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Yikes@the lists posted as 'help' to you; I suspect they are some of your opponents hoping you will show up with something sloppy!
OP: Okay, first off you need to make a decision about your HQ. I want to make it super clear for you that you do not need Vulkan in a list to make a Salamanders list; the weapons he twin-links are incredibly solid on their own. The issue with a combat HQ choice is that you need to wrap him in a protective unit, and give him a transport. Meanwhile, something else could sit back and provide support without requiring half your army to support him. Additionally, 190 points is huge at this points level; I would have a hard time fitting him into a 1500 points list.
Here is an example of a list that I belive will work well, keeps the theme, and I'll go into detail about the chocies:
HQ
Master of the Forge w/ Conversion Beamer 120
>Salamanders are known for their skilled Techmarines, and the Beamer is just sick. Putting him on a bike makes him even better as it grants him relentless, but you have to shuffle the list around to find those points.
Troops
5x Sniper Scouts w/ Camo Cloaks, Telion, ML 150
>Great flexible unit that fills a Troop slot without costing a lot. Join the HQ with this if you like, but either way he gives them 2+ cover saves. Great for holding a home objective.
10x Tactical Squad w/ Flamer, MM, Rhino 205
10x Tactical Squad w/ Flamer, MM, Rhino 205
>Never give these guys Powerfists, one of the biggest point sinks in the game; a trap that often catches newer players.
Fast
Speeder w/ HF, MM 70
Speeder w/ HF, MM 70
>Just really good
Heavy
Preadator w/ Autocannons, HB Sponsons 85
Preadator w/ Autocannons, HB Sponsons 85
>Great, cheap units that add to your ability to take down larger groups. Practice and learn the skill of tank shocking to set units up for your flamers to hit.
Comes to 990 points. Throw a combi-Flamer or Melta onto a Tactical Sergeant.
What you get here is a nice amount of vehicles. They can do great and ridiculous things in game and thanks to how strong vehicles are this edition, you want to just load up on them. With this list you want to move up to the middle with all your vehicles and control it - this is the area of the board that Marines excel at controlling. Compare this list to some of the earlier ones you posted and you will see just how much stuff you can cram into 1000 points, and how much more flexibility you have with this amount of vehicles on the table.
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