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Made in ca
War Walker Pilot with Withering Fire





Behind you

In my LGS,

My Blood Angel friend is being the kind of TFG who would make a staff middle finger him, well in the joking way of course

We have a mega battle every sunday, and we are allowed 2 units of any size or points, no characters or HQ, he took 30 DC marines...

I play eldar, and I need something that can stop those bastards, 2 units, what should I take?

What is the joy of life?
To die knowing that your task is done
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I'd consider an Avatar, Wraithlords, and a Seer Council led by Eldrad and Yriel.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in nl
Thrall Wizard of Tzeentch




Here, obviously

Run jetseers, backed up by Howling Banshees.

Thatguyoverthere wrote:
Sir Motor wrote:
Powersword is better because its useful when need to do seppuku.


Yes, but consider how awesome it would be to commit seppuku with a powerfist.
 
   
Made in us
Fixture of Dakka






San Jose, CA

Did you not notice the "no HQ or characters" limitations?

Take 40 poisoned, furious-charging, scytal Genestealers!

Oh, Eldar. 2 Wraithlords, then?

Quis Custodiet Ipsos Custodes? 
   
Made in us
Tail-spinning Tomb Blade Pilot





I agree with Mortified Penguin, Banshees should make short work of DC. If you wanna be fancy give them a waveserpent and then fly around and shoot the DC for a while and then charge.

Necrons 2000+
Space Wolves 2,000+  
   
Made in us
Big Fat Gospel of Menoth





The other side of the internet

The problem that you've given is that the game setup is designed to be fun and not serious. You are taking it as if you are supposed to win. He's going to be taking well over 1000 points of troops in one unit. Either A) don't play or B) play, but don't expect to win.

(╯°□°)╯︵ ┻━┻

RAGE

Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies 
   
Made in us
Esteemed Veteran Space Marine





I would say one of the following:

2 Squadrons of walkers with starcannons.

OR

10 Howling Banshees with all the fixins'/Maxed harlequins with kisses and fusion pistols...

and

Squadron of walkers with starcannons.

I am assuming you guys get creamed every time against that thing? o.O

20 Fire Dragons might also help, depending on the opponents firepower.
   
Made in gb
Morphing Obliterator





Surtur wrote:The problem that you've given is that the game setup is designed to be fun and not serious. You are taking it as if you are supposed to win. He's going to be taking well over 1000 points of troops in one unit. Either A) don't play or B) play, but don't expect to win.


So he should just stop playing of be consigned to losing? Thats terrible advice. If he's having trouble with something then why wouldnt he try out different solutions.He is talking as if he's supposed to win because people dont play 40K to lose.

taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live?
 
   
Made in ca
Decrepit Dakkanaut





Two Fire Prisms.
   
Made in us
Longtime Dakkanaut




St. George, UT

I'll echo the walker squadrons with star cannons. Just make sure you start maximum distance.

When I first saw the thread and didn't notice that you used Eldar, my first thought was two units of 10 Wolfguard with jump packs and frostblades.

Make any CC just a blood bath.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in ca
War Walker Pilot with Withering Fire





Behind you

what do they do?

What is the joy of life?
To die knowing that your task is done
 
   
Made in us
Longtime Dakkanaut




St. George, UT

For 63 points each you have a S5 jump pack marine with powerweapons that have 4 attacks each on the charge/countercharge.

In a typical fight 40 attacks, 20 hits, 12 wounds with no armor or FNP save.

Against the death Co. it will really depend on who assaults whom.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

Banshes, Harlies, (both with Doom), Fire Dragons, Wraithguard, D-Cannon, Fire Prism is OK but not great. Starcannons, Brightlance, EML.

I mean Guardians, Dire Avengers, Pathfinders etc are not that great against them nor Reapers, Fire Prism etc. If you have two Prisms you might actually be better off shooting the small blast.

All that S5 (or rending, if they have that) will eat a Wraithlord.

Wraithlords definitely good against them but not if they have Rending.

Dakka Articles: Eldar Tactica | In Defence of Starcannons (math) | Ork Takktika Quick Tips
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Made in us
Daemonic Dreadnought






Tony the guardsman wrote:In my LGS,

My Blood Angel friend is being the kind of TFG who would make a staff middle finger him, well in the joking way of course

We have a mega battle every sunday, and we are allowed 2 units of any size or points, no characters or HQ, he took 30 DC marines...

I play eldar, and I need something that can stop those bastards, 2 units, what should I take?


Seeing as how 30 DC with jump packs and thunderhammers cost 1950 points you're going to need 2,000 points worth of a units to kill them.
If his 2nd unit is an elite chaplain joined to the DC you're going to need more than 2,000 points to kill them.
Eldar don't have any 1,000 point units.
You just can't beat a 2,000 point unit with less than a 1,000 points worth of stuff.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Dominar






If you're playing Rage properly, you don't have to stop him at all. Take a Fire prism with Holofields, and simply make sure it's the closest thing to his DC unit every turn. By the Rage rule, he has to move towards it. Just stay closer than anything else but too far away to be charged (very easy if he's footslogging his DC) and he has no choice but to let 1,000 points' worth of unit get run around in circles.
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

schadenfreude wrote:
Eldar don't have any 1,000 point units.
You just can't beat a 2,000 point unit with less than a 1,000 points worth of stuff.


