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Made in us
Hardened Veteran Guardsman




Would a Leman Russ Executioner w/ lascannon and plasma cannon sponsons be worth 245 points when going up against necrons?
   
Made in se
Nervous Accuser





Sweden

I would say that everything except the lascannon is worth it, its expensive enough as it is. Though I do neither play Imperial Guard or Necrons so my opinion might be faulty*shrugs*, but I can see no huge benefit of a lascannon, the thing already got enough firepower to hammer down most squads.
   
Made in us
Plastictrees






Salem, MA

Yes, do the heavy flamer on the hull instead. It's cheaper, and a better gun to have if your opponent sends a bunch of scarab swarms to try and get you with disruptor fields (A heavy flamer auto-hits scarabs, wounds them on 2s, allows no cover or armor saves, and causes 2 wounds per base hit).

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Numberless Necron Warrior




Lose the Lascannon. Heavy Bolter is fine. Lascannon is best on Russes that are hunting tanks. When it comes to Necrons, you want to force as many saves as you can (or just kill em in close combat.) Usually they will have a lord in close proximity. If they don't, the Russ will hurt squads. If they do, you are at least going to force saves. The Lascannon will not add anything extra with an executioner. It will only soak up points. Better to use those points somewhere else.

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Made in us
Stalwart Veteran Guard Sergeant




I agree with the earlier, drop the Lascannon and go with either heavy bolter or flamer, either will still do well against necrons. Personally I find the Executioner to pretty much ruin any meqs day. Fancy armor and toughness don't mean a whole lot against all those plasma shots.
   
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Nasty Nob on Warbike with Klaw




Stephens City, VA

doesnt matter if the lord is there or not, they'll get WBB rolls from plasma cannons.

IMO battle cannons are better in this case, just take a squadron of 2 russes be a little more but dish out some wounds that they won't get wbb from unless they're close to a res orb ...
or are T5+

   
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Rogue Daemonhunter fueled by Chaos






Toledo, OH

When are necrons not within range of a res orb?
   
Made in us
Hardened Veteran Guardsman




when they are 6 inch's away from it
   
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Boston!

jdjamesdean@mail.com wrote:doesnt matter if the lord is there or not, they'll get WBB rolls from plasma cannons.

IMO battle cannons are better in this case, just take a squadron of 2 russes be a little more but dish out some wounds that they won't get wbb from unless they're close to a res orb ...
or are T5+


WBB doesn't work against plasma cannons unless there is a res orb nearby, and there should always be a res orb nearby
   
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prime12357 wrote:
jdjamesdean@mail.com wrote:doesnt matter if the lord is there or not, they'll get WBB rolls from plasma cannons.

IMO battle cannons are better in this case, just take a squadron of 2 russes be a little more but dish out some wounds that they won't get wbb from unless they're close to a res orb ...
or are T5+


WBB doesn't work against plasma cannons unless there is a res orb nearby, and there should always be a res orb nearby


yes it does

Is it strength double the toughness of the necron-no wbb is allowed

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Nasty Nob on Warbike with Klaw




Stephens City, VA

prime12357 wrote:
jdjamesdean@mail.com wrote:doesnt matter if the lord is there or not, they'll get WBB rolls from plasma cannons.

IMO battle cannons are better in this case, just take a squadron of 2 russes be a little more but dish out some wounds that they won't get wbb from unless they're close to a res orb ...
or are T5+


WBB doesn't work against plasma cannons unless there is a res orb nearby, and there should always be a res orb nearby


Somebody is getting WBB and FNP confused ...

Necrons do get WBB from plasma as it's only str 7
WBB cares not about the AP

   
Made in us
Numberless Necron Warrior




WBB is negated by AP1 or AP2, since it is something that ignores all armor saves. At least that is how it has been explained to me time and time again.

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The Frozen North

headrattle wrote:WBB is negated by AP1 or AP2, since it is something that ignores all armor saves. At least that is how it has been explained to me time and time again.

That's Feel no Pain. The AP value has no bearing on WBB - only if it is a close combat weapon that ignores armour saves, or if the strength of the weapon is twice the Necron model's toughness.

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Drop Trooper with Demo Charge



Norfolk (the UK one)

MinMax has this right. Thats why in this instance WBB is better than FNP
   
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Insect-Infested Nurgle Chaos Lord






Does your opponent take alot of Destroyers? I ran three lascannons in my army once (two on a single land raider and one on a Dreadnought) and they were crutial to my victory, as all three managed to destroy his Destroyers, and since I destroyed them all in one go, he didnt get his WBB roll. same goes for Heavy Destroyers, who tend to be loners and are easy pickings for Lascannons. Otherwise, Heavy Bolters all the way.

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Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

headrattle wrote:WBB is negated by AP1 or AP2, since it is something that ignores all armor saves. At least that is how it has been explained to me time and time again.


well than stop letting them cheat you time and time again, WBB is far more annoying than that

   
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MechaEmperor7000 wrote:Does your opponent take alot of Destroyers? I ran three lascannons in my army once (two on a single land raider and one on a Dreadnought) and they were crutial to my victory, as all three managed to destroy his Destroyers, and since I destroyed them all in one go, he didnt get his WBB roll. same goes for Heavy Destroyers, who tend to be loners and are easy pickings for Lascannons. Otherwise, Heavy Bolters all the way.


aren't destroyers T5, not T4(5) ?

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Made in ca
Insect-Infested Nurgle Chaos Lord






Unless he has a Tomb Spyder, if there are no Destroyers within 6 inches during WBB roll, the Destroyers cannot revive even if a Res-Orb is nearby. If all Destroyers are wiped off the field (and Heavy Destroyers do not count as Destroyers for this purpose, and vice versa) then they cannot revive at all even if there is a Tomb Spyder.

