My Sunday games at Adepticon...
I got put in the 'Yellow' bracket - with 320 people signed up, they ran two simultaneous 160-person tournaments. I ran a kan ork list on
Friday night, and didn't feel like bringing two different displays to the board, so I was running orks. Didn't really want to run the same list twice though, so I made up a battlewagon list, using the other models I painted last week (nobs, battlewagons, buggy dread, and grots).
HQ: Big Mek w/ Forcefield, Cybork Body, and Grot Oiler
HQ: Warboss who wasn't Gazghull, Mega Armour, Attack Squig, and Cybork Body
Troops: 10 grots w/ runtherd
Troops: 19 slugga boyz, Nob w/ bosspole & Powerklaw
Troops: 19 slugga boyz, Nob w/ bosspole & Powerklaw
Troops: 10 Nobs, with a variety of equipment
Troops: Deff Dread w/ 2 extra
CCWs
Dedicated Transport: Battlewagon w/ Deff Rolla, Boarding Plank, Red Paint & Two big shootas
Elites: 10 Lootas
Fast Attack: Skorcha Warbuggy
Heavy Support: Battlewagon w/ Deff Rolla, Boarding Plank, Two big shootas
Heavy Support: Battlewagon w/ Deff Rolla, Boarding Plank, Two big shootas
Heavy Support: Battlewagon w/ Killkannon, Reinforced Ram, Two big shootas
I've never played the list before - or even really anything like this in 5th edition. I had a couple of battlewagons in 4th ed, but that seems like forever ago.
Round One
I get paired up against Robert's Desert Wolves. He's also from the Chicago area, and we've played a few times before.
He's got:
HQ: Njal
Troops: 5 Grey hunters + a wolf guard, flamer, combi-flamer, rhino w/ storm bolter
Troops: 5 Grey hunters + a wolf guard, flamer, combi-flamer, razorback w/
TL plasma, lascannon,
HK missile
Troops: 5 Grey hunters + a wolf guard, flamer, combi-flamer, razorback w/
TL plasma, lascannon,
HK missile
Troops: 5 Grey hunters + a wolf guard, melta, combi-melta, razorback w/
TL plasma, lascannon,
HK missile
Troops: 5 Grey hunters + a wolf guard, melta, combi-melta, razorback w/
TL plasma, lascannon,
HK missile
Troops: 5 Grey hunters + a wolf guard, melta, combi-melta, razorback w/
TL plasma, lascannon,
HK missile
Elite: Wolf Guard (above) + Razorback (
TL Plas, lascannon,
HK missile)
Elite: Wolf Guard (above) + Razorback (
TL Plas, lascannon,
HK missile)
Fast: Typhoon w/
HB
Fast: Typhoon w/
HB
Heavy: Predator, Autocannon,
HB Sponsons,
HK missile
Heavy: Predator, Autocannon,
HB Sponsons,
HK missile
Holy spam, Batman. Looks like someone reads a certain blog that shall not be mentioned.
Game is kill-points and pitched-battle deployment.
Summing things up, I go first, and roll forwards. He shoots a lot of spam, and kills my two boyz battlewagons.
I run the boyz, and crash the wagon forward, with the warboss hopping out to fight some wolves. Boarding plank lets the nobs kill a razorback too.
He kills the nobz wagon, and charges into the closest exposed boy unit, winning handily.
I get some interesting multi-charges off with my nobz and kill a couple of troop units, the warboss kills another tank, and something else dies. Game kind of devolves into a bunch of nobs running around punching tanks and trying to avoid dying at that point.
I end up winning on kill points, and we draw the secondary (kill all troops+transports) and tertiary (victory point margin of 250).
Take that spam-man.
Round Two
Game two is a rather laid back affair against a space marine army. My opponent hasn't been playing long, and had the right list to win the first round, but not what it's going to take to fight my orks. He's also the first game I've played all weekend without a special character.
HQ: Captain in artificer armour, power weapon
Troop:
Tac Squad in Drop Pod (flamer, missile launcher, Sgt w/ power weapon & meltabomb
Troop:
Tac in rhino, flamer, plasma cannon, Sgt w/ meltabomb, power weapon
Troop: 5 scouts, sgt w/ meltabomb.
Elite: Ironclad in drop-pod, 2
HK missiles, meltagun, hammer, hurricane bolter
Elite: Ironclad in drop-pod, 2
HK missiles, hvy flamer, hammer, hurricane bolter
Fast: Assault squad, 10 men, flamer, plasma pistol, Sgt w/ lightning claws & meltabomb
Heavy: Pred w/
AC,
HBs
Heavy: Pred w/ lascannon,
HBs
Heavy:
Devs(5),
HB, plasma cannon, lascannon,
HB razorback, Sgt w/ stormbolter & power fist.
Mission is to have troops entirely inside terrain elements. Secondary is kill
HQ, tertiary is 500
VP. Deployment is modified Dawn of War.
He goes first, and I don't deploy anything, waiting to see where the ironclads land. It's really not much of a game, he makes some poor choices (spending two
HK missiles on a warbuggy, landing his assault marines within charge range of my dread, and dropping his
HQ's pod within charge range of two full battlewagons. But we have a good time, chat some, share a few beers and he's a good sport about the whole thing. I get max points for the round. I decide I really like the boarding plank, as it allows me to pull a battlewagon up alongside a dreadnought and slap some S9 or 10 attacks on it without risk of it killing anyone in the squad, or the battlewagon.
