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Made in gb
Servoarm Flailing Magos





Right due to impending doom upon lovers of the Emperors Holy Inquisition my local gamng club have been kind enough to allow me to play a fandex if they can all take a lookie over it.

So I'm writing one. (slowly...) And will need some ideas for some wargear (ideas first rules less so but also welcome.) and some units.

As only one guy I probably won't think of everything so therefore I ask the dwellers of Dakka what they can come up with.


Automatically Appended Next Post:
Ideas to implement:
Pysker battle squad esque idea. If herder/Watchguy dies squad goes crazy.

Radicals, seperate unit entry?

Traits for inquisitors (example names: loremaster, fiery oratory, despise the unclean, Burn the heretic) Given only to HQ Inquisitors. Gives army wide rule.

This message was edited 1 time. Last update was at 2011/02/14 20:34:59


"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

Come at me Heretic. 
   
Made in gb
Chaplain with Hate to Spare






I'd like to help - I've always considered doing an Inquisitorial fandex that covers all three branches, but it seemed futile to bother with the GK 'dex coming out an' all that. Bandwagon ahoy!

Anyway, I'd be glad to help someone else make one, as I have little/no use for one except for the satisfaction of having made it. I'm assuming you're covering all the Ordos, so keep that in mind. There will, obviously, be some rather difficult issues with how HQs will limit the use of the rest of the army list; by dissallowing certain units and abilities and unlocking others. Of course, this would be balanced by granting [large] bonuses to those few units allowed.

Lets start with basic FoC concepts:

HQ:
Ordo Malleus Inquisitor
Ordo Xenos Inquisitor
Ordo Hereticus Inquisitor
Grey Knight Grand Master
Grey Knight Brother-Captain
Grey Knight
Deathwatch Captain


Well, that's the HQ concept. Will jump back in a bit and do some more.
   
Made in ca
Insect-Infested Nurgle Chaos Lord






Given that GKs and sisters are likely (confirmed for the former) their own dexes, I would suggest that any Inquisitor Dex be completely dedicated to them, with GKs and Sisters being only small elements, as well as Deathwatch (which are little more than Sternguards).

There should be an emphasis on Inquisitors, but not on Inquisitor Lords (such high ranked individuals should be rather rare, while his apprentices are more numerous to carry out the small stuff). Acolytes should also be introduced, maybe as a sort of Elites Choice (Inq Lord and normal Inqs should be HQ, with the latter being similar to Haemonculus where you can take multiples for a single HQ choice) as a really watered down, squad-based version of inquisitors.

Stormtroopers are a must, and should probably be done in a platoons-fasion, where you can take more than just 1 squad per Troop choice, as they'll be rather ineffective if you only get 60 max. Assassins must make a return, as does entire squads of servitors. Allies rules should also be implimented (this may leviate some of the work that has to be done on Sisters and Grey Knights, as they can be simply taken as allies like Space Marines and Guards) although the army should in no way rely on any allies taken.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in gb
Servoarm Flailing Magos





I am not putting GK or SoBs in as a foc choice. This will be Inquisition. Deathwatch will get in as Xenos gets a bit of a short straw in showing up on the tabletop.

FoC stuff is less what I need (although welcome to and extent.) and just want to generate ideas for new never been made up units, wargear, weapons and tanks.

I do like the Platoon stormtrooper idea.

Another thing is the rejigering of points costs and general bringing into line with 5th (So force weapons cause ID not remove from table, stomr sheilds = 3++ etc.)

The Emphasis will be on Inquisitors. I was thinking of having a band of henchmen/acloytes (without acompaning Inquisitor) being troops.

I'm still undecided on putting in ally rules.


Automatically Appended Next Post:
My HQ choices thus far is just:

Inquisitor Lord.

I see no point in splitting this down into 3 branches as they all have the same statline (or should) and just each one has a different armoury chioce/ options.

So one entry but three options boxes.


Automatically Appended Next Post:
I may keep the 3rd ed style of armoury. Always seemed better than the 5th ed version I felt.

This message was edited 2 times. Last update was at 2011/02/15 17:46:49


"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

Come at me Heretic. 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






Indeed, that's an understandable standardization.

