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![[Post New]](/s/i/i.gif) 2011/04/21 16:52:58
Subject: OSR versus Servo skulls
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Longtime Dakkanaut
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so anybody want to voice their conclusions? thoughts?
Here's what I think.
Servo skulls State "ALL friendly blast weapons" blah blah blah. Well the OSR is a friendly blast weapon. The servo skulls don't however have the statement "unless otherwise specified" Leading me to believe that the only reason for the ALWAYS in the OSR's rule is strictly for BS purposes.
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![[Post New]](/s/i/i.gif) 2011/04/21 17:05:20
Subject: OSR versus Servo skulls
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Cultist of Nurgle with Open Sores
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You broke the game.
That's one rules conflict I'd have to dice with the opponent before hand. Another being Karamazovs relentless rule and firing the OSR.
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![[Post New]](/s/i/i.gif) 2011/04/21 17:07:11
Subject: OSR versus Servo skulls
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Longtime Dakkanaut
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Lolcanoe wrote:You broke the game.
That's one rules conflict I'd have to dice with the opponent before hand. Another being Karamazovs relentless rule and firing the OSR.
Dang it I just lost the game.
anyway it's definately something that needs a faq.
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![[Post New]](/s/i/i.gif) 2011/04/21 17:28:46
Subject: OSR versus Servo skulls
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Ship's Officer
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The OSR's "always scatter 2D6" is more specific than the Servo Skull's "scatter D6" less."
Specific > General
The OSR does not benefit from Servo Skulls, RAW. (At least that's my understanding).
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![[Post New]](/s/i/i.gif) 2011/04/21 17:36:11
Subject: Re:OSR versus Servo skulls
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Longtime Dakkanaut
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yeah but no where does the servo skull metion "unless otherwise stated" so specificity doesn't matter.
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![[Post New]](/s/i/i.gif) 2011/04/21 17:37:29
Subject: OSR versus Servo skulls
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Cultist of Nurgle with Open Sores
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I don't have my codex in front of me, but if the skulls say "reduce scatter by 1 d6", then you could roll the full scatter, then roll another d6 and reduce it by that much. However if the skulls say to roll one d6 less (or however it's worded to allow a 1d6 scatter) for scatter then the OSR rules would stand with the full 2d6 IMO.
Quite the conundrum!
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![[Post New]](/s/i/i.gif) 2011/04/21 17:39:50
Subject: OSR versus Servo skulls
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1st Lieutenant
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Lolcanoe wrote:You broke the game.
That's one rules conflict I'd have to dice with the opponent before hand. Another being Karamazovs relentless rule and firing the OSR.
I'm pretty sure that relentless doesn't allow you to fire a weapon that is only usable if you don't move, instead listing specific weapons that can be fired if you move.
As for the OSR and servo skulls, I'd assume the skulls work just fine as they mention all friendly blast weapons and the OSR is a friendly blast weapon.
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![[Post New]](/s/i/i.gif) 2011/04/21 17:46:41
Subject: OSR versus Servo skulls
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Regular Dakkanaut
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Lolcanoe wrote:You broke the game.
That's one rules conflict I'd have to dice with the opponent before hand. Another being Karamazovs relentless rule and firing the OSR.
relentless doesnt work on OSR. relentless specifically says "rapid fire" and "heavy weapons".
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![[Post New]](/s/i/i.gif) 2011/04/21 17:50:35
Subject: OSR versus Servo skulls
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Longtime Dakkanaut
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Lolcanoe wrote:I don't have my codex in front of me, but if the skulls say "reduce scatter by 1 d6", then you could roll the full scatter, then roll another d6 and reduce it by that much. However if the skulls say to roll one d6 less (or however it's worded to allow a 1d6 scatter) for scatter then the OSR rules would stand with the full 2d6 IMO.
Quite the conundrum!
It says something to the order of they scatter 1D6 less.
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![[Post New]](/s/i/i.gif) 2011/04/21 18:03:11
Subject: OSR versus Servo skulls
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Cultist of Nurgle with Open Sores
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lixulana wrote:Lolcanoe wrote:You broke the game.
That's one rules conflict I'd have to dice with the opponent before hand. Another being Karamazovs relentless rule and firing the OSR.
relentless doesnt work on OSR. relentless specifically says "rapid fire" and "heavy weapons".
