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Made in us
Hurr! Ogryn Bone 'Ead!





Just in the interest of having a little bit of fun, I've decided to try and find out what dakkaites feels is the hardest list in the game based on the standard 3 missions in the rule book. Try and come up with the nastiest, most absurdly beardy army list you can come up with at the 2000 point level. This most certainly DOES NOT have to an army you play. Here's my try:

Space Wolves
Wolf Lord: Thunderwolf Mount, Thunder Hammer, Storm Shield, Wolftooth Necklance, Saga of the Bear

Grey Hunters x10: Rhino, 2 Meltaguns
Grey Hunters x10: Rhino, 2 Meltaguns
Grey Hunters x10: Rhino, 2 Meltaguns
Grey Hunters x10: Rhino, 2 Meltaguns

Thunder Wolf Calvary x5: 3 Storm Shields

Longs Fangs x6: 5 Missile Launchers, Razorback w/TL-Plasmagun and Lascannon
Longs Fangs x6: 5 Missile Launchers, Razorback w/TL-Plasmagun and Lascannon
Longs Fangs x6: 5 Missile Launchers, Razorback w/TL-Plasmagun and Lascannon

It's got your uber wolfstar unit that can take a massive amount of firepower and chew through hordes, terminators, and vehicles alike. Then there's the 40 power armored T4 scoring models with their APC's and some excellent AT firepower.. Lastly, the devastators give you an absurd firebase with the ability to threaten MC's, massed light infantry, and the dread Rhino/Chimera wall. The Razors are there for more cheap high str low AP long range firepower and can get your Long Fangs out of a pickle or just provide big mobile cover with guns.

This message was edited 2 times. Last update was at 2010/08/18 05:51:49


 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

I could go cheesy all day with Space Wolves...

H.Q.

Thunderwolf Lord
Storm Shield, Thunder Hammer, Runic Armor, Wolf Tooth Necklace, Saga of the Bear -270

Thunderwolf Lord
Storm Shield, Frost Blade, Runic Armor, Wolf Tooth Necklace, Saga of the Warrior Born -265

Canis -180

Elites

Thunderwolf Iron Priest
4x Cyber Wolves -155

Thunderwolf Iron Priest
4x Cyber Wolves, Wolf Tooth Necklace -165

Thunderwolf Iron Priest
4x Cyber Wolves, Wolf Tooth Necklace -165

Troops

Grey Hunters 5x
Lazorback -150

Grey Hunters 5x
Lazorback -150

Fenrisian Wolves 10x -80

Fast Attack

Thunderwolves 3x
Thunder Hammer, Storm Shield -210

Thunderwolves 3x
Frost Blade, Storm Shield -205

Total: 2000 points.

Thats 12 Thunderwolves heading your way ready to maul your face off...


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in us
Possessed Khorne Marine Covered in Spikes





I'm gonna have to go with

x2 DP, Wings, warptime

x10 CSM, x2 melta, IoCG, Rhino
x10 CSM, x2 melta, IoCG, Rhino
x10 CSM, x2 flamer, IoCG, Rhino
x7 Plague Marines, x2 Plasma gun, rhino
x7 Plague Marines, x2 Plasma gun, rhino
x7 Plague Marines, x2 Meltagun, rhino

x2 Chaos Dreads, DCCW+ML
x2 Dakka Preds

total: 2000 pts.

Hopefully enough plasma to kill elite units. Enough carnage units to just get annoying. 6 rhinos for everything to hide around




The purpose of argument is informative discourse, not to see who finishes in front.


 
   
Made in nl
Lesser Daemon of Chaos






Groningen, The Netherlands

To offer something different:

Fateweaver
Herald of Tzeentch, Bolt, MoS, Chariot
Blue Scribes

3 Flamers
6 Fiends, Unholy Might
6 Bloodcrushers, FoK, Instr, Chaos Icon

9 Horrors, Changeling, Bolt
5 Plaguebearers
5 Plaguebearers

4 Screamers, Unholy Might

Daemon Prince, MoT, Bolt, Gaze
Daemon Prince, MoT, Bolt, Gaze
Daemon Prince, MoN, IH, Noxious Touch, CoF

2000 points

As long as Fateweaver lives its very sturdy and by the time the opponent finishes him off the rest should be in his face in a very depressing manner.

