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Made in au
Water-Caste Negotiator





1 Why are there no boats or marine units in 40k?
2 Can marines have familys (if chapter master allows it)?
There will be more questions...

faith is for the blind and those unwilling to look. 
   
Made in nz
Major




Middle Earth

1. There probably are, we just don't see them much because they don't really factor much in 40k warfare. When you're waging war on a planetary scale things have to be defended and sacrificed and I assume that the first thing people would stop fighting over is the sea.

2. Marines cannot conceive, or do not have the desire to... at all. So no.

We're watching you... scum. 
   
Made in gb
Sure Space Wolves Land Raider Pilot





Norwich, UK

Blood Raven 5th Company wrote:2 Can marines have familys (if chapter master allows it)?


A SM cannot have a family because those parts are removed during his initiation, unless your a Salamander, but i don't think they would want to.

The Ailarian Medal of Literary Endurance, yes, it's shiny 
   
Made in nz
Major




Middle Earth

Torin the Wayfarer wrote:
Blood Raven 5th Company wrote:2 Can marines have familys (if chapter master allows it)?


A SM cannot have a family because those parts are removed during his initiation, unless your a Salamander, but i don't think they would want to.


What?

We're watching you... scum. 
   
Made in gb
Sure Space Wolves Land Raider Pilot





Norwich, UK

EmilCrane wrote:
Torin the Wayfarer wrote:
Blood Raven 5th Company wrote:2 Can marines have familys (if chapter master allows it)?


A SM cannot have a family because those parts are removed during his initiation, unless your a Salamander, but i don't think they would want to.


What?


A SM can't have a family because he doesn't have the necessary parts to make a family.

The Ailarian Medal of Literary Endurance, yes, it's shiny 
   
Made in eu
Alluring Sorcerer of Slaanesh






Reading, UK

There is no mention that their parts are removed anywhere, it's more than likely that the process of becoming a Space Marine renders them sterile.

Here are the 19 phases of creating a Space Marine

Phase 1 – Secondary Heart. The simplest and most self-sufficient implant. The secondary heart is capable of boosting the blood supply or maintaining full life functions even with the destruction of the recipient's original heart. The Phase 1 implant enables Marines to survive low oxygen concentrations and traumatic injury.

Phase 2 – Ossmodula. This is a tubular shaped organ whose small size belies its complex structure. The ossmodula monitors and secretes hormones affecting epiphiseal fusion and ossification of the skeleton. At the same time, the specially engineered hormones encourage the forming bones to absorb ceramic based chemicals administered in the Marine's diet. Two years following implantation, this will have caused considerable strengthening of the long-bones, extreme ossification of the chest cavity (caused by growth of the ribs forming a solid mass of inter-laced bone plates) and a general increase in the size of the recipient's skeleton.

Phase 3 – Biscopea. This organ is implanted into the chest cavity. It is small, approximately spherical and, like the Ossmodula, its primary action is hormonal. The presence of the biscopea stimulates muscle growth throughout the body.

Phase 4 – Haemastamen. This tiny organ is implanted into a main blood vessel. The haemastamen serves two purposes. It monitors and to some degree controls the Phase 2 and 3 implants. The organ also alters the constituent make-up of the recipient's blood. As a result, Marine blood is considerably more efficient than ordinary human blood, as it has to be when you consider the extra biological hardware a Marine carries inside him!

Phase 5 – Larraman's Organ. This is a liver shaped, dark, fleshy organ about the size of a golfball. It is implanted into the chest cavity along with a complicated array of blood vessels. The organ generates and stores special 'Larraman cells'. If the recipient is wounded, these cells are released into the blood stream. They latch onto leucocytes in the blood and are transported to the site of a wound. Once in contact with air, the Larraman cells form a skin substitute of instant scar tissue, staunching the flow of blood and protecting any exposed wound area.

Phase 6 – Catalepsean Node. This brain implant is usually inserted into the back of the skull via a hole drilled into the occipital bone. The pea-sized organ influences the circadian rhythms of sleep and the body's response to sleep deprivation. Normally, a Marine sleeps like any normal man, but if deprived of sleep, the catalepsean node 'cuts in'. A man implanted with the node is capable of sleeping and remaining awake at the same time by 'switching off' areas of the brain sequentially. This process cannot replace normal sleep entirely, but increases a Marine's survivability by allowing awareness of the environment whilst resting.