Does the OSR not have "Heavy" in it's profile? I know the rules for the OSR say a model can't move and fire it, but then why would he have the relentless special rule? Back on topic, the skull is wargear that reduces scatter one way or another, so I'll stick with the option of dicing/ discussing until it is set in stone as to how they act with each other. It's kind of silly to pay for something for an effect that only works on certain scatter
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![[Post New]](/s/i/i.gif) 2011/04/21 18:22:29
Subject: OSR versus Servo skulls
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Been Around the Block
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Lolcanoe wrote:lixulana wrote:Lolcanoe wrote:You broke the game.
That's one rules conflict I'd have to dice with the opponent before hand. Another being Karamazovs relentless rule and firing the OSR.
relentless doesnt work on OSR. relentless specifically says "rapid fire" and "heavy weapons".
Does the OSR not have "Heavy" in it's profile? I know the rules for the OSR say a model can't move and fire it, but then why would he have the relentless special rule? Back on topic, the skull is wargear that reduces scatter one way or another, so I'll stick with the option of dicing/ discussing until it is set in stone as to how they act with each other. It's kind of silly to pay for something for an effect that only works on certain scatter
2 of the modes are listed as Ordnance (Ord d3 and Ord 1), and 1 as Heavy 1. Regardless of the weapon profile though, the OSR cannot be used if the model moved in the previous movement phase, as it's specific rules trump the general rules for relentless and weapon firing.
As for the scatter, it's hard to tell as both rules relate to always doing something. So until I see an FAQ regarding it, I will always ask my opponent before the game starts, right before I place my first skull down.
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![[Post New]](/s/i/i.gif) 2011/04/21 18:36:39
Subject: Re:OSR versus Servo skulls
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Zealous Sin-Eater
Chico, CA
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It scatters the FULL 1D6. OSR "Always scatter full" means, no Bullseye and no BS to scatter less. Servo-skull say "roll one D6 less".
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Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor. |
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![[Post New]](/s/i/i.gif) 2011/04/21 18:41:38
Subject: OSR versus Servo skulls
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Hurr! Ogryn Bone 'Ead!
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Servo Skull says you doll a d6 less for scatter on all friendly blast templates within 12in...seems pretty cut and dry. Automatically Appended Next Post: But it will always scatter.
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This message was edited 1 time. Last update was at 2011/04/21 18:42:44
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![[Post New]](/s/i/i.gif) 2011/04/21 22:07:31
Subject: Re:OSR versus Servo skulls
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Ship's Officer
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Noir wrote:It scatters the FULL 1D6. OSR "Always scatter full" means, no Bullseye and no BS to scatter less. Servo-skull say "roll one D6 less".
Selective reading much? It clearly states "orbital strikes always scatter the full 2D6" in the direction shown."
As for Servo Skulls not having a "unless otherwise stated" clause, that doesn't matter at all. "Roll D6 less" is less specific than "always scatter full 2D6" due to the modifier, 'always' in the OSR rules. Again, Specific > General, so the OSR doesn't benefit. I have yet to see a convincing argument to the contrary.
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![[Post New]](/s/i/i.gif) 2011/04/21 22:17:58
Subject: OSR versus Servo skulls
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Towering Hierophant Bio-Titan
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It clearly states "orbital strikes always scatter the full 2D6" in the direction shown."
Seems pretty clear just by this.
If its scatter is reduced, it is no longer following its own rules.
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![[Post New]](/s/i/i.gif) 2011/04/21 22:34:40
Subject: Re:OSR versus Servo skulls
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Longtime Dakkanaut
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So, if it's within the SS radius it's no longer following the SS's rules, which is must, as it's a friendly blast template weapon.
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![[Post New]](/s/i/i.gif) 2011/04/21 22:43:34
Subject: OSR versus Servo skulls
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Towering Hierophant Bio-Titan
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Which allways scatters 2D6.
The allways part seems pretty conclusive.
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![[Post New]](/s/i/i.gif) 2011/04/21 22:49:11
Subject: OSR versus Servo skulls
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Hurr! Ogryn Bone 'Ead!