Just for fun: eNvY has a list with 15 ML Long Fangs. Fateweaver has a good chance to survive the first two turns of all of them shooting at him and to die only after a third turn of shooting... :-)
15 ML; 10 Hit; 8.3 Wound; 2.77 Failed First Saves; 0.9259 Failed Second Saves
Ld Check on Ld 9: Chance of failure: 6/36 or 1/6
Fateweaver has 3 wnds


Fiery the angels fell; deep thunder rolled around their shores; burning with the fires of Orc.

Armies:
Daemons: 5000+ points
CSM/Black Legion: 5000+ points
Deathwatch/Knights: 5000 points
 
   
Made in us
Fixture of Dakka





San Jose, CA

Are we talking space wolves only? Or any army? This would be my Space Wolf list:

Logan (initially joins a squad of long fangs)
Rune Priest - Chooser, LL + Jaws - 110
Rune Priest - Boltgun, Chooser, LL + Hurricane - 110

5x Wolfguards - 2x Combi-meltas, 2x Combi-flamers, Rhino - 145
5x Wolfguards - 2x Combi-meltas, 2x Combi-flamers, Rhino - 145
5x Wolfguards - 2x Combi-meltas, 2x Combi-flamers, Razorback - 150
5x Wolfguards - 3x Combi-meltas, 3x Power weapons - 160
Land Raider - Multi-melta - 260

6x Long Fangs - 5x ML's - 140
Razorback - Las/TL-pas - 75
6x Long Fangs - 5x ML's - 140
Razorback - Las/TL-pas - 75
6x Long Fangs - 5x ML's - 140
Razorback - Las/TL-pas - 75

Total - 2000


But my cheese list would probably be my Ravenguards:

Shrike
Librarian - Terminator + Storm Shield - 140
10x Assault Terminators - 400
10x Assault Terminators - 400
10x Scouts - Snipers, 1x Missile Launcher, Camo cloaks - 180 (combat squad this in objectives missions)
10x Scouts - Snipers, 1x Missile Launcher, Camo cloaks - 180 (combat squad this in objectives missions)
2x Attack Bikes - Multi-melta - 100
2x Attack Bikes - Multi-melta - 100
2x Attack Bikes - Multi-melta - 100
Thunderfire Cannon
Thunderfire Cannon

Total - 1995






6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

180 Ork Boyz with Klaw Nobz and Boss Pole
9 Killa Kans with Rokkits
Ghazkull

2000 points.

Please, sweet Jesus, no.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in gb
Stalwart Tribune




My LoL troll movement phase contest all list.

HQ

Tervigon (230 pts)
Cluster Spines, Claws and Teeth, Scything Talons, Adrenal Glands, Toxin Sacs,
Catalyst, Dominion, Regeneration.

Tervigon (245 pts)
Cluster Spines, Claws and Teeth, Scything Talons, Adrenal Glands, Toxin Sacs,
Catalyst, Dominion, Regeneration, Toxic Miasma.

Elites

Venomthrope Brood (165 pts)
(x3) Lash Whips, Toxic Miasma.

Troops

Termagant Brood (150 pts) (X3 @ 450 pts)
(x30) Claws and Teeth, Fleashborer.

Tervigon (230 pts) (X3 @ 690)
Cluster Spines, Claws and Teeth, Scything Talons, Adrenal Glands, Toxin Sacs,
Catalyst, Dominion, Regeneration.

Fast Attack

Gargoyle Brood (240 pts) (X3 @ 720)
(x30) Claw and Teeth, Flshborer, Wings, Blinding Venom, Adrenal Glands, Toxin Sacs.