Phase 7 – Preomnor. The preomnor is a large implant which fits into the chest cavity. It is a predigestive stomach which allows the Marine to eat a variety of otherwise poisonous or indigestible materials. No actual digestion takes place in the preomnor. Individual sensory tubes assess potential poisons and neutralise them or, where necessary, isolate the preomnor from the rest of the digestive tract.

Phase 8 – Omophagea. This is a complicated implant. It really becomes part of the brain, but is actually situated within the spinal cord between the cervical and thoracic vertebrae. Four nerve sheaths called neuroclea are implanted between the spine and the preomnoral stomach wall. The omophagea is designed to absorb genetic material generated in animal tissue as a function of memory, experience or innate ability. This endows the Marine with an unusual survival trait. He can actually learn by eating. If a Marine eats a part of a creature, he will absorb some of the memories of that creature. This can be very useful in an alien environment. Incidentally, it is the presence of this organ which has created the various flesh eating and blood drinking rituals for which many Chapters are known, as well as giving the names to Chapters such as the Blood Drinkers, Flesh Tearers etc.

Phase 9 – Multi-lung. This is another large implant. The multi-lung, or 'third' lung, is a tubular grey organ. Blood is pumped through the organ via connecting vessels grafted onto the recipient's pulmonary system. Atmosphere is taken in by means of a sphincter located in the trachea. In toxic atmospheres, an associated sphincter muscle closes the trachea and restricts normal breathing, thus protecting the lungs. The multi-lung is able to absorb oxygen from poorly oxygenated or poisonous air. Most importantly, it is able to do this without suffering damage thanks to its own efficient toxin dispersal, neutralisation and regeneration systems.

Phase 10 – Occulobe. This small slug-like organ sits at the base of the brain. It provides the hormonal and genetic stimuli which enable a Marine's eyes to respond to optic-therapy. The occulobe does not itself improve a Marine's eyesight, but it allows technicians to make adjustments to the growth patterns of the eye and the light-receptive retinal cells. An adult Marine has far better eyesight than a normal human, and can see in low light conditions almost as well as in daylight.

Phase 11 – Lyman's Ear. This organ enables a Marine to consciously enhance and even filter certain types of background noise. Not only is hearing improved, but a Marine cannot become dizzy or nauseous as a result of extreme disorientation. Lyman's ear is externally indistinguishable from a normal human ear.

Phase 12 – Sus-an Membrane. This flat, circular organ is implanted over the top of the exposed brain. It then grows into the brain tissue until completely merged. The organ is ineffective without subsequent chemical therapy and training. However, a properly tutored Marine may then enter into a state of suspended animation. This may be a conscious action, or may happen automatically in the event of extreme physical trauma. In this condition, a Marine may survive for many years, even if bearing otherwise fatal injuries. Only appropriate chemical therapy and auto-suggestion can revive a Marine from this state – a Marine cannot revive himself. The longest known period of deanimation followed by successful reanimation is 567 years in the case of brother Silas Err of the Dark Angels (d.321 M.37).

Phase 13 – Melanochrome, or Melanochromic Organ. This organ is hemispherical and black. It functions in an indirect and extremely complicated manner. It monitors radiation levels and types bombarding the skin, and if necessary, sets off chemical reactions to darken the skin to protect it from ultraviolet exposure. It also provides limited protection from other forms of radiation. Differing melanochrome organ gene-seed from Chapter to Chapter leads to variations in skin and hair colour, and in some Chapters all of the Marines may have identical coloration, such as is found in the albino warriors of the Death Spectres Chapter.

Phase 14 – Oolitic Kidney. This red-brown and heart shaped organ improves and modifies the Marine's circulatory system enabling other implants to function effectively. The oolitic kidney also filters blood extremely efficiently and quickly. The secondary heart and oolitic kidney are able to act together, performing an emergency detoxification program in which the Marine is rendered unconscious as his blood is circulated at high speed. This enables a Marine to survive poisons and gases which are otherwise too much for even the multi-lung to cope with.

