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![[Post New]](/s/i/i.gif) 2010/05/30 03:32:17
Subject: CC with Vehicles on the first turn
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Guard Heavy Weapon Crewman
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In the raw, as far as i can gather, when assaulting a vehicle and resolving hits one must take into account how far the vehicle has moved the previous turn (eg: no movement = auto hit, combat speed = 4+, etc)
What if a lucky Lysander is able to assault a poorly placed monolith on the first player turn- the monolith hasn't had a previous turn... Is it an automatic hit?
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Raxmei wrote:While Space Marines individually hug with much greater force and precision, you can't hope to hug the entire Imperium without the countless ranks of the Imperial Guard.
2500pts - 5500pts |
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![[Post New]](/s/i/i.gif) 2010/05/30 03:34:20
Subject: CC with Vehicles on the first turn
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Hanging Out with Russ until Wolftime
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Cantus wrote:In the raw, as far as i can gather, when assaulting a vehicle and resolving hits one must take into account how far the vehicle has moved the previous turn (eg: no movement = auto hit, combat speed = 4+, etc) What if a lucky Lysander is able to assault a poorly placed monolith on the first player turn- the monolith hasn't had a previous turn... Is it an automatic hit?
Yes, it is an auto hit. Or maybe not. The rules don't actually cover what happens. Strictly speaking, the game breaks and Slaanesh kills a ptera-squirrel! 99.99% of people play it as autohit however.
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This message was edited 2 times. Last update was at 2010/05/30 03:37:00
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![[Post New]](/s/i/i.gif) 2010/05/30 03:35:09
Subject: Re:CC with Vehicles on the first turn
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Decrepit Dakkanaut
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I would imagine yes its an auto hit. The monolith didnt move previously, so it would fall under the requirements for an auto hit on vehicle.
But Im probably wrong, Ive been off the game a while Automatically Appended Next Post: Damn ninjad by a troll
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This message was edited 1 time. Last update was at 2010/05/30 03:35:41
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![[Post New]](/s/i/i.gif) 2010/05/30 18:53:52
Subject: Re:CC with Vehicles on the first turn
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Swift Swooping Hawk
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The rule is: " a vehicle that is immobilised or was stationary in its previous turn" is automatically hit.
Since the vehicle in question didnt have a previous turn it obviously cant be autiomatically hit. But.....the other choices on the chart also all are based off of the status of the vehicle's previous turn movement.
While some people do play it as an auto hit, locally we play it as a 4+ hit. It makes a lot more sense than the vehicle being invulnerable in this case, the whole pregame part of the game not really existing otherwise in the rules.
Sliggoth
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Why does my eldar army run three fire prisms? Because the rules wont let me use four in (regular 40k). |
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![[Post New]](/s/i/i.gif) 2010/05/30 19:10:09
Subject: CC with Vehicles on the first turn
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Regular Dakkanaut
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Cantus wrote:In the raw, as far as i can gather, when assaulting a vehicle and resolving hits one must take into account how far the vehicle has moved the previous turn (eg: no movement = auto hit, combat speed = 4+, etc)
What if a lucky Lysander is able to assault a poorly placed monolith on the first player turn- the monolith hasn't had a previous turn... Is it an automatic hit?
As gwar pointed out, this is a hole in the rules, it is up to you and your community to come up with an answer or you and your opponent to come up with an answer before each game.
I see no reason to simply just have it be an auto-hit and leave that as a the rule, I think taking factors into account such as deployment type, or leaving it up to random chance is superior.
D6
1,2 auto-hit (no movement)
3,4 need a 4+ (Combat Speed)
5,6 need a 6+ (Cruising Speed)
Then play the shooting of that vehicle along the same lines.
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![[Post New]](/s/i/i.gif) 2010/05/30 19:22:50
Subject: CC with Vehicles on the first turn
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Bonkers Buggy Driver with Rockets
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Rules dont cover it, but its an autohit in 99.9999999999% of venues you will ever play at.
If a player was being funny with me about this he better not be running Bjorn, or doom or anyt one of the multitude of things i can suddenly make not work etc cuz i will smack him in the head with the RAW at every single opportunity for being such a git.
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This message was edited 2 times. Last update was at 2010/05/30 20:26:24
- 3000 pts
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3850 pts |
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![[Post New]](/s/i/i.gif) 2010/05/30 19:32:23
Subject: CC with Vehicles on the first turn
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Dakka Veteran
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I've always seen it played as an auto hit. Wasn't relevant to me until I started fielding deff koptas but that is how we do it at EVERY tournament at the FLGS.