One vehicle I remember was the Incarcerator, a rhino-based prison cell that holds a dangerous prisoner within (such as an Arch Heretic, Alpha-level psyker, etc..) in-game it could be something of a psychic-based weapon, where the inquisitor could harness the power of the prisoner as a psychic attack (I'm thinking of an ordinance, as every army needs one) as well as give all inquisitorial troops Stubborn or Fearless so long as it's present. If it's destroyed, maybe it could provide an overall buff to the army in the form of furious charge or Fleet, as the Inquisitor and his henchmen race to capture those responsible for the death of the Prisoner.

Some other unit ideas I have: Combat Servitor squads. These differ from normal Henchmens as they are made up completely of servitors. They can serve a similar purpose to Devastator Squads, with variable weapon options and Slow and Purposeful in lieu of Mindlock. The Chirgeon can be made into a character similar to that of the Sanguine Priest, although only giving FnP to the unit he/she's attached to, rather than everyone within 6 inches.

On the side of returning units, Acro-Flagallants, Assassins, Daemonhosts, and pentient Engines should all return as generic troops. Maybe a Hereticus Inq Lord can unlock Acro-Flagallants as troops or something, to represent his/her hatred for the guilty. Pentient engines should also be selected similarly to Sanguine Priests, where they're not bound as a unit so they dont get killed just because they get immobilized (and really, I feel they should be allowed to go after different targets given their rage).

Also, something similar to Karamazov's throne of Judgement might be a cool idea to impliment, although it might be a tad broken.

This message was edited 1 time. Last update was at 2011/02/15 17:54:07


Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in gb
Servoarm Flailing Magos





MechaEmperor7000 wrote:Indeed, that's an understandable standardization.

One vehicle I remember was the Incarcerator, a rhino-based prison cell that holds a dangerous prisoner within (such as an Arch Heretic, Alpha-level psyker, etc..) in-game it could be something of a psychic-based weapon, where the inquisitor could harness the power of the prisoner as a psychic attack (I'm thinking of an ordinance, as every army needs one) as well as give all inquisitorial troops Stubborn or Fearless so long as it's present. If it's destroyed, maybe it could provide an overall buff to the army in the form of furious charge or Fleet, as the Inquisitor and his henchmen race to capture those responsible for the death of the Prisoner.

Some other unit ideas I have: Combat Servitor squads. These differ from normal Henchmens as they are made up completely of servitors. They can serve a similar purpose to Devastator Squads, with variable weapon options and Slow and Purposeful in lieu of Mindlock. The Chirgeon can be made into a character similar to that of the Sanguine Priest, although only giving FnP to the unit he/she's attached to, rather than everyone within 6 inches.

On the side of returning units, Acro-Flagallants, Assassins, Daemonhosts, and pentient Engines should all return as generic troops. Maybe a Hereticus Inq Lord can unlock Acro-Flagallants as troops or something, to represent his/her hatred for the guilty. Pentient engines should also be selected similarly to Sanguine Priests, where they're not bound as a unit so they dont get killed just because they get immobilized (and really, I feel they should be allowed to go after different targets given their rage).



Your top idea is ace and exactly the sort of thing I was looking for. Should I keep Incarcerator as a name or would you like to select a new one for giving me this Idea? I'm not sure about giving bonuses to the army for losing it however. Especially not army wide.

Combat servitor squads was something I was thinking of as servitors were henchmen in the last book and I thought about having units of henchmen for troops. But as a stand alone troops chioce would work fine too. Chirgeon giving FNP to the unit is a standard 5th change. Before 5th medi packs let you ignore wounds. In 5th they give FNP. Penitent Engines were always going to return. The models are too damn cool.

Bottom idea though I have a question. By generic troops do you mean Troops Chioce? If so then I think maybe not. Deamonhosts, assassins, Arco-Flagallants and Penitent engines will all be making a comeback.

"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

Come at me Heretic. 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






lol I should have said "generic units". I'll specifically mention Troop Choice if I think anything should be one in the future.

As for the Incarcerator, I think it's a fitting name. However if you'd like to change it that's fine, as the thing wasnt my creation anyways. Servitors I was thinking maybe they could be a Heavy Support Choice, as Inq. Stormtroopers seem like what should be the bulk of the army.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in gb
Servoarm Flailing Magos





Incarcerator works well as a name.

