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![[Post New]](/s/i/i.gif) 2011/05/09 23:03:01
Subject: Deffkoptas?
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Stealthy Grot Snipa
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How do you take them?
Im wondering what squad size you should take them in. I was think 3 for Flexibility. They're roll is Anti Infantry IMO. Bigbomms on the Turbo boost you used before the game started I would kill Blob squads with ease and any Hordes.
Then when against Mech I would just hold them back and fire Big shoots rounds into AV10. Pens on a 6.
I would also take mabye some Kommadoes for even more Immediate pressure. Anyways I digress what squad size do you take them in?
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![[Post New]](/s/i/i.gif) 2011/05/09 23:12:24
Subject: Re:Deffkoptas?
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Willing Inquisitorial Excruciator
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1) the best squad size is 1 They are only LD 7. If you have 2, 3, or 4 in a squad then you only need to have one kopta die in the shooting phase for the rest to test on LD 7 and start running off the board. 5 Coptas means you have to kill 2 to make them start taking LD tests, but 5 is FAR too expensive for a single unit. If you have 3 squads of 1, you can not force any LD tests as they will be dead first. It also keeps them cheap and allows them to attack multiple targets. 2) You can not use the Big Bombs during the scout move as you must stay 12" away from enemy models. They can fill a decent anti-infantry roll, but there are plenty of other options, like BOYS, who can take on infantry. 3) Orks need anti-Tank stuff more than anything else. Crack open the transports so the boys can go to town on the people inside. The favored setup at the moment is a squad of 1 with TL Rokkits and a Buzz Saw. You can first turn assault vehicles or outflank and take out tanks later in the game.
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This message was edited 1 time. Last update was at 2011/05/09 23:13:44
40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1 |
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![[Post New]](/s/i/i.gif) 2011/05/09 23:19:51
Subject: Deffkoptas?
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Stealthy Grot Snipa
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Thanks for clarification on the Scouting bit. Sillly me.
Anyway I dont like single units that much. It makes sense but its an Easy KP. I play against Nids mostly that and Mech IG/SM.
I agree with all your points though. The way I see it though is get 2. They're turbo boosting most of the time so light arms fire wont hurt them. Then if heavy weapons aim for them there is usually enough to kill both. That and for 100P unit they have too kill around 17 GEQs too get the points back. Easy with 2 Bigbomms.
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![[Post New]](/s/i/i.gif) 2011/05/10 01:44:31
Subject: Re:Deffkoptas?
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Decrepit Dakkanaut
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Ok using them as the standard against nids, I could see going your route a bit. But going against IG/SM then yea, the cookie cutter is the way to go. TL rokkits/buzzsaws and go nuts on the transports/tanks and such. Seriously, its the only way to use them against MEQs
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![[Post New]](/s/i/i.gif) 2011/05/10 02:19:06
Subject: Re:Deffkoptas?
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Willing Inquisitorial Excruciator
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To kill 17 GEQ with 2 Large Balst Markers at S4 and AP 5 Let us work backwards 1) 17 deaths and no saves for the guardsmen is 17 wounds. 2) 17 wounds on a 3+ means you need 25.5 hits. 3) to get 25.5 hits you would need about 13 people under each large blast marker. I do not see that happen very often. It is possible sure, but not if the Guardsmen are using their full 2" spacing.
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This message was edited 1 time. Last update was at 2011/05/10 02:54:33
40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1 |
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![[Post New]](/s/i/i.gif) 2011/05/10 02:58:06
Subject: Re:Deffkoptas?
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5th God of Chaos! (Ho-hum)
Curb stomping in the Eye of Terror!
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KingCracker wrote:Ok using them as the standard against nids, I could see going your route a bit. But going against IG/SM then yea, the cookie cutter is the way to go. TL rokkits/buzzsaws and go nuts on the transports/tanks and such. Seriously, its the only way to use them against MEQs
What he said...
If no transports/tanks are available, you can use 'em to tie up units... they can "somewhat" be a tarpit if necessary. Also, they can HIT AND RUN!... (pst... they'd need to roll a 1 or 2...  )
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Live Ork, Be Ork. or D'Ork!
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![[Post New]](/s/i/i.gif) 2011/05/10 06:30:53
Subject: Deffkoptas?