Phase 15 – Neuroglottis. Although the preomnor protects a Marine from digesting anything too deadly, the neuroglottis enables him to assess a potential food by taste. The organ is implanted into the back of the mouth. By chewing, or simply by tasting, a Marine can detect a wide variety of natural poisons, some chemicals and even the distinctive odours of some creatures. To some degree, a Marine is also able to track a target by taste alone.

Phase 16 – Mucranoid. This small organ is implanted in the lower intestine where its hormonal secretions are absorbed by the colon. These secretions initiate a modification of the sweat glands. This modification normally makes no difference to the Marine until activated by appropriate chemotherapy. As a result of this treatment, the Marine sweats an oily, naturally cleansing substance which coats the skin. This protects the Marine against extremes of temperature and even offers a slight degree of protection in vacuum. Mucranoid chemotherapy is standard procedure on long space voyages and when fighting in vacuum or near vacuum.

Phase 17 – Betcher's Gland. Two of these identical glands are implanted, either into the lower lip, alongside the salivary glands or into the hard palette. Betcher's gland works in a similar way to the poison gland of venomous reptiles by synthesising and storing deadly poison. Marines are rendered immune to this poison by virtue of the gland's presence. The gland allows the Marine to spit a blinding contact poison. The poison is also corrosive. A Marine imprisoned behind iron bars could easily chew his way out given a few hours.

Phase 18 – Progenoids. There are two of these glands, one situated in the neck, the other deep within the chest cavity. These glands are important to the survival of the Marine's Chapter. Each organ grows within the Marine, absorbing hormonal stimuli and genetic material from the other implants. After five years, the neck gland is mature and ready for removal. After ten years, the chest gland becomes mature and is also ready for removal. A gland may be removed any time after it has matured. These glands represent a Chapter's only source of gene-seed. When mature, each gland contains a single gene-seed corresponding to each zygote implanted into the recipient Marine. Once removed by surgery, the progenoid must be carefully prepared, its individual gene-seeds checked for mutation, and sound gene-seeds stored. Gene-seeds can be stored indefinitely under suitable conditions.

Phase 19 – Black Carapace. This is the last and the most distinctive implant. It looks like a film of black plastic when it's growing in the tanks. This is removed from its culture-solution and cut into sheets which are implanted directly beneath the skin of the Marine's torso. Within a few hours the tissue expands, hardens on the outside, and sends invasive neural bundles deep inside the Marine. After several months the carapace will have fully matured and the recipient is then fitted with neural sensors and transfusion points cut into the hardened carapace. These artificial 'plug-in' points mesh with features integral to the powered armour, such as the monitoring, medicinal and maintenance units. Without the benefit of a black carapace, a Space Marine's armour is relatively useless.


Not one says 'remove penis'

And on Initiation

RECRUITMENT AND INITIATION
The various implants cause vital changes in a Marine's physique and mental state. Many of these changes are controlled by natural hormonal secretions and growth patterns. Implants may not prove effective, or may not become fully functional, if they are carried out once the recipient has reached certain stages of natural development. It is therefore inevitable that recruits must be reasonably young. Tissue compatibility is also essential, otherwise organs may fail to develop properly.

The third consideration is mental suitability. The catalepsean node, occulobe, and sus-an membrane will only develop to a useable condition under the stimulus of hypnotic-suggestion. A recruit must therefore be susceptible to this particular treatment.

These considerations mean that only a small proportion of people can become Space Marines. They must be male because zygotes are keyed to male hormones and tissue types, hence the need for tissue compatibility tests and psychological screening. If these tests prove successful, a candidate becomes a neophyte. With the completion of organ implantation and attendant chemical and hypnotic training, the subject becomes an initiate. An initiate receives training before joining the ranks as a full brother. A Marine usually joins the ranks between the ages of 16-18, but such are the hormonal changes induced by the process of creating a Space Marine that recruits are physically fully grown before then. Pressures during wartime may accelerate the process.


This message was edited 2 times. Last update was at 2010/11/08 10:37:37


No pity, no remorse, no shoes 
   
Made in gb
Decrepit Dakkanaut




There was even suggestion in one novel of a "breeding" programme for failed aspirants who werent rendered infertile by the process. This was quickly halted, indicating some inheritable changes to sperm etc that werent particularly desirable.

Given that SMs are created during puberty, and uses the bodies natural hormone production at that time as part of the process, it is likely that this interrupts normal sexual development.

