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Made in au
Freaky Flayed One





Hey guys I'm thinking of a 1000 pt salamander list and have tried this one so far, its effective if all goes to plan but if one little thing stuffs up the list basicaly gets slaughtered so I wanted to hear your thoughts of it.

HQ

Vulkan 190

Elite

5x Assault Termies 200
TH/SS

Troops

10x marines 205
MM
Flame
Rhino

Fast Attack

Land Speeder 70
MM
HF

Land Speeder 70
MM
HF


Heavy Support

Land Raider Redeemer 265
MM
Extra Armour


Total 1000

The tact squad will be combat squaded, mm and 4 marines in a building and flamer in a rhino.
Is a Land raider with assault termies to much at 1000 pts?
What should I put in instead, I was thinking another tact squad and 2 LC/Ac Preds.


Thanks.


2,500 Points Zahndrekhs Royal Dynasty

850 Points Bork'ans Elite

750 Points Thousand Sons

1,500 Points Armadyls Espada (space wolves)  
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

Its an ilegal list, you need 2 troop choices. Personally I prefer a 100pt Libby at 1k

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in au
Freaky Flayed One





Dosnt combating the tact squad at the start count them as being 2 troops choise ( 1 each)?

Also i want vulkan in there just because it feels right, besides hardly anyone uses psykers at my store, even though I can see the libby helping anyway I just feel vulkans better and more right for a sally list.


Edit: spelling

This message was edited 2 times. Last update was at 2010/09/10 16:01:10


2,500 Points Zahndrekhs Royal Dynasty

850 Points Bork'ans Elite

750 Points Thousand Sons

1,500 Points Armadyls Espada (space wolves)  
   
Made in gb
Lord of the Fleet






London

No, combat squadding still counts as one Troop choice. Take a small unit of Scouts with a Locator Beacon/Teleport Homer for your Termies. Also, I can see how you would want a Redeemer in there for MC Flamestorms but a Godhammer or Crusader will perform much better.
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

I thought the flamestorm cannons don't become master-crafted.

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Made in au
Freaky Flayed One





Hmm well that changes my idea of terminators being in the list, to much relying on them anyway.

New List

HQ

Vulkan 190

Troops

10x marines 215
MM
Flamer
combi melta
Rhino

10x marines 215
MM
Flamer
combi melta
Rhino

Fast Attack

Land Speeder 70
MM
HF

Land Speeder 70
MM
HF


Heavy Support

Predator 120
Lc/Ac

Predator 120
Lc/Ac


Total 1000

Vulkan goes with a combat squad with flame combi melta and hopefully does something good.
This list is Legal (I think), not sure if its better.

Tell me what you guys think. Thanks


Edit: The flamestorm cannons dont become twin-linked sadly, not like they need to be anyway.

This message was edited 1 time. Last update was at 2010/09/10 16:11:38


2,500 Points Zahndrekhs Royal Dynasty

850 Points Bork'ans Elite

750 Points Thousand Sons

1,500 Points Armadyls Espada (space wolves)  
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Vulkan
190

TROOPS

Tactical Squad (10 man)
Sergeant: Combi-Melta & Powerfist
Flamer
Multi-Melta
Rhino w/ HK
250

Tactical Squad (9 man)
Sergeant: Comibi-Melta & Powerfist
Flamer
Rhino w/ HK
239

FAST ATTACK

Land Speeder Squadron (3 units)
Heavy Flamer
Tornado Multi-Melta
210

HEAVY SUPPORT

Thunderfire Cannnon
100



job done
   
Made in gb
Lord of the Fleet






London

Why take a Thunderfire?
   
Made in us
Longtime Dakkanaut





Pasadena

ShasO Ben wrote:Hmm well that changes my idea of terminators being in the list, to much relying on them anyway.

New List

HQ

Vulkan 190

Troops

10x marines 215
MM
Flamer
combi melta
Rhino

10x marines 215
MM
Flamer
combi melta
Rhino

Fast Attack

Land Speeder 70
MM
HF

Land Speeder 70
MM
HF


Heavy Support

Predator 120
Lc/Ac

Predator 120
Lc/Ac


Total 1000

Vulkan goes with a combat squad with flame combi melta and hopefully does something good.
This list is Legal (I think), not sure if its better.

Tell me what you guys think. Thanks


Edit: The flamestorm cannons dont become twin-linked sadly, not like they need to be anyway.


