Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/02/16 22:11:38
Subject: Improving Tactical Squads
|
 |
Fixture of Dakka
|
So nobody likes taking Tactical Squads, what tweaks would you make to improve them?
My suggestions...
Bolter Drill - Steal Lysander's special rule and apply it to Tactical Squads. They're supposed to be the most highly trained Marines after all.
Priority Target - Let the Heavy Weapon fire at a different target to the other members of the squad. Short of leaving it behind in the 2nd combat squad, it's the only it will get to fire.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/02/16 23:05:29
Subject: Improving Tactical Squads
|
 |
Insect-Infested Nurgle Chaos Lord
|
Tactical squads look very good on paper. Splitting them into combat squads means that the ML will always get to fire while the sarge and flamer dude gets in close and personal. It's everything else that took two steps in badass that makes them look bad in comparison.
|
Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/02/17 02:29:35
Subject: Re:Improving Tactical Squads
|
 |
Flashy Flashgitz
|
Um who doesn't like tact squads?
They will obliterate any other troop choice while within double tap range and have the ability to combat squad themselves into specific roles.
Other than being limited to 10 models and being on the pricier side, whats wrong with em?
|
7 Armies 30,000+
, , , , , , , |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/02/17 02:56:56
Subject: Improving Tactical Squads
|
 |
Grim Dark Angels Interrogator-Chaplain
|
nothing, Tac sqauds are good, but not great. Here is the kick in the teeth though, Grey hunters have CA, multiple special weapons acute senses and 2 cc weapons... all for LESS points than a normal marine, who has NONE of those skills, internet fanboy junk is the SW codex. by GW reasoning my Tac marine should be 13pts
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/02/17 03:02:16
Subject: Improving Tactical Squads
|
 |
Consigned to the Grim Darkness
|
Flashman wrote:So nobody likes taking Tactical Squads, what tweaks would you make to improve them?
Tell people to stop being morons and realize how good tactical squads are?
Yes, certain Marine codices have arguably better variants, but frankly Tacticals themselves (when compared to all non-Marine troops choices) are pretty damned good and cheap.
|
This message was edited 2 times. Last update was at 2011/02/17 03:03:45
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/02/17 03:16:47
Subject: Improving Tactical Squads
|
 |
Grim Dark Angels Interrogator-Chaplain
|
Melissia wrote:Flashman wrote:So nobody likes taking Tactical Squads, what tweaks would you make to improve them?
Tell people to stop being morons and realize how good tactical squads are? Yes, certain Marine codices have arguably better variants, but frankly Tacticals themselves (when compared to all non-Marine troops choices) are pretty damned good and cheap. there is no arguing, SW tac sqauds ARE better and BA ones are about the same unless the get furious charge, but that may or may not be a good thing depending on what you intended for them lol. other than that i agree mell, Tac sqauds are good, I mean just for the sheers hell of it i like to run 60 marines in rhino's and a captain.... Tac sqaud SWARM??
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/02/17 03:46:29
Subject: Improving Tactical Squads
|
 |
Consigned to the Grim Darkness
|
Sure I can argue it. SW squads don't have heavy weapons options, don't have combat squads, and don't have combat tactics. They also don't have any heavy weapons choices. So while Grey Hunters are definitely better assault troops, they are not simply better.
|
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/02/17 04:03:56
Subject: Improving Tactical Squads
|
 |
Grim Dark Angels Interrogator-Chaplain
|
Melissia wrote:Sure I can argue it. SW squads don't have heavy weapons options, don't have combat squads, and don't have combat tactics. They also don't have any heavy weapons choices. So while Grey Hunters are definitely better assault troops, they are not simply better. They dont need heavy weapons, they dont need combat sqauds, no do they need combat tactics, they have all there neat little skills for less points than a tac marine. that is what makes them better, they are identical stats wise, that means they should be 15pts each BASE, then add 3pts for all there abilities. I think you would be very hard pressed to find anyone who doesn't think Grey hunters are better. That being said tac marines are still good
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/02/17 04:44:19
Subject: Improving Tactical Squads
|
 |
Consigned to the Grim Darkness
|
Formosa wrote:They dont need heavy weapons, they dont need combat sqauds, no do they need combat tactics
That's arguable. Certainly I bet they're wanting combat tactics against genestealers, banshees, bloodletters, and so on.
