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Made in us
Annoyed Blood Angel Devastator





Any suggestions?

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*doubletap

This message was edited 1 time. Last update was at 2010/07/23 00:06:51


Tier 1 is the new Tactical.

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Yellin' Yoof





Eldar can be tough, their vehicles can move faster than yours, are more survivable, and they have awesome psychic defence.

Your main strength is assault.....most of eldars good units are not good in assault.....wraithguard, dark reapers, pathfinders etc....and their troops are even worse. Harlequins may pose you a problemn due to their mobility and rending but you will out move most of their other choices...remember eldar have no assault vehicles.

Best bet is to load up on assault marines and sanguinary priests and rush them. Astorath is a great HQ for this type of army, red thirst 1-3.

Garbled, confusing, and quite frankly duller than an in-flight magazine produced by Air Belgium! 
   
Made in us
Storm Trooper with Maglight



Buffalo NY, USA

My suggestion: Write an actual post that describes in detail a specific battle where you were unmercifully stomped on by space elves so that we all may laugh to ourselves and then try to help you.

Seriously if your are a Blood Angel's player the answer is going to come down to "Death Company, Death Company, Deep Strike, Special Character, Sweep Up Whats Left". I would almost like to propose that no one who plays Blood Angels be allowed in Tactics because its too much of a contridiction for me to handle. <- This is my new attempt at sardonic humor, if it is too much let me know but I will not say sorry for trying to make others laugh.

ComputerGeek01 is more then just a name 
   
Made in us
Annoyed Blood Angel Devastator





Thanks Radi. With the Lucius pattern Engines all BA vehicles with the Rhino chassis count as Fast vehicles but the Eldar are ridiculously fast. And the Eldar have never unmercifully stomped me, i just want to mop the floor with him cause my friend who plays the Eldar them is a coward. He wont battle me unless he has a clear advantage over me (e.g. using a Baneblade against me and my friend in a small game)

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Made in us
Moustache-twirling Princeps





About to eat your Avatar...

I am very scared of BA assault marines and Baal Preds...

FNP, FC, JP Meq. Wow... my pants, I think I may have pooped them.

Most of my shooty units are completely useless against that, and if I don't meta-game by spamming Fire dragons in WS, backed up by as many Warwalkers as I can afford to field... well, I would say that BA has a very clear advantage. Fire prisms can also cause problems for BA, but WW are just going to be better at dealing with your tanks. TL-FP shots can be devastating to FNP units, so be careful about that.

If you manage to get the charge on pretty much any of my infantry, that fight is basically lost already. Baal preds and Vindies will provide a solid backbone for your army, and BA assault marines can take care of pretty much any infantry Eldar can offer up. Mess around with that basic formula until you can find a list that fits what models you have, and what game you want to play.

Purely Mech BA (rhino spam/pred spam) probably won't do all that well against Mechdar, they will likely be to fast for you to get any charges. Use Sang priests with your ASM, don't forget them. You can save a few points by taking advantage of the blood chalice aura, sticking one Sang priest into a 10-man ASM squad, while keeping two or three smaller squads within the aura. WELL! THAT IS JUST SUPER DUPER!

BA are the only other army I have seriously thought about putting together, aside my plans for an Ork army at some point.

This message was edited 1 time. Last update was at 2010/07/23 00:38:58



 
   
Made in us
Annoyed Blood Angel Devastator





I want to get a Sanguinary Guard unit to accompany Dante while he Deep Strikes so I can shoot an Eldar APC with the Infernus Pistol, S8 AP1 Extra 2D6 AP within 6"

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Scuttling Genestealer



Australia

Mephiston, no more no less...

Attempts by Company Commanders to call down close-ranged artillery fire can result in disastrous casualties amongst the Imperial Guard. Whilst the loss of life is regrettable, the waste of ammunition is INTOLERABLE!  
   
Made in us
Storm Trooper with Maglight



Buffalo NY, USA

Lol! Like I said before, Death Company, Special Character, Nothing left. Does the Blood Angel Codex even HAVE other entires?