I think ISTs should have the option of being a platoon but also perhaps IST commandos as a troops chioce unit? So that those without 25 or more Stormtroopers don't have to proxy.

Also how about the idea of Inquisitors (with or without retinue) being 1-3 per elite chioce?

"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

Come at me Heretic. 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






A simpler way is just to say "You can take between 1-5 squads of ISTs for a single Troop Choice". This way you dont have the option to take only 2 squads of ISTs, but can take more if you want.

And I like the 1-3 Inq. Elites choice.

This message was edited 1 time. Last update was at 2011/02/15 18:17:02


Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in gb
Servoarm Flailing Magos





Ah ok then. The platoon bit threw me. I thought perhaps a PCS sort of unit would be nesscery.

"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

Come at me Heretic. 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






IST would probably be vastly different than the standard Stormtroopers Guards are allowed to use, as they're not deployed for a specific mission, but are elite troops under the command of their Inquisitor Lord. Hence they probably wont have the Special Ops special rule (which may allow them to reduce in cost, possibly down to 13 or even 10 points a piece). As for a PCS style squad, maybe have each of the Sarges gain rule similar to a platoon commander, as Stormtroopers are more independant and less rigid to orders than Imp Guardsmen.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in gb
Chaplain with Hate to Spare






I like the idea for Storm Trooper "Platoons" and Commandoes, but not the 1-3 per elite slot Inquisitors.

I'd suggest:

HQ:
0-1 Inquisitor Lord
WS: 6
BS: 5
S: 3
T: 3
W: 3
I: 4
A: 3
LD: 10
Sv: 4+ (Carapace armor - obviously upgradeable)

Inquisitor
WS: 5
BS: 4
S: 3
T: 3
W: 2
I: 3
A: 3
LD: 9
Sv: 4+

Both have Fearless, and access to a number of statline-increasing types of wargear, possibly in the form of different Bionics (ie +1 S or T). They'd also be able to take more-or-less any other wargear in the current 'dex's, with some of the older wargear getting updates. For example, the Targeter allowing you to re-roll one failed To-Hit roll per turn with a ranged weapon and SS's moving to 3++.

Elites:
Arco-Flaggellants
WS: 4
BS: 2
S: 4
T: 3
W: 1
I: 3
A: 2
LD: 10
Sv: --
They'd have FC, Rage and Fearless, naturally.

0-1 Assassin (maybe 0-2 if there is an Inquisitor Lord?)
Vindicare:
WS: 4
BS: 6
S: 3
T: 3
W: 2
I: 4
A: 2
LD: 10
Sv: 5+
Suitable special rules, like Stealth and all of the different ammunition, except he can choose to use any whenever he wants, and gains a "standard" shot that has AP2 - the other shots just having a lower AP perhaps. Maybe even the other way around - special shots have AP2 and standard have lower, but Special can only be fired every other turn.

--I'll leave the other Assassins for the rest of you--

Deathwatch - Sternguard with options for inclusive Captains and Librarians.

Troops:
Stormtrooper squad (0-3 units per FoC slot)
WS: 3
BS: 4
S: 3
T: 3
W: 1
I: 3
A: 1
LD: 8
Sv: 4+
They'll follow all of the usual silly Stormtrooper rules, but with reduced cost.. unless you really want to tweak them. After all, AP3 Lasgun-wielders toting Carapace armor that are scoring units fielded en-masse will be quite scary to face!
Also, definitely Valkyrie/Vendetta as Dedicated Transport options, as well as a Rhino and Chimera etc. Same applies for below unit.

Stormtrooper Commandoes/Veterans (Veterans of the veterans )
WS: 4
BS: 4
S: 3
T: 3
W: 1
I: 3
A: 1
LD: 9
Sv: 4+
Basically squishy Sternguard with Lasguns. Pretty much the same as standard Stormtroopers, except with tons of customisability options. For example, exchange all hot-shot LGs for Bolters or S4 Shotguns for free. Depending on which weapon is taken for the unit, they get access to different upgrades, perhaps along the lines of:
Hot-Shot Lasguns - +1 S or maybe AP2, Assault 1 if necessary for balancing.
Boltguns - Some form of Special Ammunition, or maybe a new type of boltgun? Hell, maybe just Storm Bolters.
Shotguns - S4, of course, and maybe AP 5 or 6 special shells and/or Assault 3.