|
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/02/17 05:21:26
Subject: Improving Tactical Squads
|
 |
Fixture of Dakka
|
Flashman wrote:So nobody likes taking Tactical Squads,
You should amend this to something like "So I don't like taking Tactical Squads despite how excellent they are."
|
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/02/17 05:44:22
Subject: Improving Tactical Squads
|
 |
Insect-Infested Nurgle Chaos Lord
|
Grey Hunters would be somewhere along the lines of 21 points or so a piece if done in the 4th edition (+3 points for the skills, +1 point for the Frag Grenade, +2 for the Krak Grenade). However Marines are still well priced if you get them at max squads (150 points for all 10 marines, 5 points for the flamer, 15 points for the Sarge's extra attack, and you get the ML for free).
|
This message was edited 1 time. Last update was at 2011/02/17 05:45:09
Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/02/17 06:44:02
Subject: Improving Tactical Squads
|
 |
Land Raider Pilot on Cruise Control
|
Melissia wrote:Formosa wrote:They dont need heavy weapons, they dont need combat sqauds, no do they need combat tactics
That's arguable. Certainly I bet they're wanting combat tactics against genestealers, banshees, bloodletters, and so on.
How does Combat Tactics help you there? You need somebody to shoot at the marines for them to be allowed to fail a morale check.
+1 attack base, Counter Attack, 2 Special Weapons, cheap CC wargear (Standard, Wulfen), cheaper. Grey Hunters are just so much better.
Heavy Weapons in a Tactical Squad is a waste. Am I really going to sit my 170 point unit on the back table edge so one guy can fire one puny little heavy weapon? That's totally point inefficient. Tactical Squads are garbage in assault. Since their role is close range shooting, they'll often get assaulted and 10 attacks won't even scare a guardsmen squad. Not to mention, the most common enemy in the game (other space marines) laugh at bolter fire. Combat Squads just gives you two smaller versions of the same crappy squad. What is 5 marines with a flamer going to accomplish? What about one missile launcher and four bullet catchers?
Tactical Squads are bad, real bad.
I would say, just give Tactical Squads a close combat weapon, so they're slightly better in assault, and the ability to take either two assault (melta, flamer, plasma) or two heavy weapons in a ten man squad.
|
This message was edited 3 times. Last update was at 2011/02/17 06:46:54
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/02/17 07:05:39
Subject: Improving Tactical Squads
|
 |
Insect-Infested Nurgle Chaos Lord
|
Griever wrote:Melissia wrote:Formosa wrote:They dont need heavy weapons, they dont need combat sqauds, no do they need combat tactics
That's arguable. Certainly I bet they're wanting combat tactics against genestealers, banshees, bloodletters, and so on.
How does Combat Tactics help you there? You need somebody to shoot at the marines for them to be allowed to fail a morale check.
+1 attack base, Counter Attack, 2 Special Weapons, cheap CC wargear (Standard, Wulfen), cheaper. Grey Hunters are just so much better.
Heavy Weapons in a Tactical Squad is a waste. Am I really going to sit my 170 point unit on the back table edge so one guy can fire one puny little heavy weapon? That's totally point inefficient. Tactical Squads are garbage in assault. Since their role is close range shooting, they'll often get assaulted and 10 attacks won't even scare a guardsmen squad. Not to mention, the most common enemy in the game (other space marines) laugh at bolter fire. Combat Squads just gives you two smaller versions of the same crappy squad. What is 5 marines with a flamer going to accomplish? What about one missile launcher and four bullet catchers?
