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Made in us
Nasty Nob on a Boar





Galveston County

What are each armies specific ways or weapons that are the best ways to negate cover saves?

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
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Lone Wolf Sentinel Pilot





San Diego, California

For IG:
Leman Russ Eradicator
Collosus
Barrage Weapons in general.

2000 pts 
   
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... Template weapons...

The Happy Guardsman
Red Templars
Radical Inquisitor
 
   
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Sacramento, CA

Assault.

Agitator noster fulminis percussus est 
   
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Sneaky Sniper Drone





Tau pathfinders can negate the save AND increase shooters BS

 
   
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Aspirant Tech-Adept





St. Louis

Tau Smart missle systems void cover saves from intervening terrain or models. They still get a save if in or touching cover however.
   
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Mounted Kroot Tracker





Ontario, Canada

For SM, Sternguard are always a good choice. Take two combat squads in a drop pod and you get a nice balance between negated cover saves and high wounding power.

Night Watch SM
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Chaos Marines would be assault and Flamers.
   
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FLAMERS!!!!

 
   
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Space Marines have flamers, heavy flamers, and flamestorm cannons for close-in work. Over longer distances, they can employ Dragonfire rounds, Whirlwinds, or Thunderfire Cannon airburst rounds.
   
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Louisiana, United States

Titans.
   
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The Conquerer






Waiting for my shill money from Spiral Arm Studios

Choppy bits!

Dey can't ide like da ittle runts dey is wen yur dat close

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

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Lethal Lhamean






Venice, Florida

DE have Destructors on Haemonculi and assaults.

Though in a more tactical answer we also have Horror/Terrorfexes and simply flying away from the terrain and saying 'neener-neener, you're really slow'

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
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Elite Tyranid Warrior






SM: Flamer, Heavy Flamer, Combi-Flamers, Whirlwind (Incendary), Thunderfire (Airburst), Flamestorm Cannons, Sterngaurd Bolters (Dragonfire), Gauntlet of the Forge, The Avenger
-In CC, all models ignore cover except Dreadnoughts without Ironclad Launchers.

CSM:Flamer, Heavy Flamer, Combi-Flamers, Tyrant's Claw, Wind of Chaos, Doom Siren
-In CC, all models ignore cover except Dreadnoughts, Defilers, Oblitorators, Spawn, Lesser Daemons, Greater Daemons and Daemon Princes.

IG:Flamer, Heavy Flamer, Inferno Cannon, Chem Cannon, Eradicator Nova Cannon,
Barrage Weapons (Mortar, Earthshaker Cannon, Deathstrike Missile, Storm Eagle Rocket, Colossus Seige Mortar, Griffon Heavy Mortar) ignore nearly all cover.
-In CC, all models ignore cover except Scout Sentinels, Armoured Sentinels, Psyker Battle Squads and Ratlings

Tau: Flamer, Airbursting Fragmention Projector
Smart Missile Systems and Seeker Missiles ignore LoS blocking cover
Marker Lights can be used to strip cover
-In CC, all units suffer from cover

Necrons: None
-In CC, all units suffer from cover

Eldar:Flamer, Dragon's Breath Flamer, Destructor, Exarch with Crack Shot
Barrage Weapons (Shadow Weaver, D-Cannon, Tempest Launcher) ignore nearly all cover.
-In CC, Harlequins, Striking Scorpions, Prince Yriel, Autarch and Swooping Hawks ignore cover

Dark Eldar: Destructor
Horrorfex and Terrorfex ignore cover, as they do not inflict damage
-In CC, Haemonculi, Archon, Dracon, Wych Dracite, Wych Arconite, Wyches can be made to ignore cover

Witch Hunters: Flamer, Heavy Flamer, Combi-Flamer, Brazier of Holy Fire, Hand Flamers, Ardent Blade, Storm Bolter (Blessed Ammunition), Heavy Bolter (Blessed Ammunition), Neural Shredder
Spy Mask decreases cover by 1
Divine Pronuncement, Psyk-Out Grenades and Psyk-Out Warheads ignores cover, as they do not inflict damage
In CC, any unit except Arco-Flagellents, Temple Assassins, Death Cult Assassins, Sister Repentia and Penitent Engine can be made to ignore cover




I'll do some more later.

This message was edited 1 time. Last update was at 2010/02/23 09:27:29


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@Black Antelope
For Tau: don't forget seeker missles. But you beat me to the AFP.

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Black Antelope wrote:SM: Flamer, Heavy Flamer, Combi-Flamers, Whirlwind (Incendary), Thunderfire (Airburst), Flamestorm Cannons, Sterngaurd Bolters (Dragonfire), Gauntlet of the Forge, The Avenger
-In CC, all models ignore cover except Dreadnoughts without Ironclad Launchers.

CSM:Flamer, Heavy Flamer, Combi-Flamers, Tyrant's Claw, Wind of Chaos, Doom Siren
-In CC, all models ignore cover except Dreadnoughts, Defilers, Oblitorators, Spawn, Lesser Daemons, Greater Daemons and Daemon Princes.