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Stabbin' Skarboy
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I use then as a destraction.
Turbo boost them inside you opponents army and they will freak!, meanwhile the rest of your orks secretely charge with alot less concerntrated gunifre!!
That doesn't mean that they are no good; I always ove to drop a few bigboms here and there.
But REMEMBER, don't take buzzsaws, save the 25 points on a Nob where you can get strength 8 not 6.
Hope this has helped!!
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This message was edited 1 time. Last update was at 2011/05/10 06:32:52
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![[Post New]](/s/i/i.gif) 2011/05/10 07:38:59
Subject: Deffkoptas?
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Stealthy Grot Snipa
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Actually its Str 7 thanks too furious charge couple that with four attacks and you will penetrate AV10 twice. But the problem for me is the Kopta is worth more than the Razorback he's just popped unless you then assault the Marines inside.
Im not seeing them gaining points on the offence they will always turbo boost gaining a 3+ Sv. I was thinking of a squad of 5. One KP and as tough as he'll too kill. Five with my set up would cost 250P which is expensive but will kill a ton and be as tough as anything too kill.
Or get 15 and make it 750P
It would be better than a Kan wall but more expensive, it would wipe out 33.3 models if 10 are under each marker. So effectively in the first turn I could wipe every GEQ off the board.
I wont be doing that though Im going with two squads of two. Just going too do some rolls with a Buzzcopta. Which is 20P more expensive.
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![[Post New]](/s/i/i.gif) 2011/05/10 11:59:06
Subject: Deffkoptas?
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Longtime Dakkanaut
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The best way to use deffkoptas is put them on the table during deployment if you deploy second then go oh wait I don't have any deffkoptas and put them back in your case. If you deploy first put them on the table and don't deploy them then when you opponent deploys 18 inches away from both board edges go oh I don't have any deffkoptas and put them back in your case.
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![[Post New]](/s/i/i.gif) 2011/05/10 12:33:11
Subject: Deffkoptas?
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Stealthy Grot Snipa
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Ummm. Isn't that cheating. Anyway If I dont get the first turn they act as a tripwire. Put then in front of they're army but out of LOS you create and 36" orb of I lose my vehicle. Im thinking 2 squads of 2 Buzzkoptas that and 3 Boomguns? Anti MEQ or what.
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![[Post New]](/s/i/i.gif) 2011/05/10 12:44:27
Subject: Deffkoptas?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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At the moment I'm using two squads of three in my battlewagon bash list(due to the lack of buggies in my collection), each squad with one buzzsaw. I must admit, that they perform unexpectedly well. As long as you keep them from stuff that dumps buckets of dice on them or close combat specialists, T5, 4+ armor and careful wound allocation keeps them alive long enough to cause serious damage to your opponents strategy.
The catch is, don't use them like single suicide koptaz. I don't turboboost them towards my enemy, but instead in front of my battlewagons, to block off meltas and and other stuff trying to hit them. 3+ cover makes them a very unattractive target for high-strength weapons, especially with battlewagons right behind them. During your first turn keep them with your army, three boyz sporting rokkits are not a big threat compared to anything you could possibly field, on turn two jump them over the enemy lines and take out the ranged units most dangerous to your army. Usually the enemy can only spend limited resources to get rid of them, as a column of battlewagons just crashed their front line, so at least one squad stays on the board to kill yet another target.
I heavily advice against squads of 5 or even 4, every time I fielded them, they did catastrophically bad, half the time being tank shocked of the board by vehicles they were supposed to kill. They are very juicy targets and easy to kill by dedicated fire.
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This message was edited 1 time. Last update was at 2011/05/10 12:45:41
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/05/10 12:51:44
Subject: Deffkoptas?
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Stealthy Grot Snipa
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Im going with squads of three then. If they run away because one died I can always regroup.
Whats the best load out? Im thinking Big Shoots and Buzzsaws. Cuts out 10P and gives them better range firepower invade I wish too castle up.
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![[Post New]](/s/i/i.gif) 2011/05/10 13:06:21
Subject: Deffkoptas?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Mine have 3x Rokkits and one buzzsaw. You don't need a buzz saw for stuff that dies to big shootas and vice versa. More buzzsaws make them much too expensive, plus you can allocate the first wound to the rokkit koptaz and the second to the buzz saw, before any of them die. If you have spare points, you could put a big bomb on the third one for full wound allocation possibilities and versatility.
