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![[Post New]](/s/i/i.gif) 2010/05/11 18:33:03
Subject: 750pt SM Scout Army - Help needed with HQ Choice.
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Battlefield Professional
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Hi All,
I'm looking to make an SM Scout army, I've become obsessed with the idea of Landspeeder Storms, but I'm struggling with a HQ choice that will fit in (vaguely) with the theme, or perform well with the rest of the list. I've got ~190pts to spare once the following is chosen:
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TROOPS
Scout Squad
-Combat Blades
-Combi-melta
-Meltabombs
Scout Squad
-Combat Blades
-Combi-melta
-Meltabombs
Scout Squad
-Sgt Telion
-Sniper Rifles
-Missile Launcher
-Camo Cloaks
Scout Squad
-Sniper Rifles
-Missile Launcher
-Camo Cloaks
FAST ATTACK
Landspeeder Storm
-Multi-melta
Landspeeder Storm
-Multi-melta
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Any insight would be greatly appreciated. My aim isn't to have a store-dominating 'OMG' list, but to have a list that fits together nicely fluff-wise and can at least be semi-competitive.
Thanks all.
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![[Post New]](/s/i/i.gif) 2010/05/12 05:54:18
Subject: 750pt SM Scout Army - Help needed with HQ Choice.
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Sure Space Wolves Land Raider Pilot
Dallas Texas
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I would honestly buy a captain give him a storm bolter and a power fist. And i would stick him in with one of your scout squads. that would be pretty fluffy. maybe they are leading your captain around an objective he has been trying to see. if he is by himself give his ass a jump pack for mobility. and make him annoying to your enemy.
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"STRIKE WITH ALL YOUR MIGHT!!!!"
2,000 points and Growing
3,000 Points and Waiting |
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![[Post New]](/s/i/i.gif) 2010/05/12 07:39:31
Subject: 750pt SM Scout Army - Help needed with HQ Choice.
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Battlefield Professional
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vagorin wrote:I would honestly buy a captain give him a storm bolter and a power fist. And i would stick him in with one of your scout squads. that would be pretty fluffy. maybe they are leading your captain around an objective he has been trying to see. if he is by himself give his ass a jump pack for mobility. and make him annoying to your enemy.
This is one of the problems I've been facing. He can't join the two CC Scout Squads because he can't ride in the Landspeeder Storms, and if he joined either of the other two Scout Squads then he'd be sat redundantly at the back of the board whilst they snipe things.
I had toyed with the idea of a Librarian in Terminator Armour with a Storm Shield, at least he'd be robust enough to walk around by himself... but I'm still not decided.
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![[Post New]](/s/i/i.gif) 2010/05/12 09:47:06
Subject: 750pt SM Scout Army - Help needed with HQ Choice.
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Purposeful Hammerhead Pilot
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Master of the Forge with a beamer.
Decent ranged weapon, would help your Telion squad, low enough cost that you could pick up another squad of scouts / storm / scout bikers / whatever.
Scouts are leading him to a downed tank / tech core / whatever when they encounter an enemy force.
Edit: And you can stick him with one of your snipe squads without worry.
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This message was edited 1 time. Last update was at 2010/05/12 09:48:06
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![[Post New]](/s/i/i.gif) 2010/05/12 09:55:25
Subject: 750pt SM Scout Army - Help needed with HQ Choice.
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Ladies Love the Vibro-Cannon Operator
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Yeah, you must be obsessed if you want to play this army.
I'd consider three Land Speeders to accompany your army.
Keep them hidden or in reserve if the Storms are outflanking.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/05/12 11:11:39
Subject: 750pt SM Scout Army - Help needed with HQ Choice.
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Battlefield Professional
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Shrike325 wrote:Master of the Forge with a beamer.
Hmm, now there's an interesting idea! Y'know, there's so many HQs in C: SM that I'm not sure I've ever even paid attention to Master of the Forge before. I'll get reading immediately! Conversion beamer is that weapon that gets more powerful the further away it is though, right?
Interesting. Cheers, Shrike
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![[Post New]](/s/i/i.gif) 2010/05/12 11:43:29
Subject: 750pt SM Scout Army - Help needed with HQ Choice.
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Ladies Love the Vibro-Cannon Operator
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In fact, you need an HQ.
Well, a MotF with conversion beamer joining a Sniper squad
(cannot infiltrate them) would be an option.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/05/12 13:25:55
Subject: 750pt SM Scout Army - Help needed with HQ Choice.
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Death-Dealing Ultramarine Devastator
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MotF with coversion beamer on a bike. - and you would still have points left over.
