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Poll
Pre-Measuring
Yes? 34% [ 44 ]
No? 48% [ 62 ]
Not worried about it 10% [ 13 ]
only for shooting 4% [ 5 ]
only for assaults 5% [ 6 ]
Total Votes : 130
Author Message
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Made in us
Stalwart Space Marine




Wichita, KS

Hey just seeing what everyone thoughts would be if 6th edition brought in premeasuing? I for one dont think i'd like it. The game really throws in that "oh sh*&" factor when you or your enemy go to assault but end up 1/16 of an inch too short! Samething goes for shooting! just wondering what everyones thoughts are!

This message was edited 1 time. Last update was at 2011/07/15 15:19:26


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Stalwart Ultramarine Tactical Marine



United Kingdom

simple no

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Fighter Pilot





Appleton

No.


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Option C. Don't believe I'd be upset one way or the other.
   
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Land Raider Pilot on Cruise Control





Utapau

Look at it this way: it's one of the only bits of realism+player skill left in the game.

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Made in us
Furious Fire Dragon





They added it to 8th ed Fantasy, I think it is a least a 75% chance they will add it to 6th ed 40K. They seem to be moving towards whether you hit and/or wound as the only random elements.

Homer

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Incorporating Wet-Blending





Houston, TX

There is no reason to not allow prameasuring. It allows you to avoid problems with measuring range, movement, coherency, etc. and discourages tricky ways around the rules. It is not realistic (the game is highly abstracted anyway- ranges are closer to what should be in a 15 mm game and are still ludicrously short for artillery and the like) and whether it is a desirable trait to have a game that punished good strategy if you have poor depth perception is debatable.

-James
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Ill say no, but not for shooting. The reason being I like having to stare at your unit, and at a blob of genestealers and having to just KNOW you moved far enough away to not get steam rolled. Movement and such I dont think should be premeasured, but shooting I personally dont see how that would even matter.

So basically, yea Option C. Wouldnt really bother me either way
   
Made in ca
Mutilatin' Mad Dok






For shooting, I would actually think that would bring in realism since technology allow you to know if a target is in range b4 you shoot (and come on, if in the year 40k the soldiers still do not check the range b4 shooting, the soldier are just plainly slowed)

but for assaulting, I think they should not implement it because that add realism to not be sure you'll ge tinto assault b4 getting shot down.

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's-Gravenzande

I like not pre-measuring, and that's from the perspective of someone who completely fails at judging distance

So it's a no. It's much more fun the way it is now.

 
   
Made in us
Stalwart Space Marine




Wichita, KS

Updated poll options! Great response guys!

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Beast of Nurgle




Yes to pre measureing.

Why is simple, it evens the playing field. Ever play against a carpenter or similar tradesman? or say someone good at math or with a good eye for distances?

I know people who dont even need a tape measure to play.

It also removes any form of cheating the tape.. how many people know how long the distance from fore finger to palm is, or elbow to wrist?

There are way too many variables that make the current system unfair, Pre-measureing would level the playing field and make at least one aspect of the game fair.
   
Made in us
Irked Necron Immortal





NoVa

It's a strange one, since most of the time veteran players can eye ball the distance well enough to know whether what they were trying will work or not. It could help out newer players who haven't queit mastered that yet. I don't think it would change anything a terribly large amount.
   
Made in us
Dark Angels Librarian with Book of Secrets






While I think that pre-measuring being allowed in Fantasy is rather weird, considering in the 40K universe there are *no* rangefinders, it does require some people to actually try and pay attention to the game, rather than worrying about rules-lawyering. I have missed assaults and shots because of fractions of an inch, oh well, my error.
   
Made in ca
Rogue




2K point games are slow enough as is without adding pre-measuring into the mix.


Rakear wrote:Yes to pre measureing.

Why is simple, it evens the playing field. Ever play against a carpenter or similar tradesman? or say someone good at math or with a good eye for distances?

I know people who dont even need a tape measure to play.

It also removes any form of cheating the tape.. how many people know how long the distance from fore finger to palm is, or elbow to wrist?

There are way too many variables that make the current system unfair, Pre-measureing would level the playing field and make at least one aspect of the game fair.

How does removing the advantages of a skill even the playing field?

This message was edited 2 times. Last update was at 2011/07/15 19:34:01


 
   
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[MOD]
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Under the couch

Not a rules question. Moving to Proposed Rules.

