Hey folks!
You can see my other two battle reports here:
Round Two
Round Three
Primarch told me about an
RTT in Atlanta and told me that I should come - with a sister-in-law two hours away with a new baby that my wife was itching to visit, I thought it was a good time to get two birds with one stone.
40k + happy wife = win!
I drove 9 hours to the inlaw's house, and another 2.5 hours to get to the
RTT - 11.5 hours of driving to get to the
RTT (and another 9 hours tomorrow to go home) might seem a bit much (and it is) but I was informed that the competition is always stiff, and usually
GT sized. Anything that gets me out of BFE eastern NC to get exposure to a wider
40k crowd is welcome to me, so I showed up!
My first round opponent brought Chaos Demons! I haven't played against them in a real long time - I made a point of asking about flamers (of which he had no flamers of Tzeentch).
Dashofpepper's Pink Waaaugh!
HQ1: Ghazghkull Thraka
HQ2: Big Mek with Kustom Force Field, Powerklaw, Grot Oiler
Troop1: 7 diversified nobs (cybork bodies, painboy, 3 kombi-rokkits) in Battlewagon
Troop2: 16 Boyz + Nob/
PK
Troop3: 11 Boyz + Nob/
PK/Bosspole
Troop4: 10 Gretchin+Runtherder
Elite1: 15 Burnas Boyz (in battlewagon with Burnas)
Elite2: 5 Lootas
Elite3: 5 Lootas
Fast Attack1: Deffkopta with
TL Rokkits + Buzzsaw
Fast Attack2: Deffkopta with
TL Rokkits + Buzzsaw
Fast Attack3: 3x Warbuggies with
TL Rokkits
Heavy1: Battlewagon, DeffRolla, Big Shoota, Grabbin' Klaw, Boarding Plank, Armor Plates
Heavy2: Battlewagon, DeffRolla, Big Shoota, Grabbin' Klaw, Boarding Plank, Armor Plates
Mark Pass' Chaos Daemons
HQ1: Bloodthirster, Blessings of the Blood God, Daemonic Flight
HQ2: Great Unclean One; Noxious Touch, DGN: CLous of Flies,
FNP
Troop1: 4x Pink Horrors of Tzeentch(Bolt of Tzeentch) + The Changling (Warpfire, Glamour of Tzeentch)
Troop2: 5x Pink Horrors of Tzeentch(Bolt of Tzeentch)
Troop3: 5x Pink Horrors of Tzeentch(Bolt of Tzeentch)
Troop4: 5x Pink Horrors of Tzeentch(Bolt of Tzeentch)
Troop5: 8x Plaguebearers of Nurgle (Icon)
Elite1: 5x Bloodcrushers of Khorne
Elite2: 4x Bloodcrushers of Khorne
Elite3: 6x Fiends of Slaanesh
Heavy1: Soul Grinder with Harvest, Mawcannon, Vomit, Mawcannon, Tongue
Heavy2: Soul Grinder with Harvest, Mawcannon, Vomit, Mawcannon, Tongue
Heavy3: Soul Grinder with Harvest, Mawcannon, Vomit, Mawcannon, Tongue
Mission/Deployment
The game is a modified capture and control worth 30 points with spearhead deployment. Objectives are placed in the center of each of the two table quarters that are not deployment zones.
15 points: Control more objectives than your opponent.
10 points: Kill more of your opponent's non-scoring units.
5 points: Destroy your opponent's highest point cost unit while protecting your own.
My opponent won the roll to choose turn, and chose to deploy and go second. Being daemons, he wants to react to my deployment, and with him completely reserve, and deep striking onto the board piecemeal, I found the game frustrating as I ran around the board trying to respond to his spread out deep striking.
So…I deployed onto an empty table Both of my Lootas in cover, and I lined up my rokkit buggies and deffkoptas to get across the board quickly to either offer a distraction unit or to get in position to take the objective I wasn’t going to jump on. I left my gretchin in reserve.
This is not a crotch shot, this is a 3rd person shot of my deployment and the rest of the board.
Turn1 Movement – I jump 12” across the table towards the objective. I move my deffkopta and rokkit buggies carefully – I’m trying to prevent deep striking to my immediate rear and side; standard anti-melta tools that were useless because I’m playing against daemons. =p
My other deffkopta jumped into the middle of the board to get a turbo-boosting save, and to be positioned to do something useful. I'm thinking about the other objective here, and am trying to be positioned to assault whatever lands on it.