2500/2500 (188 Models, 180 25mm, 3 40mm, 5 60 MM)
   
Made in gb
Bloodthirsty Chaos Knight






Monster Rain wrote:180 Ork Boyz with Klaw Nobz and Boss Pole
9 Killa Kans with Rokkits
Ghazkull

2000 points.

Please, sweet Jesus, no.


I'm sold! Wonder if I could squeeze some deffcoptas and bikes in there just to be annoying with too...

   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

Ok, I'll have a go with my list:

HQ
Vulkan with Spear, Mantle, and Gauntlet of the Forge (twin-linked HF) (190 pts)
SM Captain on Bike, with Relic Blade, Artificer Armor and Storm Shield, Hellfire Rounds (205 pts)

Troops
4x Bikers (2 w/twin-linked Flamers), 1x Attack Bike w/MM (twin-linked) (175 pts)
4x Bikers (2 w/twin-linked Flamers), 1x Attack Bike w/MM (twin-linked) (175 pts)
4x Bikers (2 w/twin-linked Meltaguns), 1x Attack Bike w/MM (twin-linked) (185 pts)
4x Bikers (2 w/twin-linked Meltaguns), 1x Attack Bike w/MM (twin-linked) (185 pts)
4x Bikers (2 w/twin-linked Meltaguns), 1x Attack Bike w/MM (twin-linked) (185 pts)

Elites
Dreadnought with MM (twin-linked), Heavy Flamer (twin-linked) on Drop Pod (150 pts)
Dreadnought with MM (twin-linked), Heavy Flamer (twin-linked) on Drop Pod (150 pts)
Dreadnought with MM (twin-linked), Heavy Flamer (twin-linked) on Drop Pod (150 pts)

Heavy Support
Land Raider Redeemer with MM (twin-linked) TL Assault Cannon and Flamestorm Cannons (250 pts)

2000 pts

Have fun with that one

 
   
Made in us
Regular Dakkanaut





HQ

CCS
-4 meltaguns
-carapace armor
Chimera
-heavy flamer
175


TROOP

Vets
-3 meltaguns
-6 shotguns
-plasma pistol
Chimera
-heavy flamer
165


Vets
-3 meltaguns
-6 shotguns
-plasma pistol
Chimera
-heavy flamer
165


Vets
-3 meltaguns
-6 shotguns
-plasma pistol
Chimera
-heavy flamer
165

Vets
-3 flamers
-7 shotguns
Chimera
-heavy flamer
140pts

Vets (Vendetta)
-10 shotguns
70pts

Vets (Vendetta)
-10 shotguns
70pts


ELITE

Marbo
60pts


FAST

Vendetta
130pts

Vendetta
130pts

Scout Sentinel
-autocannon
40pts


HEAVy

Medusa
-hard topped
150pts

Medusa
-hard topped
150pts

2 Leman Russ
-heavy bolter sponsons
340pts


Total 2000pts

   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Honestly, I'm seeing a lot of "meh" here. I don't think my army would have all that difficult of a time with anything here.

The armies I'd least like to fight are the ones that have the most spam. For example, a 6 tervigon list would be terrifying as not only would that be 36 T6 wounds to slowly, slowly chew through, but they would pop out an average of over 60 termagaunts PER TURN. Assuming really good rolling, the theoretical maximum 6 tervagons can put out in a 6-turn game is over FIVE HUNDRED TERMAGAUNTS! Oh, and by the way, this costs less than 1,000 points, so good luck dealing with everything else in the tyranid list.

Alternately, I could see some pretty bogus abuse of "send in the next wave" guard conscript SPAM, along with the more mundane green tide totally covered with KFFs.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

Ailaros wrote:Honestly, I'm seeing a lot of "meh" here. I don't think my army would have all that difficult of a time with anything here.

