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![[Post New]](/s/i/i.gif) 2011/04/24 15:37:16
Subject: IG Mortar Teams: any good?
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Longtime Dakkanaut
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I have a bunch of left over mortars and extra bases to put them on, are they worth it? S4 multi-barrage seems OK for 60pts, esp with a chance to pin.
Don't have my BRB on me, but is there something else to barrages, like ignores cover or something?
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![[Post New]](/s/i/i.gif) 2011/04/24 15:40:37
Subject: Re:IG Mortar Teams: any good?
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Guardsman with Flashlight
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I'm a great fan of mortar teams, but only when taken in numbers. 1 mortar on its own is pretty pointless. I don't care how tough your unit is, it still dies when you hit it with 15 s4 templates.
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2000 points of daemonhunters
2000 points of artillery guard
2000 points of pure Khorne daemons |
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![[Post New]](/s/i/i.gif) 2011/04/24 15:44:19
Subject: IG Mortar Teams: any good?
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Lord of the Fleet
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Barrage weapons attack goes from the center to the outside (so say a wall that someone hides behind doesnt save them but in the case of a mortar, thats AP6)
Mortars are a deadly weapon IRL, in 40k not so much though.
Basically you're lobbing a frag missile into the sky, an anti infantry weapon that is completely out shined by all sorts of weapons in the IG arsenal. For 60 points, thats another infantry squad with a power sword, a chimera, almost a hydra, kitting out x2 valks with rocket pods or changing x2 valks to vendettas and the list goes on. Overall yea its cute but unless you have 30 or so mortars, chances are they wont do much
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![[Post New]](/s/i/i.gif) 2011/04/24 16:07:40
Subject: Re:IG Mortar Teams: any good?
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Battleship Captain
Oregon
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I feel that its easy to spare 60 points for 3 anti-infantry weapons on a unit that can hide out of LOS and claim objectives. Almost every player has some kind of static infantry shooting team hiding on the map and frankly with AP6, who cares if its in cover? Keep lobbing cheap mortars at it hoping for a few wounds or a pinning check.
I mentioned in a previous threat how I also think you could use them to protect the flanks of your other artillery, spreading them out along the sides to stop deepstrikers/outflankers from assaulting or shooting the tank without first dealing with the Mortars.
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![[Post New]](/s/i/i.gif) 2011/04/24 16:11:26
Subject: IG Mortar Teams: any good?
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Tzeentch Veteran Marine with Psychic Potential
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If you like spending points on units that will never kill anything, then go for it. Is it really that hard to spare 15 points to make all those Mortars into Autocannons?
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"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown
"Yeah, f*ck you too!" - R.J. MacReady, The Thing |
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![[Post New]](/s/i/i.gif) 2011/04/24 16:19:02
Subject: IG Mortar Teams: any good?
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Battleship Captain
Oregon
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odorofdeath wrote:If you like spending points on units that will never kill anything, then go for it. Is it really that hard to spare 15 points to make all those Mortars into Autocannons?
With respect, I feel that comparing Mortars to Autocannons is kind of apples  ranges.
Is an Autocannon > a mortar? Of course.
Is an Autocannon HWS > a mortar, I would say it depends.
That AC HWS now has to deploy in LOS of something so its easier to kill off then the Mortar HWS. Being for the most part immobile, it also is only able to shoot at what it can draw LOS to during the battle, whereas the Mortars can safely and consistently lob shots almost anywhere on the board.
I think it comes down to if you need more Autocannons or you need more long range anti-infantry.
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![[Post New]](/s/i/i.gif) 2011/04/24 18:33:06
Subject: IG Mortar Teams: any good?
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Annoyed Blood Angel Devastator
Fleet
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Theyre good but in numbers 6 at least all focusing on the same unit wiill be aswome and you can use them to take out heavy support like devastators or snipers.
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18500pts
6000pts
Dark Eldar 1750pts
Tau 4500pts
Tryinids 3750pts
Pre- Heresy thousand sons 7500pts
4000pts
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![[Post New]](/s/i/i.gif) 2011/04/24 19:29:25
Subject: IG Mortar Teams: any good?
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Dakka Veteran
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You need to contact 6 models to cause one wound on MEQ. How often is this going to happen with a full 2d6 deviation from not being able to see your target?
Mortars have never been useful. Just funny, unless you are desperate for long range template fire in an all infantry army.
The Mortar Kombat army is amusing to run though.
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![[Post New]](/s/i/i.gif) 2011/04/24 20:19:54
Subject: IG Mortar Teams: any good?