NaZ
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![[Post New]](/s/i/i.gif) 2010/05/31 03:02:30
Subject: CC with Vehicles on the first turn
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[ARTICLE MOD]
Longtime Dakkanaut
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Except in planetstrike, how are you getting a first turn assault?
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"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers
Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. |
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![[Post New]](/s/i/i.gif) 2010/05/31 03:26:17
Subject: CC with Vehicles on the first turn
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Esteemed Veteran Space Marine
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Centurian99 wrote:Except in planetstrike, how are you getting a first turn assault?
12" deployment, 12" move, 2" disembark, over 1" base, 6" assault is as far as I get.
Edit- Derp, maybe the pivot is 5"? Probably not.
Maybe Shrike, which gives fleet?
Either way, I would argue it is either an auto-hit (for opponents)
OR
Cruising (for me)
Nah, I would just play it as an auto-hit.
I feel sorry for the vehicle getting auto-hit by Lysander...
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This message was edited 1 time. Last update was at 2010/05/31 03:27:08
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![[Post New]](/s/i/i.gif) 2010/05/31 05:33:13
Subject: CC with Vehicles on the first turn
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Mutilatin' Mad Dok
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Shrike could get it off. Hmm... what else?
Ork BW/Trukk moves 13", disembark 2", Weirdboy Waaagh! for 6", 2" base on a MAN, 6" assault ~27"
Dawn of War deployment, if your opponent is none-too-bright, could easily get a 1st turn charge off.
Scouts might be able to, if you had Shrike in your list and could deploy out of LOS.
Assault Squad with Shrike.
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This message was edited 2 times. Last update was at 2010/05/31 05:34:57
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![[Post New]](/s/i/i.gif) 2010/05/31 06:04:37
Subject: Re:CC with Vehicles on the first turn
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Esteemed Veteran Space Marine
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Dark Eldar are truly the masters of the turn-one-assault-fu.
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![[Post New]](/s/i/i.gif) 2010/05/31 06:10:52
Subject: CC with Vehicles on the first turn
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Regular Dakkanaut
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kartofelkopf wrote:Shrike could get it off. Hmm... what else?
Ork BW/Trukk moves 13", disembark 2", Weirdboy Waaagh! for 6", 2" base on a MAN, 6" assault ~27"
Dawn of War deployment, if your opponent is none-too-bright, could easily get a 1st turn charge off.
Scouts might be able to, if you had Shrike in your list and could deploy out of LOS.
Assault Squad with Shrike.
Deffkoptas - 24" Scout Move, 12" normal move, 6" assault move - 40" total assault move. Oh yea!
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Tournament Organizer for the Midland/Odessa Gaming Society |
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![[Post New]](/s/i/i.gif) 2010/05/31 06:23:27
Subject: CC with Vehicles on the first turn
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Mutilatin' Mad Dok
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Durr, I didn't even think of that, and I play it pretty regularly. I guess SM Scout Bikes are in the same boat.
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![[Post New]](/s/i/i.gif) 2010/05/31 06:28:36
Subject: Re:CC with Vehicles on the first turn
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Death-Dealing Dark Angels Devastator
Austin/Dallas, Texas
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Dark Angel Bike Squads are Reknown for this =D! Deploy 12" Scout 12" + move 12" + assault 6"... Probably going to be able to assault w/e I want.
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Green Marines are the best marines!
:6500pts:
~~(Deathwing Complete *For now*; 3rd Company 100% done!! 6 tac, 2 asault, 2 dev, and lots of rhinos.)~~ |
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![[Post New]](/s/i/i.gif) 2010/05/31 06:59:29
Subject: CC with Vehicles on the first turn
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Fighter Ace
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DE Raider wyches too. something like 31". Have Dash tell you how it works. :p
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Started wargaming with heroscape. Who says kids can't be generals?
Tournament Results:
Space Marines 2-1-0
In Soviet Russia.... you go to Gulag.
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![[Post New]](/s/i/i.gif) 2010/05/31 07:42:29
Subject: CC with Vehicles on the first turn
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Regular Dakkanaut
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Pvt. Jet wrote:DE Raider wyches too. something like 31". Have Dash tell you how it works. :p
12" move, 2" disembark, 1" base, 6" FoF, and 12" assault. 33", but that's assuming perfect rolling (right drugs for 12" assault, and a 6 on the Fleet roll)
Deffkoptas and Scout Bikes (forgot about them!) have the longest assault range in the game, as far as I know. 40" is sick, you are 100% guaranteed to be in CC turn 1 if you want to be. Automatically Appended Next Post: Inquisitor_Syphonious wrote:Dark Eldar are truly the masters of the turn-one-assault-fu.
