarian dedicated to porting them around with Gate of Infinity.

(Rear armor + (Missle x 4)) + OMGWTFBBQ = Greatness



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Made in us
Nasty Nob






Joplin, Missouri

As one of my favorite gaming sayings goes, "It does WHAT?"

"Just pull it out and play with it" -Big Nasty B @ Life After the Cover Save
40k: Orks
Fantasy: Empire, Beastmen, Warriors of Chaos, and Ogre Kingdoms  
   
Made in us
Fixture of Dakka






Lancaster PA

Yea, a Str8 AP3 autocannon with the option of shooting frag is really scary when it can move and shoot. I have been leaning towards those more and more lately.


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
Regular Dakkanaut





If your not using assault termies the cyclone missile launchers rule for reasons already stated.

Your Grandmaster is the only good leprechaun that remains, all the others turned to whiskey. 
   
Made in us
Sickening Carrion





You don't have to spend the points with the librarian, who can accidentally kill someone with the warp & deep strike. Instead get a land speeder storm and put 5 scouts in it with a teleport homer. Boost it with your free scout move on the flank. Then by turn two or three drop the terminators down and they should have a nice view off every vehicles rear armor.

"He who sees his own doom can better avoid its path. He who sees the doom of others can deliver it." - Eldrad Ulthran, Farseer of Ulthwe  
   
Made in gb
Regular Dakkanaut





It actual kiling power the two weapons are about the same. AC had the advantage it can actually penetrate AV 14 but the CML has more range.

If your Terminators are not in a Land Raider (which if they stay is a squad of 10 they can not be) then I would go with the CML just for the range.

Battle reports and random musings on my blog - http://lyracian.blogspot.com/ 
   
Made in us
Wraith





You could always split the difference and go one each for flexibility. Personally, I'd go two assault cannon and deep striking along with some support stuff in a pod or dropping on a homer. AC wins out over the cyclone hands down against rear armor because of the rate of fire difference. Turn 1 drop 3 AC (or MM) dreads, turn 2 start rolling for deep strike on the terms and 2 units of sternguard in pods and start killing the daisy pickers in droves.
   
Made in gb
Lead-Footed Trukkboy Driver





Birmingham, UK

Going from H1 to H2 has made the cyclone a better choice all round. But I'm still going for Ass cannons because they look cooler IMO, and Cyclones would keep getting caught on low doorframes when your chasing genesneakers on a space hulk!

   
Made in us
Nasty Nob






Joplin, Missouri

Oh yeah the Assault cannon is hands down the coolest looking upgrade you can give a unit. I'm kind of glad they took the 'lock up' rule out of the latest SM book. I only had it happen a couple of times, but that was enough to spook me before I rolled for it.

"Just pull it out and play with it" -Big Nasty B @ Life After the Cover Save
40k: Orks
Fantasy: Empire, Beastmen, Warriors of Chaos, and Ogre Kingdoms  
   
Made in us
Devestating Grey Knight Dreadknight






Cyclones all the way. In the previous SM codex I would have said assault cannons, but their days in the sun are over. At least until the next SM codex.

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Made in us
Fixture of Dakka



Chicago, Illinois

This is the set up to go with ;

10 Terms w/
4 ChainFists
2 CSM

Here are the points for CSM over Assault Cannon.

1. Its great against Monstrous targets, Wraithlords, Daemon Princes, Avatars, C'Tan.

2. Its Fantastic in CC as you can fire off 4 STR8 shots and still assault a Monstrous if you have to. This comes down to really fantastic when you consider it INSTAKILLS nobz.

3. Its incredible against Transports which is where most armies are going these days. STR8 against 12 is awesome.

4. It does not have penetration power for AV14 but honestly you should have Multimeltas and Melta guns for that.

5. Its completely and utterly brutal against horde armies, 4 Blast Templates plus 20 shots yes, please. That can wipe out a 30 man ork mob it the right positioning of markers.



Assault cannons are awesome but they just do not compare to that Hvy2. It barely just eeks by in my opinion.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Sickening Carrion





Yeah I'm defiantly going with the cyclons now, they seem so much more...reliable.

But assault cannons with str. 6 and rending are more then enough to shred a land raider, with the right amount of luck!

This message was edited 1 time. Last update was at 2009/07/16 22:27:47


"He who sees his own doom can better avoid its path. He who sees the doom of others can deliver it." - Eldrad Ulthran, Farseer of Ulthwe  
   
Made in us
Nasty Nob






Joplin, Missouri

You are still depending on luck. Against a LR let's say you shoot 2 assault cannons at it. I'll be generous, 8 shots at BS4, 6 hit. Roll for armor penetration, 4 - 5's or less and 2 - 6's so you have two rending hits. Roll 2 d3 for rending. Let's say you manage to roll a 3 and a 6 for one glancing hit and one penetrating hit.

Granted of course you can roll that well and of course you can only glance a LR with a CML, but as hollismason said you have melta and other things to deal with Armor 14.

Edit: 1000 posts baby. And it matches perfectly with my Avatar.

This message was edited 1 time. Last update was at 2009/07/16 22:36:29


"Just pull it out and play with it" -Big Nasty B @ Life After the Cover Save
40k: Orks
Fantasy: Empire, Beastmen, Warriors of Chaos, and Ogre Kingdoms  
   
Made in us
Fixture of Dakka



Chicago, Illinois

I dont know what the odds are but I think its.

You have to hit w/ the shots, which you get 4, then roll a six, then to pen you have to roll a 3+.

I am sure someone knows the odds of this happening.


Thats the reason I like the ten man term squad w/ 2 cyclones and 3 or 4 chainfists.

You can deepstrike them with in six of a drop pod then fire everything you need to and next turn start assaulting or whatever.

They also rule because you can fire 4 krak missiles into a squad to soften them up and assaut.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Stealthy Kroot Stalker





It's a shame I made my army for Dark Angels . . . with 4 squads of 5 termies all with AC . . . then they bring out the new codex with the awesome Cyclone rules . . . I almost cried, until I decided I would just use Land Speeder Typhoons instead =p

3000pts 3500pts Sold =[ 500pts WIP



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