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The reason for that could be because the BS of the user will not reduce it. Might have been a poor word choice to explain that. The Servo Skull seems a more detailed, particular rule and thus takes precedence.
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![[Post New]](/s/i/i.gif) 2011/04/21 22:52:17
Subject: OSR versus Servo skulls
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Decrepit Dakkanaut
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No, it is not the more specific rule.
The "always scatters" part means that, even if a "hit" is rolled it STILL scatters 2D6.
OSR is waaaay more specific with the "always" wording. You need to find something more specific than "always"
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![[Post New]](/s/i/i.gif) 2011/04/21 22:57:05
Subject: OSR versus Servo skulls
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Hurr! Ogryn Bone 'Ead!
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Then good luck ^^ Hopefully you people get an official answer.
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![[Post New]](/s/i/i.gif) 2011/04/21 23:02:11
Subject: OSR versus Servo skulls
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Cultist of Nurgle with Open Sores
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I think gendo and a couple others have it. Always scatters the full 1d6 next to a servo skull. Regular blast weapons always scatter too (modified by their BS), don't they?
OSR lands 1 inch from a servo skull, I then apply the 1 d6 less effect from the skulls rules. Do I ignore the skulls rule for that particular blast then? That doesn't seem right to have a modifier that is selective about what it works with
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![[Post New]](/s/i/i.gif) 2011/04/21 23:06:17
Subject: OSR versus Servo skulls
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Decrepit Dakkanaut
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No, regular blast weapons dont scatter if they roll a hit. As I already posted....
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![[Post New]](/s/i/i.gif) 2011/04/21 23:07:40
Subject: OSR versus Servo skulls
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Towering Hierophant Bio-Titan
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That doesn't seem right to have a modifier that is selective about what it works with
You mean like the way a melta only has 1D6 pen against a lith?
Like the way a lash whip drops a banshee to I1, then the banshee still strikes at I10?
The fact that it allways scatters the full 2D6 is just that.
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![[Post New]](/s/i/i.gif) 2011/04/21 23:11:48
Subject: Re:OSR versus Servo skulls
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Longtime Dakkanaut
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feth this I'm emailing GW.
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![[Post New]](/s/i/i.gif) 2011/04/21 23:13:39
Subject: OSR versus Servo skulls
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Towering Hierophant Bio-Titan
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Email them a few times.
Im willing to bet you get 3+ different people reply, all with a different type of answer.
Also, an email tends to prove nothing.
Unless its up for everyone to see like a FAQ then its nothing.
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![[Post New]](/s/i/i.gif) 2011/04/21 23:23:54
Subject: Re:OSR versus Servo skulls
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Longtime Dakkanaut
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yeah I know, that's why we all need to email them. we'll get a consensus from the replys. a majority if you will. At the very least, we'll get them to put the answer into the faq.
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![[Post New]](/s/i/i.gif) 2011/04/21 23:32:44
Subject: OSR versus Servo skulls
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Towering Hierophant Bio-Titan
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Trust me, we wont get anything close to a conclusive answer from them.
Its simply something we need to wait to get a FAQ on.
Even with a majority going 1 way, it holds no weight.
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![[Post New]](/s/i/i.gif) 2011/04/21 23:39:06
Subject: Re:OSR versus Servo skulls
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Longtime Dakkanaut
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yeah, but it'll indicate what way they're leaning on.
as a side note, if we look at what they do we can figure it out.
What are they doing: providing intel for strike cruisers to teleport grey knights into battle from orbit. That same ship, is the one the orbital strike is coming from, so if that same ship is more accurate in sending troops into battle via teleport, there's no reason that with the same data it's not more accurate with it's giant laser cannons.
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![[Post New]](/s/i/i.gif) 2011/04/21 23:42:06
Subject: OSR versus Servo skulls
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Towering Hierophant Bio-Titan
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It wont indicate anything mate.
They are simply the "Rules help"
They didnt write the book, and most possibly havent bothered even reading it yet.
Fluff and rules dont mix.
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![[Post New]](/s/i/i.gif) 2011/04/21 23:44:57
Subject: Re:OSR versus Servo skulls
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Longtime Dakkanaut
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Fluff and rules dont mix.
not an excuse for GW not trying.
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