Erm...two kitted out Fire Prisms should do nicely.

   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

It's kind of nonsense, really. The Codices aren't balanced to be played like this... A lot of the Eldar units are intended to be used in conjunction with Farseers, IMO.

That said:

Why not two squads of 10 Wraithguard with Warlocks? AP2 owns Death Company! But then, do they have Jump Packs? Then that might not work too well.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in ca
War Walker Pilot with Withering Fire





Behind you

YES THEY DO HAVE JUMP PACKS!

I cant make them run around in circles because of that

What is the joy of life?
To die knowing that your task is done
 
   
Made in us
Sneaky Lictor





Tony the guardsman wrote:YES THEY DO HAVE JUMP PACKS!

I cant make them run around in circles because of that

why not?


Pink and silver mech eldar- suckzorz
Hive fleet - unstoppable
09-10 tourney record (small 10-20 person events)- 24/4/1
CAG 2010-3rd

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Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

I grappled the shoggoth wrote:
Tony the guardsman wrote:YES THEY DO HAVE JUMP PACKS!

I cant make them run around in circles because of that

why not?

what he said

   
Made in ca
War Walker Pilot with Withering Fire





Behind you

Cuz I might end up too near and let them screw me up

What is the joy of life?
To die knowing that your task is done
 
   
Made in ca
Apprehensive Inquisitorial Apprentice



Halifax, NS

Dashofpepper wrote:
schadenfreude wrote:
Eldar don't have any 1,000 point units.
You just can't beat a 2,000 point unit with less than a 1,000 points worth of stuff.


Erm...two kitted out Fire Prisms should do nicely.


^^ This
   
Made in ca
1st Lieutenant





Tony the guardsman wrote:Cuz I might end up too near and let them screw me up


So you're a poor general then who doesn't do well eyeballing or measuring 19".

You can move 24", more with star engines and all the fixings; which you have no reason not to add to your tanks for this game, so if you play it well and don't panic you can ensure that your closest unit is always 19" away so one tank can always shoot while the other plays as bait.
   
Made in us
Dominar






OP: Your opponent and you have agreed to play a variant game where you just field a couple units. Since his units can cost upwards of 1200 points each, while your units top out in the 250 range (barring jetseers and ineffective Wraithguard blobs), what you're really agreeing to is a 500 versus 1500 point game. Sorry, you're just not going to reliably win with 1/3 of the point value unless your opponent is a complete moron.
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

All well and good trying to stay back, but with a 30 model unit, you keep them side by side and you can line a table nearly, with that moving forward its impossible to avoid for more than 2 turns or so (depending on board size)

Some armies like guard can grab the firepower in a game like this, but eldar dont really have anything that can do much to them.
Banshees are about the main thing i can think of.
Power weps, quick moving, decent initiative.

Just need to make sure you get the charge.

   
Made in ca
1st Lieutenant





۞ Jack ۞ wrote:All well and good trying to stay back, but with a 30 model unit, you keep them side by side and you can line a table nearly, with that moving forward its impossible to avoid for more than 2 turns or so (depending on board size)

Some armies like guard can grab the firepower in a game like this, but eldar dont really have anything that can do much to them.
Banshees are about the main thing i can think of.
Power weps, quick moving, decent initiative.

Just need to make sure you get the charge.


Using Star Engines on a standard 48" by 72" board you can easily stay back by star engine boosting far away and then shooting for a turn. You start in reserve, he deep strikes or walks on and you can start to play keep away by boosting 36" over his line as they either move up, or spend time spreading out into a line of large fanned out circle.
   
Made in ca
War Walker Pilot with Withering Fire





Behind you

I've had a friend who did counter him with 2 full platoons of more than 40 lascannons...
And yea, I will test out my frisms

What is the joy of life?
To die knowing that your task is done
 
   
Made in us
Fresh-Faced New User




Howling Banshees will get smashed off charge or on.

Horrible idea to use them.
   
Made in us
Chosen Baal Sec Youngblood





Since he is being TFG... I assume all his DC have JPs , have 2 TH each/or PW, and are led by Lemartes?

Rough.

How big is the table? Leading them astray is gonna be difficult unless its HUGE. Is he using 2 squads of 30?

This message was edited 1 time. Last update was at 2010/05/15 21:06:24


 
   
Made in us
Sneaky Striking Scorpion



Minneapolis

If there's no turn limit you can take sky leaping hawks

Okay so kind of idiotic. But, if he's really being TFG there are going to be some storm shields (or a lot of storm shields) in that DC unit, meaning no real counter to them. Prisms will be ineffective because they'll at least get FNP unless you do the small shot (about 2 dead guys a turn if they don't have storm shields).

Best bet is likely star cannon war walkers. Or you could do fully upgraded star cannon falcons (works about the same as the prisms but a bit more reliable).
   
 
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