Tactical Squads are bad, real bad.
I would say, just give Tactical Squads a close combat weapon, so they're slightly better in assault, and the ability to take either two assault (melta, flamer, plasma) or two heavy weapons in a ten man squad.
Marines can loose combat and take a morale test to break from combat, which they can elect to fail. Combat Tactics allows them to get away whereas Grey Hunters will likely stay in combat until they're wiped out. On the other end, Combat Squads means that you only sit half of your 170 unit to fire the ML, while the other half (with the flamer and the Sarge with 3 attacks mind you) go about in a razorback for some close-quarter goodness. A ML combat squad with 4 normal marines can sit on an objective for a rather cheap cost, as well as it lets you have 12 scoring units max. Devastators have higher cost MLs and cannot claim objectives.
|
Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/02/17 07:43:14
Subject: Improving Tactical Squads
|
 |
Thunderhawk Pilot Dropping From Orbit
Imperium - Vondolus Prime
|
If they decided to buff Tactical Squads, I'm not complaining. I think they are fine how they are though.
|
All is forgiven if repaid in Traitor's blood. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/02/17 08:53:33
Subject: Improving Tactical Squads
|
 |
Fixture of Dakka
|
DarknessEternal wrote:Flashman wrote:So nobody likes taking Tactical Squads,
You should amend this to something like "So I don't like taking Tactical Squads despite how excellent they are."
Actually, I do like Tactical Squads, but I never see people use more than a squad or two at most. But maybe it was an over generalisation.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/02/17 10:01:19
Subject: Re:Improving Tactical Squads
|
 |
Veteran Wolf Guard Squad Leader
|
The only amendment I would like to see for tactical squad is the following
wargear: Boltgun, boltpistol, CCW, Frag + Krak
No increase in points necessary I just think this would round them out a bit as one attack in cc or 2 on the charge is a bit pathetic.
For the record IMO Grey Hunters are better in every respect I don't like combat squads apart from in BA and a heavy weapon is not a great asset when it restricts half your squads firepower or more. However I respect Melissa's opinion that Tac squads can be better I suppose it is down to your style of play.
Tac squads are great but I believe my earlier amendment would allow them to fulfill a little bit more of their potential. There is a case however for allowing them to take two special weapons rather than 1+ a heavy weapon but that would make them too much like SW and BA. Although it works with the fluff.
|
DC:80S++G+M+B+IPw40k96#-D++A++++/fWD180R+T(T)DM+
Please check out my Wolves: http://www.dakkadakka.com/dakkaforum/posts/list/333299.page
Space Wolves Ragnars Great Company (4000)
Ultramarines IV Company (4000)
Cadia's Foot your Ass (3000)
Khorne's Fluffy Bunnies (2500)
Praetorian Titan Legion (3 big angry robots + 1 skinny tech priest)
High Elves, Empire, Dark Elves, Brettonians |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/02/17 10:19:46
Subject: Re:Improving Tactical Squads
|
 |
Avatar of the Bloody-Handed God
Inside your mind, corrupting the pathways
|
Ed_Bodger wrote:wargear: Boltgun, boltpistol, CCW, Frag + Krak
Only true Marines who follow the ways of choas should have this option.
Loyalist Marines are arguably good enough already, certainly for the points, and certainly compared to most other armies troop choices.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/02/17 10:20:51
Subject: Improving Tactical Squads
|
 |
Regular Dakkanaut
|
If they got ccws, or split fire, the GreyHunters wouldn't be superior for cheaper, which is against the theme of their codex, so that will never fly.