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Nivondu
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![[Post New]](/s/i/i.gif) 2010/05/12 13:37:07
Subject: 750pt SM Scout Army - Help needed with HQ Choice.
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Battlefield Professional
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nivondu wrote:MotF with coversion beamer on a bike. - and you would still have points left over.
If he was on a bike though he wouldn't be able to seek refuge in cover or join a unit. On the plus side he could repair the speeders I guess. Hmm.
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![[Post New]](/s/i/i.gif) 2010/05/12 13:49:38
Subject: 750pt SM Scout Army - Help needed with HQ Choice.
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Ladies Love the Vibro-Cannon Operator
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Well, if he would be his own he could be targeted by weapons instantly killing him, like a lascannon.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/05/12 13:57:06
Subject: 750pt SM Scout Army - Help needed with HQ Choice.
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Battlefield Professional
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EDIT: Cat on the keyboard, accidental post, hahah!
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This message was edited 1 time. Last update was at 2010/05/12 13:57:52
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![[Post New]](/s/i/i.gif) 2010/05/12 14:14:44
Subject: 750pt SM Scout Army - Help needed with HQ Choice.
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Eternally-Stimulated Slaanesh Dreadnought
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Find yourself 5 more points spare and take Captain Shrike in one of your Scout squads. Then you'll have a captain with hard hitting ability (and mobility) with a good CC attack
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![[Post New]](/s/i/i.gif) 2010/05/12 14:50:37
Subject: 750pt SM Scout Army - Help needed with HQ Choice.
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Death-Dealing Devastator
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Consider dropping a scout squad to get the MotF on a bike, and take a scout bike squad. The mines could help protect the remaining snipe squad, and the scout bodies absorb a few hits.
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![[Post New]](/s/i/i.gif) 2010/05/12 16:41:04
Subject: 750pt SM Scout Army - Help needed with HQ Choice.
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Eternally-Stimulated Slaanesh Dreadnought
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hang about!
You shouldn't need scouts with sniper rifles. Just take a captain on a bike and your scouts can all have bikes!
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![[Post New]](/s/i/i.gif) 2010/05/12 17:38:30
Subject: 750pt SM Scout Army - Help needed with HQ Choice.
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Battlefield Professional
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Corennus wrote:hang about!
You shouldn't need scouts with sniper rifles. Just take a captain on a bike and your scouts can all have bikes!
Ummmm.... why would I want all my scouts on bikes, though? I love snipers! Take out all sorts of things because of the rending
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![[Post New]](/s/i/i.gif) 2010/05/12 17:58:50
Subject: 750pt SM Scout Army - Help needed with HQ Choice.
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Ultramarine Chaplain with Hate to Spare
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Here's an idea it might mean growing to 1,000 points but take your list add in pedro some sternguard and a drop pod. Now your turn 1 assaulting scouts have 4 attacks each and are supported by the short ranged fire power of the Sternguard. Result is lots of win for you.
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![[Post New]](/s/i/i.gif) 2010/05/12 18:15:39
Subject: 750pt SM Scout Army - Help needed with HQ Choice.
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Battlefield Professional
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Yeah I looked at Pedro - he would've been the perfect HQ if only there was a way to get him up into the action... sadly at 750pts with this list, there isn't. Ahh well.
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![[Post New]](/s/i/i.gif) 2010/05/12 18:29:08
Subject: 750pt SM Scout Army - Help needed with HQ Choice.
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Ultramarine Chaplain with Hate to Spare
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Sternguard and DP?
You'd have to drop some scouts.
Otherwise I'd be tempted by a shooty Captain or a libby with GoI (so he can support the scouts and get into the actrion).
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![[Post New]](/s/i/i.gif) 2010/05/12 18:45:21
Subject: 750pt SM Scout Army - Help needed with HQ Choice.
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Ladies Love the Vibro-Cannon Operator
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A Captain is the normal leader of a Scout company.
I wonder that GW has not given special attention to such a Captain.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/05/13 00:10:18
Subject: 750pt SM Scout Army - Help needed with HQ Choice.
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Death-Dealing Dark Angels Devastator
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Corennus wrote:hang about!
You shouldn't need scouts with sniper rifles. Just take a captain on a bike and your scouts can all have bikes!
I don't think it works that way. The line says "space marine bike squads" may be taken as troops, not "scout bike squads." Since those are their official names in the codex it's probably meant to be specific.
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"Well, isn't the enemy of your enemy, like, your friend? Or whatever? Can't they team up?"
"Not exactly. In this setting, the enemy of your enemy is still a floating, greasy, armored brain."
"Well, what about his enemy? Maybe you could be friends with him."