ComputerGeek01 is more then just a name 
   
Made in us
Annoyed Blood Angel Devastator





When I use Mephiston against Eldar I have to roll 3D6 to pass Leadership to use Psychic Powers. And they have new units called Sanguinary Guard who can be equipped with Death Masks. If the enemy doesnt pass morale theyre reduced to WS 1

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Yellin' Yoof





ComputerGeek01 wrote:Lol! Like I said before, Death Company, Special Character, Nothing left. Does the Blood Angel Codex even HAVE other entires?


Well actually there is a lot that is overlooked in the Blood Angels codex, cheaper devastators for one, command squads for cheap sang priests, as well as fast vehicles etc
But it suffers from the vanilla list....TH/SS termies are more expensive we cant do a biker army, no thunderfire cannon, or speeder storm etc

Actually death company can be a costly mistake....remember you cant control where they are going, a canny opponent will bait them away. And all the special characters are expensive, and one dimensional in their roles. Personaly I think the Blood angels book is best used as an alternate SM codex, for people who want to play Space marines a different way.

And in regards to Eldar, Mephiston will kill himself just trying to get a psychic power off, Astorath would be a better choice as he improves your army by the fact more may get the red thirst 1-3.

Garbled, confusing, and quite frankly duller than an in-flight magazine produced by Air Belgium! 
   
Made in us
Annoyed Blood Angel Devastator





Yeah, I tend not to use Mephiston against Eldar. I prefer Dante. He instills fear into them and with his Deep Striking without scattering (i dont know the exact name of the rule) i can put him in a nice strategic advantage. Now that i dont HAVE to take Death Company i dont know if i will. Maybe after i get a Land Raider. Delivering them right up to the assault would be a great advantage.

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Eternally-Stimulated Slaanesh Dreadnought






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Is this even a real thread? Fast LRs with MMs with assault squads and priests; Baal or Pred. Annhiliators; Meph.

BA are fast, can load up on lascannons, and can out assault any eldar. what is the issue you are having with them?

I have a love /hate relationship with anything green. 
   
Made in us
Annoyed Blood Angel Devastator





My buddy pelts me from across the map with Dark Reapers and uses either an Avatar or a Farseer Council. He casts Doom and some other psychic power on my squads and is able to re-roll To Hit and To Wound. And most of the time that i play against him his buddy(Tau) or brother(Tyranids) play with him and he hides behind their forces so im not able to shoot any of his men. I was thinking about getting multiple Whirlwinds to pound away at his infantry amd mounting my whole army in Rhinos so they can move quickly up to the front, especially with Lucius pattern engines

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Daemonic Dreadnought






I run jump spam pure 100% vehicle free BA and have no fear of Eldar. Scout bikes were my armies MVP when they ruined eldar shooting in my 3rd ard boys prelim game, and really hurt Tau in the finals. I run a jump spam list and turbo boost scout bikes as a scout move in front of my army. T5 with a 3+ cover and FNP makes a great screening unit against eldar shooting if they go 1st. Eldar all comers lists have a hard time going against BA jump spam than has zero vehicles as bright lances end up being wasted points on overkill.

BA mech lists are a different beast altogether, but they should do well against Eldar. I think Wrex says it best.

Wrexasaur wrote:I am very scared of BA assault marines and Baal Preds...

FNP, FC, JP Meq. Wow... my pants, I think I may have pooped them.

Most of my shooty units are completely useless against that, and if I don't meta-game by spamming Fire dragons in WS, backed up by as many Warwalkers as I can afford to field... well, I would say that BA has a very clear advantage. Fire prisms can also cause problems for BA, but WW are just going to be better at dealing with your tanks. TL-FP shots can be devastating to FNP units, so be careful about that.

If you manage to get the charge on pretty much any of my infantry, that fight is basically lost already. Baal preds and Vindies will provide a solid backbone for your army, and BA assault marines can take care of pretty much any infantry Eldar can offer up. Mess around with that basic formula until you can find a list that fits what models you have, and what game you want to play.