The armies I'd least like to fight are the ones that have the most spam. For example, a 6 tervigon list would be terrifying as not only would that be 36 T6 wounds to slowly, slowly chew through, but they would pop out an average of over 60 termagaunts PER TURN. Assuming really good rolling, the theoretical maximum 6 tervagons can put out in a 6-turn game is over FIVE HUNDRED TERMAGAUNTS! Oh, and by the way, this costs less than 1,000 points, so good luck dealing with everything else in the tyranid list.

Alternately, I could see some pretty bogus abuse of "send in the next wave" guard conscript SPAM, along with the more mundane green tide totally covered with KFFs.


Really... your list would laugh off 180 Boyz with a 6 inch Waagh! with Ghazkull? I sincerely doubt it.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in nz
Fresh-Faced New User




Ailaros wrote:Honestly, I'm seeing a lot of "meh" here. I don't think my army would have all that difficult of a time with anything here.

The armies I'd least like to fight are the ones that have the most spam. For example, a 6 tervigon list would be terrifying as not only would that be 36 T6 wounds to slowly, slowly chew through, but they would pop out an average of over 60 termagaunts PER TURN. Assuming really good rolling, the theoretical maximum 6 tervagons can put out in a 6-turn game is over FIVE HUNDRED TERMAGAUNTS! Oh, and by the way, this costs less than 1,000 points, so good luck dealing with everything else in the tyranid list.

Alternately, I could see some pretty bogus abuse of "send in the next wave" guard conscript SPAM, along with the more mundane green tide totally covered with KFFs.


How do you get 6 tervigons? Besides there is a post above using a list of 5 tervigons anyhow.
   
Made in us
Regular Dakkanaut





Will take 3 turns minimum to get 180 models up the board. You will lose atleast half before you get there. In a timed tournament you won't even see rd 4. You have zero ranged anti tank (where are your lootas????). So lets say you pop the tank with your PK and 10 marines pour out that you cannot assault. Now it's his turn and he rips down your squad with bolter fire and a flamer. I'll trade a rhino for a squad of 15-20 boys that MIGHT be alive after hoofing it 3' up the board.

   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

Flyinmiata1 wrote:Will take 3 turns minimum to get 180 models up the board. You will lose atleast half before you get there. In a timed tournament you won't even see rd 4. You have zero ranged anti tank (where are your lootas????). So lets say you pop the tank with your PK and 10 marines pour out that you cannot assault. Now it's his turn and he rips down your squad with bolter fire and a flamer. I'll trade a rhino for a squad of 15-20 boys that MIGHT be alive after hoofing it 3' up the board.


Three Turns?

In pitched battle with Ghazkull you'll be in CC on turn 2. Dawn of War will be a problem, but if Orks got the first turn it would be the same thing.

What would I be losing half the orks to? A Leaf Blower? Maybe... The Kans have Rokkits, but are there to give a little bit of cover. If wreck a tank that you've surrounded and there's marines inside that can't get out they die, and bolters do not kill Orks as well as you seem to think. You will not kill 15 boyz with 9 bolters and a flamer.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Nurgle Veteran Marine with the Flu





Michigan

Dark Angel

Belial 130

Troop
6 x Deathwing Terminator Squads 1290

Elite
2 x Deathwing Terminator Squads 430

Fast Attack
1 x DA biker squad 120

nothing like dropping 20 terminator where you want it with a homing beacon and having points to spare!

This message was edited 1 time. Last update was at 2010/08/19 19:33:04


Sometimes you've gotta roll the hard six ~ Adm. Adama
Surprise, I just did something horrible to you! ~ Me





 
   
Made in fi
Andy Chambers






Tampere

Mephiston 250

Lib dread, wings, shield 175

Lib dread, wings, shield 175

Lib dread, wings, shield 175

Assault squad, flamer, remove packs 105
Razorback, TL HF 20

Assault squad, flamer, remove packs 105
Razorback, TL HF 20

Assault squad, flamer, remove packs 105
Razorback, TL HF 20

Predator, autocannon, lascannon sponsons 135

Predator, autocannon, lascannon sponsons 135

Predator, autocannon, lascannon sponsons 135

Baal predator, TL assault cannon, HB sponsons 145

Baal predator, TL assault cannon, HB sponsons 145

Baal predator, TL assault cannon, HB sponsons 145

= 1990. 10pts left over, do what you want with them.