This is a much better list. I would take this at 1000 points if you insist on running Vulkan. I am, obviously, a huge proponent of Vulkan and Salamanders in general but at 1000 points a Libby with a squad of gating Terminators may be a better choice. Although I haven't played a 1000 point game in a while at 1250 I would run...

Vulkan

5 TH/SS Termies
Techmarine with Servo Harness

3 Tactical Squads in Drop Pods

It was a pretty fun list.

Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato

 
   
Made in au
Freaky Flayed One





Thanks for all the replies

@corennus
I thought marines could only take special weapons when their squad is at a number of 10 or does vulkan boost that up to 10 and still let it count, if so why no MM with that squad?

I've looked a lot at the thunder fire cannon and I like it a lot but I just think it'll die to fast unless you know some way it wont die in turn 1 from a lascannon I probaly wont be taking it.

@overwatch

Do drop podding sallies realy work? I can see the list working well with pods helping flamers and melta range and also termies not scattering on the deeptrike, what is the point of the techmarine in your list I dont see much point repairing storm bolters on pods so I must be missing something.
I would probaly run a drop podding list but I fear that all the pods will provide easy kill points.

On another note I was thinking of 2 vindicators instead of the preds in the previous list just for ap 2 and template support but I know they have many downfalls (if they are unable to move or shoot or weapo destroyed they are basically useless),

Thanks.

2,500 Points Zahndrekhs Royal Dynasty

850 Points Bork'ans Elite

750 Points Thousand Sons

1,500 Points Armadyls Espada (space wolves)  
   
Made in us
Longtime Dakkanaut





Pasadena

ShasO Ben wrote:Thanks for all the replies

@corennus
I thought marines could only take special weapons when their squad is at a number of 10 or does vulkan boost that up to 10 and still let it count, if so why no MM with that squad?

I've looked a lot at the thunder fire cannon and I like it a lot but I just think it'll die to fast unless you know some way it wont die in turn 1 from a lascannon I probaly wont be taking it.

@overwatch

Do drop podding sallies realy work? I can see the list working well with pods helping flamers and melta range and also termies not scattering on the deeptrike, what is the point of the techmarine in your list I dont see much point repairing storm bolters on pods so I must be missing something.
I would probaly run a drop podding list but I fear that all the pods will provide easy kill points.

On another note I was thinking of 2 vindicators instead of the preds in the previous list just for ap 2 and template support but I know they have many downfalls (if they are unable to move or shoot or weapo destroyed they are basically useless),

Thanks.


The Techmarine with ServoHarness has a Flamer so I put him and vulkan in a pod with a Tac squad with Flamer/ML and sarge with PFand Combi-flamer. That way the pod puts out a ton of twin linked flamer death and can withstand some shooting and assaults. With the techmarine you get 4PF attacks and 3 Str6 PW at initiative attacks. That is the sole reason for the techmarine, that and the 90 points I had lying around...


Automatically Appended Next Post:
OverwatchCNC wrote:
ShasO Ben wrote:Thanks for all the replies

@corennus
I thought marines could only take special weapons when their squad is at a number of 10 or does vulkan boost that up to 10 and still let it count, if so why no MM with that squad?

I've looked a lot at the thunder fire cannon and I like it a lot but I just think it'll die to fast unless you know some way it wont die in turn 1 from a lascannon I probaly wont be taking it.

@overwatch

Do drop podding sallies realy work? I can see the list working well with pods helping flamers and melta range and also termies not scattering on the deeptrike, what is the point of the techmarine in your list I dont see much point repairing storm bolters on pods so I must be missing something.
I would probaly run a drop podding list but I fear that all the pods will provide easy kill points.

On another note I was thinking of 2 vindicators instead of the preds in the previous list just for ap 2 and template support but I know they have many downfalls (if they are unable to move or shoot or weapo destroyed they are basically useless),

Thanks.


The Techmarine with ServoHarness has a Flamer so I put him and vulkan in a pod with a Tac squad with Flamer/ML and sarge with PFand Combi-flamer. That way the pod puts out a ton of twin linked flamer death and can withstand some shooting and assaults. With the techmarine and sarge you get 4PF attacks and 3 Str6 PW at initiative attacks from Vulkan. That is the sole reason for the techmarine, that and the 90 points I had lying around...