On top of that, higher special weapon allowance. Sergeant would have access to some fairly special wargear, and would have a slightly beefed-up statline (maybe access to aforementioned Bionics for his long service to the Inquisition?)

I also see no reason why they wouldn't have Commissars (they're just fancy Stormtroopers that shout more) or at the very least army-wide Priest options, perhaps with their own scaled-down faith point system, maybe offering re-rolls or benefits of some kind.

Fast Attack:
New type of Valkyrie or two, and some fast flamer and/or Melta tank, a la Baal Predator with different options.

Not quite sure what else.. Stormtroopers with Jet packs really would be pushing it.. or would it? Maybe Servitors..

Hellhound variants wouldn't go amiss either.

Heavy Support:
Various bombardments, different tanks from the Inquisitorial codicies with upgraded rules and perhaps some IG vehicles.. though they all seem a bit amiss. When the Inquisition goes to war, it is supposed to be swift.

Servitors (perhaps with a Tech-Priest to stop Mind-Lock and fix any vehicles chilling in your deployment zone)
Perhaps WS2 and BS4, but it might be better to stick with WS/BS 3. Lots of options, including Psycannon, and maybe SaP as someone has suggested.



Hope this gives you all something to work with.
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller






Red Sector A

I suggest tiering the Inquisitors into various different purchasable 'Influence Levels', each of which unlocks a certain amount of points to be used in purchasing equipment and units. The minimum influence level is determined by the points value of the game in question.

Once you have your Influence level, you use the points unlocked by it (which are themselves divided into 'personal' and 'requisitional' budgets) to buy equipment (purchased using personal budget) and units (purchased using requisitional budget). The type and nature of equipment bought depends on the Ordo and Influence level of the Inquisitor in question.

For instance, Player 1 buys an Ordo Xenos Inquisitor of Influence Level A. This unlocks 200 points for use on equipment for the inquisitor and his retinue, and 800 points for use on units in the army. Because he is Influence level A, he can choose from a larger range of equipment and units than if he was Influence level C, and because he is Ordo Xenos, he can choose from a certain amount of 'Ordo Xenos only' units and equipment. This would mean he could buy better units, and more advanced equipment. All values are examples, and subject to change.

There would of course be a certain amount of generic units that can be bought outside of the tiering system. This would include a low-level HQ (Throne Agent?) for use only in low points level games. This would unlock all tiers of Influence level, as Throne agents are themselves under the command of an Inquisitor. This would be balanced by the low points level of the game.

This message was edited 1 time. Last update was at 2011/02/15 19:09:34


"I swear 'Grimdark' is the 'Cowbell' of 40k" - Lexx

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Made in fi
Major




vultures as heavy support?
   
Made in gb
Chaplain with Hate to Spare






Dave! No! What have you done!? You know those rules are FAR TOO COMPLICATED for the GW designers to understand!

I'm pretty sure we'd all been thinking similar things, but something like that is a bit ambitious for a fandex and the limitation, while fluffy and in some ways more interesting, would make the 'dex less appealing overall. I recognise that this will mostly be for Scott's personal use and for those in his gaming group, and it is his choice, but it'd be a bit too restricting in my opinion.

"You tell someone they have to do something, and they immediately don't want to do it."
   
Made in ca
Insect-Infested Nurgle Chaos Lord






The Influence system seems a bit complex and may unbalance some options.

I suggest replacing the Stormtrooper's Deepstrike ability with Infiltrate. Reason being that you can then re-label Stormtroopers with DS as Adeptus Arbites, and give them shotgun (with another reduction in points of course), which can serve as a fast attack (especially if they have access to a flyer of some sort).

Personally I dislike the thought of IST Commandos, Stormtroopers are already Commando-level guard, being a tier higher than even Veterans. I'm still for the 1-3 Inqs.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in gb
Chaplain with Hate to Spare






Stormtrooper units already have the option of Infiltrate I believe. Some special rule that allows you to pick some different bonuses at the start of a game.