9 av13 vehicles.

3 av11 vehicles.

6 str 9 shots per turn.

6 str 7 shots per turn.

12 TL str 6 rending shots per turn.

18 str 5 shots per turn.

3 TL str 5 templates per turn.

3 str 4 templates per turn.

Everything can move 13-18" per turn (if needed).

First turn baals are already in midfield with smoke up (good old BA FAQ) Everything moves up, in objective games razors behind the preds so if you want to shoot them (instead of the 9 av13 on the table) they'll have 3+ cover. If you push hard enough straight away the enemy is either stuck in his deployment zone or forced to advance, straight into Meph and the lib dreads. Dreads can keep up with the preds with wings, and give them all 5+ cover with shield, while still allowing them to fire to full effect. Meph skulks around behind a pred, and waits for someone to come too close, or goes to smash that land raider or monolith (since the army lacks melta meph and the lib dreads will have to deal with av14). Gonna play this list this weekend, should be fun

This message was edited 2 times. Last update was at 2010/08/19 19:45:14


"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in us
Wraith





Raleigh, North Carolina

Have to admit, I wouldn't particularly enjoy playing against that Blood Angels game. Hope that thing only showed up in tourneys. I might play against it once in a friendly game, but that's about it.

 
   
Made in fi
Andy Chambers






Tampere

Ailaros wrote:Honestly, I'm seeing a lot of "meh" here. I don't think my army would have all that difficult of a time with anything here.

The armies I'd least like to fight are the ones that have the most spam. For example, a 6 tervigon list would be terrifying as not only would that be 36 T6 wounds to slowly, slowly chew through, but they would pop out an average of over 60 termagaunts PER TURN. Assuming really good rolling, the theoretical maximum 6 tervagons can put out in a 6-turn game is over FIVE HUNDRED TERMAGAUNTS! Oh, and by the way, this costs less than 1,000 points, so good luck dealing with everything else in the tyranid list.

Alternately, I could see some pretty bogus abuse of "send in the next wave" guard conscript SPAM, along with the more mundane green tide totally covered with KFFs.


Maybe you should post up your army instead of just saying that it would pwn?

"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






HQ:
KFF Mech
-PK

Troops:
20x Sluggas
Nob w/PK
BP

20x Sluggas
Nob w/PK
BP

Elites:
15x Burnas

7x Nobz:
Pain Boy/Cybork
Big Choppa/Cybork
Big Choppa/BP/Cybork
Big Choppa/Kombi Scorcha/Cybork
Big Choppa/TL Shoota/Cybork
Power Klaw/Waaaghhh Banner/Cybork
Power Klaw/TL Shoota/Cybork

7x Nobz:
Pain Boy/Cybork
Big Choppa/Cybork
Big Choppa/BP/Cybork
Big Choppa/Kombi Scorcha/Cybork
Big Choppa/TL Shoota/Cybork
Power Klaw/Waaaghhh Banner/Cybork
Power Klaw/TL Shoota/Cybork

Fast Attack:
Deff Kopta
-TL Rockets
-Buzz Saw

Deff Kopta
-TL Rockets
-Buzz Saw

Deff Kopta
-TL Rockets
-Buzz Saw

Every Unit in:
Battle Wagon
-Deff Rolla
-Big Shoota
-Boarding Planks
-Red Paint

It prob doesn't stack up against these other lists, but this is by far my favorite Ork list that I run.

