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Do you play you ork the way this guy is, zigzagged around some terrain giving the unit a cover save  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Sneaky Kommando





Northern Ireland

Do you play the way this guy plays or is there a lesson to be learnt

Whilst on the Internet I recently came across this report and they thought it was only fair to post it online to see what youse guys thought of the tactics that were being used at this tournament.

from the web page http://www.thehogsofwar.com/2009/08/big-wa...ter-game-2.html

His method of running his orks was to use mobs of 30 boyz which zigzagged back and forth across the board in conga line formation. Anytime you went to shoot a mob, part of it would be zigzagged around some terrain giving the unit a cover save. Each mob was led up front by a Nob with Power Claw and 3 rockit boyz. If you shot the unit, casualties came from the middle or rear, and just further minimized how many you can get with a template. Right off the bat I had two mobs running up the side and they were on me quick.













What do you guys think

This message was edited 2 times. Last update was at 2009/08/30 15:11:19


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Made in us
Sagitarius with a Big F'in Gun




Grass Valley CA

Perfectly legal and smart

Deathbot wrote:Point out to Ahriman that he's spent 10,000 years failing to get into a library guarded by clowns.
 
   
Made in us
Banelord Titan Princeps of Khorne






And perfectly vulnerable to an equal number of other tactics.

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

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Made in gb
Frightnening Fiend of Slaanesh




So even thought alot of the units wern't in cover they all got cover saves? hmmmm, In a tournament, fair enough, but in a casual game, that just sounds too much like rule exploit to me.

please click this little fella

 
   
Made in ca
Pyromaniac Hellhound Pilot





Calgary

whitedragon wrote:And perfectly vulnerable to an equal number of other tactics.


Please enlighten us, oh keeper of the forbidden picture.

It's better to simply be an idiot, as no one can call you on it here. -H.B.M.C.

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Made in us
Longtime Dakkanaut






The land of cotton.

Risky, actually... I guess it's a gamble that can pay off but expose you to any number of other hazards (shooting closest model but all can be killed, etc).
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

That's a nasty recipe for a flamer plate or a quick assault to the middle of the unit. pulling the whole unit back from your lines. Strung out like that most of the models won't be able to engage and that means you could actually win a combat and pull the bad men way back from where the front of the unit is.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Stealthy Warhound Titan Princeps






its lame, and not legal anymore for 'ardboyz, or any tournament i've played in.

it doesn't offer much bonus (because of stated drawbacks), it takes more time to move the mobs, and it looks like he's obviously trying to be a git.
   
Made in us
Fixture of Dakka



Chicago, Illinois

Added to list of dick moves.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Regular Dakkanaut




Westerville, OH

Like other posters said...just assault the middle. Or tank shock the middle and make him move back into formation next turn. It's one of those things that seems like there's no answer to it, but honestly, it's really no big deal.
   
Made in us
Foolproof Falcon Pilot






I had soemone try this on me.

I simply hit his Orks with one of my assault units on one end of his conga line. Not many Orks were able to get into the fight, and I won the combat against his 30 boys with ease. It also allowed me to force his "congaline" to where I wanted it to be....pulling him out of position.

If you hit 2 units on the outside (preferably with outflankers) and pull his boys outward, you expose the soft underbely of his army and he becomes easy pickings.

In the end, this tactic only works against shooty armies that are trying to completely avoid CC. Any army with a decent counter asssault unit or two can destroy this entire gameplan.

Of course, this is all ignoring the fact that the conga line is just begging to be hit with flamer templates

   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

They aren't zig zagged between units but behind terrain which is completely legal. It's excellent movement which doesn't take that long and allows them a cover save from most sources of fire. It's not a dick move as it's easily countered. It seems the guy did the smart thing against a guard player who from the pictures went tank gunline. I've got no sympathy for the guard player.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in be
Liberated Grot Land Raida






Belgium

Either flame him (hell hounds would love this formatiion, or assault the middle or rear. If you feel like bering an a$$ yourself, tank shock the middle of the unit. No PK/ rokkits there, so your vehicle is safe. if his formation ends up out of unit coherency (which it will), he'll be spending his next turn regaining it. Then, do it again .

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Made in us
Dominar






As Alerian said this tactic is hugely vulnerable to any sort of endline assault. He can get maybe 10 Boyz into the mess, which is guaranteed to lose against any sort of CC unit. Your losses are vastly disproportionate when you factor in No Retrat! wounds.

Any sort of tankshock into his midline also completely FUBARS his movement, especially if it's on a fast tank with any sort of flamer.

It's one of those things that will work once... maybe... against a younger player.

Then you figure it out and it fails.
   
Made in gb
Lead-Footed Trukkboy Driver





Birmingham, UK

I don't think I'll be trying this with my boys, but look at the pics!
Those ork conga lines look so cool!, it makes me lol to think of all those orks, dancing into battle that way after overdoing the fungus beer,

ork conga line wrote:
"we are gonna getchA!
we are gonna getchA!
we are gonna... "

   
Made in us
Storm Trooper with Maglight




Greenville, South Cacky-Lacky

*whoopsie - double post'd!*

This message was edited 1 time. Last update was at 2009/08/30 19:18:46


Alles klar, eh, Kommissar? 
   