There would also be a deep psychological reason as well: you are hypno conditioned to have chapter, and emperor + primarch, above all others. A family would interfere.
   
Made in au
Esteemed Veteran Space Marine





Australia

According to the space wolf omnibus they can fall in love.

Ragnar develops feelings for an inquisitor.

DT:90S++++G++M--B++I+pw40k08#+D++A+++/mWD-R++T(T)DM+


I am Blue/White
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I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.
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Made in au
Water-Caste Negotiator





Can you have an army with both an inquisitor and marines in it? (i want to make a death watch army)

faith is for the blind and those unwilling to look. 
   
Made in us
Mutilatin' Mad Dok






Columbia, SC

Blood Raven 5th Company wrote:Can you have an army with both an inquisitor and marines in it? (i want to make a death watch army)


Yes- you can use the Daemonhunters or Witchhunters codexes to do this (HQ Inq and stormtroopers with allied Space Marines or use C:SM/DA/BT/BA/SW to build a list and then use allied E or HQ Inquisitor).





 
   
Made in us
Zealous Sin-Eater



Chico, CA

kartofelkopf wrote:
Blood Raven 5th Company wrote:Can you have an army with both an inquisitor and marines in it? (i want to make a death watch army)


Yes- you can use the Daemonhunters or Witchhunters codexes to do this (HQ Inq and stormtroopers with allied Space Marines or use C:SM/DA/BT/BA/SW to build a list and then use allied E or HQ Inquisitor).



I don't think C:SM count as a loyalist chapter.

Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor.  
   
Made in au
Rough Rider with Boomstick






Holy Terra, Island Continent

Noir wrote:
kartofelkopf wrote:
Blood Raven 5th Company wrote:Can you have an army with both an inquisitor and marines in it? (i want to make a death watch army)


Yes- you can use the Daemonhunters or Witchhunters codexes to do this (HQ Inq and stormtroopers with allied Space Marines or use C:SM/DA/BT/BA/SW to build a list and then use allied E or HQ Inquisitor).



I don't think C:SM count as a loyalist chapter.


By C:SM he means Codex Space Marines, if he wrote CSM then he would mean chaos space marines.

@OP: I think in most 40k worlds warships are obsolete since they have space ships that can do the same role as a sea based vessel.

 
   
Made in au
Water-Caste Negotiator





kartofelkopf wrote:
Blood Raven 5th Company wrote:Can you have an army with both an inquisitor and marines in it? (i want to make a death watch army)


Yes- you can use the Daemonhunters or Witchhunters codexes to do this (HQ Inq and stormtroopers with allied Space Marines or use C:SM/DA/BT/BA/SW to build a list and then use allied E or HQ Inquisitor).


So do they count as troops or elites?
Do they have the same weapons?
And can i use SM tanks ?
Because i was just gonna convert 1/3 of my army to death watch.

faith is for the blind and those unwilling to look. 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Like I said in your last topic, just read the god damn codex.
   
Made in au
Water-Caste Negotiator





I dont know about you but i don't have a job, So yes the next thing i want to get is this codex however i want to make sure it has info that i like and can use.

faith is for the blind and those unwilling to look. 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Blood Raven 5th Company wrote:I dont know about you but i don't have a job, So yes the next thing i want to get is this codex however i want to make sure it has info that i like and can use.


Well, if you're looking for information on the Inquisition, then you'd probably be doing right in buying an Inquisitional codex.

And if you don't have a job, then start looking. If you're too young, start mowing lawns. 40k's a stupidly expensive hobby, and it's only going to get pricier.
   
Made in au
Water-Caste Negotiator





I know, i dont mind waiting a little longer to buy things i will soon be old enough to get a job, however this does lead me back to making sure i can use this information and if this is the right move for me to make.

faith is for the blind and those unwilling to look. 
   
Made in au
Dangerous Outrider





you may be able to get the Codex from game-workshop.com. go to 40,000, then Daemonhunter, then Daemonhunter Artcles, you should be able to Download the Daemonhunters Codex from there (and the Witch Hunters Codex appropriatly)

I won't link directly, something to do with linking to people in different countries.

apparently the rules for including them in your army as allies is ommited, put simply you can use
1 HQ
1 Elite
2 Troops
1 Fast Attack
No Heavy Support

didn't they stop printing these Codexes anyway?
   