This message was edited 1 time. Last update was at 2010/08/21 12:47:19



 
   
Made in gb
Swift Swooping Hawk






Scotland

From an Eldar point of view, I wouldn't fancy playing against the ultimate Iyanden list:

6 x 10 wraithguard units as troops

3 x 10 wraithguard units as elites

3 x wraithlords as heavies.

Add in an HQ or two as you like (if you've the points to spare - ha ha).

This gives you:

90 T6 wounds

9 T8 wounds

I cant be bothered to add up the points but it would be stupidly high.

I think I'd just pack up and go home if I had to face that.

At the same point if someone bought 90 wraithguard then they've more money than sense (at £8 a pop = £720).

I'm not saying it's unbeatable - just done a quick calc. and it comes in at over 4000pts, just how would you get through it unless you tailored a list to beat it.

This message was edited 1 time. Last update was at 2010/08/22 04:00:20




"Now I am become Death, the destroyer of worlds." - J. Robert Oppenheimer - Exterminatus had it's roots way back in history. 
   
Made in us
Frenzied Juggernaut





The Emperor's Forge Mitten, Earth

Here's my would be d**k list, if/when I ever get the models:

CCS: Medic, 3x Plasma, Astropath, Melta Bomb

6x Vets: 3x melta guns, shotguns (each)

Marbo

3x Vendettas
3x Vendettas
3x Valks w/MRPs

Everything goes in a bird. Depending on my mood, everything can outflank. Against horde armies, it might have a problem, but I think any Marine, Tau, or Eldar player will have a difficult time to say the least.

3000+
2000+
1500+ 
   
Made in us
Big Fat Gospel of Menoth





The other side of the internet

HQ:
Warboss 60pts

Warboss 60pts

Troops:
30 boys 180pts

30 boys 180pts

30 boys 180pts

30 boys 180 pts

30 boys 180pts

30 boys 180pts

Fast Attack:
20 Storm Boys 240pts

20 Storm Boys 240pts

20 Storm Boys 240pts

80pts left over for random upgrades. The goal is to take so long in your movement phase that the opponent runs out of time and has to forfeit.

(╯°□°)╯︵ ┻━┻

RAGE

Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies 
   
Made in us
Perturbed Blood Angel Tactical Marine





Quincy, IL

Ok since there seems to be no points limit, heres my list.
Hq-
Astroth the grim
Mephiston
Elts-
30 terminators w/ thunder hammer and stormshields
Trps-
180 Death company with jump packs and lemartes
Fst-
30 vanguard vets w/ jump packs
hvy-what ever you want
Then add in all the upgades and this list will be crazy.

3000 pts
10000 pts
2000 pts
1600 pts
 
   
Made in us
Big Fat Gospel of Menoth





The other side of the internet

There's actually a 2000pt limit.

(╯°□°)╯︵ ┻━┻

RAGE

Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Something more unusual at the 2000 pt level:

Eldrad

3x 10 Harlequins with kisses and fusion guns, incl. Shadowseer

3x 10 Guardian Defenders in Serpents

2 Vypers

3 Fire Prisms

Here the heavy skimmers will be thown in front of the Harlies if necessary to shield their advance when they close in.

This message was edited 2 times. Last update was at 2010/08/22 09:05:39


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in fi
Black Templar Servitor Dragging Masonry







We are considering to build quite annoying list of Eldars with my friend... The real list is still open, but maybe some day, you'll see it in a tournament.

Basic idea:
-Take 2 big squads of Harleguins with best available weaponry. Thats our main force.
-As troops, take only small squads of Pathfinders
-As fire support, maybe three Wraithlords
-HQ is still open, maybe we use Dark reaper character or couple of psykers with Doom. Do we need more shooting power or do we want to boost our units of 10 pathfinders?

Tactics:
-Our list consist mostly units you cannot shoot or are in invulnerable 2+ cover save. How flustrating is that? You can try to shoot, you can shoot, but the results? Zero, waste of time. Load your wraithlord with pinning weaponry, and zadam... most of your units are causing pinning. That cripples some armies. Totally!