I have nothing to shoot at, so pass on turn1 to my opponent. Mark broke his army into two uneven halves - both
HQs, all elites, two Heavy supports in one half, and his troop choices + 1 soul grinder in the other half. He gets the wrong half and his troops come onto the table. His plaguebearers drop onto the table and scatter into terrain, none die. This sort of marks the trend for the game - he doesn't get the units he wants, and doesn't get them where he wants them.
His first unit of horrors deepstrikes down by one of my Loota units - he's wary of them and over the next turn does some good work in negating them.
He brings the soul grinder and the other horror unit in, and mishaps the last horror unit - they go back into reserves and won't come on until turn3.
His filthy plaguebearers run gibbering down the hill towards my deffkopta in his shooting phase. I end up assaulting them with both deffkoptas in my following turn, and they literally spend 4 turns in close combat. They've got
FNP so shooting at them feels useless, but on the flip side, the buzzsaws are I1, so he's always striking first. On the flip side of that, he's got invulnerable saves, but few attacks and needing 4+ to hit and 5+ to wound. Eventually over 3 full turns (6 player turns) my two deffkoptas will kill this unit at the cost of one deffkopta and a wound on the second.
Apologies for the blurry picture here - he drops all his bolts and stuff into the closest Loota squad, who mysteriously vanish from the board after taking enough fire to cause leadership and running off the board. There were other ork players here, and there was a debate about whether 5 Lootas should be in an army - I fall into the category of people who think that there should be 5 or 15 - I decided to use 5, although I have trouble with
LOS blocking - my own wagons blocking
LOS at what I need to shoot at; I'm not sure if this is the route I want to take yet. I think the next major event I play Orks in will be 'Ard Boyz, and we'll have a chance to revisit how I use those Lootas.
Top of Ork turn2: I zoom my wagons 12" up the table, rotate around so that I'm comfortably sitting on one objective, and move to protect my wagons. I'm new to using Deffrollas here, and between those, the minimum sized Loota squads, and the new addition of warbuggies, I'm using a list I'm not exactly familiar with the operation of - you can see from my deployment here that I'm trying to protect my rear from easy shots; maybe cause a mishap if he tries deep striking back there, and spacing out well enough that he can't get particularly close to my wagons.
I line up for shooting - My rokkit buggies weapon destroy his Soul Grinder and I remove his STR10 weapon, and my Lootas open up on a horror unit, and the horrors force me to turn on fire on my warbuggies instead, which is something I didn't know that they could do and I wasn't expecting. - fortunately for me, Ork shooting is poop and I whiff my shots and leave my warbuggies untouched. Both deffkoptas jump into combat with his plaguebearers to start their epic 6 player turn trek to completion.
Turn2 Chaos demon reserves. Mark whiffs EVERYTHING except for a soul grinder and his 5 unit of crushers. From not getting the half he wanted, and now not getting his big guns on the table. He puts the crushers inside non-scatter distance of his icon in the middle of the field. I'm not sure if he's aware of Ghazghkull's charge range or not, but that's what I'm thinking as he plops down there - he obviously wants to jump in and free up his plaguebearers from the deffkoptas. His soul grinder moves towards my buggies, and his horrors close in to find more targets to shoot at.
Meanwhile his other soul grinder is closing in on my war buggies, getting ready to assault in and beat on them. I had moved them 12", and while I haven't used war buggies before, I've had some discussions about them on the forums, and think that they're a great assault denial tool and fencing unit to keep things away from my battlewagons, or to shift enemy forces where I want them to go. I made those warbuggies from scratch; I have an extensive picture guide over in the painting section about how I made those.
He assaults into my warbuggies, and needing 6s to hit with an auto-penetrate he rolls one six and gets a weapon destroyed result. I've got one rokkit that won't be shooting the rest of the game.
Ork Turn3: My warbuggies dodge around the soul grinder to get some shots at the other while my boyz toting wagon rolls 12" forward rams, Deffrollas, survives a DoG attack with a stunned result (down to shaken from my armor plates) then explodes the soul grinder that was pestering me. Boyz pile out, eager to mix it up with those horrors - I'm planning on using my Waaaugh! here so I can get Ghazghkull into combat with the Bloodcrushers.
My deffkoptas are holding their own, but the tide is about to shift over there, so I send the burna wagon 12" over and dump Ghazghkull out to go help - I didn't realize that bloodcrushers were Eternal Warrior, so I'm a little worried after the first round of combat when Ghazghkull does poorly.