IG:Flamer, Heavy Flamer, Inferno Cannon, Chem Cannon, Eradicator Nova Cannon,
Barrage Weapons (Mortar, Earthshaker Cannon, Deathstrike Missile, Storm Eagle Rocket, Colossus Seige Mortar, Griffon Heavy Mortar) ignore nearly all cover.
-In CC, all models ignore cover except Scout Sentinels, Armoured Sentinels, Psyker Battle Squads and Ratlings

Tau: Flamer, Airbursting Fragmention Projector
Smart Missile Systems and Seeker Missiles ignore LoS blocking cover
Marker Lights can be used to strip cover
-In CC, all units suffer from cover

Necrons: None
-In CC, all units suffer from cover

Eldar:Flamer, Dragon's Breath Flamer, Destructor, Exarch with Crack Shot
Barrage Weapons (Shadow Weaver, D-Cannon, Tempest Launcher) ignore nearly all cover.
-In CC, Harlequins, Striking Scorpions, Prince Yriel, Autarch and Swooping Hawks ignore cover

Dark Eldar: Destructor
Horrorfex and Terrorfex ignore cover, as they do not inflict damage
-In CC, Haemonculi, Archon, Dracon, Wych Dracite, Wych Arconite, Wyches can be made to ignore cover

Witch Hunters: Flamer, Heavy Flamer, Combi-Flamer, Brazier of Holy Fire, Hand Flamers, Ardent Blade, Storm Bolter (Blessed Ammunition), Heavy Bolter (Blessed Ammunition), Neural Shredder
Spy Mask decreases cover by 1
Divine Pronuncement, Psyk-Out Grenades and Psyk-Out Warheads ignores cover, as they do not inflict damage
In CC, any unit except Arco-Flagellents, Temple Assassins, Death Cult Assassins, Sister Repentia and Penitent Engine can be made to ignore cover




I'll do some more later.


Why are you saying certain don't ignore cover in close combat?

You must be confused with assaults and grenades and stuff. the rules clearly state that cover saves may NOT be taken in close combat under any circumstances.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
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Grey Templar wrote:Why are you saying certain don't ignore cover in close combat?

You must be confused with assaults and grenades and stuff. the rules clearly state that cover saves may NOT be taken in close combat under any circumstances.


He is talking about assaulting through cover; listed units do not have assault grenades; so strike at initiative while the assaulted units strike at I10.

remember also that you have to be moving through cover to lose initiative when assaulting; if they sit on the edge or only half in cover you can ignore the penalties.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
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That isn't ignoring cover. its the defending units gaining a bonus and i do belive the OP meant this to be a Cover save negation discussion

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Elite Tyranid Warrior






I know that units in CC dont get cover saves.

The OP asked about the best way to negate cover, and in some situations the best way to do this is to charge. Units with plasma/frag grenades effectivly ignore cover, while units without still suffer a reduced ability to kill the enemy, although its not in the same maner.

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Uriels_Flame wrote:What are each armies specific ways or weapons that are the best ways to negate COVER SAVES?


I draw attention to his exact words.

Most of the units you listed won't care if the enemy strikes first

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Lethal Lhamean






Venice, Florida

Though of course a specific way to ignore cover saves is close combat in general.

I don't see much of a need to differentiate between those that do or do not ignore terrain for the purposes of assault - but assaulting into close combat *is* a way to ignore cover saves.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in gb
Elite Tyranid Warrior






Grey Templar wrote:
the rules clearly state that cover saves may NOT be taken in close combat under any circumstances.


He wants to know how to negate cover saves.
As you say yourself, CC=no cover saves.

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Sacratomato

In my IG experience so far (and the fact I fight Space Marines so much) the Colossus is a nasty little bugger -

Artillery w/ strength 6 AP3 and no cover saves with a large pie plate =

On several occasions I have been able to wipe out squads in cover with a squadron of Colossus mortars. I get the usual Devastator squads lurking in cover w/ massed lascannons and plasma.......one or two shots from Colossus and they are all gone.

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Here is a favorite: Shoot with something that doesn't negate the units armor save. Then the targeted unit will gain no or little benefit from standing in cover. Especially against space marines this is a very common tactic for me that plays Tyranids. Volume of fire is always volume of fire.
   
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California

Dark Eldar have an upgrade for splinter weapons called Soul Seeker Crystals that negates cover saves.

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Cannock

Black Antelope wrote:

Barrage Weapons (Mortar, Earthshaker Cannon, Deathstrike Missile, Storm Eagle Rocket, Colossus Seige Mortar, Griffon Heavy Mortar) ignore nearly all cover.


Barrage weapons allow cover saves though, p32?

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Greensboro, NC USA

mercer wrote:
Black Antelope wrote:

Barrage Weapons (Mortar, Earthshaker Cannon, Deathstrike Missile, Storm Eagle Rocket, Colossus Seige Mortar, Griffon Heavy Mortar) ignore nearly all cover.


Barrage weapons allow cover saves though, p32?


First bullet point on p32. Area terrain, yes. Other terrain, depends on where it lands.

   
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Elite Tyranid Warrior






Yep, Barrage weapons measure terrian from the center of the template, so ignore most terrian.

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Dayton, Ohio

#1 way to remove cover
FLAMETHROWERS!~ Flamers, heavy flamers, incindiary cover ignoring bullets ect. Fire is the most sure way to remove cover, not only that, flame templates auto-hit!

#2 way to remove cover
Mobility~ Most people (with the rise of TLOS) will not actually get IN cover, instead they will just hide behind things, if your army has enough mobility (if they have bikes or skimmers or fast vehicles or jetbikes), you can get around what they are hiding behind and shoot them from an angle where they won't get cover.

#3 way to remove cover
Barrage~ Remember, indirect fire barage weapons don't "Ignore" cover, but you measure cover from the center of the template. Obviously if your target is standing in area terrain this point is moot, but again, if he's just standing behind something or behind one of his other units, this is perfect!

Arctik_Firangi wrote:Spelling? Well excuse me, I thought we were discussing the rules as written.
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