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Junior Officer with Laspistol
University of St. Andrews
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That's why you take a dozen or so mortars. You're going to do some damage sooner or later.
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"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky
"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor
707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)
Visit my nation on Nation States!
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![[Post New]](/s/i/i.gif) 2011/04/24 20:22:04
Subject: Re:IG Mortar Teams: any good?
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Manhunter
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Ha! "Sooner or later". The same thing could be said about the IG troops though. With enough Guardsmen, you will do some damage "sooner or later".
Anyway though, I think that a group of 6 or so mortars would do some damage.
And just a quick question: how many attacks per turn does one mortar team get?
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Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.
"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
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![[Post New]](/s/i/i.gif) 2011/04/24 20:27:01
Subject: IG Mortar Teams: any good?
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Junior Officer with Laspistol
University of St. Andrews
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A mortar team gets one shot per turn. And yes, sooner or later is the motto of an IG infantry player. Sooner or later your Termies will roll 1s. Sooner or later you'll fail your armor save, we just need to keep on piling on lasgunshots and bayonet stabs till you do.
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"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky
"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor
707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)
Visit my nation on Nation States!
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![[Post New]](/s/i/i.gif) 2011/04/24 20:29:20
Subject: Re:IG Mortar Teams: any good?
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Lord of the Fleet
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forruner_mercy wrote:And just a quick question: how many attacks per turn does one mortar team get?
One shot
Not sure if the "Take 15 teams" tactic has any merit. If you were to be in some formation like say 5x3, that would take up an area of 200x120mm if they're base to base. Pretty large area. Not hard to pick off some of the teams and watch them run
If we're going by the "Sooner or later" tactic, it'd probably be more worthwhile to get another infantry squad
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This message was edited 1 time. Last update was at 2011/04/24 20:30:17
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![[Post New]](/s/i/i.gif) 2011/04/24 20:31:13
Subject: IG Mortar Teams: any good?
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Rough Rider with Boomstick
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I've found that a big part of putting together a good army on the table (not just on paper) is to make sure all the elements can engage the enemy. At larger point levels, this can be tough because you start running out of good firing positions for static heavy weapons, or you start getting too many vehicles blocking line of sight. This is never a problem for mortar squads. They will be able to engage the enemy no matter what. It won't always be stunning, but they can contribute every turn. They also score. They also stay out of line of sight, and cost only 60 points, so going to ground isn't ruining your shooting for the turn.
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![[Post New]](/s/i/i.gif) 2011/04/24 20:31:27
Subject: IG Mortar Teams: any good?
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Manhunter
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^That.
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This message was edited 1 time. Last update was at 2011/04/24 20:32:38
Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.
"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
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![[Post New]](/s/i/i.gif) 2011/04/24 20:34:02
Subject: IG Mortar Teams: any good?
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Ork Boy Hangin' off a Trukk
Canada
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If you use a lot of them you can make a unit take multiple pinning checks. If they get pinned they are not a threat until your next turn.
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Being a Mac user is like being a Navy SEAL: a small, elite group of people with access to the most sophisticated technology in the world, who everyone calls on to get the really tough jobs done quickly and efficiently. |
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![[Post New]](/s/i/i.gif) 2011/04/24 20:41:12
Subject: Re:IG Mortar Teams: any good?
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Manhunter
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I truly think that 2+ squads would be a good choice, if only as support artillery. Like someone said further up, posting them on the fringes would allow you to have some security for your heavy artillery, such as a Basilisk, and the should be good for the smaller troop concentrations that you will most likely encounter.
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Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.
"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
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![[Post New]](/s/i/i.gif) 2011/04/24 20:56:20
Subject: Re:IG Mortar Teams: any good?
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Guardsman with Flashlight
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kenshin620 wrote: Not sure if the "Take 15 teams" tactic has any merit.
Well it has worked out pretty well for me so far, it puts ridiculous amounts of hurt on the horde armies that are oh so common in my area.
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2000 points of daemonhunters
2000 points of artillery guard
2000 points of pure Khorne daemons |
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![[Post New]](/s/i/i.gif) 2011/04/24 21:02:51
Subject: IG Mortar Teams: any good?
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Manhunter
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That is another important thing to take into account: who you will be fighting most of the time. Like Preston, if you fight horde armies a lot, like the Orks, then it would be a good choice as they will be clumped together. Although Basilisks would probably do better, mortars should suffice. And you could probably do almost/as much/more damage then a few Basilisks, but with less points.
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Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.
"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
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![[Post New]](/s/i/i.gif) 2011/04/24 21:06:00
Subject: IG Mortar Teams: any good?