Back in another corner of the table, my gretchin have come out of reserve this turn, move up the field 6", and then assault into his horrors. Despite being puny, it appears that his horrors are *also* puny and hilarity ensues while we feebly swing at each other in combat. My gretchin WIN combat (largely due to my runtherder taking away 1 attack each from three of his horrors)
Ghazghkull brings the Waaaugh! and jumps into combat with the Bloodcrushers. He survives through their attacks with a failed wound and in return deals three wounds out of seven...of which two are saved with invul saves. My opponent had a wounded bloodletter from...Lootas I think, and the wound that Ghazghkull caused killed one, leaving us with tied combat.
My boyz clean up their target and consolidate towards cover (should have gone towards the objective!!) but I want to get cover from his horrors. It ultimately isn't going to help tremendously because he deep strikes a soul grinder next to them, hits on target, and then flamers and other bad things to them.
Ghazghkull rolls poorly and kills one (explained up above) Meanwhile, one deffkopta dies and the other remains stuck in combat.
Daemon Turn3: I thought that his rolls here deserved a picture of their own.
HIs fiends mishap! I get to place them anywhere on the table. I did what any ork player would do - I dropped them right next to the battlewagon full of burna boys and giggle to myself. He'll run them a couple inches during his shooting phase and spread them out a little bit, but I ended up deffrolla-ing into them and grouping them up again. He chose not to DoG me because I didn't hit the one with rending.
I had forgotten to unpack a runtherder, so a dead Loota was standing in - his big soulgrinder decided to come even the odds and get rid of my scoring unit sitting on the objective I wasn't controlling. He assaults in and kills...ONE GRETCHIN! Big whiff. I killed two horrors, and my freakin' awesome gretchin win combat against a unit of horrors and a soul grinder. 10 gretchin and a runtherder (down to 7 or so) win against a soul grinder and a horror unit. Ha.
The bottom half of the Waaaugh! finds us with fewer bloodcrushers than the previous turn. I'm grateful that Ghazghkull didn't whiff this time, and Ghazghkull kills one, wins combat, and he loses a second to his fearless saves.
Ork Turn4: He brought a soul grinder in on my back table edge, so I sent my battlewagon over there to settle it. Its flamer took a piece of a boyz mob. I was *just* short to ram it - this is where my boyz get flamed and other bad things - out of the mob, the nob lives with 3 boys - still fearless from Ghazghkull's Waaaugh! so they stick around - they're going to go play with the soul grinder and try powerklawing it.
I enter my shooting phase and take a picture pre-burna of his fiends.
Post burna shot...all gone, and only a crispy smell remains.
My diminished big boyz squad and the battlewagon (still with a big mek in it) assault his soul grinder, and a lucky shot destroys it!
Bottom of Daemon turn4, and his
HQs both finally come in! Right next to my nob wagon. THe soul grinder comes in a little bit away from where he wanted, but he runs them both in close so that he'll be able to jump on and contest my objective turn5.
I had finally broken out of my other two combats with a win and had a deffkopta with one wound left, and Ghazghkull on foot (but far from action). My wounded Deffkopta did a 24" turbo-boost over behind his soul grinder to contest the objective (my gretchin were dead now)....although I think I'm getting ahead of myself in my battle report here.
He did some maneuvering, but didn't have much shooting to do. His red soul grinder threatening the gretchin assaulted in and...killed one! I went on to kill his whole unit of horrors with those gretchin, causing his other unit of horrors to turn around and make some headway towards his objective to try claiming it.
Ork Turn5: I zoomed my burna battlewagon back to the action and dumped out the burnas - wanted to get past that
FNP on the great unclean one and get those nobs in and ending the units he wants to contest my objectives with. THey do the job admirably, and both
HQs die - I put in full details in a later post here about how I dealt with the Bloodthirster and the Unclean One - don't want to write it all again.
Meanwhile, the offensive looking trukk zoomed 12" forward, dumped boy boyz, who assault the horror unit that is closing in on his objective. They kill it and my deffkopta and boyz work to serve a dual threat for contest the objective. He has no troops left on the board now, just a soul grinder and a unit of blood crushers.
At this point, he's got a turn left, but he can only kill one of the units contesting his objective - and he's got the 4x blood thirsters in the middle along with his renegade soul grinder sitting on an objective, but no troops choices - he gracefully concedes and I pick up a 30 point massacre.
I can't help but be a little concerned; how I was having to play felt alien, and if he hadn't rolled so abysmally bad, I feel like I would have gotten kicked around the table. Not sure what I should have done different, but I know that what I *did* do didn't feel right and I felt like I won mostly by luck.
Stay tuned for the next battlereport, written when it isn't 12:43
AM with an angry wife nagging me.