This message was edited 1 time. Last update was at 2010/09/11 04:39:17


Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato

 
   
Made in au
Freaky Flayed One





Well I just played the list a couple times vs tau necrons and tyranids, tau got murdered and necrons died at an average rate, tyranids won only because I did bad moves but its good to learn new things on proxy fights against yourself ( like vulkan assaulting a hive tyrant )

@OverwatchCNC
If the techmarine was an upgrade to a squad of marines I'd probaly take him but he seems like an easy kill point.

I think my last list is pretty solid but I'm thinking about maybe getting telion with a scout squad in and a speeder for their transport, I want the scouts missile launcher to take out powerfists and klaws the enemy might have in a big squad so if vulkan assaults he wont get instant deathed, also instant deathing commanders could be good.

HQ

Vulkan 190

Troops

10 marines 215
mm
flamer
combi flamer
Rhino

5x scout 140
Telion
Ml
Snipers
Camo Cloaks

Fast Attack

Land Speeder 70
MM
Hf

Land Speeder 70
MM
Hf

Land Speeder Storm 65
MM


Heavy Support

Predator 120
lascannon sponsons

Predator 120
Lascannon sponsons


Total 990



Its basicaly scouts vs tact marines, I think the first list is overall better but wanted to make sure what you guys thought and if any of the lists needs something.

Thanks.

This message was edited 1 time. Last update was at 2010/09/15 09:32:46


2,500 Points Zahndrekhs Royal Dynasty

850 Points Bork'ans Elite

750 Points Thousand Sons

1,500 Points Armadyls Espada (space wolves)  
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

can only take heavy weapon if a tactical squad is at 10 man.

if liibrarian is riding with a tac squad you can't have a heavy weapon.
   
Made in au
Utilizing Careful Highlighting





Australia

My suggestion for Vulkan is take what he master crafts.

Dah but thats what makes sense.

So you want TH termies, flamers and melta.

Thats all close range, so you need to gear to that. You will be assaulting, not sitting back shooting.

So if your investing 190 in vulkan you dont have 100 extra for libby so gate is out

How about teleport homers on tac squads. That way you dont have to fork out for raiders.

So my suggestion

Vulkan 190

5 Assault Terminators 5 Thunder Hammers 200

5 Assault Terminators 5 Thunder Hammers 200

5 Tactical Marines Locator Beacon, Combiflamer 115
Rhino Extra Armour, Dozer Blade 55

5 Tactical Marines Locator Beacon, Combiflamer 115
Rhino Extra Armour, Dozer Blade 55

Landspeeder Multimelta, Heavy Flamer 70

1000

Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)

1st in Lords of Terra Open (Sydney) 2012

Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

you still have to endure a turn of shooting and assault before you can move your terminators aurora. and 3+ saves are notorious at letting you down when you need them.
   
Made in us
Longtime Dakkanaut





New Jersey, USA

A named HQ is very hard to run at low point values.

My advice to you would be to do one of two things. The first is to ditch vulkan and stick with a 100 point HQ of your choice. You can still build your list towards a vulkan list, but I wouldnt add him until you go up in points. The other option is to take Vulkan and run small scout squads as your troops and fill the rest of your list up with the two units that take the most advantage of Vulkan, Ironclad Dreadnoughts and Speeders.


 
   
Made in us
Lord of the Fleet





Texas

Catyrpelius wrote:A named HQ is very hard to run at low point values.

My advice to you would be to do one of two things. The first is to ditch vulkan and stick with a 100 point HQ of your choice. You can still build your list towards a vulkan list, but I wouldnt add him until you go up in points. The other option is to take Vulkan and run small scout squads as your troops and fill the rest of your list up with the two units that take the most advantage of Vulkan, Ironclad Dreadnoughts and Speeders.


Agreed. 1/5 of the army is made up by that one model.

 
   
Made in fi
Andy Chambers






Tampere

Corennus wrote:Vulkan
190

TROOPS

Tactical Squad (10 man)
Sergeant: Combi-Melta & Powerfist
Flamer
Multi-Melta
Rhino w/ HK
250

Tactical Squad (9 man)
Sergeant: Comibi-Melta & Powerfist
Flamer
Rhino w/ HK
239

FAST ATTACK

Land Speeder Squadron (3 units)
Heavy Flamer
Tornado Multi-Melta
210

HEAVY SUPPORT

Thunderfire Cannnon
100



job done


1. List is illegal.

2. Really, stop with the HK's everywhere. You need more than 2 to make then effective, especially considering those rhinos will be boosting to midfield turn 1.