Made in us
Storm Trooper with Maglight




Greenville, South Cacky-Lacky

Oh, Montag! You're KILLIN' ME!

Alles klar, eh, Kommissar? 
   
Made in us
Banelord Titan Princeps of Khorne






captain.gordino wrote:
whitedragon wrote:And perfectly vulnerable to an equal number of other tactics.


Please enlighten us, oh keeper of the forbidden picture.


I trust the above posters have already reviled the foil to this tactic? Forbidden indeed!

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

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Made in ca
Infiltrating Broodlord






That would be an awful tactic against almost every army. Though against IG that's hilarious.

Im pretty sure you could move straight up the board with a kustom force field better than that anyways.

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Chaos Space Marines

 
   
Made in ca
Regular Dakkanaut






All I can think about is the whole conga line from the Simpsons at Homers bbq - "you don't win friends wilt SA-LAD"

If I wasn't so busy with work - I'd have to draw an ork conga line - maybe this fall when it's slower.

Dick Move I wouldn't use it - legal - UNLESS the guy was being a tool, it can backfire WAY too easy. Mork forbid you break up the formation.

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Made in us
Nasty Nob on a Boar





Galveston County

I thinks he probably played other mates that weekend? Anyone else play him and lose to this tactic?

If so, I would like to know where they play so I can be a Pokemaster!

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

Is the Ork player the guy in blue shirt?

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Devestating Grey Knight Dreadknight






I would not say that this is a "dick move." I really think it's not a good tactic. The strength in a mob of Boyz is in overwhelming you with attacks in CC. You can charge this unit and most of it will not get to attack in the first assault phase. You would win the combat by quite a few wounds and probably overrun the rest of them.

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Rampaging Furioso Blood Angel Dreadnought





SC, USA

PAN-FOOOOOOOOOO!!!!!!!!!!!!
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Hulksmash wrote:That's a nasty recipe for a flamer plate or a quick assault to the middle of the unit. pulling the whole unit back from your lines. Strung out like that most of the models won't be able to engage and that means you could actually win a combat and pull the bad men way back from where the front of the unit is.


Yup. Pretty much.


Its smart in some ways, dumb in others. Its... a tactic? i think he's scared of losing lots of boyz, and generally when you get scared you might lose some boyz, you're probably going to lose ("nooo i lost a boy!" "dude they aren't space marines")

   
Made in ca
Fresh-Faced New User




If the IG had an outflanking sentinel assault the other end of the conga line, it would then get pulled back 6 inches per assault phase until the klaw finally made it back there.
   
Made in us
Nasty Nob on a Boar





Galveston County

No problem with the tactic. He played to what he thought would work, and vs this apparent Mech Gunline I imagine it caught the IG player off guard.

If anything, maybe the IG player will think about maybe a Sentinel?

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in au
Lady of the Lake






CommissarKhaine wrote:Either flame him (hell hounds would love this formatiion, or assault the middle or rear. If you feel like bering an a$$ yourself, tank shock the middle of the unit. No PK/ rokkits there, so your vehicle is safe. if his formation ends up out of unit coherency (which it will), he'll be spending his next turn regaining it. Then, do it again .


Don't they become fearless because of that mob rule they have (fearless when they have over 10 in one squad), they'd just curve around the tank according to the rules of passing a moral test when in tank shock.

If you template them, they go away from either end or wherever it wouldn't brake unit coherency. I think it could also work fairly well with Gaunts and Conscripts. Both can have a rule to make them comback if they're killed. Keep something that allows them to pass morale tests nearby and they might work a little better. Unlike the Orks a sweeping advance won't remove them as they'll just come back.

Easiest way is to assault it until it's sweaping advance. Or throw power weapons at it. Walkers would work best against these though. throw a sentinel at it and it's stuck until it dies.

   
Made in us
Sinewy Scourge




Murfreesboro, TN

I played this guy and his orks in the first round of the semi-finals this year. He seemed to be a very experienced player who really knew how to use cover and how to manuever his boys. And he most certainly was not a dick, in fact he was probably my favorite opponent of the tourney. The above seems like a perfectly fine tactice with its own weaknesses that, in the above game, seemed minimal.

"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

As others have stated, there are advantages and drawbacks to this tactic.

Advantages
* It allows for you to close on your opponent while keeping the majority of your units in cover
* It prevents your squads from competing for tablespace on the assault -- fielding over 150 models makes space a premium.

Drawbacks
* Orks are best on the turn the charge, assaulting with only 4 boys is not nearly as effective as assaulting with 15.
* Being assaulted in the back on the congo-line pulls the entire squad back.
* The PK is only in the front of the line, a dread assaulting the rear of the line will keep the boys tied up for the entire game.
   
 
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