Arbites? The Space Police? Really? While they're totally badass, they are NOT soldiers, they are NOT trained to fight armies and legions of demonic foes and whatnot. That's what the PDF are for.

Seems I managed to spell Commandos wrong . Stupid E. Anyway, Commandos would also need some more special rules, so they could, for example, have the options to take Tank Hunters, Counter-Attack, Furious Charge, Acute Senses or Fearless. The Inquisition might well group together individuals who are of a like-mind so that they will fight together more easily.
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller






Red Sector A

Darkvoidof40k wrote:Dave! No! What have you done!? You know those rules are FAR TOO COMPLICATED for the GW designers to understand!

I'm pretty sure we'd all been thinking similar things, but something like that is a bit ambitious for a fandex and the limitation, while fluffy and in some ways more interesting, would make the 'dex less appealing overall. I recognise that this will mostly be for Scott's personal use and for those in his gaming group, and it is his choice, but it'd be a bit too restricting in my opinion.

"You tell someone they have to do something, and they immediately don't want to do it."
To be fair, we aren't GW designers, and we aren't trying to appeal to anyone but Scott. It is my understanding that the current opinion of the incoming GK/Sisters Dex's is that they will be simplified and remove the inquisition from the picture entirely. Thus the whole point of this Fandex will (or even should) be to provide a fluffy representation of the Inquisiton on the tabletop. Anything else would be a pale imitation of what GW have done.

Besides, it's a Fandex. Why shouldn't we experiment and try to make it as fluffy as possible?

"I swear 'Grimdark' is the 'Cowbell' of 40k" - Lexx

Galactic Conquest - My Complete 40k Expansion, Scribd Download
Direct from Dakka Download
What is Galactic Conquest? Click Here!
My online Dark Heresy Group is looking for new members who are interested in playing games via skype using IM. We also play D&D and various other games. PM me if interested. See Game 3.1! 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






Arbites have appeared in the Witchhunter Codex, and provide a good alternative than having ISTs for everything.

As for the Infiltrate part, I already mentioned that ISTs might get ride of the Special Ops rule altogether, which takes away their access to Infiltrate. This is why I opt to have them switch out DS for Infiltrate, as I'd imagine they'd be more agile on the ground than being dropped in from overhead ships when serving the Inquisitor (especially since the Inq will probably have them infiltrate the local populous to help gather info).

As for complex rules, they should probably be left for the Inquisitor RPG game. 40K needs more streamlined rules to ensure a good pace for the game. I'd be pretty peeved if my opponent had to whip out three calculators just to know what he can and cannot buy.

This message was edited 1 time. Last update was at 2011/02/15 19:22:15


Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in gb
Servoarm Flailing Magos





I'm going to have to quote this to answer this one fully.

I'll write my comments in a different colour next to each one.

Darkvoidof40k wrote:I like the idea for Storm Trooper "Platoons" and Commandoes, but not the 1-3 per elite slot Inquisitors.

I'd suggest:

HQ:
0-1 Inquisitor Lord
WS: 6
BS: 5
S: 3
T: 3
W: 3
I: 4
A: 3
LD: 10
Sv: 4+ (Carapace armor - obviously upgradeable)

A base inquisitor lord from 3rd was this but with WS and BS4 which could be upgraded. They also had 3+ save standard. WS6 is SM captain level. These are humans not supersoldiers.

Inquisitor
WS: 5
BS: 4
S: 3
T: 3
W: 2
I: 3
A: 3
LD: 9
Sv: 4+

Both have Fearless, and access to a number of statline-increasing types of wargear, possibly in the form of different Bionics (ie +1 S or T). They'd also be able to take more-or-less any other wargear in the current 'dex's, with some of the older wargear getting updates. For example, the Targeter allowing you to re-roll one failed To-Hit roll per turn with a ranged weapon and SS's moving to 3++.

Fearless is a huge, huge step down from Iron Will. Stat increasing Henchmen like from 3rd will be returning. Wargear I am doing too and using this thread to get ideas. Just to be clear as I wasn't before i would like some ideas for new units. New wargear is also appreicated. Most things from 3rd will stay mostly the same so I can just copy.asta from the 3rd dex with a small change.