The basic tactic is simple. Shoot in cover, take out any huge area based weaponry, keep shooting, until your opponent must go for charge against your lovely Harlequins, only to get chewed by masses of rending attacks.




Automatically Appended Next Post:
Hmm... and because people are reading new Blood angels codex at the moment, maybe one idea from that list.

Take some assault squads, and as a main force: huge unit of Death Company. Let's say, something about 25-30 models. With feel no pain and Lemartes, this unit is invulnerable. Include about 4-8 power fist or thunder hammers, and your unit eats it's way through anything.

This message was edited 1 time. Last update was at 2010/08/22 09:18:24


 
   
Made in fi
Andy Chambers






Tampere

Olympos wrote:We are considering to build quite annoying list of Eldars with my friend... The real list is still open, but maybe some day, you'll see it in a tournament.

Basic idea:
-Take 2 big squads of Harleguins with best available weaponry. Thats our main force.
-As troops, take only small squads of Pathfinders
-As fire support, maybe three Wraithlords
-HQ is still open, maybe we use Dark reaper character or couple of psykers with Doom. Do we need more shooting power or do we want to boost our units of 10 pathfinders?

Tactics:
-Our list consist mostly units you cannot shoot or are in invulnerable 2+ cover save. How flustrating is that? You can try to shoot, you can shoot, but the results? Zero, waste of time. Load your wraithlord with pinning weaponry, and zadam... most of your units are causing pinning. That cripples some armies. Totally!

The basic tactic is simple. Shoot in cover, take out any huge area based weaponry, keep shooting, until your opponent must go for charge against your lovely Harlequins, only to get chewed by masses of rending attacks.




Automatically Appended Next Post:
Hmm... and because people are reading new Blood angels codex at the moment, maybe one idea from that list.

Take some assault squads, and as a main force: huge unit of Death Company. Let's say, something about 25-30 models. With feel no pain and Lemartes, this unit is invulnerable. Include about 4-8 power fist or thunder hammers, and your unit eats it's way through anything.


Harlequins can't be shot at from far away, true, but what happens when someone gets close? Theyre really not "that" great in combat.

The 30 man DC has been tried and abandoned before. Rage rapes them, as they go running around the board after a solitary rhino, not to mention 30 DC costs 600pts already without upgrades, with jump packs their 1050, which is absolutely ridiculous.

"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in us
Regular Dakkanaut




It's one of Stelek's lists with some slight changes.

HQ: Wolf Lord in Power Armour (3#, 300 pts)
1 Wolf Lord in Power Armour @ 300 pts (Belt of Russ; Runic Armour; Wolftooth Necklace; Thunderwolf Mount; Fenrisian Wolf; Power Fist x1; Wolf Claw x1; Rending in CC only; Saga of the Warrior Born)
2 Fenrisian Wolf (Unit Type: Beasts; Vicious claws and fangs; Counter-attack)

HQ: Wolf Lord in Power Armour (3#, 290 pts)
1 Wolf Lord in Power Armour @ 290 pts (Belt of Russ; Runic Armour; Thunderwolf Mount; Fenrisian Wolf; Power Fist x1; Wolf Claw x1; Eternal Warrior; Rending in CC only; Saga of the Bear)
2 Fenrisian Wolf (Unit Type: Beasts; Vicious claws and fangs; Counter-attack)

HQ: Wolf Lord in Power Armour (3#, 270 pts)
1 Wolf Lord in Power Armour @ 270 pts (Belt of Russ; Runic Armour; Wolf Tail Talisman; Thunderwolf Mount; Fenrisian Wolf; Power Fist x1; Wolf Claw x1; Rending in CC only; Saga of the Beastslayer)
2 Fenrisian Wolf (Unit Type: Beasts; Vicious claws and fangs; Counter-attack)