This message was edited 1 time. Last update was at 2010/12/14 16:43:16


Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Arch Magos w/ 4 Meg of RAM






ah
My local necron player takes full squads of destroyers, so 3 lascannons wiping a squad didnt really make sense.

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Grundz wrote:My local necron player takes full squads of destroyers, so 3 lascannons wiping a squad didnt really make sense.
INcidentally, just one more thing a Leman Russ Executioner would be great for...







There's just an acre of you fellas, isn't there? 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






Remember that you need to wipe the whole squad in one go or inflict massive casualties, but preferably in one go. With all Destroyers dead, you will certainly have put them down, whereas a single surviving Destroyer means that statistically half your efforts just went to waste.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

A regular russ will probably be better (or a basilisk, for that matter). Once your opponent realises how to space his warriors properly, the executioner's value will plunge, and if he like deepstriking in a monolith and teleporting dudes out, guess what will be his first target? Yeah, the lone executioner. Better to take two regular russes which stand up to proper spacing better, and provide two seperate targets, making it less likely that your opponent will be able to shut down all your firepower in a single go.


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Lone Wolf Sentinel Pilot





In Revelation Space

Yeah, redundant tank is already redundant enough without a Lascannon. Although redundancy can be good in some cases.



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Made in gb
Regular Dakkanaut




Leeds, England

Personally I like the Heavy bolter. 36'' range and strength 6 with 3 shots. Quite simmiller to the plasma cannons. Does well against some of the executioners targets but not all. MC'S, infantry and light vehicles. Won't do as well against termies but against nercrons I don't think either weapon will make too much difference so why pay an extra 15 points? I only go for Lascannons in the hull if I want the tank to be multi purpose or a tank hunter. That way I can use the Lumbering behemoth rule to get two decent AT shots and have it as a back-up weapon incase the turret gets taken out.

Statistically, you will almost certainly die when assaulting a well-maintained fortress with a competent commander. You must strive to make your death useful.

Your foe is well equipped, well-trained, battle-hardened. He believes his gods are on his side. Let him believe what he will. We have the tanks on ours.

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Guard Heavy Weapon Crewman




Somewhere over the South Pacific

Deceiver wrote:Personally I like the Heavy bolter. 36'' range and strength 6 with 3 shots. Quite simmiller to the plasma cannons. Does well against some of the executioners targets but not all. MC'S, infantry and light vehicles. Won't do as well against termies but against nercrons I don't think either weapon will make too much difference so why pay an extra 15 points? I only go for Lascannons in the hull if I want the tank to be multi purpose or a tank hunter. That way I can use the Lumbering behemoth rule to get two decent AT shots and have it as a back-up weapon incase the turret gets taken out.


That's... welll... gamebreaking. A HB has str 5. You must've confused it with the apocalyptic vulcan mega bolter

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Grundz wrote:
MechaEmperor7000 wrote:Does your opponent take alot of Destroyers? I ran three lascannons in my army once (two on a single land raider and one on a Dreadnought) and they were crutial to my victory, as all three managed to destroy his Destroyers, and since I destroyed them all in one go, he didnt get his WBB roll. same goes for Heavy Destroyers, who tend to be loners and are easy pickings for Lascannons. Otherwise, Heavy Bolters all the way.


aren't destroyers T5, not T4(5) ?


Destroyers are T6 I believe.

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CT

augustus5 wrote:
Grundz wrote:
MechaEmperor7000 wrote:Does your opponent take alot of Destroyers? I ran three lascannons in my army once (two on a single land raider and one on a Dreadnought) and they were crutial to my victory, as all three managed to destroy his Destroyers, and since I destroyed them all in one go, he didnt get his WBB roll. same goes for Heavy Destroyers, who tend to be loners and are easy pickings for Lascannons. Otherwise, Heavy Bolters all the way.


aren't destroyers T5, not T4(5) ?


Destroyers are T6 I believe.


Destroyers are T5 and that is their base toughness so only s10 will prevent those WBB saves from shooting (or you can just wipe em out to do that too.)



Washington Irving wrote:
That's... welll... gamebreaking. A HB has str 5. You must've confused it with the apocalyptic vulcan mega bolter


I think Deceiver might have confused the Executioner with the Exterminator which has a 4 shot autocannon for a main gun making it pair up better with the heavy bolter. Although heavy bolters are s5 not s6 so maybe I am wrong?

Cheers,
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Stephens City, VA

Aye, the t6 is the Lord on a Destroyer Body

   
Made in gb
Regular Dakkanaut




Leeds, England

Washington Irving wrote:
Deceiver wrote:Personally I like the Heavy bolter. 36'' range and strength 6 with 3 shots. Quite simmiller to the plasma cannons. Does well against some of the executioners targets but not all. MC'S, infantry and light vehicles. Won't do as well against termies but against nercrons I don't think either weapon will make too much difference so why pay an extra 15 points? I only go for Lascannons in the hull if I want the tank to be multi purpose or a tank hunter. That way I can use the Lumbering behemoth rule to get two decent AT shots and have it as a back-up weapon incase the turret gets taken out.


That's... welll... gamebreaking. A HB has str 5. You must've confused it with the apocalyptic vulcan mega bolter


Lol my bad ^.^

Statistically, you will almost certainly die when assaulting a well-maintained fortress with a competent commander. You must strive to make your death useful.

Your foe is well equipped, well-trained, battle-hardened. He believes his gods are on his side. Let him believe what he will. We have the tanks on ours.

I hate last stands, there's never time to practise them - Major Rawne - Tanith First  
   
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Fixture of Dakka





Oklahoma City, Ok.

I have both. That said, i have ran the HB armed ones all of the time except for the first time i tried one out.
it usually comes down to points for me.

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