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Made in us
Regular Dakkanaut





First post on these forums!

I'm looking for some input on my Necron army. I haven't fielded them regularly in about a year, but I've decided it's about time to revamp them. For starters, I've ordered a Destroyer Lord and 6 Heavy Destroyers. I've got the core of my list figured out, but I haven't decided how I want to round it out to 2000. I have always run a Destroyer Wing. Here is what I own:

Deceiver
Destroyer Lord
Lord
30 Warriors
15 Destroyers
6 Heavy Destroyers
2 Monoliths

Here is the list thus far:

Necrons - 2000
10 Warriors
10 Warriors
5 Destroyers
5 Destroyers
5 Destroyers
3 Heavy Destroyers
3 Heavy Destroyers
Total - 1500

As you can see, I have exactly 500 points to spare. Of course, I have to have an HQ. Here are some options:

1) Deceiver - My primary issue with this guy is his price tag and his speed. He's essentially a 300 point nuisance. I tend to take minimum Warriors, so he doesn't really have any units to babysit. In the scope of my Destroyer Wing, I always end up using him to push an enemy off an objective. Generally, I avoid hand-to-hand. His rules are getting fairly dated in my opinion with the likes of Mephiston and copious amounts of Poison on the table. Finally, I think he is overused and I'm tired of seeing / hearing my opponents groan when I set him on the table.
2) Destroyer Lord - By running this guy with a Warscythe & Res Orb, I don't have to worry about Vindicators, especially the BA variety. Plus, he's great for threatening enemy heavy weapons. I don't see any real disadvantage to fielding this model.
3) Warriors - I could add another squad. However, I've never really had Warriors do anything and it already feels like I'm fighting at a 360 point deficit. I think I'll leave more of these guys in the box. The 20 Warriors I do have to take are always placed in Reserves.
4) Heavy Destroyers - I don't think the list would be particularly benefited by another squad of these, although it is an option I'm keeping in mind.
5) Monolith - Re-rolling WBB is nice but not vital. In my opinion, the best use for the Monolith is blocking line of sight / movement and deep striking onto an enemy objective. I have found that the Monolith is great for getting the Warriors near an objective late-game.

With all that said, I'm leaning towards this:

Necrons - 2000
Destroyer Lord - Warscythe, Res Orb, Destroyer Body
10 Warriors
10 Warriors
5 Destroyers
5 Destroyers
5 Destroyers
3 Heavy Destroyers
3 Heavy Destroyers
Monolith
Total - 1915

85 points to go.

What are your thoughts? I'm not opposed to dropping a few regular Destroyers if necessary.
   
Made in us
Regular Dakkanaut





Been thinking overnight and settled on this:

Necrons - 2000
Deceiver
Lord - Warscythe, Solar Pulse, Ressurection Orb, Destroyer Body
10 Warriors
10 Warriors
5 Destroyers
5 Destroyers
5 Destroyers
2 Heavy Destroyers
2 Heavy Destroyers
2 Heavy Destroyers
Total - 2000

I couldn't fit a Phase Shifter and didn't see any other use in particular for the last 20 points so I added the Solar Pulse.

Thoughts?
   
Made in fi
Irked Necron Immortal





Necron Tomb somewhere in Scandinavia.

Wellcome to dakka! Hmm... this is really risk list cos you have only few warriors. In this size of game enemy have lots of hws so your warriorsare gettin really kicked. Drop 3 destros and solar pulse and take more warriors.

''Their number is legion, their name is death.'' 
   
Made in us
Regular Dakkanaut





Maybe more like this?

Necrons - 2000
Lord - Warscythe, Ressurection Orb, Destroyer Body
10 Warriors
10 Warriors
10 Warriors
5 Destroyers
4 Destroyers
4 Destroyers
3 Heavy Destroyers
3 Heavy Destroyers
Monolith
Total - 1995

The two things I think are overcosted in the Codex are C'tan and Warriors. However, I can see the advantage to having a 3rd unit. The Lord is fast enough to give me flexibility to cover them or the Destroyers as necessary. Plus, the Monolith adds a lot to the army, whereas the Deceiver only helps himself. With this list, the Warriors would actually be deployed at times. Oh and I have a higher Phase Out count.

Thoughts?

This message was edited 2 times. Last update was at 2011/04/26 01:32:35


 
   
Made in us
Shrieking Guardian Jetbiker






You want to run as few warriors as you think you can get away with. If you feel you are most comfortable with 30 then go for it.

I tend to always play with 20, warriors are overpriced and so is everything else. Playing with 20 takes some real finesse but when mastered it lets you spend more points on the other aspects of your army, increasing its potency.