Big shootas can be gotten anywhere and fire across the board easily, I've never seen the point of shoota koptaz.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/05/10 13:08:54
Subject: Deffkoptas?
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Stealthy Grot Snipa
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Ok then so you say 2 normal Rokkit Koptas and one Buzzsaw?
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![[Post New]](/s/i/i.gif) 2011/05/10 13:18:26
Subject: Deffkoptas?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Yup.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/05/10 13:20:19
Subject: Re:Deffkoptas?
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Decrepit Dakkanaut
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Yea rokkits on them are pretty nice, specially if you go 2x rokkits, one of those with bigbomm (since you really like it) and the 3rd be the buzzsaw one. That would be 3 wound groups, so you could allocate something fierce. I personally have a love affair with Ork rokkits, we just get so many of them! And having 2 rokkit shots is basically like having a TL rokkit that occasionally hits twice. Its always a good thing when you can smoke that transport before you assault. Tying up the unit inside is a good thing.
Koptas are nice, but either way you play them (suicide or actually trying to do something useful) they are meant to be in the enemies face and cause distraction. If you get even 1 turn out of them doing that, then they have paid for themselves. You have to look at koptas getting their points back not by killing things (which rarely happens) but by buying your army time and bodies getting across the board. Usually they buy you 2 turns anyways.
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![[Post New]](/s/i/i.gif) 2011/05/10 13:25:41
Subject: Re:Deffkoptas?
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Xeno-Hating Inquisitorial Excruciator
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I swear by three seperate squads of koptas, each with rokkits and a buzzsaw. Great for alpha striking vehicles.
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![[Post New]](/s/i/i.gif) 2011/05/10 13:28:49
Subject: Re:Deffkoptas?
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Decrepit Dakkanaut
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It is, unless one didnt want to use them as suicide units, which some do that. Kindda like how I almost never use koptas, and almost always take rokkit buggies. Different flavors kindda thing
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![[Post New]](/s/i/i.gif) 2011/05/10 14:00:49
Subject: Deffkoptas?
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Mekboy on Kustom Deth Kopta
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I don't usually run koptas... but when i do i usually run as solo suicide units, they rarely if ever make it past turn 2 but they usually take down some ind of threat and pay for themselves.
I prefer buggies as well, they are cheap, put TL rokkits on them . for 105 points you get 3 units with av10 all around and spamming rokkits averaging due to twin link about 2 hits per turn (depends on luck of coarse) I've had buggies las tthe whole game only losing 1-2 and they usualyl do plenty of dmg
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10000 points 7000
6000
5000
5000
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![[Post New]](/s/i/i.gif) 2011/05/10 14:02:57
Subject: Deffkoptas?
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Stealthy Grot Snipa
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Hmmm. Good point there KC.
Im thinking of 3 Boomguns because they look awesome and they're lethal against MEQs and Vehicles.
Im trying too get that Original but good army, a hard task.
I love my blast markers. I might just not take them. What would go well tib Boomguns?
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![[Post New]](/s/i/i.gif) 2011/05/11 00:16:33
Subject: Re:Deffkoptas?
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Decrepit Dakkanaut
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I too have a love for the boomgun, when things go right, they kick alot of ass. Uhm, off the top of my head, Id say take a mob on MANz in BW and Nobs in a BW, that will grant you some BWs in your list if thats what your going for. Youll want some grots strung around your wagons to stop anything from assaulting them to easily, not to mention if you roll a dont press that, the grots will keep your wagon from zooming off into the middle of the table.
I like to take a competitive tourny build like the kan wall or BW spam, and see how I can get a similar theme going but done differently. Obviously if you go KAns, you cant really take any boomguns, but if you go for a BW spam, you can still get some BW in your list and take 3 boomguns. Ive hammered on some MEQs with a 3 boomgun list before. Infact if your smart, you can even use your boomguns as bait for your opponent to come after.
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![[Post New]](/s/i/i.gif) 2011/05/11 02:18:53
Subject: Re:Deffkoptas?