Round Three
I'm playing against someone, and his mech guard. Not surprisingly, this year I got to play both Space Wolves, and Imperial Guard. What are the odds of that...
He's got:
HQ: Command: lascannon, 2 plasma guns, astropath, Chimera (all chimeras in his list are
HB/Multilaser)
Elite: 9 Psykers in Chimera
Troops: Two Identical platoons:
Platoon
Cmd w/ powerfist, 4 flamers, Chimera
Squad w/ Missile launcher, meltagun, chimera
Squad w/ Missile launcher, meltagun, chimera
Troops: Vets w/ 3 plasma guns and demo charge
Troops: Vets w/ 3 meltaguns and demo charge
Fast: Banewolf
Fast Vendetta
Fast: Vendetta
Hvy: Griffon
Mission is spearhead deployment with three objectives. One player places all three, the other chooses which is the primary (and worth more battle points). Contested objectives are worth points. Secondary is to have a unit in each quarter, which will be hard for me to to and also come to grips with him while still holding objectives. Tertiary is victory points.
He places an objective in two opposite quarters, with another nearer the center of the table, but firmly in a quarter. I make the center one the primary. I think maybe it would have been better to have the lone one be the primary.
I win the roll for first turn and take it, picking the quarter with the primary objective. And here's why I think I screwed this up. My guys want to go towards him. If they have to hang back holding the objectives, they're not smashing guard tanks, and if they're smashing guard tanks, they're not on the objectives. I probably should have put him on the objectives so that I could roll more towards him... but I didn't.
He doesn't steal the initiative. Oddly, he deploys both vendettas, the one with meltaguns in it within range of my lootas.
Turn One
I send my dread, nob wagon and one troop wagon out - they're covered with the forcefield. My lootas shake the vendetta in range. I throw my buggy away - should have just held it way back, but I push it towards him, knowing he'll shoot it, hoping to divide some fire off my cooler stuff.
He predictably does shoot it, and kill it, but that's all he gets that turn. He moves the shaken vendetta in a position where his meltagunners will be able to hit my rear-guard wagon (with the lootas in it).
Edit - Photos removed as they may be incriminating
Turn Two
I continue to push up the middle, and lootas gun down the valk. I kill half the men, including two meltaguns, and the rest huddle in their crater, pinned.
He shoots everything, mostly multilasers at my dread. He gets like 7 glances on the dread (that's 7 '6's to hurt it) but my
KFF saves all but one, which shakes it.
KFF also saves a couple of battlewagon hits - it had a really good turn.
Turn Three
Yellow wagon rams a chimera. Red wagon also rams a chimera, and the warboss gets out to engage a squad of men. Nobs get out and combi-skorcha another unit. Yellow squad isn't getting out as there is no room, but that's okay. My lootas shake his other vendetta.
Return fire is again mostly ineffectual, he immobilizes the yellow wagon, and finally kills the dread that had left forcefield range.
Turn Four
Nobs get back in the bus, Red wagon smashes into the commander's tank, yellow squad hops out and gets a big combi-charge against three units or so. Warboss hits a unit too.
His turn four, he shoots yellow squad, but three guys live (and the nobs are contesting the objective in his zone anyway). Then the craziest thing I've seen happens. His vendetta with the plasma team in it moves 24" towards the middleish primary objective (that I have a battlewagon parked on). He grav-chute inserts a team out. Initially, he tries to put them on the outside of the vendetta, but I point out that they've got to be on the line that the plane flew. Even so, they then scatter nine inches, in exactly the direction that gets them towards the objective - and also towards his one remaining officer who says run,run,run, and they get a six inch run to contest the primary objective. So, that's 39" of movement for that unit in one turn... and it costs me holding the primary objective. I'm still kind of amazed (and slightly disappointed) at that. I could have got the boyz out of the wagon and surrounded the objective further away, but who plans for a unit to move 39", at the risk of sustaining 3 or 4 chimeras and a griffon raining down fire on them, which might possibly be enough damage for them to break. I thought it was safe as was.
And we ran out of time, so that's that. We drew on the tertiary, I had one objective and we contested two, but I didn't have the units to get into each quarter, so I lost the secondary. (And that's what I should have tried to use the buggy for, but it was the third game on Sunday after a whole weekend of drinking, thinking, and not sleeping.
So.... I thought we'd had an amicable game. No arguments, no complaints during the game. And I find out that my opponent chipmunked my sports scores. I actually asked what I'd done to piss him off, and he said that my list was abusive for a championship game (not like fielding 12 AV12 vehicles), and that we didn't get five turns in (which was true, but was due to the time spent on his shooting phase, not me moving 3 wagons and a dread each turn). Nothing like sour grapes to ruin the end of what I thought was a perfectly reasonable game (especially considering his lucky steal of the objective at the end). Not only that, but after the game, I find out that his 39" moving guys were supposed to take some sort of tests for that crazy grav-chute drop, which was information not volunteered or acted upon, and if only one had died, he'd have been too far from the objective to contest it (he had eight guys, which let him hang one an extra inch off the deep-strike circle).
Final results
I finished 9th overall (would have been higher without the chimpunking or the 39" moving troops), and actually enjoyed all my games (until finding out at the end that my opponent both cheated and chipmunked me). Still, I can't really complain about a top-ten finish in a field of 160
P.S. - Don't bother asking who my final round opponent was. My intent is not to show him up, but to share my experiences (good and bad). If you know who he was and want to defend this sort of behaviour, that's on you.