Purely Mech BA (rhino spam/pred spam) probably won't do all that well against Mechdar, they will likely be to fast for you to get any charges. Use Sang priests with your ASM, don't forget them. You can save a few points by taking advantage of the blood chalice aura, sticking one Sang priest into a 10-man ASM squad, while keeping two or three smaller squads within the aura. WELL! THAT IS JUST SUPER DUPER!

BA are the only other army I have seriously thought about putting together, aside my plans for an Ork army at some point.



Yea, what he said. BA players should not complain about Eldar.

On the topic of Fire Prisms.
AP2 small pie won't catch many MEQ under the template and might have to deal with cover, it's really nothing more than a single plasma cannon.
S5 AP4 large pie is less impressive than a 75 point IG Griffon heavy mortar that is S6 with rerolls to hit.
When fighting MEQ it's all about the S6 AP3 shot for mass MEQ splattering.
S6 AP3 large pie prism cannons are not going to impress FNP assault marines, even less so if they are in cover.

Mepheston is a waste of points against Eldar. He's going to fail psychic tests on 3D6 over 50% of the time which makes his movement rate unreliable. He is a CC monster, but Eldar lines will be overrun by assault marines slaughtering those pointy eared Xenos long before Meph gets to the action because his movement rate is unreliable. A simple 100 point (or 125 in a jump list) point librarian will provide the much needed psychic hood against eldar for 200 points less than Mepheston.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Annoyed Blood Angel Devastator





Thank you for the advice, guys. I am confident the next time i play the Eldar it will be in my favor. In all honesty i think its because hes just a plaiin better player. Hes been playing this game for 8 years and I've been playing for about a year

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Guard Heavy Weapon Crewman






Sanguinaryguard last game I almost took your whole honor guard out with my basilisk.Ill get you next time maybe hahaha.Well get them eldar bastards next game

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Annoyed Blood Angel Devastator





Haha, there were a lot of Guardsmen killed that day. If I remember correctly, four Assault Troops wiped out a squad of twenty Conscripts in a single assault phase

This message was edited 1 time. Last update was at 2010/07/23 05:32:51


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Moustache-twirling Princeps





About to eat your Avatar...

SanguinaryGuard wrote:Thank you for the advice, guys. I am confident the next time i play the Eldar it will be in my favor. In all honesty i think its because hes just a plaiin better player. Hes been playing this game for 8 years and I've been playing for about a year


Well, that is a pretty massive advantage in itself, but with only the basics of the game down, you can still totally wipe the floor with him. His best option is to hide and play VERY defensively, make sure you don't get intimidated, the advantage is completely in your favor. Eldar will fear BA until they get a new codex, there is little to be said besides that.

Oh, and watch out for EML, S8/AP3 is a decent way to take down FNP Meq. Don't rack up wounds jumping in and out of cover, it is pretty risky unless you only have one model taking a test.

schadenfreude wrote:S6 AP3 large pie prism cannons are not going to impress FNP assault marines, even less so if they are in cover.


I'd be careful about assuming that to be the case. It is true that you are only dropping the save to a 4+ (damned FNP rules and remove casualty rules...), but that can make a huge difference if you manage to catch a bunch of Meq units under the blast. For the cost it really isn't amazing, if not less than mediocre, but that template can drop 2-3 times in a game quite easily. The difference between a 3+,4+ save, and a 4+ save alone, is massive. If they are in cover it is not even worth shooting at them most of the time, and without cover they are underwhelming if you are good with your formations.

Eldar are best off taking Fire dragon spam for tac marines (and they aren't going to do that well... less than 3 wounds average is not enough to stop a 5-man Meq squad much of the time, especially when you spend 180 points minimum to do so, and the BA ASM costs around 130 or so, depending on how you factor the cost of the Sang priest. One sarge can wreck a FD squad easily, and the spare BA ASM or two can take out the WS with Krak nades. It is so one sided against Eldar I really have a hard time thinking of any way to take on BA effectively.