Elites:
Arco-Flaggellants
WS: 4
BS: 2
S: 4
T: 3
W: 1
I: 3
A: 2
LD: 10
Sv: --
They'd have FC, Rage and Fearless, naturally.

I'm giving them Stimm injectors and holy rage like in 3rd. They also have a 4++ like in the current book. Holy Rage is like rage but slightly better. Furious charge is a nice addition but would bump up their points

0-1 Assassin (maybe 0-2 if there is an Inquisitor Lord?)
Vindicare:
WS: 4
BS: 6
S: 3
T: 3
W: 2
I: 4
A: 2
LD: 10
Sv: 5+
Suitable special rules, like Stealth and all of the different ammunition, except he can choose to use any whenever he wants, and gains a "standard" shot that has AP2 - the other shots just having a lower AP perhaps. Maybe even the other way around - special shots have AP2 and standard have lower, but Special can only be fired every other turn.

--I'll leave the other Assassins for the rest of you--

Assassins will come straight from the 3rd book. There is nothing wrong with them. I'll also keep the Death-dult Assassins and maybe come up with a new temple. Might remove 0-1.


Deathwatch - Sternguard with options for inclusive Captains and Librarians.

This is what I was going to do. It's good that someone else comes up with the same idea as it means it's probably a good one. Perhaps give them a 6++ or a 5++.l Elite chioce for them naturally

Troops:
Stormtrooper squad (0-3 units per FoC slot)
WS: 3
BS: 4
S: 3
T: 3
W: 1
I: 3
A: 1
LD: 8
Sv: 4+
They'll follow all of the usual silly Stormtrooper rules, but with reduced cost.. unless you really want to tweak them. After all, AP3 Lasgun-wielders toting Carapace armor that are scoring units fielded en-masse will be quite scary to face!
Also, definitely Valkyrie/Vendetta as Dedicated Transport options, as well as a Rhino and Chimera etc. Same applies for below unit.

I think your basing this on the IG stormies. ISTs are 10pts per model with Hellguns not hot-shots. Same statline as you put however. I also thought of putting the Valk in as a Ded. Transport. Maybe not the Vendetta however.

Stormtrooper Commandoes/Veterans (Veterans of the veterans )
WS: 4
BS: 4
S: 3
T: 3
W: 1
I: 3
A: 1
LD: 9
Sv: 4+
Basically squishy Sternguard with Lasguns. Pretty much the same as standard Stormtroopers, except with tons of customisability options. For example, exchange all hot-shot LGs for Bolters or S4 Shotguns for free. Depending on which weapon is taken for the unit, they get access to different upgrades, perhaps along the lines of:
Hot-Shot Lasguns - +1 S or maybe AP2, Assault 1 if necessary for balancing.
Boltguns - Some form of Special Ammunition, or maybe a new type of boltgun? Hell, maybe just Storm Bolters.
Shotguns - S4, of course, and maybe AP 5 or 6 special shells and/or Assault 3.

On top of that, higher special weapon allowance. Sergeant would have access to some fairly special wargear, and would have a slightly beefed-up statline (maybe access to aforementioned Bionics for his long service to the Inquisition?)

I also see no reason why they wouldn't have Commissars (they're just fancy Stormtroopers that shout more) or at the very least army-wide Priest options, perhaps with their own scaled-down faith point system, maybe offering re-rolls or benefits of some kind.

I like this. This is a good idea.

Fast Attack:
New type of Valkyrie or two, and some fast flamer and/or Melta tank, a la Baal Predator with different options.

Might put the Valk here too. New type might be hard due to trying to build it but that's a personnal problem.

Not quite sure what else.. Stormtroopers with Jet packs really would be pushing it.. or would it? Maybe Servitors..

Hellhound variants wouldn't go amiss either.

Heavy Support:
Various bombardments, different tanks from the Inquisitorial codicies with upgraded rules and perhaps some IG vehicles.. though they all seem a bit amiss. When the Inquisition goes to war, it is supposed to be swift.

