Ok so I for one was all over the Gav Thorpe web blog last week and I know a lot of forums are popping up like this, but i am jumping on the bandwagon before the train leaves the station. Below I am going to add my fixes, suggestions, additions, etc. which pertain to the contemporary Co:
CSM. My Goals is that other dakka readers will then add to my suggestions and by the end maybe someone at
GW will have a real nice piece of market research. Its a win-win for all parties. I beg of future posters, please keep all comments and criticisms moving the conversation in a positive direction. It is by all means ok to disagree with someone's ideas but please give a reason why and what change you think would help.
Now, without further ado, my list of Improvements to Co:
CSM
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All the following suggestion will be supplanted with the current (as of 2009) Co:
CSM as a foundation. It is assumed that if it is not mentioned here that it exists as is and should not be assumed to have been eliminated. Point Costs may in many circumstances require adjusting and no point costs have been provided herein.
I. Co:
CSM may ally with Co: Chaos Deamons
A) I have not worked out the limitations here or how they will enter play to keep it from being
II. Special Characters and
HQ choices
A) No changes to Special Character Typhus, Ahriman, Kharn, Lucious, Fabius or Huron as they all have legion specific troop choices at their disposal or have general access to the entire Codex and such additions to their profiles are quite unnecessary given the nature of Co:
CSM.
B) Special Character Abaddon the Despoiler
1) Inspiring Presence: All friendly units within 12” of Abaddon receive +1 Attacks whilst he lives. this bonus does not apply to Abaddon nor does it stack with similar bonuses.
C)
HQ: Dark Apostle (Word Bearers Special Character)
1) Comparable war gear to Co:
SM Chaplain
2) Provides +1 to every summoning roll
3) Concerning Possessed
CSM, player may re-roll the results of the Possession Table but must use the second outcome.
4) Entire force is granted the “Fearless”
USR
D)
HQ: Warsmith (Iron Warriors Special Character)
1) Comparable war gear to Co:
SM Master of the Forge
a) No Conversion Beamer
2) Makes Basilisk Tanks available Heavy option
a) (1-3); squadrons not permitted
3) One additional Heavy Slot may replace an Elite Slot on the
FOC
4) Entire force is granted “Stubborn”
USR
E)
HQ: Talon Master (Night Lords Special Character)
1) Entire force is granted the following
USRs:
a) “Hit and Run”,
i) I have heard strong arguments in favor of "Stealth" over "Hit and Run" see this needs fleshing out
b) “Night Vision”, and
c) “Move Through Cover”
2) Optional Jet Pack
3) Forces led by NLSC may not take any Marks or Units which are specific to a Ruinous Power. Only Followers of Chaos Undivided are permitted.
F)
HQ: Stealth Leader (Alpha Legion Special Character)
1) Gift of Prescience: If your army contains ALSC, you can choose to re-roll any reserve rolls- even successful ones.
2) Any unit ALSC attaches to gains the “Out Flank”
USR
3) A roll to “steal the initiative” by controlling player is successful on a
D6 roll of 5+.
a) This could be simplified to the Co:
SM version whereby the "steal the initiative" roll may be re-rolled once...
G) Lords, Sorcerors, Deamon Princes
1) Full layout of war gear options will be made available to these generic
HQ choices
2) Demon weapons, wings/jetpacks, bikes, marks, icons, combi weapons, armor, etc. etc. will be optional for all
3) Demon Princes are (0-1)
H)
HQ Retinues
1) Chosen may be taken as
HQ retinue. Chosen may be upgraded with terminator armor (Terminator Asp. Champs) if
HQ is donning terminator armor.
III. Currently Existing Unit Changes
A) Dreadnaughts
1) Eliminate Dreadnought table
2) New War Gear
a) Seismic Hammer
b) Extra Armor
3) Marks specific war gear
a) Slaanesh: Sonic Weaponry (dirge castors, sonic blasters etc)
b) Nurgle: Nurgling distractions (Eliminates charge bonus like defensive grenades)
c) Khorne: Rending Chain Fists (this may not be as helpful since rending was nerfed)
d) Tzeetch: Twin-linked heavy bolters with inferno bolts
B) Possessed
CSM
1) Lower points
2) roll on the table PRIOR to deployment.
3) may take marks as well
C)
CSM Bikers
1) Chaos Biker Shock Upgrade (representing the affect of all those bike mounted blades)
a) Works similarly to Tank Shock however the maneuver occurs in the assault phase and all normal actions may be taken prior to it. If you turbo boost in the movement phase then you may not Biker Shock.
IV. New/Additional War Gear Options
A) Bionic Limbs/Mutations: +1
WS
B) Chain Axes: +1 S
1) Note: Will be already included in Berserker profile as chain axes are their weapon of choice and so as to avoid over powering them.
C) Collar of Khorn: immunizes wearer from affects of psychic abilities
D) Icon of Chaos = Locator Beacons/teleport homers
E) Power Mace = Thunder Hammer
F) Spiky Bits = Digital weapons
G) Stigmata = Iron Halo
1) Represented by fresh wounds, scars, or other marks usually found on the bearer’s head or chest
H) Trophy Rack
1) Gives “Preferred Enemy”
USR to entire unit.
I) Plague Knives and Plague Swords and Blight Grenades to be optional replacements for champs with Mark of Nurgle
J) Asp Champs with Mark of Tzeetch should be allowed to upgrade to sorcerers with access to one psychic power
V. Transport
A) Dread Claw = Drop pod
1) No inertial guidance system
a) May land on difficult or dangerous terrain but Units disembarking must take tests as normal.
b) Impassable terrain will be automatically avoided by reducing the scatter by the unnecessary distance.
c) If a dread claw lands on an opposing unit then the foe must roll a leadership test to either move out of the way are risk breaking.
2) No Deathwind Launcher upgrade
3) No locator beacon upgrade
B) Sonic Weaponry Transport War Gear
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Alright there you have it, my thoughts on some of the additions, chances, and over-all suggestions to improve on the current Co:
CSM
Automatically Appended Next Post: Darn it! none of the spacing worked! oh well try to follow the break down. the hierarchy is as follows: I; A); 1); a); i)
Sorry if this is hard to read!