I don't mind tac squads, I love them in fact, despite their cost showing the age of the codex a bit. They do alright, just not as exceptional as GH. They do expecially alright with razorbacks for the assault half of the squad, and they are pretty cool to spam in low point games. It was fun to throw 50 marines and a HQ against 1000 points and not be outnumbered for once.
|
This message was edited 1 time. Last update was at 2011/02/17 10:22:07
What would Yeenoghu do? |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/02/17 22:10:38
Subject: Re:Improving Tactical Squads
|
 |
Deranged Necron Destroyer
|
I think marines should have ccw... I mean, gray hunters have everything smurf has + ccw and counterattack, and is still cheaper!!! So why wouldn't they have ccw? They would still be more expensive (especially with sarge)...
But nevertheless, I love tac squads... With proper support, they can do marvelous things... I never use them same way, and in every game they do something to return their points (if nothing less, they are scoring)...
|
(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/02/18 01:17:04
Subject: Improving Tactical Squads
|
 |
Grim Dark Angels Interrogator-Chaplain
|
me and Mellisia do agree that Tac sqauds are good. we just diagree that GH are better, it really does bog down to this, Tac sqauds can do everything but nothing excels, this is why they are good. If you give Tac sqauds a extra cc weapon, where does that leave Assault marines?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/02/18 01:47:55
Subject: Improving Tactical Squads
|
 |
Insect-Infested Nurgle Chaos Lord
|
In the same boat as Chaos Raptors. One that's going downstream at mach 5.
|
Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/02/18 01:53:40
Subject: Re:Improving Tactical Squads
|
 |
Willing Inquisitorial Excruciator
|
simple way to make tac squads better, give them auto cannons
|
"Those that Dare impersonate the dead are judged to join their ranks!"- Alucard
6970 points of Preheresy Night Lords 7681 points Preheresy thousand sons 8230 points Preheresy Iron Warriors 3230 points Preheresy Death Guard 4940 points preheresy Dark Angels 4888 points preheresy Iron Hands 2030 points preheresy Blood Angels 2280 points preheresy space wolfs 1065 points preheresy white scars 3210 points preheresy sons of Horus 1660 points Grey Knights 628 points Sister of Battle 2960 points adeptus mechanicus 18650 points Titanicus legio Nex Caput capitis 5566 points Imperial Guard 5875 points Preheresy Emperor's Children 3735 points Preheresy World Eaters 1710 points Preheresy Word Bearers 2090 points preheresy Imperial Fists 1570 points preheresy Alpha Legion 4600 points necrons 1420 points prehersy Raven Guard 960 points prehersy Salamanders 6334 points Tau Empire 20942 points tyranids 8722 points eldar 3125 points dark eldar 10745 points Bearers of the Light 1415 points Preheresy Luna Wolves 8508 points Chaos
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/02/18 02:03:06
Subject: Re:Improving Tactical Squads
|
 |
Mekboy Hammerin' Somethin'
|
TyraelVladinhurst wrote:simple way to make tac squads better, give them auto cannons
I agree with this, if my Tactical Squads could take Autocannons, I would take them in every squad and use until my hearts content.
|
Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.
Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/02/18 02:21:19
Subject: Improving Tactical Squads
|
 |
Grim Dark Angels Interrogator-Chaplain
|
damn... such a simple idea but bloody brilliant. hats of to ya TyraelVladinhurst
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/02/18 02:34:13
Subject: Improving Tactical Squads
|
 |
Unrelenting Rubric Terminator of Tzeentch
|
Flashman wrote:Actually, I do like Tactical Squads, but I never see people use more than a squad or two at most. But maybe it was an over generalisation.
You see people using scouts? In a competative context?