Servitors (perhaps with a Tech-Priest to stop Mind-Lock and fix any vehicles chilling in your deployment zone)
Perhaps WS2 and BS4, but it might be better to stick with WS/BS 3. Lots of options, including Psycannon, and maybe SaP as someone has suggested.



Hope this gives you all something to work with.


Thanks for the ideas.

This message was edited 1 time. Last update was at 2011/02/15 19:27:19


"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

Come at me Heretic. 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






Do Acros have FnP? If not that may be something to consider, as they do have alot of stims in them.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in gb
Chaplain with Hate to Spare






MechaEmperor7000 wrote:Do Acros have FnP? If not that may be something to consider, as they do have alot of stims in them.


I had considered it, but was too lazy to edit my post .

@Scott - WS6 isn't pushing it for Lord Inquisitors - an SM Captain in the 'dex covers all captains (from 50 year-old ones to 450 year-old ones). An Inquisitor Lord will generally be over 100 years at the very least, I believe. So it makes sense.

I might do some Retinue ideas later. We'll see.
   
Made in gb
Servoarm Flailing Magos





To let everyone know: Dave talked me into his Influence level idea on skype and I like it.

I mean having one Inquisitor per every 3 (or something) units keeps the army unique as no other army has something like that.

It reminds me of the feudal system a bit.

It would be simpler than that but it's going in.


Automatically Appended Next Post:
Darkvoidof40k wrote:
MechaEmperor7000 wrote:Do Acros have FnP? If not that may be something to consider, as they do have alot of stims in them.


I had considered it, but was too lazy to edit my post .

@Scott - WS6 isn't pushing it for Lord Inquisitors - an SM Captain in the 'dex covers all captains (from 50 year-old ones to 450 year-old ones). An Inquisitor Lord will generally be over 100 years at the very least, I believe. So it makes sense.

I might do some Retinue ideas later. We'll see.


I would ideas for new stuff more so than how to change current stuff (unless it's broken don't fix it.)

I'll playtest the WS6 VS 5 bit Maybe Inq lords could get to 6 by having 2 warriors in their retinue. 7 with 3 (the max in 3rd). In 3rd with one warrior you got +1WS. But maybe it should be changed to +1 per warrior? (To max of +3 )

If you can think of a new retinue member then go for it but existing ones well....exist and are going into the new book with small obvious edits that they need.


On the stimm thing. Perhaps once they get injected they could have FNP. Or balance it by having FNP on a 5+

This message was edited 1 time. Last update was at 2011/02/15 19:38:27


"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

Come at me Heretic. 
   
Made in gb
Chaplain with Hate to Spare






Totally lose the +1 WS/BS for henchmen. Stupid idea.
   
Made in gb
Servoarm Flailing Magos





Right here is a working example of Influence.

Influence Level 1
Allows 25pts of wargear and 1 units.

Influence Level 2
Allows 50pts of Wargear and 3 units

Influence level 3
Allows 100pts of wargear and 5 units

Not as complicated as it seemed no?


Automatically Appended Next Post:
Darkvoidof40k wrote:Totally lose the +1 WS/BS for henchmen. Stupid idea.


It's the inquisitor gaining WS or another stat. Not the henchmen. Still stupid? It represents how militant or statisical or some other personallity thing they are. A militant Inquisitor would have a lot of warriors and combat experiance therefore +Ws or BS.

Otherwise I have to think of sensible names for stat increasing wargear.

Also does anyone know a site I can place drafts of this for feedback?
I'm using word and excell. (excell for the armoury and word for unit entries.)

This message was edited 1 time. Last update was at 2011/02/15 19:47:59


"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

Come at me Heretic. 
   
Made in gb
Chaplain with Hate to Spare






. I have both Codicies for the Inquisition. I think it's stupid that just by having a dude right next to you that you get better stats. You could do that for Space Marine Commanders, or even Imperial Guard Commanders! But we can't, and frankly it's just stupid. So we have rules that makes everyone happy because they're top-end.

The retinue should literally just be a good unit and not increase the Inquisitors stats. Sure, grant unit-wide (sometimes force-wide) abilities, but not additional stats.