2k
2k 
   
Made in us
Numberless Necron Warrior




My 2000 pt list generall goes as follows

Hq

Destro lord with warscythe, Phase shifter, res orb

1- walking lord with orb and phylatctery (Sp?)

Troops

2x10 Warriors

Fast attack

2x5 Destroyers

10- Scarab Swarms with disruption field

Heavy Support

Monolith

2x3 Heavy destroyers

Comes out to 2000 on the dot. Walking lord stays with a squad of warriors in cover and aborbs str 4 or lower wounds.

I have met with pretty good success in friendly games, I usually stay away fro tournies.

Good luck!!

 
   
Made in us
On a Canoptek Spyder's Waiting List




Los Angeles-ish

Wolf 11x wrote:Been thinking overnight and settled on this:

Necrons - 2000
Deceiver
Lord - Warscythe, Solar Pulse, Ressurection Orb, Destroyer Body
10 Warriors
10 Warriors
5 Destroyers
5 Destroyers
5 Destroyers
2 Heavy Destroyers
2 Heavy Destroyers
2 Heavy Destroyers
Total - 2000

I couldn't fit a Phase Shifter and didn't see any other use in particular for the last 20 points so I added the Solar Pulse.

Thoughts?


I have been using this exact list the last month or so. Unfortunately i have been really busy lately so I have only been able to play against my buddies Tau. Of those games though it has done very well. Hopefully i will get in a few games against some other armies to test out some tactical situations that just don't come up in a Tau vs Necron match. As of now though i think this is the list I will be bringing to a GT next month.
   
Made in us
Regular Dakkanaut





Thanks for the replies. I'm glad to see a lot of my thoughts on the Necrons are mirrored in this thread. It's hard to get decent replies on the army.

I used to run this in the past:

Necrons - 2000
Deceiver
13 Warriors
13 Warriors
5 Destroyers
5 Destroyers
5 Destroyers
Monolith
Monolith
Total - 1988

However, I decided it was time for a face lift.

How does this look:

Necrons - 2000
Lord - Warscythe, Phase Shifter, Resurrection Orb, Destroyer Body
12 Warriors
11 Warriors
5 Destroyers
5 Destroyers
5 Destroyers
3 Heavy Destroyers
3 Heavy Destroyers
Monolith
Total - 1999
Phase Out - 11

I should point out that the OCD in me wants to drop the Phase Shifter in favor of a Chronometron and 12th Warrior in the second squad. I don't think that is wise though. I hate odd squad sizes.

@Skrewpa - I don't suppose you're referring to the Alamo 40k GT?

This message was edited 2 times. Last update was at 2011/04/25 21:32:32


 
   
Made in us
Numberless Necron Warrior




Leave the phase shifter. Trust me it helps greatly against hidden power fists and MC attacks that wound on 4's (i.e. Tervigon)

 
   
Made in us
On a Canoptek Spyder's Waiting List






IMO monos should come in pairs or not at all...but i guess it depends on what kind of strategy your doing...it would seem like warriors get left behind while your tide of destroyers heads into the fray, so putting two monos gives them a nice 18" push and deepstriking onto enemy lines (but as safely away from terrain as possible) can wreck your opponent's strategy. additionally, with their manuverability, giving the destroyers cover behind the monos while they advance can help (since in my experience they die way way too easily) i also see a lack of versatility vs things that can get into the assault quickly (why did GW stick us with initiative 2?), which is why blocking off routes for your opponent with the monos can be very effective. however, i admit to my inexperience with destroyer-centered lists, so perhaps your personal knowledge of this army's functionality is more accurate. have you considered wraiths? im not a fan, but they could make up for some lack of CC ability

 
   
Made in us
On a Canoptek Spyder's Waiting List




Los Angeles-ish

Naw, not the Alamo GT. It's one in California. Been trying to get in Necron games now so that when the new codex comes out I am not accused of just picking the flavor of the month.

Team Zero Comp
4000 points
 
   
Made in us
On a Canoptek Spyder's Waiting List






skrewpa wrote:Been trying to get in Necron games now so that when the new codex comes out I am not accused of just picking the flavor of the month.


Here here...glad i was able to scoop off the last mono my local shop had

 
   
Made in us
Irked Necron Immortal




Rhizome 9

Wolf 11x wrote:Thanks for the replies. I'm glad to see a lot of my thoughts on the Necrons are mirrored in this thread. It's hard to get decent replies on the army.

I used to run this in the past:

Necrons - 2000
Deceiver
13 Warriors
13 Warriors
5 Destroyers
5 Destroyers
5 Destroyers
Monolith
Monolith
Total - 1988

However, I decided it was time for a face lift.