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Decrepit Dakkanaut
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So, mortars are the same as any other infantry heavy weapon: They fill a niche role, they are expensive for what they do, and they create the illusion of effectiveness if you spam enough of them.
In the case of mortars, it's light infantry. If you play against a lot of Sv5 saves or worse, then they're worth taking, but if you're not, then they're not.
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![[Post New]](/s/i/i.gif) 2011/04/24 21:08:26
Subject: IG Mortar Teams: any good?
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Longtime Dakkanaut
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I've played against them many times with orks, they are more annoying than they are effective.
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![[Post New]](/s/i/i.gif) 2011/04/24 21:14:52
Subject: IG Mortar Teams: any good?
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Manhunter
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Really though, in the end, it will most likely end in preference.
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Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.
"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
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![[Post New]](/s/i/i.gif) 2011/04/24 21:29:56
Subject: IG Mortar Teams: any good?
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Hurr! Ogryn Bone 'Ead!
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Hmm I just had to wonder. Don't they make pretty good objective holders? Someone mentioned this before. Letting a 60 point unit sit out of line of site and still shoot at the enemy with out even taking damage while the rest of the army doesn't have to worry about the home objective doesn't sound to bad. Cheap, amusing and more usefull then lasca. HWTs that can't see the enemy or that die quickly because they are too dangerous to be ignored.
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"Wait... wait... wait... NOW SHOTGUN THAT MOTHAF*****!!!" "I'd
AreTwo wrote: this list is dangerously cheesy, so much so that you might have been playing Chester Cheeto in disguise.
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![[Post New]](/s/i/i.gif) 2011/04/24 21:40:37
Subject: IG Mortar Teams: any good?
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Lord Commander in a Plush Chair
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I will say firing a mortar out of a Dakk-mera(Hull hb, turret ML, Pintle stubber) is funny; and can be somewhat useful in static Vet squads(so you have more specials firing along with the mortar). Mortar, 3 plasmas, and a Plasma pistol is funny, but wasteful of about 15 points(don't personally like plasma pistols as a rule, but guard gets them a little cheaper, and they can get about 2 turns of firing vs most other armies 1; especially out of a Chimera).
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2011/04/24 21:44:13
Subject: IG Mortar Teams: any good?
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Manhunter
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You can fire mortar teams out of a Chimera?
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Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.
"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
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![[Post New]](/s/i/i.gif) 2011/04/24 21:46:15
Subject: IG Mortar Teams: any good?
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Junior Officer with Laspistol
University of St. Andrews
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You can fire any 5 weapons the squad inside has out the back of a Chimera. Be that 5 lasguns, 3 meltaguns, a lascannon and a lasgun or whatever, if the squad has it, they can fire it.
Provided the Chimera hasn't moved of course. Usual rules for firing still apply
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"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky
"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor
707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)
Visit my nation on Nation States!
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![[Post New]](/s/i/i.gif) 2011/04/24 21:51:03
Subject: IG Mortar Teams: any good?
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Manhunter
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How would that work with a mortar though? I can see it happening in a Rhino-it has a top hatch that can open. But a Chimera? If they were firing it low, then i could work. But, it is a game. So if they say it can happen, then it happens I guess.
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Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.
"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
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![[Post New]](/s/i/i.gif) 2011/04/24 22:09:51
Subject: IG Mortar Teams: any good?
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Junior Officer with Laspistol
University of St. Andrews
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They open the hatch behind the turret, stick the barrel out and drop the mortar shell down the tube? It's not that difficult to imagine.
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"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky
"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor
707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)
Visit my nation on Nation States!
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![[Post New]](/s/i/i.gif) 2011/04/24 22:14:24
Subject: IG Mortar Teams: any good?
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Manhunter
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I know. This is all sort of hypothetical stuff. I am talking about it literally firing it inside the vehicle. Sorry if I worded it strangely.
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Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.
"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
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![[Post New]](/s/i/i.gif) 2011/04/24 22:18:10
Subject: IG Mortar Teams: any good?
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Graham McNeil
pep lec'h ha neplec'h
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forruner_mercy wrote:I know. This is all sort of hypothetical stuff. I am talking about it literally firing it inside the vehicle. Sorry if I worded it strangely.
The Chimera has a top hatch too. I imagine they would fire it the way they fire mortars out of M113s.
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![[Post New]](/s/i/i.gif) 2011/04/24 22:34:31
Subject: IG Mortar Teams: any good?
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Manhunter
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Ah so it does. My bad.
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Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.
"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
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