 
   
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Member of the Malleus




SLC, UT

I'm fine with premeasuring. Range finders are common in modern combat, why wouldn't they be built into a helm's HUD? This has always been something that bothers me. I think it would realistically work for assaults for the same reason. Range finders and knowing your enemy (RoF, reload time, enemy reaction time) all work to let you know if you're going to make it to them before they fire again.

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Made in us
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California

I put yes, but I want to see something more.

Add a special rule that allows it, and give it to the shootiest unit in every army. Flash Gitz(who have it already) Sternguard Veterans, IG Veterans, all Tau Units(not Kroot or Vespid) and all Sniper weapons should have this option, along with the unit's I don't know because I only play Spess Mehreens

This message was edited 1 time. Last update was at 2011/07/15 23:38:37


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Utapau

Your Friend Doctor Robert wrote:I put yes, but I want to see something more.

Add a special rule that allows it, and give it to the shootiest unit in every army. Flash Gitz(who have it already) Sternguard Veterans, IG Veterans, all Tau Units(not Kroot or Vespid) and all Sniper weapons should have this option, along with the unit's I don't know because I only play Spess Mehreens


+1. That keeps all our arguments about the lack of premeasuring being cool valid!

No seriously, I was reading the orkdex and I wondered why no other unit has this ability, especially in Eldar/Tau codices seeing as they are quite possibly the most technologically advanced civilizations.

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Blood-Drenched Death Company Marine






I think so as it's annoying when you fail by .000054 of an inch.
   
Made in pl
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Utapau

Phototoxin wrote:I think so as it's annoying when you fail by .000054 of an inch.


I must disagree... it adds such a level of excitement to the game..

Besides, if you failed by 0.000054 of an inch, I would let gentlemanliness prevail and allow you to assault!

~1200
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Made in gb
Lord of the Fleet






Personally, I'm in favour of pre-measuring as it makes it way easier to clear up model creep.

You know, when you deploy over 24" apart yet, somehow, those models are able to move 6"+6"+6"+6" and end up in base-to-base.....
   
Made in pl
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Utapau

How does pre-measuring help work against that?

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Lord of the Fleet






Because you can check how much closer that unit's got after he moved it.

You deploy >24" away and move 6" towards me. If I check and you're within 18" then I'll not be pleased.....
   
Made in us
Longtime Dakkanaut





Yup consistent and freely available measuring helps prevent both intentional and accidental range cheating.

So far as I am concerned the only 'fun' factor to disallowing measuring went away with the removal of the guess range rules from the game, and while guessing ranges for artillery fire is fun, it made for hard to balance units, when for someone great at estimation they were twice as effective as for someone poor at it.

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Norwich

Premeasuring would take away the skill of the game. Fantasy is like it, as is LOTR. Wouldn't want 40k going the same way.



 
   
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Slaanesh Chosen Marine Riding a Fiend






The sink.

There's no reason to disallow premeasuring.

And in the 41st millennium I'm sure space marines have equipment that tells them if they are in range or not before they fire their lascannon/bolter/whatever.


Automatically Appended Next Post:
woodbok wrote:Premeasuring would take away the skill of the game. Fantasy is like it, as is LOTR. Wouldn't want 40k going the same way.


There is skill involved in guessing ranges, but Fantasy did away with guess range weaponry. I wouldn't want 40k to go back to it, I'm not carpenter, and my guessing skills aren't that good.

As is, however, there is no skill in figuring out if enemy models are within 24" on a 4 foot 6x4 table.

This message was edited 1 time. Last update was at 2011/07/17 01:42:25


 
   
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I just played a game of Fantasy on Thursday, and the pre measuring hardly affected the game at all.

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Ireland

Serder wrote:For shooting, I would actually think that would bring in realism since technology allow you to know if a target is in range b4 you shoot (and come on, if in the year 40k the soldiers still do not check the range b4 shooting, the soldier are just plainly slowed)
The mechanics are an abstraction - don't think that a bolt or a las round simply vanishes at a distance of ~50 meters. Especially when looking at weapons like bolt pistols and boltguns that canonically fire the same projectile, yet one has only half the range of the other...
The way I'm interpreting the rules, anything beyond a weapon's range is simply an auto-miss. The attack would theoretically be capable to hurt the opponent (which is why a soldier might be tempted to shoot), but the distance makes it miss.
Other games have range bonuses and penalties, 40k simply has "yes" and "no".

Not that I'm advocating anything here, mind you - I see the advantages and disadvantages of either option, so I don't really care.
   
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Stalwart Space Marine




Wichita, KS

I actually thing having various ranges with various BS modifiers would be pretty cool, A lascannon shot sniping a land raider from 72" with a BS of 2 would be pretty exciting, lol

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