How does this look:

Necrons - 2000
Lord - Warscythe, Phase Shifter, Resurrection Orb, Destroyer Body
12 Warriors
11 Warriors
5 Destroyers
5 Destroyers
5 Destroyers
3 Heavy Destroyers
3 Heavy Destroyers
Monolith
Total - 1999
Phase Out - 11



If it were me, I would run the first list, but have a destroyer squad of 3 for 3 sqauds of 10 warriors. Monoliths are so boss in this edition because everyone relies on melta to kill mech. And by running 2 of them, most people won't be able to stop them. 3 is just impossible, but save that for Ard boyz
But then again I love the deceiver.


The second list does not have enough troops. If you're playing in a GT or anything else for that matter and only have 2 squads of troops, it's not enough, regardless of how hard they are to kill. I mean your second list is fine. The destroyers will be able to provide a lot of fire and all that fun stuff, but I would rather play the first one. Monoliths are awesome.
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Necrons have a troop dilemma. Two troops in a Necron list are plenty. But you either need to be able to teleport them to where you need them to be, or the ability to contest objectives that you can't hold without getting beaten on.

Monoliths really are the cornerstone to succeeding with Necrons. ><

   
Made in us
On a Canoptek Spyder's Waiting List




Los Angeles-ish

I should mention that part of the reason that I dont use monolith's more is that I am cursed. I dont know what i did to offend the dice gods, but every time i use a monolith i seem to fail the extra wbb rolls, scatter and miss with the particle whip, and if there are any str 9+ weapons on the field they will be scoring penetrating hits. Maybe one day I will go back and try them again, but regardless of how they look on paper i have been avoiding them recently.

Team Zero Comp
4000 points
 
   
Made in us
Regular Dakkanaut





The Unforgiven Saint wrote:Leave the phase shifter. Trust me it helps greatly against hidden power fists and MC attacks that wound on 4's (i.e. Tervigon)

Duly noted!
alphaomega4ever wrote:IMO monos should come in pairs or not at all...but i guess it depends on what kind of strategy your doing...it would seem like warriors get left behind while your tide of destroyers heads into the fray, so putting two monos gives them a nice 18" push and deepstriking onto enemy lines (but as safely away from terrain as possible) can wreck your opponent's strategy. additionally, with their manuverability, giving the destroyers cover behind the monos while they advance can help (since in my experience they die way way too easily) i also see a lack of versatility vs things that can get into the assault quickly (why did GW stick us with initiative 2?), which is why blocking off routes for your opponent with the monos can be very effective. however, i admit to my inexperience with destroyer-centered lists, so perhaps your personal knowledge of this army's functionality is more accurate. have you considered wraiths? im not a fan, but they could make up for some lack of CC ability

While a Monolith sounds like a mobile terrain piece, I've found that its 6" move prohibits it from being overly useful as cover in my Destroyer list. I rarely end up hiding behind it. It is great when you Deep Strike it in front of your opponents gunline though. Poor Long Fangs.

Wraiths are a no-go as I'm already at 3 Fast Attack choices. I've found that the Deceiver works well for a speed bump. However, his 6" move is becoming more and more of an issue. Coupled with my bad run rolls, I have a hard time getting him where I need him. Once you commit him to a course of action, you have to stick to it. I think a Destroyer Lord would be much different in that regard.
Soulx wrote:If it were me, I would run the first list, but have a destroyer squad of 3 for 3 sqauds of 10 warriors. Monoliths are so boss in this edition because everyone relies on melta to kill mech. And by running 2 of them, most people won't be able to stop them. 3 is just impossible, but save that for Ard boyz
But then again I love the deceiver.


The second list does not have enough troops. If you're playing in a GT or anything else for that matter and only have 2 squads of troops, it's not enough, regardless of how hard they are to kill. I mean your second list is fine. The destroyers will be able to provide a lot of fire and all that fun stuff, but I would rather play the first one. Monoliths are awesome.

Dashofpepper wrote:Necrons have a troop dilemma. Two troops in a Necron list are plenty. But you either need to be able to teleport them to where you need them to be, or the ability to contest objectives that you can't hold without getting beaten on.

Monoliths really are the cornerstone to succeeding with Necrons. ><

I'm in the "take as few Warriors as possible" camp. However, I'm new to playing Necrons at 2000. I will say that I've found having only 2 squads of Troops is only a real concern in Seize Ground. This just requires a bit more coordination and contesting. In KPs and Capture & Control, having so few Warriors, in Reserves, works great.