Made in gb
Decrepit Dakkanaut




Buy the codex off Ebay if you want to use the allies rules, as they were removed from the codex. Mainly because, come Grey Knights in possibly February, The Daemon HUnter codex will be obsolete and wont be seen again, and the GK codex does not have ally rules.
   
Made in gb
Mad Gyrocopter Pilot




Scotland

There are planet based warships. Read Henry Zhous Blood and Iron book. There's an entire Guard force organised around gigantic seafaring warships and how they get transported between war-zones with oceans where their specialised army can make a difference.
   
Made in bn
Mutilatin' Mad Dok





How do you get an "imperial Navy" if you've removed the Navy portion? Think they have planes that double as boats?


S'all fun and games until some no life troll master debates all over your space manz & ruins it for you  
   
Made in gb
Member of the Malleus





A fuedal world on the fringes of Segmentum Tempestus

There are boats in 40k.
The Novel Flesh and Iron by Henry Zou has huge imperial navy aircraft carrires. It also has small patrol boats in it, alot like the ones from vietnam only with heavy bolters and auto cannons.

This message was edited 2 times. Last update was at 2010/11/09 11:32:22


A spiritu dominatus,
Domine, libra nos,
From the lighting and the tempest,
Our Emperor, deliver us.
 
   
Made in gb
Mad Gyrocopter Pilot




Scotland

Mukkin'About wrote:How do you get an "imperial Navy" if you've removed the Navy portion? Think they have planes that double as boats?


The Imperial navy as far as I know is purely space based. Actual ocean based planetside armies seem to be specialised Imperial guard units.
   
Made in gb
Bryan Ansell





Birmingham, UK

ChocolateGork wrote:According to the space wolf omnibus they can fall in love.

Ragnar develops feelings for an inquisitor.


According to the SW codex you can have fruity feelings if you a drifting in space long enough and happen upon a perfect planet, transit through the warp to far distant destination must be hard on the newbies.

'Brother, receive my 'blessings''.
   
Made in gb
Lord of the Fleet






Blood Raven 5th Company wrote:1 Why are there no boats or marine units in 40k?
2 Can marines have familys (if chapter master allows it)?
There will be more questions...


1. Space combat makes navel warfare pretty redundant. The navy is about projecting combat power and protecting shipping. If you're assaulting from orbit you can easily avoid naval engagements.
2. They have parents and siblings but I'm not aware of any references to children.

This message was edited 1 time. Last update was at 2010/11/09 13:59:51


 
   
Made in us
Imperial Admiral




Torin the Wayfarer wrote:
Blood Raven 5th Company wrote:2 Can marines have familys (if chapter master allows it)?


A SM cannot have a family because those parts are removed during his initiation, unless your a Salamander, but i don't think they would want to.


This is one of those rumors that got started because somebody thought it made sense. There's absolutely no fluff to support it, anywhere, just to be clear.
   
Made in gb
Lone Wolf Sentinel Pilot





Sitting on the roof of my house with a shotgun, and a six pack of beers

Apart form the reference to boats in blood and iron to boats there is an ork Apoc data sheet for a submersible. If memory serves this also appears in the assault on black novellette.

again if memory serves a submarine is also used in one of the blood angels novels, and there is reference to orks using boats in one short story (sorry can't remember which.)

I think there use amongst imperials though, why use a boat when you have space craft and bulk landers.

PM me and ask me about Warpath Wargames Norwich or send me an email

"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate!" Zapp Brannigan

33rd Jalvene Outlanders & 112th Task Force 6600 Points (last count)

 
   
Made in gb
Decrepit Dakkanaut




Souldrinkers, from memory, create a boat powered by thunderhawk engines. However massed navies are space. That is why they, literraly, have rolling broadsides. Talk about British Empire naval tactics
   
Made in us
Mutilatin' Mad Dok






Columbia, SC

You'll probably want to pick up the Witchhunters codex as they're still a long ways off from an update. All the rules queries you have regarding how to use Inquisitors with Space Marines are answered therein.




 
   
Made in au
Water-Caste Negotiator





Can a Marine become an inquisitor?

faith is for the blind and those unwilling to look. 
   
 
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