3. Is that speeder squadron all 3 speeders in one unit? Cant tell, if it is, split them up into single speeders as you have free FOC slots.

4. Really, why the thunderfire?

"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in au
Freaky Flayed One





Thanks all for the replies.

@ loricatus
Personaly I'd rather tl meltas multimeltas, flamers and heavy flamers in such a low pt list, I do seee how your list can be effective but I just think that 2 rhinos and a land speeder on the table with 5 guys in the rhinos will hold long enough against say mech guard.
In the end tl heavy flamers from speeders and multimeltas do better overall then what a couple thunder hammers would of done considering they might not make combat if my opponents smart.
Also add what Corennus typed that makes a great point, if they could assault after deep strike that would rock.

@ Catyrpelius
I know Vulkans a lot of points for 1000 pt games but he basicaly makes up them 90 points I'd get from a libby thanks to twin linking my meltas and flamers, in all my games if those speeders didnt have twin linked weaponry they would have been gone.
I dont know about running ironclads, drop podding lists get hurt by people who kow how to kill them and if the ironclads are walking then I dont see them making combat, maybe I'll have something like your idea but I'd probaly swap the dreads for something else.

I'm thinking about a sternguard squad with combi meltas and heavy flamers to travel around with vulkan, any thoughts on this?
To fit the sternguard in I'd probaly take out the predators


Thanks.

2,500 Points Zahndrekhs Royal Dynasty

850 Points Bork'ans Elite

750 Points Thousand Sons

1,500 Points Armadyls Espada (space wolves)  
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

care to explain how the list is illegal?????????????


Automatically Appended Next Post:
Why NOT the Thunderfire.

100 points for that amount of firepower? yes please.
Also it's fluffy for a Salamander list.

The Landspeeders could be split into a 2 speeder and 1 speeder unit.

HKs.......gives more long range ability. Yes they're one-shot. but it means you have ability to take 2 transports out at range.

I guess if you're so worried about the rhinos then drop the HKs and take EA. but in 1000 points games is that really worth it?


Automatically Appended Next Post:
ok redone list so that Jabbdo stops shouting illegal when it isn't lol

Vulkan
190

TROOPS

Tactical Squad (10 man)
Sergeant: Combi-Melta & Powerfist
Flamer
Multi-Melta
Rhino
240

Tactical Squad (9 man)
Sergeant: Comibi-Melta & Powerfist
Rhino
229

FAST ATTACK

Land Speeder
Heavy Flamer
Tornado Multi-Melta
70

Land Speeder
Heavy Flamer
Tornado Multi-Melta
70

HEAVY SUPPORT

Thunderfire Cannnon
100

Thunderfire Cannon
100

999 points and even more firepower.


This message was edited 2 times. Last update was at 2010/09/16 09:59:05


 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

He said it was ilegal because it is. You cant have a special weapon in a squad that numbers less than 10, simple as that. Stop bitching cause someone called you out on a misstake.

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in us
Longtime Dakkanaut





New Jersey, USA

Ironclad Dreadnaughts, for 140ish points get you a heavy flamer and a twin linked melta and two close combat weapons. Now make those weapons twin-linked and drop pod it, one nasty ass unit...


 
   
Made in us
Lord of the Fleet





Texas

tedurur wrote:He said it was ilegal because it is. You cant have a special weapon in a squad that numbers less than 10, simple as that. Stop bitching cause someone called you out on a misstake.


Well he seemed to have fixed it in the new list

 
   
Made in fi
Andy Chambers






Tampere

Corennus wrote:care to explain how the list is illegal?????????????


Automatically Appended Next Post:
Why NOT the Thunderfire.

100 points for that amount of firepower? yes please.
Also it's fluffy for a Salamander list.

The Landspeeders could be split into a 2 speeder and 1 speeder unit.

HKs.......gives more long range ability. Yes they're one-shot. but it means you have ability to take 2 transports out at range.

I guess if you're so worried about the rhinos then drop the HKs and take EA. but in 1000 points games is that really worth it?


Automatically Appended Next Post:
ok redone list so that Jabbdo stops shouting illegal when it isn't lol

Vulkan
190

TROOPS

Tactical Squad (10 man)
Sergeant: Combi-Melta & Powerfist
Flamer
Multi-Melta
Rhino
240

Tactical Squad (9 man)
Sergeant: Comibi-Melta & Powerfist
Rhino
229

FAST ATTACK

Land Speeder
Heavy Flamer
Tornado Multi-Melta
70

Land Speeder
Heavy Flamer
Tornado Multi-Melta
70

HEAVY SUPPORT

Thunderfire Cannnon
100

Thunderfire Cannon
100

999 points and even more firepower.