I think Orks and SM have you beat here dude
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This message was edited 1 time. Last update was at 2010/05/31 07:43:36
Tournament Organizer for the Midland/Odessa Gaming Society |
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![[Post New]](/s/i/i.gif) 2010/05/31 07:48:31
Subject: Re:CC with Vehicles on the first turn
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Twisted Trueborn with Blaster
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We are faster than a sky rocket.
Oh and I would assume, it's an instant hit.
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![[Post New]](/s/i/i.gif) 2010/05/31 08:17:27
Subject: CC with Vehicles on the first turn
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Lord of the Fleet
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The rules have absolutely nothing to say on the matter. The people that assume it's autohit are not reading the rule properly (did it remain stationary in the previous turn? no, because there wasn't a previous turn).
Personally, I play 4+ as they're all equally possible and 4+ isn't screwing either player.
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![[Post New]](/s/i/i.gif) 2010/05/31 08:19:27
Subject: CC with Vehicles on the first turn
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Twisted Trueborn with Blaster
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Scott-S6 wrote:The rules have absolutely nothing to say on the matter. The people that assume it's autohit are not reading the rule properly (did it remain stationary in the previous turn? no, because there wasn't a previous turn).
Personally, I play 4+ as they're all equally possible and 4+ isn't screwing either player.
Oh sheeeee.... this guy is right... 4+ sounds good.
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![[Post New]](/s/i/i.gif) 2010/05/31 08:54:54
Subject: CC with Vehicles on the first turn
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Lord of the Fleet
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Gwar! wrote:Strictly speaking, the game breaks and Slaanesh kills a ptera-squirrel!
I was reminded of this:
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![[Post New]](/s/i/i.gif) 2010/05/31 09:02:32
Subject: CC with Vehicles on the first turn
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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Scouts in a LSS, now thats some nice range Automatically Appended Next Post: oh, and we play it as auto hit
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This message was edited 1 time. Last update was at 2010/05/31 09:02:50
I cannot believe in a God who wants to be praised all the time.
15k
10k |
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![[Post New]](/s/i/i.gif) 2010/05/31 19:47:43
Subject: CC with Vehicles on the first turn
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Regular Dakkanaut
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Can scouts assault out of the LSS after it moves flat out? If so...
24" Flat out move, 12" normal move, 2" disembark, 1" base, 6" assault for a total of 45" Looks like that's the nastiest combo right there.
Fixed the math fail.
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This message was edited 1 time. Last update was at 2010/05/31 20:57:08
Tournament Organizer for the Midland/Odessa Gaming Society |
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![[Post New]](/s/i/i.gif) 2010/05/31 19:59:12
Subject: CC with Vehicles on the first turn
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Decrepit Dakkanaut
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No, as you may not embark/disembark if the vehicle moves flat out
However if you flat out in the scout move that is fine.
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![[Post New]](/s/i/i.gif) 2010/05/31 20:05:46
Subject: CC with Vehicles on the first turn
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Ultramarine Chaplain with Hate to Spare
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Deffkoptas and Scout Bikes (forgot about them!) have the longest assault range in the game, as far as I know. 40" is sick, you are 100% guaranteed to be in CC turn 1 if you want to be. Landspeeder storm? 24" scout move, 12" move 3" deployment (back of base has to be 2" of hull so front is 3") 6" assault = 45" assault, Throw Shrike in there and you're looking 46" - 52"  . Also with Shrike all scouts can deploy 18" from the enemy scout to 12" away then with fleet have a 13" minimum assault range. Plus whatever unit Shrike deploys with and Landraiders doing the pivot trick and you can get your entire army into assault in turn 1 if you really wanted to.
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This message was edited 1 time. Last update was at 2010/05/31 20:08:04
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![[Post New]](/s/i/i.gif) 2010/05/31 20:18:06
Subject: CC with Vehicles on the first turn
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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I know how much people like to overcomplicate things, but if the vehicle hasn't moved it gets auto-hit. That's how even the most beardy rules-lawyers I know play it...