I've opted to drop the Deceiver entirely. I think he is a bit overused and I'm fully aware of his advantages and disadvantages. I'm glad this thread hasn't turned into Deceiver vs. no Deceiver .

I'm going to list a few options here. I look forward to your input on which list I should field:

Option #1
Lord - Warscythe, Phase Shifter, Resurrection Orb, Destroyer Body
10 Warriors
10 Warriors
10 Warriors
5 Destroyers
5 Destroyers
5 Destroyers
2 Heavy Destroyers
2 Heavy Destroyers
Monolith
Total - 1995
Phase Out - 12

This is more Warriors than I would normally field, but sports a Monolith and a Res Orb to support them. If a Vindie is around, the Lord will probably move to help the Destroyers. It keeps a nice amount of Heavy Ds in the list as well.

Option #2
Lord - Warscythe, Phase Shifter, Resurrection Orb, Destroyer Body
10 Warriors
10 Warriors
5 Destroyers
5 Destroyers
5 Destroyers
3 Heavy Destroyers
Monolith
Monolith
Total - 1985
Phase Out - 9

Similar to the above list. However, this leaves a strange amount of points leftover (the Phase Shifter can be dropped in favor of 2 Warriors) and I don't know that I'm particularly comfortable running only one Heavy Destroyer squad.

Option #3
Lord - Warscythe, Phase Shifter, Resurrection Orb, Destroyer Body
12 Warriors
11 Warriors
5 Destroyers
5 Destroyers
5 Destroyers
3 Heavy Destroyers
3 Heavy Destroyers
Monolith
Total - 1999
Phase Out - 11

This list is my personal favorite at the moment.

Thoughts?

This message was edited 7 times. Last update was at 2011/04/26 14:17:43


 
   
Made in ca
Ancient Space Wolves Venerable Dreadnought




Victoria B.C.

Lord with res orb on foot lord with res orb destroyer body.
15 destroyers.
30+ warriors
Monolith or 2 Maybe a tomb spider those are always fun.



Automatically Appended Next Post:
If there are left over points give the lords a bit more fancyness

This message was edited 1 time. Last update was at 2011/04/26 02:06:56


Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!

Do you have enough Priests do you?
 
   
Made in us
On a Canoptek Spyder's Waiting List




Los Angeles-ish

If you don't want to use the Deceiver I would use Option #3.

Lord - Warscythe, Phase Shifter, Resurrection Orb, Destroyer Body
12 Warriors
11 Warriors
5 Destroyers
5 Destroyers
5 Destroyers
3 Heavy Destroyers
3 Heavy Destroyers
Monolith
Total - 1999
Phase Out - 11

I just played a game tonight using the Deceiver version of that list and it went pretty well.

1 Deceiver
11 Warriors
10 Warriors
5 Destroyers
5 Destroyers
5 Destroyers
3 Heavy Destroyers
2 Heavy Destroyers
Monolith
Total - 1988
Phase Out - 10

While the Deceiver was used to good effect, I could definitely see a Destroyer Lord filling his spot if that is what you prefer.

Team Zero Comp
4000 points
 
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

I don't normally run Deceiver, my dual lord works just fine for me. Here's the list I've recently been toying with.

HQ
lord, res orb, veil of darkness
destroyer lord, phase shifter, res orb, warscythe

TROOPS
15 warriors
10 warriors

FAST ATTACK
5 destroyers
5 destroyers
10 scarabs, disruption fields


HEAVY SUPPORT
monolith
monolith


To be honest, destroyer wing's work best around 1500 and 1750 mark. At 2000 your opponent will have more guns available to kill your H. destroyers.

This message was edited 1 time. Last update was at 2011/04/26 06:50:28




 
   
Made in us
Regular Dakkanaut





I've been doing some thinking and I'm going to use the following as the core of my list:

Necrons - 2000
10 Warriors
10 Warriors
5 Destroyers
5 Destroyers
5 Destroyers
3 Heavy Destroyers
3 Heavy Destroyers
3 Heavy Destroyers
Total - 1695

This means I can either add the Deceiver as my HQ or a decked out Destroyer Lord and 5 more Warriors. Both options bring the list to 1995.

The reason I wanted to change the list was my lack of firepower. 2 Monoliths, while awesome, aren't very killy. I've kept 3 Destroyer squads but added 9 Heavy Destroyers. I can now engage 6 targets instead of 3.  That's a lot more Necrons and WBB on the field too. 

Thoughts?

This message was edited 2 times. Last update was at 2011/04/26 16:51:11


 
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

The only downside to playing a destroyer wing in 2000 is that every lascannon, plasma cannon and brightlance will be aimed at the heavy destroyers. Other than that this is identical to my 2000 destroyer wing.