Youre using 200 points on cannons that vulkan doesnt buff, and conisdering vulkan is 20% of the points in the list thats not too smart. I wouldnt take extras on rhinos, ever, and HK's are fine when you have 6+ of them, not 2. Also I'd change the sarges combi to a flamer, as the single melta isnt really reliable enough.

"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in fi
Twisted Trueborn with Blaster




Tapiola

Jabbdo wrote:... I'd change the sarges combi to a flamer, as the single melta isnt really reliable enough...


When it's twinlinked I'd say it's reliable enough.

   
Made in fi
Andy Chambers






Tampere

haizelhoff wrote:
Jabbdo wrote:... I'd change the sarges combi to a flamer, as the single melta isnt really reliable enough...


When it's twinlinked I'd say it's reliable enough.


Ok, good point. I just prefer my squads to have the same combi as the weapon the squad is carrying.

"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in au
Utilizing Careful Highlighting





Australia

For me you still need something to take on big bugs, that winged DP etc

TL TH/SS termies are just gold - I put up a battle report v slaan marines where the shrugged off everything thrown at them - I have seen 5 of these guys take out 20 wraithguard and Yuriel, 12 noise marines, Greater Deamons - they are the kings of the battlefield and you get TL with Vulkan.

Most opponents I have played have poured fire onto them every turn - fill your boots, it usually bounces off

Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)

1st in Lords of Terra Open (Sydney) 2012

Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
 
   
Made in au
Freaky Flayed One





Yet again thanks for all the replies.

@Corennus

I dont see thunderfires lasting very long in games, 1 wound with a 2+ save isnt very good even with the techmarine you still have to put half the wounds you take on the cannon.

@Catyrpelius
I'm aware how nasty an ironclad in pod can be mainly in a vulkan list but I think that only 1 drop pod in my list might not be enough, unless I keep it in reserve and attack with my flamers etc when the pod finaly comes on, or deep strike it 1st turn to take pressure off my rhinos.

I keep considering this idea so many times and love dreadnaughts a lot (one of the main reasons I wanna start marines yet I use none) I would have to remove a predator and the combi weapons but I see it working, maybe I should try get 2 ironclads in pods for more pressure seeing as 1 predator might not do much and not be a big threat?

@Jabbido
Very good points on all things.

@Loricatus Aurora
I dont think I can fit all them termies in, lso without a landraider I dont see them helping to much, maybe a shooty termie squad with missile launcher or assault cannon?
I agree I'm missing something to take out big things, for some reason multimeltas and lascannon are not enough to kill a trygon in one turn.
Maybe this is another reason why I should consider an ironclad?

Thanks for all the help so far guys keep it coming!

Also on another note I have an idea for some ironclads in the list and I'll play test it tonight and see if its worth while or not.

2,500 Points Zahndrekhs Royal Dynasty

850 Points Bork'ans Elite

750 Points Thousand Sons

1,500 Points Armadyls Espada (space wolves)  
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Ok thunderfires out.

Ironclads in Drop Pods

HQ

Vulkan He'stan
190

ELITES
Ironclad Dreadnought
Heavy Flamer
Drop Pod w/ Locator Beacon
190

Ironclade Dreadnought
Heavy Flamer
Drop Pod w/ Locator Beacon
190

TROOPS

Tactical Squad (5 man)
DT: Razorback w/ T-L HF
155

Tactical Squad (10 man)
Flamer
Multi-Melta
Rhino
205

FAST ATTACK

Landspeeder
Tornado Heavy Flamer
Multi-Melta
70

1000


2 Ironclad dreadnoughts
2 troops
1 landspeeder....

This message was edited 1 time. Last update was at 2010/09/17 10:32:32


 
   
Made in au
Freaky Flayed One





That list seems pretty good, would a powerfist help the squad Vulkans with so he's not the only one doing combat pain or wouldnt it be worth it?

Why the locator beacons on the drop poads, are they realy worth it?

thanks.

2,500 Points Zahndrekhs Royal Dynasty

850 Points Bork'ans Elite

750 Points Thousand Sons

1,500 Points Armadyls Espada (space wolves)  
   
 
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