A hybrid BA list (ASM + assorted fast tanks) is ridiculously scary to any list I can come up with. Spamming 30 FD and 9 WW still wouldn't make me confident. I am not even sure Eldar could meta-game against a solid BA list, and if the BA player saw the Eldar list coming, it would be that much more one sided.

This message was edited 3 times. Last update was at 2010/07/23 08:18:40



 
   
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Guard Heavy Weapon Crewman






They were just conscripts.They were my russian wall.Then they hit my german veterans haha.

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Annoyed Blood Angel Devastator





The Eldar weaponry is something to look out for. I always have to make sure my troops are out of LOS or else they get shot. He always keeps Swooping Hawks in reserve just in case i make it into his lines. I usually have to kill two to three squads of Tau to reach the Eldar


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The wall crumbled CadianGuard and your squad died in the rubble

This message was edited 1 time. Last update was at 2010/07/23 05:54:21


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Longtime Dakkanaut



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Yeah Eldar really struggle against large numbers of FNP assault Marines simply because they struggle to kill enough of them. I still think it works out better doing two single shots with Prisms rather than a single linked shot, with the large blast you probably get 4-5 hits which wound on 2+ with a 4+ save, with the small blast you should be able to get 2 hits which wound on 2+ with no saves at all but you get two shots so works out about the same really (allowing for both good or bad scatter). The only way I found I could reliably kill a FNP Assault Squad was to Tank Shock them into a ball with a couple of Serpents and then drop small blasts on them (hit 8, killed 8) but this only worked because that squad was isolated and I didn't have to worry about other units assaulting my Serpents.

If he is taking Swooping Hawks and Dark Reapers then you shouldn't have any issues beating him at all tbh (they are two of the worst units in the Codex behind Support Platforms), and that Council should be getting countered by a Librarian. There is nothing stopping you shooting at his units if they are behind other friendlies, I suggest you have a read up on the rules to make sure you aren't being cheated.

This message was edited 2 times. Last update was at 2010/07/23 06:02:09


 
   
Made in us
Annoyed Blood Angel Devastator





Yeah, i mostly have to worry about infantry.His army and mine lack armored units. He uses Tau Devilfish as Eldar APCs and tanks and i have a single Rhino.

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Next time we fight them my tanks will provide all the cover for your BA army

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Annoyed Blood Angel Devastator





We have to use your Baneblade against them and crush their will.

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Esteemed Veteran Space Marine





As an eldar player... there is one thing in the new BA codex that I fear, and that is FnP.

You have it in spades.

Between death company and sanguinary priests, I have a hard time putting you down.

Devestator squads with missles run a close second.
   
Made in us
Annoyed Blood Angel Devastator





I'm thinking about buying or converting a lot of Sanguinary Priests so I'm able to give every squad FNP. I can have 3 Sanguinary Priests in one HQ so thats 9 in games up to 2k pts.

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SanguinaryGuard wrote:I'm thinking about buying or converting a lot of Sanguinary Priests so I'm able to give every squad FNP. I can have 3 Sanguinary Priests in one elite so thats 9 in games up to 2k pts.


Well... then what squads are you going to put them in?

Six should be fine...

Elite, not HQ, by the way. I know you know, though god knows someone is going to comment.
   
Made in us
Annoyed Blood Angel Devastator





Yeah, I agree. I was going to put them in Assault Squads and Tactical Squads to give them a bit of extra power. I wouldnt worry about putting them in Devastator squads as they are usually hit by heavy weapons with low AP so they wouldnt get the FNP

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Ambitious Marauder




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Its been a while since I played against the eldar but I always remember using lots of template weapons and infantry shredders because my regular eldar opponent never used to take that many vehicles (he had a bad experience with predators), if I were you I would focus on lascannons , devastators and sanguinary guard but as I say its been a while since I played against them so this may not help that much.

 
   
 
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