HQ: Wolf Lord in Power Armour (3#, 275 pts)
1 Wolf Lord in Power Armour @ 275 pts (Belt of Russ; Melta Bombs; Runic Armour; Thunderwolf Mount; Fenrisian Wolf; Power Fist x1; Wolf Claw x1; Rending in CC only; Saga of Majesty)
2 Fenrisian Wolf (Unit Type: Beasts; Vicious claws and fangs; Counter-attack)

Troops: Grey Hunters Pack (6#, 110 pts)
5 Grey Hunters Pack @ 110 pts (Flamer; Rhino)
1 Rhino

Troops: Grey Hunters Pack (6#, 110 pts)
5 Grey Hunters Pack @ 110 pts (Flamer; Rhino)
1 Rhino

Troops: Grey Hunters Pack (6#, 110 pts)
5 Grey Hunters Pack @ 110 pts (Flamer; Rhino)
1 Rhino

Troops: Grey Hunters Pack (6#, 110 pts)
5 Grey Hunters Pack @ 110 pts (Flamer; Rhino)
1 Rhino

Fast Attack: Thunderwolf Cavalry (5#, 425 pts)
1 Thunderwolf Cavalry @ 425 pts (Thunderwolf Cavalry; Thunderwolf Cavalry; Thunderwolf Cavalry; Thunderwolf Cavalry)
1 Thunderwolf Cavalry (Storm Shield)
1 Thunderwolf Cavalry (Storm Shield)
1 Thunderwolf Cavalry (Storm Shield)
1 Thunderwolf Cavalry (Storm Shield)
1 Thunderwolf Cavalry (Storm Shield; Power Fist)


Total Roster Cost: 2000

The 4 HQs all attach to the Thunderwolf Unit giving you a 8 T4 (6+) alabative wounds, 12 T5 (2+/4+) wounds (3 of which are immune to instant death) and 10 T5 (3+/3+) wounds.

That also includes 24 WS 6 Strength 5 Wolf Claw attacks at initiative 5(or 24 WS 6 Strength 10 powerfist attacks), 24 WS 4 Strength 4 regular attacks at initiative 4, 20 WS 4 Strength 5 rending attacks at initiative 4 and 5 WS 4 Strength 10 PF fist attacks at initiative 1.

The Saga of the Warrior Lord can get a ton of attacks, the Saga of Majesty allows you to re-roll your LD 10 checks, the Bear is nice against instant death and the Saga of the Beastslayer is good against Dreads and T5 or greater.

The threat range is 19-24 inches and the unit negates enemy psychic powers that affect it on a 5+. With Counterattack you are almost guaranteed to get your charging attacks and you also have frag grenades for units in cover.

This Super Rock kills full jetbike councils in 2 assault phases, Nob bikers in one assault phase, TH/SS terminators in 1 assault phase and most other units included. It can charge 2 30 man Ork Boys squads and cause 44 wounds in one assault phase (after accounting for fearless wounds).

Because each of the Lords is different you can perform some nice wound allocation tricks (including using the fenrisian or saga of the bear to absorb Strength 10 attacks). The Wolf Rock is such a threat that most of the time if your opponent is shooting your rhinos, they are going to get tabled by the wolf unit. If you are keeping track it's a 1560 point rock.

Good Luck bogging it down as the more you throw at it the more Saga of the Warrior Borne kills and the 4 IC can break off to contest objectives on the final turn if you haven't already tabled your enemy.
   
Made in us
Tail-spinning Tomb Blade Pilot




Not the most competetive, but cheesy,

2 x 5 man scout units.
5 TH SS Termies
5 TH SS termies
5 TH SS Termies

All in Land Raiders of your choosing

Shrike
Pedro.

3 Land Raiders full of Termies w/ fleet and Pedro gives them all extra attacks.
Still leaves 150 points or so. Leaves some wiggle room for Vulcan or antoher charachter plus you could kit out the LRaiders.

So I guess you could run this at 1850 and hope your opponent cant handle termies or Land Raiders.
   
 
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