As I've already suggested for stat-increasing wargear - Bionics. Easiest thing for it. Besides, there's not much you can do besides:

Optical Implant: Re-roll To-Hit once per turn
Muscle Enhancers/Prosthetic arm: The model gains +1 to its strength characteristic.
Sub-Dermal armor (for us Fallout fans, or perhaps just an Adamantium Skeleton ): The model gains +1 to its Toughness characteristic.

Maybe a few more if we can be bothered to think of any. Flipside could be that if a model has any more than 1 (perhaps 2) implants it suffers -1 Initiative?

Will do something for Retinues tomorrow.
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller






Red Sector A

DVo40k wrote:. I have both Codicies for the Inquisition. I think it's stupid that just by having a dude right next to you that you get better stats. You could do that for Space Marine Commanders, or even Imperial Guard Commanders! But we can't, and frankly it's just stupid. So we have rules that makes everyone happy because they're top-end.
What you're missing though is that the 'dudes right next to him' don't give the inquisitor Stats, they reflect what sort of person the Inquisitor is, and thus what they're good at. It's the same thing, in effect, but the reason behind it is inverted. You can imagine an Inquisitor who likes to go hand to hand having an extremely close combat oriented squad after all. Although come to think of it, you can also imagine an Inquisitor who likes to shoot heretics from far away having a few Close combat specialists in his group as backup in case things go pear-shaped... Hmm... Perhaps this requires more thought.

"I swear 'Grimdark' is the 'Cowbell' of 40k" - Lexx

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My online Dark Heresy Group is looking for new members who are interested in playing games via skype using IM. We also play D&D and various other games. PM me if interested. See Game 3.1! 
   
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Servoarm Flailing Magos





Under troops so far I only have:

IST platoon

Combat servitors (they're hovering between here and hvy support)

Henchmen/Acloyte squads.


Does dakka have any ideas for another troop? One more would suffice. Although 2/3 isn't bad.

"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

Come at me Heretic. 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






Nothing else really. A Psyker Battle Squad like in the guard codex would be in the elites. Acros would be Elites or Fast attack (given their nature, they can fit quite well as FA).

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller






Red Sector A

For my ideas, I'll organise the Influence levels into A (highest, Inquisitor Lord Level, 200 points max on Equipment), B, C and D (Lowest, Newly promoted Inquisitors). Units marked as Ungraded mean that they are the non-specific unit I mentioned earlier.

Troops:

Requisitioned PDF: B
- The Inquisitor has used his influence to aquire a squad of Planetary Defence Troopers, drawn from the nearest garrison.

Roused Citizenry: Ungraded
- The Inquisitor has inspired the local population with firey rhetoric, urging them on to great deeds. Whether they will achieve this, or even live beyond the day is another matter entirely...

Combat Servitors should be heavy support.

Elites (most of the Ordo-specific stuff will go here) :

Witchhunters: B (Hereticus only)
- Stationed aboard the infamous black ships of the Inquisition and led by a Witchfinder General, Witchfinders are a truly fearsome sight for the enemies of the Emperor. Clad in black, these men are trained to hunt down and kill undetected Pyskers before they cause too much damage to the local population. Armed with some sort of movement inhibition gun.

Redemptionist Immolation Squad: C (hereticus only)
- Needing no more than directions to the nearest Heretic, these men bring the fire of the emperors wrath on those who pervert his creations. Flamers, of course.

Grey Knight battle brothers: A (Malleus only)
- Self explanatory. Make 6 the maximum unit size. No terminators.

Deathwatch Kill-team: A (Xenos only)
- Again, pretty self explanatory. 6 should be maximum unit size

Name unspecified, some sort of ranger type unit: C (Xenos)
Having spent all their lives combating the threat of the Xenos in the wilds of the local star-system, these men know how to take down most forms of alien with their long-barreled sniper rifles. They are also adept at using cover to their advantage.

This message was edited 1 time. Last update was at 2011/02/15 21:45:49


"I swear 'Grimdark' is the 'Cowbell' of 40k" - Lexx

Galactic Conquest - My Complete 40k Expansion, Scribd Download
Direct from Dakka Download
What is Galactic Conquest? Click Here!
My online Dark Heresy Group is looking for new members who are interested in playing games via skype using IM. We also play D&D and various other games. PM me if interested. See Game 3.1! 
   
 
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