|
DR:90S+G++MB+I+Pw40k07++D++A++/eWD-R+++T(Ot)DM+
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/02/18 02:34:55
Subject: Re:Improving Tactical Squads
|
 |
Willing Inquisitorial Excruciator
|
*bows* thank you, seemed like the easiest solution
|
"Those that Dare impersonate the dead are judged to join their ranks!"- Alucard
6970 points of Preheresy Night Lords 7681 points Preheresy thousand sons 8230 points Preheresy Iron Warriors 3230 points Preheresy Death Guard 4940 points preheresy Dark Angels 4888 points preheresy Iron Hands 2030 points preheresy Blood Angels 2280 points preheresy space wolfs 1065 points preheresy white scars 3210 points preheresy sons of Horus 1660 points Grey Knights 628 points Sister of Battle 2960 points adeptus mechanicus 18650 points Titanicus legio Nex Caput capitis 5566 points Imperial Guard 5875 points Preheresy Emperor's Children 3735 points Preheresy World Eaters 1710 points Preheresy Word Bearers 2090 points preheresy Imperial Fists 1570 points preheresy Alpha Legion 4600 points necrons 1420 points prehersy Raven Guard 960 points prehersy Salamanders 6334 points Tau Empire 20942 points tyranids 8722 points eldar 3125 points dark eldar 10745 points Bearers of the Light 1415 points Preheresy Luna Wolves 8508 points Chaos
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/02/18 02:40:58
Subject: Improving Tactical Squads
|
 |
Mekboy Hammerin' Somethin'
|
You must be a tactical genius... *looks at "5000 Points of IG"* TYRAEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEELL!!
|
Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.
Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/02/18 02:54:58
Subject: Improving Tactical Squads
|
 |
Willing Inquisitorial Excruciator
|
Footsloggin wrote:You must be a tactical genius... *looks at "5000 Points of IG"* TYRAEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEELL!!
lol, i make Horus blush when it comes to being a tactical genius
|
"Those that Dare impersonate the dead are judged to join their ranks!"- Alucard
6970 points of Preheresy Night Lords 7681 points Preheresy thousand sons 8230 points Preheresy Iron Warriors 3230 points Preheresy Death Guard 4940 points preheresy Dark Angels 4888 points preheresy Iron Hands 2030 points preheresy Blood Angels 2280 points preheresy space wolfs 1065 points preheresy white scars 3210 points preheresy sons of Horus 1660 points Grey Knights 628 points Sister of Battle 2960 points adeptus mechanicus 18650 points Titanicus legio Nex Caput capitis 5566 points Imperial Guard 5875 points Preheresy Emperor's Children 3735 points Preheresy World Eaters 1710 points Preheresy Word Bearers 2090 points preheresy Imperial Fists 1570 points preheresy Alpha Legion 4600 points necrons 1420 points prehersy Raven Guard 960 points prehersy Salamanders 6334 points Tau Empire 20942 points tyranids 8722 points eldar 3125 points dark eldar 10745 points Bearers of the Light 1415 points Preheresy Luna Wolves 8508 points Chaos
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/02/18 03:14:58
Subject: Improving Tactical Squads
|
 |
Regular Dakkanaut
|
The problem isn't that tactical squads are bad, its that other armies are imbalanced comparatively, with more options, less rigid structure, and cheaper better variations and force structures. Fix tactical marines by fixing the broken divergent lists that make SM seem weak.
|
This message was edited 1 time. Last update was at 2011/02/18 03:17:02
What would Yeenoghu do? |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/02/18 03:23:44
Subject: Improving Tactical Squads
|
 |
Sneaky Striking Scorpion
New Iberia, Louisiana, USA
|
yeenoghu wrote:The problem isn't that tactical squads are bad, its that other armies are imbalanced comparatively, with more options, less rigid structure, and cheaper better variations and force structures. Fix tactical marines by fixing the broken divergent lists that make SM seem weak.
Amen. Beautifully written. Remember the new Tyranid codex? How nice and shiny and awesome it was?
Yeah. Tyranids are REAL good now.
It's the same thing - the new shiny stuff gets outclassed by newer, shinier stuff. I mean, the IoM.
|
DS:80+S+G++M---B--IPw40k10#+D++A/eWD-R+T(D)DM+
Current Race - Eldar
Record with Eldar 1-0-2 (W-L-D)
Last game was a DRAW against DARK ELDAR.
I shake your hand and say "Good Game". How are you a good sport? |
|
 |
 |
|