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[PICS] NOVA CRUX - SABOTAGE RAID - White Scars vs Iyanden Eldar - 1000pts  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Dispassionate Imperial Judge






HATE Club, East London

Eldar raids continue on the Moons of Brockelai, but the Eldar have sent a real infiltrating force in this time! Continuing from our last couple of Raid games, we decided to try this again, but with an Eldar force picked for the mission - bikes and vehicles would set off the alarm, so we have a fast moving foot Eldar force.

Panic's Eldar - 1000pts

* Farseer (Doom)
* 5 Wraithguard with Spirit Seer
* 6 Howling Banshees including Exarch
* 6 Striking Scorpions including Exarch
* 9 Warp Spiders including Exarch
* 5 Pathfinders
* 5 Pathfinders

ArbitorIan's White Scars - 1000pts

* Librarian (Vortex, Gate)
* Tactical Squad (Missile Launcher, PlasmaGun, Powerfist)
* 5 Scouts (Snipers)
* 6 Bikes (Power Weapon, Plasmagun) including Attack Bike (Hvy Bolter)
* Predator (Autocannon, Lascannon Sponsons)
* Predator (Autocannon, Hvy Bolter Sponsons)
* Whirlwind

We played the Sabotage mission, with Eldar attacking. White Scars deploy their troops and HQ on the central objective, with sentries lining each board edge, and Eldar deploy their Pathfinders in the forests. The Eldar must spend a turn, uninterrputed, in contact with the vent in the centre, to win the game.






First turn goes to the Eldar, who immediately down two of the White Scars sentries with sniper fire. The bodies are left in case the other sentry can find them. However, Eldar win the roll for the other sentry move and he moves further away! The rest of the Eldar enter the board on foot.





In the second Eldar turn the Warp Spiders arrive, but scatter far enough that they won't be seen by a sentry. However, the Pathfinders fail to take out the remaining sentry on their side of the board and he raises the alarm! Sentries are removed and the White Scars activated!



The White Scars then spend their turn firing everything at the Warp Spiders, reducing them to three models as the rest of the Eldar get closer.




Oh, and lastly in the second turn, because we forgot earlier, one of the Predators shows up and races 18" down the road...



In the third Eldar turn the Spiders jump forward and kill the Librarian, before jumping back out of rapid fire range.



The rest of the Eldar group advances, but the White Scars concentrate fire on the Scorpions and Banshees. Both have to take panic tests and BOTH fail on double sixes! The Eldar advance is stalled for a turn.




In the fourth turn, the Farseer and Wraithguard shoot and charge the combat squad in the ruins, killing all of them. White Scar return fire takes down all of the Warp Spiders except the exarch, and their reserves start to arrive from the other board edge.






In the fifth Eldar turn, the Farseer and Scorpions assault the objective, while the Exarch kills some Scouts. He rolls low for his charge through cover, though. The Wraithguard move out to form a roadblock and meet the reinforcements.




However, massed White Scar reinforcement fire kill all the Wraithguard squad, and the Scouts even manage to kill the Warp Spider exarch in close combat.




Finally, as the Farseer is killed by an Autocannon shot, the last combat squad charge down from the building. They distract the Scorpions for a turn, but fare badly, and lose the combat.




It's now the sixth turn, and the Eldar plan revolves around getting a seventh turn, enough time for the remaining Howling Banshees to destroy the objective. Even the pathfinders start moving in, hoping they can reach it in time.



However, with all the White Scars reinforcements on the board, the Eldar suffere heavy casualties in the sixth Marine turn, including the rest of the Banshees. With no turns left, the White Scars successfully defend the objective and win!




This message was edited 1 time. Last update was at 2010/06/07 10:13:28


   
Made in gb
Monstrous Master Moulder






I dunno...

Smooth! I still have a fondness for White Scars, even after Ive abandoned them as my marine army

Bewhiskered Gasmasks: For the Post-Apocalyptic Gentleman

And to this day, on darkest nyte
It can be seen, they tell
A Prynce of Rattes, in finery
Upon a horned bell.
 
   
Made in us
Longtime Dakkanaut





US

Beautiful photography, thanks for sharing

Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
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Made in gb
Longtime Dakkanaut






London UK

yeah,
I thought it had this one... I was planning my victory dance then every thing started to die!

In hindsight I should have moved the WraithGuard back and have everything assault the objective.
Hopefully the Preditor would not have been able to reach them for a tank shock but If it did reach them, the warlock and farseer could both death or glory with their witch blades (a strength9 autohit from each)
The wraithguards Toughness6 now with a 4+cover save would have given them a greater chance of survival during the WhiteScar shooting phase storm.
Plus If I had all 4 units attacking the objective at the same time WG/farseer/Scorpions/spider exarch I'd have four targets that the marine needed to kill or assault off the objective.

It was a another Good game that I managed to lose!
Now if I can only find time to paint I'll have 10 Jetbikes and three vipers to throw into this campaign...

Panic...

This message was edited 3 times. Last update was at 2010/06/07 17:54:11


   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

To be honest, it was just those two failed panic tests that killed you - if all those squads had charged I'd have NO models left on that objective to contest, and all my reinforcements were very late..

FOUR sixes in a row? Classic...

   
Made in gb
[DCM]
Tyrant of Badab






HATE Club, East London

Kinda like the treble six I rolled for my perils of the warp test.

Looks like Ian curses his opponents with rolling sixes... OMG, a witch! Burn him!

This message was edited 1 time. Last update was at 2010/06/07 18:27:52


Though my guards may sleep and my ships may lay at anchor, our foes know full well that big guns never tire. 
   
Made in us
Lone Wolf Sentinel Pilot





San Diego, California

Holy crap, an old dread! And an old pred.

2000 pts 
   
Made in us
Longtime Dakkanaut





Silverdale, WA

You guys know I love your batreps so I can't say anything I haven't said before about them.

Was this the new Kill-Team method of play from the Battle Missions book? I heard they re-did Kill-Team in there but I haven't had a chance to really sit down with that book yet.

 
   
Made in us
Blood-Drenched Death Company Marine






Indianapolis

Yeah great battle report. The pictures turned out nice, much better then mine usually. It's good to see you're still using the old dread!

   
Made in us
Decrepit Dakkanaut






Gavo wrote:Holy crap, an old dread! And an old pred.


lol, i can't remember if that is the venerable "chuck" or "eddy" STC dread!

   
Made in us
Agile Revenant Titan





Fayetteville NC

Great report and Old School Dread FTW!

Have I really been playing 40K for nearly 30 years? 
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

Glaive Company CO wrote:You guys know I love your batreps so I can't say anything I haven't said before about them.

Was this the new Kill-Team method of play from the Battle Missions book? I heard they re-did Kill-Team in there but I haven't had a chance to really sit down with that book yet.


Thanks - and this is one of the Raid scenarios, which were in the 4ed Rulebook.

   
Made in us
Longtime Dakkanaut





Silverdale, WA

Pssh! 4th edition ...that's SO 2004!

 
   
 
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