 
   
Made in us
Regular Dakkanaut





Hopefully cover and WBB can keep my army up and running.

Now, my issue is Deceiver vs. a Destroyer Lord with Warscythe, Phase Shifter, and Resurrection Orb.

-The Deceiver has a more impressive statline, as he should with his points cost. Most notably, he has 1 higher WS, 4 more Strength, 2 more Wounds, 1 higher initiative, and 1 more attack.
-Both ignore regular and invulnerable saves
-The Deceiver special abilities allow him to leave hand-to-hand and redeploy 1+ Necron units. However, I find redeploying relatively useless in a Destroyer Wing.
-The Destroyer Lord's Resurrection Orb could be game-changing. This allows me to play my Warriors more aggressively and gives me peace of mind against Vindicators / Manticores / Railguns.
-When the Deceiver dies, he can take the enemy down with him.
-When the Lord dies, he can get back up!
-The Deceiver moves 6" per turn (and can run).
-The Destroyer Lord can move 24" in a given turn or move 12" and still assault

With all that considered, I think the Lord adds more to the army.

This is what I've settled on:

Necrons - 2000
Lord - Warscythe, Phase Shifter, Resurrection Orb, Destroyer Body
15 Warriors
10 Warriors
5 Destroyers
5 Destroyers
5 Destroyers
3 Heavy Destroyers
3 Heavy Destroyers
3 Heavy Destroyers
Total - 1995
Phase Out - 12

The larger Warrior unit could be used to push objectives in the middle of the board. However, both units will probably end up in Reserves. It's all very situational.

Thoughts?

This message was edited 2 times. Last update was at 2011/04/26 18:59:57


 
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

Wolf 11x wrote:
Necrons - 2000
Lord - Warscythe, Phase Shifter, Resurrection Orb, Destroyer Body
15 Warriors
10 Warriors
5 Destroyers
5 Destroyers
5 Destroyers
3 Heavy Destroyers
3 Heavy Destroyers
3 Heavy Destroyers
Total - 1995
Phase Out - 12


Did you get this list from the article system?
   
Made in us
Regular Dakkanaut





woodbok wrote:Did you get this list from the article system?


Article system..? I arrived at this myself.
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

I posted a list on the article system a little while ago, albeit I've now changed it slightly but that was identical to my list. It's fine if you thought of this list yourself, Just wondering.



 
   
Made in us
Regular Dakkanaut





Nope. I had no idea such system existed.

However, these are Necrons we're talking about!
   
Made in us
On a Canoptek Spyder's Waiting List




Los Angeles-ish

Yeah, a lot of Necron lists tend to look very similar thanks to the age of the codex. It's just something I have decided I can live with until a new codex comes out with some new models.

I have thought of running the max destroyers/heavy destroyers but I only have 6 Heavy destroyers and I am hesitant to buy 3 more with all these rumors about new necron stuff coming out. I would hate to drop like 70 bucks only to have the new hotness come out a few months later. That being said, I think I really want to try out:

1 Deceiver
10 Warriors
10 Warriors
5 Destroyers
5 Destroyers
5 Destroyers
3 Heavy Destroyers
3 Heavy Destroyers
3 Heavy Destroyers
Total: 1995

I am torn between having extra str 9 shots and an extra squad of Heavy Destroyers to WBB into versus the templates and utility of the Monolith.

This message was edited 1 time. Last update was at 2011/04/26 22:12:40


Team Zero Comp
4000 points
 
   
Made in us
Irked Necron Immortal




Rhizome 9

Well I still think monoliths are good. Your warriors can be teleported to objectives, or the monolith can plop down on one and stop the enemy from being in 3 inches.
And with Grey Knights a monolith can kill squads of terminators in one hits, and don't even get me started on paladins.

I would say try to incorporate at least 1 monolith. Or at the very least play test 9 heavy destroyers before and see how you do.




 
   
Made in us
Regular Dakkanaut





Monoliths are excellent but they don't really fit my style and I'm ready to try something new for a change

Any last thoughts on the list? I should be playtesting it this weekend.
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Ah, good - I like your final iteration. I was going to post when you had 3 heavy Ds and 1 monolith about how easy it would be to finish off your heavy Ds since they'd get no WBB into another like unit, but you've fixed that.

I like it a lot. You'd give my DE a run for their money, would be a terrible nuisance to my Orks at best, much worse if you roll well on your gauss...

And against my Necrons, I suppose Gauss glances Monoliths on a 6 doesn't it? Boo!

   
 
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