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Mekboy Hammerin' Somethin'
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I've tried using Koptas in a few games lately, and while I prefer to load them with Rokkits and Big Bommz, when I use them next I'll be going the usual Buzzsaw route instead. They are an easy KP, but you can't really compare the points cost of what they're taking out. It's one KP for one KP, and you've stopped a unit from being able to drive across the board, forcing it to walk instead.
To get the most from them, you have to go full cheese. When you've got first turn, Turboboost Scout move, then in your move phase, get them up on a transport's side armor. Charge in, auto-hitting with 4 S7 attacks. Something's gotta give (hopefully  ). Then on you opponent's first turn, he's gotta choose to shoot them (with their 3+ invuln because the Turboboost Scout move lasts until your opponent's next shooting phase), and/or assault them, or leave twin-linked Rokkits running around behind his lines. So yeah, his transport may have cost a few less points then you Kopta, but look at how much you've gained.
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![[Post New]](/s/i/i.gif) 2011/05/11 06:03:31
Subject: Deffkoptas?
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Regular Dakkanaut
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I usually run two per unit both w/ rokkits one w/ buzzsaw. This way I can run 6 of them if I want and because they are kitted out different gear I can take advantage of wound allocation. So as long as one of them doesn't get the big splat they will take 3 wounds before having to take a Ld check.
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This message was edited 1 time. Last update was at 2011/05/11 06:03:58
For 400 dollars I got Jerry Garcia in a pouch, man! |
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![[Post New]](/s/i/i.gif) 2011/05/11 19:04:09
Subject: Deffkoptas?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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hungryp wrote:Charge in, auto-hitting with 4 S7 attacks.
Where is everyone getting the fourth attack from? Pedro Cantor? Am I missing something?
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/05/11 19:12:23
Subject: Deffkoptas?
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Bonkers Buggy Driver with Rockets
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Jidmah wrote:hungryp wrote:Charge in, auto-hitting with 4 S7 attacks.
Where is everyone getting the fourth attack from? Pedro Cantor? Am I missing something?
That's a good point actually. Max it's 3 charging. Makes them worse
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![[Post New]](/s/i/i.gif) 2011/05/11 19:23:54
Subject: Deffkoptas?
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Decrepit Dakkanaut
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Jidmah wrote:hungryp wrote:Charge in, auto-hitting with 4 S7 attacks.
Where is everyone getting the fourth attack from? Pedro Cantor? Am I missing something?
So 1 guy is everyone? That sucks
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![[Post New]](/s/i/i.gif) 2011/05/13 04:23:04
Subject: Deffkoptas?
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Mekboy Hammerin' Somethin'
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KingCracker wrote:Jidmah wrote:hungryp wrote:Charge in, auto-hitting with 4 S7 attacks.
Where is everyone getting the fourth attack from? Pedro Cantor? Am I missing something?
So 1 guy is everyone? That sucks
Welcome to the internet, sir!
I honestly don't know where the fourth attack came from, but I'm gonna guess it's the result of a sharp blow to my noggin
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This message was edited 1 time. Last update was at 2011/05/13 04:23:27
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![[Post New]](/s/i/i.gif) 2011/05/13 05:55:38
Subject: Re:Deffkoptas?
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Regular Dakkanaut
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I am a little confused here. Is the issue how many attack a deffkopta gets on the Charge?
Edit: My mistake, Thanks for clearing it up.
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This message was edited 1 time. Last update was at 2011/05/13 13:11:06
For 400 dollars I got Jerry Garcia in a pouch, man! |
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![[Post New]](/s/i/i.gif) 2011/05/13 08:01:47
Subject: Deffkoptas?
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Stealthy Grot Snipa
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You dont get an extra attack with Furious. You get it from dual CC weapons. Which the Kopta has.
With Buzzsaw i doesn't replace his choppa so Im not too sure.
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![[Post New]](/s/i/i.gif) 2011/05/13 10:28:38
Subject: Deffkoptas?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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The Kopta has two CCWs, but the Buzzsaw counts as Powerklaw, which counts as Powerfist, which would not allow a bonus attack unless wielding two Buzzsaws.
KingCracker: I've read this multiple times now, on different threads, so I was actually not sure if I didn't miss something.
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This message was edited 1 time. Last update was at 2011/05/13 10:29:45
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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