"No, because that guy is a mechanical horror in an undying battle shell. He sails from world to world in a flying tomb, serving gods who eat hope."
-Penny Arcade |
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![[Post New]](/s/i/i.gif) 2010/05/13 00:12:06
Subject: Re:750pt SM Scout Army - Help needed with HQ Choice.
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Graham McNeil
Florida
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just a suggestion for your h.q.
maybe you shrike?
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Insanityphr33k:hm. k. well uh do me a favor and like tell me if anythings missing?
SPARTAN3ZETA1:is their any heavy gak in their?
Insanityphr33k:the heavy support? lol
SPARTAN3ZETA1:lmao you know what i mean
Insanityphr33k:lol. ....uh im dark eldar wtf is heavy?
SPARTAN3ZETA1:anything that can take a beating
Insanityphr33k:... again im dark eldar |
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![[Post New]](/s/i/i.gif) 2010/05/13 07:02:09
Subject: 750pt SM Scout Army - Help needed with HQ Choice.
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Ultramarine Chaplain with Hate to Spare
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maybe you shrike?
Some what redundant given he has Land speeder storms for his assaulty troops and everything can infiltrate...
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![[Post New]](/s/i/i.gif) 2010/05/13 14:43:24
Subject: 750pt SM Scout Army - Help needed with HQ Choice.
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Regular Dakkanaut
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re-enforce some terrain with tech mariney man, so 2+ cover save for ya scout squad with telli woop woop. just beware the heavy flamers and fruity ordinace
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![[Post New]](/s/i/i.gif) 2010/05/13 16:20:42
Subject: 750pt SM Scout Army - Help needed with HQ Choice.
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Battlefield Professional
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I think I'm kind of leaning towards the Librarian at this point. The Master of the Forge is ok, and Bolster Defences would be lovely, but I just don't see him doing anything else in the battle.
A Str 8 small blast every turn is ok... but nothing more than ok.
At least a Librarian can be an obstacle for your opponent. Jumping around the place with Gate of Infinity and landing Str 10 AP 1 blasts on people...
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![[Post New]](/s/i/i.gif) 2010/05/13 16:26:32
Subject: 750pt SM Scout Army - Help needed with HQ Choice.
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Ladies Love the Vibro-Cannon Operator
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Indeed, a Librarian with the mandatory psychic hood can disrupt enemy plans.
But he's not an ideal leader.
How about a Captain on bike and some Scout Bikers?
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/05/13 16:26:39
Subject: 750pt SM Scout Army - Help needed with HQ Choice.
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Lone Wolf Sentinel Pilot
where am I? *looks around* Well i'm...errr...I...I...don't know!
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If you want it to be fluff wise then you could just have a Captain w/ a rhino/razorback and a combat squad as his retinue, it could just be the vanguard of a force led by the captain!
If not then the Libby sounds good.
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MAY YER BOLTER NAE FALTER!!!! |
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![[Post New]](/s/i/i.gif) 2010/05/14 04:31:07
Subject: 750pt SM Scout Army - Help needed with HQ Choice.
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Death-Dealing Devastator
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Thinking on it more, the bike libby or captain with biker scouts seems like it will do you better than Telion. Drop telion and spend the 240 points on a bike HQ and a small retinue.
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![[Post New]](/s/i/i.gif) 2010/05/14 06:40:07
Subject: 750pt SM Scout Army - Help needed with HQ Choice.
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Ladies Love the Vibro-Cannon Operator
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Remember that Scout Bikers have some special rule that gets lost when a Captain joins them.
But it seems that the highest synergy between an HQ and your fragment of army is reached by this combo.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/05/14 07:21:29
Subject: 750pt SM Scout Army - Help needed with HQ Choice.
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Battlefield Professional
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Telion is staying. Yes he's expensive for this size game, but he's quite important fluff-wise. Also, I really want to see the look on peoples faces when they're special weapons guys bite the dirt before anyone else, hahah!
EDIT: Double post.
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This message was edited 2 times. Last update was at 2010/05/14 07:39:18
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![[Post New]](/s/i/i.gif) 2010/05/14 13:07:08
Subject: 750pt SM Scout Army - Help needed with HQ Choice.
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Eternally-Stimulated Slaanesh Dreadnought
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Your multi-melta scout squad will get blasted to smithereens before they can get close enough to destroy armour.
With all those sniper rifles you haven't really got anything that can take down squads of approaching infantry once they're within rapid fire range.
4 sniper rifles = 4 dead enemy. In an ork squad of 30 that leaves 26 still standing.....
Add in maybe 3 more dead to missile launcher and that's 23 still able to assault you....
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