To do otherwise seems to say that deployment counts as movement and opens up a lot of other nonsense.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/05/31 20:49:36
Subject: CC with Vehicles on the first turn
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Regular Dakkanaut
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nosferatu1001 wrote:No, as you may not embark/disembark if the vehicle moves flat out
However if you flat out in the scout move that is fine.
Right, I meant during the Scout Move (don't have the SM codex in front of me to see if there's some weirdness in there regarding that) Automatically Appended Next Post: FlingitNow wrote:Deffkoptas and Scout Bikes (forgot about them!) have the longest assault range in the game, as far as I know. 40" is sick, you are 100% guaranteed to be in CC turn 1 if you want to be.
Landspeeder storm? 24" scout move, 12" move 3" deployment (back of base has to be 2" of hull so front is 3") 6" assault = 45" assault, Throw Shrike in there and you're looking 46" - 52"  .
Also with Shrike all scouts can deploy 18" from the enemy scout to 12" away then with fleet have a 13" minimum assault range. Plus whatever unit Shrike deploys with and Landraiders doing the pivot trick and you can get your entire army into assault in turn 1 if you really wanted to.
Two posts above yours...and I can't add! 45" it is. Fixed.
Shrike gives all scouts fleet? And unless you can inflitrate Land Raiders, all you are going to get is +3" for the pivot (I'm being generous here) 12" normal move, disembark 2", 1" base (unless you are using Termies) and 6" assault, giving you a total of 21" Even if both sides set up a max of 12" away from their board edges, you aren't going to make it into assault turn 1.
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This message was edited 1 time. Last update was at 2010/05/31 20:56:33
Tournament Organizer for the Midland/Odessa Gaming Society |
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![[Post New]](/s/i/i.gif) 2010/05/31 21:00:46
Subject: CC with Vehicles on the first turn
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Perturbed Blood Angel Tactical Marine
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Monster Rain wrote:I know how much people like to overcomplicate things, but if the vehicle hasn't moved it gets auto-hit. That's how even the most beardy rules-lawyers I know play it...
To do otherwise seems to say that deployment counts as movement and opens up a lot of other nonsense. 
That acually makes alot of sense. So +1 to that.
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May the mass*acceleration be with you
Irony - means sort of like Iron |
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![[Post New]](/s/i/i.gif) 2010/05/31 21:26:30
Subject: CC with Vehicles on the first turn
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Lord of the Fleet
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Monster Rain wrote:I know how much people like to overcomplicate things, but if the vehicle hasn't moved it gets auto-hit. That's how even the most beardy rules-lawyers I know play it...
To do otherwise seems to say that deployment counts as movement and opens up a lot of other nonsense. 
But that is not what the rules say:
Was it immobilised or stationary last turn? - no
Did it move at combat speed last turn last turn? - no
Did it move at cruising speed last turn last turn? - no
So a house rule is required. That doesn't mean that deployment is movement or anything else. Since non of the options apply all of them are equally valid for the house rule. Would the tanks have been sitting there waiting for the fight to start? Or moving fast to get into position? I prefer 4+ as it doesn't favour either side.
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![[Post New]](/s/i/i.gif) 2010/05/31 21:30:45
Subject: CC with Vehicles on the first turn
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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Scott-S6 wrote:Monster Rain wrote:I know how much people like to overcomplicate things, but if the vehicle hasn't moved it gets auto-hit. That's how even the most beardy rules-lawyers I know play it...
To do otherwise seems to say that deployment counts as movement and opens up a lot of other nonsense. 
But that is not what the rules say:
Was it immobilised or stationary last turn? - no
Did it move at combat speed last turn last turn? - no
Did it move at cruising speed last turn last turn? - no
So a house rule is required. That doesn't mean that deployment is movement or anything else. Since non of the options apply all of them are equally valid for the house rule. Would the tanks have been sitting there waiting for the fight to start? Or moving fast to get into position? I prefer 4+ as it doesn't favour either side.
Ipso facto auto-hit. The fact that there was no "last turn" doesn't mean that the unit moved and gets the benefit of being hit on a 4+.
That's just the way I interpret it. If the vehicle hasn't moved at all in the game, it should be automatically hit in assault.
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This message was edited 2 times. Last update was at 2010/05/31 21:32:59
Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/05/31 21:43:11
Subject: CC with Vehicles on the first turn
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Lord of the Fleet
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The criteria for a 4+ or 6+ haven't been met. Neither have the criteria for auto-hit. So, why should it be an autohit?
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This message was edited 2 times. Last update was at 2010/05/31 21:45:14
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